I wanna see a stuntman react to the coolest guy on the planet. Jaguar Wong in Ninja Teminator. Has no reason for the choreography to be as good as it is but damn it’s a fun movie.
You guys should react to each old star Trek TV show/movie and compare it to the new TV shows and movies the practical effect and the CGI was the best at the time
Hey, its the wallet that makes pilots think its a good marketing idea to jump out of the airplane and let it crash wherever! Thank you for being responsible in your advertisement 😂
Another fun fact about Starship Troopers - amputee stuntman Casey Pieretti got his big break when the movie's stunt coordinator hired him for a limb-loss scene. Prior to that, nobody would hire him because of his missing leg. He now has 67 stunt credits listed on IMDB.
And it's one of the most ironic aspects of the film, all the surviving veterans the kids meet are brutally injured, faces melted and blinded, missing legs, missing arms, and they still happily leap into the jaws of the war machine against the bugs in a war they started haha. It's the dark dystopian version of a trek episode, instead of diplomacy it's pure imperialism. RLM have a great re:view on it. You can enjoy it as pure fun shlock but like RoboCop it also has a very intelligent screenplay and themes
I've got a different fun fact. If you watch Firefly, the soldiers in The Train Job have helmets and weapons that look like they were inspired by Starship Troopers. That's because they are the same ones, repainted. The film studio was selling them after production, so of course a sci-fi TV show is going to snap them up.
The thing that made that scene in starship troopers feel so frantic and dangerous was that you'd see a couple of bugs get over the wall, and it would take like three dudes focusing each one to bring it down. You see bits of the bug break and fly off and the bug keeps going. It makes the bugs feel deadly and unstoppable *as individuals* . Then we're shown that there are more, and more, and way, way more. If you show a thousand tiny blurs from afar, and then you show a bunch of guns shooting, and you never see how those things stack up against each other, you have no notion of "yeah those guns can take care of that" or "oh shit, those guns aren't even going to dent that horde, those guys need way more guns".
I totaly agree. Even when they first attack klendathu you see humans taking on bugs at 5 to 1 and they don't kill it quickly just like ants fighting hornets
Tbf, they compare the middle (if memory serves) of one movie with the end of another. By the time this last set piece is happening in Tomorrow War, you know what regular joes and regular guns do against the aliens and how powerful, they are from earlier in the movie where 1 vs many humans was not an easy fight. Contextually, both scenes are completely different too. In Starship Trooper, they're like on a random base and had no idea the insects were this powerful. In Tomorrow War, they've been fighting them for a while and it was the last defensive base humanity had. Anyway, I still think Starship Trooper had a better story and is more raw, but just throwing a bone to Tomorrow War.
The Curse clip was an awesome reveal, it completely got me. The thing about Starship Troopers vs The Tomorrow War that stands out the most to me is how extremely visible the bugs are in Starship Troopers, you get such a clear view of the whole 3D model center frame, steady camera,, close up, no fast cuts - The Tomorrow War, at least from the clips you showed, I don't know what the monsters look like even after the close up doorway shot. It's fascinating how older movies seem more proud and willing to show off their creations than modern movies. Also please react to Canadian House Hippos!
because the old movies actually had a physical prop they could show off with good detail. Now why spend the time and money making a detailed model when you just need a basic one you can copy and paste endless for your monster army.
The amount of creativity and sheer brainpower at Tippett at the time was unparalleled in my experience. I would come home every day just on fire from what I would have learned that day. My ex (art history major) compared my experience to being an apprentice in a master artist's shop. The Whiskey Compound (I called it Fort Zulu in reference to "Zulu") swarm reveal I can tell you this: it was done in three sections - distant, midground, and heroes. Each section had 3 layers to comp, like shadow pass, specular, and base model pass. Each frame per layer took, if I recall properly, _24 hours to render_ on the farm. And that's just for the basic animation pass. Comping was more time on top of that (back then we had the full line - matchmover, animator, TD (lighting and texture application), art department (for textures), roto, comping - all distinct. Which is one of the reasons we had about 2 weeks a shot. Also of note: they spent a year in pre-production before we compers came on board, part of which was developing a form of procedural animation with intelligent collision detection - so the bugs could react to the 3d model of the landscape based on highly detailed USGS topo data, as well as each other. They also developed an aid for the old stop-mo animators (of which Phil was one): an erector-set style armature with potentiometers at the joints that would feed positional data straight into the 3d software. It also had a live mode allowing for manipulating the model: like grabbing the front claws and manually doing the attack motions in real time. A Craig Hayes (art director and builder of the full size semi-working ED209 from Robocop 2, who ended up in the lobby of the shop standing over the receptionist - so you basically had to face down ED as you entered the building) invention if I recall. Phil was very hands on. You'd see him roaming the bays - stopping to pantomime a performance for an animator, or drawing on someone's monitor with a sharpie (they were CRT's, so not in any danger, nonetheless we all kept a stack of essentially cels to tape on our monitors). He brought in a water balloon to use as reference for the guys doing the brain-bug, since fluid dynamics were still kinda kludgey . He gave us one of the BEST pieces of advice: I'm paraphrasing. You have a personal problem, walk away, deal with it. Take a long lunch, take the day off. Settle it. DON'T blow up in here, because everyone else is majorly stressed, and you could set off a chain reaction that could bring the shop to a halt. Be kind. Be help[ful to each other - no one is moving up the ladder if we don't help each other get our jobs done. So we were all invested.
Thank you for all of that. I was enamored with Tippet Studio when I got out of college; it sounded like an amazing place. I came over and just hung out outside a couple of times. I talked very briefly to a couple of people who came outside, probably for a smoke break. It was an odd, super-fan thing to do, but I had been told by Oren Jacob, of Pixar, that that's how he got into Pixar (just hanging around outside the building until they let him in).
I had heard that they used the D.I.D. (Dino Input Device) on the starship troopers bug animations. Thanks for confirming. It’s part of why those few 90’s CGI scenes he was a part of still hold up to this day. The animations were being done by master level stop motion animators on real skeletons frame by frame instead of key framing with a mouse and keyboard. It’s really a brilliant idea. It should still be used these days, especially for creature animations. It grounds the movements in real life by making the key frames in real life, and of course the vast knowledge and wisdom of the man doing those key frames with such a good understanding of how weight and momentum affect animals as they move around.
Thanks for sharing a little extra bts detail. Tippet studio inspired me as I was getting into art school. And this movie in particular just set my brain completely on fire as an almost teenage boy. Been obsessed with it forever, and still hold it to be one of the pinnacles of VFX and filmmaking. Thanks to all of you that put in the work making something great.
For animating the bugs, they built essentially a mo-cap glove. So when you see the warrior bugs walking so organically like that, it is because you are seeing a human's hand walking across a table, and that data was then applied to the CGI models.
thats so genius, i never would have thought to use a simple hand as the base to capture the movement. when youre limited you can really think out of the box
@@ignaciocambero9314 That's not true. What's killing the animation industries is the lack of focused diversity between animation and effect styles is the problem. If directors and companies did what they did in the 90s, often using heavy coordination and guidance between both Special Effects and live action, etc. But because we live in a money world, COMAPNIES want cheaper films with a "better" or "bigger" look and taking the time to use the strengths of practical and CGI isn't viable to the companies. CGI, AI, isn't the bad guy, it's how we develop them and how and where we choose to use them that matters. Every innovation that replaces something often has it's mobs getting upset that their way of doing things is either obsolete, less than desirable, or just useless because of a lack of innovation. Jobs don't need to be lost, it's a change of mind and a loss of jobs on the corporate and financial corporate sides. Now, today we have more "of this age" directors who rely too heavily on CGI and that is the evil in the industry (At least one). There are plenty of Directors who probably would go more traditional in the setup and execution of their products but the film "world" we've created is very harsh and unforgiving, with even the bare bones, the writing of the story being more guided than a Nintendo tutorial you can't skip. Edit: Motion capture technology as well, isn't the bad guy, as it's again, how we use it. Sometimes some captures aren't possible with mocap, and as the same with CGI, and mixing the two or using one over the other, is the smart thing to do, both visually and from a job perspective. With scenes that require extensive amounts of detail, such as a crowd scene in a battle, it's a great thing to use live actors in focused shots with CG doubles making up the background, with CG deaths being hand animated. Right there the best of 3 worlds is there and the only true downside is money, money, and time. Also effort, Hollywood has been using political agendas and fan heavy star-power to push their movies more and more, to cover obvious shortcomings in scripts and VFX/SFx/etc, by relying on the fan-pleasing charm the actor was brought to pull and abuse. Really everyone on a publicity popular level is to blame, if more people focused on true hard work VFX that uses what they need, but not because it's faster or cheaper. (Sometimes that has to be the case, but others there's no reason why even blood is CGI when we can barely make correct muzzle flashes.
Imagine spending months on a project as a VFX studio (hundreds of people, thousands of hours, dealing with crunch), only for the lead actor and studio to pretend your work barely mattered or doesn’t exist. It’s such a huge middle finger to everyone involved.
A lot of the time the actors don't know (or don't care?). In the movie rabbit hole's video he mentions this, in some Fast and Furious movie there's a scene with a huge metal ball (I think it's a bomb) rolling down streets and crushing cars and they really did film it for real with huge props but it was actually just for reference and the ball in the movie is not the one they recorded at all. So if you asked the actors if they made that scene for real they say yes because they either haven't seen the final cut or don't know it was all replaced by VFX artists.
@@TheHadrian54 Both Tom Cruise and Vin Diesel are producers in their franchises so _they_ will know. That and clever wording like saying "We flew the jets for real". Yes, but not _those_ jets.
David Fincher: "My roommate when I was a teenager working at Lucasfilm was Craig Barron, who is a great visual effects supervisor in his own right, and he, I think, always had the right idea, which is you don’t want to do just one thing because then the audience starts to look for that one thing. You want to use split-screens, you want to use doubles, you want to use face replacement… You want to change it up so they don’t get used to looking at the same gag over and over."
That was the norm in pre-CGI days because rarely could any one optical effect pull off an entire effects sequence effectively, and even if it could it would be more expensive than most effects budgets could handle. It's only since CGI that it's been possible to lazily just shoot everything in front of a screen and (try to) fix everything in post.
James Cameron said something very similar in Titanic's director's commentary. I think particularly for the shots of the engine room where they go back and forth between green screens and miniatures.
You gotta check out more Starship Troopers. It's filmed like you're tagging along with everyone else so the scenes are quite close which makes the combat scenes really intense. The sheer scale of everything is just enhanced along with the difficulty and emotions. There's a genuine urgency/panic when the bugs start breaking over the barrier and you're seeing the effort that goes into killing just one of them. It's aged incredibly well, it has heaps of famous faces some established others on their way up, and it's got some great one-liners and quotes. The music is absolutely on point too. Check out Klendathu Drop by Basil Poledouris.
Oh, Basil hits it out of the park with his score. And the scene of the starships getting cut in half and outstanding. Still stand up today. But on top of all the vfx, Starship Troopers is SUCH a brilliant satire. Which was the first words out of my mouth when I saw it in the the theater to my best friend as we walked out. Years later, an interview with Verhooven absolutely confirmed what I thought. brilliant.
Speaking of Helldivers 2, an Animators React to the opening cinematic, particularly of the narrator on his front lawn and his facial animations. It looks so awesome.
@@neXib something I found interesting is how the opening text for HD 2 is almost the exact same as HD 1 but is so much more impactful from a HD than from a disembodied Narrator.
It looks good but nothing compared to what other modern day video games cinematics are like. If they're gonna react to videogame cinematics, they should react to games like Alan Wake 2, TLOU, Rainbow six siege etc..
Since you talked about _Starship Troopers,_ here's a fun fact. The design for the main Arachnids was actually an unused design for the Shriekers in _Tremors 2: Aftershocks,_ but they didn't use it due to the low budget. But seeing as Tippet Studio worked on both movies, they used the unused Shrieker design for the Arachnids.
Hijacking the comment, but they should also check out Starship Troopers Roughneck Chronicles! Its a mid 90s full CGI vietnam-style war show, for some reason marketed towards kids....
Agreed. Drone-like shots are overused in general because it's now inexpensive to do dozens on even the smallest TV budget, whereas helicopters were a luxury even for the average budget feature and used sparingly. In a case like this, if you are constantly making the monster bad guys look tiny their threat to the humans is subconsciously diminished in the minds of the audience.
This is what Pacific Rim got right as well: the camera shots are deliberately "grounded" to things we're familiar with the scale of, and the motions in the CG sequences are kept somewhat limited - i.e. you can just about imagine someone carefully mounted a camera to the shoulder of a Jaeger for something, there's no impossible fly-arounds (which is what Pacific Rim 2 dropped the ball on completely). It's the whole reason anime mecha always has shots of powerlines in it - because a Japanese kid knows *exactly* how high those power lines are, so when you put a giant robot next to them it's giving you the right perspective.
This movie reminds me of the good ole days. I turned 17 the year Starship Troopers came out. I took a couple friends from school. We were not prepared for that amount of awesomeness. Can't forget about Dina Meyer and the locker room shower scene...I was in high school😂
Thanks for the shout out for "The Movie Rabbit Hole" I've just binged watched his 3 episodes and I wish there were more. 😀 What a great channel, as is yours gentlemen, keep up the good work. 💪
Pyro/Explosions: Mad Max Fury road, Max going from left to right on the pole as the gas truck behind him explodes and flips over.. jaw dropping shot. I was just blown away.
Not just that also artists who know how to do scenes. At the last bit the 3 made the best argument for it. Meat meets metal is a thing. It's why LotR works and Dune part 2 just dropped the ball. It's a good movie but boy is the final battle underwhelming. Sure it's accurate from the book, but it felt just like The Tomorrow War of oh yeah we kinda need to do that thing. Good movie but underwhelming big battle scene. We need the up close and personal parts even in big battles to make us feel to be IN THE BATTLE. Not just a CGIgasm. The best shots which what cgi is for is to assist the plot, the scene and or even the actor. It's a tool. A friggin handy tool when a master wields it or a bad one when in the hands of an idiot. The same is for practical shots and even makeup. It's a tool to make it better. It's not a wonder sauce. One of the best movies that had people go HOW and WTF and OMG was and still is Forrest Gump. It's about the best movie that used all those tools to perfection. The movie is 30 years old now and when you look at it now it's still mind blowing how well it's all done.
That reminds me of a quote by a film score composer, but I can't remember who exactly. Might be John Williams, Hans Zimmer, or James Horner. That person said that there's a saying in their profession: "Do you want this music to be good, or do you want it finished by tomorrow?"
Not really a VFX thing, but I recently learned that in order to make the actors comfortable during the coed shower scene in Starship Troopers, Paul Verhoeven directed that scene completely naked - now that's dedication lol
I don’t think that’s true at all whatsoever but I mean if everyone in the area did it obviously it would help a lot but I don’t think they did. Lol. Maybe have a source next time.
I read about something Casper Van Dien (Johnny Rico) said regarding this scene--one day, he was driving to pick up his daughters from school, and he saw them with their friends, talking about Starship Troopers (the boys said their dads made them watch it with them), and he said that one of them was saying, "why didn't you tell us your dad was Johnny Rico?" While they were driving home, they both asked him if he really was in the nude during Starship Troopers, and after saying yes, they became all fouled up, saying stuff like "how could you do this to me!" and "omg my life is ruined".
I love Starship Troopers! The effects hold up so well. It's astonishing how many movies have been made since then with far better technology, that aren't anywhere near as good. As someone who has worked in IT all there life, I still can't get my head around what they did back then with the hardware that was available! Those artists were on a different level!
Uh, you're surprised that despite statistically always having to be both good and bad movies, there are new movies that aren't as good as one of the best of an entire decade? What?
I've been subscribed to this channel for probably 11 years or more, during which I started to do my own VFX, studied VFX, join the industry and now I get to see my name in a video where you scroll through the VFX credits of barbie ! That's soo cool thank you very much !
The explosion at the end of Tremors 2 is a thing of beauty. If you ever look at pyrotechnics, it’s definitely one to look at. Same with the Jeff Bridges film Blown Away.
The reason Troopers is so visceral and brutally awesome is because its goddamn paul verhoeven. Ironically he made RoboCop/Troopers to parody over the top action and insane militarism/police brutality and ended up making some of the best films of all time, really wish hed make more.
Watching Starship Troopers in the cinema back in 1997 as a 15 year old was one of the best cinema experiences of my life. Still some of the best CGI and most of it still holds up today amazingly.
Another reason big studios may want to hide the VFX is because most of the menial work is shipped overseas to a sweatshop in India... and THAT doesn't look good on your BTS.
I remember when Starship Troopers was announced to be coming to the movies and I immediately asked how they were going to do the bugs... and when a friend told me that they were going to be CGI, I was HUGELY disappointed. We all know how CGI looked in most projects in the 90s. When I finally saw it, I was blown away how effective and well-done the CGI was carried out. Amazing for for the day! Heck, it still looks good! And a great blending of practical with CGI.
I love all the 'space ships arriving' scenes in movies, like V the series (old and new), independance day, arrival, the day the earth stood still etc, be cool to pick out the best of them and see why they work (given the time as well).
The pryo scenes that always stick out in my head is Die Hard blowing up Nakatomi Plaza. Running man when he blows up the one guy in the locker room with the flare. The entire explosion at the end of commando, that one randomly amazing explosion in Stealth. It doesn't make sense but it was amazing. The king kiss goodnight blowing up the bridge scene that has a lot of strange but amazing practical and digital effects. Definitely watch The good the bad and the ugly bridge explosion scene was wild because they filmed it... With... Them in it. And a giant piece of shrapnel hits the sandbags they are hiding behind. I love explosions.
18:00 (pushes glasses up) you can’t see bullets, but you can see tracers. A normal automatic is one tracer every 4 rounds. A mini-gun is far less than that. Plus, since the mid point of WWII, manned guns used to shoot down fast moving objects like aircraft stopped using tracers, because the tracer would lag behind and cause the operator to lead too much. Finally, C-rams have no need for tracers, since it’s entirely computer controlled. They may do one every 20 rounds just so people can see what they’re shooting at.
For the effectiveness of "film" seeing the rounds would add to the work that the CWIS is doing. Not everyone knows what they are. I'm not saying you are incorrect I'm just saying for a movie perspective seeing the destructive force that they create could ans would of been cool
@@MrRb26det I would mind seeing one loaded with 100% tracers during the day myself. I saw one used at night off in the distance, and I thought it was a laser.
Paul Verhoven is one of my favorite directors for those three movies alone. What he did for rated-R sci-fi cinema is legendary. I watch them every year.
@@lisah-p8474 I'm pretty sure he has to be up there as one of the major reasons all those early FPS from the 90s always went for the ludicrous gibbs and exploding gore. Most action from the 80s and 90s had at best a few squibs here and there, but Paul was the undisputed king of showing dudes get absolutely blasted by high caliber rounds.
@Moonhermit- And we love him for it. The whole time they were talking I was thinking about ED-209 absolutely DISINTEGRATING the poor guy in the boardroom scene. The very definition of "gibbed". They just don't do it like that in mainstream action anymore.
@@lisah-p8474 While that one's the most memorable, I always think of that one poor innocent bystander on the escalator in Total Recall who gets shot once, and then just gets used like a meat shield by Arnold while being absolutely torn apart. He was just minding his own business until a giant Austrian dude hoisted him up to get turned into ground beef.
It's not their normal media, but I would be interested to see them break down CGI from something like Air Crash Investigation, especially comparing early episodes to more recent ones since there have been a couple recent ones that were remakes of early episodes from about 15 to 20 years earlier to compare the evolution of CGI on the same subject. (FYI: Just gonna post this until they do look at the suggested media, if at all.)
That's a really interesting suggestion! I'd love to see the boys explore the use of VFX outside of stuff like movies and TV shows, to show how these disciplines are applied all over visual media.
So, a quarterly magazine called CineFex has breadowns of both digital and practical effects from most all such movies dating back to Young Sherlock Holmes. It's a treasure trove of "how they did it", and one outlines the dearth of cg effects in Starship Troopers, which to THIS DAY STILL HOLD UP.
I used to get that mag all the time, but I was more interested in practical FX vs. CGI, so I stopped buying less and less towards the end. Still a shame they went out of business.
I love behind the scenes footage and I don’t mind seeing a blue screen, but I remember some people complaining about how much blue screen there was on the prequel trilogy of Star Wars. Me, i was impressed as a kid and I loved that it was possible to create all those different areas.
The original trilogy uses practical effects with vfx, George Lucas threw all of that out when he decided every scene is using a blue screen and will be decided in post
But the behind-the-scenes specials of not just the prequel trilogy but also Sky Captain and Beowulf they sucked. It's just... Blue. Here's our star in a blue room. Here's our star acting from the top of a blue box. Here's our star holding a wireframe prop that we'll replace with CGI later. Which scene is this? We don't know, everything we filmed is blue! Barbie using a full VFX pass on their behind-the-scenes footage is a reaction to that I think. At least shows like Mandalorian have those giant projection TV sets in place of blue so there's something interesting to show.
I agree. Movies have and still get more positive promotion if there is a perception that things are done mostly or more practical, at least by mainstream audiences. Just to add another star wars example, the mandolorian's use of Stage Craft/LED Volume was praised as a solution to the horrors of blue screen (insert sad Ian Mckellen)
Could you look at Bedknobs and Broomsticks? It came out in 1971 but the fight scene at the end where the armour comes to life is amazing and probably still stands up today!
I know you've been doing this for quite a while now (and frankly I love the stuntmen react eps more ;) ) but this whole series is just so incredibly exciting and inspiring. I've liked Corridor since Minecraft Zombies or Clockblockers, but I absolutely fell in love with everyone on your team, your passion, and cinema as a whole through this channel and specifically this series. Keep up the great work, I really believe you're making a whole new generation of films happen.
Love that you guys did the curse! I had commented about it awhile ago when the finale came out and I’m glad I got closure 😂 can’t believe I didn’t think Emma was the one on strings!
I think that you may have covered this before, but the 'hidden' VFX in Zodiac are amazing, the recreation of the SF skyline from the 1960's/70's is so convincing.
I want you to react to the scene in Starship Troopers where the dropships land for the first time. There's a crazy shot where an FX shot of the dropship landing seems to turn into a practical shot of the ship opening, and I need to know how it was done.
It's so weird that I was watching that scene from Starship Troopers this morning thinking "damn it would be cool to see this on Corridor Crew". A few hours later this gets uploaded. Dreams do come true.
You guys should have Trey Stokes on the couch. Character animation supervisor on Starship Troopers. Really cool guy who was on a fantastic podcast: “What Are You Doing, Movie?”
It'd be really awesome if you could take a look at the WoW "The War Within" Cinematic, it's looks so amazing. The "CHARGE " Blender short would be awesome as well. As well as *Aslan from the Chronicles of Narnia!* where you could do a comparison to the "live action" Lion King. Also at the end of second Chronicles of Narnia movie there's a big water creature, so it might be cool to see what you think about that. The *last agni kai fight from ATLA* would be perfect for for the Animators React. It's so stunning! And for stuntmen react It would be cool to see you react to the duel from "Potop", it's really good sword fight
Glad you pointed out the hidden VFX and "The Movie Rabbit Hole" channel. I recommend everyone watch the series on there. And keep fighting for democracy Hell Divers!
I'm so glad that you guys covered Black sheep. I saw a sketchy copy where the VFX weren't quite finished when it came out, and it was even more confusing.
Paul Verhoeven's one of the rare filmmakers who's past his prime but still making great movies, even if they're at a smaller scale - Elle, Benedetta, Black Book. Speaking of Elle, it would be fun if y'all dedicated an episode to fake videogame sequences in movies.
You guys gotta look at Die Hard With A Vengeance if you haven’t already. Great explosions in that, and some good chases and fights too for the stunt people
I'd love for you guys to do a special episode series where you sit and watch Starship Troopers in its entirety and talk about it as we go. It's a great movie =)
the amount of marketing for Top Gun that centred around the fact they did everything for real and it turns out almost every shot is CG is basically advertising; it’s a complete lie. the use of CG is fine, it’s the fact they lied about the entire thing that’s off putting
I can't blame em. The way people go on and on among my pals that ugh marvel bad cause cgi this movie good cause practical...even when you express that sometimes cgi is in a shot and you dont even notice...sometimes people go into rooms that are just giant paper on the other end...as long as your fooled into being in the story its fine. we ask for so much and cause this overexpectation for each film all shots to be perfect and often we overlook the good cgi and just call out the bad. Same happens in anime for example, people cry that the animation is bad, but some would love the amount of animation were getting if they were kids. One season of an action show today has more animation and fights than a 100 episode series in the past.
I'm so glad Helldivers 2 blew up the way it did. The first game was great and I was so excited for the new one, the devs smashed it out of the park. Also, it made me rewatch Starship Troopers recently and I was amazed how well a lot of the FX held up.
This valley explosion from Starship Troopers is easily the best explosion y'all have dropped/reviewed on your channel. So much more impressive than the Spectre explosion.
I think I know how they did the VFX for the bugs so well. They made full-scale practical models of each bug and then took pictures of them in the exact lighting they shot that scene. Did some UV mapping and bada boom bada bam, photoreal CG in 1996.
@@theevermindNo freaking way!! I've never seen the cable version simply because I have the DVD yet, don't judge me, anyway I can't believe they went to those lengths to clothe all the people that were nude in the movie just so it could air on tv. Probably would have been easier just to either cut those scenes or just censor them with blurred bars or something.
I think the VFX in Behind The Scenes footages should be a video of its own. Jonas Ussing (The Movie Rabbit Hole) shined the light for all VFX artists but you guys are the bigger guys who can help shine bigger light on this issue.
For Pyros reaction: We Were Soldiers. Theres TONS of huge explosions, napalm runs, close to people, people catching fire, etc. Hearing how something that huge was done safely would be really cool.
Ridge ► Use my link ridge.com/corridorcrew to get up to 30% off through April 1st. Sponsored by Ridge.
PLEASE REACT to the ship assembly at the end of Earth to Echo!!! I love the vids by the way.
I wanna see a stuntman react to the coolest guy on the planet. Jaguar Wong in Ninja Teminator. Has no reason for the choreography to be as good as it is but damn it’s a fun movie.
You guys should react to each old star Trek TV show/movie and compare it to the new TV shows and movies the practical effect and the CGI was the best at the time
Hey, its the wallet that makes pilots think its a good marketing idea to jump out of the airplane and let it crash wherever!
Thank you for being responsible in your advertisement 😂
ℍ𝕚
Another fun fact about Starship Troopers - amputee stuntman Casey Pieretti got his big break when the movie's stunt coordinator hired him for a limb-loss scene. Prior to that, nobody would hire him because of his missing leg. He now has 67 stunt credits listed on IMDB.
He did his part!!
Haha that's fkn awesome :D
And it's one of the most ironic aspects of the film, all the surviving veterans the kids meet are brutally injured, faces melted and blinded, missing legs, missing arms, and they still happily leap into the jaws of the war machine against the bugs in a war they started haha. It's the dark dystopian version of a trek episode, instead of diplomacy it's pure imperialism. RLM have a great re:view on it. You can enjoy it as pure fun shlock but like RoboCop it also has a very intelligent screenplay and themes
I've got a different fun fact.
If you watch Firefly, the soldiers in The Train Job have helmets and weapons that look like they were inspired by Starship Troopers.
That's because they are the same ones, repainted.
The film studio was selling them after production, so of course a sci-fi TV show is going to snap them up.
I'm from Buenos Aires and I say Starship Troopers deserves his own video.
Service guarantees citizenship!
Yo apoyo la mocion !! con toda violencia!!!
Was it hard rebuilding? 🤣
@@euansmith3699I'm doing my part!
I hope you got out of there in time.
The thing that made that scene in starship troopers feel so frantic and dangerous was that you'd see a couple of bugs get over the wall, and it would take like three dudes focusing each one to bring it down. You see bits of the bug break and fly off and the bug keeps going. It makes the bugs feel deadly and unstoppable *as individuals* . Then we're shown that there are more, and more, and way, way more. If you show a thousand tiny blurs from afar, and then you show a bunch of guns shooting, and you never see how those things stack up against each other, you have no notion of "yeah those guns can take care of that" or "oh shit, those guns aren't even going to dent that horde, those guys need way more guns".
I totaly agree. Even when they first attack klendathu you see humans taking on bugs at 5 to 1 and they don't kill it quickly just like ants fighting hornets
Tbf, they compare the middle (if memory serves) of one movie with the end of another. By the time this last set piece is happening in Tomorrow War, you know what regular joes and regular guns do against the aliens and how powerful, they are from earlier in the movie where 1 vs many humans was not an easy fight.
Contextually, both scenes are completely different too. In Starship Trooper, they're like on a random base and had no idea the insects were this powerful. In Tomorrow War, they've been fighting them for a while and it was the last defensive base humanity had.
Anyway, I still think Starship Trooper had a better story and is more raw, but just throwing a bone to Tomorrow War.
And more DAKKA!!
The Curse clip was an awesome reveal, it completely got me. The thing about Starship Troopers vs The Tomorrow War that stands out the most to me is how extremely visible the bugs are in Starship Troopers, you get such a clear view of the whole 3D model center frame, steady camera,, close up, no fast cuts - The Tomorrow War, at least from the clips you showed, I don't know what the monsters look like even after the close up doorway shot. It's fascinating how older movies seem more proud and willing to show off their creations than modern movies.
Also please react to Canadian House Hippos!
because the old movies actually had a physical prop they could show off with good detail. Now why spend the time and money making a detailed model when you just need a basic one you can copy and paste endless for your monster army.
The amount of creativity and sheer brainpower at Tippett at the time was unparalleled in my experience. I would come home every day just on fire from what I would have learned that day. My ex (art history major) compared my experience to being an apprentice in a master artist's shop. The Whiskey Compound (I called it Fort Zulu in reference to "Zulu") swarm reveal I can tell you this: it was done in three sections - distant, midground, and heroes. Each section had 3 layers to comp, like shadow pass, specular, and base model pass. Each frame per layer took, if I recall properly, _24 hours to render_ on the farm. And that's just for the basic animation pass. Comping was more time on top of that (back then we had the full line - matchmover, animator, TD (lighting and texture application), art department (for textures), roto, comping - all distinct. Which is one of the reasons we had about 2 weeks a shot. Also of note: they spent a year in pre-production before we compers came on board, part of which was developing a form of procedural animation with intelligent collision detection - so the bugs could react to the 3d model of the landscape based on highly detailed USGS topo data, as well as each other. They also developed an aid for the old stop-mo animators (of which Phil was one): an erector-set style armature with potentiometers at the joints that would feed positional data straight into the 3d software. It also had a live mode allowing for manipulating the model: like grabbing the front claws and manually doing the attack motions in real time. A Craig Hayes (art director and builder of the full size semi-working ED209 from Robocop 2, who ended up in the lobby of the shop standing over the receptionist - so you basically had to face down ED as you entered the building) invention if I recall. Phil was very hands on. You'd see him roaming the bays - stopping to pantomime a performance for an animator, or drawing on someone's monitor with a sharpie (they were CRT's, so not in any danger, nonetheless we all kept a stack of essentially cels to tape on our monitors). He brought in a water balloon to use as reference for the guys doing the brain-bug, since fluid dynamics were still kinda kludgey . He gave us one of the BEST pieces of advice: I'm paraphrasing. You have a personal problem, walk away, deal with it. Take a long lunch, take the day off. Settle it. DON'T blow up in here, because everyone else is majorly stressed, and you could set off a chain reaction that could bring the shop to a halt. Be kind. Be help[ful to each other - no one is moving up the ladder if we don't help each other get our jobs done. So we were all invested.
Thanks for sharing your insight! Super interesting
Thank you for all of that. I was enamored with Tippet Studio when I got out of college; it sounded like an amazing place. I came over and just hung out outside a couple of times. I talked very briefly to a couple of people who came outside, probably for a smoke break. It was an odd, super-fan thing to do, but I had been told by Oren Jacob, of Pixar, that that's how he got into Pixar (just hanging around outside the building until they let him in).
I had heard that they used the D.I.D. (Dino Input Device) on the starship troopers bug animations. Thanks for confirming. It’s part of why those few 90’s CGI scenes he was a part of still hold up to this day. The animations were being done by master level stop motion animators on real skeletons frame by frame instead of key framing with a mouse and keyboard. It’s really a brilliant idea. It should still be used these days, especially for creature animations. It grounds the movements in real life by making the key frames in real life, and of course the vast knowledge and wisdom of the man doing those key frames with such a good understanding of how weight and momentum affect animals as they move around.
Thank you! Fantastic to hear this!
Thanks for sharing a little extra bts detail. Tippet studio inspired me as I was getting into art school. And this movie in particular just set my brain completely on fire as an almost teenage boy. Been obsessed with it forever, and still hold it to be one of the pinnacles of VFX and filmmaking. Thanks to all of you that put in the work making something great.
For animating the bugs, they built essentially a mo-cap glove. So when you see the warrior bugs walking so organically like that, it is because you are seeing a human's hand walking across a table, and that data was then applied to the CGI models.
thats so genius, i never would have thought to use a simple hand as the base to capture the movement. when youre limited you can really think out of the box
yeah, but also the glove had like bug parts so they knew how to turn it
Man I love that we live in a time where its often easier to just use motion capturing than making the animation all by hand...we have come a long way
@@maxst9561 but sadly thats what Is killing the animation industries
@@ignaciocambero9314 That's not true.
What's killing the animation industries is the lack of focused diversity between animation and effect styles is the problem.
If directors and companies did what they did in the 90s, often using heavy coordination and guidance between both Special Effects and live action, etc.
But because we live in a money world, COMAPNIES want cheaper films with a "better" or "bigger" look and taking the time to use the strengths of practical and CGI isn't viable to the companies.
CGI, AI, isn't the bad guy, it's how we develop them and how and where we choose to use them that matters.
Every innovation that replaces something often has it's mobs getting upset that their way of doing things is either obsolete, less than desirable, or just useless because of a lack of innovation.
Jobs don't need to be lost, it's a change of mind and a loss of jobs on the corporate and financial corporate sides.
Now, today we have more "of this age" directors who rely too heavily on CGI and that is the evil in the industry (At least one).
There are plenty of Directors who probably would go more traditional in the setup and execution of their products but the film "world" we've created is very harsh and unforgiving, with even the bare bones, the writing of the story being more guided than a Nintendo tutorial you can't skip.
Edit:
Motion capture technology as well, isn't the bad guy, as it's again, how we use it.
Sometimes some captures aren't possible with mocap, and as the same with CGI, and mixing the two or using one over the other, is the smart thing to do, both visually and from a job perspective.
With scenes that require extensive amounts of detail, such as a crowd scene in a battle, it's a great thing to use live actors in focused shots with CG doubles making up the background, with CG deaths being hand animated.
Right there the best of 3 worlds is there and the only true downside is money, money, and time. Also effort, Hollywood has been using political agendas and fan heavy star-power to push their movies more and more, to cover obvious shortcomings in scripts and VFX/SFx/etc, by relying on the fan-pleasing charm the actor was brought to pull and abuse.
Really everyone on a publicity popular level is to blame, if more people focused on true hard work VFX that uses what they need, but not because it's faster or cheaper. (Sometimes that has to be the case, but others there's no reason why even blood is CGI when we can barely make correct muzzle flashes.
I'm doing my part!
Im doing my part!
I’m doing _my_ part
I'm doing my part!
I'm doing my part!
I'm doing my part too!
Imagine spending months on a project as a VFX studio (hundreds of people, thousands of hours, dealing with crunch), only for the lead actor and studio to pretend your work barely mattered or doesn’t exist. It’s such a huge middle finger to everyone involved.
A lot of the time the actors don't know (or don't care?). In the movie rabbit hole's video he mentions this, in some Fast and Furious movie there's a scene with a huge metal ball (I think it's a bomb) rolling down streets and crushing cars and they really did film it for real with huge props but it was actually just for reference and the ball in the movie is not the one they recorded at all. So if you asked the actors if they made that scene for real they say yes because they either haven't seen the final cut or don't know it was all replaced by VFX artists.
@@TheHadrian54
Both Tom Cruise and Vin Diesel are producers in their franchises so _they_ will know. That and clever wording like saying "We flew the jets for real". Yes, but not _those_ jets.
@@JuiKuen yeah Tom Cruise is a weird one because he's even been caught lying about doing all the stunts himself (though he still does a lot of them)
@@TheHadrian54 Meanwhile, Keanu gave a lot of his profit from matrix to the people who made the magic.
...I miss the old actors....
No union, nobody cares.
Yes deeper dive into Starship Troopers. The CGI and special effects still look incredible and that's not the nostalgia talking.
Dive?! As in… HELLDIVE!?!
Thank you guys so much for mentioning Jonas' "No CGI is really just hidden CGI" video series!
Between the "BS in BTS" line and the Twix analogy, Jordan was on fire this day
I think she makes the show.
I was waiting for a Jordan "Too Salty for UA-cam" splash
@@RonAcronym 'she' o.O
Not to forget the "meat meets metal")
What does BTS stand for?
David Fincher: "My roommate when I was a teenager working at Lucasfilm was Craig Barron, who is a great visual effects supervisor in his own right, and he, I think, always had the right idea, which is you don’t want to do just one thing because then the audience starts to look for that one thing. You want to use split-screens, you want to use doubles, you want to use face replacement… You want to change it up so they don’t get used to looking at the same gag over and over."
And you could see Fincher put that to work as early as “Temple of Doom”
That was the norm in pre-CGI days because rarely could any one optical effect pull off an entire effects sequence effectively, and even if it could it would be more expensive than most effects budgets could handle. It's only since CGI that it's been possible to lazily just shoot everything in front of a screen and (try to) fix everything in post.
he is a wise man!
James Cameron said something very similar in Titanic's director's commentary. I think particularly for the shots of the engine room where they go back and forth between green screens and miniatures.
This is what my old boss, Mr Nolan, says too - great minds think alike!
Great to hear a shoutout for the ‘No CGI’ series. Jonas’ work is superb and his channel - though quite new - deserves a lot more than 60k subs.
Starship Troopers deserves it's own full episode.
You gotta check out more Starship Troopers. It's filmed like you're tagging along with everyone else so the scenes are quite close which makes the combat scenes really intense. The sheer scale of everything is just enhanced along with the difficulty and emotions. There's a genuine urgency/panic when the bugs start breaking over the barrier and you're seeing the effort that goes into killing just one of them. It's aged incredibly well, it has heaps of famous faces some established others on their way up, and it's got some great one-liners and quotes. The music is absolutely on point too. Check out Klendathu Drop by Basil Poledouris.
Oh, Basil hits it out of the park with his score. And the scene of the starships getting cut in half and outstanding. Still stand up today. But on top of all the vfx, Starship Troopers is SUCH a brilliant satire. Which was the first words out of my mouth when I saw it in the the theater to my best friend as we walked out. Years later, an interview with Verhooven absolutely confirmed what I thought. brilliant.
Speaking of Helldivers 2, an Animators React to the opening cinematic, particularly of the narrator on his front lawn and his facial animations. It looks so awesome.
It is indeed very well made
It is done by a VFX studio, can't remember the name, but would be interesting for sure. Very well made and same sense of humor as Starship Troopers
@@neXib something I found interesting is how the opening text for HD 2 is almost the exact same as HD 1 but is so much more impactful from a HD than from a disembodied Narrator.
My thought exactly, I thought they would talk about it in this video
It looks good but nothing compared to what other modern day video games cinematics are like. If they're gonna react to videogame cinematics, they should react to games like Alan Wake 2, TLOU, Rainbow six siege etc..
Since you talked about _Starship Troopers,_ here's a fun fact.
The design for the main Arachnids was actually an unused design for the Shriekers in _Tremors 2: Aftershocks,_ but they didn't use it due to the low budget. But seeing as Tippet Studio worked on both movies, they used the unused Shrieker design for the Arachnids.
I love both of those movies and I see the inspiration now and this is just a wonderful nugget
oh man i see the similarities so cool!
One of my favorite facts is that the soldier uniforms/armor used in Starship Troopers was also reused for the Alliance officers in Firefly.
Hijacking the comment, but they should also check out Starship Troopers Roughneck Chronicles! Its a mid 90s full CGI vietnam-style war show, for some reason marketed towards kids....
@@themanwithacrumpetoh wow! I remember that being aired in my country
Starship Trooper being filmed at close to human height adds a lot to the action I think
Agreed. Drone-like shots are overused in general because it's now inexpensive to do dozens on even the smallest TV budget, whereas helicopters were a luxury even for the average budget feature and used sparingly.
In a case like this, if you are constantly making the monster bad guys look tiny their threat to the humans is subconsciously diminished in the minds of the audience.
They even show a camera crew getting killed.
This is what Pacific Rim got right as well: the camera shots are deliberately "grounded" to things we're familiar with the scale of, and the motions in the CG sequences are kept somewhat limited - i.e. you can just about imagine someone carefully mounted a camera to the shoulder of a Jaeger for something, there's no impossible fly-arounds (which is what Pacific Rim 2 dropped the ball on completely). It's the whole reason anime mecha always has shots of powerlines in it - because a Japanese kid knows *exactly* how high those power lines are, so when you put a giant robot next to them it's giving you the right perspective.
This movie reminds me of the good ole days. I turned 17 the year Starship Troopers came out. I took a couple friends from school. We were not prepared for that amount of awesomeness. Can't forget about Dina Meyer and the locker room shower scene...I was in high school😂
Thanks for the shout out for "The Movie Rabbit Hole" I've just binged watched his 3 episodes and I wish there were more. 😀
What a great channel, as is yours gentlemen, keep up the good work. 💪
Pyro/Explosions: Mad Max Fury road, Max going from left to right on the pole as the gas truck behind him explodes and flips over.. jaw dropping shot. I was just blown away.
I dunno, something about that movie was just.....mediocre!
@@jeffcapes bullshit, it shares the second place with Alita after the best movie of all time 2008's Iron Man
It's amazing the quality of visual effects that can be produced when VFX artists have a realistic deadline.
Yup. The production of Jurassic Park is basically a recipe for how to viz
Dune has entered the chat:
Not just that also artists who know how to do scenes. At the last bit the 3 made the best argument for it. Meat meets metal is a thing. It's why LotR works and Dune part 2 just dropped the ball. It's a good movie but boy is the final battle underwhelming. Sure it's accurate from the book, but it felt just like The Tomorrow War of oh yeah we kinda need to do that thing. Good movie but underwhelming big battle scene.
We need the up close and personal parts even in big battles to make us feel to be IN THE BATTLE. Not just a CGIgasm. The best shots which what cgi is for is to assist the plot, the scene and or even the actor. It's a tool. A friggin handy tool when a master wields it or a bad one when in the hands of an idiot. The same is for practical shots and even makeup. It's a tool to make it better. It's not a wonder sauce.
One of the best movies that had people go HOW and WTF and OMG was and still is Forrest Gump. It's about the best movie that used all those tools to perfection. The movie is 30 years old now and when you look at it now it's still mind blowing how well it's all done.
That reminds me of a quote by a film score composer, but I can't remember who exactly. Might be John Williams, Hans Zimmer, or James Horner. That person said that there's a saying in their profession: "Do you want this music to be good, or do you want it finished by tomorrow?"
Not really a VFX thing, but I recently learned that in order to make the actors comfortable during the coed shower scene in Starship Troopers, Paul Verhoeven directed that scene completely naked - now that's dedication lol
Are you just going to leave that hangin' out there?!
That's fucking fantastic lmao
Myth, I'm really sorry
I don’t think that’s true at all whatsoever but I mean if everyone in the area did it obviously it would help a lot but I don’t think they did. Lol. Maybe have a source next time.
I read about something Casper Van Dien (Johnny Rico) said regarding this scene--one day, he was driving to pick up his daughters from school, and he saw them with their friends, talking about Starship Troopers (the boys said their dads made them watch it with them), and he said that one of them was saying, "why didn't you tell us your dad was Johnny Rico?" While they were driving home, they both asked him if he really was in the nude during Starship Troopers, and after saying yes, they became all fouled up, saying stuff like "how could you do this to me!" and "omg my life is ruined".
I love Starship Troopers! The effects hold up so well. It's astonishing how many movies have been made since then with far better technology, that aren't anywhere near as good. As someone who has worked in IT all there life, I still can't get my head around what they did back then with the hardware that was available! Those artists were on a different level!
Uh, you're surprised that despite statistically always having to be both good and bad movies, there are new movies that aren't as good as one of the best of an entire decade? What?
I've been subscribed to this channel for probably 11 years or more, during which I started to do my own VFX, studied VFX, join the industry and now I get to see my name in a video where you scroll through the VFX credits of barbie ! That's soo cool thank you very much !
The explosion at the end of Tremors 2 is a thing of beauty. If you ever look at pyrotechnics, it’s definitely one to look at. Same with the Jeff Bridges film Blown Away.
The reason Troopers is so visceral and brutally awesome is because its goddamn paul verhoeven. Ironically he made RoboCop/Troopers to parody over the top action and insane militarism/police brutality and ended up making some of the best films of all time, really wish hed make more.
Thanks for bringing back Starship Troopers, such a good film with incredible special effect that still hold on to this day, amazing.
Watching Starship Troopers in the cinema back in 1997 as a 15 year old was one of the best cinema experiences of my life. Still some of the best CGI and most of it still holds up today amazingly.
Can’t remember if there’s already been a previous react episode to it but the explosion at the end of “The Mask of Zorro” is awesome.
‘Where meat meets metal’ sounds like the tagline to the most metal guitars ever. That or a documentary on the Doom franchise
Another reason big studios may want to hide the VFX is because most of the menial work is shipped overseas to a sweatshop in India... and THAT doesn't look good on your BTS.
Hope this gets pinned
proof?
Specifically, Rotoscoping
most every animation job for a western IP has been outsourced to the east since forever. pretty good proof.
@@Zevrael
It's not a sweatshop
I remember when Starship Troopers was announced to be coming to the movies and I immediately asked how they were going to do the bugs... and when a friend told me that they were going to be CGI, I was HUGELY disappointed. We all know how CGI looked in most projects in the 90s. When I finally saw it, I was blown away how effective and well-done the CGI was carried out. Amazing for for the day! Heck, it still looks good! And a great blending of practical with CGI.
It's pretty crazy how that movie still holds up better than marvel movies released just last year
For me, the best shot in Starship Troopers is when the escape pod from one of the ships hits a body floating in space with a "thunk".
That last episode of the curse is one of my favorite things I've ever seen on screen
I love all the 'space ships arriving' scenes in movies, like V the series (old and new), independance day, arrival, the day the earth stood still etc, be cool to pick out the best of them and see why they work (given the time as well).
I’m surprised you didn’t talk about the bug bits going flying during the napalm strike. They did such a good job blending that into the explosion.
The pryo scenes that always stick out in my head is Die Hard blowing up Nakatomi Plaza. Running man when he blows up the one guy in the locker room with the flare. The entire explosion at the end of commando, that one randomly amazing explosion in Stealth. It doesn't make sense but it was amazing. The king kiss goodnight blowing up the bridge scene that has a lot of strange but amazing practical and digital effects.
Definitely watch The good the bad and the ugly bridge explosion scene was wild because they filmed it... With... Them in it. And a giant piece of shrapnel hits the sandbags they are hiding behind.
I love explosions.
nice! shout out to the talented comp crew at ingenuity for the work on theCurse :) thanks for featuring!
18:00 (pushes glasses up) you can’t see bullets, but you can see tracers. A normal automatic is one tracer every 4 rounds. A mini-gun is far less than that. Plus, since the mid point of WWII, manned guns used to shoot down fast moving objects like aircraft stopped using tracers, because the tracer would lag behind and cause the operator to lead too much. Finally, C-rams have no need for tracers, since it’s entirely computer controlled. They may do one every 20 rounds just so people can see what they’re shooting at.
For the effectiveness of "film" seeing the rounds would add to the work that the CWIS is doing. Not everyone knows what they are. I'm not saying you are incorrect I'm just saying for a movie perspective seeing the destructive force that they create could ans would of been cool
@@MrRb26det I would mind seeing one loaded with 100% tracers during the day myself. I saw one used at night off in the distance, and I thought it was a laser.
Paul Verhoven is one of my favorite directors for those three movies alone. What he did for rated-R sci-fi cinema is legendary. I watch them every year.
He is the epitome of a "meat meets metal" director FOR SURE. 😂
one of the best directors out there
@@lisah-p8474 I'm pretty sure he has to be up there as one of the major reasons all those early FPS from the 90s always went for the ludicrous gibbs and exploding gore. Most action from the 80s and 90s had at best a few squibs here and there, but Paul was the undisputed king of showing dudes get absolutely blasted by high caliber rounds.
@Moonhermit- And we love him for it. The whole time they were talking I was thinking about ED-209 absolutely DISINTEGRATING the poor guy in the boardroom scene. The very definition of "gibbed". They just don't do it like that in mainstream action anymore.
@@lisah-p8474 While that one's the most memorable, I always think of that one poor innocent bystander on the escalator in Total Recall who gets shot once, and then just gets used like a meat shield by Arnold while being absolutely torn apart. He was just minding his own business until a giant Austrian dude hoisted him up to get turned into ground beef.
It's not their normal media, but I would be interested to see them break down CGI from something like Air Crash Investigation, especially comparing early episodes to more recent ones since there have been a couple recent ones that were remakes of early episodes from about 15 to 20 years earlier to compare the evolution of CGI on the same subject. (FYI: Just gonna post this until they do look at the suggested media, if at all.)
That's a really interesting suggestion! I'd love to see the boys explore the use of VFX outside of stuff like movies and TV shows, to show how these disciplines are applied all over visual media.
See also those U.S. Chemical Safety Board animations of industrial chemistry mishaps. They absolutely should look at this sort of stuff.
So, a quarterly magazine called CineFex has breadowns of both digital and practical effects from most all such movies dating back to Young Sherlock Holmes. It's a treasure trove of "how they did it", and one outlines the dearth of cg effects in Starship Troopers, which to THIS DAY STILL HOLD UP.
Cool, I'd love to see what kinds of bread they used.
I used to get that mag all the time, but I was more interested in practical FX vs. CGI, so I stopped buying less and less towards the end. Still a shame they went out of business.
Cinefx really scratched my itch for detailed BTS for my favourite VFX films.
Is that still going I haven’t seen it in years .~ Alien 3
They ended in 2021 saddly@@lasarith2
Props to Corridor for putting Jonas's channel in the description
When the crew talks about Starship troopers, I watch and enjoy!
I love behind the scenes footage and I don’t mind seeing a blue screen, but I remember some people complaining about how much blue screen there was on the prequel trilogy of Star Wars. Me, i was impressed as a kid and I loved that it was possible to create all those different areas.
The original trilogy uses practical effects with vfx, George Lucas threw all of that out when he decided every scene is using a blue screen and will be decided in post
@@stellviahohenheim The prequels had lots of practical.
But the behind-the-scenes specials of not just the prequel trilogy but also Sky Captain and Beowulf they sucked. It's just... Blue. Here's our star in a blue room. Here's our star acting from the top of a blue box. Here's our star holding a wireframe prop that we'll replace with CGI later. Which scene is this? We don't know, everything we filmed is blue!
Barbie using a full VFX pass on their behind-the-scenes footage is a reaction to that I think. At least shows like Mandalorian have those giant projection TV sets in place of blue so there's something interesting to show.
I agree. Movies have and still get more positive promotion if there is a perception that things are done mostly or more practical, at least by mainstream audiences.
Just to add another star wars example, the mandolorian's use of Stage Craft/LED Volume was praised as a solution to the horrors of blue screen (insert sad Ian Mckellen)
@@stellviahohenheimthere were more practical vfx shots in the phantom menace than in any OT star wars movie.
1997 had 3 SCI-FI movies that aged well. Starship Troopers, The Fifth Element and Event Horizon.
Gattaca, Contact, MiB... not even close.
@@minhuang8848 Good year for Sci-Fi.
I dont remember, have they ever done Fifth Element?
Would LOVE to see them do fifth element. Great mix of practical and CG
yea, they should look at Event Horizon, but I doubt we'd see a second of that on UA-cam 😂
The No CGI Series is incredible, glad your spreading the word here! Also I gotta go re-watch star ship troopers!
So glad you shouted out Jonas (Movie Rabbit Hole), He's been making fantastic videos that all VFX artists will love (and hate)
Could you look at Bedknobs and Broomsticks? It came out in 1971 but the fight scene at the end where the armour comes to life is amazing and probably still stands up today!
I'm stoked Jonas Ussing is getting even more exposure. Can't wait for his final 4th part!
Much needed Hidden VFX segment. keep going. you have the audience and the smarts
‘The Curse’ did a brilliant job. They took every trick they could think of. Then mix and match each technique to make the shoots work.
I know you've been doing this for quite a while now (and frankly I love the stuntmen react eps more ;) ) but this whole series is just so incredibly exciting and inspiring. I've liked Corridor since Minecraft Zombies or Clockblockers, but I absolutely fell in love with everyone on your team, your passion, and cinema as a whole through this channel and specifically this series. Keep up the great work, I really believe you're making a whole new generation of films happen.
Didn’t expect to see the curse on here, but glad you broke it down! 🔥
The "No VFX were used" is the new "Based on true events"
it's even worse, because it's just a straight up lie
Holy shit! Black Sheep is not what I expected to see on here! Relatively deep cut!
As someone living in New Zealand, zombie sheeps would be the stuff of nightmare. We have more sheep than people.
Now that True Lies has been released in 4K you can take a closer look at the explosive bridge scene and Harrier jet chase.
I never thought you guys would do the curse I’m so happy
So glad for the shout out to Movie Rabbit Hole. Love his videos. And yeah, this whole lying about no CGI thing needs to stop.
Love that you guys did the curse! I had commented about it awhile ago when the finale came out and I’m glad I got closure 😂 can’t believe I didn’t think Emma was the one on strings!
I think that you may have covered this before, but the 'hidden' VFX in Zodiac are amazing, the recreation of the SF skyline from the 1960's/70's is so convincing.
I want you to react to the scene in Starship Troopers where the dropships land for the first time. There's a crazy shot where an FX shot of the dropship landing seems to turn into a practical shot of the ship opening, and I need to know how it was done.
Starship Troopers is a great movie. I recommend watching the dvd with the commentary track enabled.
Seeing the curse shot reminded me so much of upside down, a movie that I never hear anyone talk about, it should really be on the show some time
Yes! Starship Troopers! Fantastic VFX that really hold up!
It's so weird that I was watching that scene from Starship Troopers this morning thinking "damn it would be cool to see this on Corridor Crew". A few hours later this gets uploaded. Dreams do come true.
Pyro scene from The Fifth Element under the pool table! One of my favorites!
I'm so glad you guys are talking about Jonas Ussings videos. They are really good and totally worth a watch!
You guys should have Trey Stokes on the couch. Character animation supervisor on Starship Troopers. Really cool guy who was on a fantastic podcast: “What Are You Doing, Movie?”
Starship Troopers is one of my favourite Movies of all time. I think that movie was the perffect merryage between VFX and Practical.
Amazing breakdowns. Keep up the good work! Starship Troopers is an alltimer.
It'd be really awesome if you could take a look at the WoW "The War Within" Cinematic, it's looks so amazing.
The "CHARGE " Blender short would be awesome as well. As well as *Aslan from the Chronicles of Narnia!* where you could do a comparison to the "live action" Lion King. Also at the end of second Chronicles of Narnia movie there's a big water creature, so it might be cool to see what you think about that.
The *last agni kai fight from ATLA* would be perfect for for the Animators React. It's so stunning!
And for stuntmen react It would be cool to see you react to the duel from "Potop", it's really good sword fight
You guys need to bring Jonas Ussing (from The Movie Rabbit Hole") to the couch!!
I loved the behind the scenes for the Star Wars Prequels, and that's all blue screen.
Say what you will about the prequels, but the BTS of those movies are terrific.
You guys should check out the de-aging in Billy Joels news music video (turn the lights back on). Best i’ve seen.
It looks more like a CGI Billy than de-aging imo
They dont do music videos because of licencing issues.
@@jaydeeificationyeah, or body double and deepfake. Its pretty impressive tbf
Wren's cameo was the best 😂
THE CURSE IS AMAZING
A little long
Honestly kinda my favorite show
@@Orangeflava nah
@ArkayneShad0w nah for me either but thats what Sam said in this video
Glad you pointed out the hidden VFX and "The Movie Rabbit Hole" channel. I recommend everyone watch the series on there.
And keep fighting for democracy Hell Divers!
I'm so glad that you guys covered Black sheep. I saw a sketchy copy where the VFX weren't quite finished when it came out, and it was even more confusing.
Paul Verhoeven's one of the rare filmmakers who's past his prime but still making great movies, even if they're at a smaller scale - Elle, Benedetta, Black Book.
Speaking of Elle, it would be fun if y'all dedicated an episode to fake videogame sequences in movies.
Watch Paul Verhoeven - Starship Troopers, Total Recall, Robocop, Basic Instinct... and Showgirls.
@@zxbc1 I have?
You guys gotta look at Die Hard With A Vengeance if you haven’t already. Great explosions in that, and some good chases and fights too for the stunt people
That opening explosion alone! And that car chase/shoutout on the Sawmill Parkway…fantastic
17:38 I feel like this is the reason Matrix 3 has some GREAT battle sequences in Zion, cus of the constant stream of bullets
I'd love for you guys to do a special episode series where you sit and watch Starship Troopers in its entirety and talk about it as we go. It's a great movie =)
Super glad you guys gave The Movie Rabbit Hole a shoutout. His series is fantastic so far.
the amount of marketing for Top Gun that centred around the fact they did everything for real and it turns out almost every shot is CG is basically advertising; it’s a complete lie. the use of CG is fine, it’s the fact they lied about the entire thing that’s off putting
I can't blame em. The way people go on and on among my pals that ugh marvel bad cause cgi this movie good cause practical...even when you express that sometimes cgi is in a shot and you dont even notice...sometimes people go into rooms that are just giant paper on the other end...as long as your fooled into being in the story its fine. we ask for so much and cause this overexpectation for each film all shots to be perfect and often we overlook the good cgi and just call out the bad. Same happens in anime for example, people cry that the animation is bad, but some would love the amount of animation were getting if they were kids. One season of an action show today has more animation and fights than a 100 episode series in the past.
What about the explosion in DBZ The Fall of men?
I'm so happy you guys mentioned the movie rabbit hole's videos. His videos are so worth watching.
The explosion at the end of 'Downsizing' when they close the tunnel is awesome.
I'd love to see your take on the 2000 Dune miniseries.
I'm so glad Helldivers 2 blew up the way it did. The first game was great and I was so excited for the new one, the devs smashed it out of the park.
Also, it made me rewatch Starship Troopers recently and I was amazed how well a lot of the FX held up.
This valley explosion from Starship Troopers is easily the best explosion y'all have dropped/reviewed on your channel. So much more impressive than the Spectre explosion.
I miss seeing Jake in as many videos as before, but it's pretty awesome seeing him pop up on so many of my favorite gun tubers' channels lately.
I think I know how they did the VFX for the bugs so well. They made full-scale practical models of each bug and then took pictures of them in the exact lighting they shot that scene. Did some UV mapping and bada boom bada bam, photoreal CG in 1996.
I love that the Corridor team shares my adoration for Starship Troopers. I thought I was the only one.
I really like that in the Paul Verhoeven list of movies, a movie is conspicuously absent. One infamous movie.
You should see the cable version of Showgirls. They digitally add clothes onto the dancers, and it looks as bad as you think it would.
@@theevermindNo freaking way!! I've never seen the cable version simply because I have the DVD yet, don't judge me, anyway I can't believe they went to those lengths to clothe all the people that were nude in the movie just so it could air on tv. Probably would have been easier just to either cut those scenes or just censor them with blurred bars or something.
I love that footage of him being the first person to collect his Razzie in person. What a badass.
Love starship troopers
I think the VFX in Behind The Scenes footages should be a video of its own. Jonas Ussing (The Movie Rabbit Hole) shined the light for all VFX artists but you guys are the bigger guys who can help shine bigger light on this issue.
For Pyros reaction: We Were Soldiers. Theres TONS of huge explosions, napalm runs, close to people, people catching fire, etc. Hearing how something that huge was done safely would be really cool.