Blender - How to Rig a character the fastest way - Quickie Tuts #04

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  • Опубліковано 30 лип 2021
  • How to easily Rig your character in two ways using rigify (meta human) and Mixamo with the new mixamo blender add-on in Blender
    Mixamo Add-on For Blender:
    Just Seartch "mixamo blender addon" on google and click on the first link
    ▼ You can follow me at (Social Media):
    ✏ Instagram: / pixelicacg
    ✏ Twitter: / pixelicacg
    ✏ Gumroad: pixelicacg.gumroad.com/
    Let me know if you want any tutorial, i'll cover it in the upcoming weeks.
    Leave a comment down below if you have a question :)
    #tutorial#blender#rigging#rig#bones

КОМЕНТАРІ • 158

  • @PixelicaCG
    @PixelicaCG  3 роки тому +19

    Hey, it's ya boy maj here
    We're so close to 100sub if you press that sub button that would be great, thanks x)

    • @MELOTVBangla
      @MELOTVBangla 3 роки тому +5

      I am the 100th subscriber , congrats

    • @PixelicaCG
      @PixelicaCG  3 роки тому +3

      @@MELOTVBangla You're Great :D

  • @mythicalstudios2442
    @mythicalstudios2442 3 роки тому +53

    This is the only one video of rigging a character in which I am not confused any more, good!!

    • @PixelicaCG
      @PixelicaCG  3 роки тому +5

      That's the Goal :D glad you liked it :)

  • @tropeadope4532
    @tropeadope4532 2 роки тому +13

    Sir, I cannot express how absolutely grateful I am to you. The first model I've even posed in blender was a werewolf model that had a mixamo generated rig controller and I never realized that, I just assumed that was what every fully rigged model looked like so when I tried to find a human model to pose and use as reference I was confused and I'd spent maybe a month trying to figure out what was up or put things together like that the werewolf model. I'm so absolutely grateful that I found your video. You have my greatest gratitude.

  • @leonkennedy7776
    @leonkennedy7776 Рік тому +2

    This is an amazing short, clear without any bla bla stuff straight to the point tutorial. Thank you! Long live the author!

  • @drinnerd8532
    @drinnerd8532 Рік тому +3

    I wish I could subscribe to your channel 100,000,000 times. You TOTALLY deserve it. You have the absolute BEST TUTORIALS on youtube and somehow, they aren't 10 freakin' hours long!!! Thank you for being so awesome!!!

  • @daxbradley4346
    @daxbradley4346 2 роки тому +4

    Thanks for being direct, easy to follow and getting to the point. You and Royal Skies are the best. Subbing.

  • @Marcos10PT
    @Marcos10PT 2 роки тому

    This tutorial is a beautiful piece of art and I will cherish it

  • @bigbaby601
    @bigbaby601 Рік тому

    This is what it looks like when they teach you with passion, i actually understood what he is showing

  • @jeenu815
    @jeenu815 3 роки тому +16

    Tutorial with decent humor with out annoying...... Impressive

    • @PixelicaCG
      @PixelicaCG  3 роки тому +1

      Thanks :) Glad you liked it.

  • @ImaginaShip
    @ImaginaShip 2 роки тому +1

    Thank you! Thank you! Thank you! Thank you! This helped me solve an issue I’ve been having with deleting the face, I didn’t realize I needed to delete that one bone, too!

  • @carloseduardodesouza9245
    @carloseduardodesouza9245 2 роки тому

    Best tutorial of rigging

  • @RussmanDesignHD
    @RussmanDesignHD 2 роки тому

    I love all the weird endings. Please... Keep doing that!

  • @lyrisbuen9491
    @lyrisbuen9491 2 роки тому

    I find it hard to learn rigging in so many other yt channels. But this made it so easy T.T thank you so muchhh!!

  • @ruslanagadzhanyan2753
    @ruslanagadzhanyan2753 2 роки тому +1

    Never knew that I can do it with mixamo... Good to know.

  • @TriSutrisnowapu
    @TriSutrisnowapu 2 роки тому

    Fast and precise.. I'm in!

  • @silverman1438
    @silverman1438 2 роки тому

    excellent tutorial, thank you 🙏🏻

  • @Henry3dev
    @Henry3dev 2 роки тому

    i looked for this tutorial for soo long thanks soo much

  • @samphoenix1674
    @samphoenix1674 2 роки тому +1

    you just fixed what was taking me days to figure out ,in a minute video , instant sub

    • @PixelicaCG
      @PixelicaCG  2 роки тому +1

      Thanks, glad it was helpful :)

    • @samphoenix1674
      @samphoenix1674 2 роки тому

      @@PixelicaCG also quick thing , something els i didnt realize that is really helpfull for new users like me is to mention and highlight the importance of selecting the mesh first then the bones , lmao it took me a few more days to figure that one out

    • @PixelicaCG
      @PixelicaCG  2 роки тому +1

      @@samphoenix1674 Yes you're right :D i try to make it more clear for everyone to understand while keeping the video short in the recent videos.

  • @Dev814Gaming
    @Dev814Gaming 2 роки тому

    wow wonderful tut very helpful thanks XD

  • @AliceJem
    @AliceJem 2 роки тому +3

    0:34 how to apply modifier (Ctrl+A) from edit mode to select all the bones? when I go to object move it resets to default or going back to rest mode..

  • @CG_MIGHTY
    @CG_MIGHTY 2 роки тому +2

    That funny at the end. Lmao!

  • @burakozcan9526
    @burakozcan9526 2 роки тому +1

    Do you know how should we convert final animation to export a game engine properly? becuz as far as I know, we couldnt export in this way

  • @skrillaforever
    @skrillaforever Рік тому +1

    hey what should I do if I generate the automatic weights but because of the vertex count it sometimes crashes and when it does generate it deforms the sculpture with lines running through certain parts of the body vertically

  • @ecstasy6913
    @ecstasy6913 2 роки тому

    Excellent tutorial, thank you .

    • @PixelicaCG
      @PixelicaCG  2 роки тому

      thanks, glad it was helpful :)

  • @Snowaxe3D
    @Snowaxe3D Рік тому

    Wow, Time to watch this video 100 times,
    Thanks, it was very helpful,

  • @Jaz090
    @Jaz090 2 роки тому +1

    I have an issue when I do the last step (auto weight ) right after in pose mode dragging of posing the hand,body,legs the mesh deform very bad
    And how you're not using weight paint adjustments??

  • @ademdisbudak8972
    @ademdisbudak8972 2 роки тому

    Thanks so much!!

  • @-MdImtiazHossainShad
    @-MdImtiazHossainShad 3 роки тому +4

    Hey man! loved your videos! you are really a good teacher, thanks to youtube algorithm for recommending me your channel. Can you make a video on how to rig and animate facial properties

    • @PixelicaCG
      @PixelicaCG  3 роки тому

      Thanks for the kind words :) yeah definitely doing that in future videos, and god bless the algorithm :D

  • @bloodlxlart9958
    @bloodlxlart9958 2 роки тому

    Heck yes ty for this video

  • @Obgazubas
    @Obgazubas 2 роки тому

    For the second method I saw that you got very different armature then me as well as when I created the control rig I didn’t have all the movement points could you please help me out with that.

  • @realsufferingisnotknown4052
    @realsufferingisnotknown4052 2 роки тому

    then how do you export the animation made with the mixamo rig to an fbx?

  • @mathieu499
    @mathieu499 Рік тому

    hey ! just finished my first armor above a really basic male body mesh, will any of these method will automatically link all the armor part to the body ? :o i'm afraid to try and mess up a whole week of struggle with hardsurface rn XD

  • @poochyboi
    @poochyboi 6 місяців тому

    just looking through your videos, the stylized hairs that i make with curves are so heavily dense that i cant seem to rig/animate them - is there a way to make the hair less dense that it can be animation ready in blender?

  • @taco1010
    @taco1010 2 роки тому

    Hey question, if u didnt delete the face rig and instead aligned it and did the same exact thing would that work?

  • @jhonysteak5512
    @jhonysteak5512 Рік тому

    That's almost what I'm looking for but it's still not that,
    I'm looking for a way to move the armature from one model to another I still did the tutorial but nothing seems to move in pose mode.

  • @loodgack
    @loodgack 2 роки тому +3

    The ending was priceless. Until now, I thought rigify is witchcraft. And you showed it isn't X)

  • @loodgack
    @loodgack 3 місяці тому +2

    I have one question, which is my current issue. I have a similar rig to this, but I do not have facial bones at all. how is it possible to add facial animations after you already generated this rig?

  • @stanbee6380
    @stanbee6380 2 роки тому

    sir is it a bug i have blender 2.93.7 version and when i rigify my character the leg rig is not proper(it comes to another place) i made a simple ameture and it was completely fine but when i moved a bone and again generated it the problem came again?

  • @Jaz090
    @Jaz090 2 роки тому

    I always have an issue in skinning in with rigify&auto rig pro too 🤷

  • @zameeransari7484
    @zameeransari7484 Рік тому

    THE LAST ONE SCREAM WAS SO SCARY

  • @ssa8302
    @ssa8302 2 роки тому

    when i try to do automatic weights it says ''Bone Heat Weighting: failed to find solution for one or more bones'' any solutions to my problem

  • @Riyuihein
    @Riyuihein 2 місяці тому

    Does it export in fbx?

  • @aldenmulia5622
    @aldenmulia5622 2 роки тому

    Hey, I was trying to export a fbx model with textures on (just like your model in the video) but no matter what settings I tweak it still won't export the texture, perhaps you could help me?

  • @calebtanner4919
    @calebtanner4919 Рік тому

    when I try and click drag the model in pose mode I get an error saying "no keyframes to slide between" any idea why?

  • @shivangipriya4153
    @shivangipriya4153 Рік тому

    picker bone or control ui for human meta rig where I can find it as we are in 2022

  • @theed5349
    @theed5349 Рік тому

    which of the 2 ways produces the best result?

  • @ifxhasaan4101
    @ifxhasaan4101 Рік тому

    brillianto porfecto incraebly

  • @erino_0
    @erino_0 11 місяців тому

    When i click automatic weights my character becomes far away from the rig and becomes massive how do i fix this

  • @KUREHA3D
    @KUREHA3D 2 роки тому +3

    hi! when i try to parent everything, nothing moves. i have selected everything and parented it, but when i go to pose mode, the rig simply moves but not my model..

    • @Yfbyryp
      @Yfbyryp Рік тому

      same!!!!

    • @Guilherme5988
      @Guilherme5988 19 днів тому

      This happens when you delete the facial bones of the nose, although the guy of the channel says that you should delete all facila bones. If you does not delete that bone, it will work

  • @Honey-qp6ti
    @Honey-qp6ti 2 роки тому

    Hey. What if blender is stuck, when telling it to make the rig? it loads and loads. I have a sculpted charakter.

  • @KseniaShinkaruk
    @KseniaShinkaruk 2 роки тому

    may be have some tips for rigging bearded character?

  • @kaizokuneko453
    @kaizokuneko453 2 роки тому +1

    How can you keep your texture in the second method if you upload as an obj?

    • @PixelicaCG
      @PixelicaCG  2 роки тому

      it doesnt affect the UVs so if you have a texture for the object you just need to apply the texture to the object after you bring it back from the mixamo.

  • @J.l198
    @J.l198 Рік тому

    Every time I press with automated weights it freezes and then crashes every time, I need help please.

  • @trystonkincannon8320
    @trystonkincannon8320 Рік тому

    I keep getting an error, of "Bone Upper Arm L: Input to rig must be a chain of at least 3 bones incorrect amature for type 'Limb_rigs'" Error Anyone know how to correct it?

  • @orangeamongus21
    @orangeamongus21 2 роки тому

    lmao the ending

  • @TheRealSalvoLaMonica
    @TheRealSalvoLaMonica Рік тому

    ctrl+p but the mesh disappear..solution?

  • @joeshmoe4306
    @joeshmoe4306 2 місяці тому

    how do edit weights

  • @darkprinc3284
    @darkprinc3284 2 роки тому +1

    thats was a great tutorial i needed that but what should i do to attach the cloths, hair and eyes to the body for it to move with it

    • @stealth2951
      @stealth2951 2 роки тому +1

      Attach clothes to the rigify generated rig, same as he explained with the character mesh to the rig (with automatic weights. If you have say pants then shirt separate ,two separate pieces. You would need to apply for each one. Click on pants then generated rig parent w auto weights. Click on shirt, generated rig, parent w auto weights). You can afterward get rid of the vertex groups that are extra you don't need on those meshes. So shoes (etc) would have all bones listed and with assigned weights. With say shoes selected go in weight paint mode. Go down the vertex list and see what bones listed actually are used for the shoes. Delete only the ones that have complete zero weight paint on the shoes(etc). They will have assigned zero weight (the darkest blue all over the mesh ). I usually lock the bones that i need then delete the ones i don't need (freeing up memory. Shoes you wouldn't need any bone that influences the shoe past the shin (Like hands,spine, etc.). Hair would be parented the same as shoes,etc .
      The eyes (tongue, teeth) that's a tricky one with rigify. You need to go in the armature settings select one of the layers that's not selected and enable to view it. The eyes the teeth and tongue bones are in a hidden layer. And would need to be positioned correctly. Then apply (parent w auto weights each one to that hidden bone rig with handles in one of the hidden layers (not the same rig as the one for clothes or mesh. So not the generated rig with handles like you were previously. It's really dumb nobody ever explains this or covers it at all. I think ive seen one yt video that explained it. Cause i couldn't figure out how to get the eyes working). Cause eyes and the teeth are tough . I suggest saving before doing the eyes ,teeth,tongue. Cause you might select and parent to wrong rig part (I think there is 3 hidden layers if I recall. One layer is the where the bones to position are for eyes etc. The other layer is the one you would select to parent to.)
      I hope this helps.

    • @stealth2951
      @stealth2951 2 роки тому +1

      I would create a new save file just in case (i usually save as " file name-v2".) . Before doing all this bone placement and parenting with auto weights. So you have your character mesh and everything still original in the first file, and not altered in anyway.

    • @darkprinc3284
      @darkprinc3284 2 роки тому

      @@stealth2951 For the eyes i just need them to follow the face thats all

    • @stealth2951
      @stealth2951 2 роки тому +1

      @@darkprinc3284 you could do the same as the shoes etc probably (the eyeswould have mutiple weights though). Then select like main head bone. Get rid of the rest in vertex group. Paint the eyes 100% strength all around in weight paint mode. With like the main bone selected in the vertex group.
      Or parent the eyes to something in the middle of head since you are not going to move them at all. And just make sure they are offset.

    • @darkprinc3284
      @darkprinc3284 2 роки тому

      @@stealth2951 i always thought that the eyes are the problem but i found out that the face mesh is stretching when u move its rig that what makes the eyes look weird

  • @samuelpiron2300
    @samuelpiron2300 2 роки тому +2

    0:47 (fixed) i do exactly the same things and the body don't move with the rig, someona have a solution please ? edit : for the guys parent rig with mesh don't work select the child and the parent scale up by 10 and parent

  • @An1me6AMV
    @An1me6AMV 5 днів тому

    when i click on pose mode and try to move the body does'nt move why

  • @vertigo6664
    @vertigo6664 3 роки тому +1

    Nice

  • @NoNameIdk1
    @NoNameIdk1 22 дні тому

    when i press shift+a it doesnt show armiture or anything other than some basic shapes

  • @mazdakmoradi5871
    @mazdakmoradi5871 7 місяців тому +2

    I watched 15 min of crap and now with only 30 secs, I get it. bravo👍and thanks

  • @officialbloxminer
    @officialbloxminer 2 роки тому +2

    How long did it take for you too rig it manually no cuts?

    • @MatveyMotion
      @MatveyMotion 8 місяців тому

      usually takes me about 20 minutes

  • @dkvsmkbna
    @dkvsmkbna 3 роки тому +1

    waiting for how to modeling character mate :D

    • @PixelicaCG
      @PixelicaCG  3 роки тому +1

      Don't know how i'm gonna fit it in a 1.5min video but gotta figure something out :D

  • @devilment6030
    @devilment6030 2 роки тому

    Are all your meshes joined?

  • @dwassortedmedia
    @dwassortedmedia 2 роки тому

    For some reason when I go to apply the weights, my control rig does not change the geometry :/

    • @yashbansal6874
      @yashbansal6874 Рік тому

      I hope you found a solution. If you did, let me know

  • @BowNotBayOh
    @BowNotBayOh Місяць тому

    I always have an error when trying to click generate rig
    RIGIFY ERROR: Bone 'spine.004': Cannot connect chain - bone position is disjoint.
    Incorrect armature for type 'chain_rigs'
    and it doesn't work

  • @scyblox4723
    @scyblox4723 2 роки тому

    it wont work with aply all trasforms please reply

  • @semihaksoy8182
    @semihaksoy8182 2 роки тому

    Are you combining the dress with body to animate the character? Please answer

    • @PixelicaCG
      @PixelicaCG  2 роки тому +1

      It should work either way since it's just applies the weight paint to each of the objects.

    • @semihaksoy8182
      @semihaksoy8182 2 роки тому

      @@PixelicaCG So you say that it's all about the weight area of the bones. There are another options to animate dress with the body. Data transfer, combining objects and simulation baking. Which one do you think is the best?

  • @BenjaBrenner123
    @BenjaBrenner123 2 роки тому +1

    I keep getting this error message when I try to generate my rig. Any solutions?
    RIGIFY ERROR: Bone 'spine.004': Cannot connect chain - bone position is disjoint.
    Incorrect armature for type 'chain_rigs'
    Any help is greatly appreciated!

    • @cleanbranch3629
      @cleanbranch3629 2 роки тому

      me too

    • @erino_0
      @erino_0 11 місяців тому

      same i fixed the issue by basically not touching the spine once the rig was added

  • @sappireflames0009
    @sappireflames0009 16 днів тому

    My character rig will not move the mesh. I get the error: Bone Heat Weighting Failed: Failed to find solution for one or more bones. when I try to parent the rig to the mesh. I checked poly count, tried to delete the face bones, nothing works!

  • @KenMFT
    @KenMFT Рік тому

    Hi, I've followed 2 peoples tutorials and now yours and my rig still doesn't seem to work properly, My legs don't actually bend, it just ruins the mesh when i try to move it, I watched your "how to fix" one aswell and still nothing.

  • @erino_0
    @erino_0 11 місяців тому

    When i select with automatic weights blender just crashes

  • @NitishDiwakar
    @NitishDiwakar 2 роки тому

    अद्भुत

  • @zainabansari7954
    @zainabansari7954 10 днів тому

    Every time i press generate rig...it says incorrect armature for type 'leg'

  • @maucazalv903
    @maucazalv903 Рік тому

    does this work with characters with skirts?

    • @bangzoel7974
      @bangzoel7974 Рік тому +1

      yesssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss

  • @rus1616
    @rus1616 2 роки тому

    I don't understand when you say "select the arms and put them inside your character". I select but can't move? You didn't mention how to move after selected. I'm in edit mode. I'm clueless...

    • @redphantom2670
      @redphantom2670 2 роки тому

      if you're in the edit mode you should be able to select and move every bone with "G" or rotate it with "R"

  • @NovikovSound
    @NovikovSound 2 роки тому

    Hello! How do I delete all rig settings?

    • @PixelicaCG
      @PixelicaCG  2 роки тому

      hey, if you mean resetting what you did just press f3 and search Reset unkeyed and select it (make sure you're in pose mode)

  • @angel3dmax361
    @angel3dmax361 2 роки тому +1

    Where I see this rig were made in 90 seconds?

    • @PixelicaCG
      @PixelicaCG  2 роки тому +1

      explained in around 95sec :D but you can definetly pull that off if you're fast.

    • @angel3dmax361
      @angel3dmax361 2 роки тому

      @@PixelicaCG ok

  • @Japleen_Couture
    @Japleen_Couture Рік тому

    How to upload your character in Maximo

  • @tristanpoortenga4134
    @tristanpoortenga4134 Рік тому

    cant get the arms to move

  • @Guilherme5988
    @Guilherme5988 19 днів тому

    Mine, did not worked properly, some of the objects of my character jumped to strange positions

  • @colicx_9980
    @colicx_9980 2 роки тому

    You solved all my problems with that fking bone 0:28 sorry to use vulgar words but i lost so much hours because of that, couldn't generate a proper rig THANK YOU SO MUCH

    • @PixelicaCG
      @PixelicaCG  2 роки тому

      Glad that it was helpful :)

  • @adeelsadiq5602
    @adeelsadiq5602 2 роки тому

    I have been doing this for the past 3 hours the generated rig is half the size of the mesh the rig only moves the mesh and not the bones if anyone knows how this rig can be made with zero problems please write in detail.

    • @msancor4880
      @msancor4880 Рік тому

      try to edit mode > merge vertices by distance and eliminate duplicate, then go try to rigging again.

    • @KwameGyanko
      @KwameGyanko Рік тому

      @@msancor4880 a year late 😃

  • @XirlioTLLXHR
    @XirlioTLLXHR 2 роки тому +1

    WHAT DO I DO IF MY SYMMETRIZE FUNCTION IS NOWHERE TO BE FOUND ??? I'm genuinely surprised at how hard this stupid interface is still after so many updates and how there are features still missing that were in previous versions. Search function doesn't find symmetrize or symmetry either btw.

    • @PixelicaCG
      @PixelicaCG  2 роки тому

      Never came across this problem, So there's no X button on the top right side of the viewport besides the option? (it's only available in edit mode and pose mode) if you don't have it you can also find it in active tool and workplace setting (right side menu) under "option" named "X-Axis Mirror"(only in edit/pose mode). also you can delete the left side of the rig and select the right side and right click > symmetrize if the other ones didnt work out.

  • @samy7342
    @samy7342 3 місяці тому

    Doesn't work if you delete more controls than said in the video

  • @nuggy9597
    @nuggy9597 Рік тому

    For some reason my rig doesn’t move my character
    Followed the steps again and again to make sure I got everything right but still nothing

    • @nuggy9597
      @nuggy9597 Рік тому

      It’s like nothing is patented to what it’s meant to
      The body isn’t paired to the rig
      They all only move individually

    • @nuggy9597
      @nuggy9597 Рік тому

      Ok so it’s patented in object mode
      It gets moved
      But in pose mode the model doesn’t move only the rig

    • @yashbansal6874
      @yashbansal6874 Рік тому

      Did you found the solution to this?

  • @mo7sin711
    @mo7sin711 Рік тому

    my character doesnt move after parenting with auto weights T.T

  • @DEMANATI
    @DEMANATI Рік тому

    the fingers don't match up for mine

  • @maskedgamer7565
    @maskedgamer7565 2 роки тому

    If I try to upload my character it just stops at 9%

    • @PixelicaCG
      @PixelicaCG  2 роки тому

      you sure it's not becuase of the large size or weak internet?

    • @maskedgamer7565
      @maskedgamer7565 2 роки тому

      @@PixelicaCG I've tried zip, obj and the other one but none of them seem to work. It says sorry, can't map character or something like that. But it's fine I rigged the character with your first method, I need to learn to rig anyway so might as well do it myself. Thanks for your reply though.

  • @whitmorebalistic2946
    @whitmorebalistic2946 10 місяців тому

    generating the rig is impossible for me
    but i guess it is still good
    :|

  • @thewizardbrand
    @thewizardbrand 2 роки тому +1

    0:32 bro there is no ctrl a option for this, it only adds more bones

    • @duskky
      @duskky 2 роки тому +1

      shift+A adds more bones. Try going into object mode first then try ctrl+A

    • @PixelicaCG
      @PixelicaCG  2 роки тому

      yeah bro do it in object mode, if u still struggle with it you can also navigate to "object" (top left corner of the viewport) then go to apply then all transform. (you have to be in object mode for this too)

  • @ZeonplayzYt
    @ZeonplayzYt Рік тому +1

    MANN ILYTORSOSKMSS

  • @alcoranstudio
    @alcoranstudio 2 роки тому

    does mixamo free?

  • @nikoli6612
    @nikoli6612 2 роки тому +1

    #similarities #object #done #media #open #music..#thread

  • @angel3dmax361
    @angel3dmax361 2 роки тому +1

    But mixamo rig has not Facial rig 🙃

    • @PixelicaCG
      @PixelicaCG  2 роки тому

      yeah thats the problem :D but rigify has
      uploading the facial rig tutorial right now :D

    • @angel3dmax361
      @angel3dmax361 2 роки тому

      @@PixelicaCG Autorig Pro has facial rig to but isn't a free addon :( (bad english)

  • @redphantom2670
    @redphantom2670 3 роки тому +3

    hmm

  • @ThatHippyDuck
    @ThatHippyDuck 2 роки тому

    Wow great. But what about.... the face

    • @PixelicaCG
      @PixelicaCG  2 роки тому +1

      Thanks, Check out the channel, i have the tutorial for that too :)

  • @stormk-1130
    @stormk-1130 2 роки тому

    wtf you sound like zach lol.

    • @PixelicaCG
      @PixelicaCG  2 роки тому +1

      lol, which zach?

    • @stormk-1130
      @stormk-1130 2 роки тому +1

      @@PixelicaCG The cgboost master.