CoH3 - This British Forces Build Order is OP
Вставка
- Опубліковано 19 тра 2024
- Company of Heroes 3 British Forces Build Order Guide
No graphic for this one since it is pretty much spamming infantry sections, upgrading, going tier 2, tier 3, tanks, GG!
You can find all of my guides in my Discord / discord coh3-guides channel.
00:00 Intro
01:23 Build Order Guide
09:42 Build Demo 1vs1 Multiplayer
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
🤝Company of Heroes 3 Partner
💥FitzBro's CoH3 Affiliate Links (supports the channel):
🌎link.xsolla.com/3oDbSH0c
or
🛠 Promo Code 'FITZBRO' on Steam
★ FitzBro SOCIALS:
🔴Twitch: / fitzbro
💬Discord: / discord
🐤Twitter: / fitzbro_gaming
📸Instagram: / fitzbro_gaming
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
@CompanyOfHeroes
#FitzBro #coh3 #companyofheroes3 - Ігри
Who want's to see a British Forces Black Prince build order? 👀
I hate that the BP can only be spawned once per game (cause they hunt it down)
i feel like this strat has no answer to MG's and guarsatories
I expect gustas to be nerfed soon
Yooo
@@FitzBro They aren't
Thanks 👍looking forward to other build orders
In team games I normally go 2x inf and then the heavy mortar - the versatility of the mortar + medic truck is so useful before you carry on growing infantry.
i agree, but do you have enough command points after only 2x inf?
@@AndyCernera normally by the time I’ve saved up 440 resource points with 2 inf, my engineers and machine gun I’ll easily have enough
@@AndyCernera and It’s only 1 point for the HM
I can't wait for your mid to late build... Especially builds for 2v2, 3v3, 4v4s.
Love that you're covering the game Fitz, but spamming out 5 infantry sections and saying 'adapt to your opponent' is not a build order XD
One of the key things here is also grabbing the medical tent to stop you from bleeding manpower as infantry sections are pricey!
Another point, infantry sections only dominate at medium-long to long range and their received accuracy seems to be high meaning they get cut up outside of cover. When you take fights against competent opponents you need to organise a defence in depth with multiple sections covering each other and focusing on any squads with models out of cover as at vet 1 sections get a big bonus against models not in cover. As they get closer to you, you'll need to leap frog squads back past each other to maintain that range distance as you will lose to everything at medium-short range.
Another point, Brits are very slow to cap compared to all other factions, so its vital to defend what you've capped, choose the right points to cap first and only spread out grab more territory after taking a decisive fight where you force a big retreat.
You should also mention when to grab the grenade package as the AT grenades are pivotal to taking down vehicles and rifle grenades are a must for trading effectively against mass cheap infantry like Bergsalieri.
Also, mass infantry sections will get shat on panzer pio blobs with the grenade launcher and guastatori, in that sitution one or two machine guns into Stuart or Crusader AA tank is your only bet.
I enjoy, building 1 engineer and the tech building off rip... and then get 2 infantry units out. Then upgrade their ability to get better EXP/stronger when VET. Very similar strat. With the AA vehicles were actually stronger.
Wouldn't it be better to build the tech building after u got ur inf sections out? You have more map pressure early on and you should be on par if not superior to early german units with the section cover passive buff
I've been playing british only and I can do pretty well early game with a couple engineers, they win pretty much every engagement early game by ripping through enemy early units.
I'm struggling vs mass Guastatori though. Even if I used HMG they can just smoke and run in while being invincible inside smoke. I don't get how they become invincible even when I have sight on them.
You need two Gurkha squads against guastatori with the tommy package. That'll break the Guastatori squad with flames quicker than you take casualties. It's still a ridiculously OP unit, but getting the cheeky wipe on them by cluster bombing their retreat path as well is great.
How do you build your buildings without lookin where to place them. Is there like an "auto-place" game setting/hotkey?
Double tap the icon or hotkey
@@FitzBro I learned this by accident, I double clicked and though da frick....use it everything now lol
I was doing double dingo double sapper opener until I see this build order 😂
I'm going to make a heavy tank black panther build eventually!
Lol Fitz I played Sioux in AoE3 and Brits in CoH somehow I keep ending up here.
Tashunke Nation is forever
i feel like this strat has no answer to MG's and guarsatories
This sorta depends on the faction: DAK can deal with infantry spam basically fine, but it is pretty tough with Wehr, since you more-or-less need double machine guns to stop this, which leaves nothing to stop the inevitable tanks.
It's probably just a problem with the Boys ability to wreck cover though, because then the remaining rifles just shred you. I'd be shocked if the Boys wasn't raised in munitions or something next week though, which will probably make infantry spam risky enough to be balanced.
You can deal with this easy, 2 mgs and mortar, if using tomies use the smoke on tomies to force them to come near here they are ineffective,
OP EZ
fallschirmpioneers would like to talk to you
I think this vid is now out of date thanks to the recent patch(s).
British op? u must be joking....its op against poeple without hands
I keep getting locked down by bunkers and mgs, what do I do?
Smoke them with mortars (or just hit them since they take more mortar damage now), flank, AT gun or infantry.
@@FitzBro thanks
I think you allways bit quick by saying samthing needs a nerv...
Ther are plenty of ways to caunter this
Just played a game using this strategy, won in under 6 minutes!
But this strat can be countered by any patient players who know how to use HMG wisely.
Just run around ez
Gustatori says hello, where are those Isection spam ?
Haha Relic hotfixed the game against this build specifically, they're trying to keep you down!
That enemy is very bad
we are sick of blobbing in coh 3 already....i know it is effective and that is why you are presenting it but this just shows how backwards we went from coh 1 .Remeber forward hq? Defence doctrine with med bunker strat? Puma and Stormtroppers...
Blobing was there always, in CoH 1 there were Knight's Cross Holders blobs and bar riflrmans blobs, CoH2 was also full of blobs, with OKW being most famous ones. Game will be fine when more commanders will be here with some anti blob options.
@@TheCrazyDawid Never played coh 2 and i am not sure u can call blob a tier 4 infantry. There were bar blobs because it workrd for us since wer played differently. Now we have blob on all armies since they are all alike.
Remeber Ranger blobs with fire up? Heh
@@adiandries682 Ah so you don't know what you're talking about. Got it!
coh2 is still waaay better I think this one needs a couple more years tbh
CoH2 is a 10 year old game. It released with 2 factions. By the end it had lots of work done to it. This in comparison has been far better at launch. It's actually hilarious how many people shit on this game and compare it to 2 when that's EXACTLY what happened when 2 came out compared to 1. It's like you guys never learn, it's an unfair comparison and if you compare 2's launch to 2's 3 is better.
@@jorgeclarkson8286 First off, stop blindly defending stuff. It's not made by your father's company or something is it? Learn how to criticize. There is no way to justify CoH3 not being polished enough at release since CoH3 has more budget compared to CoH2.
@@FuyutsukiRui Except I'm not blindly defending it though, I've played every games launch and it's practically a known fact by the competitive community that 3's launch is better than 2's. I am basing this off experience and game knowledge, which you clearly lack.
Learn how to criticize? I have tonnes for the game, it's not perfect but it is better than 2 at launch. I think there is a larger conversation about how games continue to be released unpolished in the modern era, but if you want to compare 2 to 3, as you have done, it's an unfair comparison based purely on COH2's current state.
There are pages and pages of bizarre and stupid bugs for 2. It was a complete mess.
I am simply telling you that 3 released in a BETTER state than 2, and anyone who thinks otherwise clearly never played 2 at launch, it took them a while to fix it all, that's what I take issue with, because people keep saying 2 is better when it is a 10 year old game.
You can't compare a 10 year old game that had lots of work done on it to fix it vs a recently released game. But you can compare their launches, and the fact is, whether you like it or not;
CoH3 has launched in a better state than CoH2 did, so please, save your petty insults for someone else and do some research, because you don't know wtf you are talking about.
Which makes it worse they should have learned from their mistakes
@@jorgeclarkson8286