Copperhead exposed their weakness. Copperhead had amazing durability and Riptide relies on being able to overwhelm their opponent with the weapon. But if you can endure the weapon, they have nothing. Couldn’t have been a more beautiful ending to an obnoxious team.
I think it also serves as a lesson for bots like Riptide that love an extra hit or two: your opponent isn't the only one suffering from more wear and tear. Backing off actually has personal benefits xD
@@ColeslawAndTheBarangoatWear and tear probably also explains Copperheads next fight against Huge. Completely fresh, they may have been able to stop Huge’s weapon, but not after going weapon to weapon against Riptide.
riptide maded a mistake and put unnecessary strain on their weapon, the wall is what gave the resistance to break the weapon, i mean, that's impressive copperhead was able to survive that hit with minimal damage, but without the wall, the weapon wouldn't had been stopped, riptide lost because despite having the best bot, they didn't pilot it the best, but that's a mistake they can easilly learn from, watch out for next year...
@@ColeslawAndTheBarangoat Lmao yea I cant imagine being the Judges here especially since they ended the taping session after that fight and announced the result of the appeal later, so the audience at the taping had no idea what happened until then, Im still really pissed they cut out the teams tantrum after the fight, you spent the entire season playing them up as the villain only to cop out at the end
Isn't interesting how the fans' appraisal of a controversial fight can be reliably predicted by the general emotional judgement of the competitors? Its almost like these people's opinions are more dependent on personal feeling than on fact.
An incredibly detailed breakdown of the Riptide vs. Copperhead fight! This analysis sheds light on the intricacies of robot combat scoring and highlights the importance of every minor detail in a match. It's evident that every second and every move counts in determining the winner. Great job on the analysis!
@@ColeslawAndTheBarangoatIt's appreciated. The analysis gives me more a more informed opinion and makes the games more enjoyable now that I know. Thanks!
@@battlebotnate3147 when i watch ufc, they only stop when the referee say so, even if the other guy is unconscious, of course the referee does its job and stop the match when that happen so we avoid unecessary damage, but i guess that's the difference with a competition that have good rule vs one that have bad rule
This fight was very close and there's an argument to be made for both winning, but copperhead definitely won it fair & square 3-2 damage copperhead 2-1 aggression copperhead 2-1 control riptide 6-5 copperhead Plus I'm sure many are satisfied that someone was finally able to take down the bad boy most don't like 3:13 *2016 semi-finals
@@olisk-jy9rz according to the rules, aggression favors weapon usage, and copperhead use their weapon way more undoubtedly throughout the whole fight while riptide immediately lost his weapon in the first 20 sec
@@jonathanf2392 No. Aggression doesn't require a weapon AT ALL, or control bots like Claw Viper would never win aggression points. And Riptide was unquestionably more aggressive i nthe fight, always pushing forward and pushing copperhead ahead. They got both more aggression and more control.
I didn't even catch the support screw on Riptide go flying until watching your vid! My vision is just super awful and while I like to rewatch this ep, I never caught this detail because of how small it is! I still gotta say though, Felix did an awesome job driving! I really enjoyed seeing him taking Ethan's place and he was such a humble dude. I heard that apparently there was more than just the appeal from Riptide, and I wasn't there so have no idea how much more was said/done. It's driving me nuts, lol. xD I am here thinking that while yeah, I absolutely fell out of any neutral emotions toward the team this season, I could give them a final chance before ultimately sticking to my "no, some are scum and need to leave", because while Ethan did his analysis thing with Chris and Kenny during End Game v Ripperoni, he was well behaved and spoke maturely. Same can be said during other post fight conversations with just those two and not his entire team. So Ethan CAN behave, it's just that question of WHEN. It appears being with Chris and Kenny alone is a good start. And not all of Break 32 is like this either; Felix, as I mentioned, was a very humble guy and I want to see him go far. Zak seems chill too. Sid and Shred shirt guy? Eh, I don't really like them, but if they can change their tunes, I may give them another chance. Ethan is unpredictable, but I relate to his behavioral issues. Stan...Well, he's Stan. Maybe he should back off and let Ethan figure things out on his own for a season. Maybe help build the robot and supervise, but otherwise, just give Ethan space and see if he can behave on his own - We've seen him do it, and all those times, Stan was NOT with him! So yeah. Maybe just let Stan go for now, or again, let him be there as support, but not exactly during fights, because he IS Ethan's dad. Family members enjoying doing stuff together is great, and it's a neat way to bond or just have fun. Tbh, if my dad and I could build robots, I'd probably use this as my way as well, ahaha. Instead, we will watch BattleBots. :P I'm not good with tools. xD
Thank you, happy to hear that the video helped! :D Felix did great. When your weapon cracks after only 24 seconds, there's nothing anybody can do. He did a good job of jamming Copperhead up but no matter who was driving it was always going to be tough. Yeeeeaaaahhh, there was a lot of post-appeal shenanigans. I can't speak on them unfortunately, but it was bad enough that I truly believe they won't be back next season, or ever. I was pleasantly surprised with Ethan's behavior in that segment too. Definitely proved that he can be calmer in certain moments. I would love to see him exist in a world without his father or Sid around because they seem like the two biggest culprits.
Great breakdown, I mostly hate riptide not because they are cocky, but because they quite literally broke a rule and played the victim for it. You are not allowed to modify the internals of the bot in the tunnel, why they werent DQd for that I dont know.
Yeah they kinda just let that go, they shoulda seen that 2 pounds gone and sent them straight home. They posted something saying they were just adding something decorative and showed proof, but that does not matter. You cannot tinker with the bot after you weighed it. That's how it works.
I think because all they were doing was adding something decorative that's why they weren't DQ'd. Obviously yeah they should've gotten that checked, but I wouldn't want a team DQ'd over something decorative, even Riptide. It's funny though how they broke the unwritten rule and all the Riptide fan bois were like "bUt iT's nOt A wRiTtEn RuLe!" and then they ACTUALLY broke a written rule xD EDIT: also the 2lbs has been debunked, I know members or at least two teams came out and spoke about scale faultiness (Hypershock and End Game, and maybe more pple)
@@ColeslawAndTheBarangoat Okay that clears some things up. The scale faultiness I get, and I've actually been to a robot combat competition before and had issues with the scale before so I do get that, but I think it's pretty simple to just add your decorative item before weighing, it can't be that hard.
@@teamsmokeyrobotics Yeah they're always looking or acting fishy, then get mad when other teams starting talking. Like ffs, all they had to do was say "Oh we're putting something decorative on," get it approved, done. But instead they act like little cunts over a minor inconvenience of their own making.
Yep! No debate that Riptide had the best hits, but total hits was a landslide the opposite way. Copperhead's approach ended up being quantity over quality
One might argue about "easily" because it was a one point margin. Little things could have swung that one point the other way. But... they didn't. So Copperhead won FAIRLY, which is the more important factor. Particularly given Team Riptide's behavior.
Riptide is basically Tombstone but without any of the charm, likability, respect, and humility of Ray Billings’ bot. As soon as Riptide started seeing success, they immediately thought they were better than everyone else and believed they couldn’t do no wrong.
3:13 Copperhead has shown this as well multiple times, if a drivechain gets sniped it loses complete functionality in one wheel, but because it's freewheeling on that side and how copperhead has a ton of weight on the front forks, it almost drives straight with only one wheel driving and it doesn't even need to gyrodance like Minotaur to still control well. The difference now being that the entire wheel being torn off and the body scraping on the floor has a bunch more resistance. What you didn't talk about is Copperhead also ripped off all riptides forks, which is a very big negative in the functionality of Riptide, since it couldn't wedge under Copperhead anymore and could only push. Since the weapon was down, wedging was all Riptide could do and without the forks it became way more even in terms of pushing power.
Yeah both the damaged forks and the ear were enough to seal a third damage point for Copperhead, for sure. Good point about Copperhead's one-wheel driving, I could've been less lazy and looked for those examples xD
Sounds like it's nearly impossible to gain points without a working weapon then, both aggression or control are weighted towards a functioning weapon. Strange rules.
Yeah it's crazy how every category shows importance of weapon usage. I do believe that, with a different ruleset, there would be a way for Riptide to win this fight. Just not this ruleset xD
This is why some of us have been saying for years that Battlebots judging is way too biased toward spinners, the ones more likely to break the opponent so thye can't fight back. Take Claw Viper vs Bloodsport a few years ago, no matter how well Claw Viper took all the attacks from Bloodsport for the full 3 minutes, they basically lost the JD on the first hit that knocked out their weapon.
I reckon control and aggression should both be strictly driving categories. Control should be effectively the ratio of winning exchanges, and aggression the ratio of initiating exchanges. In this fight I don't think that Interpretation changes anything, but it allows bots without a weapon to continue on to dominate. Also regarding your damage category, "defensibility" is also considered a system, and as such damage against it can be scored. Riptide losing it's forks counts here. Damage was hardcore 3-2.
That is the reason why Duck was retired. They just saw no chance of getting anywhere with the current rules and how crazy the current bots have gotten.
Excellent break-down of one of the best (and certainly most satisfying) fights I’ve seen, and a revealing look into the score system too! I’ve always wondered how arbitrary the judging system was but it seems like a pretty rock solid qualitative adjudication. I like the appeal system as a fallback but it’s really rare I disagree with the judges.
The judging criteria, judging matrix and rules overall have gotten much better IMHO. Far less controversial decisions the past 2 years I think. I also like the appeal process they introduced. This season was the best so far. Format, rules and especially the cut as well. We actually got some interaction with teams in the pit and in extra segments.
@@ColeslawAndTheBarangoat He most certainly is. A few extra hits and a few unkind words don't justify losing the opportunity to win an entire competition, especially when you have put thousands of dollars into said competition. Again, it's just personal rage behind these remarks.
@@BigFatWedge You reap what you sow. The way riptide acted throughout the season was only going to lead to many fans hating them. Doesn't matter anyway as riptide lost fair and square.
@@winebartender6653They didn't "act" in any way but energetic and cocky. Sorry everyone here is either an old person, nerdy antisocial college kid, or people with too much money. And they all have very sensitive feelings. So when you get someone abrasive everyone hates them. Riptide was an awesome bot and they had every right to be cocky about it. Cap fight, they kept moving so riptide kept attacking. Shatter is full of a bunch of whiney losers, they were just scared to fight and tried to make shit up. All riptide was doing was attaching a fake hammer to the top to make fun of shatter.
Actually no, the crabwalking rule was changed heading into this year. So as long as Copperhead could pivot around in circles, that would be enough movement to keep the fight going
In all honesty, if any match deserved a rematch, it would be this one. Just keep going until one of the bots can't keep going, get rid of the timer. I get the rules description, but it turned out more into a fight between rules-lawyers than the actual bots.
It was a good call. ...and if the round had gone longer, riptide would have only been more chewed up. They didn't have the spectacular big hits, but they did more meaningful damage.
Go figure the team that had such a terrible attitude and piss poor sportsmanship claims foul play when they finally lose. Not like we haven't seen this over and over in every sporting event ever.
I mean...assholes or not they still had their appeal and they lost a fight so it would have made short term sense to use it under _any_ judges decision loss with little risk unless it was a hilariously one sided one and that one was legitimately close, fairly clearly against them but legitimately close. the judges don't even mind since a team's appeal is just letting them actually do their job right for once instead of rushing things along for the convenience of the production crew and event organizers...you do however have to worry about pissing off the production crew and event organizers who actually determine if you are coming back or not, unfair considering they are begrudging 10 minutes of work weighing in on the value of literal thousands of hours from each team but they are a petty and arguably inefficient bunch...really doesn't help that from the tv side of things they very much want at least some controversy.
As well as the support ear, Copperhead also ripped off all four of Riptide’s forks. Although that didn’t mean much as Riptide’s weapon was already broken by then, it still gives them the clear edge in damage.
The fact that Team Ripitide tried to appeal I think further proves how arrogant the team actually is. They were pretty definitively beaten, but couldn't stand losing.
To be fair, they did still have their appeal and had nothing to lose now that they were in the tournament. Kevin from Claw Viper did the same thing when he lost to Mad Catter
I don't blame them for trying. It definitely was close, and they had nothing to lose at that point. But if the rumors I've heard about their post-appeal conduct are true, then that's something to be angry about for sure. I don't think I can say much on that atm so I'll play it safe and wait
@@ColeslawAndTheBarangoat Issue is, they were super petty about it, they were super whiny after the fight and diddnt seem to care about any of the things they did
uh, copperhead's whole front is _exceedingly_ heavily armored that's kinda the entire point of the bot so I'm not sure what he's talking about on that. the other big point to bring up is that the rules make a distinction between loss of functionality due to damage caused by an opponent and loss of functionality due to mechanical failiure / rebound damage / electrical failiures / whathaveyou. generally that part gets ignored since even guessing on it usually requires taking a proper look at things instead of the ringside snap judgement they are usually giving but the entire point of the contest-a-decision mechanic they implemented is to allow the judges to do their job properly and actually use any of the tools at their disposal instead of just making that default snap decision (there's a lot of stuff a judge _can_ do that they never do, to the point where they haven't even done a functionality check in more than a handful of fights total going clear back to the comedy central days despite them technically being able to do everything from reviewing the tapes clear on up to inspecting every part in the bot and going over the design process of every part with each team) copperhead in particular has suffered from that lack of distinction: they had two seasons straight where they had a major electronics issue in every single fight, they've lost more fights to _software_ issues being judged as damage caused by opponents than to actual damage at this point, let alone BS like how their and a few other teams' ESCs were randomly deciding that any and all wifi signals in the area are command signals but the tracking and control software only recording what was being input into their _controller_ not what the ESCs themselves were actually implementing. and yeah, both control and aggression are just thinly veiled weapon categories in this version of the rules...which honestly doesn't actually make much of a difference in this particular fight but it can make judgements all *_sorts_* of weird and counterintuitive rules-as-written when you aren't looking at a mirror matchup between two vertical spinner + wedge/fork designs, most notably it is borderline impossible to win a judges decision against a vertical spinner as anything but another vertical spinner since rules-as-written they are automatically winning control and aggression as long as their weapon is up and running, at the most extreme example this means that if a control bot spends all but the first 5 seconds of a match doing literally nothing but repeatedly grabbing and throwing it's opponent around while their opponent completely fails to initiate contact, drive for 6 inches in a straight line, or even make accidental contact with their weapon it is their *opponent* who wins control and aggression as long as their weapon is up and running meaning the only possible way for them to win is on damage...with the damage rules counting literally everything that they can possibly do as cosmetic damage right up to the point where they cause a knockout...yeah, these rules were pretty screwed up. funnily enough if they weren't explicitly outlawed from the competition a wedgebot would actually be hilariously OP under this ruleset provided the wedge was considered to be it's weapon, basically they would be automatically winning as long as their drive was running unless their opponent was somehow managing to exclusively make contact with their sides and back and it's not like wedges are bad at scoring knockouts either even when there aren't hazards for them to play with. those things hit *HARD* they just aren't as visually impressive as a giant spinning weapon.
This was a beautiful explanation of the different factors affecting the result. What I wonder is if Copperhead shouldn't have been counted out since they couldn't effectively move anymore. If you count this factor in, it would be a valid decision to decide against Copperhead.
So this season was the first with the new "all movement is movement" rules. Last year he might've risked getting counted out, but this year crabwalking like that is enough to keep the fight going. I love the new rule tbh, I felt like it came up clutch often this year and I'm glad there's more clarity! :D
@@ColeslawAndTheBarangoat Thanks for your response, I've read that in another comment of yours as well. I don't like the rule though. An immobile bot can't do any damage so it should What hinders opponents to simply drive around the crippled duck and win by damage and control?
@@Hoch134they should do a rule where all movement іs movement unless the robot can’t leave its turning radius, kinda like how some smaller weight classes work.
@@Hoch134the previous rule was "translational movement" which was too vague to be relevant. The current rule is "noticeable rotational or translational movement" more or less, if you push the stick, does it do something. Now, I do agree that this too is too vague, even by the more stringent lower leagues rules of controlled movement, copperhead was still viable as they were fully capable of crab walking and gyro dancing, just not given the chance to by riptide trying to earn control points
Must've just been too many hard hits. On the last one you can see it visibly shake after contact, I'm guessing that was just the straw that broke the camel's back, and that type of energy transfer happened multiple times before breaking it
They likely broke the axel on the hit that broke riptides bar or the hit before that riptide put on that wheel but copperhead is such a compact bot that the drive chain and wheel held the axel on until late in the fight where it finally slipped out after delivering another shot to riptide. I had something similar happen to my plastic ant class bot in my first ever match where I snapped a drive side off but the wires held the two halves together for another 2 minutes.
That was so interesting! I'm pretty new to Battlebots, so the breakdown of the Scoring Details was very helpful and easy to understand, thank you for this video! Copperhead deserved that win, I was cheering for them 🥳
I cant believe so many of these points rely on having active weapon. I would have thought the inpact of an active weapon wouldve stayed in the damage cadagory
SawBlaze's forks seemed to work well when they fought each other, so I think strong and reliable forks are the answer. But half the battle with Riptide is finding a counter to their aggression, lose an exchange and that could be the end of you :o
I'd argue it wasn't quite that close in the damage department as Copperhead took of both of Riptide's forks as well. Main weapon, one ear, and both forks more than covers one wheel.
Maybe, but it comes down to how it's classified I feel like. Yeah both forks took a beating but you can still have beat up forks be effective. The ear too; Riptide of course doesn't want to take that damage but if the weapon was working they could've maybe driven and turned the opposite way to make it less of a factor. But overall, weapon + forks + ear definitely overrules one wheel. If you take away either the forks or ear damage it's a lot closer but Copperhead did a good job of staying patient and taking advantage of the opportunities he had! :D
Ethan has a couple of redeeming qualities that played against the team in his absence. Ethan is arguably top 5 in drivers. Matt Vasquez, Mike (Witch Doctor), and Daniel (Minotaur) the bottom line is I think Rip tide wins.
Yep, RippTide being an ass and attacking a robot that was clearly down several times durring the season making other teams spend even more money to repair their bots pretty much reflected back on them. Haha... Eithan Curts plus COVID.
The other robots were still moving, which means they won’t be counted out and riptide still had to be aggressive or risk losing the JD. If the opponents didn’t want to keep getting hit, they should’ve stopped moving entirely.
I went into this fight with no prior knowledge of riptide or copperheads fights and I thought riptide won with it being close. Im pretty sure even after the fight most people in that audience thought riptide had won and it wasent until the split decision was announced that people on copperheads side started to regain hope. With that being said the calcs you ran made a lot of sense and I feel like they should do something similar involving the judges anylisis.
I'm kinda curious as to why that would be? uh, actually curious just to be clear that wasn't a turn of phrase: I find that having a decent idea how the bots work makes it surprisingly difficult for me to gaugue how most people see these fights. in this case my guess would be that people thought that loosing that wheel was a *lot* worse for copperhead than it actually was? (short version: as long as they can still speed up or slow down their weapon they can drive in a mostly straight line on 1 wheel and turn reliably if not quite as quickly, it is awkward and inconvenient because they have to think about what their weapon is doing to their physics even more than normal but it is _not_ crippling damage or a functionality-kill until their weapon is also down, the worst effect of loosing a wheel is actually loosing most of the functionality of their wedges).
A point for damage, it wasn't just the support ear, riptide also lost its fork on one side and took some shots to the frame and armor with visible damage, even if more cosmetic, that still adds up in the judges mind.
The current guide (ignore what the commentators say, it's often not entirely accurate, the actual judges guide is the main reference for this) actually says that drive should be considered as more important than the weapon of both have functional class damage as it was in this case. If it weren't for the extra damage to the forks (which vid author seems to have missed) and the top wheel then damage would've been 3-2 to riptide.
I'd say, instead of being bunch of babies, let's just say Copperhead was still able to fight, while Riptide could just walk. This sums it up for Battle Bots, it's not Promenade Bots. This would've been lame as Huge vs Hydra, shittiest fight. There are things that make no sense, under rules or not.
The rules say that weapon loss is more significant than wheel loss, at least that's what some of the results have shown us. Once Riptide lost their weapon, they suffered in every category: In damage, every hit and spark was from Copperhead's weapon. In aggression, pushing without a working weapon scores less than if your weapon is functional In control there would've been less of a factor, but there's a bit about "avoiding your opponent's weapon" that would've gone against Riptide as well. Plus Riptide lost their weapon early, and Copperhead's wheel fell off late. I don't think the rules specifically state that time matters, but it definitely does. If Riptide has his weapon for longer, he would've gotten more hits (aggression points) and caused more damage as well.
Loved watching Riptide go a destruction path, but this was a great win for Copperhead. I just wish more people didn't get so emotional over the drivers and just enjoyed the show 😂
Apparently during that fight there was a lengthy stoppage because the bots got stuck, and it happened when SawBlaze was dominating the match. Maybe the delay made the fight look closer than it was because from viewing the tv edit it definitely seemed like an End Game masterclass xD
As a former USASA Snowboard Judge, I grasp the Details in criteria here. But, the Rules, IDK.. It seems that Tactics, use-of-device, IE, Clever Usage of Tool-in-motion, aren't a Criteria, and really, should be?
off topic - C & B - Please do a video of the second round fight with Huge vs Mad Catter. I still think Mad Catter won that fight. Do either of you agree?
I'd have to rewatch again since it's been a bit, but I remember thinking at the time that Huge was the correct winner. I've got one more video idea to work on in this "first batch" of ideas, then when we get back to the drawing board we'll see what ideas get selected. Still a loooong list of ideas to sort through! :D
Next season its either team riptide get humbled or they will make another bullshit excuse like "We're not at 100% on that fight thats why we got eliminated" Like this team just cannot take an L tbh
@@ColeslawAndTheBarangoat i think we're all on the same boat with that one 😂 no one wants this team back aside from those toxic people that makes comments like "It'S RoBoT FiGhTiNg nOt RoBoT WhiNiNg"
@@ColeslawAndTheBarangoatYou should have said "forever" instead of "next season" since everyone wants the team to be forgotten. And I cannot help the team, since I think, they are retiring after that fight. They have been destroyed by bad luck and community.
In the UK's Robot Wars, the rules say being immobilised is an automatic loss. Being immobilised is defined as not being able to move outside your own radius. If you can only move in circles, as seemed to be the case for Copperhead once they lost a wheel, you are immobilised and lose. Is it not the same in the US? (That rule is sometimes a little unclear if the immobilisation happens towards the end of a fight, admittedly. The rules allow the judges to ask a team after the fight to demonstrate their mobility by driving in a figure-eight pattern, but I can't remember that rule ever being invoked.)
WCVII featured a new rule that basically says "all movement is movement." The season before had some very questionable count-outs (great example: Hydra vs Ribbot) so to make it more clear they changed the rules to say that as long as you can crabwalk, the fight will go on. And tbh that was a GREAT change. No bs count-outs, no confusion. A few fights this season showed how great that change was (first example coming to mind is Triton/Glitch).
@@Novusod I agree as well. A robot not being able to move is completely ineffective. If the rule was changed, their opponents should just drive around the crippled duck and earn control points since they already won damage by deactivating the other robot. There's no point letting the immobile bots earn points just to keep the fight going.
@@Hoch134In that case, the second copperhead ripped the support from riptide while it was inverted, riptide should have lost. See how that rule begins to become controversial?
Awh you should totally watch it though. Because I agree, and I show you reasons why, and then you can use those reasons to shut a Riptide fan boi up ;D
3:14 2016 not 2018
"It wasn't Riptide who would go undefeated, it was Karma." I'm dying. xD
EXACTLY!!! And the fact that the creator got tested positive for covid says it all.
Copperhead exposed their weakness. Copperhead had amazing durability and Riptide relies on being able to overwhelm their opponent with the weapon. But if you can endure the weapon, they have nothing. Couldn’t have been a more beautiful ending to an obnoxious team.
I think it also serves as a lesson for bots like Riptide that love an extra hit or two: your opponent isn't the only one suffering from more wear and tear. Backing off actually has personal benefits xD
@@ColeslawAndTheBarangoat and the builders all know how expensive these projects are so adding more damage is just a dick move.
@@ColeslawAndTheBarangoatWear and tear probably also explains Copperheads next fight against Huge. Completely fresh, they may have been able to stop Huge’s weapon, but not after going weapon to weapon against Riptide.
riptide maded a mistake and put unnecessary strain on their weapon, the wall is what gave the resistance to break the weapon, i mean, that's impressive copperhead was able to survive that hit with minimal damage, but without the wall, the weapon wouldn't had been stopped, riptide lost because despite having the best bot, they didn't pilot it the best, but that's a mistake they can easilly learn from, watch out for next year...
@@gizel4376 I despise them and hope they fall off after people see how predictable they are.
It was very satisfying to see Team riptide getting some humillity riped into them.
Yeah but they might come back we Nevers know
Imagine Riptide Retiring...
Or Bite Force returning.
They have a good bot and they're cocky about it. So what?
@@TKOfromJohndid you not see the Shatter fight this year?
Lmao, their team living rent-free in your emotions when they literally have no idea who you are 😂 werid
That was a very well-made breakdown of the decision, and the Battlebots community owes the judges a lot of gratitude for making the correct call.
Thank you! And yeah the judges earned a few brownie points for sure xD
@@ColeslawAndTheBarangoat Lmao yea I cant imagine being the Judges here especially since they ended the taping session after that fight and announced the result of the appeal later, so the audience at the taping had no idea what happened until then, Im still really pissed they cut out the teams tantrum after the fight, you spent the entire season playing them up as the villain only to cop out at the end
They maybe dumb sometimes but on this one the judges came in clutch
Isn't interesting how the fans' appraisal of a controversial fight can be reliably predicted by the general emotional judgement of the competitors? Its almost like these people's opinions are more dependent on personal feeling than on fact.
“Whenever Riptide is around, there is controversy”
He’s got my attention from the first sentence
An incredibly detailed breakdown of the Riptide vs. Copperhead fight! This analysis sheds light on the intricacies of robot combat scoring and highlights the importance of every minor detail in a match. It's evident that every second and every move counts in determining the winner. Great job on the analysis!
Thank you for watching, glad you enjoyed it!
@@ColeslawAndTheBarangoatIt's appreciated. The analysis gives me more a more informed opinion and makes the games more enjoyable now that I know. Thanks!
Riptide lost it's weapon. And after their poor sportsmanship in the fight with Shredderator, they have no good will to call upon.
don't blame the player for a problem that could easilly get fix by the game, that's very standard practice in battle sport.
@@gizel4376 the problem did get fixed. by karma.
@@gizel4376as a competitor, when someone says stop and no more a good sport would stop
@@battlebotnate3147 when i watch ufc, they only stop when the referee say so, even if the other guy is unconscious, of course the referee does its job and stop the match when that happen so we avoid unecessary damage, but i guess that's the difference with a competition that have good rule vs one that have bad rule
@@gizel4376 reason why we don’t have that rule is because most people are good sports
I was at the copperhead watch party for this fight. The energy when the decision was called was insane!
That sounds like an awesome time! :D
Woooo copperhead watch party! That was a good one
@@ColoradoGiants you were not at the end game fight right? Never seen a crowd get that hyped
The clip they have on Copperhead’s channel where people are yelling their name after this fight brought a smile to my face.
@@tklots4708 no, I was out of town for that one. Another fight we did not get hardly any shine on. Bracket buster. Ha.
I wanna to see a bot, who gonna throw riptite all over the arena and rip it apart
So much was cut out of this fight before and after. But with that being said, they got the important bits. Was a good fight!
I wish I could show it all. Those copyright bots, always watching.....waiting......hiding in the shadows....xD
These breakdowns are always so good, especially with the intro and the little details like riptide's tipping!
Thank you, glad you enjoyed it! More will come eventually xD
the ghost of Captain Shrederator helped Copperhead dominate this match
This fight was very close and there's an argument to be made for both winning, but copperhead definitely won it fair & square
3-2 damage copperhead
2-1 aggression copperhead
2-1 control riptide
6-5 copperhead
Plus I'm sure many are satisfied that someone was finally able to take down the bad boy most don't like
3:13 *2016 semi-finals
Yeah that's what my card would be
3-2 damage copperhead
2-1 aggression riptide
2-1 control riptide
6-5 riptide
@@olisk-jy9rz according to the rules, aggression favors weapon usage, and copperhead use their weapon way more undoubtedly throughout the whole fight while riptide immediately lost his weapon in the first 20 sec
@@olisk-jy9rz What reason do you have for giving riptide aggression?
@@jonathanf2392 No. Aggression doesn't require a weapon AT ALL, or control bots like Claw Viper would never win aggression points. And Riptide was unquestionably more aggressive i nthe fight, always pushing forward and pushing copperhead ahead. They got both more aggression and more control.
Mess with snakes long enough you're bound to feel their bite sooner or later
I didn't even catch the support screw on Riptide go flying until watching your vid! My vision is just super awful and while I like to rewatch this ep, I never caught this detail because of how small it is!
I still gotta say though, Felix did an awesome job driving! I really enjoyed seeing him taking Ethan's place and he was such a humble dude. I heard that apparently there was more than just the appeal from Riptide, and I wasn't there so have no idea how much more was said/done. It's driving me nuts, lol. xD
I am here thinking that while yeah, I absolutely fell out of any neutral emotions toward the team this season, I could give them a final chance before ultimately sticking to my "no, some are scum and need to leave", because while Ethan did his analysis thing with Chris and Kenny during End Game v Ripperoni, he was well behaved and spoke maturely. Same can be said during other post fight conversations with just those two and not his entire team. So Ethan CAN behave, it's just that question of WHEN. It appears being with Chris and Kenny alone is a good start.
And not all of Break 32 is like this either; Felix, as I mentioned, was a very humble guy and I want to see him go far. Zak seems chill too. Sid and Shred shirt guy? Eh, I don't really like them, but if they can change their tunes, I may give them another chance. Ethan is unpredictable, but I relate to his behavioral issues. Stan...Well, he's Stan. Maybe he should back off and let Ethan figure things out on his own for a season. Maybe help build the robot and supervise, but otherwise, just give Ethan space and see if he can behave on his own - We've seen him do it, and all those times, Stan was NOT with him! So yeah. Maybe just let Stan go for now, or again, let him be there as support, but not exactly during fights, because he IS Ethan's dad. Family members enjoying doing stuff together is great, and it's a neat way to bond or just have fun. Tbh, if my dad and I could build robots, I'd probably use this as my way as well, ahaha. Instead, we will watch BattleBots. :P I'm not good with tools. xD
Thank you, happy to hear that the video helped! :D
Felix did great. When your weapon cracks after only 24 seconds, there's nothing anybody can do. He did a good job of jamming Copperhead up but no matter who was driving it was always going to be tough.
Yeeeeaaaahhh, there was a lot of post-appeal shenanigans. I can't speak on them unfortunately, but it was bad enough that I truly believe they won't be back next season, or ever.
I was pleasantly surprised with Ethan's behavior in that segment too. Definitely proved that he can be calmer in certain moments. I would love to see him exist in a world without his father or Sid around because they seem like the two biggest culprits.
Great breakdown, I mostly hate riptide not because they are cocky, but because they quite literally broke a rule and played the victim for it. You are not allowed to modify the internals of the bot in the tunnel, why they werent DQd for that I dont know.
Yeah they kinda just let that go, they shoulda seen that 2 pounds gone and sent them straight home. They posted something saying they were just adding something decorative and showed proof, but that does not matter. You cannot tinker with the bot after you weighed it. That's how it works.
I think because all they were doing was adding something decorative that's why they weren't DQ'd. Obviously yeah they should've gotten that checked, but I wouldn't want a team DQ'd over something decorative, even Riptide.
It's funny though how they broke the unwritten rule and all the Riptide fan bois were like "bUt iT's nOt A wRiTtEn RuLe!" and then they ACTUALLY broke a written rule xD
EDIT: also the 2lbs has been debunked, I know members or at least two teams came out and spoke about scale faultiness (Hypershock and End Game, and maybe more pple)
@@ColeslawAndTheBarangoat Okay that clears some things up. The scale faultiness I get, and I've actually been to a robot combat competition before and had issues with the scale before so I do get that, but I think it's pretty simple to just add your decorative item before weighing, it can't be that hard.
@@teamsmokeyrobotics Yeah they're always looking or acting fishy, then get mad when other teams starting talking. Like ffs, all they had to do was say "Oh we're putting something decorative on," get it approved, done. But instead they act like little cunts over a minor inconvenience of their own making.
It's because they didn't modify the internal and you don't know what you're talking about.
Something a lot of people confuse is that damage isn’t the same thing as hit power.
Yep! No debate that Riptide had the best hits, but total hits was a landslide the opposite way. Copperhead's approach ended up being quantity over quality
Nah, they wasn't robbed, Copperhead easily won.
I do wonder if a different ruleset might've given Riptide the win, but the WCVII criteria says Copperhead all the way.
@@ColeslawAndTheBarangoat probably s1 ruleset because they don't put emphasis on weapon usage
@@ColeslawAndTheBarangoat there was also the fact Copperhead tore off Riptide's wedgelets, swinging it in Copperhead's favour even more.
One might argue about "easily" because it was a one point margin. Little things could have swung that one point the other way. But... they didn't. So Copperhead won FAIRLY, which is the more important factor. Particularly given Team Riptide's behavior.
The Riptide team is so obnoxious, I can't help but cheer everytime they lose.
Really nice job breaking down the fight, you guys. Copperhead fought hard and deserved the win.😊
Thank you for the support!
I was very happy to see RipTide take some damage finally, very satisfying!
whats wrong with riptide im very aware that the team are a bunch of fortnite kids trapped inside of young adults but c'mon the robot is cool
@@blemmitt robot is, but team leader absolutely not
yeah and ethan doesn't even have that good of driving@@arlingtontrains7
Copperhead our hero
Riptide is basically Tombstone but without any of the charm, likability, respect, and humility of Ray Billings’ bot.
As soon as Riptide started seeing success, they immediately thought they were better than everyone else and believed they couldn’t do no wrong.
3:13 Copperhead has shown this as well multiple times, if a drivechain gets sniped it loses complete functionality in one wheel, but because it's freewheeling on that side and how copperhead has a ton of weight on the front forks, it almost drives straight with only one wheel driving and it doesn't even need to gyrodance like Minotaur to still control well. The difference now being that the entire wheel being torn off and the body scraping on the floor has a bunch more resistance.
What you didn't talk about is Copperhead also ripped off all riptides forks, which is a very big negative in the functionality of Riptide, since it couldn't wedge under Copperhead anymore and could only push. Since the weapon was down, wedging was all Riptide could do and without the forks it became way more even in terms of pushing power.
Yeah both the damaged forks and the ear were enough to seal a third damage point for Copperhead, for sure.
Good point about Copperhead's one-wheel driving, I could've been less lazy and looked for those examples xD
Riptide's weapon SHATTERED. It didn't just "crack". A quarter of it was GONE.
Funny that all the Riptide haters don't even get to be fully satisfied. The one guy they wanted to see lose was Ethan, and he wasn't even there.
Eh I'll take it. Some karma is better than none xD
Classic riptide team all show and guns when they win but cannot take a far loss when it's there turn
Not surprising that a sore winner is also a sore loser xD
@@ColeslawAndTheBarangoatyou seem to not have many friends or your parents ignored you. Actually that's like all battlebots fans lmfaoooo
@@TKOfromJohnHow dumb can you be?
Sounds like it's nearly impossible to gain points without a working weapon then, both aggression or control are weighted towards a functioning weapon. Strange rules.
Yeah it's crazy how every category shows importance of weapon usage. I do believe that, with a different ruleset, there would be a way for Riptide to win this fight. Just not this ruleset xD
This is why some of us have been saying for years that Battlebots judging is way too biased toward spinners, the ones more likely to break the opponent so thye can't fight back. Take Claw Viper vs Bloodsport a few years ago, no matter how well Claw Viper took all the attacks from Bloodsport for the full 3 minutes, they basically lost the JD on the first hit that knocked out their weapon.
I reckon control and aggression should both be strictly driving categories. Control should be effectively the ratio of winning exchanges, and aggression the ratio of initiating exchanges. In this fight I don't think that Interpretation changes anything, but it allows bots without a weapon to continue on to dominate.
Also regarding your damage category, "defensibility" is also considered a system, and as such damage against it can be scored. Riptide losing it's forks counts here. Damage was hardcore 3-2.
That is the reason why Duck was retired. They just saw no chance of getting anywhere with the current rules and how crazy the current bots have gotten.
Excellent break-down of one of the best (and certainly most satisfying) fights I’ve seen, and a revealing look into the score system too! I’ve always wondered how arbitrary the judging system was but it seems like a pretty rock solid qualitative adjudication. I like the appeal system as a fallback but it’s really rare I disagree with the judges.
Thank you! It's always fun to see a fight and think "I think (x). I wonder what the rules will say." I learn something new every time it seems xD
The judging criteria, judging matrix and rules overall have gotten much better IMHO. Far less controversial decisions the past 2 years I think. I also like the appeal process they introduced. This season was the best so far. Format, rules and especially the cut as well. We actually got some interaction with teams in the pit and in extra segments.
If Riptide was robbed, it’s team Absolutley deserved it
You're not wrong there xD
@@ColeslawAndTheBarangoat He most certainly is. A few extra hits and a few unkind words don't justify losing the opportunity to win an entire competition, especially when you have put thousands of dollars into said competition. Again, it's just personal rage behind these remarks.
@@BigFatWedge You reap what you sow. The way riptide acted throughout the season was only going to lead to many fans hating them.
Doesn't matter anyway as riptide lost fair and square.
@@winebartender6653They didn't "act" in any way but energetic and cocky. Sorry everyone here is either an old person, nerdy antisocial college kid, or people with too much money. And they all have very sensitive feelings. So when you get someone abrasive everyone hates them. Riptide was an awesome bot and they had every right to be cocky about it. Cap fight, they kept moving so riptide kept attacking. Shatter is full of a bunch of whiney losers, they were just scared to fight and tried to make shit up. All riptide was doing was attaching a fake hammer to the top to make fun of shatter.
@@winebartender6653 Again, that's just personal emotion. Riptide doesn't deserve anything based on how many ppl hate them.
I think if riptide had left copperhead alone it would have counted as a knockout since riptide was still fully mobile
Actually no, the crabwalking rule was changed heading into this year. So as long as Copperhead could pivot around in circles, that would be enough movement to keep the fight going
In all honesty, if any match deserved a rematch, it would be this one. Just keep going until one of the bots can't keep going, get rid of the timer. I get the rules description, but it turned out more into a fight between rules-lawyers than the actual bots.
Team Riptide is a toxic bunch of social misfits that brings negative energy to the arena. I applaud them getting put in their place
Perfect breakdown, well done.
It was a good call. ...and if the round had gone longer, riptide would have only been more chewed up. They didn't have the spectacular big hits, but they did more meaningful damage.
Copperhead won the fight, AND our hearts
Go figure the team that had such a terrible attitude and piss poor sportsmanship claims foul play when they finally lose. Not like we haven't seen this over and over in every sporting event ever.
*Riptide should have kept their mouth shut. But their Ego just wouldn't allow it.*
I mean...assholes or not they still had their appeal and they lost a fight so it would have made short term sense to use it under _any_ judges decision loss with little risk unless it was a hilariously one sided one and that one was legitimately close, fairly clearly against them but legitimately close.
the judges don't even mind since a team's appeal is just letting them actually do their job right for once instead of rushing things along for the convenience of the production crew and event organizers...you do however have to worry about pissing off the production crew and event organizers who actually determine if you are coming back or not, unfair considering they are begrudging 10 minutes of work weighing in on the value of literal thousands of hours from each team but they are a petty and arguably inefficient bunch...really doesn't help that from the tv side of things they very much want at least some controversy.
Damn. I didn’t realize how close this fight was when I watched it. I was only glad riptide was out.
Same xD When I first watched it I did think "Oh shit, this is close. Riptide might have a case here."
Riptide totally won the douche bag points though, clean sweep.
Ah yes, I forgot to consider that xD
What products were you talking about endorsing at the beginning of the video?
Ethan's dad Stan owns a company that produces a snake oil, marketed to "cure" autism. He tries to say it "worked" on Ethan
As well as the support ear, Copperhead also ripped off all four of Riptide’s forks. Although that didn’t mean much as Riptide’s weapon was already broken by then, it still gives them the clear edge in damage.
Thank you for explaining the rules and how they were applied. Right Call! Great Battle btw!
There is a difference between damage to the bot, and breaking the weapon apart. The only drama is of Riptide's own making,
Numbers, numbers, math math math. This is why it helps to understand exactly what the rules are.
Riptide spent the season beating seven bells out of everyone, then they met a solid chunk of steel in the form of Copperhead.
The fact that Team Ripitide tried to appeal I think further proves how arrogant the team actually is. They were pretty definitively beaten, but couldn't stand losing.
To be fair, they did still have their appeal and had nothing to lose now that they were in the tournament. Kevin from Claw Viper did the same thing when he lost to Mad Catter
I don't blame them for trying. It definitely was close, and they had nothing to lose at that point. But if the rumors I've heard about their post-appeal conduct are true, then that's something to be angry about for sure.
I don't think I can say much on that atm so I'll play it safe and wait
@@ColeslawAndTheBarangoat Issue is, they were super petty about it, they were super whiny after the fight and diddnt seem to care about any of the things they did
So I guess the team's of malice, monsoon, subreddit bro and claw viper are arrogant too?
@@jonathanf2392 Apples to oranges my friend. Riptide has a history of poor behavior. The other teams generally do not, outside friendly trash talking.
close match
Yeah VERY tight margins. But definitely the right result imo!
oh hey its the copperhead guy
uh, copperhead's whole front is _exceedingly_ heavily armored that's kinda the entire point of the bot so I'm not sure what he's talking about on that.
the other big point to bring up is that the rules make a distinction between loss of functionality due to damage caused by an opponent and loss of functionality due to mechanical failiure / rebound damage / electrical failiures / whathaveyou. generally that part gets ignored since even guessing on it usually requires taking a proper look at things instead of the ringside snap judgement they are usually giving but the entire point of the contest-a-decision mechanic they implemented is to allow the judges to do their job properly and actually use any of the tools at their disposal instead of just making that default snap decision (there's a lot of stuff a judge _can_ do that they never do, to the point where they haven't even done a functionality check in more than a handful of fights total going clear back to the comedy central days despite them technically being able to do everything from reviewing the tapes clear on up to inspecting every part in the bot and going over the design process of every part with each team) copperhead in particular has suffered from that lack of distinction: they had two seasons straight where they had a major electronics issue in every single fight, they've lost more fights to _software_ issues being judged as damage caused by opponents than to actual damage at this point, let alone BS like how their and a few other teams' ESCs were randomly deciding that any and all wifi signals in the area are command signals but the tracking and control software only recording what was being input into their _controller_ not what the ESCs themselves were actually implementing.
and yeah, both control and aggression are just thinly veiled weapon categories in this version of the rules...which honestly doesn't actually make much of a difference in this particular fight but it can make judgements all *_sorts_* of weird and counterintuitive rules-as-written when you aren't looking at a mirror matchup between two vertical spinner + wedge/fork designs, most notably it is borderline impossible to win a judges decision against a vertical spinner as anything but another vertical spinner since rules-as-written they are automatically winning control and aggression as long as their weapon is up and running, at the most extreme example this means that if a control bot spends all but the first 5 seconds of a match doing literally nothing but repeatedly grabbing and throwing it's opponent around while their opponent completely fails to initiate contact, drive for 6 inches in a straight line, or even make accidental contact with their weapon it is their *opponent* who wins control and aggression as long as their weapon is up and running meaning the only possible way for them to win is on damage...with the damage rules counting literally everything that they can possibly do as cosmetic damage right up to the point where they cause a knockout...yeah, these rules were pretty screwed up.
funnily enough if they weren't explicitly outlawed from the competition a wedgebot would actually be hilariously OP under this ruleset provided the wedge was considered to be it's weapon, basically they would be automatically winning as long as their drive was running unless their opponent was somehow managing to exclusively make contact with their sides and back and it's not like wedges are bad at scoring knockouts either even when there aren't hazards for them to play with. those things hit *HARD* they just aren't as visually impressive as a giant spinning weapon.
Despite trying to achieve numerical scores, in the end there is a subjective element that's hard to factor in.
This was a beautiful explanation of the different factors affecting the result. What I wonder is if Copperhead shouldn't have been counted out since they couldn't effectively move anymore. If you count this factor in, it would be a valid decision to decide against Copperhead.
So this season was the first with the new "all movement is movement" rules. Last year he might've risked getting counted out, but this year crabwalking like that is enough to keep the fight going. I love the new rule tbh, I felt like it came up clutch often this year and I'm glad there's more clarity! :D
@@ColeslawAndTheBarangoat Thanks for your response, I've read that in another comment of yours as well. I don't like the rule though.
An immobile bot can't do any damage so it should What hinders opponents to simply drive around the crippled duck and win by damage and control?
@@Hoch134they should do a rule where all movement іs movement unless the robot can’t leave its turning radius, kinda like how some smaller weight classes work.
@@Pseudoscience-is-a-scam I think, that was the rule before. Now it seems to be any movement.
@@Hoch134the previous rule was "translational movement" which was too vague to be relevant. The current rule is "noticeable rotational or translational movement" more or less, if you push the stick, does it do something.
Now, I do agree that this too is too vague, even by the more stringent lower leagues rules of controlled movement, copperhead was still viable as they were fully capable of crab walking and gyro dancing, just not given the chance to by riptide trying to earn control points
I still dont know how the heck CopperHead's wheel suddenly fell off
Must've just been too many hard hits. On the last one you can see it visibly shake after contact, I'm guessing that was just the straw that broke the camel's back, and that type of energy transfer happened multiple times before breaking it
They likely broke the axel on the hit that broke riptides bar or the hit before that riptide put on that wheel but copperhead is such a compact bot that the drive chain and wheel held the axel on until late in the fight where it finally slipped out after delivering another shot to riptide.
I had something similar happen to my plastic ant class bot in my first ever match where I snapped a drive side off but the wires held the two halves together for another 2 minutes.
That was so interesting!
I'm pretty new to Battlebots, so the breakdown of the Scoring Details was very helpful and easy to understand, thank you for this video! Copperhead deserved that win, I was cheering for them 🥳
Thank you for watching, and welcome to BattleBots! :D
I cant believe so many of these points rely on having active weapon. I would have thought the inpact of an active weapon wouldve stayed in the damage cadagory
Yeah same, going into this video I didn't realize that all three categories mention it! Idk how I feel about it tbh
@@ColeslawAndTheBarangoat the judges must love Whiplash
"If you can move in a somewhat straight line" depth charge has left the chat
On this one riptide never took into account the none losses of copperhead which overall keeps its title
I wonder how long it will be before we see teams set up an Anti-Riptide config.
SawBlaze's forks seemed to work well when they fought each other, so I think strong and reliable forks are the answer. But half the battle with Riptide is finding a counter to their aggression, lose an exchange and that could be the end of you :o
I can't find this battle here on YT ☹️
Go on reddit and search for a subreddit called "BattleBots Raw." As long as that's still up, you'll get all fights and zero filler ;)
@@ColeslawAndTheBarangoat Thanks guy!! :D
It's not the first time Copperhead have beaten Riptide
Can someone send me the full fight i cant find it
Go to reddit and search "BattleBots raw," someone uploaded videos for every episode where it's just the fights, no filler ;)
@@ColeslawAndTheBarangoat thx man
you still mad witch doctor beat overdrive and sawblaze
@@caliber_147 pftt nuh uh fusion must've beat which doctor
I'd argue it wasn't quite that close in the damage department as Copperhead took of both of Riptide's forks as well. Main weapon, one ear, and both forks more than covers one wheel.
Maybe, but it comes down to how it's classified I feel like. Yeah both forks took a beating but you can still have beat up forks be effective. The ear too; Riptide of course doesn't want to take that damage but if the weapon was working they could've maybe driven and turned the opposite way to make it less of a factor.
But overall, weapon + forks + ear definitely overrules one wheel. If you take away either the forks or ear damage it's a lot closer but Copperhead did a good job of staying patient and taking advantage of the opportunities he had! :D
i loved team riptide i hope to see them return
If only it was left upsidedown, we'd get a definite ruling.
True, that probably would've flipped control :o
Ethan has a couple of redeeming qualities that played against the team in his absence. Ethan is arguably top 5 in drivers. Matt Vasquez, Mike (Witch Doctor), and Daniel (Minotaur) the bottom line is I think Rip tide wins.
this video is amazing, commenting and liking for the algorithm
You're the real mvp xD
3:15 this is actually the 2016 semi final
Yeaahhhh you're not the first to correct me xD Can't believe I made that mistake!!
Judges didn't rob them at all, karma did by way of covid
Yep, RippTide being an ass and attacking a robot that was clearly down several times durring the season making other teams spend even more money to repair their bots pretty much reflected back on them. Haha... Eithan Curts plus COVID.
yeah, but they're just douchey shits, that's something most people can't abide.
The other robots were still moving, which means they won’t be counted out and riptide still had to be aggressive or risk losing the JD. If the opponents didn’t want to keep getting hit, they should’ve stopped moving entirely.
@@Pseudoscience-is-a-scam its called sportsmanship dude
I went into this fight with no prior knowledge of riptide or copperheads fights and I thought riptide won with it being close. Im pretty sure even after the fight most people in that audience thought riptide had won and it wasent until the split decision was announced that people on copperheads side started to regain hope. With that being said the calcs you ran made a lot of sense and I feel like they should do something similar involving the judges anylisis.
I'm kinda curious as to why that would be? uh, actually curious just to be clear that wasn't a turn of phrase: I find that having a decent idea how the bots work makes it surprisingly difficult for me to gaugue how most people see these fights.
in this case my guess would be that people thought that loosing that wheel was a *lot* worse for copperhead than it actually was? (short version: as long as they can still speed up or slow down their weapon they can drive in a mostly straight line on 1 wheel and turn reliably if not quite as quickly, it is awkward and inconvenient because they have to think about what their weapon is doing to their physics even more than normal but it is _not_ crippling damage or a functionality-kill until their weapon is also down, the worst effect of loosing a wheel is actually loosing most of the functionality of their wedges).
Honestly this fight was one of the best of the season. Not the best fight but it was a underrated classic
Yeah it had so many big momentum swings, fantastic match!!
I look forward to the days riptide team is embarrassed. I held a celebration when they got humbled hard. Lol.
I think the judges got it right Ethan
This was a very good breakdown. Copperhead did win imo.
Thank you! And yeah I can't see any way for Riptide to win enough points based on this ruleset
Heck no he wasn’t robbed, copperhead beat them very convincing. The only problem is some people will be butthurt.
That's okay, those butthurt Riptide fanbois get this video views ;D
Ask Artificial Intelligence be the judge
its humanly decisions.
A point for damage, it wasn't just the support ear, riptide also lost its fork on one side and took some shots to the frame and armor with visible damage, even if more cosmetic, that still adds up in the judges mind.
that's minor, but the main weapon destroy, they say it all the time, it's worth a lot, that's usually enaugh to win the fight.
The current guide (ignore what the commentators say, it's often not entirely accurate, the actual judges guide is the main reference for this) actually says that drive should be considered as more important than the weapon of both have functional class damage as it was in this case.
If it weren't for the extra damage to the forks (which vid author seems to have missed) and the top wheel then damage would've been 3-2 to riptide.
Main weapon damaged is at least a plus one over structure/drive damage
btw anyone else noticed that Zach Goff original creator of copperhead doesn't blink just like snakes? its very weird
He said he blacked out during the Son of Whyachi match because he was so zoned in xD
I'd say, instead of being bunch of babies, let's just say Copperhead was still able to fight, while Riptide could just walk. This sums it up for Battle Bots, it's not Promenade Bots. This would've been lame as Huge vs Hydra, shittiest fight. There are things that make no sense, under rules or not.
Feels good that team tiptide god humiliated after so many unsportsman like conducts....
This wqs the first battle bots fight ive seen but how did the blue one lose? He had control most the match n took red guys wheel off
The rules say that weapon loss is more significant than wheel loss, at least that's what some of the results have shown us. Once Riptide lost their weapon, they suffered in every category:
In damage, every hit and spark was from Copperhead's weapon.
In aggression, pushing without a working weapon scores less than if your weapon is functional
In control there would've been less of a factor, but there's a bit about "avoiding your opponent's weapon" that would've gone against Riptide as well.
Plus Riptide lost their weapon early, and Copperhead's wheel fell off late. I don't think the rules specifically state that time matters, but it definitely does. If Riptide has his weapon for longer, he would've gotten more hits (aggression points) and caused more damage as well.
Riptide lost because Ethan wasn't the driver of Riptide if he was there they would have won
Cracked broken main weapon is damning to me. Copperhead won clearly with that.
Riptide was on its back, if copperhead didn't put them back on their feet, riptide lost anyways.
Thanks for sharing subscribed
Thank you! Welcome to the team! :D
Loved watching Riptide go a destruction path, but this was a great win for Copperhead. I just wish more people didn't get so emotional over the drivers and just enjoyed the show 😂
Judge Derek does have a tendency to fall asleep in big fights, for example sawblaze vs endgame.
Apparently during that fight there was a lengthy stoppage because the bots got stuck, and it happened when SawBlaze was dominating the match. Maybe the delay made the fight look closer than it was because from viewing the tv edit it definitely seemed like an End Game masterclass xD
@@ColeslawAndTheBarangoat Ok I guess
I wish Zach Goff would see this.
As a former USASA Snowboard Judge, I grasp the Details in criteria here. But, the Rules, IDK.. It seems that Tactics, use-of-device, IE, Clever Usage of Tool-in-motion, aren't a Criteria, and really, should be?
We'd better get an 8th season so I can start complaining about these sh*tty desicions.
i know felix jing on riptide. every time we met he was a nice guy. wonder what happened
He might still be a nice guy xD but he seems quiet too. He may not know how to react to everything that's happening
@@ColeslawAndTheBarangoat ah, that makes sense. competed against him in VEX and he was amazing
off topic - C & B - Please do a video of the second round fight with Huge vs Mad Catter. I still think Mad Catter won that fight. Do either of you agree?
I'd have to rewatch again since it's been a bit, but I remember thinking at the time that Huge was the correct winner.
I've got one more video idea to work on in this "first batch" of ideas, then when we get back to the drawing board we'll see what ideas get selected. Still a loooong list of ideas to sort through! :D
It should've at least been a split decision.
Which season is this?
This was from the most recent season, WCVII (filmed 2022, aired 2023)
Next season its either team riptide get humbled or they will make another bullshit excuse like "We're not at 100% on that fight thats why we got eliminated"
Like this team just cannot take an L tbh
I'm confident they won't be invited back next season, so if that happens that'll be nice xD
@@ColeslawAndTheBarangoat i think we're all on the same boat with that one 😂 no one wants this team back aside from those toxic people that makes comments like "It'S RoBoT FiGhTiNg nOt RoBoT WhiNiNg"
@@ColeslawAndTheBarangoatYou should have said "forever" instead of "next season" since everyone wants the team to be forgotten. And I cannot help the team, since I think, they are retiring after that fight. They have been destroyed by bad luck and community.
Copperhead because they had a Uno reverse card
I wouldn't call it robbed, but it's definetly not a clear loss I admit.
Copperhead should have been counted out after loss of drive
Cool vid
Thank you!
In the UK's Robot Wars, the rules say being immobilised is an automatic loss. Being immobilised is defined as not being able to move outside your own radius. If you can only move in circles, as seemed to be the case for Copperhead once they lost a wheel, you are immobilised and lose. Is it not the same in the US?
(That rule is sometimes a little unclear if the immobilisation happens towards the end of a fight, admittedly. The rules allow the judges to ask a team after the fight to demonstrate their mobility by driving in a figure-eight pattern, but I can't remember that rule ever being invoked.)
WCVII featured a new rule that basically says "all movement is movement." The season before had some very questionable count-outs (great example: Hydra vs Ribbot) so to make it more clear they changed the rules to say that as long as you can crabwalk, the fight will go on.
And tbh that was a GREAT change. No bs count-outs, no confusion. A few fights this season showed how great that change was (first example coming to mind is Triton/Glitch).
I agree with the UK rules. Copperhead was immobilized and should have been counted out.
@@Novusod I agree as well. A robot not being able to move is completely ineffective.
If the rule was changed, their opponents should just drive around the crippled duck and earn control points since they already won damage by deactivating the other robot. There's no point letting the immobile bots earn points just to keep the fight going.
@@Hoch134In that case, the second copperhead ripped the support from riptide while it was inverted, riptide should have lost.
See how that rule begins to become controversial?
@@winebartender6653the difference is that Riptide wasn’t just crab walking.
Im not watching your video i just came here to answer the title: no
Awh you should totally watch it though. Because I agree, and I show you reasons why, and then you can use those reasons to shut a Riptide fan boi up ;D
@@ColeslawAndTheBarangoat ok maybe I'll watch it. for the record I have no issue with Riptide its a great robot but Copperhead won that fight.