One thing is wrong. You can use Portent only before dice roll. You replace roll, not result. "You must choose to do so before the roll, and you can replace a roll in this way only once per turn."
Big goof on my part! Thanks for pointing it out. That said, if you still want the same effect, depending on how your DM feels about it: you can blow a luck point to force a re-roll and then use your portent.
Yea, that would work, but only if DM agree. Because with how it works, you can't replace just lucky roll. You replace whole roll (no matter if advantage, disadvanatage, etc) and don't roll any dice. And Lucky gives you one more dice to the roll (kinda "advantage"), so it's kinda too late for Portent :) But if DM lets you use all you've got on one roll, why not ;)
My friend is currently playing this, but flavored as a time wizard who has trouble remembering if he's in the past, future, or present. So when he fails a saving throw he says "wait I thought I dodged that..." and switches the roll. Same for spell attacks, "ok I definitely remember hitting that attack" then he rerolls. It's pretty entertaining
Kinda reminds me of that one Prince of Persia: Sands of Time game where Story wise it’s your character after the game telling his own story as a narrator, and if you fall to your death in a pit or something and rewind out of hit you can hear him say something along the lines of “wait wait wait, it didn’t happen like that.”
Using a character creator app. I put this guy together. Just the idea that I could have a nat 1 or/and a nat 20 waiting to be used on the BBEG nat 1 to make him stumble, and 20 to give to an ally for a guaranteed crit.
Welp, I finally ran this character. No joke, it's my primary one now. It's *That* good. Best off top of head example was the first fight. Our party of 4 VS 14 goblins and a couple bugbears. One of the bugbears gets clever, climbs up nearby ledge, and proceeds to try n push a giant stone slab onto us. I had a 1 rdy, slapped it onto the bugbear, and boom: 12 flat goblins. Our DM added to the fun by explaining away each enemy's badluck via Todd's (my half-ling) insanely good luck. That stone slab, for example, fell early because i tossed a rock i found in my shoe, that proceeded to bounce off 3 things b4 landing perfectly in the bugbear's eye, making him thrash n knock slab over. Srsly, I owe you big for this character build. Endless hours of fun.
I love the fact your character's name is just todd. I just imagining your party like, Grognak the Goliath barbarian whose strength knows no bounds, Bromdan the dwarven cleric whose faith in Moradin lights the way, Sylgeiros the elvish assassin whose victims find themselves in the afterlife before they noticed they died, and Todd the wizard.
I Just realized something. With portent you can in fact One shot anything that doesn't automatically succed (legendary resistance). Basically, get to lvl 7 with polymorf and have find familiar (Owl). Get 1 as portent dice roll and Just turn them into rats, have the Owl pick them up and drop them 1 hour later from the Sky. Something like 1000+ feet (Owl Speed should be High enought to do that in 1h of the polymorf spell) of falling for sure, 3 feet = 1d6 (with max 20 d 6, but not every dm applies that) so around 300+ d6 of damage.
I once played a halfling drunken master monk who'd actually had no fighting training at all. He'd been blessed by a god of luck, and he always happened to stagger out of the way at the right moment (High AC), and always happened to hit them at just the right moment/spot (martial arts). He was basically a crazy drunken homeless guy, it was great.
Y'know.... I made this build completely by accident. My 17+1 INT high elf wizard died heroicly at level 1. His friends felt so guilty that they knew they HAD to revive him. They went to the town cleric, they between the 7 of them(huge party) had enough to pay for the herbs and oils...... For a reincarnation spell. I had specified that my elf was abnormally tall and we'd all had a laugh about it earlier, but when my DM rolled for my new race. He was crying laughing as he showed me that I was now a stout Halfling. I decided that my character was completely terrified of death, so from now on he would do anything to prevent it. He took divination and the lucky feat so that he would never be caught unawares again.
Hafling with lucky feat. 6 levels wild magic sorcerer, 2 level divination wizard, 12 levels lore bard. I play him like a fifth dimensional being, able to view all realities at once, and never really knowing which one he is in.
I used this character as an evil character (only the DM knew) and my favorite part was at the end when I a robot Bill Marie (go watch hellsing abridged you'll get it trust me) revealed my true self to the party as the end game boss. (Most of them paralyzed except the paladen whom was my brother and I wanted to break his rule of not killing) Rinal (paladen): your not human are you? Me: I am no less a man than one with a prosthetic leg or arm. Remember what you told me all those years ago. What truly makes a man? "Its his convictions and his willingness to fight to protect the innocent and not to murder." Wasn't it? Well then I ask you will you raise that blade and strike me down, proving me right? Will you leave me alive to- Nef2 (our rogue): wait! You planned all of this? The rocks? The giant sword? Even awakening an elderlich God to slow us down? Me: no i was just really lucky. We laughed so hard. It was fun thanks for the character template.
Love this. I once was a part of a group called the Lucky Misfits. 5 people who all used this build, with slight changes. One person took two levels of tempest cleric for heavy armor and destructive wrath (not wave), and another took two levels of bard for more support spells. Yes, our DM *hated* us.
That's nothing * Go Hafling Sorcerer, than chose wild magic for Tides Of Chaos * Take your next two levels in wizard, go diviner, and get portent * Go the rest of the way down sorcerer, at fourth, take lucky, than by 8th level you'll have Bend Luck, don't forget to dig into Xanther's Guide and take the halfling racial feet, second chance. * Now, go into warlock, chose fiend for your patron. You kind of suck as a spell-caster, but because your started warlock as ninth, you can take badass cantrips like Sculpter Of Flesh, Servants Of Choas, Otherworldly leap, to give you access to higher level spells and abilities. compensating a little but for how much you screwed yourself multiclassing * At twelfth level, take bountiful luck, just cause' * In the unlikely event this character makes it to 14th level (more likely your making it for a game that starts that level if your doing this) as a sixth level warlock, you can take Devil's Own Luck * At this point you should have all the evocations you'll ever want or need. Just go down sorcerer and start farming sorcery points for more uses for Bend Luck --- Ladies and gentlemen, I give you the entropomancer. Master of fate.
Don't forget that as a halfling you can also take the second chance feat, which allows you as a reaction to force someone who hits you with an attack roll to reroll.
I played a campaign where the DM introduced an NPC who was the literal luckiest person ever. No dice rolls, and he was just always in the right place at the right time. We were introduced to the character when we were in a cave seeking shelter from an extreme lightning storm, and this guy just walks straight up to our cave, lightning consistently missing him. We later found out that this came at the cost of a spirit that possessed him to try to murder everybody in sight, and awakened whenever he saw blood. It took us a while, though, because he kept avoiding fights (he called the spirit an "allergy to blood" -- he didn't know it was a spirit, he only knew that he went crazy in fights and often attacked his allies as well as his enemies). It's not technically condoned by the rules, I think, but it was an interesting character.
Nobody cares about the rules tbh, they’re just a guide to have fun. As long as they’re intact enough that the structure and balance of the game remains, that’s basically all that’s necessary. Also, that’s a really awesome concept, and it sound like a fun campaign.
I have a similar character, a kobold who got struck by lightning and gained magic powers from it. she has no idea how magic works but the other members of her tribe think she's some sort of genius and makes her their shaman. she basically just fumbles her way through magic like a medieval plague doctor stumbling his way through science. "you have sickness? um... this wood has... healing properties... I'll just, carve in magic runes..." *accidentally makes magic totem* "surprised kobold noises"
I made a halfling divination wizard. I LOVE playing the character. Nope, you did not roll a one. you rolled a 15. It is always one of the guys rolls a one, and the dm says starts laughing and I always say, hold on old on... ACTUALLY he rolled a XX. And then the dm sighs and says oh yeah.... you.
Possibly... Or you could name the caricature bumbleing oaf and use him as comic relief... Still be a troll but with the purpose of being funny and having fun with the group your with...
Then you multiclass into sorcerer and pick Divine Soul. Your first ability lets you add 2D4 to any failed saving throw or missed attack once per short rest.
I actually made this character with minimal offensive spells, just divination and defensive. And it actually worked! It was the most our DM was annoyed at a character to say the least.
Divination wizards arent really designed around offense (though you can take a few hard hitting spells like disintegrate or fireball) more like utility in being able to spy and figure out information but their big feature is they can basically auto hit cluch spells if your portent rolls align. Nothing is better than casting hold monster on the big bad guy, making sure he fails his saving throw becasue your foretelling number is under an 8 and then having the Barbarian unload with all of his attacks which are now auto crits or hitting feeblemind on the all powerful lich and basically shutting him down. this build is tailor made to piss of the DM
i told this concept to my freshman science teacher and he went pale in the face and said that it was a glorious idea and to do it to my DM if my Monk dies
As a halfling, you can also pick up Bountiful Luck and Second Chance. Congratulations, now you have less chance of getting hit and none of your companions can roll 1s
This remains one of my favorite videos. I keep coming back to it every so many months just to enjoy it. I even rolled up an NPC and advanced him out to level 14 so that my party could interact. He is quite the influencing, charming rascal with a heart of gold.
I did this with a buff wizard. My rules, I couldn't do damage directly with magic... so all my spells have to have buffs, debuffs, denials, or tactical effects. Every combat is for me a puzzle, and my party are my game pieces. The whole table is in love with Bosco Toadhill, because I'm always setting them up for glorious things.
I created a character like this, Lucky Bart, he was a human so lucky that some wizards thought he was naturaly gifted to predict the future inconsiently and called him to their school, as a noble, he got to study free of charges (he said it was luck). He now travels wildly cause he believes "the chances are in my favor". Roleplay is basicaly throw a lot of times he recognizing his luck, hes prety chill and oblivious.
My Divination wizard rolled an obscene number of 1s for portents and he'd yell "I KNEW that was going to happen!" when I used them on enemies. I'd also do that when my party rolled natural 1s or just something terrible happened.
This was before the other Halfling luck feats came out. I am loathe to see what this character could look like with all of the luck-based effects built onto them.
Add some levels in rogue to get master of tactics, and you can give an ally advantage every round as a bonus action - rerolling dice at every opportunity.
I heard fiend warlock is good too. 2 levels celestial soul sorcerer for a touch of metamagic and (I think) the cleric spells bless and bane could help. I think 6 in bard too but this is probably way too much. I think 2 artificer could make and use those watches (as an ingusion) allowing you to make any role a 10 which might let you not need reliable talent if the bard 6 was for that.
survive to 8th level, take the "second chance" feat. "when you get hit with an attack roll, you can use your reaction to force that creature to reroll" use is once per initiative. if you cant you can survive to 12th level and take the "bountiful luck" feat. basically you can give your lucky trait to an ally within 30 feet of you when they make a nat 1 for any ability check, attack roll or saving throw. but in doing so you cant use your lucky feature for yourself before the end of your next turn.
In a game I’m playing right now, our party’s Sorcerer is pretty tanky for a spell-caster. He uses quickened spell to stack Mirror Image and Blur on himself in one turn, (hombrew rule allows more than one levelled spell to be cast in one turn if one is a bonus action, like in Critical Role) so all attack rolls against him have disadvantage and he’s got three illusions that can take hits for him. That combo let him win a duel in a fighting pit against an enemy our Ranger couldn’t’ beat. He also has a pretty good AC since his dex is high and he took this mutation serum that gave him an AC bonus by making his skin rough and leathery (the DM had a big table of stuff the mutatgen could do and he happened to roll that one). He’s also a dwarf so he can use a warhammer, he’s pretty damn good in melee and then also he’s got combat spells too
@@LordPyro25 Doesn't work. Aside from the campaign specific mutagen you can't cast Blur and Mirror Image in one turn. If you cast a spell as a bonus action you can only cast a cantrip as main action. No matter the sorcery points. Still both over 2 turns is good defense.
@@Hyde_Hill Ah right, we use the Critical Role homebrew rule where spells at second level or lower can be cast on the same turn if one is a bonus action spell. I forgot that’s not how it works by RAW. Like you said even over two turns that combo would work great
You see. I give my players the ability to use it, but most my bosses use PC character Gen so the spellcaster ones I always tack it on. And they thought that nat 20 would do anything
Another addition is dip levels into bard for the bardic inspiration as well as 'Cutting Words' so you can mess with the dice even more than you already do, adding to friendlies dice rolls and subtracting from enemies attack rolls. Divine Portent + luck feat + lucky trait + bardic inspiration + cutting words = you rule the dice even more than the DM will.
I'm finally playing this character in a campaign! Got to replace my character after an unfortunate incident with a trapped fridge, so the Dice Master joined us at level 9, all pre-built and ready to go! Also getting the halfling feats from Xanathar's for EVEN MORE luck. So now I have the Lucky trait, the Portent feature, the Lucky feat, and the Bountiful luck feat, ready to get the Second Chance feat at level 12!
You call him Dice Master, I call mine Dice Fuckery. My DM even gave me my Lucky feat at level 1 for some reason, the poor unknowing sod, so when we hit level 4 in one level, I'm picking up Bountiful Luck and then getting Second Chance as well at level 8. The sheer power never gets old.
I wanna get a whole party with this kinda setup and bring it to a public DnD session just to say, "No DM that monster rolled a 1." Or "No i didn't roll super low i actually got an 18." And generally fudge around plans the DM had.
I once had a Bladesong Wizard who had such insane AC and Saving Throws that he was nigh untouchable, so the DM threw a Diviner Wizard enemy just to portent the shit out of me
sterling I do agree, and I dislike the attitude of some dms who feel the dynamic is something along the lines of telling a story despite a parties best efforts. I am no expert dm, ive just only recently even tried to run games, but ive already found i enjoy when the party decides something off in “that direction over there” is more important right now or more interesting. It allows me as the story teller to come up with new ideas and create depth that helps to paint the picture of an entire living and breathing world which can make future campaigns all the more fun and exciting. ~A campaign snip~[ *the party starts to prepare for a fight* (the orc): “hallo friends....lovely weather t’day isnt it?” (Party in game):”.......?” (Party out of game): *laughing hysterically* “is that grog?!”]
Honestly one of my favorite build concepts for D&D involves being a late-game Divination Wizard. Going far into the Wizard class is necessary, as this idea requires the Wizard only spell: Magic Jar. Magic Jar is a 6th level spell, in which you transfer your soul out of your body into a jar (or other container). Once done, you can only project your soul up to a distance of 100 feet, either to return to your body or to attempt to possess another humanoid's body. If you attempt to possess another humanoid's body, they must make a Charisma saving throw. On a failure, you take over their body and their soul enters the container. If they succeed they aren't possessed and you cannot attempt to possess them again for 24 hours. You take on all of the creatures statistics, except alignment, your mental scores, and class features. If the host body dies, you must make a Charisma saving throw against your spell save DC. If you are within 100 feet of the container and succeed your save, you are safely brought back to the container and the host dies. If you fail or the container isn't within range, you also die. If the container is destroyed or the spell ends, your soul and your victim's soul (if applicable) return to their respective body. If the body is dead or more than 100 feet away from their soul's current location, they die. If the spell ends, the container is destroyed, though the spell's duration is "until dispelled". This is where Portent comes into play. Essentially, you should hope to roll a low number and maybe a high number (determined by build). This allows you to FORCE your target to fail, almost guaranteeing that you steal their body. Then, with your potentially high Portent roll, you can guarantee that you succeed the save to survive the return trip if you get your new body killed. However, if you want... you could always build to be a Charisma Wizard, so you're very likely to survive your shenanigan's regardless... as that would also lower your spell save DC... which is nice, as you don't need a high DC if you can just force a failure regardless...
So I'm sitting here bored and decide to pull up DnD Beyond to roll up some characters, just to see what kind of neat combinations and stuff I can come up with looking over class features and the like. A Dwarven Ranger who hates trees with a burning passion, a Warforged Monk, a blue Dragonborn Sorcerer specializing in weather magic, that sort of thing. Then I get to Wizard. I pick Halfling because of the hijinx that can ensue from a backpack caster, and I roll out the ability scores. No joke, none of them are lower than 10, and four of them come out to 16 before modifiers. With a streak like that I instantly know what to make, and thus in the spirit of this video Murray Tealeaf the diviner con-man is born.
Pretty good, not to mention that if your DM allows the Tal' Dorei Campaign Setting book at the table, you can pick Fate-Touched background. Fate-Touch gives you the feature: Fortune's Grace, which gives a lone Luck point as if it were from the Lucky feat. 1 Point as a Halfling 2 Rolls for Portent as a Divination Wizard ( 3 Rolls at level 13 ) 3 Points of Lucky from the PHB & 1 Point from the Fate-Touched background. My DM has told me that I can no longer play this character unless it's for a One Shot.
And yet, we all know you're going to try it now. Heck, if I can CON-vince a friend of mine to DM (So I can play a character for once), I'm going to try it.
Why stop there? Add in Lore Bard, Wild Magic Sorcerer, and Fiend Warlock along with the Bountiful Luck and Second Chance feats and become the D I C E K I N G
Reminds me of how I had the silly idea of taking a Fighter or Paladin, specing them for two-weapon fighting, including the feat, then put them on a mount so they can dual wield lances. Since the RAW says lances can be used with one hand when riding (intended, yes, to be used with a shield) and the feat allows any 1-handed weapon to be used for your two-weapon combat.
I've built a character like this before. I went variant human with the lucky feat instead of halfling and basically fumbled my way through the campaign. The dm and I even reskinned the spells as acts of fate/gods/luck instead of my guy purposely casting the spells. Alas he did eventually die after being seduced by a medusa, although some say even in death he was lucky
Now that it's been a few years, the new cheese version of this is level 4 Halfling Sorc (Soul of Order/Clockwork Soul) with Luck feat. All the rerolls in the entire multiverse. Just bumble through life with not a care in the world. Edit: throw in the halfling racial feat from XGTE for spreading your luck to your friends at level 8 for good, DM infuriating measure.
My DM allowed all races to take a feat at the start.... I was a halfling, took lucky, and then at level 2 I became a Chronurgy wizard. 5 rerolls, and I can reroll any 1s. 2nd level I was the highest roller at the table... rather, the most frequent.
I did this before with a halfling named jynx. She was also a wild mage sorcerer (They can reroll 1 d20 and it triggers a wild surge for even more randomness). There's also a lot of other classes you can fuse. Getting warlock just for eldritch blast is great though, because you'll have a scaling cantrip that never devaluates at higher levels while you become an absurd multiclass just for extra dice roll.
One of my players is doing exactly this, but he decided to raise the stakes by dumping literally everything except constitution. Yes, even intelligence, his save DC is 9
I always thought that would make a great fantasy story protagonist. A main character who isn't very smart, strong, or skilled at anything but has the luck of the fool and just kind of spongebob's through every situation
I LOVE the animated spellbook! I don't even play DnD, playing DSA/TDE (Das Schwarze Auge/The Dark Eye) but the animation is just lovely and the ideas are awesome!
also if your DM lets you use the Explorer's Guide to Wildemount, your Wizard can pick up the spell fortune's favor, which of course can be cast as long as you have the time, money, and spell slots for it, and is therefore quite renewable. It can also be upcast to share the wealth with the party.
Was playing a half long warlock. Had pseudodragon familiar. Tell her to use her stun sting on a roper destroying the party. Nat 1. But I get to reroll. Nat 20. The party was saved by a tiny dragon named Cherry Pie. I will never play as anything but a halfling ever again.
I did a similar build once but I told everyone I was a remarkable Scholar. I was "just so smart I could predict and counter your moves before they even happened"
Alec Moyes i think he meant that he just did "the Luckster" build like in that guide, but was describing his re-rolls and so on not by crazy luck of his character but by his intellect. You can even tell that his character was actually lucky, but lied that he was super-smart.
Halflings can also pick Bountiful Luck, allowing fellow players within 30 feet to re-roll a Natural 1 (your friends will love you for it). The Second Chance feat also allows you to force re-rolls for attacks you can see that hit you, stretching your luck further. Both can be found in Unearthed Arcana/Xanathar's Guide.
Wouldn't it be kinda weird not to - I know some find it a bit OP, but is it not a standard rulebook-based spell? And yes, it would really mesh perfectly with this "build"... :D
I like to have it flavored as the divination wizard just knowing certain things will happen, and so not needing to be lucky. Was awesome to be attacked by bandits, walk to the front and start berating the bandit chief. For him to attack and faceplant because NAT one
Yeah! I ran something similar a while back and played it as the character just being insightful with her Tarot cards. I would for flavor pull a reading for the day, and when I would use portent or thought I would use it, I would try to cite my tarot as having foretold it Was a fun gimmick even if it didn't work every time
I took this character into a gladiator arena online dnd server we had a while back. He didn’t win all his fights but he was the most beloved gladiator to grace the blood soaked arena, reaching the respectable level 7 despite having a 50% win rate.
It could be worse, it could be true polymorph. One hour of concentration and the BBEG is now a cute widdle bunny wabbit for ever and ever or until you feed it to a direwolf.
I really love this straight and simple concept. "Wanna make this super cool build? Here's how to do that explained in like 2 minutes. Light-years better than channels that take 15+ minutes to do the same thing.
So how do you start him off? Picture this: Murray is a 1st level Wizard. He got kicked out of wizard school for goofing around and his parents stopped paying his rent. So now he's on his own and decides to go adventuring. One evening he and his pals are headed down a path and they see some Orcs eating mutton around a fire. He uses the cantrip "Mold Earth" to dig a 15 foot deep hole and covers it with the cantrip "minor illusion". He looks again and the Orks are still eating. The he casts the concentration spell dancing lights and, from the bushes, yells, "Oh my god, there are Orks, run!" then sends the dancing lights down the path the orcs chase the lights down the path and fall into the hole. Murray looks down into the hole and says, "Hey guys, I saw you fall into this hole! Are you alright?" The orcs are like, "Grrr. We were chasing someone and now we are in a hole." He casts grease so that he can watch them slipping all over each other. Murray says, "I'll go get help." Then uses mold earth to bury the Orks. He goes back to the campsite warms himself by the fire, and has some mutton and takes any loot. My level 1 Murray build (Notice that there are no real attack spells): Stout Halfling Cantrips: Dancing Lights (Concentration) Minor Illusion Mold Earth Spells: Feather fall Grease Sleep
I think you can also multiclass into a wild magic sorcerer to get tides of chaos (advantage on one attack roll, ability check or saving throw) and because you’re a halfling you’ll almost never get the wild magic effect
I planned out a dice manipulation character, the wizard sorcerer, and then to just tack on more dice manipulation effects lore bard and grave cleric so you can negate nat 20s and use inspiration against enemies, you then control the dice Edit: one thing is you may be delayed in getting the lucky feat because I wouldn't take the extra 2 levels of wizard before going to sorcerer just because the whole point is to get the feat and none of the wizard abilities or spells so just go with the levels you'd need in sorcerer instead
The idea is good, but your last point is wrong. The halfling Luck doesn't impact the Wild Magic roll, because it is not an "ability check, attack roll or saving throw". But the Tides of Chaos are great
One thing is wrong. You can use Portent only before dice roll. You replace roll, not result.
"You must choose to do so before the roll, and you can replace a roll in this way only once per turn."
Isn't it before the DM announces the result?
Big goof on my part! Thanks for pointing it out.
That said, if you still want the same effect, depending on how your DM feels about it: you can blow a luck point to force a re-roll and then use your portent.
@Purple Insect That's the Lucky Feat
Yea, that would work, but only if DM agree.
Because with how it works, you can't replace just lucky roll.
You replace whole roll (no matter if advantage, disadvanatage, etc) and don't roll any dice.
And Lucky gives you one more dice to the roll (kinda "advantage"), so it's kinda too late for Portent :)
But if DM lets you use all you've got on one roll, why not ;)
So you can give another player a really good roll to hit instead of a fumble and that dragon a lower attack roll?!
My friend is currently playing this, but flavored as a time wizard who has trouble remembering if he's in the past, future, or present. So when he fails a saving throw he says "wait I thought I dodged that..." and switches the roll. Same for spell attacks, "ok I definitely remember hitting that attack" then he rerolls. It's pretty entertaining
That sounds amazing! :D
Kinda reminds me of that one Prince of Persia: Sands of Time game where Story wise it’s your character after the game telling his own story as a narrator, and if you fall to your death in a pit or something and rewind out of hit you can hear him say something along the lines of “wait wait wait, it didn’t happen like that.”
This is fantastic!
I had a guy that did something like that. Except he multiclassed as a bard who was just really good with narrative tropes and predicting the plot.
Bet he likes Twelve Monkeys ;)
look at me....I am the DM now
CROblazer420 I am the one who rolls!!
Hello fellow skull servant
Barbarian: "I roll to punch the halfling"
Halfling: *"I FORSAW THIIIIS."*
That one sword: "Iiiii Waarned youuuu"
i understood that refrence
That group that *friends turtles
Yes
Which one did the said warn?
"A nearby divination wizard who rolled two 1's this morning replaces your rolls."
wow this would be a good thing for will wheaton to play
Bigdickwizard6969
@@RoraighPrice I would watch the shit out of that.
Ive never felt more unstoppable then when i rolled two nat twenties for my portent
Using a character creator app.
I put this guy together.
Just the idea that I could have a nat 1 or/and a nat 20 waiting to be used on the BBEG nat 1 to make him stumble, and 20 to give to an ally for a guaranteed crit.
Welp, I finally ran this character. No joke, it's my primary one now. It's *That* good.
Best off top of head example was the first fight. Our party of 4 VS 14 goblins and a couple bugbears. One of the bugbears gets clever, climbs up nearby ledge, and proceeds to try n push a giant stone slab onto us. I had a 1 rdy, slapped it onto the bugbear, and boom: 12 flat goblins.
Our DM added to the fun by explaining away each enemy's badluck via Todd's (my half-ling) insanely good luck. That stone slab, for example, fell early because i tossed a rock i found in my shoe, that proceeded to bounce off 3 things b4 landing perfectly in the bugbear's eye, making him thrash n knock slab over.
Srsly, I owe you big for this character build. Endless hours of fun.
I love the fact your character's name is just todd. I just imagining your party like, Grognak the Goliath barbarian whose strength knows no bounds, Bromdan the dwarven cleric whose faith in Moradin lights the way, Sylgeiros the elvish assassin whose victims find themselves in the afterlife before they noticed they died, and Todd the wizard.
“Kieser just got lucky”
Kieser: “yes”
I Just realized something.
With portent you can in fact One shot anything that doesn't automatically succed (legendary resistance).
Basically, get to lvl 7 with polymorf and have find familiar (Owl). Get 1 as portent dice roll and Just turn them into rats, have the Owl pick them up and drop them 1 hour later from the Sky.
Something like 1000+ feet (Owl Speed should be High enought to do that in 1h of the polymorf spell) of falling for sure, 3 feet = 1d6 (with max 20 d 6, but not every dm applies that) so around 300+ d6 of damage.
@@stefanomartinelli7344 or ya know....have the owl eat them....cause they'd be rats....and owls eat rats
@@mrroboshadownd then Polymorph ends and you discover what happens when a creature returns to normal size inside an owl's stomach.
No wonder Frodo made it all the way to Mordor.
I once played a halfling drunken master monk who'd actually had no fighting training at all. He'd been blessed by a god of luck, and he always happened to stagger out of the way at the right moment (High AC), and always happened to hit them at just the right moment/spot (martial arts). He was basically a crazy drunken homeless guy, it was great.
Divination wizards using portent to replace rolls like
"Hey, I've seen this one! It's a classic."
"What do you mean, you've seen this? It's brand-new"
Y'know.... I made this build completely by accident. My 17+1 INT high elf wizard died heroicly at level 1. His friends felt so guilty that they knew they HAD to revive him. They went to the town cleric, they between the 7 of them(huge party) had enough to pay for the herbs and oils...... For a reincarnation spell.
I had specified that my elf was abnormally tall and we'd all had a laugh about it earlier, but when my DM rolled for my new race. He was crying laughing as he showed me that I was now a stout Halfling. I decided that my character was completely terrified of death, so from now on he would do anything to prevent it. He took divination and the lucky feat so that he would never be caught unawares again.
Had a player in my campaign do this. His character survived to level 15 and killed two dragons. Fun and hilarious build. Would recommend 10/10.
Hafling with lucky feat. 6 levels wild magic sorcerer, 2 level divination wizard, 12 levels lore bard. I play him like a fifth dimensional being, able to view all realities at once, and never really knowing which one he is in.
I feel like that IRL sometimes...
"Why do you get to re-roll again?"
"Groundhog day."
Dear god what have you done...
KikiCan'tDraw, Some men just want to watch the world burn 😂
Multyclass into favored soul sorcerer and fiend warlock and now the dice dont controll you you controll them
I used this character as an evil character (only the DM knew) and my favorite part was at the end when I a robot Bill Marie (go watch hellsing abridged you'll get it trust me) revealed my true self to the party as the end game boss. (Most of them paralyzed except the paladen whom was my brother and I wanted to break his rule of not killing)
Rinal (paladen): your not human are you?
Me: I am no less a man than one with a prosthetic leg or arm. Remember what you told me all those years ago. What truly makes a man? "Its his convictions and his willingness to fight to protect the innocent and not to murder." Wasn't it? Well then I ask you will you raise that blade and strike me down, proving me right? Will you leave me alive to-
Nef2 (our rogue): wait! You planned all of this? The rocks? The giant sword? Even awakening an elderlich God to slow us down?
Me: no i was just really lucky.
We laughed so hard. It was fun thanks for the character template.
Love this. I once was a part of a group called the Lucky Misfits. 5 people who all used this build, with slight changes. One person took two levels of tempest cleric for heavy armor and destructive wrath (not wave), and another took two levels of bard for more support spells.
Yes, our DM *hated* us.
That's nothing
* Go Hafling Sorcerer, than chose wild magic for Tides Of Chaos
* Take your next two levels in wizard, go diviner, and get portent
* Go the rest of the way down sorcerer, at fourth, take lucky, than by 8th level you'll have Bend Luck, don't forget to dig into Xanther's Guide and take the halfling racial feet, second chance.
* Now, go into warlock, chose fiend for your patron. You kind of suck as a spell-caster, but because your started warlock as ninth, you can take badass cantrips like Sculpter Of Flesh, Servants Of Choas, Otherworldly leap, to give you access to higher level spells and abilities. compensating a little but for how much you screwed yourself multiclassing
* At twelfth level, take bountiful luck, just cause'
* In the unlikely event this character makes it to 14th level (more likely your making it for a game that starts that level if your doing this) as a sixth level warlock, you can take Devil's Own Luck
* At this point you should have all the evocations you'll ever want or need. Just go down sorcerer and start farming sorcery points for more uses for Bend Luck
---
Ladies and gentlemen, I give you the entropomancer. Master of fate.
Don't forget that as a halfling you can also take the second chance feat, which allows you as a reaction to force someone who hits you with an attack roll to reroll.
I played a campaign where the DM introduced an NPC who was the literal luckiest person ever. No dice rolls, and he was just always in the right place at the right time. We were introduced to the character when we were in a cave seeking shelter from an extreme lightning storm, and this guy just walks straight up to our cave, lightning consistently missing him. We later found out that this came at the cost of a spirit that possessed him to try to murder everybody in sight, and awakened whenever he saw blood. It took us a while, though, because he kept avoiding fights (he called the spirit an "allergy to blood" -- he didn't know it was a spirit, he only knew that he went crazy in fights and often attacked his allies as well as his enemies). It's not technically condoned by the rules, I think, but it was an interesting character.
Nobody cares about the rules tbh, they’re just a guide to have fun. As long as they’re intact enough that the structure and balance of the game remains, that’s basically all that’s necessary. Also, that’s a really awesome concept, and it sound like a fun campaign.
This... This character base... its the Mr.Bean of D&D... *GLORIOUS!*
Agreed. This a wonderful, wonderful thing. Now just give them a Stone of Luck
Clint Eastwood: you've gotta ask yourself one question: Do I feel lucky? Well, do ya, punk?“
Punk: *rolls D20*
I have a similar character, a kobold who got struck by lightning and gained magic powers from it. she has no idea how magic works but the other members of her tribe think she's some sort of genius and makes her their shaman. she basically just fumbles her way through magic like a medieval plague doctor stumbling his way through science. "you have sickness? um... this wood has... healing properties... I'll just, carve in magic runes..." *accidentally makes magic totem* "surprised kobold noises"
SCP 49-j, "hmm yes I have the cure" proceeds to bash in patients skull in with a shoe
And because of this there are more halfling diviners than any other halfling wizard out there.
I made a halfling divination wizard. I LOVE playing the character. Nope, you did not roll a one. you rolled a 15. It is always one of the guys rolls a one, and the dm says starts laughing and I always say, hold on old on... ACTUALLY he rolled a XX. And then the dm sighs and says oh yeah.... you.
Portent only works before a roll, so you can't modify one of your friends bad rolls, you can only make them succeed before they try.
So the wizard does puns now.
Fuck sake.
This sounds like the trolliest character of all time
Possibly... Or you could name the caricature bumbleing oaf and use him as comic relief... Still be a troll but with the purpose of being funny and having fun with the group your with...
If this build were wanted for a crime, would it be a small medium at large?
Well played. Well played. xD
Dawson Glawe *takes 2d10 pun damage* ye Gods man!
Ergh, this monstrosity, otherwise known as the "Hey DM, go fuck yourself!" build.
Then you multiclass into sorcerer and pick Divine Soul. Your first ability lets you add 2D4 to any failed saving throw or missed attack once per short rest.
It may not give you a reroll or "special advantage" but it makes it even less likely for you to roll badly.
I actually made this character with minimal offensive spells, just divination and defensive. And it actually worked! It was the most our DM was annoyed at a character to say the least.
Divination wizards arent really designed around offense (though you can take a few hard hitting spells like disintegrate or fireball) more like utility in being able to spy and figure out information but their big feature is they can basically auto hit cluch spells if your portent rolls align. Nothing is better than casting hold monster on the big bad guy, making sure he fails his saving throw becasue your foretelling number is under an 8 and then having the Barbarian unload with all of his attacks which are now auto crits or hitting feeblemind on the all powerful lich and basically shutting him down. this build is tailor made to piss of the DM
i told this concept to my freshman science teacher and he went pale in the face and said that it was a glorious idea and to do it to my DM if my Monk dies
As a halfling, you can also pick up Bountiful Luck and Second Chance. Congratulations, now you have less chance of getting hit and none of your companions can roll 1s
Bruh one of my friend's character is almost exactly this and made the joke of "I reject your reality and substitute my own"
This remains one of my favorite videos. I keep coming back to it every so many months just to enjoy it.
I even rolled up an NPC and advanced him out to level 14 so that my party could interact. He is quite the influencing, charming rascal with a heart of gold.
You:makes dragon reroll twice
Dragon:legendary resistance
You:casts gust
Dragon:nat 20 save
You:1, take it or leave it
I did this with a buff wizard. My rules, I couldn't do damage directly with magic... so all my spells have to have buffs, debuffs, denials, or tactical effects. Every combat is for me a puzzle, and my party are my game pieces. The whole table is in love with Bosco Toadhill, because I'm always setting them up for glorious things.
I created a character like this, Lucky Bart, he was a human so lucky that some wizards thought he was naturaly gifted to predict the future inconsiently and called him to their school, as a noble, he got to study free of charges (he said it was luck). He now travels wildly cause he believes "the chances are in my favor". Roleplay is basicaly throw a lot of times he recognizing his luck, hes prety chill and oblivious.
My Divination wizard rolled an obscene number of 1s for portents and he'd yell "I KNEW that was going to happen!" when I used them on enemies. I'd also do that when my party rolled natural 1s or just something terrible happened.
This was before the other Halfling luck feats came out. I am loathe to see what this character could look like with all of the luck-based effects built onto them.
Add some levels in rogue to get master of tactics, and you can give an ally advantage every round as a bonus action - rerolling dice at every opportunity.
I heard fiend warlock is good too.
2 levels celestial soul sorcerer for a touch of metamagic and (I think) the cleric spells bless and bane could help.
I think 6 in bard too but this is probably way too much. I think 2 artificer could make and use those watches (as an ingusion) allowing you to make any role a 10 which might let you not need reliable talent if the bard 6 was for that.
Multiclass into wild magic sorcerer to get advantage on pretty much everything at least once per long rest
*What.* *The.* *_EFF?!_* That is absolutely brilliant! Bumble your way through everything and slowly drive the DM completely stark-raving _mad._
I think Silvery Barbs could surely be a boon to this build, you know?
survive to 8th level, take the "second chance" feat. "when you get hit with an attack roll, you can use your reaction to force that creature to reroll" use is once per initiative.
if you cant you can survive to 12th level and take the "bountiful luck" feat. basically you can give your lucky trait to an ally within 30 feet of you when they make a nat 1 for any ability check, attack roll or saving throw. but in doing so you cant use your lucky feature for yourself before the end of your next turn.
Don’t forget giving him “mirror image” with that cast there’s even more of a chance that he won’t get hit.
And have a Simulacrum. Then you have twice as many of all of your dice god abilities
In a game I’m playing right now, our party’s Sorcerer is pretty tanky for a spell-caster. He uses quickened spell to stack Mirror Image and Blur on himself in one turn, (hombrew rule allows more than one levelled spell to be cast in one turn if one is a bonus action, like in Critical Role) so all attack rolls against him have disadvantage and he’s got three illusions that can take hits for him. That combo let him win a duel in a fighting pit against an enemy our Ranger couldn’t’ beat.
He also has a pretty good AC since his dex is high and he took this mutation serum that gave him an AC bonus by making his skin rough and leathery (the DM had a big table of stuff the mutatgen could do and he happened to roll that one). He’s also a dwarf so he can use a warhammer, he’s pretty damn good in melee and then also he’s got combat spells too
@@LordPyro25 Doesn't work. Aside from the campaign specific mutagen you can't cast Blur and Mirror Image in one turn. If you cast a spell as a bonus action you can only cast a cantrip as main action. No matter the sorcery points. Still both over 2 turns is good defense.
@@Hyde_Hill Ah right, we use the Critical Role homebrew rule where spells at second level or lower can be cast on the same turn if one is a bonus action spell. I forgot that’s not how it works by RAW. Like you said even over two turns that combo would work great
You know, now that Silvery Barbs exists this build just got more busted.
Man, fuck Silvery Barbs! All my homies HATE Silvery Barbs!
Silvery Barbs is what makes this go from funny to infuriating
You see. I give my players the ability to use it, but most my bosses use PC character Gen so the spellcaster ones I always tack it on. And they thought that nat 20 would do anything
For anyone who doesn’t get the Bill Murray reference, it’s a movie called “The man who knew too little” and it’s perfect for this scenario.
"Luck isn't very cinematic"
I beg to differ
Another addition is dip levels into bard for the bardic inspiration as well as 'Cutting Words' so you can mess with the dice even more than you already do, adding to friendlies dice rolls and subtracting from enemies attack rolls. Divine Portent + luck feat + lucky trait + bardic inspiration + cutting words = you rule the dice even more than the DM will.
with my luck, this is likely the only viable build for me.
Then tech into 3 levels of Bard for the college of Lore, they have the ability to subtract their inspiration dice from enemy rolls.
I'm finally playing this character in a campaign! Got to replace my character after an unfortunate incident with a trapped fridge, so the Dice Master joined us at level 9, all pre-built and ready to go! Also getting the halfling feats from Xanathar's for EVEN MORE luck. So now I have the Lucky trait, the Portent feature, the Lucky feat, and the Bountiful luck feat, ready to get the Second Chance feat at level 12!
You call him Dice Master, I call mine Dice Fuckery. My DM even gave me my Lucky feat at level 1 for some reason, the poor unknowing sod, so when we hit level 4 in one level, I'm picking up Bountiful Luck and then getting Second Chance as well at level 8. The sheer power never gets old.
I wanna get a whole party with this kinda setup and bring it to a public DnD session just to say, "No DM that monster rolled a 1." Or "No i didn't roll super low i actually got an 18." And generally fudge around plans the DM had.
My DM would more than likely just find some equivalent to RF;ED the party.
Rfed?
We actually have a guy in our party who is genuinely using this build, just with no spells in his school.
I once had a Bladesong Wizard who had such insane AC and Saving Throws that he was nigh untouchable, so the DM threw a Diviner Wizard enemy just to portent the shit out of me
Multiclass rogue and bard for extra skills/expertises, and have fun never failing a skill check ever.
Me as a player: HA YES!
Me as a DM: NO! WHY?
sterling I do agree, and I dislike the attitude of some dms who feel the dynamic is something along the lines of telling a story despite a parties best efforts. I am no expert dm, ive just only recently even tried to run games, but ive already found i enjoy when the party decides something off in “that direction over there” is more important right now or more interesting. It allows me as the story teller to come up with new ideas and create depth that helps to paint the picture of an entire living and breathing world which can make future campaigns all the more fun and exciting. ~A campaign snip~[ *the party starts to prepare for a fight* (the orc): “hallo friends....lovely weather t’day isnt it?” (Party in game):”.......?” (Party out of game): *laughing hysterically* “is that grog?!”]
"Man Who Knew Too Little" is so underrated.
Honestly one of my favorite build concepts for D&D involves being a late-game Divination Wizard. Going far into the Wizard class is necessary, as this idea requires the Wizard only spell: Magic Jar.
Magic Jar is a 6th level spell, in which you transfer your soul out of your body into a jar (or other container). Once done, you can only project your soul up to a distance of 100 feet, either to return to your body or to attempt to possess another humanoid's body. If you attempt to possess another humanoid's body, they must make a Charisma saving throw. On a failure, you take over their body and their soul enters the container. If they succeed they aren't possessed and you cannot attempt to possess them again for 24 hours. You take on all of the creatures statistics, except alignment, your mental scores, and class features. If the host body dies, you must make a Charisma saving throw against your spell save DC. If you are within 100 feet of the container and succeed your save, you are safely brought back to the container and the host dies. If you fail or the container isn't within range, you also die. If the container is destroyed or the spell ends, your soul and your victim's soul (if applicable) return to their respective body. If the body is dead or more than 100 feet away from their soul's current location, they die. If the spell ends, the container is destroyed, though the spell's duration is "until dispelled".
This is where Portent comes into play. Essentially, you should hope to roll a low number and maybe a high number (determined by build). This allows you to FORCE your target to fail, almost guaranteeing that you steal their body. Then, with your potentially high Portent roll, you can guarantee that you succeed the save to survive the return trip if you get your new body killed. However, if you want... you could always build to be a Charisma Wizard, so you're very likely to survive your shenanigan's regardless... as that would also lower your spell save DC... which is nice, as you don't need a high DC if you can just force a failure regardless...
Imagine facing a dragon, blowing all his legendary saves and then Captain Ginyu him. GG
@@x0Vinny0x Unfortunately it only works on humanoids.
@@trainershade1937
True Polymorph the Dragon into a humanoid creature first. Do the transfer, and then remove true polymorph.
@@VestedUTuber *thonking*
@@VestedUTuber noice 👌
So I'm sitting here bored and decide to pull up DnD Beyond to roll up some characters, just to see what kind of neat combinations and stuff I can come up with looking over class features and the like. A Dwarven Ranger who hates trees with a burning passion, a Warforged Monk, a blue Dragonborn Sorcerer specializing in weather magic, that sort of thing. Then I get to Wizard. I pick Halfling because of the hijinx that can ensue from a backpack caster, and I roll out the ability scores. No joke, none of them are lower than 10, and four of them come out to 16 before modifiers. With a streak like that I instantly know what to make, and thus in the spirit of this video Murray Tealeaf the diviner con-man is born.
My first character was a Cthulu worshipping robot con man
DMs hate him!
Find out how this halfling wizard managed to reroll everything with 1 trick!
Click Now!
Señor Weeb I clicked and I found a Trojan horse website with cool stuff to download how lucky am I?
@@theflooddude1753 roll initiative.
Martin Ondruška I got -45 of a D20 wow
Pretty good, not to mention that if your DM allows the Tal' Dorei Campaign Setting book at the table, you can pick Fate-Touched background. Fate-Touch gives you the feature: Fortune's Grace, which gives a lone Luck point as if it were from the Lucky feat.
1 Point as a Halfling
2 Rolls for Portent as a Divination Wizard ( 3 Rolls at level 13 )
3 Points of Lucky from the PHB
& 1 Point from the Fate-Touched background.
My DM has told me that I can no longer play this character unless it's for a One Shot.
Up the ante
Take three levels bard of lore for cutting words and take bane as one of your spells
Halfling can reroll 1's without limit, though. Not sure what you mean by '1 point as a Halfling'.
Obsidian Ox - Gaming Monk You can’t pick that background because it is too powerful for a background.
The luckiest character ever? This sounds so funny for a one shot
And yet, we all know you're going to try it now. Heck, if I can CON-vince a friend of mine to DM (So I can play a character for once), I'm going to try it.
Haha for sure, heck I may even pick up the 2 halfling feats for luck
Why stop there? Add in Lore Bard, Wild Magic Sorcerer, and Fiend Warlock along with the Bountiful Luck and Second Chance feats and become the D I C E K I N G
@Game Soob na, 6 in everything except wizard, in which u put the remaining 2
"You're not strong! You just make everyone who tries to fight you SUCK!"
Multi class into bard and inspire yourself
You can't inspire yourself. Only other creatures
@@appelofdoom8211 get a pocket bard
Level 12 I believe, to inspire yourself.
Reminds me of how I had the silly idea of taking a Fighter or Paladin, specing them for two-weapon fighting, including the feat, then put them on a mount so they can dual wield lances. Since the RAW says lances can be used with one hand when riding (intended, yes, to be used with a shield) and the feat allows any 1-handed weapon to be used for your two-weapon combat.
SoloAxlion lance is 1d12 isn't it? That sounds like a barbarian to me
this build is even better in Baldur's gate 3, since in that game portent actually functions as described in this video.
I've built a character like this before. I went variant human with the lucky feat instead of halfling and basically fumbled my way through the campaign. The dm and I even reskinned the spells as acts of fate/gods/luck instead of my guy purposely casting the spells. Alas he did eventually die after being seduced by a medusa, although some say even in death he was lucky
You know, there is something that you might like being turned to stone ;)
Silvery barbs just makes this even stronger
_It’s the D&D version of Mr Bean._
I understood that reference!
Now that it's been a few years, the new cheese version of this is level 4 Halfling Sorc (Soul of Order/Clockwork Soul) with Luck feat. All the rerolls in the entire multiverse. Just bumble through life with not a care in the world.
Edit: throw in the halfling racial feat from XGTE for spreading your luck to your friends at level 8 for good, DM infuriating measure.
Dear god.
@@OtioseFanatic ain’t no god here, only the Soul of Rerolls
after this put
6 levels in to wild magic sorcerer
and rest into lore bard
exactly what i was thinking
@@wanderer202
no, but tides of chaos and bend luck are very good for controlling roles
My DM allowed all races to take a feat at the start.... I was a halfling, took lucky, and then at level 2 I became a Chronurgy wizard. 5 rerolls, and I can reroll any 1s. 2nd level I was the highest roller at the table... rather, the most frequent.
I did this before with a halfling named jynx. She was also a wild mage sorcerer (They can reroll 1 d20 and it triggers a wild surge for even more randomness). There's also a lot of other classes you can fuse. Getting warlock just for eldritch blast is great though, because you'll have a scaling cantrip that never devaluates at higher levels while you become an absurd multiclass just for extra dice roll.
Go with fiend patron for "dark one's own luck!"
One of my players is doing exactly this, but he decided to raise the stakes by dumping literally everything except constitution. Yes, even intelligence, his save DC is 9
I always thought that would make a great fantasy story protagonist. A main character who isn't very smart, strong, or skilled at anything but has the luck of the fool and just kind of spongebob's through every situation
You could also multiclass into Monk, take way of the drunken master and be absolutely shitfaced the entire campaign
And take the Tavern Brawler feat. :-P
If you take the bountiful luck feat, the D20 is basically yours to command.
I LOVE the animated spellbook! I don't even play DnD, playing DSA/TDE (Das Schwarze Auge/The Dark Eye) but the animation is just lovely and the ideas are awesome!
I once got a 1 and a 20 as my foretelling numbers
Thats the best thing you can hope for tbh
I once got double nat 20s.
That was a fun sesh.
My brother and I are doing this tomorrow for a one shot. The game starts at level 5. Hah.
lemme know how it goes!
also if your DM lets you use the Explorer's Guide to Wildemount, your Wizard can pick up the spell fortune's favor, which of course can be cast as long as you have the time, money, and spell slots for it, and is therefore quite renewable. It can also be upcast to share the wealth with the party.
Was playing a half long warlock. Had pseudodragon familiar. Tell her to use her stun sting on a roper destroying the party. Nat 1. But I get to reroll. Nat 20. The party was saved by a tiny dragon named Cherry Pie. I will never play as anything but a halfling ever again.
she's your cherry pie?
I did a similar build once but I told everyone I was a remarkable Scholar. I was "just so smart I could predict and counter your moves before they even happened"
Sabeta and your DM allowed that? How did that work mechanically? Surely you weren't just invincible. Did you add intelligence to your AC or something?
Alec Moyes i think he meant that he just did "the Luckster" build like in that guide, but was describing his re-rolls and so on not by crazy luck of his character but by his intellect. You can even tell that his character was actually lucky, but lied that he was super-smart.
Halflings can also pick Bountiful Luck, allowing fellow players within 30 feet to re-roll a Natural 1 (your friends will love you for it). The Second Chance feat also allows you to force re-rolls for attacks you can see that hit you, stretching your luck further. Both can be found in Unearthed Arcana/Xanathar's Guide.
Multyclass into favored soul sorcerer and fiend warlock and now the dice dont controll you you controll them
Add in bard levels for inspiration and cutting words to give you the most die manipulation possible
Guidance is a cantrip that allows for a d4 to any ally
And if your DM allows it, Silvery Barbs
Wouldn't it be kinda weird not to - I know some find it a bit OP, but is it not a standard rulebook-based spell? And yes, it would really mesh perfectly with this "build"... :D
I like to have it flavored as the divination wizard just knowing certain things will happen, and so not needing to be lucky.
Was awesome to be attacked by bandits, walk to the front and start berating the bandit chief.
For him to attack and faceplant because NAT one
Yeah! I ran something similar a while back and played it as the character just being insightful with her Tarot cards. I would for flavor pull a reading for the day, and when I would use portent or thought I would use it, I would try to cite my tarot as having foretold it
Was a fun gimmick even if it didn't work every time
This was recorded before *Bountiful Luck (Prerequisite: Halfling)* feat was published, now the lucky halfling is even better.
i'd multiclass this into monk with the drunken master school
I took this character into a gladiator arena online dnd server we had a while back. He didn’t win all his fights but he was the most beloved gladiator to grace the blood soaked arena, reaching the respectable level 7 despite having a 50% win rate.
I have a player using this build right now... He had my villain polymorph into a bunny without getting a say in the matter.
I kept scrolling the comments, looking for something just like this...
It could be worse, it could be true polymorph. One hour of concentration and the BBEG is now a cute widdle bunny wabbit for ever and ever or until you feed it to a direwolf.
I really love this straight and simple concept. "Wanna make this super cool build? Here's how to do that explained in like 2 minutes. Light-years better than channels that take 15+ minutes to do the same thing.
This build with the addition of silvery barbs...
So how do you start him off? Picture this: Murray is a 1st level Wizard. He got kicked out of wizard school for goofing around and his parents stopped paying his rent. So now he's on his own and decides to go adventuring. One evening he and his pals are headed down a path and they see some Orcs eating mutton around a fire. He uses the cantrip "Mold Earth" to dig a 15 foot deep hole and covers it with the cantrip "minor illusion".
He looks again and the Orks are still eating. The he casts the concentration spell dancing lights and, from the bushes, yells, "Oh my god, there are Orks, run!" then sends the dancing lights down the path
the orcs chase the lights down the path and fall into the hole.
Murray looks down into the hole and says, "Hey guys, I saw you fall into this hole! Are you alright?"
The orcs are like, "Grrr. We were chasing someone and now we are in a hole."
He casts grease so that he can watch them slipping all over each other.
Murray says, "I'll go get help." Then uses mold earth to bury the Orks.
He goes back to the campsite warms himself by the fire, and has some mutton and takes any loot.
My level 1 Murray build (Notice that there are no real attack spells):
Stout Halfling
Cantrips:
Dancing Lights (Concentration)
Minor Illusion
Mold Earth
Spells:
Feather fall
Grease
Sleep
You can have 3 more spells iirc. Take some abjuration to lower your chances of taking damage. Become unhittable.
I have a player running a Murray Character in my current campaign. Thnx Zee
Now with strixhaven you can do silvery barbs to keep the dice going.
I think you can also multiclass into a wild magic sorcerer to get tides of chaos (advantage on one attack roll, ability check or saving throw) and because you’re a halfling you’ll almost never get the wild magic effect
I planned out a dice manipulation character, the wizard sorcerer, and then to just tack on more dice manipulation effects lore bard and grave cleric so you can negate nat 20s and use inspiration against enemies, you then control the dice
Edit: one thing is you may be delayed in getting the lucky feat because I wouldn't take the extra 2 levels of wizard before going to sorcerer just because the whole point is to get the feat and none of the wizard abilities or spells so just go with the levels you'd need in sorcerer instead
The idea is good, but your last point is wrong. The halfling Luck doesn't impact the Wild Magic roll, because it is not an "ability check, attack roll or saving throw".
But the Tides of Chaos are great
You could also Multyclass into favored soul sorcerer and fiend warlock and now the dice dont controll you you controll them
@@jacobrutzke691 you can’t multiclass into both wild magic sorcerer and favored soul sorcerer
@@ofekzuckerman3892 yeah I know I never said to multi class into wild magic
This combined with backpack wizard
Oh HELL yes.
Practically a living lucky charm
(Applause Applause) my friend thats brilliant