I'm surprised AI Dungeon wasn't brought up, which is essentially already doing AI-generated storytelling in games, but in a much simpler format (text adventures).
AI dungeon was wayyyy better back in the day, I haven't really checked back in the last few months to be honest, but it was already becoming a shit show, speaking from somebody who was there pretty early on and wasted money on them. I now use NovelAI to get my AI generated content fix, those developers actually care about their fanbase and update frequently.
Wasn't AI Dungeon doing a thing where if you had the word years in a sentence and a number less than 18 you were considered a p3dofile and they'd send your story to the AI Dungeon team and didn't let you continue your adventure, even if you said "I bought my bike 3 years ago" or "That happened 10 years ago"?
In a way, I think this is happening already, with giant MMO's such as Fallout 76, ESO, GTA online, even Minecraft servers people can role play in these types of games via Discord chat or in game voice chat, pretending to be the character they're playing as and acting out whatever narrative they thought up of of course, this is limited by whatever mechanics and missions are in the game, but people can still have fun using their imagination while still interacting with an interesting digital world
You use minecraft as an example but the game gives you zero quest lines. It gives you none of the things you'd think of from an rpg which is great and makes sense because it makes way for all of the creative building you do. Can't even go the graphics route for it either since its integration of RTX more. I do get your point and what a great point it is. I just think a few details should probably be looked at again unless I'm missing something then make me understand because, on my own, I don't personally see them.
@@Acepilot8Gaming Clearly, you have never been in a MMO server with NPCs and Quests. That is without any client mods installed by the way, all server sided modifications made by the owner of the server, as well as using the built in tools Minecraft offers.
@@Ozzianman you are right I havnt because most of them want you to pay to play in online servers or just their base game and I never had desire otherwise to go online like that. As for minecraft, you are technically right but most of that comes about because the community wills it to wether they make the mods themselves or they get the creators to integrate them into their game
@@Acepilot8Gaming you could make custom maps, use mods, someone actually writes a campaign or general storyline for the game, or use books and podiums to tell bits of lore. A possible example of Minecraft being used for RP is Dream SMP, as there is a legit storyline going on. Minecraft has such a wide range of possibilities that you could practically turn it into a different game, such as putting in a dragon mod, rpg level up mod, class/race ability mods, etc., and boom: DnD but in Minecraft
There actually is another limit to D&D, visuals. Having ADD, it's difficult for me to stay focused on the story without visuals for me to keep track of what's going on.
I wonder if the increase in more immersive elements in certain rpgs might give immersive sims that opportunity to go back into the limelight. Honestly I've never seen a game that feels so lived in like prey (2017) and intuitive. So fun when you realized there were dozens of ways to get somewhere and how you could your environment to wittle down enemies or just figure out an escape plan
ironically enough i am currently working on a game that's supposed to answer to these needs.. and let me tell you, i regret every single life choices that lead me to making this game... every single option needs to have effect on and be affected by every single option for it to work, and the more options i add the more stressful it becomes... and that's only the text-based prototype.. things will get even more complicated once i start to work on the ACTUAL game -_-
I think its better to compare current RPG's with "Choose your Adventure" books, since both are technically pre-determined, but with multiple paths. Was gonna mention AI Dungeon, but looks like people beat me to it.
As a combat-focused powergamer, I feel personally attacked. I love combat in tabletop RPGs and it's totally different from video games; even things like Neverwinter/Divinity/Baldur's aren't quite the same. Min-maxing is a lot more fun due to the plethora of splatbooks and options, and an overpowered build will get challenged (or shut down) so you need to constantly improve your build instead of just steamrolling like you can do in a video game. The co-op aspect of tabletop is also important to me and a lot of video game RPGs don't allow that. It's always fun when your whole party is min-maxed to broken levels and the DM starts throwing insane way above CR encounters at you.
I agree that combat in tabletop can be really fun! I wasn’t trying to say it wasn’t, but the same thing you are really, that it’s different. Video games can give you a really cathartic, visceral experience, whereas tabletop is much more rewarding from a tactical sense. Proper gearing, min-maxing, at party synergies can let you dominate encounters, but it’s a very different experience than playing Ninja Gaiden or the like.
I don't see AI-generated video games becoming a thing. Video games are designed to be more "set" as monster placements, treasure chests and encounters are all basically guaranteed to happen whereas D&D and other TTRPGs are interchangeable. Even though the have modules prepared ahead each session, a DM is always the contributing factor on how a session plays out.
I hate to be "that guy," but you're giving off this smacking sound whenever you talk, like you're fingering macaroni. I'd recommend looking into using an EQ or de-esser during post. Would probably help a lot. (I'm sure there are some vocal tricks for that, too, but that's outside my wheelhouse.) Good video regardless. Never really considered tabletop as a source of inspiration for vidya, though I guess there are already a few examples. Fallout was indirectly inspired by tabletop mechanics, for one. (Perks = feats, skills vs base attributes, level cap of 20, etc.) The ways to interact with the world is kinda treated the same way, too.
this is why i love games like docksiders 2 or zleda, shure everything is predesigned but the fact you can backtrack and use future items in past areas making it feel more vaired kinda, giving base players a great story and the colectors a ton to do yk, also big agree wish we had a good dnd like where we could do whatever tf we want a kind of dnd sandbox game
Love how nobody talk about skyrim anymore. It is a game that makes for customization for your character and making different choices for scenarios and giving you the illusion of countless quests but in reality its constant repetition of doing the same thing 100 times and having half the quests being almost the same or just similar but it's so spread out it can trick the mind. Its an adventurous fighter type game and it does it well with illusion of how much you are exploring and doing......and I love the crap out of it all definitely.
Man in my country (brazil) one streamer called "cellbit" make a literaly massive rpg canpain and this become so popular so he and a game producer caled "dumativa" Ii making a game called "Riddle of fear" in a crowndfunding they make 4million to make this but the new season of the rpg called "paranormal order calamity" Get spounser by twitch and they make an entire new rpg system because in the 3 before temps they use call of cthulo or exoterrorists system and have mor than 200 hours of epsodes like Temp 1 2 eps 3 hours each Temp 2 16 eps and 3 hours and but some of the apps have 4 Temp 3 20 epsodes 4 hours each epsode But some off the apps have 6 hours Temp 4 now only have 3 eps because start on setember 04
A designer can only think of so many potential solutions to a problem a player has to deal with. This is why RPG designers should design complex systems for various aspects of their game instead of relying on scripted sequences. If a set of systems is designed well enough to where each action has loads of possible reactions, then the player will discover novel interactions with those systems (emergent gameplay). When a player figures out they can abuse a system in a certain way, it captures a similar feeling of consequence and improvisation that’s found in tabletop games. Dwarf Fortress and AI Dungeon are both excellent examples of this. There are no scripted sequences in either game, but everyone comes out from playing those games with plenty of interesting stories.
I have been waiting, begging, and praing for a D&D engine to be created. Not just a virtual tabletop for D&D but a GAME that actually enforces those rules as well. Imagine loading up a D&D CRPG selecting new game and, instead of goign straight into a campaign or even sellecting a campaign from a list, you choose the personality of your virtual DM and select which modules you want him to have access to more like with Rimworld. Imagine if it had modding support allowing people to code their favorite homebrew/third party modules into the game as well. Imagine running a game with everything enabled, the game would inevitably get slowed down probably a lot but, it would give people the first look that anyone's ever had at what life in the D&D universe is really like. Even the wizards of the coast have never had such an experience and that experience is why I NEED this game.
Idk man getting a thematically relevant nat 20 feels pretty good lol. I play a lot of dnd it’s a lot of fun and I’m glad I found a good group to play with. It’ll be interesting to see if a game can ever have the same amount of choice making as an TTRPG can have but I’d imagine it’d take a while.
IIRC, the inspiration of western and JRPG’s comes directly from D&D. The divide being that JRPG’s focused more on the turn-based combat, while Western RPG’s are more inspired by the concept of character creation given a unique world
We were getting pretty close to that with AIDungeon, until the company started self-sabotaging. The good side is it promoted the creation of a lot of competitors.
I highly disagree with the statement of combat is better suited for video games that kind of reduces the Tactical nature of it away it's less of a fighting game and more of a tactical RPG like you wouldn't complain about Fire Emblem or XCOM
For me, DnD experience depends on the DM a lot. Some DMs will actively limit the players' choices and freedoms to stir the game into a predetermined storyline, and that kinda makes me lose interest fast. The best sessions I have participated in had the DM account for our choices, which sometimes resulted in some epic scenes (like that one time my bard out-barded another bard at a lute contest when we were supposed to end the quest at hand and move on, and the other bard was just flavour text initially).
That sounds amazing AND scary. I LIKE having a story to follow, because it's more interesting than reading a book or watching a show. Yes, free exploration, "sandboxing" if you will, is also great, but when there's TOO MUCH freedom, some people might just not understand what to do. I'm very creative, and I love the concept of roleplaying games. Interpretative ones work better for me, and I had a bunch of adventures with friends spanning YEARS online. And then, there's that one time I tried a tabletop rpg. Without knowing the rules, without a set path, with too much freedom in my hands, the game felt empty. "If I can do basically anything, where's the challenge?" I probably was with a bad crowd that did NOT try one bit to teach a newbie the rules, or had a good story beforehand to keep me in and try to learn, but then again, I was about 15 yo.
Maybe it's just a sound editing issue or a problem with the mic, but an easy solution to the squishy 'mouth sounds' would be to bite into a green apple before recording the voice-over
Congratz on figuring out a format and immediately being blessed by the system, Tome. Where do i go to hear the genesis story of this channel? Haven't seen the video with the big view count narrated by Saberspark yet (1.4m subs? cool). Still being games, nice.
I am going to have to disagree with you saying nobody plays D&D for the combat. A lot do including me and while it is a different kind of intensity than say DMC it can get very butt clenching. Skyrim though has terrible combat and also not a good RPG. It's mediocore at both genres it dips into and that is me being generous
If there was a video game only limited by the player's imagination, every gamer would just be playing that one game. It'd be impossible to develop a game to compete with that. Competition would be thrown out the window and the one developer who made that game would make all the money. A game like that will never exist because our very society revolves around money.
Not necessarily. Games are likely always going to have some level of restrictions based on theme or setting. Think of it kind of in terms of something like the holodeck from Star Trek. The software can respond to players intelligently and give you theoretically limitless options, but the game still has a defined world and won't break its own rules. Of course, the holodeck example also illustrated why we won't be seeing this kind of advancement in gaming anytime soon. We don't have a viable environment for developers to put together something that complex without dumping way more money into it than is worth it. We aren't likely to see advanced AI driven gameplay like that until we see game engines that utilize the same concepts and greatly simplify the development process.
While i would love this idea there’s only so much a game engine is capable of. Devs have the advantage of artistic direction while game engines mainly think in numbers and true or false. We still have to pose the questions for it to answer. There’s only so much a dev can plan for and come up with in the years it takes to make the game let alone to develop new content to update it. If computers could do that in realtime we’d be facing the singularity 😂
I don't really feel your point in this. In my opinion, Games, like movies, require some "suspension of disbelief" so you can immerse yourself in its world and narrative. Just like IRL games, videogames have rules, that both limits and makes the experience more fun overall. For example, in a game of football, would be pretty nice if you could use your hands to both catch and throw the ball instead of just using your feet, but that's part of the rules of the game. I wouldn't complain that the creators of the game should've let me use my hands to play it. In the same way, I don't want RPGs like Persona and The Witcher to suddenly have BOTW levels of non-linearity and world interaction, because these games deliver in other aspects, such as a more developed story and a more tactical gameplay. In conclusion, while the idea of a limitless game sounds cool, I don't think every game should try to be that, and I also don't think today's games are necessarily faulty for not having limitless options
I hate D&D and board games because it lacks the boundaries that video games have. You can jump into a video game and figure it out as you go while you need to know all of the rules in order to play and sometimes they are very complex. D&D is a different beast altogether and I don't want to get into it.
I'm surprised AI Dungeon wasn't brought up, which is essentially already doing AI-generated storytelling in games, but in a much simpler format (text adventures).
Good point, that's definitely a step in the direction I was talking about.
@@Saberspark64 Yeah I played AI Dungeon, all it needs is an internet connection to their servers and they can generate so many options!
Based off how AIdungeon works now, its likely to not happen anytime soon without throttling or obscene paywalls
AI dungeon was wayyyy better back in the day, I haven't really checked back in the last few months to be honest, but it was already becoming a shit show, speaking from somebody who was there pretty early on and wasted money on them. I now use NovelAI to get my AI generated content fix, those developers actually care about their fanbase and update frequently.
Wasn't AI Dungeon doing a thing where if you had the word years in a sentence and a number less than 18 you were considered a p3dofile and they'd send your story to the AI Dungeon team and didn't let you continue your adventure, even if you said "I bought my bike 3 years ago" or "That happened 10 years ago"?
In a way, I think this is happening already, with giant MMO's such as Fallout 76, ESO, GTA online, even Minecraft servers
people can role play in these types of games via Discord chat or in game voice chat, pretending to be the character they're playing as and acting out whatever narrative they thought up of
of course, this is limited by whatever mechanics and missions are in the game, but people can still have fun using their imagination while still interacting with an interesting digital world
FiveM (GTA V), DarkRP (cancer GMOD gamemode), ArmA milsim etc...
It has happened for a long time
You use minecraft as an example but the game gives you zero quest lines. It gives you none of the things you'd think of from an rpg which is great and makes sense because it makes way for all of the creative building you do. Can't even go the graphics route for it either since its integration of RTX more. I do get your point and what a great point it is. I just think a few details should probably be looked at again unless I'm missing something then make me understand because, on my own, I don't personally see them.
@@Acepilot8Gaming Clearly, you have never been in a MMO server with NPCs and Quests. That is without any client mods installed by the way, all server sided modifications made by the owner of the server, as well as using the built in tools Minecraft offers.
@@Ozzianman you are right I havnt because most of them want you to pay to play in online servers or just their base game and I never had desire otherwise to go online like that. As for minecraft, you are technically right but most of that comes about because the community wills it to wether they make the mods themselves or they get the creators to integrate them into their game
@@Acepilot8Gaming you could make custom maps, use mods, someone actually writes a campaign or general storyline for the game, or use books and podiums to tell bits of lore. A possible example of Minecraft being used for RP is Dream SMP, as there is a legit storyline going on. Minecraft has such a wide range of possibilities that you could practically turn it into a different game, such as putting in a dragon mod, rpg level up mod, class/race ability mods, etc., and boom: DnD but in Minecraft
There actually is another limit to D&D, visuals. Having ADD, it's difficult for me to stay focused on the story without visuals for me to keep track of what's going on.
The more people you add to the table. The more focus you need. With ADD, this would be a nightmare.
I wonder if the increase in more immersive elements in certain rpgs might give immersive sims that opportunity to go back into the limelight.
Honestly I've never seen a game that feels so lived in like prey (2017) and intuitive. So fun when you realized there were dozens of ways to get somewhere and how you could your environment to wittle down enemies or just figure out an escape plan
Not just Prey. Dishonored does the same. Arkane really wants the players to choose how to play.
"No one ever goes into Street Fighter 3 and thinks, 'I wonder if I can talk him out of this'"
Undertale: "I got ya"
ironically enough i am currently working on a game that's supposed to answer to these needs.. and let me tell you, i regret every single life choices that lead me to making this game... every single option needs to have effect on and be affected by every single option for it to work, and the more options i add the more stressful it becomes... and that's only the text-based prototype.. things will get even more complicated once i start to work on the ACTUAL game -_-
I think its better to compare current RPG's with "Choose your Adventure" books, since both are technically pre-determined, but with multiple paths.
Was gonna mention AI Dungeon, but looks like people beat me to it.
I think modern graphic adventures are more comparable to choose-your-adventure books.
As a combat-focused powergamer, I feel personally attacked. I love combat in tabletop RPGs and it's totally different from video games; even things like Neverwinter/Divinity/Baldur's aren't quite the same. Min-maxing is a lot more fun due to the plethora of splatbooks and options, and an overpowered build will get challenged (or shut down) so you need to constantly improve your build instead of just steamrolling like you can do in a video game. The co-op aspect of tabletop is also important to me and a lot of video game RPGs don't allow that. It's always fun when your whole party is min-maxed to broken levels and the DM starts throwing insane way above CR encounters at you.
I agree that combat in tabletop can be really fun! I wasn’t trying to say it wasn’t, but the same thing you are really, that it’s different. Video games can give you a really cathartic, visceral experience, whereas tabletop is much more rewarding from a tactical sense. Proper gearing, min-maxing, at party synergies can let you dominate encounters, but it’s a very different experience than playing Ninja Gaiden or the like.
I don't see AI-generated video games becoming a thing. Video games are designed to be more "set" as monster placements, treasure chests and encounters are all basically guaranteed to happen whereas D&D and other TTRPGs are interchangeable. Even though the have modules prepared ahead each session, a DM is always the contributing factor on how a session plays out.
I hate to be "that guy," but you're giving off this smacking sound whenever you talk, like you're fingering macaroni.
I'd recommend looking into using an EQ or de-esser during post. Would probably help a lot. (I'm sure there are some vocal tricks for that, too, but that's outside my wheelhouse.)
Good video regardless. Never really considered tabletop as a source of inspiration for vidya, though I guess there are already a few examples. Fallout was indirectly inspired by tabletop mechanics, for one. (Perks = feats, skills vs base attributes, level cap of 20, etc.) The ways to interact with the world is kinda treated the same way, too.
Fallout has a system used in Gurps, which has been inspired by dnd
@@somuchtocook9159 Fallout is indeed one of the better games when it comes to stuff like this
Wait
Is tom now working with saberspark?
This is great
this is why i love games like docksiders 2 or zleda, shure everything is predesigned but the fact you can backtrack and use future items in past areas making it feel more vaired kinda, giving base players a great story and the colectors a ton to do yk, also big agree wish we had a good dnd like where we could do whatever tf we want a kind of dnd sandbox game
So basically what daggerfall did thirty years ago?
Love how nobody talk about skyrim anymore. It is a game that makes for customization for your character and making different choices for scenarios and giving you the illusion of countless quests but in reality its constant repetition of doing the same thing 100 times and having half the quests being almost the same or just similar but it's so spread out it can trick the mind. Its an adventurous fighter type game and it does it well with illusion of how much you are exploring and doing......and I love the crap out of it all definitely.
There's also the issue that modern dnd is starting to slip into short term trend chasing, and not developing a fun game.
Hol up, Tommy Oliver? Damn man, it's been years. Nice to hear ya.
I wish I could have danced with Princess Agatha at the bug ball.
Man in my country (brazil) one streamer called "cellbit" make a literaly massive rpg canpain and this become so popular so he and a game producer caled "dumativa"
Ii making a game called
"Riddle of fear" in a crowndfunding they make 4million to make this but the new season of the rpg called "paranormal order calamity"
Get spounser by twitch and they make an entire new rpg system because in the 3 before temps they use call of cthulo or exoterrorists system and have mor than 200 hours of epsodes like
Temp 1
2 eps 3 hours each
Temp 2
16 eps and 3 hours and but some of the apps have 4
Temp 3
20 epsodes 4 hours each epsode
But some off the apps have 6 hours
Temp 4 now only have 3 eps because start on setember 04
A designer can only think of so many potential solutions to a problem a player has to deal with. This is why RPG designers should design complex systems for various aspects of their game instead of relying on scripted sequences. If a set of systems is designed well enough to where each action has loads of possible reactions, then the player will discover novel interactions with those systems (emergent gameplay). When a player figures out they can abuse a system in a certain way, it captures a similar feeling of consequence and improvisation that’s found in tabletop games. Dwarf Fortress and AI Dungeon are both excellent examples of this. There are no scripted sequences in either game, but everyone comes out from playing those games with plenty of interesting stories.
The greatest and most advanced game in the world was released nearly two decades ago. Called space station 13
Hey hey people! Sseth here
I have been waiting, begging, and praing for a D&D engine to be created. Not just a virtual tabletop for D&D but a GAME that actually enforces those rules as well. Imagine loading up a D&D CRPG selecting new game and, instead of goign straight into a campaign or even sellecting a campaign from a list, you choose the personality of your virtual DM and select which modules you want him to have access to more like with Rimworld. Imagine if it had modding support allowing people to code their favorite homebrew/third party modules into the game as well. Imagine running a game with everything enabled, the game would inevitably get slowed down probably a lot but, it would give people the first look that anyone's ever had at what life in the D&D universe is really like. Even the wizards of the coast have never had such an experience and that experience is why I NEED this game.
fascinating content Saberspark 64. I killed that thumbs up on your video. Keep up the outstanding work.
Idk man getting a thematically relevant nat 20 feels pretty good lol. I play a lot of dnd it’s a lot of fun and I’m glad I found a good group to play with. It’ll be interesting to see if a game can ever have the same amount of choice making as an TTRPG can have but I’d imagine it’d take a while.
IIRC, the inspiration of western and JRPG’s comes directly from D&D. The divide being that JRPG’s focused more on the turn-based combat, while Western RPG’s are more inspired by the concept of character creation given a unique world
Western Rpgs seem to do Turned Based and Story better ngl
This is so exciting LOL :-) thanks for the awesome content
great video, such a creative topic
Mans literally just said "hey dude, make AI Dungeons masters please" like that dosen't already exist
We were getting pretty close to that with AIDungeon, until the company started self-sabotaging. The good side is it promoted the creation of a lot of competitors.
I highly disagree with the statement of combat is better suited for video games that kind of reduces the Tactical nature of it away it's less of a fighting game and more of a tactical RPG like you wouldn't complain about Fire Emblem or XCOM
For me, DnD experience depends on the DM a lot. Some DMs will actively limit the players' choices and freedoms to stir the game into a predetermined storyline, and that kinda makes me lose interest fast. The best sessions I have participated in had the DM account for our choices, which sometimes resulted in some epic scenes (like that one time my bard out-barded another bard at a lute contest when we were supposed to end the quest at hand and move on, and the other bard was just flavour text initially).
Was that Haru romance footage? Based.
based indeed 😊
That sounds amazing AND scary.
I LIKE having a story to follow, because it's more interesting than reading a book or watching a show. Yes, free exploration, "sandboxing" if you will, is also great, but when there's TOO MUCH freedom, some people might just not understand what to do. I'm very creative, and I love the concept of roleplaying games. Interpretative ones work better for me, and I had a bunch of adventures with friends spanning YEARS online. And then, there's that one time I tried a tabletop rpg.
Without knowing the rules, without a set path, with too much freedom in my hands, the game felt empty. "If I can do basically anything, where's the challenge?"
I probably was with a bad crowd that did NOT try one bit to teach a newbie the rules, or had a good story beforehand to keep me in and try to learn, but then again, I was about 15 yo.
You cant talk it out in street fighter? Somebody should write an article about this
Ok but hear me out: Street Fighter RPG spinoff
Mortal Kombat tried that and the response was 50/50
There was a Tabletop version of Street Fighter made by White Wolf before.
I mean, Sega already tried to make a Virtua Fighter RPG spin-off back in the 90s, which gradually evolved into Shenmue.
Maybe it's just a sound editing issue or a problem with the mic, but an easy solution to the squishy 'mouth sounds' would be to bite into a green apple before recording the voice-over
He predicted tiny tinas wonderlands
Surprised Neverwinter Nights isn't mentioned.
Congratz on figuring out a format and immediately being blessed by the system, Tome. Where do i go to hear the genesis story of this channel? Haven't seen the video with the big view count narrated by Saberspark yet (1.4m subs? cool). Still being games, nice.
What does this comment mean
this aged like wine🍷
I swear who is tom oliver again? I swear he had his own channel too.
I was kinda expecting Divinity: Original Sin 2 to pop up here, because it is very open-ended as compared to other isometric dungeon crawlers.
What if a multiplayer D&D with a computer dungeon master
Is this Sabersparks new Channel?
Ye
I am going to have to disagree with you saying nobody plays D&D for the combat. A lot do including me and while it is a different kind of intensity than say DMC it can get very butt clenching. Skyrim though has terrible combat and also not a good RPG. It's mediocore at both genres it dips into and that is me being generous
If there was a video game only limited by the player's imagination, every gamer would just be playing that one game. It'd be impossible to develop a game to compete with that. Competition would be thrown out the window and the one developer who made that game would make all the money. A game like that will never exist because our very society revolves around money.
Not necessarily. Games are likely always going to have some level of restrictions based on theme or setting. Think of it kind of in terms of something like the holodeck from Star Trek. The software can respond to players intelligently and give you theoretically limitless options, but the game still has a defined world and won't break its own rules.
Of course, the holodeck example also illustrated why we won't be seeing this kind of advancement in gaming anytime soon. We don't have a viable environment for developers to put together something that complex without dumping way more money into it than is worth it. We aren't likely to see advanced AI driven gameplay like that until we see game engines that utilize the same concepts and greatly simplify the development process.
While i would love this idea there’s only so much a game engine is capable of. Devs have the advantage of artistic direction while game engines mainly think in numbers and true or false. We still have to pose the questions for it to answer. There’s only so much a dev can plan for and come up with in the years it takes to make the game let alone to develop new content to update it. If computers could do that in realtime we’d be facing the singularity 😂
Nice!
I don't really feel your point in this. In my opinion, Games, like movies, require some "suspension of disbelief" so you can immerse yourself in its world and narrative. Just like IRL games, videogames have rules, that both limits and makes the experience more fun overall. For example, in a game of football, would be pretty nice if you could use your hands to both catch and throw the ball instead of just using your feet, but that's part of the rules of the game. I wouldn't complain that the creators of the game should've let me use my hands to play it.
In the same way, I don't want RPGs like Persona and The Witcher to suddenly have BOTW levels of non-linearity and world interaction, because these games deliver in other aspects, such as a more developed story and a more tactical gameplay.
In conclusion, while the idea of a limitless game sounds cool, I don't think every game should try to be that, and I also don't think today's games are necessarily faulty for not having limitless options
Best game is breath of the wild (zelda) cause u can do some things in different and unique ways
Interesting.
The future of rpgs is the present of rpgs?
I hate D&D and board games because it lacks the boundaries that video games have. You can jump into a video game and figure it out as you go while you need to know all of the rules in order to play and sometimes they are very complex. D&D is a different beast altogether and I don't want to get into it.
I like the videos but you seriously need an outro.
I can hear his lip smack
This was an interesting video and all but I couldn't help focusing on the constant lip smacking! 😅
Warhammer 40k is better in my opinion