I like to imagine this is the result of Link being stuck in the cycle for thousands of years and gradually discovering ways to break his own reality to try to find which method might be the one to finally free him.
I like this idea but I wanna spin it a little, instead of gradually discovering ways to escape, he’s given up hope and is completely bored of the 3 day cycle so he fucks around and proceeds to find out
30:56 Just imagine that guard on his lunch break talking to the other guards, “Yeah so I found an intruder, I threw him a bit too hard.” “What do you mean?” “So you know how the moon isn’t coming down anymore?”
Right? That little three foot shrub just picked you up, and with the impossible might of his burly wooden muscles, hurled you to the surface of the fucking moon, a distance of... uh... a mile or two? cus when he does it, the moon is like... sixty to eighty feet above Clock Town. ... Which isn't UNimpressive, that's still like a DBZ level of strength, but... less badass than it would have been normally. =/ I still think you're cool, random deku palace guard.
i audibly sputtered in disbelief when the true machinations of the whole deku guard thing was revealed how in the hell did just doing completely random shit make the guard throw you to the fucking MOON
You see its actually a very ancient Deku ritual of Power you cast upon the guard, and then when he throws you out doesn't realize the strength he has and accidentally sends you to the moon. Who knew a Deku would be the first to send the first Hylian to the moon?!
@@humantwister9209 It started with people noticing seemingly random things happening occasionally, like a door suddenly appearing in midair for some reason. Eventually it was figured out that it had to do with the way things are unloaded and then found ways for the player to do that, and used emulator memory viewers to study it and figure out how to get the game to execute the code you want. It helps that there's a decompilation project in the works so the code is pretty well understood at this point
"Hey kid, to beat this game youll be cursed by an ancient evil sealed inside a mask, but to defeat that evil youll be cursed with the powers of other races who's souls are trapped in those masks you have to use. Pretty dark right?" Rage Against the Majora: *"FUCK YOU I WON'T DO WHAT YOU TELL ME"*
I like to think that after turning his curse into a mask, Link is so traumatized by the experience that he avoids masks at all costs. Yeah it’s silly, but he’s like 11 in this game so I can still see it.
@@skulblaka965 in this case, the specific Moon Warp setup he performed works on all versions though, with some alterations to the setup here and there. But yeah, having an emulator at hand (or a modified version of the game that allows you to display memory addresses) helps discovering what SRMs work, and how to do them fast.
that is done by using SRM (stale reference manipulation) which the simplest explanation I have is basically by doing the glitch to pick up the invisible pot you can alter the location of where the deku guard throws you by using a stale reference (a number in memory that has not been updated properly) to overwrite the map data on where the deku guard sends you after getting caught and therefore sending you to any desired location as long as you can find out how to manipulate the memory in such a way that it aligns with the map data, all of which is done via emulator where you can watch specific memory addresses in realtime as they update which makes the process of discovering the glitch possible if tedious.
@@skulblaka965 This is an incredibly false statement. Emulation does not change the code of a game. ACE (arbitrary code execution) is an exploit that is possible in ANY game past present and future. All you need to do is find a way to manipulate the RAM allocation of a game to execute custom code. This is infinitely difficult in modern games since modern game's use up an insane amount of memory to run so most any custom code you run would just cause a crash. But in older games where the memory economy of programs was pitifully limited it's insanely easy to write code that can enable you to do nearly anything. All you need is to find a way to glitch the game into a state where your inputs control the code being written into memory. After that it's just a matter of working whatever values you want into memory and finding a method to execute your code.
He's so composed throughout the course of this entire video. I imagine the Snowhead section took hours of attempts because of how getting blown off the ramp up to the temple door can still cost you all your progress.
Link, having learned from doing this very quest once already, decided to throw all masks away, including the mask of a deity to prove he needed no masks.
@@MandatoryPixel I mean, in context, that's actually substantially LESS far than it normally would have been, since the moon is, like, sixty to eighty feet above Clock Town when he does it. But, y'know, still pretty cool.
How in the HELL did you figure out that big octo bypass. Drowning at a specific time and place in order to freeze the enemy projectile and use it to propel yourself backwards. absolute f*****g chefs kiss! well played.
Beating Goht with arrows. I played this game almost the first month of release. I was like six. Had the golden cartridge. Watching you hover jump, jump through doors, and break the game to force a challenge didn't hurt me. WATCHING YOU KILL GOHT WITH ARROWS CAUSED ME PHYSICAL PAIN.
I wish playground-style rumors worked that well in adult life. "Dude it's crazy, I heard if you show up to work 2 hours early every day for over 20,000 days, you actually get $1,000,000 for free!"
@@martyshrekster That sounds honestly not worth it. Like I know that's technically $25,000/hr, but that's gonna take you like 65 years presumably working at the same place and you don't get any of it before the final payout.
This is a complete perversion of one of my favourite games of all time, and I kept finding myself saying "wtf" at each bizarre chain of glitches... I loved it. Well played, that was an incredible watch, and really informative for people who aren't involved with the speedrunning/glitch community! I like that you didn't even bother trying to explain how SRM glitches work; I certainly can't blame you. All my knowledge comes from a speedunning youtuber, but it's a tricky concept to grasp. It truly is devastating to learn that you could beat this game without needing to clear any of the temples though... Ah well, I grok progress, so this was a treat!
Usually when I see videos like this in my recommended, it's usually involving someone not doing anything interesting with the run and giving up the second the run got harder even though there were ways to avoid failing the run, but I was really pleasantly surprised to see you actually use no masks and use interesting glitches to complete the run, that made for a really fun video to watch so thank you for going the extra mile there.
Thank you SO MUCH for explaining the exact setups that you use for these tricks. Many people will explain the trick but they don't explain what they are lining up on the screen to get the correct angles and positions, so when I do them myself it is a lot of trial and error.
Yeah, I've experienced the same issue! I like to explain things so that people unfamiliar could hypothetically try it out for themselves... though I can't say I'd recommend it, haha.
@duncanmccall939 theoretically possible. The world record for breath holding is over 24 minutes while the BOTW world record is a little less than 24 minutes
Goht's fight was so intense, like a good expresso on a monday morning. I loved how Zelda shot so many arrows, side jumping to avoid Goht's electricity. It was so tense but finally Zelda made it. I loved that fight
This video was almost nostalgic in a strange way. I spent so much time as a kid watching sonofaglitch break this game and getting to guess what glitches you'd use was really fun. Fantastic video, and i love videos of breaking games in fun ways.
The Zelda games are excellent puzzle games for your average player. But these kinds of challenges turn it into a whole other level of puzzle. Such a cool video dude, great job!
The way you explain speedrun tricks is really impressive, it explains the process on how to do it in very simple terms while not taking too much time to explain.
Thanks very much! My goal is to explain things well enough that someone new to the glitches could hypothetically follow along, without dragging on so long that those familiar with them get bored.
0:20 I felt so bad for that Goron when I realized I took his room/key, and he had to sleep outside. It's crazy how I got emotionally attached to pixels as part of a game program, but the game really hits hard on the emotions. Very well made!
And so, upon hearing of the Hyrulian hero’s plight, the kindly Guard offered to send him back to hyrule... Touched by the guard’s kind offer, the hero offered to save the town on his way there.
This is such a cool run! Thanks for explaining everything in detail. Half the time I watch challenge runs I have no idea what's going on, but this was great!
There are a lot of challenge videos on youtube nowadays and most of them are very same-y but I tell you every subsequent trick in this video had me flabbergasted it was just one insane game breaking strategy after another. Very well done!
It’s an absolute crime that you don’t have more subs. This feels like any UA-camr with hundreds of thousands of subs doing a challenge run. Excellently played and discussed with perfect editing and timing. Please make more videos like this!
Just found your channel last night and I gotta say, you make some of the most interesting challenge runs for games. I binged all your videos already and absolutely adore them. I hope there's much more to come.
You gotta know someone said "challenge accepted" to maskless Great Bay Temple on NSO, after watching this video. That's why I love these types of videos!
I was stuck at collecting bottles and pieces of hearts in my own playthrough so i needed to cool off and I saw this. This is so interesting to watch, peak content. You earned a new subscriber, looking forward for your future runs! :)
Thank you! I try to explain things thoroughly enough for someone new to the glitches to understand them, without going on for so long that it seems overwhelming, so I'm glad when I hear people enjoyed them :)
Hey dude! I just wanna say I recently discovered your channel and it’s my new favorite!!! I watch a video before bed while I play (or replay) a zelda game, and then I restart it to fall asleep to! Your content is amazing, keep it up!
The Owl Statue in front of the ice dungeon, has the best farming spot for some loot extremely fast. There are a few snow balls you can break for items. * Bomb * Arrows * Magic * Fairy If you need any of those, teleport there; get the items, jump off, repeat.
I love how you describe your crazy challenges. I watched both of your zelda videos. Soon the Paper Mario and RPG ones have to be watched. Thx for your entertaining content here!
Im pretty well familiar with zelda speed runs at this point. After you mentioned that you didnt break the other pot i figured you were setting up stale reference manipulation but, im not going to lie it still suprised the hell out me seeing you do it.
Damn dude, the only other person I've seen consistently perform the glitches you are is ZFG. If you haven't, check out some of his MM Randomizers, there's some crazy stuff he's had to do, but you're right there with him with the stuff you had to do to accomplish this run. Well done!
I think it’s absolutely funny that you killing twinmold was actually how I beat Twinmold in my first playthrough, I didn’t know you could use the giant’s mask until 4 years later.
It always baffles me how anyone finds this stuff out? Like he clearly explains each and every glitch and makes it sound so LOGICAL but its the most nonsensical stuff ever in reality, its just honestly crazy and SO funny to me
I love challenge runs like this because it invites limited thinking (which brings creative workarounds) Runs like these are so healthy for speedrunning because this could create arbitrary situations that invent new speedrunning techniques. I know that didnt really happen in this run but the part where you got help from the speedrunning discord put the idea in my head and i felt like sharing. Keep doing runs like these!
Those are so many amazing and (at least to me) so many new tricks, which I can use for a randomizer! Some of them at least. They're an inspiration either way!
I thought this was a very brilliant idea, sir! What other sort of projects can we expect? Perhaps something with Twilight Princess, as I'm curious to see how much that game can be broken, aside from the already known glitches. But, either way, I'll still be here, watching these great videos!
How the hell do people learn that doing all this rabdom and very specific shit that nobody would naturally do in duku palace from 28:50 will get you to the moon early? Im genuinely baffled at how people learn to do yhat with such speciticity they can repeat it and teach it. Wild! Good work
Kinda sad you had to resort to SRM at the end (since SRM basically lets you do anything). Was hoping there'd be a wrong warp or some other glitch for getting to the moon or to Great Bay Temple. But still, a really fun video. I like that you actually explained the mechanics behind a bunch of glitches I've seen speedrunners use just by name. Although it was silly to see you do all that pause buffering to do what looks sort of like a HESS to get into snowhead (just silly because I'm used to seeing people do it without, still an impressive trick to do with the buffering!).
It definitely would've been nice! SRM was a last resort, but all other options (Debug Menu for Remains, other types of SRM, etc.) were either impossible on the Switch version, or required masks as part of their set-up. I'm glad you enjoyed it! I think part of the fun of these glitch-heavy playthroughs is showing off some of the crazy stuff you can pull off, so I like to explain them so that people could hypothetically follow along if they wanted to.
My favorite Zelda game, The Legend of Zelda: Majora's.
I think i prefer it's predecessor, The Legend of Zelda: Ocarina of
@@Josuh That must be the European name. I remember it being The Legend of Zelda: of Time.
I quite enjoyed The Legend of Zelda: Princess.
@@FelisImpurrator Oh, i never knew about that. I also like The Legend of Zelda: Wind, definitely a timeless game
It’s controversial, but my favorite is byfar The Legend of Zelda: Skyward
I like to imagine this is the result of Link being stuck in the cycle for thousands of years and gradually discovering ways to break his own reality to try to find which method might be the one to finally free him.
Groundhog Day featuring Link from The Legend of Zelda™ series
That’s such a badass idea dude
As Loki in S2, where he leanrs everything about physics
I like this idea but I wanna spin it a little, instead of gradually discovering ways to escape, he’s given up hope and is completely bored of the 3 day cycle so he fucks around and proceeds to find out
Well that explains the 700 million rupees in the bank at 2:22
30:56
Just imagine that guard on his lunch break talking to the other guards, “Yeah so I found an intruder, I threw him a bit too hard.”
“What do you mean?”
“So you know how the moon isn’t coming down anymore?”
“Yeah?”
“And you know that intruder?”
“Yeeaahh?”
“So I threw him so hard at the moon it stopped”
“Yeah right”
“YOU WERE IN THE SAME ROOM”
"It going up now..."
The idea of a random deku palace guard having the power to throw a small child all the way to the moon is one that amuses me greatly.
He's a chuckster
He’s obviously the King’s champion 😂
Right? That little three foot shrub just picked you up, and with the impossible might of his burly wooden muscles, hurled you to the surface of the fucking moon, a distance of...
uh...
a mile or two?
cus when he does it, the moon is like... sixty to eighty feet above Clock Town.
... Which isn't UNimpressive, that's still like a DBZ level of strength, but... less badass than it would have been normally. =/
I still think you're cool, random deku palace guard.
Well duh, if you litter in the Kings yard that’s a massive no no. Now that guards gonna have to go find the invisible pot Link just threw
This entire run is basically: "I can't. However..."
"Normally you're supposed to do this... So I activated infinite sword glitch..."
@connorgibes709 well it's called INFINITIE for a reason
Its so funny how instead of Link just teleporting out of a cave to the credits like in Ocarina of Time, a guard actually throws him into the moon.
iirc there are actually faster ways like a warp from ikana straight to majora and of course a credits warp now
Ah yes zelda. If i remember you're the little guy who deposited 700000000 rupees. Not a bad amount for a single day in the game
Not a bad amount for literally never having met before according to the way it should work. Bank beggar confirmed time lord?
"after giving my character the canon name"
*names character Zelda but calls him Link for the rest of the video anyway*
And the “Oca-ray-na” lol
Bro couldn't commit to the bit
“The True Name” lol
Immersion ruined.
Clearly it was meant to be a throwaway joke, would you REALLY want to hear him be called Zelda the whole video?
i audibly sputtered in disbelief when the true machinations of the whole deku guard thing was revealed how in the hell did just doing completely random shit make the guard throw you to the fucking MOON
You see its actually a very ancient Deku ritual of Power you cast upon the guard, and then when he throws you out doesn't realize the strength he has and accidentally sends you to the moon. Who knew a Deku would be the first to send the first Hylian to the moon?!
More over, how the hell was this glitch even discovered?
Stale Reference Manipulation is a hell of a glitch.
@@humantwister9209 It started with people noticing seemingly random things happening occasionally, like a door suddenly appearing in midair for some reason. Eventually it was figured out that it had to do with the way things are unloaded and then found ways for the player to do that, and used emulator memory viewers to study it and figure out how to get the game to execute the code you want. It helps that there's a decompilation project in the works so the code is pretty well understood at this point
"Hey kid, to beat this game youll be cursed by an ancient evil sealed inside a mask, but to defeat that evil youll be cursed with the powers of other races who's souls are trapped in those masks you have to use. Pretty dark right?"
Rage Against the Majora: *"FUCK YOU I WON'T DO WHAT YOU TELL ME"*
I like to think that after turning his curse into a mask, Link is so traumatized by the experience that he avoids masks at all costs. Yeah it’s silly, but he’s like 11 in this game so I can still see it.
Man I love adding lore to things, this shit makes so much sense
masks scary. flying with bombs is fine tho
Zelda*
I'm pretty sure he's 12 but your point still stands. He's a little kid
"One of these days, Alice...straight to the Moon" - Deku Palace Guard, probably
This could easily turn into a speedrun category
Like, doing games without the intended feature that the game intends you to use?
I’ll never get how people figure out the random, specific crap that’s required to do glitches like the one to get in the moon from Deku palace
It's done using ram manipulation that's only possible on emulators. Basically by watching the code move in real time. Essentially, wizardry.
@@skulblaka965 in this case, the specific Moon Warp setup he performed works on all versions though, with some alterations to the setup here and there.
But yeah, having an emulator at hand (or a modified version of the game that allows you to display memory addresses) helps discovering what SRMs work, and how to do them fast.
that is done by using SRM (stale reference manipulation) which the simplest explanation I have is basically by doing the glitch to pick up the invisible pot you can alter the location of where the deku guard throws you by using a stale reference (a number in memory that has not been updated properly) to overwrite the map data on where the deku guard sends you after getting caught and therefore sending you to any desired location as long as you can find out how to manipulate the memory in such a way that it aligns with the map data, all of which is done via emulator where you can watch specific memory addresses in realtime as they update which makes the process of discovering the glitch possible if tedious.
@@skulblaka965 This is an incredibly false statement. Emulation does not change the code of a game. ACE (arbitrary code execution) is an exploit that is possible in ANY game past present and future. All you need to do is find a way to manipulate the RAM allocation of a game to execute custom code. This is infinitely difficult in modern games since modern game's use up an insane amount of memory to run so most any custom code you run would just cause a crash. But in older games where the memory economy of programs was pitifully limited it's insanely easy to write code that can enable you to do nearly anything. All you need is to find a way to glitch the game into a state where your inputs control the code being written into memory. After that it's just a matter of working whatever values you want into memory and finding a method to execute your code.
@@MugiwarasNakama Yes and figuring out how to do that is done by inspecting ram in an emulator. As I said.
He's so composed throughout the course of this entire video. I imagine the Snowhead section took hours of attempts because of how getting blown off the ramp up to the temple door can still cost you all your progress.
Link, having learned from doing this very quest once already, decided to throw all masks away, including the mask of a deity to prove he needed no masks.
I guess you could say he really went mask-off
Wow!! Deku Guards are scary, being able to throw you to the moon :0
A force more powerful than Majora 😆
@@MandatoryPixel I mean, in context, that's actually substantially LESS far than it normally would have been, since the moon is, like, sixty to eighty feet above Clock Town when he does it. But, y'know, still pretty cool.
That superslide up Snowhead was just disgusting, I'm sorry you had to go through that.
Congrats mate, this was very interesting to watch. Glad to have been of help. Good luck with your future projects.
Thanks very much! Good luck with your future runs as well :)
"One of these days Link. POW! ZOOM! Straight to the moon!"
How in the HELL did you figure out that big octo bypass. Drowning at a specific time and place in order to freeze the enemy projectile and use it to propel yourself backwards. absolute f*****g chefs kiss! well played.
I found a video from PushyMisumi that explained how to do it! Here it is: ua-cam.com/video/ulzjuBuYe0M/v-deo.html
that Goat fight was so intense I was the edge of my seat the whole time
See I thought you were serious cause I hadn't gotten to that part yet
@@saucefreakystyle April fools
Beating Goht with arrows.
I played this game almost the first month of release. I was like six. Had the golden cartridge.
Watching you hover jump, jump through doors, and break the game to force a challenge didn't hurt me.
WATCHING YOU KILL GOHT WITH ARROWS CAUSED ME PHYSICAL PAIN.
This has such "my big bro told me if you do these 20 specific things without dying on hard mode at 12am, Zelda appears naked" energy.
I wish playground-style rumors worked that well in adult life. "Dude it's crazy, I heard if you show up to work 2 hours early every day for over 20,000 days, you actually get $1,000,000 for free!"
@@martyshrekster That sounds honestly not worth it. Like I know that's technically $25,000/hr, but that's gonna take you like 65 years presumably working at the same place and you don't get any of it before the final payout.
@@kendrajade6688 I think it's actually $25/hr? so yes definitely not worth it
This is a complete perversion of one of my favourite games of all time, and I kept finding myself saying "wtf" at each bizarre chain of glitches... I loved it. Well played, that was an incredible watch, and really informative for people who aren't involved with the speedrunning/glitch community! I like that you didn't even bother trying to explain how SRM glitches work; I certainly can't blame you. All my knowledge comes from a speedunning youtuber, but it's a tricky concept to grasp. It truly is devastating to learn that you could beat this game without needing to clear any of the temples though... Ah well, I grok progress, so this was a treat!
Usually when I see videos like this in my recommended, it's usually involving someone not doing anything interesting with the run and giving up the second the run got harder even though there were ways to avoid failing the run, but I was really pleasantly surprised to see you actually use no masks and use interesting glitches to complete the run, that made for a really fun video to watch so thank you for going the extra mile there.
Thank you SO MUCH for explaining the exact setups that you use for these tricks. Many people will explain the trick but they don't explain what they are lining up on the screen to get the correct angles and positions, so when I do them myself it is a lot of trial and error.
Yeah, I've experienced the same issue! I like to explain things so that people unfamiliar could hypothetically try it out for themselves... though I can't say I'd recommend it, haha.
I love all the challenges for Zelda games. Majora without masks, beating OOT as child link. Tears of the kingdom without crying. Phenomenal
of the kingdom
Don’t forget Breath of the Wild without breathing
@duncanmccall939 theoretically possible. The world record for breath holding is over 24 minutes while the BOTW world record is a little less than 24 minutes
",,, what I'm about to say is going to seem really random..."
Sir, I have seen what MM speedruns are like. Random is what we're here for =P
Goht's fight was so intense, like a good expresso on a monday morning. I loved how Zelda shot so many arrows, side jumping to avoid Goht's electricity. It was so tense but finally Zelda made it. I loved that fight
Ocarina of time without any ocarinas,majoras mask without any masked,next up”breath of the wild without breathing”
And Tears without Ultrahand (or any other hand powers).
@@mh6276 no,tears of the kingdom without crying
This video was almost nostalgic in a strange way. I spent so much time as a kid watching sonofaglitch break this game and getting to guess what glitches you'd use was really fun. Fantastic video, and i love videos of breaking games in fun ways.
The Zelda games are excellent puzzle games for your average player. But these kinds of challenges turn it into a whole other level of puzzle.
Such a cool video dude, great job!
You definitely deserve a like & subscribe for the effort & hard work it took to pull this challenge off. It pays off for sure! Great work!
Thanks very much!
The way you explain speedrun tricks is really impressive, it explains the process on how to do it in very simple terms while not taking too much time to explain.
Thanks very much! My goal is to explain things well enough that someone new to the glitches could hypothetically follow along, without dragging on so long that those familiar with them get bored.
0:20 I felt so bad for that Goron when I realized I took his room/key, and he had to sleep outside. It's crazy how I got emotionally attached to pixels as part of a game program, but the game really hits hard on the emotions. Very well made!
I love the fact that i can't beat majora without a guide and hes doing this. You awesome man keep going
I'm never surpised with N64 Zelda glitches anymore but you did a damn good job I couldn't pull off even half the stuff you did
And so, upon hearing of the Hyrulian hero’s plight, the kindly Guard offered to send him back to hyrule...
Touched by the guard’s kind offer, the hero offered to save the town on his way there.
This is such a cool run! Thanks for explaining everything in detail. Half the time I watch challenge runs I have no idea what's going on, but this was great!
Bro played Majora's 💀💀💀
Majora's nothing
Lol
Majora's Face
There are a lot of challenge videos on youtube nowadays and most of them are very same-y but I tell you every subsequent trick in this video had me flabbergasted it was just one insane game breaking strategy after another. Very well done!
It’s an absolute crime that you don’t have more subs. This feels like any UA-camr with hundreds of thousands of subs doing a challenge run. Excellently played and discussed with perfect editing and timing. Please make more videos like this!
Thanks a lot, that's quite the compliment! :)
My jaw is on the floor. Clearly so much effort went into making this, thank you so much
Just found your channel last night and I gotta say, you make some of the most interesting challenge runs for games. I binged all your videos already and absolutely adore them. I hope there's much more to come.
You gotta know someone said "challenge accepted" to maskless Great Bay Temple on NSO, after watching this video. That's why I love these types of videos!
I must say the climb up to snow point is absolutely mental. Such a great video mate.
For the entire video… I think to myself “who on earth figures these things out!?”
"Ah, yes...Zelda. if I remember, you're the little guy who deposited 700000000 Rupees."
2:22 wow that's rich!!!
Link flying to the moon was a good touch
I was stuck at collecting bottles and pieces of hearts in my own playthrough so i needed to cool off and I saw this. This is so interesting to watch, peak content. You earned a new subscriber, looking forward for your future runs! :)
Thanks very much! Good luck finishing your playthrough!
omg yaaaaay new mandatory pixel video. youre always making videos with my favorite games
Thanks very much! I enjoy seeing your comments when I put up a new video :)
as a german i have to say you pronunced the "ü" at 5:21 pretty good
Great job! MM Is also my favorite Zelda, so it's very cool to see you utilize so many glitches to skip using all masks :D
Definitely one of the most technically impressive and well done challenge runs I've seen.
Your explanation of setups is incredibly thorough! Great video.
Thank you! I try to explain things thoroughly enough for someone new to the glitches to understand them, without going on for so long that it seems overwhelming, so I'm glad when I hear people enjoyed them :)
I was playing MM this week and wandering exactly this! Glad to find this
Hey dude! I just wanna say I recently discovered your channel and it’s my new favorite!!! I watch a video before bed while I play (or replay) a zelda game, and then I restart it to fall asleep to! Your content is amazing, keep it up!
Wow, thank you very much! That's quite flattering. :) I'm glad you're liking them!
20:41 link needs to play seige those peeks were crazy
Day 2 rain causing magic beans to grow is something I never knew.
It confuses me how someone could possibly have discovered such precise movement tech to make the skips and clips work
I love how broken the N64 games are. Really great work.
What a video… what a concept… thanks for explaining everything, and you did it pretty fairly and concisely.
The Owl Statue in front of the ice dungeon, has the best farming spot for some loot extremely fast.
There are a few snow balls you can break for items.
* Bomb
* Arrows
* Magic
* Fairy
If you need any of those, teleport there; get the items, jump off, repeat.
This is the most creative and most impressive run I have ever seen in this game
The only thing more stale than stale reference manipulation is the potato chips you find in the back of the cupboard at your grandparent's house
“Where gonna die!”
“That’s actually not the case”
Drinking game: Take a shot, every time "bomb" is mentioned in this video.
Update, im now dead.
hhopital
Sorry, not enough bullets
I love how you describe your crazy challenges. I watched both of your zelda videos. Soon the Paper Mario and RPG ones have to be watched. Thx for your entertaining content here!
No problem! Thank _you_ for watching it!
Im pretty well familiar with zelda speed runs at this point. After you mentioned that you didnt break the other pot i figured you were setting up stale reference manipulation but, im not going to lie it still suprised the hell out me seeing you do it.
Super creative and cool challenge! Definitely should have more subs!
genuinely would love to see an unedited version of you playing the game
You're so dedicated to pull this off. Very impressive!
this was really cool! Awesome challenge run!!
Damn dude, the only other person I've seen consistently perform the glitches you are is ZFG. If you haven't, check out some of his MM Randomizers, there's some crazy stuff he's had to do, but you're right there with him with the stuff you had to do to accomplish this run.
Well done!
Deku Guard: one of these days link…. Bam boom, straight to the moon!!
I think it’s absolutely funny that you killing twinmold was actually how I beat Twinmold in my first playthrough, I didn’t know you could use the giant’s mask until 4 years later.
It always baffles me how anyone finds this stuff out? Like he clearly explains each and every glitch and makes it sound so LOGICAL but its the most nonsensical stuff ever in reality, its just honestly crazy and SO funny to me
"Hylia has put these masks in front of me to save Termina from destruction. I don't need no stinkin masks, screw you guys, I'm going home!"
Things i learned from this video:
Bombs are absolutely broken
Great video man. You post very rarely but I know every video will be of high quality. I hope this video becomes one of your best yet!
Thank you! I'd like to post videos more often, but they take a long time to make, haha. I'm glad there are people who look forward to my uploads :)
That moon jump was legendary
The glitch to get into the moon is like a code to defuse a bomb😂
2:21 you gave the Guy 700000000 Rupees yet he still cant remember you or gets suspicious about a Deku asking for that amount of Money^^
I love challenge runs like this because it invites limited thinking (which brings creative workarounds)
Runs like these are so healthy for speedrunning because this could create arbitrary situations that invent new speedrunning techniques.
I know that didnt really happen in this run but the part where you got help from the speedrunning discord put the idea in my head and i felt like sharing.
Keep doing runs like these!
I like them too! It's fun to research the game's tricks and glitches to see what's possible.
Those are so many amazing and (at least to me) so many new tricks, which I can use for a randomizer! Some of them at least. They're an inspiration either way!
I thought this was a very brilliant idea, sir! What other sort of projects can we expect? Perhaps something with Twilight Princess, as I'm curious to see how much that game can be broken, aside from the already known glitches. But, either way, I'll still be here, watching these great videos!
This is flipping lit I’ve never seen this happen before ty for this
5:25 honestly i think they helped yiu for two reasons. 1. Because it is nice. 2. Because they were curious if it was possible themselves.
After this I know understand how speed running can be considered a full time job
tfw "just an ordinary challenge video" requires moonwarp SRM
How the hell do people learn that doing all this rabdom and very specific shit that nobody would naturally do in duku palace from 28:50 will get you to the moon early? Im genuinely baffled at how people learn to do yhat with such speciticity they can repeat it and teach it. Wild! Good work
Someone must have been super bored to try and figure out that deku guard thing.
Awesome Video Bro! Interesting Challenge!
That Deku guard is just that pissed. Wow.
The final glitch that gets you to the moon sounds like one of those myths from elementary school, insane its actually real
The Legend of Zelda: Zelda's new Hover Boots... Oh and Majora's mask is here too
Well made video
Hope you have a successful youtube career because you deserve it buddy
Thanks very much!
Kinda sad you had to resort to SRM at the end (since SRM basically lets you do anything). Was hoping there'd be a wrong warp or some other glitch for getting to the moon or to Great Bay Temple.
But still, a really fun video. I like that you actually explained the mechanics behind a bunch of glitches I've seen speedrunners use just by name. Although it was silly to see you do all that pause buffering to do what looks sort of like a HESS to get into snowhead (just silly because I'm used to seeing people do it without, still an impressive trick to do with the buffering!).
It definitely would've been nice! SRM was a last resort, but all other options (Debug Menu for Remains, other types of SRM, etc.) were either impossible on the Switch version, or required masks as part of their set-up.
I'm glad you enjoyed it! I think part of the fun of these glitch-heavy playthroughs is showing off some of the crazy stuff you can pull off, so I like to explain them so that people could hypothetically follow along if they wanted to.
Wow that’s some skill. Well done!