Stress Testing the New LEAKED Anti-Tank Mines in Helldivers 2

Поділитися
Вставка
  • Опубліковано 6 кві 2024
  • Stress Testing the New LEAKED Anti-Tank Mines Gameplay versus all enemies in Helldivers 2. Players continue to mod the game and data mine new future content. Check out all of my Helldivers 2 videos here: • Helldivers 2 - VENATIX...
    Thanks to reddit u/Emptynesz for posting the leak!
    🧟‍♂️ Become a Member Here! bit.ly/venjoin ▶ exclusive emotes, badges and perks!
    ✅ Partnered w/ GAMESPLANET.COM ▶ Buy Cheap PC Games Here: bit.ly/VenatixGames
    💬 Stay Connected
    Discord ▶ / discord
    Twitter ▶ / venatix_yt
    Support a Creator Code ▶ "VENATIX"
    💚 Support Me on Patreon
    ・ / venatix
    👍 LIKE and SUBSCRIBE if you enjoyed!
    🙏 Stay safe out there
    Father of 3, who loves a good online co-op game with friends. Weekly videos including guides, tips, playthroughs and gaming news.
    * Please note that links above may be affiliate links -- clicking them earns me a small commission if you make a purchase and helps support my UA-cam channel. Thank you! 💜
  • Ігри

КОМЕНТАРІ • 204

  • @Venatix
    @Venatix  2 місяці тому +8

    Stress Testing New Airburst Rocket Launcher vs EVERY Enemy in Helldivers 2: ua-cam.com/video/YTMifXTY0TY/v-deo.html
    Helldivers 2 LEAKED Explosive Bolt Action Sniper Rifle: ua-cam.com/video/bi95vRSjylI/v-deo.html
    New Helldivers 2 Teleporter Backpack: ua-cam.com/video/RDURcV9xVl8/v-deo.html
    New Helldivers 2 Remote Controller Missile Silo: ua-cam.com/video/XLn3jNDBV4A/v-deo.html
    New Helldivers 2 Enemy Faction Leaks: ua-cam.com/video/puj7iJheM5U/v-deo.html

  • @Bishop1664
    @Bishop1664 2 місяці тому +582

    They should have a weight trigger (like real AT mines) and only be able to be set off by medium and larger enemies

    • @popdogfool
      @popdogfool 2 місяці тому +35

      nah wouldnt get friendly fire that way >:)

    • @Techigai
      @Techigai 2 місяці тому +51

      Damnit, the only reason I would've taken them would be the heavy weight trigger.

    • @EspyMelly
      @EspyMelly 2 місяці тому +40

      Considering that we have to manually arm hellbombs due to budgetary concerns, I don't think super earth is gonna spend extra money on that

    • @Thesavagesouls
      @Thesavagesouls 2 місяці тому +21

      In real life anti-tank mines can have an activation pressure as low as ~220lbs before getting triggered. Problem is, the average infantery soldier with an assault rifle, pistol, magazines, grenades, balistic vest, balistic helmet, backpack with even more equipment, food and water will easily reach that treshold and go spagetti if he walks over thoses babies.

    • @oxh4rb1ng3rxo5
      @oxh4rb1ng3rxo5 2 місяці тому +19

      IRL it is still not a great play to walk on AT mines, sometimes they can be calibrated wrong and cause the big nap on person size targets. So essentially, Super Earth intentionally miscalibrates their AT mines haha.

  • @demonocolips
    @demonocolips 2 місяці тому +120

    biggest problems with all mines is their preference to chain explode makes them less useful.

    • @Happygg6
      @Happygg6 Місяць тому +2

      I never had them chain explode unless it was me being sent from 1 mine to the other, my body being the trigger. Most times when I deploy minefields they tend to behave and do their job more than adequately. Usually the only thing that ever gets past them is Chargers and Biles, crowds are wiped

  • @midoritranslationchannel
    @midoritranslationchannel 2 місяці тому +93

    "Great for tanks!"
    I think it's called "Anti-tank" mines without any further information.

  • @sethfeldpausch4337
    @sethfeldpausch4337 2 місяці тому +59

    I'm amazed at how effective this is against factory striders!

    • @seroviks
      @seroviks 14 днів тому

      Now I’m hoping that we get it.

    • @GodKaber
      @GodKaber 13 днів тому

      It’s feet are weak spots

  • @RichSmithson
    @RichSmithson 2 місяці тому +13

    These mines seem like the counter to the factory strider.

  • @daftPirate15
    @daftPirate15 2 місяці тому +15

    Now if only they'd fix the ship module that supposedly eliminates call down time on certain emplacements.

    • @somelolicon293
      @somelolicon293 2 місяці тому +2

      oh pretty sure that actually works, it might be more that it just removes the *preparation* time.
      That means the emplacements still need to fall in order to reach the ground

    • @daftPirate15
      @daftPirate15 Місяць тому +1

      @@somelolicon293 Damn, that makes too much sense. Didn't occur to me to check the duration before and after the buff.

    • @wintereclipse3263
      @wintereclipse3263 Місяць тому +1

      @@daftPirate15 I believe it takes 2 seconds then they start heading down so it's about a 2 second difference

  • @joshuanissen8803
    @joshuanissen8803 2 місяці тому +18

    anti tank really should only activate with a heavy or magnetic input just like irl

  • @jackfinnegan2217
    @jackfinnegan2217 2 місяці тому +33

    I think the mines would be more useful if they had a similar call in and cooldown to EATs. Being able to quickly call down and create a defensible position makes the mines good, but they can disappear rather quickly and the cooldown is sometimes too long to use them again for an engagement.
    I feel the same about the MG auto turret. The Gatling one is just better in pretty much every way, but they both have the same call-in and cooldown. If the MG turret had a quicker cooldown and deploy time, it could be more viable as just a quick support weapon to assist you in any sudden engagement.

    • @almostontimehero5415
      @almostontimehero5415 2 місяці тому

      Stuff keeps being nerfed instead of buffed. Blame the devs and their special needs approach. They want you to buy the DLC items. While they cant even do rank 5 missions.

    • @rdowg
      @rdowg 2 місяці тому

      ​@@almostontimehero5415let me guess, the day 1 railcannon carried you through level 8-9? 😂
      Oh no! The Dlc weapons are marginally better and the game isnt meant to be easy at high levels!
      Sounds more like you have special needs that arent being fufilled here lol

    • @kaelthas06
      @kaelthas06 Місяць тому +6

      ​@@almostontimehero5415 what are you smoking lmaooo

  • @Hellfire4WD
    @Hellfire4WD 2 місяці тому +5

    Now this got me thinking... bile titan has long slim but well armored legs, probably no flesh inside at all... but they are like giant skewers, that thing has a body mass of an office building. It SHOULD technically sink into the fucking ground knee high.

    • @Adeon55
      @Adeon55 2 місяці тому +2

      Yeah, but their legs are the equivalent of the strongest metal in the universe lol

    • @Hellfire4WD
      @Hellfire4WD 2 місяці тому

      @Adeon55 no doubt about that... but mb that's what it should sink I to the ground like a stack of brick on 4 toothpicks

  • @vidgamenate
    @vidgamenate 2 місяці тому +25

    who needs this against bile titans when you've got the real bile titan landmine, shield relay!

    • @haokylan04
      @haokylan04 2 місяці тому

      Shield relay ? The 90s count down one ?

    • @kls1836
      @kls1836 2 місяці тому +10

      ​@@haokylan04drop the stationary shield as the bile titan is getting close and as soon it's above the shield hope it's doing the barf skill and watch it's own barf kill it.

    • @peterpeter5035
      @peterpeter5035 2 місяці тому +6

      @@haokylan04yeah you can get a bile titan to spit at it and it can since there is a splash hitbox for the spit it can make the bile titan kill itself

    • @avenger4cats72
      @avenger4cats72 2 місяці тому +7

      Um the shield generator relay trick sucks it still takes a LONG time (4 secs, up to 8 sec) to deploy and land even with the “zero deployment time” upgrade. You don’t have that much time on lvl 8-9 difficulty to use the shield generator and just hope you get perfect timing. Oh and if there are other enemies nearby (there always is) they will just rush it & it won’t work. When there is 3-4 bile titans coming out of a single bug breach the shield relay is useless. Better off getting an auto cannon turret, or anything that hurts the titans. Maybe on low difficulties against a single lone Bile titan it’s an okay trick, but still way too risky. The titan can simply step forward and crush you and the shield generator in a single hit

    • @irrelevantotaku
      @irrelevantotaku Місяць тому +2

      I mean yeah i doubt people are using it as a meta strat
      Its just funny as hell

  • @CAPITANBERD
    @CAPITANBERD 2 місяці тому +119

    so basically the only minefield you should use cause the other ones are now obsolete...nice

    • @974cerebrate
      @974cerebrate 2 місяці тому +37

      I hope the minefields we currently have get a buff because it's so cool but absolutely unusable

    • @sethfeldpausch4337
      @sethfeldpausch4337 2 місяці тому +7

      Yeah, like what TF is even the point of the other two when this one just outclasses them entirely?😂

    • @ci825
      @ci825 2 місяці тому +14

      @@974cerebrateI tend to use the incendiary ones and I’ll only throw them on bug breaches or a huge horde following me with no one else around. Especially so if I believe it to be an area we won’t go through again and they work wonders. They can be the best and most powerful thing in my fire build

    • @NathanielNerquaye-Tetteh-uz2nf
      @NathanielNerquaye-Tetteh-uz2nf 2 місяці тому +11

      The fire mines are just as good because of the new rework to fire damage per tick

    • @herrfantastisch7489
      @herrfantastisch7489 2 місяці тому +26

      That’s why I think the AT mines should have a weight trigger like in real life. They should only trigger for medium to large enemies.
      That way, chaff enemies like hunters and scavengers, maybe even warriors, can still swarm you, but the mines will only trigger for chargers, spewers, etc.
      The normal AP mines certainly need a buff though. Maybe give them more fragmentation so they can kill more chaff.

  • @HampterYesyes
    @HampterYesyes 2 місяці тому +5

    I think they ahould add something like a rocket sentry but it would only shoot at airborne targets like dropships, gunships and shriekers . It should have big enough rounds (or missiles) to effectively take them out. It would help out lots against the bots and the flying bugs.

    • @avisuflight
      @avisuflight Місяць тому

      If you tag a target, rocket sentry will prioritize it.

  • @yseress655
    @yseress655 2 місяці тому +52

    I'll probably touch this stratagem as often as I do the other mine ones. Never.

    • @You_Ate_My_Soap
      @You_Ate_My_Soap 2 місяці тому +6

      wasted potential lol

    • @2MeterLP
      @2MeterLP 2 місяці тому +20

      Maybe if they werent triggered by Helldivers and light enemies. But like that? No thank you. He who plants mines will reap teamkills.

    • @GuyGallium
      @GuyGallium 2 місяці тому +1

      Call it at your feet when you start disengaging and it helps clear out anything that follows you

    • @julianmcmurray7734
      @julianmcmurray7734 Місяць тому

      ​@@You_Ate_My_Soap lets see your thoughts when you use the airburst lmao

    • @You_Ate_My_Soap
      @You_Ate_My_Soap Місяць тому

      @@julianmcmurray7734 it’s not like they told us anything other thank leaks

  • @hugopoyoyo9886
    @hugopoyoyo9886 2 місяці тому +2

    Throwing mines can completely shut down a lane. Flamethrower dosent trigger them either so you make it impossible for bugs to do anything

  • @y.matocinos8448
    @y.matocinos8448 2 місяці тому +17

    So the Anti-Tank mines are lesser in count and wider in spread than the basic Anti-Personnel mines, and despite the bigger blast radius and stronger damage, it would be a bit of wasted potential to just use these mines for basic enemy crowd control.
    I think this is only meant for the new Factory Striders and the Tanks. It's not as effective for Heavy Bug clearing, given how the Bile Titan's anatomy favors the matchup.
    It doesn't mean that the Anti-Tank mines are bad, nor does it mean that Anti-Personnel mines are useless. They just seem to fill a specific niche and will require some coordination to use. Baiting Factory Striders, baiting patrols and groups, denying entry when defending a specific spot, that sort of thing. The spread of the mines are a risk to consider. Anti-Personnel mines may be weaker, but they are more consistent. Pick your poison, it seems.

    • @Techigai
      @Techigai 2 місяці тому

      You could go full area denial and take two minefields.
      I can just see the team wipe coming when the sample carrier is watching his map.😂

    • @CrazyDutchguys
      @CrazyDutchguys 2 місяці тому +1

      the large blast radius and the ability to delete chargers so i can save my Spear for Bile Titans already makes this quite attractive.
      Perhaps they could reduce the effectiveness by only have medium to large mobs trigger the mines (just like AT mines irl cant be set off by someone on foot)

  • @falconhalo5243
    @falconhalo5243 Місяць тому +2

    I am very pleased that the anti tank mines do in fact work well against tanks

  • @InvaderTroy
    @InvaderTroy 2 місяці тому +9

    This should be really effective at clearing the map of my teammates, thanks!

    • @Starshina200
      @Starshina200 2 місяці тому

      Unfortunately, the low density of mine installation does not reduce the chances of team damage. Anti-personnel mines will work much better.

  • @IXeRios
    @IXeRios Місяць тому +2

    They need:
    Medium-heavy weight proximity trigger, which ignores dead bodies and debris
    1 shot chargers, hulks, tanks if they were just above mine
    2 shot tank if hits tracks
    3-4 mines to kill titans
    Lower cooldown to 110 seconds
    Increase area and density.
    If even at least one of the conditions is not met, then stratagem is garbage, like base mines. It's not the way on helldive difficulty. It's worthless even on defence missions, like, yay, mines killed front row of 5 enemies, rest of them got triggered as well in chain reaction, and now its useless for 180 more seconds.

  • @MidiorGaming
    @MidiorGaming Місяць тому +1

    This helps make my choice for the major order, thank you

  • @Scalespirit121
    @Scalespirit121 2 місяці тому +1

    I would like a grenade slot mine like claymore. Also add map marker once deployed, i doubt most helldivers will notice either way.

  • @ck2503
    @ck2503 2 місяці тому +2

    I noticed your shield activating the pressure trigger. Noted. =]

  • @hugopoyoyo9886
    @hugopoyoyo9886 2 місяці тому +1

    Running both inciendary and regular mines is underrated

  • @Postpar
    @Postpar 2 місяці тому +2

    man I can't wait to not use this over the eagle air strike!

  • @AaronGilly-hz9wy
    @AaronGilly-hz9wy Місяць тому +2

    When does this get added to the game?

  • @DarkXelNaga
    @DarkXelNaga Місяць тому

    Rare that a stratagem just works. I guess thats why everyone is working to get the cluster launcher instead.

  • @berserkerpride
    @berserkerpride 2 місяці тому

    Pretty nice. And they're bigger so less likely for players to step on them.

  • @short_yeti2058
    @short_yeti2058 26 днів тому

    One charger sliding up a path clearing it for subsequent chargers seems like it makes this a worse 500. Smae with Hulks. But oddly good against factory striders?

  • @Andyisgodcky
    @Andyisgodcky 2 місяці тому +1

    If they end up with the same cooldown as the other mines, it'll be another episode of "Straight upgrade to other similar stratagems" instead of what should be a "These are good for heavy units" situation.

    • @Darthquackius
      @Darthquackius Місяць тому

      Yeah so far the fact these go off on chaff enemies like hunters means these are just anti-personal mine mark 2 rather than a true anti-tank mine

  • @user-yi1xs5re8o
    @user-yi1xs5re8o Місяць тому

    how many fov you use is look like good???

  • @bthsr7113
    @bthsr7113 Місяць тому

    Best recommendation to counter Bile Titans is to layer it over a normal minefield.

  • @MrGrayKnight
    @MrGrayKnight 2 місяці тому

    How to log into the test server?

  • @eotwkdp
    @eotwkdp 2 місяці тому

    Actually I see it not effecting the bike titan as much as good. As most like you can focus your heavy weapon onto the Titan while the other bugs die blow.

  • @Sam-Fisher
    @Sam-Fisher 2 місяці тому

    Super like for this amazing game

  • @Pika-ck7ww
    @Pika-ck7ww 2 місяці тому +2

    what's the point of the normal mine then? This one can do literally everything the normal one does, and way better lol

  • @sblim9245
    @sblim9245 2 місяці тому +3

    AT-AT killed by AT

  • @Quicksplained_
    @Quicksplained_ 2 місяці тому +1

    this is really powefull

  • @fenrrirgr
    @fenrrirgr Місяць тому

    The ammount of things that don't work with Titans makes me wonder of AH devs live this thing. We have multiples ways of kill all other enemies im the game, but Titans? EAT, Spear, Recoiless, Eagle 500, Railcannon and Laser. You are obligated to go with one of those.

  • @Starshina200
    @Starshina200 2 місяці тому

    It seems to me that the only thing that can increase the viability of mines is the ability to summon them 3 times in a row, in the manner of an Eagle, but with passive recharge. Well, or make a limited use for a mission, for example 10 times, but with a recharge of 15 seconds.

    • @CausuallyHardcore
      @CausuallyHardcore Місяць тому +1

      im just going to guess u dont say when u deploy mine fields, ive used em plenty of times with 0 team kills. takes 3 sec to be like hey minefield care

    • @Starshina200
      @Starshina200 Місяць тому

      @@CausuallyHardcore The problem is not that allies are dying in a minefield. The problem is that the mines run out quickly and, at best, close a small passage for 30 seconds. At the same time, the hulk or charger can safely pass through them, thereby clearing most of the mines.

  • @GGGmod1
    @GGGmod1 26 днів тому

    Should work better for automaton tanks imo. The tank tracks shouldnt survive even one mine like irl. So if the tank passes through a minefield even if it doesnt die straight away it gets imobilised only with turret still moving. Thatd be better imo

  • @DudeAlsodude
    @DudeAlsodude 2 місяці тому

    I love life the anti personal mines we have right now suck which I hate because the idea of deploying an army of mines to kill your enemies is sick but it never works however with these it will work better than it should

  • @ThirAilith
    @ThirAilith 2 місяці тому

    The one thing that makes me not use minefields is how small the radius is they spread in really.
    The ability to lay several minefields at once is good, damage of the two mine types we have already is decent & that falling corpses can trigger mines is the cherry on top.
    Outside of goofing around tho I never used minefields in a serious manner so far.

  • @tomcampbellsoup
    @tomcampbellsoup 2 місяці тому

    How do you get access to all this stuff?

  • @dorkasaurus_rex
    @dorkasaurus_rex 2 місяці тому +26

    The bile titans footprint is too small to trigger mines, mines in general are crap in this game and need a rework. These seem better than what we have now but they struggle like all the mines do and will probably get you killed more than your enemies

    • @dejangegic
      @dejangegic 2 місяці тому +7

      sounds like a skill issue

    • @daftyd1950
      @daftyd1950 2 місяці тому +2

      maybe a trigger device to "clear " all the mines - besides that i think mines are good but the cooldown is to high it should be around 70 seconds

    • @gmakerc1
      @gmakerc1 2 місяці тому +3

      Eagle Mine Field Strat with a longer, narrower area of effect.

    • @jonothanrennert3098
      @jonothanrennert3098 2 місяці тому

      Even a mine grenade could be interesting

    • @JC-Alan
      @JC-Alan 2 місяці тому +1

      I don't think this is necessarily true. On the Termicide missions, the mines were a must have since you could set a defensive perimeter and ensure the explosives didn't hit the tower. You could not do that with, say, an auto cannon sentry. The mission design right now lends preference toward offensive strategems because we are on the offensive the majority of the time. If we get more missions like Termicide, you'll see mines used more.

  • @Nasus-Ohkami
    @Nasus-Ohkami 2 місяці тому

    we just have to pair it up with the previous two mine stategems and we can finally get the highest teamkill ratio possible

  • @rainforcer1
    @rainforcer1 2 місяці тому

    It designed to fight against automaton. The incendiary ones is for the bugs

  • @mrorlov2706
    @mrorlov2706 2 місяці тому

    Mine dispensers should work like sentries and drop mines around from time to time to mąkę them viable

  • @Rashed1255
    @Rashed1255 2 місяці тому +1

    Imagine if the AT mine wasn’t good against tanks 😹

  • @razorctz
    @razorctz Місяць тому

    WE WERE WRONG! The airburts only sounded cool on paper! 😭

  • @ngevacorp
    @ngevacorp 2 місяці тому

    Why we have AT mine if Automatons r destroyed

  • @goreeclipsethestealer9869
    @goreeclipsethestealer9869 2 місяці тому

    Ok, my friend are happy, what adout emancipator?

  • @broadwater5218
    @broadwater5218 2 місяці тому

    Might be my new main

  • @frankuxa2157
    @frankuxa2157 2 місяці тому

    Odd to have this be in production when we already got rid of the automatons (I am aware of chargers) hmmmmmmm, they are up to something

  • @almostontimehero5415
    @almostontimehero5415 2 місяці тому

    Certain stratagems are worthless with friendly fire. If they didnt have friendly fire, that would be a huge buff and increase in utility.

  • @user-ni9cw2eq7t
    @user-ni9cw2eq7t 2 місяці тому +1

    可以佈置混合雷區
    缺點就是很容易一次全爆

  • @RomLoneWolf23
    @RomLoneWolf23 Місяць тому

    Anti-Tank lives up to its name. Not surprised the Strider's nearly immune, though, with it's narrow leg space.

    • @danielearl3591
      @danielearl3591 Місяць тому

      Do you mean the titan? The strider got demolished in this video

    • @RomLoneWolf23
      @RomLoneWolf23 Місяць тому

      @@danielearl3591 uh, yeah, my bad, sorry.

  • @onedeadcat
    @onedeadcat 2 місяці тому

    Unless the mines have legs and can jump like stalkers towards enemies, then they are still useless.

  • @AdrianMartinez-ho6db
    @AdrianMartinez-ho6db 2 місяці тому

    Hope these ones actually work

  • @Pseudowolf
    @Pseudowolf Місяць тому

    They do great damage. Problem is getting the right enemies to walk over them

  • @C0WB0Yv
    @C0WB0Yv 2 місяці тому

    Mines always been underrated teammates walking over the mines 5 times in a row make them not viable 😂

  • @Nnneemo
    @Nnneemo Місяць тому

    Need bouncy betty land mines!!!

  • @powerbommel9386
    @powerbommel9386 2 місяці тому +1

    3min cooldown is a lot for what this is offering

  • @icestrike9003
    @icestrike9003 2 місяці тому +10

    I do not really understand Arrowhead's intentions. These mines are really cool, but they invalidate the anti-personnel mines completely since I can almost guarantee you that they'll have the same cooldown (see same cooldowns on ALL sentries).

    • @Goldendroid
      @Goldendroid 2 місяці тому +3

      There’s much fewer of them than the anti personnel ones.

    • @not5184
      @not5184 2 місяці тому

      These are not in the game yet. We do not know how the sandbox will be like at their release.

    • @adriankam7624
      @adriankam7624 2 місяці тому +1

      Same thought here, cant really see a clear difference between the existing mines

    • @avedis1990
      @avedis1990 2 місяці тому +2

      the current mines ingame need a buff to damage and to CD to make them viable

    • @Alsborg
      @Alsborg 2 місяці тому +1

      Both the normal mine and the incendiary mine both need: more of them, covering a larger area and having a slightly lower cooldown

  • @molecule8611
    @molecule8611 2 місяці тому +1

    How do you get these leaked weapons? Cheats?

    • @ChuckinWood975
      @ChuckinWood975 2 місяці тому

      Arrowhead confirmed the "leaked" Mech video we saw early was mods that pulled the assets from the game code, I suspect this is the same. So these mines may not behave the same when they are officially added, like with the cooldown timer and not being weight sensitive. I bet they will be like the sentries, some aim only at bigger targets.

  • @spynix0718
    @spynix0718 Місяць тому

    So basically, our options were: Airburst Rocket Launcher (Teamkilling gun) vs Literally makes the game infinitely easier for multiple Bot missions in the form of mines, and we chose the rocket launcher?

    • @Venatix
      @Venatix  Місяць тому +1

      🤷‍♂️🤷‍♂️🤷‍♂️

    • @FelixMBlume
      @FelixMBlume Місяць тому

      Yep, it's not even a comparison lol in terms of badaserry aswell as effectiveness

  • @Findyification
    @Findyification 27 днів тому

    YESSS SIRRRR

  • @8lives873
    @8lives873 2 місяці тому +1

    Before all this shit they need to make the other sentry drops actually useful. they break in .3 seconds.

    • @InvaderTroy
      @InvaderTroy 2 місяці тому +1

      If your sentries are getting attacked then they were placed wrong or your team did a bad job defending them. Unless youre throwing it down just to bait enemies so you can escape sentries should basically always be out of reach. I bring EMS mortars on basically any mission thats not a blitz and have no problem keeping it alive to the point I can frequently throw a second one down before the first even runs out of ammo.

  • @bulletkingaming2808
    @bulletkingaming2808 Місяць тому +1

    Ahh, looking back, we should have went for Anti-tank mines. Not unless we face illuminate though. Airburst might be good for em.

  • @monderkbaeli9411
    @monderkbaeli9411 2 місяці тому

    seems pretty domocratic to me

  • @Awootistic
    @Awootistic 2 місяці тому

    Lame that it still triggers lightweights

  • @GloriousSwordHorse
    @GloriousSwordHorse Місяць тому

    Kinda pointless without a weight minimum trigger. Chaff will just clear it all before the heavies hit it.

  • @daviddavidson2357
    @daviddavidson2357 2 місяці тому

    Worst thing about this is how the official discord handles stuff like this.
    You mention it and everyone freaks the fuck out about how you're going to get banned.
    *For talking about content in the game files*
    Not saying "Yeah so this is how to exploit and get infinite x"
    Stuff like this generates significant hype for their game without them even needing to do a devlog.
    The discord is the most oddball place I've seen in a long while. Mods must live on the moon not knowing that people discussing what might be actually is a net benefit.
    Even the rule they lump it under is "Muh piracees and hax" which is even stranger.
    If I buy a book and the publisher accidentally prints the the initial draft of the sequel in the first edition, discussing that should not be forbidden. Same if devs put something in game files. Steam has a beta test mode exactly for this reason and NDAs also exist.

  • @robloxplayer0003
    @robloxplayer0003 2 місяці тому +2

    Shame these'll be useless, because the faction with tanks is about to be fucking eradicated.

    • @repolhoazulado1028
      @repolhoazulado1028 2 місяці тому

      They will make a final push to cyberstan, where their creators (cyborgs) are held. Probably not now since we got weeks of constant bot fighting, but soon.

  • @petertsen2947
    @petertsen2947 2 місяці тому

    heh , more like anti traitor mine.
    Half of it is gonna be triggered by the divers

  • @nacostaart
    @nacostaart 2 місяці тому

    why test? No one uses mines anyway lol

  • @GeepeBrow
    @GeepeBrow 2 місяці тому

    Another minefield that will kill heldivers 😂😂

  • @eddie5525
    @eddie5525 2 місяці тому

    The mines we already have could have 30 second cooldown and I still wouldn’t use them.

    • @kamikeserpentail3778
      @kamikeserpentail3778 2 місяці тому +1

      Oh I definitely would if it was that low.
      Flank secure, especially against bots. Hell yeah.

  • @Frostblitz20
    @Frostblitz20 2 місяці тому

    Too bad ima still get kicked or team killed for bringing this on missions.

  • @2MeterLP
    @2MeterLP 2 місяці тому

    Maybe they would be good if they werent triggered by Helldivers and light enemies. But like that? No thank you. He who plants mines will reap teamkills.

  • @cube9244
    @cube9244 2 місяці тому

    Increase damage, increase creature size trigger, and make it more dense or smaller radius.
    Allows for higher chance of killing big as creatures, robots, and in-between.
    Prevents killing Helldivers as advertised.
    Higher chance of stepping on one. Best used on chock points.

  • @Sqwallbg
    @Sqwallbg 2 місяці тому

    The fact they can be set off by infantry is dumb. Real AT mines require massive weight to trigger - in the realm of tons...A human can jump on top of one and it will never trigger.

  • @Star-ns9rp
    @Star-ns9rp 2 місяці тому

    No reason to use the default mines anymore

  • @avedis1990
    @avedis1990 2 місяці тому +1

    3 min for this makes it useless, this needs to have 2 min base CD without the ship buff CD..

  • @emperornero1932
    @emperornero1932 Місяць тому

    Two should kill tanks and chargers for god sake for a bunch of devs that are supposed to be know their weapons they keep getting stuff wrong.

  • @jamesroy791
    @jamesroy791 2 місяці тому +1

    A bit too late bit ok

  • @lomein1590
    @lomein1590 2 місяці тому

    another useless stratagem

  • @davidfox2650
    @davidfox2650 2 місяці тому

    Still useless at 180 call in. may as well use turrets. srsly needs to be 120/140 seconds

  • @KenshiNCoffee
    @KenshiNCoffee 2 місяці тому

    Sorry dude. After Arrowheads community managers statement, I can no longer support channels that post Helldivers 2 content. Wish you the best on the channel.

    • @Venatix
      @Venatix  2 місяці тому

      oof, what did I miss?

    • @KenshiNCoffee
      @KenshiNCoffee 2 місяці тому

      @@Venatix Likely nothing important. Unfortunately things I would imagine are not in your control.
      Your channel has been fun to watch but I must now unsub due to the helldivers content. You are not at fault. It is not like the content is bad. It is more I am not able to approve of or support Arrowhead studios at this time and thus it would be hypocritical of me to support a channel that plays the game. I have even taken my own helldivers vids down.
      I wager most people unsub and never say why. I know my single sub means jack shit but maybe the feedback would be appreciated. I do truly hope the channel continues to grow.

  • @G.I_Jane
    @G.I_Jane 2 місяці тому

    explosion are kinda mid for a mine that is supposedly meant for killing tanks

  • @HALFDEAD66
    @HALFDEAD66 2 місяці тому

    The Fuck we gonna use Anti Tank Mines on when we've KILLED ALL THE TANKS... Love the Fuck out of this game

  • @biggf00t48
    @biggf00t48 Місяць тому +1

    i just cant understand why we're going for the 4th rocket launcher and not this... mind boggling. i guess we'll get these some time soon after this shit-show airburst rl