Fun fact about the map that came with Morrowind. It shows every single point of interest on the map to a pretty accurate degree. Growing up I marked all the artifact and unique item locations
Finally someone else covers these. I made a video about both of these some time ago, though my production value is nowhere near yours. Very good showcase, friend!
@@Gitshiver Glad to hear it made an impression! I love your editing process btw, I'm such an amateur at it. I'd love to just watch your editing process sometime!
Some fun future developments: - You will be able to claim and rebuild Idaverrano as a part of House Indoril questline in the upcoming Sundered Scar expansion. It being the ancestral holding by Clan Mora, of which Nerevar is. - The riverstriders were remade and will get an updated look in the next release (TR Firemoth). They're called waterstriders now because, well, most of them aren't placed in rivers. - There will be lots of new points of interest in the underwater of north eastern Telvannis. New dungeons, grottos and citadels come in TR Firemoth release. Also, thanks for the overview!
Fascinating that the only pre-enchanted waterbreathing item is an on strike effect, you would expect maybe an amulet or ring with an use or constant effect.
Crazy I literally just got that sword yesterday then see this video posted. Too bad I’m using axes on this battlemage. Nice house decoration either way
The sword is not a katana, Its a zhanmadao ( china one, not japan ). I must be honest, this game was my 1st elders scroll and its the best so far. We dont care about the main mission, just to explore it. Nice video mate !
10:42 Only true if you give it to a companion! Damage in Morrowind is not a dice roll for the player (it is for NPCs though!). Instead damage, as the manual mentions “The longer you hold down the button, the harder you’ll swing. Swinging harder does the maximum damage a weapon has. Swinging lightly is faster, but does minimum damage” (If you just tap the attack button, you get the minimum damage, but if you fully prepare the attack, waiting till the animation stops pulling back, you get the max damage). I’m not surprised average players miss this (it’s only mentioned once in the manual), but I am surprised to see that it’s not universally known among fans dedicated enough to do videos on TR content. When you realize this and look at the vanilla weapon stats with their weapon speed, you realize Bethesda’s weapon balance actually had a lot more thought put into it than most people think but simultaneously was brought down by some obvious balance issues (For example: Strength's modifier to damage is a percentage multiplier based off how far you are from 50. While daggers aren't losing much from low strength, they also aren't gaining anything from super high strength either and there's no other way to boost damage, so only two-handed for expansion superbosses)
Not at the moment, I need to get an updated one put out. This is my original morrowind total overhaul from March, it won't work for OpenMW but it will give you my basic choices shorturl.at/0vVsg
@@KingLich451 that modlist specifically has MGSE only mods in it, UI expansion, the hotbar, ashfall, pet the damn scrib, and a few others don't work on OpenMW. Most are fine for both, but I need to publish an OpenMW specific list.
Fun fact about the map that came with Morrowind. It shows every single point of interest on the map to a pretty accurate degree. Growing up I marked all the artifact and unique item locations
This screams for an underwater shipwreck, loot, ruins series in Tamriel Rebuilt!
Finally someone else covers these. I made a video about both of these some time ago, though my production value is nowhere near yours. Very good showcase, friend!
Thank you! As a matter of fact, your "why is nobody talking about this insane unique weapon" video is where I first found out about the axe!
@@Gitshiver Glad to hear it made an impression! I love your editing process btw, I'm such an amateur at it. I'd love to just watch your editing process sometime!
Some fun future developments:
- You will be able to claim and rebuild Idaverrano as a part of House Indoril questline in the upcoming Sundered Scar expansion. It being the ancestral holding by Clan Mora, of which Nerevar is.
- The riverstriders were remade and will get an updated look in the next release (TR Firemoth). They're called waterstriders now because, well, most of them aren't placed in rivers.
- There will be lots of new points of interest in the underwater of north eastern Telvannis. New dungeons, grottos and citadels come in TR Firemoth release.
Also, thanks for the overview!
That's awesome, I can't wait to see the new update!
Fascinating that the only pre-enchanted waterbreathing item is an on strike effect, you would expect maybe an amulet or ring with an use or constant effect.
Great alliteration at 9:07, Gitshiver. Honestly, stupendous!
Crazy I literally just got that sword yesterday then see this video posted. Too bad I’m using axes on this battlemage. Nice house decoration either way
The sword is not a katana, Its a zhanmadao ( china one, not japan ). I must be honest, this game was my 1st elders scroll and its the best so far. We dont care about the main mission, just to explore it. Nice video mate !
10:42
Only true if you give it to a companion! Damage in Morrowind is not a dice roll for the player (it is for NPCs though!). Instead damage, as the manual mentions “The longer you hold down the button, the harder you’ll swing. Swinging harder does the maximum damage a weapon has. Swinging lightly is faster, but does minimum damage” (If you just tap the attack button, you get the minimum damage, but if you fully prepare the attack, waiting till the animation stops pulling back, you get the max damage).
I’m not surprised average players miss this (it’s only mentioned once in the manual), but I am surprised to see that it’s not universally known among fans dedicated enough to do videos on TR content. When you realize this and look at the vanilla weapon stats with their weapon speed, you realize Bethesda’s weapon balance actually had a lot more thought put into it than most people think but simultaneously was brought down by some obvious balance issues (For example: Strength's modifier to damage is a percentage multiplier based off how far you are from 50. While daggers aren't losing much from low strength, they also aren't gaining anything from super high strength either and there's no other way to boost damage, so only two-handed for expansion superbosses)
I remember being sad when I realized Oblivion had like zero underwater stuff.
Love the editing effort in this :) Fun and educational
Glad you enjoyed it!
This video is amazing with this intro ❤
What a great video! Loved the educational video too. Hilarious😂
I love the intro, great video
Awesome channel muthsera
Great video bro. Tamriel Rebuilt Treasure Series??
I want to see almalexia killed with nerevera's axe for some reason.
you probably have it listed somewhere but i just thought id ask, Do you have your modlist anywhere?
Not at the moment, I need to get an updated one put out. This is my original morrowind total overhaul from March, it won't work for OpenMW but it will give you my basic choices shorturl.at/0vVsg
@@GitshiverNo openmw? aw, why?
@@KingLich451 that modlist specifically has MGSE only mods in it, UI expansion, the hotbar, ashfall, pet the damn scrib, and a few others don't work on OpenMW. Most are fine for both, but I need to publish an OpenMW specific list.