Watch my rouge serviator playlist run! We go through EVERYTHING in detail from early / mid game to 25x crisis and then 50x and 100x! ua-cam.com/play/PLK9xgSZGwHOhUnf9iisbVF9l-AhL1OArC.html
Rogue Servitors are also my favorite! Efficiency is king! I prefer Invasive Species + 4 negative traits for my Bio-Trophies. +20% habitability AND +20% pop growth is phenomenal for these pops, especially if you value complex drone output bonus more than unity. The habitability (20% instead of 10%) even makes up for half the bonus you'd get from Traditional (+5% unity)
You should try Rogue Servitors w/ Lithoid bio-trophies: Incubators, Traditional, Scintillating Skin. Lithoids may not grow as fast, but they can grow literally anywhere, and you don't need to worry about food. Also, If you want to pump up your numbers of them a bit, occasionally colonize a planet with Bio-trophies, then resettle a couple machines in, and resettle them out to somewhere else. Incubators is the only pop growth bonus trait that works with them, and scintillating skin gives you access to Crystals right off the bat, so every once in a while you can pop on enhanced sensors edict to help decide which direction to expand in.
@@jemal999 Might be worth a try. I also grow my organic bio-trophies everywhere, since the pop-growth bonuses make up for the penalty from low habitability. And the extra consumer goods/food upkeep are negligible anyway.
One thing I always hope for when I play a non-genocidal machine empire is the Racket Industrial Enterprise caravaneer fleet. Sometimes they offer the blueprints for the waste collection building which grants a passive resource production of minerals and energy and it also gives technician jobs. Aside from that, make the Rogue Servitor video!!
I'd like to see a Rogue Servitor run as well. I can't quite figure out a motivation for my RS builds - do they want to destroy all sapient life in order to protect their bio-trophy species? Can RS conquer AI planets or pre-ftl planets and "save" that is, make bio-trophies out of the survivors? Sounds like a RS empire can get new bio-trophy species through migration agreements with other empires... So a goal for the playthrough goal might be a multi-species collection of bio-trophies - and we can do this the easy way... or the hard way. The choice is yours.
I would love to see another playthrough of another machine empire! I really enjoy the videos where someone is playing a particularly strong build that they know/like against a strong end game myself, and the longer videos (40ish+ minutes) always make me happy. I hope to see it but otherwise, enjoying the content, thanks!
People tend sleep the Maintenance Protocols civic and how its decent for counteracting the pop sink for amenities and lack of early game unity for machines, since it gives +1 unity to maintenance drone jobs. Though obviously its not perfect since its less of a main unity source and more of band aid for how awful maintenance drone jobs are.
Also a big fan of Rogue Servitors. Be fun to see you do a run with the new DLC; dunno if machine empires can take the new Riftworld origin, good excuse to play out both if they can. (Oh, maybe with Exploration Protocols added?!) I always liked to use the Remnants origin myself to get an 'easier' Ecumenopolis later on.
I'm going to have to request that rogue servitor playthrough for sure. I have barely touched robots, so anything highlighting play style is greatly appreciated
for pure robot builds food and consumer goods should only appear as recourses after the galactic market has been established. I mean who are you selling food to on your local market.
I'm quite surprised you reccomended buiding theh ydroponics bay. I looked at the math and found the return on energy credits for selling the food was less than what it cost to maintain the thing.
thanks for this video, ever since the patch on VD i kinda got a little disheartened because i loved the habitat spam. but i think ill give the bots a go :D
how shoud i approach conquering early? if my neighbours are robot too, that is the best. but if all my neighbours are living how do i manage that? i always have so many revolts and stuff. but if i purge them then i gain 0 pop worlds and need time to gain something from them.
you NEED to do a rogue servitor guide when the new expansion drops. loads of new players play machine because its easier and are starved for PvP/PvE content. great vid btw!
Its DLC dependent, but mentioning the unique 'Nanobot Diffuser' Colossus that Driven Assimilators can get would have been worth it. Haven't seen a lot of lets players show it off, and even people with the DLC seem not to realize its a thing.
Regarding the Curator Order, I might be wrong but I find they do tend to spawn around black holes or neutron stars. If you're gonna hunt for that enclave, it thus might be quicker to aim for those stars on your search. (Sensors are recommended to detect the Dimensional Horror before flying straight into its maw though.)
Alright I gotta share this: I main a determined exterminator, and although Expansion is my #1 go to first, because the game I'm playing rn? I got into a constant war with a federation at the beginning of the game. I knew they were gonna declare war, so I had to skip expansion and get Supremacy... After 5 traditions later I'm NOW getting expansion, because of the constant wars I'm having to deal with. 😅 I'm lucky I got the Head of Zorqa (I think I'm saying that right) giving me nearly "free" fallen empire ships. Because of it, I managed to defend against a total of 500k fleet power worth of dragon fleets with that, and a maxed citadel with level 3 fighters in all 44 defense stations. It was a long and grueling battle (now fighting to keep my L gate cluster) and since they threw everything up front? I'm not gonna worry chemically processing the people of the empire, just bombarding and taking their science nexus for myself. 😁
What do you think about the new trait fot the plantoit biotrophys? Do you think is worth sacrify the 10 unity production vs an extra 10% habitability and 10% pop growth? pd: great video
The extra habitability alone is +5% to resources and pop growth, and -10% to amenities usage and pop upkeep on any planet that's less than 90% habitable. So you're really just giving up 5% unity production for 15% pop growth, -10% to amenities usage and -10% pop upkeep. Be mindful that 10% is additive, not multiplicative, so it amounts to a flat 0.2 unity per pop. In my current Servitor run, at year 55, with 10 planets and 84 bio-trophies, that 0.2 (which is actually less than that since habitability makes up for half the loss of Traditional) amounts to 16.8 unity. I'm producing 1308.53. You can imagine those 16.8 missing unity are barely an afterthought. The bulk of your unity production will come from Simulation Sites, not bio-trophies, BUT that extra growth will help fill your planets faster, which will translate to stability and complex drone output, and as a less effect, the lower amenities consumption helps free more mechanical drones from amenity producing jobs. So TLDR, yes. Unity production from bio-trophies is the least important part of the bio-trophies, go for Invasive Species in peace my friend!
I consider myself myself a pretty seasonned player so I def don't need all those tips (epsecially when olaying with mods) but I'l lwaych it nonetheless because ep3O is a pretty good stelalris tuber.
rogue servitor just get a very big output bonus for having organic pops and the only downside being that youre stuck being a mostly friendly empire so its kinda boring
Moderately conquer planets to take some bio-trophy and bombard the rest, those trophy will boost your alloy production and fuel more war. Not fast, but on the bright side : you don't have to be friendly
Personally, I think a full playthrough of Determined Exterminators would be great; as you said robots are really beginner friendly, and for a noob it can be very intimidating trying out a genocidal empire.
Obnoxious language tip: There's no such thing as the most unique or very unique. It's either unique or it isn't. This is called, "modifying an absolute," which is improper.
This is like complaining that a video is focused on what's good in competitive matches of a shooter. If it's good in the hardest setting, then it's good in every setting. There is also no such thing as "how the game _should_ be played".
Watch my rouge serviator playlist run! We go through EVERYTHING in detail from early / mid game to 25x crisis and then 50x and 100x! ua-cam.com/play/PLK9xgSZGwHOhUnf9iisbVF9l-AhL1OArC.html
Hello! It's me! Driven assimilator! Have you been unplugged from simulation? Too bad! Now you have to pay for your life support!
Rogue Servitors are also my favorite! Efficiency is king! I prefer Invasive Species + 4 negative traits for my Bio-Trophies. +20% habitability AND +20% pop growth is phenomenal for these pops, especially if you value complex drone output bonus more than unity. The habitability (20% instead of 10%) even makes up for half the bonus you'd get from Traditional (+5% unity)
You should try Rogue Servitors w/ Lithoid bio-trophies: Incubators, Traditional, Scintillating Skin.
Lithoids may not grow as fast, but they can grow literally anywhere, and you don't need to worry about food. Also, If you want to pump up your numbers of them a bit, occasionally colonize a planet with Bio-trophies, then resettle a couple machines in, and resettle them out to somewhere else. Incubators is the only pop growth bonus trait that works with them, and scintillating skin gives you access to Crystals right off the bat, so every once in a while you can pop on enhanced sensors edict to help decide which direction to expand in.
@@jemal999 Might be worth a try. I also grow my organic bio-trophies everywhere, since the pop-growth bonuses make up for the penalty from low habitability. And the extra consumer goods/food upkeep are negligible anyway.
One thing I always hope for when I play a non-genocidal machine empire is the Racket Industrial Enterprise caravaneer fleet. Sometimes they offer the blueprints for the waste collection building which grants a passive resource production of minerals and energy and it also gives technician jobs.
Aside from that, make the Rogue Servitor video!!
I'd like to see a Rogue Servitor run as well. I can't quite figure out a motivation for my RS builds - do they want to destroy all sapient life in order to protect their bio-trophy species? Can RS conquer AI planets or pre-ftl planets and "save" that is, make bio-trophies out of the survivors? Sounds like a RS empire can get new bio-trophy species through migration agreements with other empires... So a goal for the playthrough goal might be a multi-species collection of bio-trophies - and we can do this the easy way... or the hard way. The choice is yours.
I would love to see another playthrough of another machine empire! I really enjoy the videos where someone is playing a particularly strong build that they know/like against a strong end game myself, and the longer videos (40ish+ minutes) always make me happy. I hope to see it but otherwise, enjoying the content, thanks!
People tend sleep the Maintenance Protocols civic and how its decent for counteracting the pop sink for amenities and lack of early game unity for machines, since it gives +1 unity to maintenance drone jobs. Though obviously its not perfect since its less of a main unity source and more of band aid for how awful maintenance drone jobs are.
It’s good, I just prefer RS haha
Also a big fan of Rogue Servitors. Be fun to see you do a run with the new DLC; dunno if machine empires can take the new Riftworld origin, good excuse to play out both if they can. (Oh, maybe with Exploration Protocols added?!) I always liked to use the Remnants origin myself to get an 'easier' Ecumenopolis later on.
Machine empires can, the new origin has no restrictions
Great guide for the first 10 minutes of gameplay. Wanna see for the next 20 hours. Complexed, cool
This video is awesome. Straight to the point and really useful tips.
love this whenever i come back and find the previopus machine empires tips video is a good 1-3 years old
How can you settle on any planet? When I look at undesirable worlds it shows terrible habitat conditions and my pops are very unhappy
As machines you used to have 100% habitability on everything. Now it's a base 50%, so you can still take them but it's not as efficient
I'm going to have to request that rogue servitor playthrough for sure. I have barely touched robots, so anything highlighting play style is greatly appreciated
This was really helpful. Thank you!
A gameplay where you are very friendly towards aliens
for pure robot builds food and consumer goods should only appear as recourses after the galactic market has been established. I mean who are you selling food to on your local market.
I'm quite surprised you reccomended buiding theh ydroponics bay. I looked at the math and found the return on energy credits for selling the food was less than what it cost to maintain the thing.
Thanks for the great guide! Any chance for an update regarding your personal traits recommendations? The values seem to have changed.
Thank you for the guide
thanks for this video, ever since the patch on VD i kinda got a little disheartened because i loved the habitat spam. but i think ill give the bots a go :D
how shoud i approach conquering early? if my neighbours are robot too, that is the best. but if all my neighbours are living how do i manage that? i always have so many revolts and stuff. but if i purge them then i gain 0 pop worlds and need time to gain something from them.
What tips did I miss?
you NEED to do a rogue servitor guide when the new expansion drops. loads of new players play machine because its easier and are starved for PvP/PvE content. great vid btw!
Fabricators create 4 alloys instead of 3 like normal empire alloy jobs.
Its DLC dependent, but mentioning the unique 'Nanobot Diffuser' Colossus that Driven Assimilators can get would have been worth it. Haven't seen a lot of lets players show it off, and even people with the DLC seem not to realize its a thing.
Start a youtube channel and only read the Dev Diary, It's highly value adding to the community! *cough*
Regarding the Curator Order, I might be wrong but I find they do tend to spawn around black holes or neutron stars. If you're gonna hunt for that enclave, it thus might be quicker to aim for those stars on your search.
(Sensors are recommended to detect the Dimensional Horror before flying straight into its maw though.)
Alright I gotta share this:
I main a determined exterminator, and although Expansion is my #1 go to first, because the game I'm playing rn? I got into a constant war with a federation at the beginning of the game.
I knew they were gonna declare war, so I had to skip expansion and get Supremacy...
After 5 traditions later I'm NOW getting expansion, because of the constant wars I'm having to deal with. 😅
I'm lucky I got the Head of Zorqa (I think I'm saying that right) giving me nearly "free" fallen empire ships. Because of it, I managed to defend against a total of 500k fleet power worth of dragon fleets with that, and a maxed citadel with level 3 fighters in all 44 defense stations.
It was a long and grueling battle (now fighting to keep my L gate cluster) and since they threw everything up front? I'm not gonna worry chemically processing the people of the empire, just bombarding and taking their science nexus for myself. 😁
If you play an exterminator with Sol system start you always have a ready name for yourself though
I honestly never played rogue servitor but driven assimilator just speaks to me a bit more
Good stuff!
Maxhine wmpires are one of the best most unique playstyles in the game. That's why we never see any major updates or reworks.
Machine Empire is my favorite way to play Stellaris !
What do you think about the new trait fot the plantoit biotrophys? Do you think is worth sacrify the 10 unity production vs an extra 10% habitability and 10% pop growth?
pd: great video
I like this question. Blatant exploitation of 'down-sides' is always funny to me.
The extra habitability alone is +5% to resources and pop growth, and -10% to amenities usage and pop upkeep on any planet that's less than 90% habitable. So you're really just giving up 5% unity production for 15% pop growth, -10% to amenities usage and -10% pop upkeep. Be mindful that 10% is additive, not multiplicative, so it amounts to a flat 0.2 unity per pop. In my current Servitor run, at year 55, with 10 planets and 84 bio-trophies, that 0.2 (which is actually less than that since habitability makes up for half the loss of Traditional) amounts to 16.8 unity. I'm producing 1308.53. You can imagine those 16.8 missing unity are barely an afterthought. The bulk of your unity production will come from Simulation Sites, not bio-trophies, BUT that extra growth will help fill your planets faster, which will translate to stability and complex drone output, and as a less effect, the lower amenities consumption helps free more mechanical drones from amenity producing jobs. So TLDR, yes. Unity production from bio-trophies is the least important part of the bio-trophies, go for Invasive Species in peace my friend!
Incredible answer my frined. Thank you
The lack of Unity is ürghs as Machine Empire . Didnt know that i can get Unity from Bio PoPs . Thx for that
I consider myself myself a pretty seasonned player so I def don't need all those tips (epsecially when olaying with mods) but I'l lwaych it nonetheless because ep3O is a pretty good stelalris tuber.
English isn’t your first language I’m guessing
@@DecafCream yeah, also fat fingers + small keyboard.
I would like to see a Rogue Servitor play. How are they the most powerful.
rogue servitor just get a very big output bonus for having organic pops and the only downside being that youre stuck being a mostly friendly empire so its kinda boring
Moderately conquer planets to take some bio-trophy and bombard the rest, those trophy will boost your alloy production and fuel more war. Not fast, but on the bright side : you don't have to be friendly
Gimme the Rogue Servitor, mang.
1h video of RS build when
FINALLY I’ve been getting into playing machine empires but there are no real guides on Yt
So he didn’t talk about origins but isn’t the machine world one just the best for machine species
alloys for me is pain make 5k and still am completely empty
Personally, I think a full playthrough of Determined Exterminators would be great; as you said robots are really beginner friendly, and for a noob it can be very intimidating trying out a genocidal empire.
Full rogue servitor play through please 1011010
It's actually already done! Here's a playlist of the run from early /mid game to 25x crisis and 100x!
Obnoxious language tip:
There's no such thing as the most unique or very unique. It's either unique or it isn't. This is called, "modifying an absolute," which is improper.
The problem with this guy's advice is that 95% of the crap he says is based around Early game PVP.... Not the ways Stellaris should be played.
This is like complaining that a video is focused on what's good in competitive matches of a shooter. If it's good in the hardest setting, then it's good in every setting.
There is also no such thing as "how the game _should_ be played".