I love how similar the coding aspect of the bots is to the Unreal Engine node system. I find that it helps people "talk" through what theyre wanting to achieve
Don't recall where I saw this trick (though it was probably Nilhaus), but one of my favorite things in the demo version was setting up a bunch of assemblers and using the inventory slot reservation system to tell them to constantly build each of the possible components. They would of course stop when inventory was full, and then whenever you needed that component you could grab it and the replacement would automatically be built now that there was room for it.
If I remember right - in the demo there was a way to tell bots to follow each other? So when you were attacking you could have the power bots following the Turret bots instead of having to micro them to keep them safe.
ködgklsdbnj i didnt even think about doin this. yes, this makes sense, the Faster energy bots just follow the slow big bots i commands. thank you very much. also, this allow me to scrap the small fighters. but i still wanna know if im able to deconstruct small parts.
I think I want this game. My favourite part of Planetcrafter was the automation available with the drones, and I love the wiremod (Circuitry) for Satisfactory. This combines both!
factorio had programming, but based on arithmetic and logic components that had to be connected by wires, and by checking amounts of items eg in chests or passing through belts or inserters, but no such detailed commands like this game, and no options to tell bots to go to specific places or do specific actions etc ... at least not without mods. many of these games are enjoyable, and I'll be glad to return to factorio next year when they release the new addon (the friday facts have resumed to be weekly again since last month!)
I am quite surprised to see a concept of a game I was working on be implemenetd into a pretty good game. Gives me a bit more motivation to work on that game concept.
The game looks stunning. Amazing job by the devs. I won't be playing since my day job is... coding. But I believe this to be a great opportunity for people to learn the basics of programming in a fun and interactive way. Will follow the videos 100%!
my day job is also coding (web development) but I usually like video games (zachtronics) that implements coding as long as its different enough than what I usually do.
You can build outside the power grid fine, you just need to manually deliver the materials, as the basic logistics ai only works within both the local power grid and their sensor range.
it should be possible to have a bot with radar that finds items, locations, and also "buildings under construction" outside the power/logistics grid, and send it there. if that bot is equipped with a power/logistics extender item, other bots should be able to then work in those areas too and eg build a permanent network extension that you only have built as ghost.
Hmm, Function Block programming inside a game... That basically turns it into an educational game with fancy graphics lol. It looks fun, but "Practical Industrial Programing 101" embedded inside a game makes me nervous - could easily feel more like work than play. As long as you dont have to contact Rockwell Automation support, its probably fine.
Found this on steam, went to YT to check out gameplay. Definitely getting Factorio/Autonauts vibes from it. Now to wait until it's out of early access...
Kibitz if you plan on making a big base and really automating a lot of things, i highly reccomend you start over on experimental and set the richness to infinite, otherwise your going to run out of ore at a ridiculous pace once you hit mid game.
when starting a new game, there are options to set enemies to passive ("only fight back", thus not completely eliminating them, or having to deal with aggressive ones all the time while still learning how to program and how to setup the factory), and for rich resources (to still have them disappear after a while and having to look for new ones, but not too fast and too often, and also not unlimited which no longer would make you to look for new ones at all). I am just starting to play the full EA version with just these options for these reasons. my second playthrough then will be with harsher conditions ...
I tried this game some time back... and for me, a Factorio and Satisfactory player, I wasn't getting enough visual feedback. I found the game somewhat confusing. I see it has advanced since then but wow, the complexity seems to have increased.
i really just want dyson sphere program and desynced merged together so i can code stuff in multiplayer in dyson sphere program- its a shame theyre both lacking in stuff that the other has
same genre, but in this game bots do all the work right from the start. there are no belts at all, but a logistic network with the bots, and all machines can be put on either buildings or even on bots. and although you don't HAVE to program, there are lots of commands and options in the builtin programming language.
The first thing you should have said was: oh, btw and you can turn off Fighting." Cus a lot of viewers will look at this and go, ooh, noes there's fighting. I need a zen game" and leave, before the information that you can turn off fighting gets to them.
"The factory must grow so the factory can grow" -Trupen, Factorio
I do wish kibitz would play Factorio again
In Soviet Russia, Factorio plays yoooouuuu.
@@totallynotasupervillain9896he needs to play the krastorio mod
@@rdhrtj3943 I was thinking that modded would make it more interesting maybe add Rampant for that extra spice on top
I need more Kibitz playing super complicated factory logistics games
I love how similar the coding aspect of the bots is to the Unreal Engine node system. I find that it helps people "talk" through what theyre wanting to achieve
Don't recall where I saw this trick (though it was probably Nilhaus), but one of my favorite things in the demo version was setting up a bunch of assemblers and using the inventory slot reservation system to tell them to constantly build each of the possible components. They would of course stop when inventory was full, and then whenever you needed that component you could grab it and the replacement would automatically be built now that there was room for it.
That definitely sounds like Nilaus.
@@Ruhrpottpatriot Yep, I have now seen him do it again during his latest playthrough. It was definitely Nilhaus.
If I remember right - in the demo there was a way to tell bots to follow each other? So when you were attacking you could have the power bots following the Turret bots instead of having to micro them to keep them safe.
ködgklsdbnj i didnt even think about doin this.
yes, this makes sense, the Faster energy bots just follow the slow big bots i commands.
thank you very much.
also, this allow me to scrap the small fighters.
but i still wanna know if im able to deconstruct small parts.
those portable transporters are the key to high throughput and efficiency. if you can't figure out how they work nilaus has a tutorial about them too
15:53 Silicon =/= silicone - One makes circuits, the other makes boobs. xD
I think I want this game. My favourite part of Planetcrafter was the automation available with the drones, and I love the wiremod (Circuitry) for Satisfactory. This combines both!
You tried factorio?
I think Factorio already had both of those things circa 2016.
factorio had programming, but based on arithmetic and logic components that had to be connected by wires, and by checking amounts of items eg in chests or passing through belts or inserters, but no such detailed commands like this game, and no options to tell bots to go to specific places or do specific actions etc ... at least not without mods.
many of these games are enjoyable, and I'll be glad to return to factorio next year when they release the new addon (the friday facts have resumed to be weekly again since last month!)
Please continue this
More DESYNCED videos please.
Looking forward to seeing more of this.
I definitely want to see more of this game
I am quite surprised to see a concept of a game I was working on be implemenetd into a pretty good game.
Gives me a bit more motivation to work on that game concept.
I love that a later-game resource is called laterite. Literally later-ite 🤣😂🤣
You must build additional pylons
En taro adun Tassadar
This was super fun to watch! 😁
I'm. Mentally desynced 😂😂😂
Make this a series!!
Some of this has a very Starcraft feeling to it.
The game looks stunning. Amazing job by the devs. I won't be playing since my day job is... coding. But I believe this to be a great opportunity for people to learn the basics of programming in a fun and interactive way. Will follow the videos 100%!
my day job is also coding (web development) but I usually like video games (zachtronics) that implements coding as long as its different enough than what I usually do.
Coding but with an actual objective to accomplish something, like controlling a bot, sign me in.
Can you make a series on this it whold be fun to watch
You can build outside the power grid fine, you just need to manually deliver the materials, as the basic logistics ai only works within both the local power grid and their sensor range.
it should be possible to have a bot with radar that finds items, locations, and also "buildings under construction" outside the power/logistics grid, and send it there. if that bot is equipped with a power/logistics extender item, other bots should be able to then work in those areas too and eg build a permanent network extension that you only have built as ghost.
Looks like a cool game, hope to see more
Hi Kibitz great vid, when will there be some more Cities Skylines content 😁
Hmm, Function Block programming inside a game... That basically turns it into an educational game with fancy graphics lol. It looks fun, but "Practical Industrial Programing 101" embedded inside a game makes me nervous - could easily feel more like work than play. As long as you dont have to contact Rockwell Automation support, its probably fine.
Autonauts
Found this on steam, went to YT to check out gameplay. Definitely getting Factorio/Autonauts vibes from it. Now to wait until it's out of early access...
Stones and minerals have the same models as Dyson Sphere Program
What an interesting approach to the genre!
The game is now on my steam wishlist 👍🏼😊
What's the name of the trumpet sound effect at 0:58?
YOU ALWAYS MAKE SEEM FUN TO PLAY I ENJOY THAT
Seems like an awesome game
DAMN YOUUUUUUUU watched you play and thought.... ugh i need this....
More please! 😜
Make this into a series
i did not know you and joey (thatchemist) are friends, what a pleasant surprise
It, feels like a modern attempt at the factorio model
Hey Kibitz is the music that you make royalty free?
Nice! Will sure give a try this weekend!
This reminds me of the Dyson sphere videos
Saw ad for this on Reddit. Looks like game for me. Lets hope its optimized
I want to see more of this
Hey Kibitz, Do you get a kickback if I click the affiliate link or buy the game.. or both..
Kibitz if you plan on making a big base and really automating a lot of things, i highly reccomend you start over on experimental and set the richness to infinite, otherwise your going to run out of ore at a ridiculous pace once you hit mid game.
when starting a new game, there are options to set enemies to passive ("only fight back", thus not completely eliminating them, or having to deal with aggressive ones all the time while still learning how to program and how to setup the factory), and for rich resources (to still have them disappear after a while and having to look for new ones, but not too fast and too often, and also not unlimited which no longer would make you to look for new ones at all).
I am just starting to play the full EA version with just these options for these reasons. my second playthrough then will be with harsher conditions ...
Thumbs up for the Nilaus shout out 👍🏼
once it releases (or try the alpha build sooner) please play shapez 2! they made the release trailer just today!
I tried this game some time back... and for me, a Factorio and Satisfactory player, I wasn't getting enough visual feedback. I found the game somewhat confusing. I see it has advanced since then but wow, the complexity seems to have increased.
had to buy this and try this out myself!
Praise the sun, brother!
that ore looks similar to the fortnite save the world iron. 🤣🤣🤣
Premise sounds dope!
cant help but think this game reminds me so much of command and concur red alert mixed with satisfactory cool concept
I concur
New City skylines episode when?
I need a scooting smelter...
The graphics and map gen reminds me of Stranded: Alien Dawn.
I want the game XD I'm a programmer engineer who loves factory games!
So the map is like minecraft it gos on for ever do i have it right?
I get a small feeling of StarCraft in this game. The base building and base upgrade selections you've got to make.
This game looks rad! :D
cant wait for this game!
OMG that game is awesome❤
Good one
This reminds me of age of empires and factorio combined
This reminds me of Earth 2150
hey kibz, love your vids, you should also try out satisfactory plus
Oh so like autonauts but bigger and other people 🤣
looks fun but I gotta have trains
he's kibitz!
New game! 😊 I like!
wow that game actually looks great! can confirm im buying it right now! lol
DSP meets Factorio
with (better than) autonautical programming.
when Episode 2?
Still waiting for Cities Skylines 😢
I cost too much. But looks sick
Can we attack another race?
i really just want dyson sphere program and desynced merged together so i can code stuff in multiplayer in dyson sphere program-
its a shame theyre both lacking in stuff that the other has
Let’s get it ❤
I wonder if you can have infinite resource nodes.
there are options when starting a new game, among them low/medium/high/infinite resources and no/passive/aggressive enemies
N satisfactory, dyson sphere
Isn't this just "autonauts", but... no, it's literally the same.
More. Playtrough!
What do you think about Factorio?
so starcraft and Factorio had a baby?
The first thing I do in games like these is make the bots able to mass produce themselves. :D Why use 10 bots, when 100 will do?
How about a programmed robot to pick up drops and put them in specific containers
that would be an extension of the program shown @ 25:51
@@Anson_AKB my guy that was two months ago
it's basically factorio? just a other name and other graphics?
same genre, but in this game bots do all the work right from the start.
there are no belts at all, but a logistic network with the bots, and all machines can be put on either buildings or even on bots.
and although you don't HAVE to program, there are lots of commands and options in the builtin programming language.
We want cities skylines
Tbh, 9:29 triggered me 🫠
this is the best one yet! all I can ask for is 1st person satisfactory style. I'd love that and would never stop playing
Satisfactory is first person
@@Zorlac I know I'm comparing this game to satisfactory
@@archiesalmond3598 This will never be first person if that's what you're asking for.
@@Zorlac I'm well aware I was just saying the kind of game I like
i know this is not satisfactory but can you play sam bugga more often
High density frame *oh no :O im having flashbacks*
silicone ~= silicon
🎉
Are you Kibitz?
What happened to kibitz and captain
nice
i like beans
looks like another version of starcraft
bro put city skylines vids plezz🙃🙃
The first thing you should have said was: oh, btw and you can turn off Fighting." Cus a lot of viewers will look at this and go, ooh, noes there's fighting. I need a zen game" and leave, before the information that you can turn off fighting gets to them.
yes, on starting a new game, there are lots of game options, including no/passive/aggressive enemies, and low/medium/high/infinite resources.
Kibs, silicon is for chips, silicone is for boobs.
in other languages there is less confusion ... eg german _Silizium_ and _Silkon_