GRAB 70% off Stellaris & up to 50% off Stellaris DLC in the Humble Bundle Stellaris SALE: www.humblebundle.com/store/stellaris?partner=montuplays This link will take you to the Stellaris humble bundle store home page where you can then find other DLC recommended below in 'Related Content' or search for 'Stellaris' (or whatever else you want).
If you cybernetically ascend with Overtuned origin, you can stack three of the four auto-modding traits (and still have enough points to pickup pre-planned growth for +30% pop growth). Those auto-modding traits give you a total of +75% trade value, +30% research, +40% food/minerals/energy, +55% amenities, etc, it's pretty nice.
Does cyborg pop happiness affect prisoners with jobs type of cyborgs too? Then you can completely negate their happiness maluses and have them be content lol, also the +1 trade value from living standard, if that works too with megacorps cyborg prisoners...
Day 21 of asking for a renowned and legendary paragons tier list! As an aside, the new Nanite ships are so overpowered, it nearly crashed my computer lmfao. Wish we can consolidate them into bigger ships to prevent games from crashing
I want to play around with the Corporate Neurocommerce government type because it essentially triples trade value from living standards, as the highest that normally gets is 0.5 across the board, so that government type would increase it to 1.5 per pop. If you go fanatic pacifist, a fully upgraded and staffed culture building would increase that by 60%, meaning all pops on said worlds would be generating 2.4 trade value just by existing (also assuming you have either Utopian Abundance or Decadent Lifestyle living standards for everyone). If you have the trade policy to make energy credits and consumer goods, assuming you have Decadent Lifestyle, your workers at that point would be covering their own consumer goods upkeep and specialists would be nearly covering their own upkeep, so the majority of your population would be covered, meaning less industrial districts would be needed for consumer goods and more can be focused on alloys. Any consumer goods upkeep you get from other sources would likely mean even your specialists are self covered leaving only what remains to cover your ruler class jobs.
Too bad you can't combine it with Gospel of the Masses (MegaCorp civic requiring being spiritualist) which gives +0.5 trade value per Spiritual Pop. There is that Spiritualist Cybernetic origin thing but I am not sure it gives the same bonuses as normal cybernetic so I don't think that would work
Imperial Network has the Neurocasted Spectacles edict: Cyberdome +50 housing, +20% pop growth from immigration, pop upkeep -10%, +1 gladiator per 20 pops, +1 spectator per 10 pops. On paper works great with toxic knights. Only one can be build on capital, but in test run i can build new cyberdome every 10 years when moving capital(previos stays intact) and edict works for every one...
Dictatorial Cybervision works better for knights. +2.5 Resources from Cyborg Pops per Enforcer is fantastic. Tou can easily have 50-70 Enforcers on habitat, resulting ever 125% bonus to resources, including cyborg livestock
Tried that origin and its ok. Having an issue where I cant alter my pops as each time i try and change my pops it says that I cant as they have those ceremonial cybernetic things
@@dilbob454 clarifcation is the wonkie part is the Ritual Implants are only avail for Spirtualist Pops, which you are forced to have 2 types of viration of species, the buggy part is it sometimes spawn reverted versions of the species, totally it to 4 species variant, you have to manually apply those reverted verson of species again and again if they are being being spawned and assimiliation is getting woknier are worst with other species sespically if you integrated them into your empire
@@dilbob454you can’t modify them if you choose one of 4 cults to be main. However, if you choose to fuse them all in one united church you can change implants
I noticed regular empires that cybernetically ascend can no longer change pop assembly from robots to cyborgs. It makes sense, I guess, but I will miss that.
The patch notes on it are neat though because they simply removed Cyborg Pop Assembly standards; presumably, Pop Assembly standards is still in the code for modders to use though.
There are some options that if you choose them carefully,Your Augmentation will increase your pop growth speed by %10 percent;each Augmentation,10 percent pop growth speed.
Honestly I like Individualist Dictatorial Cybervision. In my current game on my Ringworld I have 11 enforcers with 1 housing district and a maxxed out capital building, with Domination they make like 14 unity per pop and increase resource output for everyone by 27.5%. It's better than the Oligarchic government imo. And if you go Cosmogenesis and get the 6 enforcer building, you can stack it to ridiculous numbers.
Well, you can create cockroach empire with Overtuned origin, decrease life spawns by some 50 years and get that ruler chip ticking together with insulting fallen empires. 25% to everything and having Damn the consequences could be really powerfull. I will try that build soonish
The issue I have with it is that while it sounds cool thematically, mechanically it seems almost impractical. As an Imperial government, you only ever have say in your ruler's class at empire creation, meaning you can't skew the bonus gain to what you want. Secondly, by the time you get it, your leaders likely have enough lifespan that you're unlikely to be loosing your ruler without actively trying to make it happen (like with the mentioned pissing off a fallen empire), or you've set up your empire with things like Overdrive traits and fleeting to have them die young and frequently, but if you're doing that, you're loosing out on maintaining leader traits to boost the relic. But it feels less "immersive" and a lot more "gamey" to get the relic, gene modify your species so your rulers are dropping like flies, and then gene mod them back to survivability to get any meaningful bonuses out of it. At least you can activate it after the fact for the boost in experience gain to get your new batch of leaders up to speed.
You should do a video on synthetic ascension next. I’m currently doing a playthrough of synthetic fertility and it’s quite fun once you actually get the ball rolling. I picked a very tech focused build so I could very quickly rush synthetics. I’m probably going to end the playthrough by taking cosmogenesis too.
I love how 80% or those governments are incredibly dark and dystopian, even the allegedly "good guy" choices XD The only two that are not absolute hellscapes are the two pure democracies, lol.
Doesn't the collectivist democracy remove the ability for cyborg pops to be affected by happiness? That sounds like turning into some sort of hive mind. Hell, the flavor text says "As a safeguard against the sensitivity of intense extra-body responses, emotional firewalls filter out unwanted responses to shared emotive data packets." Filtering unwanted emotions out so that your empire is no longer effected by happiness sounds like The Giver, which didn't have Utopian fiction in it's description.
You can also go fanatic spiritualist, dictatorial alignment, cutthroat politics, and get a few charismatic leaders on the council and get -100% edict upkeep
Hello Montu :) i have an RP suggestion for you : Sheltered origin and Cosmogenesis path Protected by a Fallen Empire, you become obsessed by their tech and want to reach their level, even surpass them
@@Jokie155 That would be fantastic, but a full expansion isn't necessary (though I'd welcome it). At the moment they are just "stop researching society tech" time sinks, which is a little lame when it comes to trying to progress. Having the ascension progress be in the background with tech/economy debuffs would feel way better.
I wonder if there is a negative event during the cyberization process where a certain Rocker Boy blows up a corporate tower with a nuke in a certain city located between LA and San Fran?!
Just to talk back about the hivemind cyborg second gouvernement, if you take the improved civic Divided Attention you can have a impressif -75% empire size effect. During my game i had 700 empire size and had only 30% increase of my technologie and tradition cost, you can litteraly play Wide and Tall, perfectly balance
I know its old comment but just was watching this video. Small but significant addition is tech from observing pre-FTL for extra -5% empire size effect so you can actually go -80% . 5% normally aint meaning much but it removes 5% from remaining 25% so in practice it helps a lot once your empire is big enough (which with such build you should go as big as possible obviously due to -75% already). -80% size effect is just absolutelly bonkers. Also one more insane tip : Go with storm chasers for PERNAMENT -50% edict upkeep if you take charisma on hive mind and at least one of nodes (can even go -60%) so on top of all we mentioned you will also be able to enact some ambitions and edicts just fine (empire size effect doesnt decrease edict cost so its important). Storm Chasers are top of S tier for everyone , despite what Montu says (he is insanely wrong) - you can get with individualistic empires like -100% edict cost on top of other crazy bonuses storm chasers give (like empire wide sublight speed, empire wide exp gain and many others). If you don't play as storm chasers as machine but some pathetic resource consolidation or void forged then you are just handicapping yourself.
I`ve been creating Megacorp build overtuned trade value trait + base trade value trait and taking the cybernetic tradition, then take the trade value cybernetic trait. all this into oceanic civic + cybernetic civic + fanatic xenophile and pacifist - then later food based alloys civic, then individual authority that boost trade value YES Overtuned don't force you into biologic ascension
Console player here. Still waiting for the ascension path changes, but when they come out definitely going to do a Cyborg Subterranean Lithoid Megacorp and triple down on mineral output using Cave Dweller, Industrious, and Power Drills.
@@kenpachiramasama1139 yes we are 😅 But next update will split synthetic and cybernetic into separate paths The stellaris team decided to delay First Contact and give us it and Galactic Paragons at the same time, and they said we’ll have it by the end of the year
If you sign a bunch of migration treaties and rush the psychic trait, you can have psychic cyborgs with 9 traits. Use habitats and migration treaties to import as many super pops as you want. (Edit, forgot about genetic ascension. So it's like 12 traits)
2:05 IVE done the math! And i Think that 100 months = 8 years and e months! Using the simple 12 times multiplication, and then subtracting 8 months from the 12 months of the year, due to the final result being 108 months = 9 years, and the cybernetics situation being 100 months, not 108! So there you have it, you Can check it, and tell me if my maths are correct here! But i Think they are!
Is robust really that good on Cyborgs this patch? With augmentors providing efficient amenities I haven’t had a problem with amenities once. I don't even need holotheaters, a combo of Gene Clinics and Augmentation Centers gives all the amenities I need and provides a juicy 50-60% pop growth speed on top of that.
so, a couple mistakes I noticed: 1) Some of the chapters are missing in the description due to using a period instead of a colon. 2) You forgot to talk about Facton extortion. 3) You forgot to talk about Neural Chorus.
With this new update,I will always go fir Cybernetic association park. It is just powerful.Even more powerful than the Gentic evolution association path. But I would really like that all portraits in the game,especially other human portraits to have both synthetic and Cyborg evolution;But I know it requires a lot of effort and time for making them. And If you have Democratic interlink authority,your people are mindless Drons which means they won't vote;all your rulers have zero supports from your people and all factions will disappear;You can easily spend a bit unity to elect your favourite leader but beware that you don't loes a war that your opponent wants to impose its Ideology on you;You don't really wanna lose your ethics completely (there is no way to change your ethics after losing the war with this authority.) And I believe that maybe,maybe the driven assimilator civic for individualistic machine would be available in future updates or in mods with the helo of this type authority I have mentioned.
I do kind of hope for a Nanite Ascension tutorial for posterity. I have already done it and while it does not have so many choices but there is an optimal order to build your Nanite output.
I feel there may be a bug for the theocratic version as empire effects for all authorities are the same but they are unique to cybernetic creed as you get the spiritualist ethics attraction
Did you know you can have three of the auto-modding trait ? Fleeting Excellence from overtune, Universal Augmentations from cyborg and Vocational Genomics from Targeted Gene Expressions technology. I don't know if it's worth it but it's fun !
I think it's kinda funny that (at least imo) the "Democratic Interlink" (the "democratic" collectivist) government form is the most oppressive from the Cybernetic government forms. (well, from the ones for the individualistic empires)
I recently did a cybernetic run and quit soon after I had cybernetically ascended. I found i a real pain to have to min max so many planets and pops by specializing as many as possible , was a real pain for me.
I am hoping this is a prelude to a video on the Cybernetic Creed origin. It looks like a cool story, but I have not figured out yet which creed to aim for.
I was kinda disappointed by it. The unique elements sort of vanish after completing cyberization and the tradition tree, and as far as I can tell you flatly cannot modify the traits of your cybernetic pops in any way.
@@disnark - Most origins only give temporary advantages: the idea is to give an early bonus in one area, and if you are aware of its weaknesses you can play up the strength to good benefit. Plus, Cybernetic Creed looks like an interesting story.
it does but it is kinda not worth it tbh to go cyber with mechanist. You get +2 traits and 1 pick with cybernetic creed along with other better bonuses (if you unite) or better as under one rule destiny trait to get more traits and picks along with -25% pop upkeep. Either way it sucks big time compared to other options if you need those trait points.
Im extrmely exited for this cybernetics, both in stellaris AND In the real world! And i dont even play or own stellaris! I JUSTWAtchUA-cam-videos-all…day…Long….
Does the ruler chip relic get removed if you reform out of imperial government? Could you get the relic then change to democracy for a bonus increase every election?
I almost never follow an ascension path except once or twice just to know how it works and the cybernetic path was pretty fun to go through won't stop me from declining, on average, to follow an ascension path but it was really well done
Im a utilitarian, so i would personnally take the advanced democratic authority, just for the extra happiness, thank you very much! Becauce as a utilitarian, i value my pops happiness for its own sake, and for my pops sake!
It would be cool if psionics also had government authorities as well. And as someone who mods to create cyborg psychics it would be cool if finding made a mixed authority type.
So how do augmentation bazaars fit in all of this? I like the fact that they provide merchant jobs, but compared to augmentation centers, they only provide one augmenter, even after the upgrade that doubles the number of augmenters to 4 for augmentation centers. I suppose a merchant and additional augmenter for a planet that already has an augmentation center is good, but how good?
50% pop growth is better than 40%, and augmentors give additional 4 trade. Also Bazaar increase automod pop change by 2 per month and merchants increase planetary trade by +X% and pop growth +(X/2)% where X is number of pop cyber traits. So in my opinion bazaars is very good.
@@АлексейПопов-н8щ Put that way, I guess it’s really good then. I’d agree that 10% extra pop growth is good whether or not it’s adding upon 0% or 40% preexisting pop growth, and of course merchants are always good.
@@EyeOfMagnus4E201 and you can also get %5 resources from jobs alongside the pop growth speed that our friend has mentioned.They are better than theaters in anyway. so,put them in your planets,You won't regret.
Sorry, having an brain moment here. 15:30 in, during Driven Assimulators, you never talk about neural chorus, but you highlight it for a few moments while talking aggregated memory and talk about unity gain? It's like you're missing the first half of your Neural chorus segment.
I hate to be that guy, but "gestation" is pronounced "jeh-STAY-shun". It looks like the root word should be "gestalt" and therefore pronounced like it, but "gestate" comes from a Latin word instead of a German one, so it ends up pronounced differently.
Why double up on traits when you can triple up by being Overtuned as well. I have a mod for xeno-compatibility which gets rid of the hybrid species and just gives the +1 trait point and pick. With all the relevant techs I can give everyone all 3 automodding traits and just not think about it. Automoddign allowed me to like xeno-compatibility.
This applies to Synthetic ascension rather than the cybernetic ascension but it really REALLY annoys me that whether you get virtual or physical synthetics is based on which things you pick in the event pop ups after finishing the synth tradition tree with no actual indication which choices push you towards which result. like why tf can't we just PICK ???? why does it gotta be this dumbass ingame personality quiz :/
Why nobody talking about Combat Algorithms civic that lest you trade commanders and give %100 Alloy upkeep reduction for ships? I think it seems very op to me.
GRAB 70% off Stellaris & up to 50% off Stellaris DLC in the Humble Bundle Stellaris SALE: www.humblebundle.com/store/stellaris?partner=montuplays
This link will take you to the Stellaris humble bundle store home page where you can then find other DLC recommended below in 'Related Content' or search for 'Stellaris' (or whatever else you want).
Do you have any idea what the delay time is between Steam and Humble Bundle for new content? I would prefer to get the season pack via Humble.
Montu, you gota try the one system challenge again.
Have you been sleeping at all the last few days or have you been cranking out stellaris videos 20h a day
I decline to answer that question, on the grounds that I don't want to
I've been watching these videos more than playing the game. AND IM LOVIN IT 🍟
Dude synthetically accended so he wouldn't have to sleep anymore
@@MontuPlays S L E E P.
@@MontuPlays Sleep is not needed when you synthetically ascend.
If you cybernetically ascend with Overtuned origin, you can stack three of the four auto-modding traits (and still have enough points to pickup pre-planned growth for +30% pop growth). Those auto-modding traits give you a total of +75% trade value, +30% research, +40% food/minerals/energy, +55% amenities, etc, it's pretty nice.
Does cyborg pop happiness affect prisoners with jobs type of cyborgs too? Then you can completely negate their happiness maluses and have them be content lol, also the +1 trade value from living standard, if that works too with megacorps cyborg prisoners...
You could also go for the ruler chip relic and burn through rulers really fast with overtuned traits at the beginning of the game
I've tried this as a megacorp and struggled - what was your build?
@@biomassfreakyes YES its so good
Day 21 of asking for a renowned and legendary paragons tier list! As an aside, the new Nanite ships are so overpowered, it nearly crashed my computer lmfao. Wish we can consolidate them into bigger ships to prevent games from crashing
me too this nanite ship is my main fleet, all nanite are career and its insane
17:33 Love myself some diplomatic speed. Always wished I could get the galactic community to vote faster.
That scene in Robocop 2 left me traumatised for weeks when I was a kid …
Its funny af
But i know what you mean
I want to play around with the Corporate Neurocommerce government type because it essentially triples trade value from living standards, as the highest that normally gets is 0.5 across the board, so that government type would increase it to 1.5 per pop. If you go fanatic pacifist, a fully upgraded and staffed culture building would increase that by 60%, meaning all pops on said worlds would be generating 2.4 trade value just by existing (also assuming you have either Utopian Abundance or Decadent Lifestyle living standards for everyone). If you have the trade policy to make energy credits and consumer goods, assuming you have Decadent Lifestyle, your workers at that point would be covering their own consumer goods upkeep and specialists would be nearly covering their own upkeep, so the majority of your population would be covered, meaning less industrial districts would be needed for consumer goods and more can be focused on alloys. Any consumer goods upkeep you get from other sources would likely mean even your specialists are self covered leaving only what remains to cover your ruler class jobs.
Too bad you can't combine it with Gospel of the Masses (MegaCorp civic requiring being spiritualist) which gives +0.5 trade value per Spiritual Pop. There is that Spiritualist Cybernetic origin thing but I am not sure it gives the same bonuses as normal cybernetic so I don't think that would work
@@JoViljarHaugstulenit gives you ritualistic implants, bonus happiness and resources from jobs
I think you forgot to show what the faction extortion does for collectivist Oligargic.
It gives you resources from factions depending on their ideology.
Sorry about that! As mentioned by Vojtik it gives you resources, like research or energy or (basically anything) depending on who the faction is!
@@Nerazmus very interesting, very rp-ey
@@MontuPlaysyou forgot overtuned as a way to stack the imperial chip relic
Imperial Network has the Neurocasted Spectacles edict: Cyberdome +50 housing, +20% pop growth from immigration, pop upkeep -10%, +1 gladiator per 20 pops, +1 spectator per 10 pops. On paper works great with toxic knights. Only one can be build on capital, but in test run i can build new cyberdome every 10 years when moving capital(previos stays intact) and edict works for every one...
Dictatorial Cybervision works better for knights. +2.5 Resources from Cyborg Pops per Enforcer is fantastic. Tou can easily have 50-70 Enforcers on habitat, resulting ever 125% bonus to resources, including cyborg livestock
This was pretty different via the Not Adeptus Mechanicus/Cyber-Church origin
which is my favorite sofar, Cybernetic Creed path origin, but sadly the most buggy and wonky mechanics on the Population and Speceies modification
Tried that origin and its ok. Having an issue where I cant alter my pops as each time i try and change my pops it says that I cant as they have those ceremonial cybernetic things
@@dilbob454 clarifcation is the wonkie part is the Ritual Implants are only avail for Spirtualist Pops, which you are forced to have 2 types of viration of species, the buggy part is it sometimes spawn reverted versions of the species, totally it to 4 species variant, you have to manually apply those reverted verson of species again and again if they are being being spawned and assimiliation is getting woknier are worst with other species sespically if you integrated them into your empire
@@dilbob454you can’t modify them if you choose one of 4 cults to be main. However, if you choose to fuse them all in one united church you can change implants
I noticed regular empires that cybernetically ascend can no longer change pop assembly from robots to cyborgs. It makes sense, I guess, but I will miss that.
The patch notes on it are neat though because they simply removed Cyborg Pop Assembly standards; presumably, Pop Assembly standards is still in the code for modders to use though.
There are some options that if you choose them carefully,Your Augmentation will increase your pop growth speed by %10 percent;each Augmentation,10 percent pop growth speed.
Thanks!
Thanks for your support!
Honestly I like Individualist Dictatorial Cybervision.
In my current game on my Ringworld I have 11 enforcers with 1 housing district and a maxxed out capital building, with Domination they make like 14 unity per pop and increase resource output for everyone by 27.5%. It's better than the Oligarchic government imo. And if you go Cosmogenesis and get the 6 enforcer building, you can stack it to ridiculous numbers.
As a hive mind main i love the new cybernetic govs really glad they didnt get left behind in this dlc
I love that the origin changes how the situation progresses
What faction extortion does on oligarchic sleepwork?
You've said we will look later and never explained
Gives resourses from factions, instead of unity. Alloys from xenophobes and militarists, physics from materialists, dont know what about other
Well, you can create cockroach empire with Overtuned origin, decrease life spawns by some 50 years and get that ruler chip ticking together with insulting fallen empires. 25% to everything and having Damn the consequences could be really powerfull. I will try that build soonish
That's certainly.. a direction. Interesting one
the ruler chip is very cool for ongoing immersion
The issue I have with it is that while it sounds cool thematically, mechanically it seems almost impractical. As an Imperial government, you only ever have say in your ruler's class at empire creation, meaning you can't skew the bonus gain to what you want. Secondly, by the time you get it, your leaders likely have enough lifespan that you're unlikely to be loosing your ruler without actively trying to make it happen (like with the mentioned pissing off a fallen empire), or you've set up your empire with things like Overdrive traits and fleeting to have them die young and frequently, but if you're doing that, you're loosing out on maintaining leader traits to boost the relic. But it feels less "immersive" and a lot more "gamey" to get the relic, gene modify your species so your rulers are dropping like flies, and then gene mod them back to survivability to get any meaningful bonuses out of it. At least you can activate it after the fact for the boost in experience gain to get your new batch of leaders up to speed.
You should do a video on synthetic ascension next. I’m currently doing a playthrough of synthetic fertility and it’s quite fun once you actually get the ball rolling. I picked a very tech focused build so I could very quickly rush synthetics. I’m probably going to end the playthrough by taking cosmogenesis too.
my first build for this new patch is a voiddweller mercenary enclave megacorp, and went to a corporate neurocommerce. very pleased with the results.
I love how 80% or those governments are incredibly dark and dystopian, even the allegedly "good guy" choices XD
The only two that are not absolute hellscapes are the two pure democracies, lol.
Doesn't the collectivist democracy remove the ability for cyborg pops to be affected by happiness? That sounds like turning into some sort of hive mind. Hell, the flavor text says "As a safeguard against the sensitivity of intense extra-body responses, emotional firewalls filter out unwanted responses to shared emotive data packets." Filtering unwanted emotions out so that your empire is no longer effected by happiness sounds like The Giver, which didn't have Utopian fiction in it's description.
Ads in your brain are the most horrifying
Common democracy W
10:30 this seems broken with overtuned to cycle 20-30 rulers until you modify back
That would be the way to play it! Less broken than virtual but still
You can also go fanatic spiritualist, dictatorial alignment, cutthroat politics, and get a few charismatic leaders on the council and get -100% edict upkeep
@@MontuPlays virtual is like playing 2.2 w/ administrative capacity jobs, i.e. 0% admin cap penalties no again, it doesn't count
Hello Montu :)
i have an RP suggestion for you :
Sheltered origin and Cosmogenesis path
Protected by a Fallen Empire, you become obsessed by their tech and want to reach their level, even surpass them
These situations are awesome. Just wish Psionics/Genetics had the same
I can easily imagine they'll get their own expansions eventually.
@@Jokie155 That would be fantastic, but a full expansion isn't necessary (though I'd welcome it). At the moment they are just "stop researching society tech" time sinks, which is a little lame when it comes to trying to progress. Having the ascension progress be in the background with tech/economy debuffs would feel way better.
I wonder if there is a negative event during the cyberization process where a certain Rocker Boy blows up a corporate tower with a nuke in a certain city located between LA and San Fran?!
Good shout, I haven't noticed the gestation worlds yet, that's perfect for my current run!
Remember. The Dryad Unity comes in peace.
Just to talk back about the hivemind cyborg second gouvernement, if you take the improved civic Divided Attention you can have a impressif -75% empire size effect. During my game i had 700 empire size and had only 30% increase of my technologie and tradition cost, you can litteraly play Wide and Tall, perfectly balance
Also bonus note, the automated trait of cyborg can stack with the automated trait of hyperperfection (at least i think its is)
I know its old comment but just was watching this video. Small but significant addition is tech from observing pre-FTL for extra -5% empire size effect so you can actually go -80% . 5% normally aint meaning much but it removes 5% from remaining 25% so in practice it helps a lot once your empire is big enough (which with such build you should go as big as possible obviously due to -75% already). -80% size effect is just absolutelly bonkers.
Also one more insane tip : Go with storm chasers for PERNAMENT -50% edict upkeep if you take charisma on hive mind and at least one of nodes (can even go -60%) so on top of all we mentioned you will also be able to enact some ambitions and edicts just fine (empire size effect doesnt decrease edict cost so its important).
Storm Chasers are top of S tier for everyone , despite what Montu says (he is insanely wrong) - you can get with individualistic empires like -100% edict cost on top of other crazy bonuses storm chasers give (like empire wide sublight speed, empire wide exp gain and many others).
If you don't play as storm chasers as machine but some pathetic resource consolidation or void forged then you are just handicapping yourself.
I really hope they give bio ascension some love eventually. it's very behind machine ascensions now both in power and flavor.
Also note that Cybernetic Creed Situation and Advanced Authorities are different. And the Origin itself is quite entertaining if I do say so myself.
That robocop scene traumatized me when I saw it as a child
Looking back on it now. It’s so goofy
Now all I can see in it is FNAF 3.
I loved doing a megacorp Arasak run and one of the options was should we have ADs directly beamed to your head lol
I`ve been creating Megacorp build overtuned trade value trait + base trade value trait and taking the cybernetic tradition, then take the trade value cybernetic trait.
all this into oceanic civic + cybernetic civic + fanatic xenophile and pacifist - then later food based alloys civic, then individual authority that boost trade value
YES Overtuned don't force you into biologic ascension
Console player here.
Still waiting for the ascension path changes, but when they come out definitely going to do a Cyborg Subterranean Lithoid Megacorp and triple down on mineral output using Cave Dweller, Industrious, and Power Drills.
Isn’t console like a year behind on updates?
Sell your console, buy a steam deck with a dock, and call it a day
@@kenpachiramasama1139 yes we are 😅
But next update will split synthetic and cybernetic into separate paths
The stellaris team decided to delay First Contact and give us it and Galactic Paragons at the same time, and they said we’ll have it by the end of the year
The cybernetic origin is pretty awesome!
If you sign a bunch of migration treaties and rush the psychic trait, you can have psychic cyborgs with 9 traits.
Use habitats and migration treaties to import as many super pops as you want.
(Edit, forgot about genetic ascension. So it's like 12 traits)
2:05 IVE done the math! And i Think that 100 months = 8 years and e months! Using the simple 12 times multiplication, and then subtracting 8 months from the 12 months of the year, due to the final result being 108 months = 9 years, and the cybernetics situation being 100 months, not 108! So there you have it, you Can check it, and tell me if my maths are correct here! But i Think they are!
Is robust really that good on Cyborgs this patch? With augmentors providing efficient amenities I haven’t had a problem with amenities once. I don't even need holotheaters, a combo of Gene Clinics and Augmentation Centers gives all the amenities I need and provides a juicy 50-60% pop growth speed on top of that.
I wonder if collectivist with extra nobles or individualist with improved enforcers is better for dystopia society civic.
so, a couple mistakes I noticed:
1) Some of the chapters are missing in the description due to using a period instead of a colon.
2) You forgot to talk about Facton extortion.
3) You forgot to talk about Neural Chorus.
Yay! Cybernatics for hive minds!
It's better than I expected tbh. More potential depth. They really did well here.
At 14:47, I don't understand how you owe a machine empire, it's another part with a machine people as a base?
7:17 so, is democratic concurrency mechniclly direct democracy?
With this new update,I will always go fir Cybernetic association park.
It is just powerful.Even more powerful than the Gentic evolution association path.
But I would really like that all portraits in the game,especially other human portraits to have both synthetic and Cyborg evolution;But I know it requires a lot of effort and time for making them.
And If you have Democratic interlink authority,your people are mindless Drons which means they won't vote;all your rulers have zero supports from your people and all factions will disappear;You can easily spend a bit unity to elect your favourite leader but beware that you don't loes a war that your opponent wants to impose its Ideology on you;You don't really wanna lose your ethics completely (there is no way to change your ethics after losing the war with this authority.)
And I believe that maybe,maybe the driven assimilator civic for individualistic machine would be available in future updates or in mods with the helo of this type authority I have mentioned.
i assume that indivualist dictatorship is best for opressive autocracies as you already have a need for enforcers
I do kind of hope for a Nanite Ascension tutorial for posterity. I have already done it and while it does not have so many choices but there is an optimal order to build your Nanite output.
I feel there may be a bug for the theocratic version as empire effects for all authorities are the same but they are unique to cybernetic creed as you get the spiritualist ethics attraction
Hear me out... Volitional Hiveminds are now THE galactic council rush empires.
Do the extra Noble jobs from the imperial authorities stack with those from Aristocratic Elite?
Yes.
Did you know you can have three of the auto-modding trait ?
Fleeting Excellence from overtune, Universal Augmentations from cyborg and Vocational Genomics from Targeted Gene Expressions technology.
I don't know if it's worth it but it's fun !
What about if you do this through cybernetic creed? I got a different gov than the ones listed here.
I think it's kinda funny that (at least imo) the "Democratic Interlink" (the "democratic" collectivist) government form is the most oppressive from the Cybernetic government forms. (well, from the ones for the individualistic empires)
This is honestly the best dlc yet god damn they added so much.
It seems like the Rulerchip relic would work hilariously with an Overtuned empire
add fleeting trait to your species. Although what I know it won't work well for rest of your ... leaders.
@@Mario-kf3ej Some of them may die, but that is a sacrifice that I am willing to make!
Did he skip explaining neural chorus or am I somehow missing it.
I absolutely love this game and this DLC
I recently did a cybernetic run and quit soon after I had cybernetically ascended. I found i a real pain to have to min max so many planets and pops by specializing as many as possible , was a real pain for me.
Volitional Hive seems like a good candidate for becoming Galactic Emperor...
17:36 you meant so say: sublight speed and not diplomatic speed, right?
Yes, shame we didn't catch that! Hope it wasn't too confusing
I am hoping this is a prelude to a video on the Cybernetic Creed origin. It looks like a cool story, but I have not figured out yet which creed to aim for.
I was kinda disappointed by it. The unique elements sort of vanish after completing cyberization and the tradition tree, and as far as I can tell you flatly cannot modify the traits of your cybernetic pops in any way.
@@disnark - Most origins only give temporary advantages: the idea is to give an early bonus in one area, and if you are aware of its weaknesses you can play up the strength to good benefit. Plus, Cybernetic Creed looks like an interesting story.
Does Cybernetic Ascension work together with Mechanist, for more machine traits on your cyborgs and mechanical pops?
it does but it is kinda not worth it tbh to go cyber with mechanist. You get +2 traits and 1 pick with cybernetic creed along with other better bonuses (if you unite) or better as under one rule destiny trait to get more traits and picks along with -25% pop upkeep. Either way it sucks big time compared to other options if you need those trait points.
Could you combine overtuned with the cyborg rulerchip relic?
Yes, yes you could 😅
Im extrmely exited for this cybernetics, both in stellaris AND In the real world! And i dont even play or own stellaris! I JUSTWAtchUA-cam-videos-all…day…Long….
How do you assimilate as an organic species? Do you have a different video on assimilation?
Does the ruler chip relic get removed if you reform out of imperial government? Could you get the relic then change to democracy for a bonus increase every election?
I almost never follow an ascension path except once or twice just to know how it works and the cybernetic path was pretty fun to go through won't stop me from declining, on average, to follow an ascension path but it was really well done
Why? Ascension paths are so cool. It seems like they're the best parts of playing a sci-fi game
You decline doing ascension paths? Why? I feel like you're missing out on so much power, rp, and general flare and flavor.
*litterally says 20%* this will speed the event up by 16% or 16 months. no that was how many months based on how many were left
Gene Clinics + Augmentation centers? Viable, or AC only? (Non-Assimilator ofc).
Is there any point starting as a machinist if you go cyborg?
You forgot the cybernetic creed versions, Montu.
11:34 Thyborg :3
Im a utilitarian, so i would personnally take the advanced democratic authority, just for the extra happiness, thank you very much! Becauce as a utilitarian, i value my pops happiness for its own sake, and for my pops sake!
Nice. So Cyberpunk vs. Matrix vs. Ad Mech.
Do we need The Machine Age to gain access to this stuff or is this part of the free update?
This is all Machine age stuff.
Huh how did you get such nice council room background? And councilors look? Mine is just regular one
Day 9 of ask for a new megacorp civic tier lists ;p (keep up the nice vids)
I was hoping you could virtualize eventually, when starting from organics lol
id like to point out you can stack overtuned origin with this ascension path
It would be cool if psionics also had government authorities as well. And as someone who mods to create cyborg psychics it would be cool if finding made a mixed authority type.
So how do augmentation bazaars fit in all of this? I like the fact that they provide merchant jobs, but compared to augmentation centers, they only provide one augmenter, even after the upgrade that doubles the number of augmenters to 4 for augmentation centers. I suppose a merchant and additional augmenter for a planet that already has an augmentation center is good, but how good?
50% pop growth is better than 40%, and augmentors give additional 4 trade. Also Bazaar increase automod pop change by 2 per month and merchants increase planetary trade by +X% and pop growth +(X/2)% where X is number of pop cyber traits. So in my opinion bazaars is very good.
@@АлексейПопов-н8щ Put that way, I guess it’s really good then. I’d agree that 10% extra pop growth is good whether or not it’s adding upon 0% or 40% preexisting pop growth, and of course merchants are always good.
@@EyeOfMagnus4E201 and you can also get %5 resources from jobs alongside the pop growth speed that our friend has mentioned.They are better than theaters in anyway. so,put them in your planets,You won't regret.
Sorry, having an brain moment here. 15:30 in, during Driven Assimulators, you never talk about neural chorus, but you highlight it for a few moments while talking aggregated memory and talk about unity gain? It's like you're missing the first half of your Neural chorus segment.
Yes, i Think he did miss the first half of neural chorus!
Wait. Whats keeping you from just sending loads of commanders in a single cruiser into a leviathan system to stack ridiculous amounts of ship damage?
They have to be your ruler, ruler's can't be assigned to ships
@@MontuPlays
So, taking overtuned and just stacking overtuned traits from the start? Would that work?
Overtune trait that gives army damage dont double up while the damn edict is on :(
I hate to be that guy, but "gestation" is pronounced "jeh-STAY-shun". It looks like the root word should be "gestalt" and therefore pronounced like it, but "gestate" comes from a Latin word instead of a German one, so it ends up pronounced differently.
I hope we get an espionage rework
Idk about a full rework but I think they are going to add espionage options with galactic storms
Does anyone know why I didn’t get the situation? It just gave me the cyborg trait
Why double up on traits when you can triple up by being Overtuned as well.
I have a mod for xeno-compatibility which gets rid of the hybrid species and just gives the +1 trait point and pick. With all the relevant techs I can give everyone all 3 automodding traits and just not think about it. Automoddign allowed me to like xeno-compatibility.
This applies to Synthetic ascension rather than the cybernetic ascension but it really REALLY annoys me that whether you get virtual or physical synthetics is based on which things you pick in the event pop ups after finishing the synth tradition tree with no actual indication which choices push you towards which result. like why tf can't we just PICK ???? why does it gotta be this dumbass ingame personality quiz :/
Do cybernetic creed!
Stellaris please give us hybrid Ascensions next I want my Psionic Cyborgs!!!
You mean Psiborgs?
@@giaxo1739 Damn you.
Friggin great intro 😂
you forgot the cybernetic creed versions.
Very helpful! Thanks.
*FROM THE MOMENT I UNDERSTOOD THE WEAKNESS OF MY FLESH...*
When cybernetic creed guide?
Soon, fear not my cyborg brethren!
When will this but consoles 😢
Is this required for chemical bliss? How do you g’et chemical bliss in modern stellaris?
Chemical Bliss is still base game. It's a rare society research tech.
That intro 😂
Why nobody talking about Combat Algorithms civic that lest you trade commanders and give %100 Alloy upkeep reduction for ships?
I think it seems very op to me.
"The Cyberization Situation" is the name of my techno-indie-shoegaze-core-something band.
I'm sorry. I'll see myself out.
RESTART THE ONE PLANET CHALLENGE