I'd love to see what they could do with Labo VR on an updated Switch. Sadly, I don't think it will be compatible and they'd have to release a new kit - which unfortunately I don't think they'll do.
Me too in fact I should probably actually buy the game new and not pirate it cause TTYD remake needs to sell as well as possible if Nintendo is gonna listen
Sales will determine this. If the game far outsells Origami King, then it's highly likely a shift will happen. If the sales don't, then I'm afraid this will be a one off.
SSR makes sense. they're making it look like glossy magazine prints that you'd arts-and-crafts into a diorama, not the real world materials. The complaint that "they don't look like stone" doesn't make sense because that was never what they were going for.
i get the idea, but i honestly don't think it should look like this. putting aside that i think the matte materials from Origami King look better, why wouldn't walls and various other bits of the environment also be highly reflective?
I completely agree with that assessment. I think it's fair to point out some may not care for it as an artistic choice, but it strikes me as fully in keeping with the craft aesthetic of the series.
If they wanted it to look glossy they would’ve made it look glossy in the original even if it was just minor. The remaster looks like they waxed the floor when it was never portrayed that way in game or anywhere else.
Well it helps that in this case the differences ARE much more noticeable than their usual video zooming WAY in to point out say "noticeable" Ambient Occlusion quality differences that in all likelihood would be lost in motion.
@@gingerd2098this is gonna make the game so much more engrossing for me 😂 now I’m gonna be looking at the ground like “I am walking on recycled Nintendo power pages from the 90’s”. Oh that makes my nostalgia kick in really nicely 😂
I am a veteran Paper Mario fan - was raised with the original N64 one and I have played all games many times. I need to say that the 30 frame rate is obvious and kinda spoils the experience for a veteran. For most people it’s absolutely fine and they will never notice. But for someone who has played the TTYD for years, it rubs you the wrong way. Visually-wise, the game is stunning. The Origami King engine is heavily used (I’m shocked people thought they would use the old engine) and it’s utilised fantastically! It’s a clear preference tho, I still prefer the original art style in almost all areas. The Origami King is my second favourite Paper Mario after the N64 one, but the seeing its engine to a classic is a bit of shock to me. In conclusion, we got a fantastic remake of a classic Paper Mario game. It could be a bit better. Switch offers 3 entries of the paper Mario games and I highly recommend to play all of them!
@@Soshiki Yes. All the people saying “Even the original could do 60fps, yet the Switch can’t handle it.” They were operating under the assumption that this was a port or remastered version of the original, and that the Switch’s hardware was “so weak” that it “can’t handle a GameCube game.”
30 FPS is a real downgrade. They are going for realism but 60 FPS add more to that effect than SSR and SSAO, imo. Using baked AO would be more than good enough.
Remake or not, it is still very odd the framerate gets cut in half yet a game like Metroid Prime Remaster is 60fps and graphically superior. Very odd indeed
@@xtr.7662Does anyone think if this game didn't have SSR (but still had improved visuals and was 60fps) that anyone would have specifically complained that it didn't have SSR?
There's no way anyone can still only consider this a remaster... when most assets are remade from scratch, then its a remake (and its also running on the Origami King engine)
As long as it's developped from scratch on a different engine than the original, it's a remake, whether it's a "1:1 remake" like Super Mario RPG or a very different remake like FF VII Rebirth. It's just less interesting from a "differences and new stuff" perspective, than remakes like FF VII Remake and Rebirth or Tomb Raider Anniversary.
I call it a rebuild. it is the same game with moderate to major graphical overhaul, possibly new content, and a near 1 to 1 experience to the original.
@@fastica Yes, I totally get your point, but it also kinda makes no sense, since "remastering" something implies you're literrally restoring/modifying the source material itself. If you're "remaking" it from scratch, it instantly becomes a remake, even if it's a close reproduction of the original, with a few tweaks here and there. In that sense, this game is also "conceptually a remake". It's true though that remakes used to be total reinventions from the original, and that the Nintendo remakes, as good as they are, are definitely underwhelming if you're expecting an alternate experience from the original games.
There's absolutely zero proof or any evidence to suggest that this is "running on the Origami King engine". The gameplay is exactly 1:1 with the original besides the framerate - it would've taken more effort to port all of that to a different engine than it would have to just port from the original source code and massively improve the graphics. Metroid Prime Remastered, another Gamecube to Switch port with hugely enhanced visuals, was also exactly that: the original code running natively on the Switch, just with improved graphics. I see no reason to believe why the same thing happened here.
I don't think it is. I think the new style pales in comparison to the style of Paper Mario 1 and the original TTYD. Its lost is artistic consistency because of reasons.
@@neonswiftit simply gained “artistic consistency” with the other modern Paper Mario games. Back then they didn’t go so far into the paper aesthetic, now they do.
@@AbeM. No. That makes it consistent with other games, but not consistency within itself. The latter is more consistent in my eyes. It used to look like cardboard with someone having drawn on the cardboard with big chunky pens, the same way Mario is drawn, now it looks less like that. I get what you're saying but I don't really like how the later games look compared to the earlier titles, so my point still stands.
Yeah would have been nice but this is nintendo we are talking about. Kirby air ride was supposed to have surround sound if not mistaken but that added more loading at start with the dolby logo and sakura chopped it off in favor of skipping it and not having it. Don't recall nintendo ever caring about graphics over performance, hence i don't know any titles that actually offered performance vs graphics fidelity. Nintendo never cared about wowing anyone with graphics, hence favoring cheaper underpowered consoles but making quality balanced game experiences as the tradeoff. Still i would have loved if they had it as an option, or even better yet patch it in later.
While I think this is pretty, it pales in comparison to the artistic style of the original game. Unlike Metroid Prime which felt incredibly close, if not completely accurate in terms of artistic style. They've removed the texturing from the original with the big chunky crayon/pen-like lines that to me made the whole world feel consistent.
I hope the switch 2 will be able to play switch 1 games with next gen patches. 60 FPS is a must in my opinion. I mean even games like the Links Awakening Remake struggled quite a bit, which is a shame. Those games deserve better framerates, or even higher resolution.
Now this is interesting, because apparently internally the games is referred to with a code name with an S on the end, which apparently Nintendo only uses for multi platform releases or rereleases, so why would a switch exclusive need that distinction? Makes you wonder
@@Lievan Of course it is. They thought the same thing on the original version on gamecube. Having this game run at 60fps on switch 2 is expected and will probably happen.
I would've traded eye candy and fancy rendering for higher frame rates. The game has a premium price and I don't think it's unreasonable to expect 60fps.
The game is a remake, and it was priced at/around standard price for a AAA game, regardless, the price of a game on a platform does not change the immutable technical properties of that platform - whether it was $30, $60 or $100, a remake like this would always run at 30 FPS on Switch hardware. It's creaky mobile hardware, and no amount of "optimization" is going to change that. This is the best they could do performance wise for their vision of this remake on the hardware without compromising and basically having it be another over-priced Gamecube/Wii Uprez from Nintendo.
@@yellowblanka6058 no sir. 30 FPS was a conscious choice considering the original is 60. If you can do metroid prime which is UNQUESTIONABLY VASTLY MORE COMPLEX TO RENDER at 60 FPS, then there is no excuse. It's a decision they made. A switch game that has 30 FPS that's worth it is Luigi's Mansion 3.
Meanwhile Metroid Prime Remastered, a fellow gamecube game with fully 3D graphics and beautifully updated visuals stays locked at 60fps on the same console...
Comparing a remaster to a remake is not the best idea. What this stuff says to me is that you prefer a 60 FPS patch and widescreen rather than a complete remake updating the art-style. The latter takes more effort, and is sad.
@@JoseViktor4099 You don't know anything about game development if you are arbitrarily saying a remake and a remaster have any difference in this context. Metroid Prime remastered is still running full 3D visuals that are entirely new and made for switch on an engine for switch. It's not running a gamecube game, it's running a new game made for switch on top of the originals source. MPR's visuals are still entirely new and running on a newer visual engine made for switch. "Remaster" or "remake" has nothing to do with it. They still had to optimize the visuals and performance of MPR to run at 60, it wasn't just 60 magically because the original was.
@@mrmunkeeExcept a remaster and a remake are completely different on these context, mainly on how they are made. A remaster is nothing more than a modification, the same Game with the same Code, with updated graphics. A diferent engine shouldn't take a lot of effort neither if we are using this metric. A remake is "re-maked" , a Game that is build from scratch often adapting to the newest vision a Team may have. What is the newest vision on this context? Graphics over performance, like It was made until a decade ago. You seem to be the one that has no idea if you dont know the difference Between a remaster and a remake. Still going condescending though.
I do wish it was at 60 FPS. The original feels so smooth and snappy because of that. Its not a dealbreaker of course, but i will always prefer a higher frame rate over visual quality. Every game just feels better to play at 60 over 30, it doesn't matter what genre. I think people are just upset about it because the original game was able to do 60 on hardware that is over 20 years old. If the original game was at 30, i think most people wouldnt complain too much. It's fair to expect a system that released 16 years later to at least match the original game's frame rate.
@@NathAnarchy45 100% agree with you, chief. I would much rather an IPS display, even the same handheld resolution as the vanilla switch, that could output at 1440p and run games at 60. Just like how the competition has more powerful models that can run games nicer. 900p at 30 fps. That's atrocious.
If there is one thing I remember Rogueport for, as the dirty, criminal infested, dank environment with a literal noose in the center of town, it's the squeaky clean reflective floors and eye bleedingly bright light shining on every surface imaginable, all while running at a crisp and beautiful 30 fps. The devs really knocked it out of the park with this release, definitely worth full price.
Just an FYI, the materials look reflective because it's supposed to look like shiny magazine paper / cardstock. It's not emulating real-world materials. It's supposed to look like a pop-up book.
@@NothingHereForYou Depends on what kind of pup up books you've read (as a kid, I assume). Cheaper ones tend to be made of simple paper, while higher quality ones often use more resistant materials with a glossy finish (which is a lot better considering how... delicate... children tend to be with objects).
@@CryZe92"almost certainly" is an extremely bold claim, the switch 2 will likely be backwards compatible with switch games, and when going from ds to 3ds there wasn't any difference in performance, I expect something similar, if the switch 2 isn't backwards compatible, it'll likely be sold for full price, like with wii U ports on switch
@Lagger01 while being at a similar power level, the switch used a completely different architecture and physical media format, so they needed to put effort into the ports. The switch 2 seems to use a very similar architecture and will likely be cross compatible so it would be harder to sell a 60 dollar performance upgrade. In addition, Nintendo knewthe only people who bought games for the wii u were hardcore fans who would upgrade at 60 dollars, while the switch 2 will have much more casual players who would never pay that much for an upgrade so the price must be lowered.
The ssr is really overused. Like I can get the stone being reflective cuz it's next to a dock. But the grass? And yet it could be foil in universe, but maybe they could just make the ground out of something different for variety.
I think the idea with the SSR on the floors (seems clear that this is the case) is that it's a shiny cardstock paper finish over that of what the art on it is depicting... It's not stone, it's shiny paper with a stone print. It's not grass, it's shiny paper with a grass print. Etc...
Which is exactly what I hate. The paper shit is not what made the first 2 paper mario games great. It was never supposed to be paper in the first place. The first game used flat sprites because it was easier at the time, and the translators thought it would be funny to call the game Paper Mario.... they started to lean into the paper bit only slightly with TTYD but it wasn't until Super that the paper shit had consumed everything
@@kpsk8031 The original Paper Mario, Sticker Star, Color Splash and Origami King were all 30fps and looked all fine to me. Nobody seemed to complain then.
@@mr_m4613 They've done a wonderful job but it's still a remaster, they haven't redone everything like there. It's a beautiful remaster from very talented developers, Paper Mario TTYD is a full remake using Origami King's engine.
This type of remake blurs the lime between memory and reality. For someone recalling both of these they might as well be the same game in hindsight, which is brilliant!
I mean at this point, regardless of 60 or 30 fps, I'll take a consistent framerate anyday over just higher framerates. Visuals are not crazy important to me either, but are appreciated IF the framerate is at least consistent, like ttyd remake here.
Artistically the choices made are very hit or miss for me, often preferring the overall visual effect of the original release. There are some very nice touches; especially interiors with the ambient shading, really adds depth. However I preferred the halftone stylised representation and use of foreground blur in the original scenes. I dunno, 03:29 in the comparison of the stage, i'd favour the original for almost every aspect.
Why though? It's a turn based rpg. If it was a shooter or racing sim or something where a high framerate matters, I'd understand, but a lower framerate in a turnbased rpg makes almost zero difference. Almost none.
@@louiepikmin3184check your eyes man, the comparison in this very video says it all. every time they show the new and old one side by side the new one looks choppy af
bruh did you forget what channel this is? I'm not here for a story or gameplay review I want a technical analysis of a work of art in which case I'm sorry but paper mario is not "better" than hellblade as far as what DF would have to report
Even if it’s a turn based RPG, going for a remake that DOESN’T target 60fps, especially if the original game did, is just bad. The original, controller in hand, will always feel better in my opinion.
@@jollamai played the original and don't care at all that they dropped the framerate to 30. don't assume that everyone is as much of a whiner as you. 30fps is worse but it doesn't matter.
Better lighting, very high resolution textures, and the programmers on this game probably don’t know the hardware well enough to make it all run well at 60fps so they just brought it down to 30 so there weren’t any lag spikes because they know people like you are gonna complain about it
I really don't get why 30 fps matters for a game like this. It's a turn-based rpg, not a fast-paced first-person shooter where fps would matter. Would it have been nice if it was 60 fps? Sure, but it really doesn't matter
I think some wants to find fault with the game. As you pointed out it's not an action game. This is like complaining a movie is chopped up in pieces. If I choose to focus on how much a movie is cut up I find it very annoying. Instead I sit back and enjoy the movie.
Didn't notice it being 60fps when I played 20 years ago when I was a kid and I won't mind it not being there now. Sure I'd prefer it but it won't make much of a difference to me personally. Frankly bizarre that so many people are writing it off because of the 30fps though. it's a classic game and a locked 30 with even frame pacing is definitely good enough
It's my favorite game of all time and I can play the original or use an emulator on PC to try to fix it. I won't support them halving the frame rate twenty years later for an unnecessary screen space reflection effect. Nope. Also, this whole time they could have made paper mario games that people were begging for, but instead all they could do was copy and paste this at half the frame rate. Pointless.
@@joeykeilholz925 just a completely ridiculous mindset. The last new Paper Mario game came out just a couple years ago and they didn't need to remake TTYD but the OG developers did and it looks fantastic. The SSR creates an effect that makes it look more like glossy paper instead of stone or otherwise which the developer wasn't going for such looks to begin with. It's all subjective though I suppose but I feel like it's an objectively insane reason to refuse to buy and play this game while supporting the developers and signaling to Nintendo that we want new Paper Mario games like TTYD instead of just emulating it at 60fps which of course is nice but not remotely needed. It runs at a locked 30 with even frame pacing. It's completely fine and it looks better than any version of it before. To each their own though I guess!
And people are acting like they literally made the same game, with ZERO changes whatsoever and halved it, when I know they wouldn't tell the difference if they played it, it doesn't effect the game at all, and overall the remake is better than the og, people are just looking to be mad at something nowadays I swear to God
I'm not convinced with this obsession with 60 fps. I'm not saying I can't see/feel the difference between 60 and 30 fps (I can, easily). Maybe growing up playing early 3D games where slowdown and low frame-rates were common has made me content with games that run at a stable 30 fps. Shit is perfectly playable and you're response time wont be affected as much as you think it will be. It's all a placebo effect.
@@killerpwned89I’d like to see someone try this. My assumption is that it wouldn’t get close. Maybe the Switch 2 will support 40 fps like the other console manufacturers. I grew up in the 80s so 30 fps is not the worst, but I’ve also had a high refresh rate monitor on my PC for well over a decade now, so I’m also a little bummed by 30 fps games in 2024.
@gingerd2098 games were 60fps on the nes and snes. 30 fps (more like 20) became common with 3d games in the 90s. A lot of ps2 games were 60fps too and 30 became common again in the ps3 era.
I'd rather have a locked 30fps than a possibly unstable 60fps. It won't stop me from playing this game for the first time. Plus, Thousand Year Door. It's back. I say just be happy it's remade at all.
Regarding the reflections... when was the last time you looked at some offset-printed cardboard with a glossy finish? All those surfaces are meant to be made of cardboard, they don't need to represent the characteristics of the materials they logically represent.
No body is saying they need to look realistic, it just doesnt look like paper how the original looks like paper. Also look at 10:44 the the reflections are so strong you cant even tell its a mattress like in the OG
@@NothingHereForYou I haven't played the game, is it important that the player immediately understands that it's a mattress? In my opinion, the new look conveys the paper-look way better in every shown instance, which in this game is, once again, in my opinion, more important than the clarity of an arbitrary object's meaning.
@@xamanto I was pointing out that it goes too far at times and messes with the clarity of the game. To me it doesnt mesh well with the art style and i find the old style looks more paper like at times and has better clarity at times.
I really hope that the Switch 2 is substantially more powerful if only for the fact that devs and fans can finally stop using "it's underpowered!!" as an excuse.
@@gubsy3730 well, It's still be underpowered compared to even something like ps5 which is 4 years old. But this doesn't matter. What matters is developer wanted to make bigger graphical leap between original and remake. That's why 30 fps
Cut down on framerate to facilitate the visual upgrades? I thought that's what the superior hardware was for lmao. Probs could have looked that good on the old ass gamecube if they just render half the game.
Especially considering that games like Star Fox Adventures were already doing reflection effects similar to this (if a bit more primitive) at 60fps! And even though SSAO would never work on GCN, it could do a decent job simulating the more shadowy environments with real-time lighting, vertex colours, and/or light maps.
SSR on stone makes sense. It's not supposed to look like actual stone, it's supposed to look like a stone design on paper. In this case it's just shiny paper.
Apparently this a laminated paper mario, i understand paper can be a little bit glossy but overall I've always considered paper to be more matte than gloss. The definitely should tone down the level of plastic gloss from those SSRs.
When I think paper I don't think "shiny" in fact quite the opposite to me it's one of the most diffuse materials there is. Even in universe it doesn't make much sense because "shiny" paper is supposed to be a completely different thing like stickers or maybe reserved for rare items. Also I think it breaks the whole stage play look they are going for because for that you wouldn't want there to be any glare from the intense spot lights. Purely from a visual standpoint I think it looks really bad it's distracting visual information to say the least. Even if it is supposed to be a particular real world material having it look good should supersede that and while you might think it looks better if they didn't have it no one would have said anything at all. Take it from me if this wasn't implemented there is absolutely zero chance that anyone would be like "man this sure would look better with some reflections." As an artist this hurts me to see professionals making amateur mistakes like this and there is a lot more mistakes than just things being too reflective.
@@GAHAHAHH lol, dude. I literally just googled some Paper Mario fan dioramas and found several with extremely glossy grass floors. "as an artist" what bullshit.
@@jed1nat Now I know you are straight up lying. I just searched those exact terms as well as some variations on them to find out what you are talking about and I couldn't find anything that was even remotely shiny on google images even after scrolling as far as it could go. I found only a single product on etsy that slightly resembles your description but that's only because the base is made of a different material ( likely plastic or laminate ) and also it's super Mario world not thousand year door but also neither of those matter because it's still not nearly as shiny as it is in the new game. Further more I already said that having it look nice should supersede having look realistic. >:(
@@GAHAHAHHbro...it depends what kind of paper you are looking at lol. There are a lot more types of paper than traditional novel paper or printer paper. Nintendo tries takes advantage of all in these games
Looks so choppy at 30fps :( Especially noticeable when GC version is next to it. Sometimes I would rather have less visuals for smoother framerate. I expect this from Nintendo. Time for that Switch 2.
I usually agree but come on, it's a turned based rpg, the framerate of a game where you wait your turn to press a button or hold a stick down will barely matter
The graphical updates are substantial. The SSAO, SSR, and lightning look great and are understandably heavy on resources, but I’m of the opinion they weren’t necessary. A locked 60FPS with a native 1080p docked/720p handheld without all of those effects would’ve satisfied a lot of us. But this is the game IS wanted to make. Oh well, still looks great.
I assume the floors are just supposed to look like coated paper, which is shiny, that's probably why it's reflective in the remake. I'm also not sure if the problem with the SMRPG dropping in framerate is cuz of performance or if they just had a wrong setting enabled in unity. I've heard that there's some 50hz option that's enabled by default that causes camera movements to be choppy but setting it to 60hz apparently fixes it, from what I've heard at least. The FF pixel remakes and apparently Super Monkey Ball: Banana Rumble had the same issue, but I heard it was fixed in a patch for the latter.
Looks great! I feel kinda bad if anyone wants to play it but skips on it for being 30fps. It would have been nice at 60fps but it isn’t really a game where 60fps impacts gameplay. Hopefully the Switch successor gets some way to play these Switch games at higher framerates for those that want it.
So someone decided that floor reflections (which the original did not have) is more important than 60fps (which the original did have) …interesting choice. 🤔
Not calling it a remake or remaster: genius move by Nintendo. I think Nintendo is doing a Luigi, win by doing nothing. If you put the word remake or remaster, you invite a psychology of “this game is derivative, or a version that is missing this or that”, basically opening the door to the thought of “why am I paying this much for the same but worse” instead, you package it like any other “high quality AAA release”. notice how the price point is absolutely not a complaint by the wider audience? Nintendo has psychology mastered.
@@MusicJunkie37the box doesn’t, some random press release isn’t what gets people to draw conclusions. People say don’t judge a book by its cover, but if the book cover said “remaster or remake” it would invite much more discourse and negative feedback than even words from developers. Of course it is some form of a remake or remaster, they just did themselves a big favor and probably will make a lot more people happy and make more money just by “doing nothing” and omitting the word altogether.
Same reason as why they marketed the Metroid Prime remake as Metroid Prime Remastered. Underselling it so that people would get pleasantly surprised when they started playing it.
There are two ways of viewing the Remaster vs Remake debate. 1: The way it was developed matters. If it's completely made from scratch, it's a remake, if only the visuals are new but the original source code of the game is still active underneath, it's a remaster. 2: The end product matters. If the visuals are changed but the game is the same, it's a remaster. If the game itself has changed significantly, it's a remake.
@@jemandetwas1 There'll never be a very clear and definitive definition for those, almost every game is a specific and unique case, but in some situations like this there's no debate as they've clearly redone everything and it shows, and for remasters Nintendo usually includes "HD" or "Remastered" in the title (like Luigi's Mansion 2 HD); they keep the original title for remakes like Super Mario RPG, Paper Mario TTYD or Zelda Link's Awakening.
@jemandetwas1 good to see you didn't make your bias known almost immediately. Yep, definitely not incorrectly defining what a remake is to box it into the wrong definition.
It seems to me that implementing real-time lighting and reflection effects in a game with a fixed camera is a bit of a waste of system resources. I think you could achieve very similar results using much less processor hungry methods? Not that I know what I’m talking about or anything. And it doesn’t even matter that much. A turn based RPG is one instance where 30fps is absolutely fine as long as it’s stable.
@youtubeaccount7544Most Mario games are 60fps. Mario Odyssey which has way more complex and large scale environments is 60fps on the same console. Not sure why you think people wouldn’t expect 60fps (even if I don’t think it’s that big of a deal in this case).
This is one of Nintendo's best looking games of all time. I'd even go as far as arguing that it's better looking than Metroid Prime. This game often looks like its coming out of a PS4 or Xbox One.
Oled motion pro can smooth a 30fps game making it look much better. Yes the input latency is higher but it's worth it on single player games. The next switch better patch these games with 60fps.
They preferred going for graphical detail over 60fps cause they knew this game would function perfectly fine at 30fps. It’s fine to disagree with this philosophy, but to outright say it ruins the game for you or will keep you from buying it….well, to each their own, I guess. I simply don’t see it that way, and I don’t think the devs do either. Calling this lazy would be actually crazy though. :/
I don’t care what anybody says, any game that has any form of movement in it looks better at 60fps. It’s as simple as that. While an RPG may not ‘need’ to be 60fps, it would still look smoother and better running at 60fps. This won’t stop me buying it and enjoying it, but seeing them both run side by side you can clearly see that the GameCube version just looks smoother in motion. It’s such a shame.
I personally not against the people who complain about being 30 FPS, is a downgrade at the end of the day, but is the amount of bs that it gets me. 1. But X game were 60 FPS!!! Another game being 60fps doesnt really means anything if it wasnt contructed diferently, this game has some features that affect the performance far more than any other game, like dinamic lighting, reflections and shadows. 2. Im mad about the game, so im gonna use emulators. Not liking a part of the game isn't really any excuse for piracy. By that extend, as almost any Game is flawed, we could pirate, but you dont see a piracy outrage on SMBW because bosses are @ss, do you? 3. These Nintendo Fans buys anything they are given😠 A person is allowed to buy wharever it may want to , Futhermore,you aren't the best person to say that if you are gonna disgerard an entire music and graphic overhaul over framerate, meaning that probably would had bought a remaster, the same game but on widescreen and better resolution, thats funnily enough takes much less effort to do. 4. It was no reason to be 30 FPS It was,sadly. The recent take IS does to its paper mario games is to put graphics over performance since ten years ago, as we seen with the modern Paper Mario. Sadly the Switch is very dated on this regard and struggles to be consistent on some stuff. At least the FPS are consistent, which I personally prefer over unlocked framerate.
Perfect right here Sure it's a downgrade but they optimized the game around it, and another thing is, mfs be acting like they ported it and downgraded it, which is far from what they actually did, they remade the game from the groundup and added so much new stuff to it and made a lot of quality of life additions, that being mad at the 30fps is foolish when the game is built around it and it's pretty easy to get used to
I’m really not sure how I feel about this, in some scenes it looks quite good but looking at this video it honestly looks worse in most scenes, and halving the frame rate is but disgusting especially for a game about timing your inputs. There’s no excuse for that even if it adds some new fancy visual effects.
The SSR makes no sense for Rogueport. Its supposed to be a dangerous and dirty city, having every surface looking all pristine takes away from the atmosphere of the town.
NES games ran at 60fps and so did TTYD originally on Gamecube. It’s not the console, it’s the scope. They could have chosen to prioritize performance, but they chose visuals instead.
I wouldn’t be surprised at all that the actual performance level is like 48 FPS but with no options of VRR on switch they made the decision to make it a consistent 30FPS. Hopefully switch 2 will fix problems like this moving forward.
@@sirlimen333ssao and ssr are not cheap processes for a computer to do. there is always trade offs in implantation of things w limited computational power
Seeing you go back and forth between the GameCube and Switch visuals makes me wish we could have had the two versions, for those that preferred to play at 60fps. Awesome vid!!
I'm loving how the floor actually looks like cardboard/paper now. I would honestly love a remake of the first paper mario now with updated graphics like this.
I was a bit disappointed that we are not getting a remake of the first Paper Mario prior to this, but this game does look pretty nice. I am not a big fan of remakes when the only true notable improvement is the graphics and there isn't really anything major added in, such as a hard mode, new moves, new locations, fixing annoying game mechanics that people could not stand, etc. But this does look really nice. I do not think I am going to buy it, but I will probably ask for it for Christmas, since I like to play a new video game on Christmas. I hope they also remake Super Paper Mario and make the boss battles have a much-needed difficulty increase. You could beat Count Bleck just by hitting him just right and then you would get stuck on him and deal rapid damage until he was defeated. Mr. L (cool as he was) you could just keep hitting him with a hammer with next to no effort to beat him. The only hard part of the game was the pit of 100 trials. I would love to have a Super Paper Mario remake with a hard mode.
Look, I get that people probably won't care about the 30fps limit, but it's perfectly okay to be disappointed with the 30fps cap when the original had 60. People that downplay this disappointment are annoying as hell. It's not like a higher framerate wouldn't help. This game relies on action commands which require quick timing. That's why the GameCube version was 60.
You're annoying too because the timed events have extra leeway with additional frames for the input. Easy fix. High FPS is nice but 30 is enough cuz this isn't Devil May Cry or Street Fighter
My question is this, is there any new games on switch made by nintendo ? Or is it just remakes of the remakes remastered, yes i do have a nintendo switch...
I don't see why there's any outrage over the framerate - it's an RPG. RPGs do not need to run at 60fps. Would it be nice to have? Sure. But superior graphics are, for most, going to be more desirable than 60fps for an RPG.
It looks great, but part of me thinks it's a bit weird we're three generations later, but we can't still get 60 fps? Does the game really look that much better than the original? I guess it really shows the diminishing returns we're getting with generational tech leaps. And maybe people will realize that there probably wont ever ve consoles that run everything at 60 fps. Whenever you go for 60 fps, there's a potentially better looking 30 fps game that you're not getting.
It's the Switch you're talking about, its games look PS3 level, the generation where we still got massive leaps. PS4 gen is where the decline started rearing its head.
In a game about inputting precise commands choosing to prioritize graphical quality over framerate is a pretty baffling decision, even in a remake. It’s not the end of the world as PM64 runs at 30 and the game plays perfectly fine but I’m definitely gonna notice the difference compared to the old TTYD
I'm not a fan of the loss of the big chunky outlines on materials. It gave the original game a built from cardboard and drawn with chunky pens look, but thats mostly gone with the new style. Reminds me of how they butchered Wind Waker by adding in all that gradiented bloom lighting that made certain surfaces look more like clay than toon shaded. Previously the characters and the environments both had the blocky outline around them, but now the character of Mario who still has the blocky outline looks like he's not part of the same world. The trees look like they're pieces of card cut out, coloured card rather than cutouts that have been drawn on. Why is it everyone who tries to update these games butchers the artistic theming that defined the original? Its like the Arkham games not being as dark or the Bioshock remastered being less wet. As far as I can tell emulating the original (which I still own) is the better way for me to play this.
Looks really good but I don't understand how a fully 3D game like Mario Odyssey from 2017 runs at 60fps and this side scrolling paper diorama game can't.
The fact that people claim that games like Metroid Prime look better than this is proof enough that most "gamers" who complain on the internet know nothing about nothing
can't believe Nintendo are selling us cardboard again
Yugioh players: first time?
This time it's actually gonna get bought
Brah, I can't believe people are STILL buying cardboard.
I'd love to see what they could do with Labo VR on an updated Switch. Sadly, I don't think it will be compatible and they'd have to release a new kit - which unfortunately I don't think they'll do.
@@logicalfundy
Honestly I'd buy another LABO VR if it was higher resolution. I don't really play those games but as an extra it was really fun.
Hopefully this game getting a remake is an indication of where the paper Mario series is headed, because I want more games like TTYD
Same. I hope it’s not just a random remake for the sake of it.
Agreed.
TTYD and the first one were peak Paper Mario.
Me too in fact I should probably actually buy the game new and not pirate it cause TTYD remake needs to sell as well as possible if Nintendo is gonna listen
Sales will determine this. If the game far outsells Origami King, then it's highly likely a shift will happen. If the sales don't, then I'm afraid this will be a one off.
SSR makes sense. they're making it look like glossy magazine prints that you'd arts-and-crafts into a diorama, not the real world materials. The complaint that "they don't look like stone" doesn't make sense because that was never what they were going for.
i get the idea, but i honestly don't think it should look like this. putting aside that i think the matte materials from Origami King look better, why wouldn't walls and various other bits of the environment also be highly reflective?
Fr. I never really trust DF’s takes when it comes to artistic choices devs make.
I completely agree with that assessment. I think it's fair to point out some may not care for it as an artistic choice, but it strikes me as fully in keeping with the craft aesthetic of the series.
If they wanted it to look glossy they would’ve made it look glossy in the original even if it was just minor. The remaster looks like they waxed the floor when it was never portrayed that way in game or anywhere else.
@@FirstRecords204because that’s not how dioramas work? The floor will always be the one that has the most gloss and reflective surfaces
This way of showing the differences is more compelling than the usual videos
Common Tom W
Well it helps that in this case the differences ARE much more noticeable than their usual video zooming WAY in to point out say "noticeable" Ambient Occlusion quality differences that in all likelihood would be lost in motion.
Honestly, I love the reflection, as it reminds me of shiny paper from magazines.
Or even photo paper, imo. There are plenty of glossy types of paper, so to my eyes it doesn't detract from the paperlike quality at all
I remember magazines!
Glossy Nintendo Power magazines!
@@gingerd2098this is gonna make the game so much more engrossing for me 😂 now I’m gonna be looking at the ground like “I am walking on recycled Nintendo power pages from the 90’s”. Oh that makes my nostalgia kick in really nicely 😂
@@c_lars_02 even white luster paper isn't THAT reflective though
I am a veteran Paper Mario fan - was raised with the original N64 one and I have played all games many times. I need to say that the 30 frame rate is obvious and kinda spoils the experience for a veteran. For most people it’s absolutely fine and they will never notice. But for someone who has played the TTYD for years, it rubs you the wrong way.
Visually-wise, the game is stunning. The Origami King engine is heavily used (I’m shocked people thought they would use the old engine) and it’s utilised fantastically! It’s a clear preference tho, I still prefer the original art style in almost all areas. The Origami King is my second favourite Paper Mario after the N64 one, but the seeing its engine to a classic is a bit of shock to me.
In conclusion, we got a fantastic remake of a classic Paper Mario game. It could be a bit better. Switch offers 3 entries of the paper Mario games and I highly recommend to play all of them!
It literally took me like 5 seconds to adjust and then I was fine, I legit haven't noticed it after playing for a while.
Why do you need 60 FPS for TYD?
It turns out that it's using the Origami King engine internally, so it's a full remake.
Did anyone believe they were using the original paper mario ttyd engine? 😂
Thousands of people, unfortunately.@@Soshiki
@@Soshiki Yes. All the people saying “Even the original could do 60fps, yet the Switch can’t handle it.”
They were operating under the assumption that this was a port or remastered version of the original, and that the Switch’s hardware was “so weak” that it “can’t handle a GameCube game.”
@PianistTanooki "Nooo guys it's a new engine so it's not possible to do something that was possible 20 years ago"
?????
Nintendo copium is unreal.
@@mechadekaMake a game. Learn how these things *work.*
30 FPS is a real downgrade. They are going for realism but 60 FPS add more to that effect than SSR and SSAO, imo. Using baked AO would be more than good enough.
Hoping they copy Sony and Microsoft and give it a 60 FPS Patch on Switch 2.
I hope switch 2 is capable of 90 hz at least, like the steam deck OLED
Yeah right
You mean 120 fps patch on switch 2.
Only after they make you repurchase it.
The only thing they've thought to copy was making us pay to play online. They don't copy the good stuff.
Remake or not, it is still very odd the framerate gets cut in half yet a game like Metroid Prime Remaster is 60fps and graphically superior. Very odd indeed
That game doesnt have ssr though
It's a Remake. And Metroid Prime while looking beautiful is still a remaster, it's really not a good comparison
Prime is built on the same code. At it's core it's still the same game.
@@xtr.7662Does anyone think if this game didn't have SSR (but still had improved visuals and was 60fps) that anyone would have specifically complained that it didn't have SSR?
@@wausjackbauer128 nah but they chose to put it so yeah its all up to the devs we dont have a say
There's no way anyone can still only consider this a remaster... when most assets are remade from scratch, then its a remake (and its also running on the Origami King engine)
As long as it's developped from scratch on a different engine than the original, it's a remake, whether it's a "1:1 remake" like Super Mario RPG or a very different remake like FF VII Rebirth. It's just less interesting from a "differences and new stuff" perspective, than remakes like FF VII Remake and Rebirth or Tomb Raider Anniversary.
I call it a rebuild. it is the same game with moderate to major graphical overhaul, possibly new content, and a near 1 to 1 experience to the original.
@@slyrxccoon Technically is a remake, but conceptually is a remaster.
@@fastica Yes, I totally get your point, but it also kinda makes no sense, since "remastering" something implies you're literrally restoring/modifying the source material itself. If you're "remaking" it from scratch, it instantly becomes a remake, even if it's a close reproduction of the original, with a few tweaks here and there. In that sense, this game is also "conceptually a remake".
It's true though that remakes used to be total reinventions from the original, and that the Nintendo remakes, as good as they are, are definitely underwhelming if you're expecting an alternate experience from the original games.
There's absolutely zero proof or any evidence to suggest that this is "running on the Origami King engine". The gameplay is exactly 1:1 with the original besides the framerate - it would've taken more effort to port all of that to a different engine than it would have to just port from the original source code and massively improve the graphics.
Metroid Prime Remastered, another Gamecube to Switch port with hugely enhanced visuals, was also exactly that: the original code running natively on the Switch, just with improved graphics. I see no reason to believe why the same thing happened here.
The reflections are an interesting choice. They decided everything was made of glossy paper. Not sure that's a justifiable choice in all cases.
I don't think it is. I think the new style pales in comparison to the style of Paper Mario 1 and the original TTYD. Its lost is artistic consistency because of reasons.
And it could've not been all glossy/unrealistic + 60 fps without all the extra render budget.
I feel like it’s too distracting in some areas. I don’t like it. It’s not a deal breaker though.
@@neonswiftit simply gained “artistic consistency” with the other modern Paper Mario games. Back then they didn’t go so far into the paper aesthetic, now they do.
@@AbeM. No. That makes it consistent with other games, but not consistency within itself. The latter is more consistent in my eyes.
It used to look like cardboard with someone having drawn on the cardboard with big chunky pens, the same way Mario is drawn, now it looks less like that.
I get what you're saying but I don't really like how the later games look compared to the earlier titles, so my point still stands.
Maybe they could've put a toggle to 60 FPS on the menu with the trade off of having less SSAO effects across the board.
Nintendo giving options? Pfft hahahaha
Even better idea just do 30fps in the overworld and 60 in battle
Yeah would have been nice but this is nintendo we are talking about. Kirby air ride was supposed to have surround sound if not mistaken but that added more loading at start with the dolby logo and sakura chopped it off in favor of skipping it and not having it. Don't recall nintendo ever caring about graphics over performance, hence i don't know any titles that actually offered performance vs graphics fidelity. Nintendo never cared about wowing anyone with graphics, hence favoring cheaper underpowered consoles but making quality balanced game experiences as the tradeoff. Still i would have loved if they had it as an option, or even better yet patch it in later.
@@lpnp9477Nintendo don't develop this game
Sorry but i have this Running at 4k60FPS (Yuzu/Ryujinx) with FSR3 maxed out on PC right now. Sorry and yes i already have the 60FPS MOD
Thousand Year Door and Metroid Prime are looking so beautiful. Great time to be a Nintendo fan! Please do Metroid Prime 2!
And three.
a whole 30fps!! c’mon..& yes i own 2 switches so i’m no “hater”
@spiltcoff33 I've played plenty of garbage games at 60 fps lol It's not a big deal for me personally.
While I think this is pretty, it pales in comparison to the artistic style of the original game. Unlike Metroid Prime which felt incredibly close, if not completely accurate in terms of artistic style. They've removed the texturing from the original with the big chunky crayon/pen-like lines that to me made the whole world feel consistent.
@@neonswift a fair criticism
I hope the switch 2 will be able to play switch 1 games with next gen patches. 60 FPS is a must in my opinion.
I mean even games like the Links Awakening Remake struggled quite a bit, which is a shame. Those games deserve better framerates, or even higher resolution.
Now this is interesting, because apparently internally the games is referred to with a code name with an S on the end, which apparently Nintendo only uses for multi platform releases or rereleases, so why would a switch exclusive need that distinction? Makes you wonder
60fps on a game like this is not a must.
If you want higher resolution and better Framerates just emulate it. You´ll find eveything you need with Google.
@@Lievan Paper Mario literally has timing-based inputs. High FPS is a necessity.
@@Lievan Of course it is. They thought the same thing on the original version on gamecube. Having this game run at 60fps on switch 2 is expected and will probably happen.
I would've traded eye candy and fancy rendering for higher frame rates. The game has a premium price and I don't think it's unreasonable to expect 60fps.
The game is a remake, and it was priced at/around standard price for a AAA game, regardless, the price of a game on a platform does not change the immutable technical properties of that platform - whether it was $30, $60 or $100, a remake like this would always run at 30 FPS on Switch hardware. It's creaky mobile hardware, and no amount of "optimization" is going to change that. This is the best they could do performance wise for their vision of this remake on the hardware without compromising and basically having it be another over-priced Gamecube/Wii Uprez from Nintendo.
@@yellowblanka6058 no sir. 30 FPS was a conscious choice considering the original is 60. If you can do metroid prime which is UNQUESTIONABLY VASTLY MORE COMPLEX TO RENDER at 60 FPS, then there is no excuse. It's a decision they made. A switch game that has 30 FPS that's worth it is Luigi's Mansion 3.
@@joeykeilholz925Are you saying they could have made it look the way it looks at 60 fps but just decided they'd rather have it at 30?
@@olaf3140 yes, why put the extra mile in optimization when people are going to buy it massively at either 30 or 60 fps regardless
It’s a single player turn based rpg you don’t need 60fps. I’ll never understand gamers, it’s really not that big of a deal for a game like this.
Meanwhile Metroid Prime Remastered, a fellow gamecube game with fully 3D graphics and beautifully updated visuals stays locked at 60fps on the same console...
Retro studios are masters of their craft. Hoping for some news on prime 4 next month.
I think Retro had more time for the remaster since it wasnt remade from scratch
Comparing a remaster to a remake is not the best idea.
What this stuff says to me is that you prefer a 60 FPS patch and widescreen rather than a complete remake updating the art-style.
The latter takes more effort, and is sad.
@@JoseViktor4099 You don't know anything about game development if you are arbitrarily saying a remake and a remaster have any difference in this context. Metroid Prime remastered is still running full 3D visuals that are entirely new and made for switch on an engine for switch. It's not running a gamecube game, it's running a new game made for switch on top of the originals source. MPR's visuals are still entirely new and running on a newer visual engine made for switch. "Remaster" or "remake" has nothing to do with it. They still had to optimize the visuals and performance of MPR to run at 60, it wasn't just 60 magically because the original was.
@@mrmunkeeExcept a remaster and a remake are completely different on these context, mainly on how they are made.
A remaster is nothing more than a modification, the same Game with the same Code, with updated graphics. A diferent engine shouldn't take a lot of effort neither if we are using this metric.
A remake is "re-maked" , a Game that is build from scratch often adapting to the newest vision a Team may have. What is the newest vision on this context? Graphics over performance, like It was made until a decade ago.
You seem to be the one that has no idea if you dont know the difference Between a remaster and a remake.
Still going condescending though.
I do wish it was at 60 FPS. The original feels so smooth and snappy because of that. Its not a dealbreaker of course, but i will always prefer a higher frame rate over visual quality. Every game just feels better to play at 60 over 30, it doesn't matter what genre.
I think people are just upset about it because the original game was able to do 60 on hardware that is over 20 years old. If the original game was at 30, i think most people wouldnt complain too much. It's fair to expect a system that released 16 years later to at least match the original game's frame rate.
We are upset about it because playing games at 30 FPS is pathetic in 2024. Simple
@@christianmino3753this is why they should've made the Switch pro instead of oled
@@NathAnarchy45 100% agree with you, chief. I would much rather an IPS display, even the same handheld resolution as the vanilla switch, that could output at 1440p and run games at 60. Just like how the competition has more powerful models that can run games nicer.
900p at 30 fps. That's atrocious.
@@christianmino3753this game can run 60 on switch but Nintendo is so goddamn lazy to do it and that makes me mad
@@goldleaf054 100 fucking %
If there is one thing I remember Rogueport for, as the dirty, criminal infested, dank environment with a literal noose in the center of town, it's the squeaky clean reflective floors and eye bleedingly bright light shining on every surface imaginable, all while running at a crisp and beautiful 30 fps. The devs really knocked it out of the park with this release, definitely worth full price.
You were never gonna pay full price anyway broke boy
Best comment
This is your target audience right here.
cry
@@JigglypuffTutorialsNo argumemt, jumps to ad hominem.
Just an FYI, the materials look reflective because it's supposed to look like shiny magazine paper / cardstock. It's not emulating real-world materials. It's supposed to look like a pop-up book.
ive never seen the pop up book look so shiny
@@NothingHereForYou Depends on what kind of pup up books you've read (as a kid, I assume).
Cheaper ones tend to be made of simple paper, while higher quality ones often use more resistant materials with a glossy finish (which is a lot better considering how... delicate... children tend to be with objects).
But that isn't what reflective paper looks like. That's the issue.
>it's supposed to look like this specific real-world material
>it's not emulating real world materials
Do you guys hear yourselves?
@@mechadeka Have you literally never seen glossy cardstock or pop-up books with glossy pages before?
The smoothness of the Gamecube version added so much to its charm.
I don't think a framerate adds charm. I find the original Paper Mario even more charming and that's 30.
@@MusicJunkie37welp, pack it up boys, this random UA-cam commenter thinks that paper Mario is better than paper Mario ttyd. You got us.
Yep, it's its own thing and the true remaster will only be available on PC via emulation and of course steam deck.
@@joeykeilholz925 lol never said it is better as a game, just found the 64 game more charming in its art-style.
@@joeykeilholz925 I just hope they port it over to the next console with at least 60fps, but that just seems like a wild kid's dream.
Don't worry, I'm sure Nintendo will sell us the 60 FPS version of this game on the Switch 2 for $60.
It'll almost certainly be a free update.
It’ll probably perform better on it
@@CryZe92 considering how every game from WII U to Switch was $60 what makes you so sure?
@@CryZe92"almost certainly" is an extremely bold claim, the switch 2 will likely be backwards compatible with switch games, and when going from ds to 3ds there wasn't any difference in performance, I expect something similar, if the switch 2 isn't backwards compatible, it'll likely be sold for full price, like with wii U ports on switch
@Lagger01 while being at a similar power level, the switch used a completely different architecture and physical media format, so they needed to put effort into the ports. The switch 2 seems to use a very similar architecture and will likely be cross compatible so it would be harder to sell a 60 dollar performance upgrade. In addition, Nintendo knewthe only people who bought games for the wii u were hardcore fans who would upgrade at 60 dollars, while the switch 2 will have much more casual players who would never pay that much for an upgrade so the price must be lowered.
The ssr is really overused. Like I can get the stone being reflective cuz it's next to a dock. But the grass? And yet it could be foil in universe, but maybe they could just make the ground out of something different for variety.
I think the idea with the SSR on the floors (seems clear that this is the case) is that it's a shiny cardstock paper finish over that of what the art on it is depicting... It's not stone, it's shiny paper with a stone print. It's not grass, it's shiny paper with a grass print. Etc...
@ShaneDehPainShan3th3painHow does it make things harder to see at all?
Which is exactly what I hate. The paper shit is not what made the first 2 paper mario games great. It was never supposed to be paper in the first place. The first game used flat sprites because it was easier at the time, and the translators thought it would be funny to call the game Paper Mario.... they started to lean into the paper bit only slightly with TTYD but it wasn't until Super that the paper shit had consumed everything
@@jonahdewitt2158 Where was the power in super?
Intelligent Systems got the priorities completely wrong. First: 60fps, no shimmering. Second: resolution. Last: shiny floors.
Why would you prioritize FPS over resolution in an RPG?
@@Lalo-dh8xq Have you play Paper Mario before? Lots of side scrolling - which looks bad with 30fps.
@@kpsk8031 The original Paper Mario, Sticker Star, Color Splash and Origami King were all 30fps and looked all fine to me. Nobody seemed to complain then.
@@Lalo-dh8xq"why prioritize FPS over resolution"
Bruh, the game doesn't even run at 1080p, and that's a really old standard
@@Sairot247 And it would have been lower if they prioritized fps. That's a hardware problem.
Wish the Tales of Symphonia remaster got this treatment
Haha, I see what you did there.
It got the 30 fps, at least
Metroid prime remastered certainly did and its 60fps.
@@mr_m4613 They've done a wonderful job but it's still a remaster, they haven't redone everything like there.
It's a beautiful remaster from very talented developers, Paper Mario TTYD is a full remake using Origami King's engine.
@@Linkenfant
>Implying Metroid Prime Remaster uses the original engine
>Which it doesn't
I wish devs would stop throwing the kitchen sink of Unreal Engine effects at every game they make
This type of remake blurs the lime between memory and reality. For someone recalling both of these they might as well be the same game in hindsight, which is brilliant!
I think the art direction loses a bit of the tactile feel dropping from 60 to 30. Feels more like stop motion in a bad way.
I mean at this point, regardless of 60 or 30 fps, I'll take a consistent framerate anyday over just higher framerates. Visuals are not crazy important to me either, but are appreciated IF the framerate is at least consistent, like ttyd remake here.
I very much prefer the art direction of the original sky and clouds.
Artistically the choices made are very hit or miss for me, often preferring the overall visual effect of the original release. There are some very nice touches; especially interiors with the ambient shading, really adds depth. However I preferred the halftone stylised representation and use of foreground blur in the original scenes.
I dunno, 03:29 in the comparison of the stage, i'd favour the original for almost every aspect.
@@EDcaseNO I agree 100%
Meh, the loss of 60fps is very noticeable in the comparisons. Having half the frame rate of the original in a 20 year old game is inexcusable.
Why though? It's a turn based rpg. If it was a shooter or racing sim or something where a high framerate matters, I'd understand, but a lower framerate in a turnbased rpg makes almost zero difference. Almost none.
Its not a regular jrpg though. It has a ton of mecbabics that rely of very precise timing@@louiepikmin3184
@@louiepikmin3184 It has timing-based attacks
@nate.tippie And? From everything I've heard, it's more generous now. But even if it wasn't it'd be a 1 frame difference
@@louiepikmin3184check your eyes man, the comparison in this very video says it all. every time they show the new and old one side by side the new one looks choppy af
Me waiting for hellblade video...
DF: Paper Mario!!
It's a much better game though.
@@dampflokfreundcompletely different games
Just watch it if you realy care. It's a movie.
bruh did you forget what channel this is? I'm not here for a story or gameplay review I want a technical analysis of a work of art in which case I'm sorry but paper mario is not "better" than hellblade as far as what DF would have to report
Hellblade switch?
Even if it’s a turn based RPG, going for a remake that DOESN’T target 60fps, especially if the original game did, is just bad.
The original, controller in hand, will always feel better in my opinion.
You sound like a baby
@@JeannieLoveYou sound like you never played the original
@@JeannieLove You sound way more like a baby saying that.
@@JeannieLove Video games are for babies, bro.
@@jollamai played the original and don't care at all that they dropped the framerate to 30. don't assume that everyone is as much of a whiner as you. 30fps is worse but it doesn't matter.
6:48 Nintendo: "We have removed Professor Frankly from the game."
He complained about not being in 60fps so they removed him from existence
How can Mario Odyssey run at 60fps but Paper Mario run at 30fps? The math ain't mathin'
I’m guessing the lighting is more intense to make everything look like paper or reflective material.
Also metroid prime remastered
@@CorruptedDoggNintendo doesn’t do this for games this new. They’re just lazy
Better lighting, very high resolution textures, and the programmers on this game probably don’t know the hardware well enough to make it all run well at 60fps so they just brought it down to 30 so there weren’t any lag spikes because they know people like you are gonna complain about it
why does this game even need to run at 60fps? I get it should be a target but it’s not going to make that drastic of a difference in a game like this.
10:06 - I.e., they dumbed down the timing-based gameplay to compensate for cutting the frame rate in half. That's what I was afraid of.
Oof! This is bad.
I really don't get why 30 fps matters for a game like this. It's a turn-based rpg, not a fast-paced first-person shooter where fps would matter. Would it have been nice if it was 60 fps? Sure, but it really doesn't matter
I think some wants to find fault with the game. As you pointed out it's not an action game.
This is like complaining a movie is chopped up in pieces. If I choose to focus on how much a movie is cut up I find it very annoying. Instead I sit back and enjoy the movie.
Didn't notice it being 60fps when I played 20 years ago when I was a kid and I won't mind it not being there now. Sure I'd prefer it but it won't make much of a difference to me personally. Frankly bizarre that so many people are writing it off because of the 30fps though. it's a classic game and a locked 30 with even frame pacing is definitely good enough
It's my favorite game of all time and I can play the original or use an emulator on PC to try to fix it. I won't support them halving the frame rate twenty years later for an unnecessary screen space reflection effect. Nope. Also, this whole time they could have made paper mario games that people were begging for, but instead all they could do was copy and paste this at half the frame rate. Pointless.
@@joeykeilholz925 just a completely ridiculous mindset. The last new Paper Mario game came out just a couple years ago and they didn't need to remake TTYD but the OG developers did and it looks fantastic. The SSR creates an effect that makes it look more like glossy paper instead of stone or otherwise which the developer wasn't going for such looks to begin with. It's all subjective though I suppose but I feel like it's an objectively insane reason to refuse to buy and play this game while supporting the developers and signaling to Nintendo that we want new Paper Mario games like TTYD instead of just emulating it at 60fps which of course is nice but not remotely needed. It runs at a locked 30 with even frame pacing. It's completely fine and it looks better than any version of it before.
To each their own though I guess!
And people are acting like they literally made the same game, with ZERO changes whatsoever and halved it, when I know they wouldn't tell the difference if they played it, it doesn't effect the game at all, and overall the remake is better than the og, people are just looking to be mad at something nowadays I swear to God
@@PHX357 exactly!!!
@@joeykeilholz925 In this thread, lots of idiots who dont know how game development works.
I'm not convinced with this obsession with 60 fps. I'm not saying I can't see/feel the difference between 60 and 30 fps (I can, easily). Maybe growing up playing early 3D games where slowdown and low frame-rates were common has made me content with games that run at a stable 30 fps. Shit is perfectly playable and you're response time wont be affected as much as you think it will be. It's all a placebo effect.
One day, when all Nintendo titles run at 4k, 60fps, they'll be complaining that they aren't 120 fps. Pathetic.
I can wait for Switch 2 with added 60fps support (hopefully)
Retroactive Frame Generation
Bruhh just emulate Switch and good performance never.
Maybe a hacked switch that’s overclocked can get close to if not 60fps.
@@killerpwned89I’d like to see someone try this. My assumption is that it wouldn’t get close. Maybe the Switch 2 will support 40 fps like the other console manufacturers. I grew up in the 80s so 30 fps is not the worst, but I’ve also had a high refresh rate monitor on my PC for well over a decade now, so I’m also a little bummed by 30 fps games in 2024.
@gingerd2098 games were 60fps on the nes and snes. 30 fps (more like 20) became common with 3d games in the 90s. A lot of ps2 games were 60fps too and 30 became common again in the ps3 era.
I'd rather have a locked 30fps than a possibly unstable 60fps. It won't stop me from playing this game for the first time. Plus, Thousand Year Door. It's back. I say just be happy it's remade at all.
Emulators be like : 30 fps? LOL
@@lolmao500yup
This is why emulation needs to exist, to solve Nintendo's fuck ups
Maybe they should cut the $60 price tag in half like they did with the frame rate.
Regarding the reflections... when was the last time you looked at some offset-printed cardboard with a glossy finish? All those surfaces are meant to be made of cardboard, they don't need to represent the characteristics of the materials they logically represent.
No body is saying they need to look realistic, it just doesnt look like paper how the original looks like paper. Also look at 10:44 the the reflections are so strong you cant even tell its a mattress like in the OG
@@NothingHereForYou I haven't played the game, is it important that the player immediately understands that it's a mattress? In my opinion, the new look conveys the paper-look way better in every shown instance, which in this game is, once again, in my opinion, more important than the clarity of an arbitrary object's meaning.
@@xamanto I was pointing out that it goes too far at times and messes with the clarity of the game. To me it doesnt mesh well with the art style and i find the old style looks more paper like at times and has better clarity at times.
@@NothingHereForYou Well, I disagree.
Guys using the same default shader on every object was a bold and stylistic choice.
Don't worry, switch 2 will run it at 60fps when you buy it again for $70
I should hope the switch 2 will be backward compatible
I will have bought this game three times. 😂
The Switch 2 has to be backwards compatible otherwise i will eat my shoes.
its backwards compatible with perforce boost option.. so no need to pay
LMAO Best comment!
Screen Space Reflections : The Game
Never Happy Gamers:The Game
@@74VidgamerPointless Replies - The Game
I'm happy enough with the changes. The game logic can still run at 60FPS for superguards, & framerate increase on Switch Successor seems likely.
Unbelievable that a remake of a 20 year old game couldn’t be designed in such a way as to perform at 60fps
More like outdated hardware's problem to me than designers one
I really hope that the Switch 2 is substantially more powerful if only for the fact that devs and fans can finally stop using "it's underpowered!!" as an excuse.
It's a bit understandable on portable mode but not on docked, even the PSP had games with 60fps
@@Marco-cl9pb I bet this game would run at least 60 fps with psp resolution
@@gubsy3730 well, It's still be underpowered compared to even something like ps5 which is 4 years old. But this doesn't matter. What matters is developer wanted to make bigger graphical leap between original and remake. That's why 30 fps
Cut down on framerate to facilitate the visual upgrades?
I thought that's what the superior hardware was for lmao.
Probs could have looked that good on the old ass gamecube if they just render half the game.
Especially considering that games like Star Fox Adventures were already doing reflection effects similar to this (if a bit more primitive) at 60fps!
And even though SSAO would never work on GCN, it could do a decent job simulating the more shadowy environments with real-time lighting, vertex colours, and/or light maps.
SSR on stone makes sense. It's not supposed to look like actual stone, it's supposed to look like a stone design on paper. In this case it's just shiny paper.
Apparently this a laminated paper mario, i understand paper can be a little bit glossy but overall I've always considered paper to be more matte than gloss.
The definitely should tone down the level of plastic gloss from those SSRs.
When I think paper I don't think "shiny" in fact quite the opposite to me it's one of the most diffuse materials there is. Even in universe it doesn't make much sense because "shiny" paper is supposed to be a completely different thing like stickers or maybe reserved for rare items. Also I think it breaks the whole stage play look they are going for because for that you wouldn't want there to be any glare from the intense spot lights.
Purely from a visual standpoint I think it looks really bad it's distracting visual information to say the least. Even if it is supposed to be a particular real world material having it look good should supersede that and while you might think it looks better if they didn't have it no one would have said anything at all. Take it from me if this wasn't implemented there is absolutely zero chance that anyone would be like "man this sure would look better with some reflections."
As an artist this hurts me to see professionals making amateur mistakes like this and there is a lot more mistakes than just things being too reflective.
@@GAHAHAHH lol, dude. I literally just googled some Paper Mario fan dioramas and found several with extremely glossy grass floors. "as an artist" what bullshit.
@@jed1nat Now I know you are straight up lying. I just searched those exact terms as well as some variations on them to find out what you are talking about and I couldn't find anything that was even remotely shiny on google images even after scrolling as far as it could go. I found only a single product on etsy that slightly resembles your description but that's only because the base is made of a different material ( likely plastic or laminate ) and also it's super Mario world not thousand year door but also neither of those matter because it's still not nearly as shiny as it is in the new game. Further more I already said that having it look nice should supersede having look realistic.
>:(
@@GAHAHAHHbro...it depends what kind of paper you are looking at lol. There are a lot more types of paper than traditional novel paper or printer paper. Nintendo tries takes advantage of all in these games
Looks so choppy at 30fps :( Especially noticeable when GC version is next to it. Sometimes I would rather have less visuals for smoother framerate. I expect this from Nintendo. Time for that Switch 2.
And switch 2 won't even do 120 fps like bruh
@@joeykeilholz925 An LG C1 OLED is over 1000 dollars, perfect 120fps and 120Hz is not practical for any console (even PCs as well).
60 FPS > visuals. I'd rather have 60 FPS and worse visuals than better visuals and 30 FPS any day.
I usually agree but come on, it's a turned based rpg, the framerate of a game where you wait your turn to press a button or hold a stick down will barely matter
Yep, and the visuals on switch aren't even full 1080p.
For this kind of game and seeing how much better it looks - disagree completely.
You sure have weird standards then.
Can't wait for 60fps to be shown on jailbroken and overclocked Switches :)
...and emulators.
@@fastica Already dead
@@Mr.Chimpazee Or not...even Yuzu runs like normal on my PC ;)
@@Mr.Chimpazeeruns fine for me
@@Mr.Chimpazee Oh sweet summer child, that will never happen
The graphical updates are substantial. The SSAO, SSR, and lightning look great and are understandably heavy on resources, but I’m of the opinion they weren’t necessary. A locked 60FPS with a native 1080p docked/720p handheld without all of those effects would’ve satisfied a lot of us.
But this is the game IS wanted to make. Oh well, still looks great.
Definitely not worth waiting 20 years for it. But easily worth waiting for emulation to keep improving.
I assume the floors are just supposed to look like coated paper, which is shiny, that's probably why it's reflective in the remake. I'm also not sure if the problem with the SMRPG dropping in framerate is cuz of performance or if they just had a wrong setting enabled in unity. I've heard that there's some 50hz option that's enabled by default that causes camera movements to be choppy but setting it to 60hz apparently fixes it, from what I've heard at least. The FF pixel remakes and apparently Super Monkey Ball: Banana Rumble had the same issue, but I heard it was fixed in a patch for the latter.
how about gamecube version with plenty of texture mods? it's very very very beautiful too!
Seriously it's like that doesn't even exist. I already have it set up and full ultrawide resolution. Nintendo thinks it exists in a vacuum apparently.
Look, lemme put it this way: this didn’t need to be 60 FPS. People really need to look at what WORKS, which is most everything here.
I can't believe this isn't 60 FPS.
I get a lot of frame drops when I exit some buildings tho
30fps is a deal breaker for me when the original is 60.
The switch version is much higher resolution.
@Soapy_Papoose some of us actually have jobs and money to pay for other people's work
It's the modern mantra. Trade frame rate for shiny reflections.
Since this game uses button presses for combat, I am curious if the sweet spot is generous compared to OG, like super guarding
Same. This was a guaranteed purchase for me, but hearing it's 30 now is seriously making me doubt my purchase.
Looks great! I feel kinda bad if anyone wants to play it but skips on it for being 30fps. It would have been nice at 60fps but it isn’t really a game where 60fps impacts gameplay.
Hopefully the Switch successor gets some way to play these Switch games at higher framerates for those that want it.
I'm skipping 30fps no matter what. The Switch Zelda games brooke me with how unenjoysble they were for me.
So someone decided that floor reflections (which the original did not have) is more important than 60fps (which the original did have) …interesting choice. 🤔
Not calling it a remake or remaster: genius move by Nintendo. I think Nintendo is doing a Luigi, win by doing nothing. If you put the word remake or remaster, you invite a psychology of “this game is derivative, or a version that is missing this or that”, basically opening the door to the thought of “why am I paying this much for the same but worse” instead, you package it like any other “high quality AAA release”. notice how the price point is absolutely not a complaint by the wider audience? Nintendo has psychology mastered.
They said in their Paper Mario survey that it's a remake
@@MusicJunkie37the box doesn’t, some random press release isn’t what gets people to draw conclusions. People say don’t judge a book by its cover, but if the book cover said “remaster or remake” it would invite much more discourse and negative feedback than even words from developers. Of course it is some form of a remake or remaster, they just did themselves a big favor and probably will make a lot more people happy and make more money just by “doing nothing” and omitting the word altogether.
Now if only they'd master 60fps
Same reason as why they marketed the Metroid Prime remake as Metroid Prime Remastered. Underselling it so that people would get pleasantly surprised when they started playing it.
@@AndySola I’ll say… I had that experience. I was genuinely surprised by how nice it looked 😫
It's a remake then. Not a remaster. Rebuilding from scratch is the qualifier here.
This.
There are two ways of viewing the Remaster vs Remake debate.
1: The way it was developed matters. If it's completely made from scratch, it's a remake, if only the visuals are new but the original source code of the game is still active underneath, it's a remaster.
2: The end product matters. If the visuals are changed but the game is the same, it's a remaster. If the game itself has changed significantly, it's a remake.
@@jemandetwas1I disagree. It can look the same but still be a remake if everything underneath is new.
@@jemandetwas1 There'll never be a very clear and definitive definition for those, almost every game is a specific and unique case, but in some situations like this there's no debate as they've clearly redone everything and it shows, and for remasters Nintendo usually includes "HD" or "Remastered" in the title (like Luigi's Mansion 2 HD); they keep the original title for remakes like Super Mario RPG, Paper Mario TTYD or Zelda Link's Awakening.
@jemandetwas1 good to see you didn't make your bias known almost immediately. Yep, definitely not incorrectly defining what a remake is to box it into the wrong definition.
It seems to me that implementing real-time lighting and reflection effects in a game with a fixed camera is a bit of a waste of system resources. I think you could achieve very similar results using much less processor hungry methods?
Not that I know what I’m talking about or anything. And it doesn’t even matter that much. A turn based RPG is one instance where 30fps is absolutely fine as long as it’s stable.
I tried it and the 30fps cap feels awful and is honestly unplayable for me.
I am a 60fps fanatic too when it comes to games but this here is completly ok with 30 since its not a egoshooter or 3person game with free camera
@youtubeaccount7544Most Mario games are 60fps. Mario Odyssey which has way more complex and large scale environments is 60fps on the same console. Not sure why you think people wouldn’t expect 60fps (even if I don’t think it’s that big of a deal in this case).
@@killerklinge52 Except this is a timing based RPG and you can actually see skipped frames a lot more clearly because of the animation/art style.
How did you play it? Where is your review?
@@darth_hylian Early Switch copy
This is one of Nintendo's best looking games of all time. I'd even go as far as arguing that it's better looking than Metroid Prime. This game often looks like its coming out of a PS4 or Xbox One.
There is no excuse for 900p docked and 30 fps for an old game being remastered. They should've target high performance.
*Remade. Seems you didn't watched the video fully.
Even worse, it's remade at 30 fps.
@@michaeloffgrid And nobody worthwhile cares.
Oled motion pro can smooth a 30fps game making it look much better. Yes the input latency is higher but it's worth it on single player games. The next switch better patch these games with 60fps.
They preferred going for graphical detail over 60fps cause they knew this game would function perfectly fine at 30fps. It’s fine to disagree with this philosophy, but to outright say it ruins the game for you or will keep you from buying it….well, to each their own, I guess. I simply don’t see it that way, and I don’t think the devs do either. Calling this lazy would be actually crazy though. :/
@ShaneDehPainShan3th3pain As someone who’s playing it at this very moment, you’re entitled to your opinion, but it couldn’t any further from my own.
@ShaneDehPainShan3th3pain I’m not talking about 30fps vs 60fps. I’m talking about you calling it lazy. :/
I don’t care what anybody says, any game that has any form of movement in it looks better at 60fps. It’s as simple as that. While an RPG may not ‘need’ to be 60fps, it would still look smoother and better running at 60fps.
This won’t stop me buying it and enjoying it, but seeing them both run side by side you can clearly see that the GameCube version just looks smoother in motion. It’s such a shame.
I personally not against the people who complain about being 30 FPS, is a downgrade at the end of the day, but is the amount of bs that it gets me.
1. But X game were 60 FPS!!!
Another game being 60fps doesnt really means anything if it wasnt contructed diferently, this game has some features that affect the performance far more than any other game, like dinamic lighting, reflections and shadows.
2. Im mad about the game, so im gonna use emulators.
Not liking a part of the game isn't really any excuse for piracy. By that extend, as almost any Game is flawed, we could pirate, but you dont see a piracy outrage on SMBW because bosses are @ss, do you?
3. These Nintendo Fans buys anything they are given😠
A person is allowed to buy wharever it may want to , Futhermore,you aren't the best person to say that if you are gonna disgerard an entire music and graphic overhaul over framerate, meaning that probably would had bought a remaster, the same game but on widescreen and better resolution, thats funnily enough takes much less effort to do.
4. It was no reason to be 30 FPS
It was,sadly.
The recent take IS does to its paper mario games is to put graphics over performance since ten years ago, as we seen with the modern Paper Mario. Sadly the Switch is very dated on this regard and struggles to be consistent on some stuff.
At least the FPS are consistent, which I personally prefer over unlocked framerate.
Perfect right here
Sure it's a downgrade but they optimized the game around it, and another thing is, mfs be acting like they ported it and downgraded it, which is far from what they actually did, they remade the game from the groundup and added so much new stuff to it and made a lot of quality of life additions, that being mad at the 30fps is foolish when the game is built around it and it's pretty easy to get used to
I’m really not sure how I feel about this, in some scenes it looks quite good but looking at this video it honestly looks worse in most scenes, and halving the frame rate is but disgusting especially for a game about timing your inputs. There’s no excuse for that even if it adds some new fancy visual effects.
The SSR makes no sense for Rogueport. Its supposed to be a dangerous and dirty city, having every surface looking all pristine takes away from the atmosphere of the town.
Always amazed how Nintendo can make a game like this good. Literally working with a potato hardware wise.
Nintendo didn't make this..
absolutely insane that the Switch can't pull THIS off at 60fps
we so desperately need a new console
NES games ran at 60fps and so did TTYD originally on Gamecube. It’s not the console, it’s the scope. They could have chosen to prioritize performance, but they chose visuals instead.
@@mrshmuga9Even then, the visuals don't even warrant that kind of hit in performance.
The developers just didn't care.
@@sirlimen333You’re definitely not a game dev for Nintendo so how would you even know that . Get off the internet bud you’re spiraling
I wouldn’t be surprised at all that the actual performance level is like 48 FPS but with no options of VRR on switch they made the decision to make it a consistent 30FPS. Hopefully switch 2 will fix problems like this moving forward.
@@sirlimen333ssao and ssr are not cheap processes for a computer to do. there is always trade offs in implantation of things w limited computational power
I wish developers could think about the future and add an option to limit the frame rate, instead of just locking the thing.
Seeing you go back and forth between the GameCube and Switch visuals makes me wish we could have had the two versions, for those that preferred to play at 60fps. Awesome vid!!
I’m secretly hoping it’s backwards compatible with Switch 2, and gets a 60 fps patch. The GameCube version is so much smoother in this comparison!
I'm loving how the floor actually looks like cardboard/paper now. I would honestly love a remake of the first paper mario now with updated graphics like this.
There is literally no reason for this to be 30fps only.
I was a bit disappointed that we are not getting a remake of the first Paper Mario prior to this, but this game does look pretty nice. I am not a big fan of remakes when the only true notable improvement is the graphics and there isn't really anything major added in, such as a hard mode, new moves, new locations, fixing annoying game mechanics that people could not stand, etc. But this does look really nice. I do not think I am going to buy it, but I will probably ask for it for Christmas, since I like to play a new video game on Christmas. I hope they also remake Super Paper Mario and make the boss battles have a much-needed difficulty increase. You could beat Count Bleck just by hitting him just right and then you would get stuck on him and deal rapid damage until he was defeated. Mr. L (cool as he was) you could just keep hitting him with a hammer with next to no effort to beat him. The only hard part of the game was the pit of 100 trials. I would love to have a Super Paper Mario remake with a hard mode.
Look, I get that people probably won't care about the 30fps limit, but it's perfectly okay to be disappointed with the 30fps cap when the original had 60. People that downplay this disappointment are annoying as hell.
It's not like a higher framerate wouldn't help. This game relies on action commands which require quick timing. That's why the GameCube version was 60.
You're annoying too because the timed events have extra leeway with additional frames for the input. Easy fix. High FPS is nice but 30 is enough cuz this isn't Devil May Cry or Street Fighter
@@darth_hylian Point proven. If you don't care about the framerate being lower, why are you even here? Go watch or talk about something else.
@@FSAPOJake there's nothing wrong with downplaying something that's not a big deal
I feel like there's global illumination as well as seen in 4:33, mario seems to have a green tint coming from the grassy ground
My question is this, is there any new games on switch made by nintendo ? Or is it just remakes of the remakes remastered, yes i do have a nintendo switch...
Yapper/engagement baiter alert
There is but this channel only covers remakes for some reason
@@ausgod538 Bro really fell for the bait
I think their remaking stuff for the switch to prepare for the new console that's coming soon
I don't see why there's any outrage over the framerate - it's an RPG. RPGs do not need to run at 60fps. Would it be nice to have? Sure. But superior graphics are, for most, going to be more desirable than 60fps for an RPG.
Another example of art over tech.
In the same way uncapped 360 games run great on series x i believe uncapped games will run great on switch 2 possibly without hacking involved.
Play on Gamecube emulator with higher resolution and get the 60 fps gameplay. Better than the remaster on Switch.
It looks great, but part of me thinks it's a bit weird we're three generations later, but we can't still get 60 fps? Does the game really look that much better than the original? I guess it really shows the diminishing returns we're getting with generational tech leaps. And maybe people will realize that there probably wont ever ve consoles that run everything at 60 fps. Whenever you go for 60 fps, there's a potentially better looking 30 fps game that you're not getting.
It's the Switch you're talking about, its games look PS3 level, the generation where we still got massive leaps. PS4 gen is where the decline started rearing its head.
Patches are out for 60fps, but FPS varies a lot. Overclocking will likely solve most, but not all, issues.
They may make it there by disabling SSR and bloom, though. Switch's main bottleneck is its slow RAM, which reflections and bloom stress pretty hard.
Real patch?
I’m surprised there’s a patch, I thought the engine only works at 30fps like Pikmin 3.
Where?
@@johnclark926it's based on origami kings engine which has a 60 patch, it wasn't too much of a leap to patch it here
In a game about inputting precise commands choosing to prioritize graphical quality over framerate is a pretty baffling decision, even in a remake. It’s not the end of the world as PM64 runs at 30 and the game plays perfectly fine but I’m definitely gonna notice the difference compared to the old TTYD
I'm not a fan of the loss of the big chunky outlines on materials. It gave the original game a built from cardboard and drawn with chunky pens look, but thats mostly gone with the new style. Reminds me of how they butchered Wind Waker by adding in all that gradiented bloom lighting that made certain surfaces look more like clay than toon shaded.
Previously the characters and the environments both had the blocky outline around them, but now the character of Mario who still has the blocky outline looks like he's not part of the same world. The trees look like they're pieces of card cut out, coloured card rather than cutouts that have been drawn on.
Why is it everyone who tries to update these games butchers the artistic theming that defined the original? Its like the Arkham games not being as dark or the Bioshock remastered being less wet.
As far as I can tell emulating the original (which I still own) is the better way for me to play this.
Try out the HD texture pack as well while emulating.
30 fps garbage ! 2024 = 30 fps seriously ? common ! CRAP
Looks really good but I don't understand how a fully 3D game like Mario Odyssey from 2017 runs at 60fps and this side scrolling paper diorama game can't.
Not sure how it looks on the switch, but in the video upgraded graphics look aliased as hell because of those thin white lines
It looks like that on the Switch, too. Horrible FSR1 artefacts throughout, it's disgusting.
This looks amazing - on the small screen - I imagine! On my big 120hz TV...I imagine not. Still, I love playing in hand held with the OLED version!
I´m gonna say this is the first switch game that i´ve played on my OLED TV that looked just as good as the handheld (oled switch)
I bet that turning off that weird looking SSR would easily make the game run at 60fps.
The fact that people claim that games like Metroid Prime look better than this is proof enough that most "gamers" who complain on the internet know nothing about nothing
Always entertained by your content, it's awesome!
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If you see a digital foundry notification and you expect the Hellblade 2 video💀
An updated version on newer hardware that is half the framerate... I don't understand how Nintendo gets away with that. I've never seen that before.