Nomad Sculpting App - Dynamic Topology in Nomad

Поділитися
Вставка
  • Опубліковано 22 жов 2024

КОМЕНТАРІ • 53

  • @SouthernGFX
    @SouthernGFX  3 роки тому +4

    Dynamic tessellation is in all the major sculpting programs and even in VR now. Let’s take a look at how Nomad implements it and it’s called Dynamic topology here.

  • @finktheartist
    @finktheartist 3 роки тому +6

    Thank you for making these videos! You’re making modeling for a n00b easier.

    • @SouthernGFX
      @SouthernGFX  3 роки тому +1

      Well that's exactly my aim so awesome news.

  • @g.hunter8527
    @g.hunter8527 3 роки тому +1

    Just tried this as saw some decent reviews, thought it would just be another tech demo type of deal, but after testing it out for a couple of hours... this is a really, really nice tool... its solid and the features it has is beyond what I was expecting... Im sold!

  • @Sakura0754
    @Sakura0754 2 роки тому +1

    😮 thank you so much! I'm brand new to sculpting and was getting so mad my characters looked so segmented and smoothing changed the shapes. This helped SO much, thank you!

    • @SouthernGFX
      @SouthernGFX  2 роки тому

      It's a pleasure, I am glad it has helped

  • @zpho3268
    @zpho3268 Рік тому +1

    Thank you for the tutorials

  • @IAcePTI
    @IAcePTI 3 роки тому +2

    Thanks again for another great vídeo.
    One tip that i found for Blender and it works on Nomad to is to put the "Brush" to 0 strengh and put the level of detail to Constant. This way we can add or remove details to parts without adding or subracting volume and we can control it by changing the Detail slider.
    On Blender os good to do boleans on Nomad o dont know, becouse when we want to do some boolean we need to remesh.
    Well i tested an works better if we use de Zoom instead of Constant and with the Brush strengh to 0

  • @drawwithclawsarturoa.6772
    @drawwithclawsarturoa.6772 2 роки тому

    Really helpful I been wondering about this for a while since I start 3 months ago modeling I run into some issues thanks a lot

  • @lordha-ha4242
    @lordha-ha4242 3 роки тому +1

    Awesome. Down to earth explanation. Really useful mate

    • @SouthernGFX
      @SouthernGFX  3 роки тому

      Thanks and that sort of feedback helps keep me motivated.

  • @kyliedesire7425
    @kyliedesire7425 Рік тому

    This gnome? is sooo realistic I almost puked ,) bravo!!! ❤

  • @donotcopydobetter1023
    @donotcopydobetter1023 2 роки тому

    thank you for the video. But I have a huge missing link concerning Topology in general. I got told from a Company dealing with the Models in Blender, no matter what" the model has to be in Quads no or very few tris", as the models are used for doing a little bit of animation and rendering in Blender. As I come from Fusion 360 (CAD) I try now Nomad to model the things out.
    So the question is, how to retopo in quads without loosing the details, so the model can be used. Maybe this is with a separate video. Thank you for sharing your knowledge

  • @vizeath
    @vizeath 9 місяців тому

    I shouldn't have missed this video when I started learning Nomad Sculpt lol...
    I thought that I'd never need it...

  • @Mari-ld3rz
    @Mari-ld3rz 2 роки тому

    Hello!
    Do you work on iPad?
    Does it support that much mesh?
    The app has been stuck, it doesn't let me paint well, and I don't know if it's because of number of polygons, but If I want a detailed model it has to be large number I guess... Thanks

  • @dibujemaestro
    @dibujemaestro 2 роки тому

    Thanks!

  • @FPChris
    @FPChris 9 місяців тому

    Is there a vr sculpting app that is similar to nomad? I’ve used Medium but it’s a different feel like you’re caulking. I could never really sculpt well with it.

  • @Dodomba
    @Dodomba 3 роки тому

    can you also color the models in nomad? .... you think procreate 5.2 will do it better? .... in Love these things im not Professional but i try to build Something ... i like 3d much more then 2d because im lacy and dont want to draw all frames again and again .... i use blender also but just noob lvl and now i ordered my First ipad pro with 1 tb for the 16 gb ram version you think the extra ram is good for modeling? ... you use a mac as Desktop pc? i use windows pc would it be easy to get models from nomad to blender ? .... maybe you can answer if not i understand ... keep up you good work 🤓✨

  • @Constantinesis
    @Constantinesis 2 роки тому +1

    I wish the Dynamic Topology worled with the Move tool just like in Zbrush so you can extend arms and legs easily from the initial ball.

    • @cgspirit17
      @cgspirit17 2 роки тому

      so how to make arms n legs from Nomad? combine them?

  • @---rn4lt
    @---rn4lt 3 роки тому +1

    Great job, keep up bruh.

  • @ДиДи-м3ю
    @ДиДи-м3ю 2 роки тому

    How many years have passed, but Sculptris still works much better.

  • @---rn4lt
    @---rn4lt 3 роки тому

    Hi, could you please sculpt a head with an eye and a nose and color it in one simple video and know the tools you use each time? Thus a step-by-step video without acceleration will greatly help in understanding the application tools and how to use them. Thank you and I hope to continue with the videos that explain the tricks and the method of creativity in sculpting Apps

    • @SouthernGFX
      @SouthernGFX  3 роки тому +3

      Will do. Might be a bit longer than normal but consider it done

  • @jaydenhardingArtist
    @jaydenhardingArtist 3 роки тому +1

    Hey everyone Im having trouble finding the backface mask option is this something that exists in Nomad? currently watching through all the videos on the channel so please let me know if this has been covered.

    • @SouthernGFX
      @SouthernGFX  3 роки тому +1

      You can show or hide back faces from the ‘display settings’ panel. And your can mask an area and hide it using the mask button bottom left

    • @jaydenhardingArtist
      @jaydenhardingArtist 3 роки тому +1

      Is front 'Front-Facing vertex only' in the brush menu the same thing?

    • @SouthernGFX
      @SouthernGFX  3 роки тому +1

      @@jaydenhardingArtist no that’s slightly different. That helps if you are sculpting on something small or thin like a finger. It stops you messing up the back as you sculpt the front.

    • @jaydenhardingArtist
      @jaydenhardingArtist 3 роки тому

      @@SouthernGFX Awesome thats what i was looking for thank you for the quick reply.

  • @missrockcantswim
    @missrockcantswim 3 роки тому +1

    Does smooth button still multi-select for anyone? Since the update I can't click smooth selct and the parts on the model to select them quickly like I use to. Now I have to manually do so in the objects menu

    • @missrockcantswim
      @missrockcantswim 3 роки тому +1

      Is it letting anyone change their backgrounds or delete them? I don't see the options

    • @SouthernGFX
      @SouthernGFX  3 роки тому

      I'm not completely sure what you mean but I'd love to help.

    • @SouthernGFX
      @SouthernGFX  3 роки тому

      Change the backgrounds in the 'background' panel at the top. You can have a solid colour, a reference image or a HDRI image. It hasn't changed as far as I can see.

    • @missrockcantswim
      @missrockcantswim 3 роки тому

      Thanks for replying. I updated and I see the background button options again now. Multi select use to work with the smooth button but hasn't been working yet for me. Maybe its a glitch for now. Also after painting and reopening the file most my objects are shiny when they were painted and saved as matte. Besides these things, I really love this app! I hope it continues to grow and do well. When I have more to show, Ill be tagging nomad sculpt on Instagram :^)

  • @deepakmauryaarts522
    @deepakmauryaarts522 3 роки тому +1

    Nice

  • @TheSpacePopcorn
    @TheSpacePopcorn 3 роки тому +1

    awesome!!!

  • @DarylNotDead
    @DarylNotDead 2 роки тому +1

    🤙🏻🤙🏻🤙🏻🤙🏻🤙🏻

  • @jaggedpixel
    @jaggedpixel 3 роки тому

    Did you use something like Zremesh to get the nice Geometry?

    • @SouthernGFX
      @SouthernGFX  3 роки тому

      I have retopped this one a few times recently in both Maya and Blender as I'm using him for a few projects. I do use ZRemesher all the time especially when it's not for animated character.

    • @jaggedpixel
      @jaggedpixel 3 роки тому +1

      @@SouthernGFX Thanks for that! I've installed a trial version of Zbrush and put a model through Zremesh. It did a good job. Shame you have no Zbrush course to sign up to ;)

    • @SouthernGFX
      @SouthernGFX  3 роки тому +1

      @@jaggedpixel yeah I’m sorry about that. Moving online is taking longer than I’d like. I have a well established course for ZBrush but it’s not been recorded yet I’m afraid. Trust me I’m working on it ;)

    • @jaggedpixel
      @jaggedpixel 3 роки тому

      @@SouthernGFX Excellent news. I'll be signing up :)

  • @akun2500
    @akun2500 3 роки тому +1

    Nice information but

  • @3dtutsabc726
    @3dtutsabc726 2 роки тому +1

    Actual Information starts from 3:55 save time sculpt more. Nice informative video though.

    • @SouthernGFX
      @SouthernGFX  2 роки тому +1

      Only if you understand the different between a voxel remesh and using Dynamic topology. If not, you need the first 3.55 mins for context. Thanks for your kind words.