Stress Testing the New LEAKED Anti-Tank Mines in Helldivers 2

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 216

  • @Venatix
    @Venatix  6 місяців тому +8

    Stress Testing New Airburst Rocket Launcher vs EVERY Enemy in Helldivers 2: ua-cam.com/video/YTMifXTY0TY/v-deo.html
    Helldivers 2 LEAKED Explosive Bolt Action Sniper Rifle: ua-cam.com/video/bi95vRSjylI/v-deo.html
    New Helldivers 2 Teleporter Backpack: ua-cam.com/video/RDURcV9xVl8/v-deo.html
    New Helldivers 2 Remote Controller Missile Silo: ua-cam.com/video/XLn3jNDBV4A/v-deo.html
    New Helldivers 2 Enemy Faction Leaks: ua-cam.com/video/puj7iJheM5U/v-deo.html

  • @Bishop1664
    @Bishop1664 6 місяців тому +621

    They should have a weight trigger (like real AT mines) and only be able to be set off by medium and larger enemies

    • @popdogfool
      @popdogfool 6 місяців тому +36

      nah wouldnt get friendly fire that way >:)

    • @Techigai
      @Techigai 6 місяців тому +55

      Damnit, the only reason I would've taken them would be the heavy weight trigger.

    • @EspyMelly
      @EspyMelly 6 місяців тому +44

      Considering that we have to manually arm hellbombs due to budgetary concerns, I don't think super earth is gonna spend extra money on that

    • @Thesavagesouls
      @Thesavagesouls 6 місяців тому +22

      In real life anti-tank mines can have an activation pressure as low as ~220lbs before getting triggered. Problem is, the average infantery soldier with an assault rifle, pistol, magazines, grenades, balistic vest, balistic helmet, backpack with even more equipment, food and water will easily reach that treshold and go spagetti if he walks over thoses babies.

    • @oxh4rb1ng3rxo5
      @oxh4rb1ng3rxo5 6 місяців тому +19

      IRL it is still not a great play to walk on AT mines, sometimes they can be calibrated wrong and cause the big nap on person size targets. So essentially, Super Earth intentionally miscalibrates their AT mines haha.

  • @demonocolips
    @demonocolips 6 місяців тому +132

    biggest problems with all mines is their preference to chain explode makes them less useful.

    • @Happygg6
      @Happygg6 6 місяців тому +3

      I never had them chain explode unless it was me being sent from 1 mine to the other, my body being the trigger. Most times when I deploy minefields they tend to behave and do their job more than adequately. Usually the only thing that ever gets past them is Chargers and Biles, crowds are wiped

  • @midoritranslationchannel
    @midoritranslationchannel 6 місяців тому +106

    "Great for tanks!"
    I think it's called "Anti-tank" mines without any further information.

  • @sethfeldpausch4337
    @sethfeldpausch4337 6 місяців тому +70

    I'm amazed at how effective this is against factory striders!

    • @seroviks
      @seroviks 5 місяців тому

      Now I’m hoping that we get it.

    • @GodKaber
      @GodKaber 5 місяців тому

      It’s feet are weak spots

  • @daftPirate15
    @daftPirate15 6 місяців тому +21

    Now if only they'd fix the ship module that supposedly eliminates call down time on certain emplacements.

    • @somelolicon293
      @somelolicon293 6 місяців тому +2

      oh pretty sure that actually works, it might be more that it just removes the *preparation* time.
      That means the emplacements still need to fall in order to reach the ground

    • @daftPirate15
      @daftPirate15 6 місяців тому +1

      @@somelolicon293 Damn, that makes too much sense. Didn't occur to me to check the duration before and after the buff.

    • @wintereclipse3263
      @wintereclipse3263 5 місяців тому +1

      @@daftPirate15 I believe it takes 2 seconds then they start heading down so it's about a 2 second difference

  • @y.matocinos8448
    @y.matocinos8448 6 місяців тому +17

    So the Anti-Tank mines are lesser in count and wider in spread than the basic Anti-Personnel mines, and despite the bigger blast radius and stronger damage, it would be a bit of wasted potential to just use these mines for basic enemy crowd control.
    I think this is only meant for the new Factory Striders and the Tanks. It's not as effective for Heavy Bug clearing, given how the Bile Titan's anatomy favors the matchup.
    It doesn't mean that the Anti-Tank mines are bad, nor does it mean that Anti-Personnel mines are useless. They just seem to fill a specific niche and will require some coordination to use. Baiting Factory Striders, baiting patrols and groups, denying entry when defending a specific spot, that sort of thing. The spread of the mines are a risk to consider. Anti-Personnel mines may be weaker, but they are more consistent. Pick your poison, it seems.

    • @Techigai
      @Techigai 6 місяців тому

      You could go full area denial and take two minefields.
      I can just see the team wipe coming when the sample carrier is watching his map.😂

    • @CrazyDutchguys
      @CrazyDutchguys 6 місяців тому +1

      the large blast radius and the ability to delete chargers so i can save my Spear for Bile Titans already makes this quite attractive.
      Perhaps they could reduce the effectiveness by only have medium to large mobs trigger the mines (just like AT mines irl cant be set off by someone on foot)

  • @jackfinnegan2217
    @jackfinnegan2217 6 місяців тому +35

    I think the mines would be more useful if they had a similar call in and cooldown to EATs. Being able to quickly call down and create a defensible position makes the mines good, but they can disappear rather quickly and the cooldown is sometimes too long to use them again for an engagement.
    I feel the same about the MG auto turret. The Gatling one is just better in pretty much every way, but they both have the same call-in and cooldown. If the MG turret had a quicker cooldown and deploy time, it could be more viable as just a quick support weapon to assist you in any sudden engagement.

    • @almostontimehero5415
      @almostontimehero5415 6 місяців тому

      Stuff keeps being nerfed instead of buffed. Blame the devs and their special needs approach. They want you to buy the DLC items. While they cant even do rank 5 missions.

    • @rdowg
      @rdowg 6 місяців тому

      ​@@almostontimehero5415let me guess, the day 1 railcannon carried you through level 8-9? 😂
      Oh no! The Dlc weapons are marginally better and the game isnt meant to be easy at high levels!
      Sounds more like you have special needs that arent being fufilled here lol

    • @kaelthas06
      @kaelthas06 6 місяців тому +7

      ​@@almostontimehero5415 what are you smoking lmaooo

    • @tbohn10
      @tbohn10 4 місяці тому

      ​@almostontimehero5415 what dlc items? Lmfao

    • @rdowg
      @rdowg 4 місяці тому

      @@almostontimehero5415 "they want you to buy" doesnt make sense.
      If they wanted that, theybwouldnt allow you to grind for the currency so easily

  • @vidgamenate
    @vidgamenate 6 місяців тому +26

    who needs this against bile titans when you've got the real bile titan landmine, shield relay!

    • @haokylan04
      @haokylan04 6 місяців тому

      Shield relay ? The 90s count down one ?

    • @kls1836
      @kls1836 6 місяців тому +10

      ​@@haokylan04drop the stationary shield as the bile titan is getting close and as soon it's above the shield hope it's doing the barf skill and watch it's own barf kill it.

    • @peterpeter5035
      @peterpeter5035 6 місяців тому +6

      @@haokylan04yeah you can get a bile titan to spit at it and it can since there is a splash hitbox for the spit it can make the bile titan kill itself

    • @avenger4cats72
      @avenger4cats72 6 місяців тому +7

      Um the shield generator relay trick sucks it still takes a LONG time (4 secs, up to 8 sec) to deploy and land even with the “zero deployment time” upgrade. You don’t have that much time on lvl 8-9 difficulty to use the shield generator and just hope you get perfect timing. Oh and if there are other enemies nearby (there always is) they will just rush it & it won’t work. When there is 3-4 bile titans coming out of a single bug breach the shield relay is useless. Better off getting an auto cannon turret, or anything that hurts the titans. Maybe on low difficulties against a single lone Bile titan it’s an okay trick, but still way too risky. The titan can simply step forward and crush you and the shield generator in a single hit

    • @irrelevantotaku
      @irrelevantotaku 6 місяців тому +2

      I mean yeah i doubt people are using it as a meta strat
      Its just funny as hell

  • @HampterYesyes
    @HampterYesyes 6 місяців тому +5

    I think they ahould add something like a rocket sentry but it would only shoot at airborne targets like dropships, gunships and shriekers . It should have big enough rounds (or missiles) to effectively take them out. It would help out lots against the bots and the flying bugs.

    • @avisuflight
      @avisuflight 6 місяців тому

      If you tag a target, rocket sentry will prioritize it.

  • @CAPITANBERD
    @CAPITANBERD 6 місяців тому +124

    so basically the only minefield you should use cause the other ones are now obsolete...nice

    • @974cerebrate
      @974cerebrate 6 місяців тому +37

      I hope the minefields we currently have get a buff because it's so cool but absolutely unusable

    • @sethfeldpausch4337
      @sethfeldpausch4337 6 місяців тому +8

      Yeah, like what TF is even the point of the other two when this one just outclasses them entirely?😂

    • @ci825
      @ci825 6 місяців тому +14

      @@974cerebrateI tend to use the incendiary ones and I’ll only throw them on bug breaches or a huge horde following me with no one else around. Especially so if I believe it to be an area we won’t go through again and they work wonders. They can be the best and most powerful thing in my fire build

    • @NathanielNerquaye-Tetteh-uz2nf
      @NathanielNerquaye-Tetteh-uz2nf 6 місяців тому +11

      The fire mines are just as good because of the new rework to fire damage per tick

    • @herrfantastisch7489
      @herrfantastisch7489 6 місяців тому +26

      That’s why I think the AT mines should have a weight trigger like in real life. They should only trigger for medium to large enemies.
      That way, chaff enemies like hunters and scavengers, maybe even warriors, can still swarm you, but the mines will only trigger for chargers, spewers, etc.
      The normal AP mines certainly need a buff though. Maybe give them more fragmentation so they can kill more chaff.

  • @hugopoyoyo9886
    @hugopoyoyo9886 6 місяців тому +3

    Throwing mines can completely shut down a lane. Flamethrower dosent trigger them either so you make it impossible for bugs to do anything

  • @Hellfire4WD
    @Hellfire4WD 6 місяців тому +5

    Now this got me thinking... bile titan has long slim but well armored legs, probably no flesh inside at all... but they are like giant skewers, that thing has a body mass of an office building. It SHOULD technically sink into the fucking ground knee high.

    • @Adeon55
      @Adeon55 6 місяців тому +2

      Yeah, but their legs are the equivalent of the strongest metal in the universe lol

    • @Hellfire4WD
      @Hellfire4WD 6 місяців тому

      @Adeon55 no doubt about that... but mb that's what it should sink I to the ground like a stack of brick on 4 toothpicks

  • @yseress655
    @yseress655 6 місяців тому +52

    I'll probably touch this stratagem as often as I do the other mine ones. Never.

    • @You_Ate_My_Soap
      @You_Ate_My_Soap 6 місяців тому +6

      wasted potential lol

    • @2MeterLP
      @2MeterLP 6 місяців тому +20

      Maybe if they werent triggered by Helldivers and light enemies. But like that? No thank you. He who plants mines will reap teamkills.

    • @GuyGallium
      @GuyGallium 6 місяців тому +2

      Call it at your feet when you start disengaging and it helps clear out anything that follows you

    • @Shadowizzmoneygang
      @Shadowizzmoneygang 6 місяців тому

      ​@@You_Ate_My_Soap lets see your thoughts when you use the airburst lmao

    • @You_Ate_My_Soap
      @You_Ate_My_Soap 6 місяців тому

      @@Shadowizzmoneygang it’s not like they told us anything other thank leaks

  • @hugopoyoyo9886
    @hugopoyoyo9886 6 місяців тому +3

    Running both inciendary and regular mines is underrated

    • @tbohn10
      @tbohn10 4 місяці тому

      I agree. I get some of my highest kill counts that way. But the forums are filled with da's saying:
      Nobody even uses mines, the only team kill.
      All bad at the game I assume

  • @IXeRios
    @IXeRios 6 місяців тому +3

    They need:
    Medium-heavy weight proximity trigger, which ignores dead bodies and debris
    1 shot chargers, hulks, tanks if they were just above mine
    2 shot tank if hits tracks
    3-4 mines to kill titans
    Lower cooldown to 110 seconds
    Increase area and density.
    If even at least one of the conditions is not met, then stratagem is garbage, like base mines. It's not the way on helldive difficulty. It's worthless even on defence missions, like, yay, mines killed front row of 5 enemies, rest of them got triggered as well in chain reaction, and now its useless for 180 more seconds.

  • @falconhalo5243
    @falconhalo5243 6 місяців тому +2

    I am very pleased that the anti tank mines do in fact work well against tanks

  • @IliumGaming
    @IliumGaming 6 місяців тому +8

    This should be really effective at clearing the map of my teammates, thanks!

    • @Starshina200
      @Starshina200 6 місяців тому

      Unfortunately, the low density of mine installation does not reduce the chances of team damage. Anti-personnel mines will work much better.

  • @ck2503
    @ck2503 6 місяців тому +2

    I noticed your shield activating the pressure trigger. Noted. =]

  • @MidiorGaming
    @MidiorGaming 6 місяців тому +1

    This helps make my choice for the major order, thank you

  • @Scalespirit121
    @Scalespirit121 6 місяців тому +1

    I would like a grenade slot mine like claymore. Also add map marker once deployed, i doubt most helldivers will notice either way.

  • @AaronGilly-hz9wy
    @AaronGilly-hz9wy 6 місяців тому +2

    When does this get added to the game?

  • @mrorlov2706
    @mrorlov2706 6 місяців тому +1

    Mine dispensers should work like sentries and drop mines around from time to time to mąkę them viable

  • @FABSDAZZ
    @FABSDAZZ 3 місяці тому

    I just wish the mines were bigger, i mean normal mines and incendiary ones look too much alike, since this one is supposed to be a heavy target counter they could at least be more intimidating in size

  • @berserkerpride
    @berserkerpride 6 місяців тому

    Pretty nice. And they're bigger so less likely for players to step on them.

  • @dorkasaurus_rex
    @dorkasaurus_rex 6 місяців тому +26

    The bile titans footprint is too small to trigger mines, mines in general are crap in this game and need a rework. These seem better than what we have now but they struggle like all the mines do and will probably get you killed more than your enemies

    • @dejangegic
      @dejangegic 6 місяців тому +7

      sounds like a skill issue

    • @Whisp-y9k
      @Whisp-y9k 6 місяців тому +2

      maybe a trigger device to "clear " all the mines - besides that i think mines are good but the cooldown is to high it should be around 70 seconds

    • @gmakerc1
      @gmakerc1 6 місяців тому +3

      Eagle Mine Field Strat with a longer, narrower area of effect.

    • @jonothanrennert3098
      @jonothanrennert3098 6 місяців тому

      Even a mine grenade could be interesting

    • @JC-Alan
      @JC-Alan 6 місяців тому +1

      I don't think this is necessarily true. On the Termicide missions, the mines were a must have since you could set a defensive perimeter and ensure the explosives didn't hit the tower. You could not do that with, say, an auto cannon sentry. The mission design right now lends preference toward offensive strategems because we are on the offensive the majority of the time. If we get more missions like Termicide, you'll see mines used more.

  • @ThirAilith
    @ThirAilith 6 місяців тому

    The one thing that makes me not use minefields is how small the radius is they spread in really.
    The ability to lay several minefields at once is good, damage of the two mine types we have already is decent & that falling corpses can trigger mines is the cherry on top.
    Outside of goofing around tho I never used minefields in a serious manner so far.

  • @short_yeti2058
    @short_yeti2058 5 місяців тому

    One charger sliding up a path clearing it for subsequent chargers seems like it makes this a worse 500. Smae with Hulks. But oddly good against factory striders?

  • @powerbommel9386
    @powerbommel9386 6 місяців тому +1

    3min cooldown is a lot for what this is offering

  • @RomLoneWolf23
    @RomLoneWolf23 6 місяців тому

    Anti-Tank lives up to its name. Not surprised the Strider's nearly immune, though, with it's narrow leg space.

    • @danielearl3591
      @danielearl3591 6 місяців тому

      Do you mean the titan? The strider got demolished in this video

    • @RomLoneWolf23
      @RomLoneWolf23 6 місяців тому

      @@danielearl3591 uh, yeah, my bad, sorry.

  • @icestrike9003
    @icestrike9003 6 місяців тому +11

    I do not really understand Arrowhead's intentions. These mines are really cool, but they invalidate the anti-personnel mines completely since I can almost guarantee you that they'll have the same cooldown (see same cooldowns on ALL sentries).

    • @Goldendroid
      @Goldendroid 6 місяців тому +3

      There’s much fewer of them than the anti personnel ones.

    • @not5184
      @not5184 6 місяців тому

      These are not in the game yet. We do not know how the sandbox will be like at their release.

    • @adriankam7624
      @adriankam7624 6 місяців тому +1

      Same thought here, cant really see a clear difference between the existing mines

    • @avedis1990
      @avedis1990 6 місяців тому +2

      the current mines ingame need a buff to damage and to CD to make them viable

    • @Alsborg
      @Alsborg 6 місяців тому +1

      Both the normal mine and the incendiary mine both need: more of them, covering a larger area and having a slightly lower cooldown

  • @DarkXelNaga
    @DarkXelNaga 6 місяців тому

    Rare that a stratagem just works. I guess thats why everyone is working to get the cluster launcher instead.

  • @eotwkdp
    @eotwkdp 6 місяців тому

    Actually I see it not effecting the bike titan as much as good. As most like you can focus your heavy weapon onto the Titan while the other bugs die blow.

  • @Starshina200
    @Starshina200 6 місяців тому

    It seems to me that the only thing that can increase the viability of mines is the ability to summon them 3 times in a row, in the manner of an Eagle, but with passive recharge. Well, or make a limited use for a mission, for example 10 times, but with a recharge of 15 seconds.

    • @CausuallyHardcore
      @CausuallyHardcore 6 місяців тому +2

      im just going to guess u dont say when u deploy mine fields, ive used em plenty of times with 0 team kills. takes 3 sec to be like hey minefield care

    • @Starshina200
      @Starshina200 6 місяців тому

      @@CausuallyHardcore The problem is not that allies are dying in a minefield. The problem is that the mines run out quickly and, at best, close a small passage for 30 seconds. At the same time, the hulk or charger can safely pass through them, thereby clearing most of the mines.

    • @tbohn10
      @tbohn10 4 місяці тому

      Throw it under a drop or breach and youll change your tune

  • @Postpar
    @Postpar 6 місяців тому +1

    man I can't wait to not use this over the eagle air strike!

  • @ビワハヤヒデ-m3l
    @ビワハヤヒデ-m3l 6 місяців тому

    how many fov you use is look like good???

  • @孤客-r7u
    @孤客-r7u 6 місяців тому +1

    可以佈置混合雷區
    缺點就是很容易一次全爆

  • @bthsr7113
    @bthsr7113 5 місяців тому

    Best recommendation to counter Bile Titans is to layer it over a normal minefield.

  • @fenrrirgr
    @fenrrirgr 5 місяців тому

    The ammount of things that don't work with Titans makes me wonder of AH devs live this thing. We have multiples ways of kill all other enemies im the game, but Titans? EAT, Spear, Recoiless, Eagle 500, Railcannon and Laser. You are obligated to go with one of those.

  • @GGGmod1
    @GGGmod1 5 місяців тому

    Should work better for automaton tanks imo. The tank tracks shouldnt survive even one mine like irl. So if the tank passes through a minefield even if it doesnt die straight away it gets imobilised only with turret still moving. Thatd be better imo

  • @Stephenyahu
    @Stephenyahu 4 місяці тому

    friendly fire has a new best friend bc upon release, they gonna treat those mines the same way they treat all the other ones. gonna move around them lol

  • @bulletkingaming2808
    @bulletkingaming2808 6 місяців тому +1

    Ahh, looking back, we should have went for Anti-tank mines. Not unless we face illuminate though. Airburst might be good for em.

  • @Rashed1255
    @Rashed1255 6 місяців тому +1

    Imagine if the AT mine wasn’t good against tanks 😹

  • @Nasus-Ohkami
    @Nasus-Ohkami 6 місяців тому

    we just have to pair it up with the previous two mine stategems and we can finally get the highest teamkill ratio possible

  • @sblim9245
    @sblim9245 6 місяців тому +3

    AT-AT killed by AT

  • @frankuxa2157
    @frankuxa2157 6 місяців тому

    Odd to have this be in production when we already got rid of the automatons (I am aware of chargers) hmmmmmmm, they are up to something

  • @ngevacorp
    @ngevacorp 6 місяців тому

    Why we have AT mine if Automatons r destroyed

  • @DudeAlsodude
    @DudeAlsodude 6 місяців тому

    I love life the anti personal mines we have right now suck which I hate because the idea of deploying an army of mines to kill your enemies is sick but it never works however with these it will work better than it should

  • @Andyisgodcky
    @Andyisgodcky 6 місяців тому

    If they end up with the same cooldown as the other mines, it'll be another episode of "Straight upgrade to other similar stratagems" instead of what should be a "These are good for heavy units" situation.

    • @Darthquackius
      @Darthquackius 6 місяців тому

      Yeah so far the fact these go off on chaff enemies like hunters means these are just anti-personal mine mark 2 rather than a true anti-tank mine

  • @tomcampbellsoup
    @tomcampbellsoup 6 місяців тому

    How do you get access to all this stuff?

  • @razorctz
    @razorctz 5 місяців тому

    WE WERE WRONG! The airburts only sounded cool on paper! 😭

  • @MrGrayKnight
    @MrGrayKnight 6 місяців тому

    How to log into the test server?

  • @Pseudowolf
    @Pseudowolf 6 місяців тому

    They do great damage. Problem is getting the right enemies to walk over them

  • @Pika-ck7ww
    @Pika-ck7ww 6 місяців тому +2

    what's the point of the normal mine then? This one can do literally everything the normal one does, and way better lol

    • @tbohn10
      @tbohn10 4 місяці тому

      Have three min strategems in your back pocket

  • @goreeclipsethestealer9869
    @goreeclipsethestealer9869 6 місяців тому

    Ok, my friend are happy, what adout emancipator?

  • @C0WB0Yv
    @C0WB0Yv 6 місяців тому

    Mines always been underrated teammates walking over the mines 5 times in a row make them not viable 😂

  • @almostontimehero5415
    @almostontimehero5415 6 місяців тому

    Certain stratagems are worthless with friendly fire. If they didnt have friendly fire, that would be a huge buff and increase in utility.

  • @DURANDAL1717
    @DURANDAL1717 6 місяців тому

    The Fuck we gonna use Anti Tank Mines on when we've KILLED ALL THE TANKS... Love the Fuck out of this game

  • @molecule8611
    @molecule8611 6 місяців тому +1

    How do you get these leaked weapons? Cheats?

    • @ChuckinWood975
      @ChuckinWood975 6 місяців тому

      Arrowhead confirmed the "leaked" Mech video we saw early was mods that pulled the assets from the game code, I suspect this is the same. So these mines may not behave the same when they are officially added, like with the cooldown timer and not being weight sensitive. I bet they will be like the sentries, some aim only at bigger targets.

  • @Adoniss99
    @Adoniss99 2 місяці тому

    Honestly I don’t see myself picking this over other more essential strategems. There should be 4 for most essential and and extra 3 for just shits and giggles

  • @daviddavidson2357
    @daviddavidson2357 6 місяців тому

    Worst thing about this is how the official discord handles stuff like this.
    You mention it and everyone freaks the fuck out about how you're going to get banned.
    *For talking about content in the game files*
    Not saying "Yeah so this is how to exploit and get infinite x"
    Stuff like this generates significant hype for their game without them even needing to do a devlog.
    The discord is the most oddball place I've seen in a long while. Mods must live on the moon not knowing that people discussing what might be actually is a net benefit.
    Even the rule they lump it under is "Muh piracees and hax" which is even stranger.
    If I buy a book and the publisher accidentally prints the the initial draft of the sequel in the first edition, discussing that should not be forbidden. Same if devs put something in game files. Steam has a beta test mode exactly for this reason and NDAs also exist.

  • @Quicksplained_
    @Quicksplained_ 6 місяців тому +1

    this is really powefull

  • @onedeadcat
    @onedeadcat 6 місяців тому

    Unless the mines have legs and can jump like stalkers towards enemies, then they are still useless.

  • @8lives873
    @8lives873 6 місяців тому +1

    Before all this shit they need to make the other sentry drops actually useful. they break in .3 seconds.

    • @IliumGaming
      @IliumGaming 6 місяців тому +1

      If your sentries are getting attacked then they were placed wrong or your team did a bad job defending them. Unless youre throwing it down just to bait enemies so you can escape sentries should basically always be out of reach. I bring EMS mortars on basically any mission thats not a blitz and have no problem keeping it alive to the point I can frequently throw a second one down before the first even runs out of ammo.

  • @Sam-Fisher
    @Sam-Fisher 6 місяців тому

    Super like for this amazing game

  • @Hengilore
    @Hengilore 4 місяці тому +1

    this didn't age well sadly

  • @AdrianMartinez-ho6db
    @AdrianMartinez-ho6db 6 місяців тому

    Hope these ones actually work

  • @broadwater5218
    @broadwater5218 6 місяців тому

    Might be my new main

  • @spynix0718
    @spynix0718 6 місяців тому

    So basically, our options were: Airburst Rocket Launcher (Teamkilling gun) vs Literally makes the game infinitely easier for multiple Bot missions in the form of mines, and we chose the rocket launcher?

    • @Venatix
      @Venatix  6 місяців тому +1

      🤷‍♂️🤷‍♂️🤷‍♂️

    • @FelixMBlume
      @FelixMBlume 5 місяців тому

      Yep, it's not even a comparison lol in terms of badaserry aswell as effectiveness

    • @tarnkappe97
      @tarnkappe97 2 місяці тому

      haha funny reddit wholesome creek 100

  • @Nnneemo
    @Nnneemo 5 місяців тому

    Need bouncy betty land mines!!!

  • @robloxplayer0003
    @robloxplayer0003 6 місяців тому +2

    Shame these'll be useless, because the faction with tanks is about to be fucking eradicated.

    • @repolhoazulado1028
      @repolhoazulado1028 6 місяців тому

      They will make a final push to cyberstan, where their creators (cyborgs) are held. Probably not now since we got weeks of constant bot fighting, but soon.

  • @GloriousSwordHorse
    @GloriousSwordHorse 6 місяців тому

    Kinda pointless without a weight minimum trigger. Chaff will just clear it all before the heavies hit it.

  • @monderkbaeli9411
    @monderkbaeli9411 6 місяців тому

    seems pretty domocratic to me

  • @Awootistic
    @Awootistic 6 місяців тому

    Lame that it still triggers lightweights

  • @Findyification
    @Findyification 5 місяців тому

    YESSS SIRRRR

  • @TheDarkd3ath
    @TheDarkd3ath 3 місяці тому

    How is it good for tanks when it takes 4 mines to kill one lol, what if there’s 3 tanks chasing you

  • @petertsen2947
    @petertsen2947 6 місяців тому

    heh , more like anti traitor mine.
    Half of it is gonna be triggered by the divers

  • @Frostblitz20
    @Frostblitz20 6 місяців тому

    Too bad ima still get kicked or team killed for bringing this on missions.

  • @nacostaart
    @nacostaart 6 місяців тому

    why test? No one uses mines anyway lol

  • @Sqwallbg
    @Sqwallbg 6 місяців тому

    The fact they can be set off by infantry is dumb. Real AT mines require massive weight to trigger - in the realm of tons...A human can jump on top of one and it will never trigger.

  • @cube9244
    @cube9244 6 місяців тому

    Increase damage, increase creature size trigger, and make it more dense or smaller radius.
    Allows for higher chance of killing big as creatures, robots, and in-between.
    Prevents killing Helldivers as advertised.
    Higher chance of stepping on one. Best used on chock points.

  • @biggf00t48
    @biggf00t48 6 місяців тому +1

    i just cant understand why we're going for the 4th rocket launcher and not this... mind boggling. i guess we'll get these some time soon after this shit-show airburst rl

  • @KenshiNCoffee
    @KenshiNCoffee 6 місяців тому

    Sorry dude. After Arrowheads community managers statement, I can no longer support channels that post Helldivers 2 content. Wish you the best on the channel.

    • @Venatix
      @Venatix  6 місяців тому

      oof, what did I miss?

    • @KenshiNCoffee
      @KenshiNCoffee 6 місяців тому

      @@Venatix Likely nothing important. Unfortunately things I would imagine are not in your control.
      Your channel has been fun to watch but I must now unsub due to the helldivers content. You are not at fault. It is not like the content is bad. It is more I am not able to approve of or support Arrowhead studios at this time and thus it would be hypocritical of me to support a channel that plays the game. I have even taken my own helldivers vids down.
      I wager most people unsub and never say why. I know my single sub means jack shit but maybe the feedback would be appreciated. I do truly hope the channel continues to grow.

  • @Star-ns9rp
    @Star-ns9rp 6 місяців тому

    No reason to use the default mines anymore

  • @avedis1990
    @avedis1990 6 місяців тому +1

    3 min for this makes it useless, this needs to have 2 min base CD without the ship buff CD..

  • @2MeterLP
    @2MeterLP 6 місяців тому

    Maybe they would be good if they werent triggered by Helldivers and light enemies. But like that? No thank you. He who plants mines will reap teamkills.

  • @emperornero1932
    @emperornero1932 6 місяців тому

    Two should kill tanks and chargers for god sake for a bunch of devs that are supposed to be know their weapons they keep getting stuff wrong.

    • @dream6562
      @dream6562 2 місяці тому

      Or we keep using for unintended situations

  • @jamesroy791
    @jamesroy791 6 місяців тому +1

    A bit too late bit ok

  • @davidfox2650
    @davidfox2650 6 місяців тому

    Still useless at 180 call in. may as well use turrets. srsly needs to be 120/140 seconds

  • @lomein1590
    @lomein1590 6 місяців тому

    another useless stratagem

  • @G.I_Jane
    @G.I_Jane 6 місяців тому

    explosion are kinda mid for a mine that is supposedly meant for killing tanks

  • @eddie5525
    @eddie5525 6 місяців тому

    The mines we already have could have 30 second cooldown and I still wouldn’t use them.

    • @kamikeserpentail3778
      @kamikeserpentail3778 6 місяців тому +1

      Oh I definitely would if it was that low.
      Flank secure, especially against bots. Hell yeah.