Breaking the LAND SPEED RECORD in Trailmakers!
Вставка
- Опубліковано 20 сер 2024
- This time in Trailmakers I check out the sandbox mode and break the land speed record without using jets. Can I create a sonic boom using just an engine powered vehicle? I try to build and supersonic car in Trailmakers!
If you enjoy the video please give it a like and subscribe to the Real Civil Engineer channel for notifications when I post future videos! Thanks!!
--------------------------------
LINKS!
PATREON:
/ realcivilengineer
MERCH:
www.realcivile...
MEMBERSHIP:
/ @realcivilengineergaming
DISCORD:
/ discord
TIP ME:
paypal.me/real...
streamlabs.com...
REDDIT:
/ realcivilengineer
TWITCH:
/ realcivilengineer
--------------------------------
MY OTHER CHANNELS:
Paddy, the Engineer's Apprentice (My dog's channel): / @paddytheapprentice
Real Civil Engineer Archive (Twitch Vods):
/ @realcivilengineerarchive
--------------------------------
WATCH MORE REAL CIVIL ENGINEER!
BECASTLED:
• Becastled
DORFROMANTIK:
• Dorfromantik
TEARDOWN:
• Teardown
KERBAL SPACE PROGRAM:
• KSP
POLY BRIDGE 2:
• Poly Bridge 2
HYDRONEER:
• Hydroneer
HUMAN FALL FLAT:
• Human Fall Flat
GOLD RUSH:
• Gold Rush
RANDOM GAMES:
• VARIETY PLAYLIST
--------------------------------
About Trailmakers:
Trailmakers is part creative vehicle-building sandbox, and part exploration racing game. Build a car, a plane, a boat or maybe a… carplaneboat? With Trailmakers intuitive builder, it is as easy as snapping together real building blocks.
Take your machines on exciting rally races, dangerous exploration missions, or build the craziest contraptions you can imagine in our huge sandbox. All game modes are available as single player and multiplayer.
#realcivilengineer #trailmakers #engineering
Yes your wheels are going through the ground
No it isn't graphical
Yes it effects your speed
It doesnt really matter if he hit the max speed though
@@Blaketarded He didn't hit the max speed overal. He just hit the max speed for his current vehicle.
affects*
@@Petq011 is there even a max speed in the game?
@@Egerit100 I think ScrapMan covered that in one of his videos a while back, but from my experience, there is no hard-coded/set max speed in the game. It is just how much a creation can reach with its trust counteracting its weight. if anything, it would likely be 9999... but I think ScrapMan broke even that in his test video. I don't really remember as it was a while, and I didn't really try to break any records myself. :D
"Aerodynamics are for those who can't build engines" -Enzo Ferrari
No wonder Ferraris are soo terrible.
Pretty sure koenigsegg said something about you need to quadruple your horsepower for every mile per hour to overcome drag?
@@junatah5903 16384 horsepower to overcome drag at the speed of 7 miles per hour
@@junatah5903 if you just look at the force of the air resistance, it is squared compared to the speed: so if you want to go twice as fast there is 4 times as much aerodynamic drag
@@LucasH1809 that's it.
“we have two options, we either make it longer, or wider”
OH you watch same People i do
@A persun that has a ridiculously long profile name
Are you from @ScrapMan videos?
I SEE YOU EVERYWHERE PERSUN HOW
I see you everywhere I go
Huh
Some points of interest: (maybe directed at the developer)
- The mach-1+ condensation "halo" or cloud does not go away until the speed goes below mach-1. It actually only forms if the dew point (humidity) of the air is pretty high.
- A sonic boom is not produced only once as a vehicle accelerates beyond the speed of sound or Mach-1. "Breaking the sound barrier" does not produce a boom that emanates out from the point that the speed "barrier" was broken.
- *The pilot does not hear a sonic "boom".* Instead the pilot hears only sounds that are transmitted through the body of the vehicle. Any external sound produced by the engines or wind noise are left behind (traveling slower than the vehicle producing them) and the pilot can't hear them.
- *A sonic boom is only experienced by an observer.* moving less than mach-1. Like the wave produced by a speed boat - the wave never goes away and is experienced by an observer as a pile up of water. In the case of sound, like the boat wake, the observer experiences a sudden pile up of sound (mostly engine sounds) as the shock wave passes by, producing a momentary "boom". The shock wave remains trailing behind the vehicle, but it only passes an observer once.
the sonic boom is more of and indicator of how fast you are going, it’s not necessarily supposed to be scientifically accurate. however i do think it would be cool if it was.
As an engineer who wrote their thesis on drag reduction of a vehicle, this one is painful 😂
What would be the best car design for this purpose and what did he do wrong
@@thefrenchbaguette919 most aerodynamic change is basically a raindrop. so round at the front and ending pointy. he uses the aerodynamic blocks the wrong way around
@@Leoappeared thanks
You dont have to be an engineer to know rear areo is just as important as front
Trailmakers isn’t exactly a realistic aero simulation though haha
The more wheels, the faster it is (as long as your engines aren't thrusters). That's why it was better with the wheels in the middle.
Incorrect the more wheels the more the power you need the engines have a limited amount of power so the power has to be shared between each wheel so I don't how you think that
@@itsawyvernnotadragon8386 more traction maybe.
@@itsawyvernnotadragon8386 Trailmakers doesn't follow the laws of physics, that's irrelevant
@@serbianspaceforce6873 true
@@itsawyvernnotadragon8386 i wonder if too much torque is an issue here. More wheels to distribute the power world result in greater performance, but i don't know how the games physics work.
There is a continuous burnout trail - that's either an effect, or the wheels are receiving too much torque and are spinning too much.
That and it seems he needs more to support the weight
RCE: I’m going to break the land speed record!
Me who plays trail makers: okay sounds cool (looks away for a bit)
A few minutes later I look back and become face to face with this monstrosity 7:23
Dude my record is about 3100 kph
@@lolipop_btw7275 now add wings, and you can break to records.
Lollypopbtw good job on that
@@lolipop_btw7275 Mine is 7000 KPH.
Edit: If you wanna know how it is using two different glitches.
@ did you use the zero drag glitch
"We probably could get faster, but I'm not going to waste my time' 1:57 totally expected the video to just end right there
Same
Tip for people interested in the game: More tires can help improve acceleration and top speed on non-flat surfaces, especially with shocks, because it means more grip putting power into motion at a time.
Thanks
Love this video, sequel is necessary. I was messing around with this a few months back and got to around 13,000 mph. Same basic wedge design as you, but spamming rockets instead of engines. Also, ditched the wheels. With rockets as a power source, they're unnecessary friction, and the game is coded kinda weird so that you go faster sliding/scraping the ground than on wheels. Adding fins for stability at those speeds is necessary for sanity, although it does cost you a little speed. Can also add two propellers on the rear perpendicular to the other engines for steering to help keep it straight. Also flip the seat upside down and tuck it in to the design so it doesn't stick up for less drag. Great video though, can't wait to see another!
@Justin Fernandez I mean, this is my issue with real life jet powered land speed records. Literally all they're doing is building a fighter jet and clipping the wings off. When you get to the kinds of speeds that the land speed record currently exists as, (which is at least in the transonic regime, last I checked,) the fact that part of the vehicle is "technically" touching the ground is really only incidental to the entire experiment, because the vast majority of the forces you're dealing with at that point are aerodynamic. The current standing "land speed records" are, functionally, "ground effect speed records," and there are plenty of actual aircraft that would easily defeat the records as they currently stand.
your doggo was the most aerodynamic piece of fluff in this video
So what I'm hearing is you tested this. 0_0
That doggo was so cute
Viirr
Dogs produce so much drag- do you not see their ass? It’s not a smooth decline :/
@@larrytheshep8479 I think they were just admiring the dog, I don't think they're serious man.
@@2ndbrain909 Yeah I deserved that :(
Dude, drag racing fan who also worked in a civil engineering firm here. Drag racing wheels WOULD be bad because they're super sticky and made for maximum acceleration under incredible stress. 4 seconds of acceleration with the main problem being grip because of the massive power. For maximum speed conversely, you want minimum grip, like 3mm of glass would be the perfect wheel if we could turn unbreakable on in the real world.
The STRONGEST SHAPE ALWAYS wins the day
Your wheels were going into the ground as the wheels in this game have a "suspension" of their own. It does affect your speed. Also the slim wheels are faster bc they weigh so little so can spin faster and smaller so need less triangles for aerodynamics.
7:36 what da dog doing?
Having less weight wont change your top speed. It will only change acceleration. Obviously there are small effects but for the purposes youre using this for, weight wont change your top speed.
This is what happen when you give the engineer an unlimited budget
To make it more aerodynamic, you should put ramps in the back side of the wheels, otherwise it will make a vacuum behind them, causing drag.
Wait, is that actually a thing in Trailmakers?
that transition from the game to your cam showing your dog then back to the game was one of the coolest things i've seen on youtube in a long, LONG time
You: breaking record
Me : flashback of Scrapman who did it years ago without thruster at all
Same
That'd be a great collab
been waiting for a trailmakers vid!
hyped to watch!
Hope you enjoyed!
@@RealCivilEngineerGaming play with scrapman
@@mistyfogarty1587 You know, you could've used less demanding wording.
@@KingNedya scrap man is another UA-camr who plays all sandbox games
@@mistyfogarty1587 I know who Scrapman is, I've been subscribed to him for years and he is one of my favorite UA-camrs if not the favorite UA-camr of mine. I was simply suggesting that you could have used less demanding wording, because if you use wording like that, a potential collab becomes less likely.
I have 1500 hours and burned out a long time ago, good to see new people enjoying it though.
Have you come back to the game. A burn out suck but sometimes it can help you enjoy the game more.
:o
@@duythuchoang5095 I’ve tried, can play for a few hours every other month or so.
@@KayJblue damm that's sad :(((
@@duythuchoang5095 But Normal, its with every Game.
A Pause Helps but it will never be the same.
Be Happy that it Happened 😁👍
If you put wedges in the back like pointing backwards you get even more speed!
in real life yes that would work by not in trailmakers the only aerodynamic surface that matters is the front.
@@enolopanr9820 it also calculates aerodynamics on the back soo
You can change to kph in the settings
It was bugging me that the weight was in kilos and the speed in miles more than you could ever imagine
@@cristiansantander4003 actually, as I learned from my question of this as well, UK uses MPH for cars and road signs.
MERUUCCAAAA
Yeah but why
This is so crazy! I wonder how high the g-forces your pilot experiences are when he goes from 1299 mph to 0 in about ten frames :)
E: according to an online car crash calculator the deceleration is about 177.8 g. Some more notes from the website: 'It feels like being pressed with a mass of 14221 kg' and 'Crash may cause severe injury or death'
Only a small understatement.
Man just by clicking on this video I’m already referred to an engineer I like this guy lol
This is something that you would expect Dangerously Funny to do but done much much smarter
ikr. i found this channel while watching df.
7:56 aaaaawwwww
cool set up too
Pupper at 7:56
Matt is gonna be the next Red Bull F1 engineer
**Eats a wall at 1200mph**
**Gets out and walks away saying**
"That was cool."
You had the same ideas that I did to improve your chances, like more engines below, more engines on the sides, go to the corner of the map.
I was struggling to figure out why it seemed familiar until I realised it was the same lego-type game you did a while ago! Amazing fun, especially with Paddy
Yes, cockpit's the best seat for breaking speed...
And add some wings to get more speed?
While watching this video I found myself frequently considering what the specific strength of the axels going to those smaller wheels must be, and far how it must've been exceeded.
Dog mouthing is so cute. My dog almost always mouths me when I come home.
Your dog clearly loves you ❤
Drag tires have a lot more resistance because the contact patch is larger. Drag racing cars have thick tires because they need grip/resistance.
Btw, mass doesn't affect top speed according to this formula: F = m × a. But in your case it does because there is a barrier.
The default speed readout is in KPH, why’d he change it to MPH. He’s from the UK too. Do they use mph?
Yes we use mph in the UK
Yeah our road signs are in mph
Wait what? I always thought UK used kph
@@akashsarkar2001-r5k nah we use MPH on our cars and road signs, despite the fact that SI units were adopted for many things in the UK, there are some oddities. People often record their height in feet & inches, and their weight in pounds or stone. Liquids are commonly measured in pints. For scientific purposes, SI is absolutely expected, so we would never really learn to use MPH or traditional units in a classroom, but they are often used in everyday language.
@@hbskull321 I bet that gets confusing. In India we use metric literally everywhere. But when we measure height, breadth, area, volume we use Imperial, I never understood the reason
1st thing: there is a max speed in the coding
2nd: there is also aerodynamics on back in this game so that brick of engines need a slop on the back too.
3rd: keep it up! Great content!
As an engineer you should know that it's more aerodynamic to have the pointy end at the rear to reduce vortices.
I love the dog part, so cool, btw, ur an amazing character 2 listen 2, tx 4 the content 8D
Can you not type normally?
Maybe the Bloodhound LSR team should take some notes. xD
I nearly worked on that as part of my dissertation at uni! Would have beaten the record by now if I did I reckon 😂
You can tell your a civil engineer here so much.
I really like that you didnt use the jet engines, feels better :D (Only architects use jets on land vehicles :P)
🤣 It was buggin' me you weren't starting from the corner! Thanks for addressing the issue. 👍👍
What about the gravity speed record? Yes you can get a sonic boom just by falling!
That’s be easy go as high as you can put something that don’t burn up (if things burn up in the atmosphere like a heat shield would work) and you sit there and then
“BOOM”
RCE smashing wall at 1365 miles per hour: "that was really cool"
KSP players: Look what they need to mimic a fraction of our power!
I didn't think this channel could get any better.... Then a black lab softly chomped a hand... Hands down best channel on here now 😂
He's a good boy 😅
Do a collaboration with Scrapman!
Yes
Please continue the trailmakers compaign you started
The best part of any video is a surprise appearance of a real civil engineer's real civil doggo
i have some things to recommend:D
1. you went faster with the smaller wheels because there’s less rolling resistance, this is why when you look at drag cars they have skinny tires in the front, its to maximize top speed
2. a longer smoother nose cone is better from my understanding, as it doesn’t bring the air to as abrupt of a stop, i’d also recommend putting it all in a box as maybe this will stop the air from going in the gaps in between the front and back wheels.
great video and i love the content non the less! :D
It's cool that it shows the sonic boom, but that's not a singular moment, it's actually a constant phenomenon, and the angle is dependent on the speed at which you're going, so when you see it in this game it should be rather steep
Scrap man: *cringing in terror *
Contradictory to popular belief, more mass actually gives BETTER top speeds, just lower acceleration.
Explanation: Drag racing relies on high acceleration and less top speed, as most drag racing takes place in a quarter of a mile. The large tire increases contact with the surface, increasing friction. This helps engines transfer power to the road for acceleration, but works against high speeds. Less surface area of rubber means less weight and less friction, increasing top speed at the cost of acceleration (in real life). Of course, I'm not an engineer (I'm only a music student and racing enthusiast), so if someone with more expertise sees something to add or correct, please do so.
The game calculates drag (behind the vehicle) , hope thats a good tip..
Would it be possible for you to create some kind of race structure like a velodrome?
It might be able to give you the distance needed to increase the speed of the car instead of being constrained by the boundary at the end of the world.
And if that works, would it be possible to create a hyperloop tunnel where there is limited air resistance?
There's already a loop in the game, but you need steering and can't make impossibly long vehicles
9:44 I paused without looking to get a snack, and when I came back the face was on screen
I was since he first hit the edge of the map thinking why doesn't he go to the corner. Why doesn't he go to the corner it's right there! And after couple more of those it felt so satisfying when he did it with barely any video left and I was sure he wouldn't
Didnt Scrapman do this?
Did I beat him?
@@RealCivilEngineerGaming lemme check I gotchu
@@RealCivilEngineerGaming without thrusters scrap man got 1267 kph
@@RealCivilEngineerGaming I think yes! He only tried for the sonicboom not trying to go the faster, So You were faster!
Scrapman was trying to break the sound barrier
Made it early! Keep up the awesome videos man! I'm loving the variety with the videos lately.
I had a lab like your pup. I sure do miss her. Dogs are the best.
8:00この人のゲームプレイ中に実写出てくることとは、想定外でした。犬カワイイ。
RCI: I’m in this testing map. It’s *huge*.
Me: * just eatin some pasta *
Me knowing whats wrong with this the whole time and screaming in my head
what
If you get to 9000 and above with rockets and what not, you better say say it’s over 9000
Why are these videos so enjoyable and happy
Guy called Sum Chap, he's on UA-cam, went 6200kph! Video is on his channel.
Ha thanks man, I'm still learning and just starting my channel, but up to 100 subscribers already can't believe it!
now assuming 1366 is the max speed within the game, try to reach that with the minimum complexity or minimum weight
the thumbnail looked like scrapmans when he did this
True
nice job!
I once made a vehicle that went over 470 kph in trailmakers with only one power core and no glitches
I bought trailmakers few days ago and I wanted to suggest it to you. Today I see this video :D. Make more films about this game!
lets be honest here he made a supersonic dong
I'm honestly very surprised he didn't add testes at the back. Our little Matt is growing up.
0:10 I had to replay this part like a double take like "you *what?* "
14:52 wow that was really cool
I think he forgot to put thrusters on the car
Music from Cartoon Blast in the background. You’re a man of culture too, I see.
Thank you for showing doggo, no video is made worse with doggos.
Here’s something about the wheels. The bigger. The slower
The smaller. The faster.
Small More rotations per second
Large Less rotations per second
Edit. also.
Some wheels clip into the ground.
Ground clippers. Motorcycle wheel. Drag wheel. Monster and truck wheel. Go kart wheel. And sometimes spiked/off-road wheels
Non clippers. Slim wheel. Sometimes off-road/spiked wheel.
Keep in mind more weight also causes them to clip.
I know some of these because I play the game on Xbox with gamepass.
congrats on 500k
Drag weels aren't good for speed because they're not made to maintain speed. They're designed to have an insane amount of grip while accelerating at super fast speeds. They are also not pumped up fully for more grip. That's why racing wheels are better.
I thought he said his duck jumped onto his lap and was licking his face. The dog makes a lot more sense...
0:17 wait what? I understood something else there...
the fact that he went 1366mph (2198.3kmph) is insane. the fastest i've ever went in this game is like 200 kmph
Kinda intresting that they use so much triangle shape. I have heard that drop of water shape is better for aerodynamics. Round part in front and sharp part in back.
This reminds me of a more complex, physics based banjo kazooie nuts and bolts lol. I can’t be the only one to see this.
5:17 I see your are following in the footsteps of letsgameitout marvelous indeed
the transition at 8:07 is amazing
i'm just thinking about the engines to wheels, and how the differentials on this thing, and the size of the drive shaft would be astronomically large
It takes more energy to move those big ass wheels than it does the smaller racing ones, cmon that’s an architect move
Drag Tyers are only for the rear. Not the front. If you put race on the front and drag on the back it will make a difference
HES BITING ME
PETA: allow me to introduce myself
this is a pretty high level joke
in this game it gets to a point at which more engines slows down your vehicle instead of speeding it up
I think my 4 powercore plane is only around 800 after 10 seconds, but it has a turning radius of around a sixth of you vehicle's length.
edit: for reference, you have 1146 power cores on your final design. 1 dragon engine (which is the type you are using) = 3 powercores.
The power core amount is shown at the blue hexagon in the top right part of the screen.
You should follow the wall into a corner and then go diagonally, you'll get more map to accelerate on
Didn't watch the whole video, did you!? ;)
You don't need a continuous ramp of aerodynamic blocks. just make something, that looks like a heatsync out of wedges.
Aaaaw the dog is giving you some love
Him: Hello fellow engineers
Me: *sweats in italian*
oh my goooooood
last time I saw this channel it had like 4k subs
way to fucking go dude
I’m gonna bunge the shit out of this now
I used to love your stuff
Thanks, got a lot of vids to catch up on! 😅