Since youre starting to do some Godot stuff, does that mean youll do the same kind of tutorials oyu did for Unity in Godot? if so thatd be a good way to help learn game mechanics!
@@loganmanuel5915 Definitely for some of the games, Godot I feel is the future for game development so that will be this Chanels main focus for awhile.
@@definitelynotje no problem, glad you got inspired😊 game development is a great way to tell stories and express yourself 🎨🎮 I plan on making a 3d course in the near future :)
Game Dev has been a dream of mine since I was a child(34 now) but was discouraged by family as a teen and ended up going into IT instead. Anyway, I just downloaded Godot and I'm excited to watch through and work alongside this video. I have a platformer/Metroidvania idea I'm excited to make, and I have a good feeling that this video is going to teach me alot. Wish me luck!
@@GiggaGMikeE Glad to hear you are getting into it 😊 my best word of advice for every beginner is try to put in 30 min a day on a small simple project and with that i have no doubt you'll make steady progress to your end goal 💪💯
Thank you for this easy to follow and learn tutorial. Its a blessing. I've finished my first one and looking forward to the platformer. You guys are amazing.
UA-cam recommended this video so I checked the first 2min out, I'm not a beginner in godot but I will like and sub to help a fellow godot developer, keep up the good work, also I will share it with my friends that are learning godot.
Maaaan. Video game design was always my top dream career. I took a shot at a few of my other dream jobs, but nothing ever stuck or I was never able to take it very far. But 34 yrs old and finally going to try to take a stab at this. Always thought I was going to have to go to college or tech school to ever even get my foot in the door. Since I'm using a Razer laptop, it might take me a liiiittle bit longer than others to grasp everything 😅. BUT, if I DO manage to finally make one worth putting a price on, I'm definitely going to use some of the proceeds to buy a PC and tackle even bigger projects
@@redfoolsgamedev Just something I noticed: there seems to be a cut around 5:31:21 (the 'camera script' section from the top down shooter tutorial), I've encountered the same issue on the website
@@slothjohnson4724 Thank you for letting me know! Looks like the code that was added is right there below for shaking the camera. I will add it in for the website section 👍
enjoying this vid couple of minor corrections for your consumption : is a colon ; is a semicolon The laser_tcsn method being called is In-stan-ti-ate, not in-ni-ti-ate
Hahaha thats showing my Unity C# side 😅 Still adapting to the GDscript for Godot :) still GDscript I have to say is much easier off the bat then dealing with C#, Unity, and VScode 🙃
@redfoolsgamedev i am surprised nobody showed up. UA-cam's algorithm especially the search one is extremely bad. Hope you make it big. May peace be on you
This course is great but I wish there was a tutorial on how to add sound effects to the lasers being fired from the space ship and it exploding when it collides
@@Pro.Gamer10 if its your first time I would start off by using spite2Ds because your main focus should be understanding the physics/logic of the game. But after you have that down transitioning to tile maps is the next thing. I will be adding tile map sections to my Intermediate level course in the near future 🙂
My problem is with GDScript. It's the big hurdle I hit when trying to learn Godot. I'm just not good with code-I don’t even know what if statements or var statements mean. I follow tutorials, but I don’t actually learn from them. I can type what they show, but I can’t improve the system or add my own original code. I just don’t get it. Any suggestions on how to learn GDScript better? I'll still follow your tutorials but I just need a better understanding with GDscript.
@@Nicoverse-hc2ee learning to code can definitely be a hurdle for anyone just starting off in game development. My biggest suggestion would be too keep pushing forward with tutorials. With every program/game you make you get a little bit better :) if you keep it up and stay positive I have no doubt you'll be where you want 😁💯
Brackeys has a basic GDScript tutorial and a platformer tutorial on UA-cam for people just starting. GDQuest has a website with a lesson called, “Learn GDScript from zero with this free app”. It is has a bunch of lessons and saves your progress.
Hi! Thanks so much for making this course for us. I've encountered an issue I'm struggling to solve; my enemy has seemingly the same code and collision boxes as yours, but when I jump on it, my player bounces off without the enemy dying. Additionally, the enemy will not walk back-and-forth, stopping once it reaches its rightmost position. If I remove the first CollisionShape2D, the enemy *will* move back-and-forth, but it will sink into the platform slightly and I receive some error messages. Any potential advice would be greatly appreciated. Thanks again for the fantastic tutorials. For further context, I'm encountering these issues around the 3:46:00 mark.
@@Dtrytts the first thing I would double check is the the enemies collision boxes and Area2d name and group ensuring it matches with the code. Second is all of the player collision boxes and his Area2D name and group ensuring it matches with the code. It sounds like the enemy is not being triggered dead when the player area2d is entering the enemy box As for the issue with the enemy movement make sure the code is correct and all the collions boxes settings match what is in the course If you are still seeing problems go ahead and send me a message on my offical website from the contact page 🙂
I've had the same problem, code was perfect, boxes named correctly, my frustration went through the roof. If you have the same problem this might be a solution: don't let your enemy node clip to the platform, keep it 2 pixels above or it'll break.
I have been dying for an Highscore tutorial and found one in the last last game.. But Im having some issues.. I managed to increase the highscore after I die, and they work independently. But I cant reset the points(not the highscore). Can I use the points variable, gameOff variable, the code in the scorelabel, the reset_values function and just play around with them in my own way? Or do I need to involve any other code used in the guns and the zombie sections?
Never mind!! I Solved it after 100 tries and I can now focus on my own project again :D Thank you for this golden video! This is one of a kind! Sub and Like from me!
@@ThatJaMzGuy Yes😁 You can view them for free on the official website or here below. Space game - ua-cam.com/video/lhX73vSmQ_k/v-deo.htmlsi=I8K7uaaQoxpApDXH Platform game - ua-cam.com/video/zNM27KRfaCg/v-deo.htmlsi=PnlWjgDxC7qukwZO Zombie game - ua-cam.com/video/VnjQ8cEb4FQ/v-deo.htmlsi=U1mI57dEk_Hif9Pe
Since youre starting to do some Godot stuff, does that mean youll do the same kind of tutorials oyu did for Unity in Godot? if so thatd be a good way to help learn game mechanics!
@@loganmanuel5915 Definitely for some of the games, Godot I feel is the future for game development so that will be this Chanels main focus for awhile.
@@redfoolsgamedev love to hear it! I'm staying subbed for that
bro thank u so much i stopped game dev a long time ago and i'll be back again because of this! thanks!
@@definitelynotje no problem, glad you got inspired😊 game development is a great way to tell stories and express yourself 🎨🎮 I plan on making a 3d course in the near future :)
Game Dev has been a dream of mine since I was a child(34 now) but was discouraged by family as a teen and ended up going into IT instead. Anyway, I just downloaded Godot and I'm excited to watch through and work alongside this video. I have a platformer/Metroidvania idea I'm excited to make, and I have a good feeling that this video is going to teach me alot. Wish me luck!
@@GiggaGMikeE Glad to hear you are getting into it 😊 my best word of advice for every beginner is try to put in 30 min a day on a small simple project and with that i have no doubt you'll make steady progress to your end goal 💪💯
Now this is a fat tutorial. I'm going to attempt to complete the whole thing. Thank you for this.
@@muffinman472 np thank you 😊
Thank you for this easy to follow and learn tutorial. Its a blessing. I've finished my first one and looking forward to the platformer. You guys are amazing.
@@gnfielies thank you 😁
Great stuff! The more introductory content for new Godot users the better. Hope to see more content from you in the future :)
@@591mlstudiosgames oh definitely got some big plans soon to come 😁
UA-cam recommended this video so I checked the first 2min out, I'm not a beginner in godot but I will like and sub to help a fellow godot developer, keep up the good work, also I will share it with my friends that are learning godot.
@@nourbounasr553 i really appreciate it 😊
Done! Great tutorial, thank You very much!
@@DingDong-bw7mq thank you!
Maaaan. Video game design was always my top dream career. I took a shot at a few of my other dream jobs, but nothing ever stuck or I was never able to take it very far. But 34 yrs old and finally going to try to take a stab at this. Always thought I was going to have to go to college or tech school to ever even get my foot in the door. Since I'm using a Razer laptop, it might take me a liiiittle bit longer than others to grasp everything 😅. BUT, if I DO manage to finally make one worth putting a price on, I'm definitely going to use some of the proceeds to buy a PC and tackle even bigger projects
@@NotTHEGREATEST you can definitely make some great games with a laptop so no worries there. Just stay dedicated and work on it a little everyday :)
i love your song: "so far so good" it's make me keep going.
@@fastvlogs3622 every step you are getting better and better 😁
This video is absolute gold.
@@FictionHubZA thank you so much ❤
Thank you for the great tutorials William, I've learned a lot!
@@slothjohnson4724 thank you for your support 😊 many more to come soon
@@redfoolsgamedev Just something I noticed: there seems to be a cut around 5:31:21 (the 'camera script' section from the top down shooter tutorial), I've encountered the same issue on the website
@@slothjohnson4724 Thank you for letting me know! Looks like the code that was added is right there below for shaking the camera. I will add it in for the website section 👍
This is exactly what I was looking for.Thanks a lot
@@mohamedRB09 no problem 😊
Thank you, Exactly what I was looking for!
@@giorgikhmaladze8283 no problem 😊
Very underrated youtuber i thought u had 100k+ subs before seeing your sub count i hope ur channel grows
@@DriftDetectorPw thank u😊
enjoying this vid
couple of minor corrections for your consumption
: is a colon
; is a semicolon
The laser_tcsn method being called is In-stan-ti-ate, not in-ni-ti-ate
Hahaha thats showing my Unity C# side 😅 Still adapting to the GDscript for Godot :) still GDscript I have to say is much easier off the bat then dealing with C#, Unity, and VScode 🙃
Subbed. Impressive tutorial, very well balanced. Thanks!
@@plantagenet13 thank you ! Means a lot 😊
Gonna download this course for offline watching
@@muhammad-dq6jg great! I hope you enjoy it 😁
@redfoolsgamedev i am surprised nobody showed up. UA-cam's algorithm especially the search one is extremely bad. Hope you make it big. May peace be on you
@@muhammad-dq6jg thank you so much ❤
@redfoolsgamedev thank you too for your helpful tutorial. (I cant let you be the one to end our conversation.)
This course is great but I wish there was a tutorial on how to add sound effects to the lasers being fired from the space ship and it exploding when it collides
@@LightisBrighter i think you can take what the zombies do in the top-down game and just add that same effect to the lasers :)
@@redfoolsgamedev ok
the start 3:27
Thank you for watching the video.
🎉
@@MSPOOK90 thank you 😊
Thanks you got new subscribers
@@tm2studio380 thank u 💓
We hope for more videos explaining Godot.
@@MSPOOK90 They are on their way :)
@@redfoolsgamedev
Thank you
thnx for this tut :>
@@StromxPlays thank you!
thank you 🥰
@@Fun4house no problem 😊
Lets make game baby😂 thanks a lot 😊
@@vishnuchandra144 no thank you 😊
Very nice, but the Godot community is in desperate need for playing card tutorials
@@erzbaron ill see what I can do about that 😉
@@redfoolsgamedevThe community is desperate for metroidvanias as well!!
Yes. I want to make a yugi oh type of game one day.
@@FictionHubZA after I finish the intermediate level and expert level courses a card game one is on my list :)
When making platforms is it better to use the tile map node or a sprite2D node?
@@Pro.Gamer10 if its your first time I would start off by using spite2Ds because your main focus should be understanding the physics/logic of the game. But after you have that down transitioning to tile maps is the next thing. I will be adding tile map sections to my Intermediate level course in the near future 🙂
My problem is with GDScript. It's the big hurdle I hit when trying to learn Godot. I'm just not good with code-I don’t even know what if statements or var statements mean. I follow tutorials, but I don’t actually learn from them. I can type what they show, but I can’t improve the system or add my own original code. I just don’t get it. Any suggestions on how to learn GDScript better? I'll still follow your tutorials but I just need a better understanding with GDscript.
@@Nicoverse-hc2ee learning to code can definitely be a hurdle for anyone just starting off in game development. My biggest suggestion would be too keep pushing forward with tutorials. With every program/game you make you get a little bit better :) if you keep it up and stay positive I have no doubt you'll be where you want 😁💯
Brackeys has a basic GDScript tutorial and a platformer tutorial on UA-cam for people just starting.
GDQuest has a website with a lesson called, “Learn GDScript from zero with this free app”. It is has a bunch of lessons and saves your progress.
Hi! Thanks so much for making this course for us. I've encountered an issue I'm struggling to solve; my enemy has seemingly the same code and collision boxes as yours, but when I jump on it, my player bounces off without the enemy dying. Additionally, the enemy will not walk back-and-forth, stopping once it reaches its rightmost position. If I remove the first CollisionShape2D, the enemy *will* move back-and-forth, but it will sink into the platform slightly and I receive some error messages.
Any potential advice would be greatly appreciated. Thanks again for the fantastic tutorials.
For further context, I'm encountering these issues around the 3:46:00 mark.
@@Dtrytts the first thing I would double check is the the enemies collision boxes and Area2d name and group ensuring it matches with the code.
Second is all of the player collision boxes and his Area2D name and group ensuring it matches with the code.
It sounds like the enemy is not being triggered dead when the player area2d is entering the enemy box
As for the issue with the enemy movement make sure the code is correct and all the collions boxes settings match what is in the course
If you are still seeing problems go ahead and send me a message on my offical website from the contact page 🙂
I've had the same problem, code was perfect, boxes named correctly, my frustration went through the roof. If you have the same problem this might be a solution: don't let your enemy node clip to the platform, keep it 2 pixels above or it'll break.
@@DingDong-bw7mq i will be updating that platform section in the near future
I have been dying for an Highscore tutorial and found one in the last last game..
But Im having some issues.. I managed to increase the highscore after I die, and they work independently. But I cant reset the points(not the highscore).
Can I use the points variable, gameOff variable, the code in the scorelabel, the reset_values function and just play around with them in my own way?
Or do I need to involve any other code used in the guns and the zombie sections?
Never mind!! I Solved it after 100 tries and I can now focus on my own project again :D
Thank you for this golden video! This is one of a kind!
Sub and Like from me!
5:31:24 You forgot to show how you coded for the camera shake.
@@t19563 thanks! I added a comment update in the website section
is there a way to see one project at a time i almost had a stroke when i saw the 6hour mark lol
@@ThatJaMzGuy Yes😁 You can view them for free on the official website or here below.
Space game - ua-cam.com/video/lhX73vSmQ_k/v-deo.htmlsi=I8K7uaaQoxpApDXH
Platform game - ua-cam.com/video/zNM27KRfaCg/v-deo.htmlsi=PnlWjgDxC7qukwZO
Zombie game - ua-cam.com/video/VnjQ8cEb4FQ/v-deo.htmlsi=U1mI57dEk_Hif9Pe
Time stamp please
Just added them 😁
can u do 3d
@@definitelynotje i plan on doing a 3d course in the near future 😁