Yea its nice, however if he chose to do so, its fair. its not "free" to make these kind of videos, it takes up his time, where he could be doing something else earning. when making this high quality environment courses, its fair to get compensation for it, especially because its so high quality.
I'm a 18 year old...I don't own any games but I have a peek interest in console and pc gaming....And by seeing the environments in those titles...I'm just amazed...Finally I can know how they create such massive and spectacular world....Thank you
You are such an Inspiration! I'm creating my first unreal environment right now for my class in uni, watching your tutorials as a guide and inspiration! Thank you for recording your process. Helps students like myself know how to begin such a daunting task as creating an environment!
I'm getting into level design having learned 3D modeling just recently, seeing your workflow really gave me an idea of how the whole process will take place. I really appreciate this and 100% support your work, it's rather inspiring. I'm working on a medieval fortress scene and I will begin with collecting references and doing what you just did. One day I want to become a Level designer while maintaining a great shape physically, and you're a prime example of such, keep it up man!
Hello! I'm from Brazil! I really liked this series, and it's helping me unlock my creativity as a Junior Environment Designer. Although here in Brazil there aren't many opportunities as a junior, I'm still trying to create something on my own as a demonstration, since getting a job opportunity is already complicated here for the game development industry. Your videos are really good and they're helping me a lot. Congratulations!
Thank you for this video series. I'm a Senior now. Trying to get a job in the gaming industry by self-taught. Your video really helped me to understand what to do. Breaking down all those part, and I can set my plan on focusing what to do in priority. Thanks again. THIS IS REALLY HELPFUL.
I am really thankful that i found this video right after i felt i have lost my direction in my game project because even though i had played a lot of video games and i am confident of my level design knowledge, i have to design a game level for the first time but i don't know where to start so this video really helped me to make my first step. Thank You!
Definitely one of the best free series out there. I think you could consider a larger paid series and it would sell well, Just no BS, great information, thanks!
Alright dude, I'm starting to love you more and more. This series is amazing, really. Also, you mentioned you were self taught... to which I can entirely relate. Finally, you're giving me hints that you're living in my hometown, Montreal. Am I right on the last one? Honestly man, these videos are a blast to watch and to learn from. Can't say enough good things about your channel!!
THis is great. I just heard you on a podcast yesterday and decided to look you up. I'm looking at trying to become a enviroment concept artist so I beleieve you will be much help on my journey. I really appreciate what you are doing here on youtube. Hope you keep it going. Looking forward to more.
You, sir, are an incredible instructor. I learned more in these 5 or 6 videos than I've learned from entire courses. You clearly have a talent for 3D environment design and creation. But more importantly, you have a very real knack for teaching - and that's something most instructors out there - some paid very good money - lack. You've also gotten me very interested in seriously jumping into learning Unreal Engine 4. I've thought it was maybe too "heavy duty" for a hobbyist/amateur.. but I dunno.. it looks like a joy to work with. Thank you for putting this series together! I do (selfishly) hope you'll do more! Also, you make references to how you'd approach the Feudal Japan project differently if it was for an actual production project - using textures instead of physical models, etc.. Do you think you'd be interested in adding another video or two going over the specific things you'd do differently? How you'd approach it, etc? Not to recreate the entire scene from scratch. Start with what you have, and just say "Okay, here's how the roof would be done if I was going to render it through a texturemap" etc? I think that could be very helpful/informative as well, showing another way of getting similar results when restraints are a bit tighter, etc. Just a thought :)
wow thanks so much for the feedback! I love seeing comments like this :) UE4 is great for hobbiests and pros, it seems intimidating at first, but if you keep things simple its pretty easy to learn the tools over time! check out my post mortem video where I touch on some things I would have done differently if you havent seen it already. thanks for watching the content!
I was originally planning on just only pursuing LookDev/lighting for films and animation, but over the past year and half now, it's switched to wanting to do that in the game environment side as well. So videos like this, and especially your trim texture series has been extremely helpful to me to learn more about the game side of the pipeline.
Hey Tim! I just wanted to say I just found your channel in the last couple of days and I’m really really thankful for the insight! I’m finishing my BA in a few weeks, but really only found Environment/Level Art as something I’m passionate about within the last year and a half. I have some projects planned and seeing this process has already made me start to plan better. Thank you for this.
Hey, thank you for doing this! It is really helpful to be reminded of some best practices. I haven't gotten to see very many artists go through their workflow on a full environment and it is something that I have been struggling with a bit (I get way too focused on a prop over an environment). I think what your doing here is really going to help.
I'm so glad I found your channel today; these videos are so informative and helpful and motivated me to finally start to ACTUALLY work on my projects! :D
Awesome! I've been a 3D model artist, working with games engines for about 20 years now. Like you I'm self taught and, back when I started, UA-cam was still very new so there were literally next to tutorials on how to become a 3D model artist lol. Had to learn through determination, trial and error, etc.
Hey! Thanks so much for making this series. A guest lecturer (Ross Baxter) from uni recommended this playlist because I'm extremely interested in becoming an environment artist. I'm looking forward to getting some insight into what the role involves :D
thank you so much for doing these videos! I am watching the full playlist! I am a 2nd Year VFX student and your content has helped soooo much, is even making me want to do environment and lighting for my 3rd year as I have to choose something to specialize in.
I don't mind hours and hours of modeling footages :D Everybody talks about key steps usually, but it is not always clear how these steps are connected to each other. Video was very helpful, thanks a lot for sharing your workflow. Never heard about quality benchmark moodboard before.
Yea I plan on having some longer form production videos and shorter quick tips ones mixed in, so people at all levels can benefit. Glad you like the quality benchmark moodboard idea, It is something I havent seen many people do but I thought it makes sense if you want to have your work hit that AAA quality bar :) thanks for watching!
Wow your series is really great! Especially as I try to grow and a lot of your stuff I never explored in the small studio. This helps so much! Thanks! ❤
It's funny that first video in this series I watch as the last one :D Must admit your knowledge about game/level design, skills, and ease of use tools you use are outstanding! I'm quite at the beginning of my game dev journey and your vids keep me motivated to not give up, to push my skills forward every day even if I make tiny steps at a time. Wish you best and hope to see more frequent news from the game design world from You :) Regards!
oh cool! thanks for watching :) what was the first video of mine you came across and how did you find it?? always interested to see how people found the channel.
@@PolygonAcademy I came to your vids while searching for some tips on creating 3D level for my casual game I'm working on. However, I work with blender (just started to play with it) and Unity (I work for a while now) and was interesting in blender model export, I stopped for a little longer with you after watching - 3 IMPORTANT Tips for Greybox Level Design - ArtStation Challenge | VLOG - as a first video. And as said, I'd love to see some more cool tips and tricks in creating/building 3D game environments as you did with ArtStation documentary - some general and universal knowledge how to make it the right way :) Thank You!
@@PolygonAcademy I'm doing one last piece before I start applying for jobs, and I'm going to showcase the modular workflow and trim sheets I learned from you!
Just started watching this now after reading the lvl80 article by Kieran Goodson discussing something called the 'Tim Simpson method'. That led to blog reading and watching another tutorial on trim sheets.Have to say this is good stuff.
thanks so much! Love reading examples like this that shows what I keep telling people of putting out as much good content across all platforms only helps more people find your stuff! thanks for watching, hope you enjoy the series!
@Polygon Academy, Hey bro. Thanks for this. I love this stuff, to do it as a job must be AMAZING. Wish these resources were available to me back in the early 90's.
How do you decide what sort of structures or designs you want in your game? Brilliant videos by the way, they're super inspiring as well as helpful :) thank you
usually I am working from concept art, so it makes it easier. I am not that good act actually coming up with ideas haha, so I love working from nice concept art where i just have to make the 3d version of something that is already designed. It's much quicker and plays to my strengths. thanks for watching!
love your in-depth knowledge, other than Zbrush, A tut on modular assets (with out Zbrush ) modular house/asset a tut we can follow step by step no matter what 3d engine then import to UE4 /5 and set a render :) keep the use of software down to Photoshop or Gimp, 3d engine from Max3d to Blender (if you know your 3d software you can follow any tut), then all use UE4/5 with some of the cool texturing grunge ect UE4 can do. Keeping 3D Simple and Fun :)
Gathering references: Find it for EVERYTHING - Colors - Props/Assets (Rocks, stones, statues) - Mood - Lighting - Quality Benchmark (For this, take note of everything mentioned prior and how they did right) Use a lot of references to add the parts you LIKE
Hey Tim! This is a great tutorial. I have a question, if you don't mind. You said you worked on San Fransisco for Watch Dogs 2. What was the turnaround time for that? How much time did you have to finish it?
@@PolygonAcademy Oh cool! So you worked on Lombard Street, then? I remembered how impressive that looked in the game. Great work! Thanks for answering! I'm trying to gauge what typical studio expectations are in terms of time, so I can manage my projects in a more realistic way
no paid courses yet, but hopefully in future (who woulda though i woulda been so slow to actually have income generated from this project :P) stay tuned!
Hey there, I saw that u are doing mood boards in photoshop. Im not sure if ur aware of it or not but you should try Pureref for the managing references. Its amazing, just drag and drop from the browser been really helpful for me. Also amazing video, great to see pros helping to improve the community.
Thanks a lot Tim :) You are Awesome!!! Doing Great Work :) Your Tutorials are of Great help, even better then many of the paid tutorials out there. Keep up the good work. God Bless :)
Yup color picked spots and just filled a little square selection with ones i though looks aesthetic together. There are other ways of doing it like pixelating an image bit i usually just eyeball with the color picker
@@PolygonAcademy thank you so much, I’ve been modeling for a while but I need to work on my composition and presentation. I find your video tutorials extremely useful, thank you for sharing your experiences and techniques !!!
Polygon Academy even if it turns out more educational, this will be helpfull. The editing, the way you show stuff and explain stuff is so far reay good!
Specially thanks for creating and sharing the process with us it really means a lot and i am looking forward to see more environment tutorial if u have time plzz make a tutorial on how to do a shaders and all stuff. Thanks
Wow thank you! This is very helpful!! I am an interior designer looking at getting into the environ art field. I’m exciting to follow along this process! Any tips for how to transition into the gaming industry?
Hey! Cant wait to see more of this! :) I will like to see some timelapse of unreal shader creation, like some tips that if you know before, can definitly save you time later...Like making Hue, Lightness, Saturation parameters in unreal, so whenever you want to change slightly you texture you dont need to go back to substance painter...Hope you understood :D Keep it up man!
giaco89 absolutley, there will be some interesting shader stuff for this peoject. Probably some procedural z-up shader work for moss placement on objects, and exactly like what you asked for, tinting through material instances etc. You can also adjust the hue brightness and contrast of your textures in unreal, just double click the texture map in the content browser and look through the options in the side panel. Easy to adjust and make quick fixes :)
Thanks for the video! I was wondering as a beginner, when you make an environment as a portfolio piece, does everything in your environment need to be selfmade? (textures, shaders, props, etc.) Or is it generally accepted to lend/copy things from internet? I find it hard to imagine where the border lies in 3D especially with 'art theft' and such
yea with the rise of megascans, its more acceptable to use asset packs and pre-made stuff, just be sure to mention it in your portfolio. A lot of environment art jobs in western studios you dont really even make assets, its more level artist jobs where you spend your time set dressing the world and building things in the editor. a lot of assets are outosourced to india/china etc so if depending on your global location tailor your skills and portfolio to how the studios near you operate and you will have an easier time getting a job.
Hey hope you're doing well man. I've been wondering what you think about getting remote work nowadays, as someone trying to break into the industry. I'm from the US currently living abroad and I've been wanting to know of any possible challenges trying to get work, while outside the country Ie remote, thanks for all your contribution to learning game art.
it definitely is possible, i would search out some small-medium sized studios that are US based and fully remote, there are some out there. that way you can get a competitive high US salary and still work remotely. Not everywhere will allow you to be abroad but you could also vpn it and just fly under the radar, I have some friends doing that. my current gig is fully remote, USD salary that blows canadian studios outta the water and they also let me travel wherever I want, right now I am traveling through europe and I just offset my hours to match with the US timezone, starting my work day at 3-4pm and working till midnight, which I actually like way better than the standard 9-5 hours. It will probably take some searching and not be as easy as getting a remote/hybrid US based job but it is definitely possible if you have a super strong portfolio :)
Thanks again sir , your videos are very helpful and informative , I got so much motivated by your tips and informative video ..just keep it up sir ....
Thank you for the tutorial, sir. It's really helpful. I have a small request.. I have some questions based on Environment art and showreel which I have asked you on your Artstation account. Could you please answer some of them as it'd really help me start my career. Thank you again.
ddeibler1826 either or, i would probably still use blockout meshes, because its easier to just replace them if the pivots on your art assets is the same/similar, so it makes arting up your greybox a bit easier. But you can totally block things in with bsp and then export all that bsp as a mesh to max/maya and build your art over top of it. Whatever process you enjoy more.
I would say you need to know a game engine like Unreal engine, a 3d modeling package like (max, maya, blender) and then some form of material authoring software like substance designer or painter and you will be in good shape. the 3d modeling package doesnt matter which one, once you have the basics learning the others is pretty easy.
Hi! I’m an inspiring Environmental Artist for video games and I get really nervous about pursuing this career.... I’m a self taught artist and new to digital art. I know a degree isn’t needed but most jobs require a bachelors... so I’ll obtain that. My portfolio isn’t quite made yet but I could draw for hours and hours and I have so many people who love what I do. Do you have any advice for me?
I would say figure out what job you enjoy the most, environment art, character art, concept etc and then figure out the exact skills needed and focus on learning those without getting distracted when it doesn't work out the first time :) just keep learning and putting out art, that's the most important thing.
Please dear god, TIM! I've been trying to figure this out, it's all I've ever wanted to do, and I'm finally taking the plunge, but worried I've missed my chance to network. ESPECIALLY nervous about it as I have no mentor in the field, know no one doing this sorta stuff, and can't find a community that positively reinforces this pursuit. Somehow I've GOTTA make this work... How do I get myself in the right company? Where are they? What (if any) classes do I prioritize? And, realistically, can I still get into this field?
be sure to check out polycount, and then also the dinusty empire and no more grid discord servers, tons of good support and community there :) its all about your portfolio and what you show you can do, so focus on that, it is never to late to get into gamedev, its constantly evolving and new opportunities show up every day.
@@PolygonAcademy Appreciate the leads for real. I'm going to be hitting this hard - hopefully have something of a portfolio put together within the next 12 months. Fingers crossed it'll open some doors!
Hey man! Good stuff! I will follow your progress, I'm on the same challenge. I wanna ask do you make all boards for all props? There are a lot of references then...
Nice, link your thread, Ill check it out! yea I make boards for props as I am about to begin them, mainly just take 5-10 mins to gather some good references once I know what needs to be made.
Hello, I am just starting out in the game industry I have a programming background and would like to know what is a good strategy on preparing the underlying aspect of game development. i.e Managing your users, databases, login in systems and server-side systems. Also, how can I connect with other gamers to share ideas or get help in the development process? Any advice is apprecated.
unfortunately I have pretty much zero programming background or knowledge, I am all on the art side of things so databases, logins etc are well beyond my area of expertise haha. I would say looking for others who want to share ideas or help in development, start in the game engine forums, like the unreal engine forums, or unity. there is usually a good mix of technical and creatives to be found there.
Thank yo so much for doing this, and not putting it behind a paywall!
ToxicSludge you’re welcome!
Yea its nice, however if he chose to do so, its fair. its not "free" to make these kind of videos, it takes up his time, where he could be doing something else earning. when making this high quality environment courses, its fair to get compensation for it, especially because its so high quality.
I'm a 18 year old...I don't own any games but I have a peek interest in console and pc gaming....And by seeing the environments in those titles...I'm just amazed...Finally I can know how they create such massive and spectacular world....Thank you
You are such an Inspiration! I'm creating my first unreal environment right now for my class in uni, watching your tutorials as a guide and inspiration! Thank you for recording your process. Helps students like myself know how to begin such a daunting task as creating an environment!
cheers :D you're super welcome, I am glad it helps!
I'm getting into level design having learned 3D modeling just recently, seeing your workflow really gave me an idea of how the whole process will take place.
I really appreciate this and 100% support your work, it's rather inspiring. I'm working on a medieval fortress scene and I will begin with collecting references and doing what you just did.
One day I want to become a Level designer while maintaining a great shape physically, and you're a prime example of such, keep it up man!
DaiZiaD So important to stay in shape! Exercise is good for your creativity as well!
Thanks so much for the awesome comment! Hopefully the vid inspires you some design and gym gains! 💪💪 😁
Hello! I'm from Brazil! I really liked this series, and it's helping me unlock my creativity as a Junior Environment Designer. Although here in Brazil there aren't many opportunities as a junior, I'm still trying to create something on my own as a demonstration, since getting a job opportunity is already complicated here for the game development industry. Your videos are really good and they're helping me a lot. Congratulations!
ele dando coração depois de 5 anos é a melhor parte
Thank you for this video series. I'm a Senior now. Trying to get a job in the gaming industry by self-taught. Your video really helped me to understand what to do. Breaking down all those part, and I can set my plan on focusing what to do in priority. Thanks again. THIS IS REALLY HELPFUL.
awesome! thanks so much for the great feedback, :) I am happy to hear it helped you out!
I am really thankful that i found this video right after i felt i have lost my direction in my game project because even though i had played a lot of video games and i am confident of my level design knowledge, i have to design a game level for the first time but i don't know where to start so this video really helped me to make my first step. Thank You!
wow thats so awesome to hear! I love seeing feedback like this :) good luck on your projects!
@@PolygonAcademy Thank You
Definitely one of the best free series out there.
I think you could consider a larger paid series and it would sell well,
Just no BS, great information, thanks!
I was serching this king of tutorials series for times. Huge thanks
Elio Ramel awesome, enjoy the series :)
the clarity on your vision for reference gathering is insightful, I definitely feel more equipped mentally preparing for my next project
gelopogas failing to plan is planning to fail ;) or however that saying goes haha. Glad it helped, now get after it and make some badass artwork 🔥🔥
Alright dude, I'm starting to love you more and more. This series is amazing, really. Also, you mentioned you were self taught... to which I can entirely relate. Finally, you're giving me hints that you're living in my hometown, Montreal. Am I right on the last one?
Honestly man, these videos are a blast to watch and to learn from. Can't say enough good things about your channel!!
Expod haha thanks! Yea im in montreal :) from vancouver originally but been in mtl for the last 6 years haha
THis is great. I just heard you on a podcast yesterday and decided to look you up. I'm looking at trying to become a enviroment concept artist so I beleieve you will be much help on my journey. I really appreciate what you are doing here on youtube. Hope you keep it going.
Looking forward to more.
cheers! appreciate you taking the time to watch, welcome to the channel :)
You, sir, are an incredible instructor. I learned more in these 5 or 6 videos than I've learned from entire courses. You clearly have a talent for 3D environment design and creation. But more importantly, you have a very real knack for teaching - and that's something most instructors out there - some paid very good money - lack.
You've also gotten me very interested in seriously jumping into learning Unreal Engine 4. I've thought it was maybe too "heavy duty" for a hobbyist/amateur.. but I dunno.. it looks like a joy to work with.
Thank you for putting this series together! I do (selfishly) hope you'll do more!
Also, you make references to how you'd approach the Feudal Japan project differently if it was for an actual production project - using textures instead of physical models, etc.. Do you think you'd be interested in adding another video or two going over the specific things you'd do differently? How you'd approach it, etc? Not to recreate the entire scene from scratch. Start with what you have, and just say "Okay, here's how the roof would be done if I was going to render it through a texturemap" etc? I think that could be very helpful/informative as well, showing another way of getting similar results when restraints are a bit tighter, etc. Just a thought :)
wow thanks so much for the feedback! I love seeing comments like this :) UE4 is great for hobbiests and pros, it seems intimidating at first, but if you keep things simple its pretty easy to learn the tools over time! check out my post mortem video where I touch on some things I would have done differently if you havent seen it already. thanks for watching the content!
I was originally planning on just only pursuing LookDev/lighting for films and animation, but over the past year and half now, it's switched to wanting to do that in the game environment side as well. So videos like this, and especially your trim texture series has been extremely helpful to me to learn more about the game side of the pipeline.
level /game designer here, I love this series. Nice work, thank you.
cheers! thanks for the love :) glad you got something out of it!
Hey Tim! I just wanted to say I just found your channel in the last couple of days and I’m really really thankful for the insight! I’m finishing my BA in a few weeks, but really only found Environment/Level Art as something I’m passionate about within the last year and a half. I have some projects planned and seeing this process has already made me start to plan better. Thank you for this.
Awesome to hear nick! Thanks for watching, hope the content helps you on your journey to becoming a professional artist 👍
Man it's great to see someone selftaught with success in the field.
M Bomb took a lot of hard work and focus but its totally possible, i know a few really good self taught artists
@@PolygonAcademy BTW do you plan a video on UVing for env art? Unique and Tiling textures. That would be really fantastic.
M Bomb yup will do, will probably hit on those topics in the texture overview vlog when i am focused on that soon enough :)
As a 2nd Year University student wanting to get into environments I just wanna thank you so much for this.
Hovi you’re welcome! Thanks for watching :)
starting this playlist since im doing an environment art scene and will be setting it up in unreal engine 4!! thank you!
you're welcome, thanks for watching :D
Hey, thank you for doing this! It is really helpful to be reminded of some best practices. I haven't gotten to see very many artists go through their workflow on a full environment and it is something that I have been struggling with a bit (I get way too focused on a prop over an environment). I think what your doing here is really going to help.
Yea, its easy to focus in on one thing too long and run out of time ;) gotta look at the macro vs micro and go with what fills the screen
I'm so glad I found your channel today; these videos are so informative and helpful and motivated me to finally start to ACTUALLY work on my projects! :D
Mary I am awesome! Glad to hear it helped, now go make some cool art :)
Awesome! I've been a 3D model artist, working with games engines for about 20 years now. Like you I'm self taught and, back when I started, UA-cam was still very new so there were literally next to tutorials on how to become a 3D model artist lol. Had to learn through determination, trial and error, etc.
Hey! Thanks so much for making this series. A guest lecturer (Ross Baxter) from uni recommended this playlist because I'm extremely interested in becoming an environment artist. I'm looking forward to getting some insight into what the role involves :D
awesome! I like ross, i was on his podcast a while back, super nice guy! I hope you enjoy the series :)
thank you so much for doing these videos! I am watching the full playlist!
I am a 2nd Year VFX student and your content has helped soooo much, is even making me want to do environment and lighting for my 3rd year as I have to choose something to specialize in.
great stuff keep sharing
thanks for watching, the channel will be back in action soon!
This is SUPER helpful, some of the best tutorials I’ve seen. Thanks heaps for sharing.
Bryce Lennox awesome! Thats what i like to hear :)
Stumbled upon you and Ross Baxter's channels and I'm very thankful for that. New supporter !
cool! welcome to the channel :) thanks for the support, I really appreciate it!
I don't mind hours and hours of modeling footages :D Everybody talks about key steps usually, but it is not always clear how these steps are connected to each other.
Video was very helpful, thanks a lot for sharing your workflow. Never heard about quality benchmark moodboard before.
Yea I plan on having some longer form production videos and shorter quick tips ones mixed in, so people at all levels can benefit. Glad you like the quality benchmark moodboard idea, It is something I havent seen many people do but I thought it makes sense if you want to have your work hit that AAA quality bar :) thanks for watching!
Wow your series is really great! Especially as I try to grow and a lot of your stuff I never explored in the small studio. This helps so much! Thanks! ❤
Super helpful, looking forward to seeing the process, thanks for sharing!
cheers, your guy's excitement to see more definitely throws fuel on the fire!
It's funny that first video in this series I watch as the last one :D Must admit your knowledge about game/level design, skills, and ease of use tools you use are outstanding! I'm quite at the beginning of my game dev journey and your vids keep me motivated to not give up, to push my skills forward every day even if I make tiny steps at a time. Wish you best and hope to see more frequent news from the game design world from You :) Regards!
oh cool! thanks for watching :) what was the first video of mine you came across and how did you find it?? always interested to see how people found the channel.
@@PolygonAcademy I came to your vids while searching for some tips on creating 3D level for my casual game I'm working on. However, I work with blender (just started to play with it) and Unity (I work for a while now) and was interesting in blender model export, I stopped for a little longer with you after watching - 3 IMPORTANT Tips for Greybox Level Design - ArtStation Challenge | VLOG - as a first video. And as said, I'd love to see some more cool tips and tricks in creating/building 3D game environments as you did with ArtStation documentary - some general and universal knowledge how to make it the right way :) Thank You!
Oh... I forgot... You have ignited my ambition to be more fluent in 3D world so one day I could make AAA like assets for my future games ;)
This is really helpful thank you! I'm looking to do a career change and also teaching myself 3D so this is helping me a lot.
Happy to hear that! Enjoy!
This is awesome, really comprehensive. I'm looking to make my first environment and I hope mine will come out good.
What an awesome initiative ! Thank you !
PolygonsPusher cheers! Glad you enjoyed the vid :)
Your channel has been helping me a lot, thank you so much!!!
You’re welcome, happy to hear that :)
@@PolygonAcademy I'm doing one last piece before I start applying for jobs, and I'm going to showcase the modular workflow and trim sheets I learned from you!
Just started watching this now after reading the lvl80 article by Kieran Goodson discussing something called the 'Tim Simpson method'. That led to blog reading and watching another tutorial on trim sheets.Have to say this is good stuff.
thanks so much! Love reading examples like this that shows what I keep telling people of putting out as much good content across all platforms only helps more people find your stuff! thanks for watching, hope you enjoy the series!
Glad you found Tim’s channel through my article! It’s a goldmine
Kieran Goodson thanks for the shoutout bud 🤛
Lol I just got old fashioned lemon drops from Hobby Lobby
nice concept for modeling and texturing lighting reference and environment great work
Hemant Lonkar yea i got super excited when i saw that concept art :) and gathering references for it was fun
@Polygon Academy, Hey bro. Thanks for this. I love this stuff, to do it as a job must be AMAZING. Wish these resources were available to me back in the early 90's.
cheers! thanks for the love, glad the content is going to good use :)
Wow, thank you thank you for this series on the level design, it's really interesting. Wait to see more.
cheers chrys, im glad you are enjoying it!
@@PolygonAcademy I beg you, it has pleased me a lot, I hope you will show us some more techniques. thank you in advance
@@PropheticGamesProductions got a fresh episode uploading and it will premiere in the morning ;) 2 videos this week!
@@PolygonAcademy great news, thank you very much, can not wait to see that. Your method of work is remarkable.
This is the exact content I was looking for 🙏 incredibly helpful
This is fantastic! So happy I found this series, thanks for sharing. :)
Discopears thanks for watching 👍
How do you decide what sort of structures or designs you want in your game? Brilliant videos by the way, they're super inspiring as well as helpful :) thank you
usually I am working from concept art, so it makes it easier. I am not that good act actually coming up with ideas haha, so I love working from nice concept art where i just have to make the 3d version of something that is already designed. It's much quicker and plays to my strengths. thanks for watching!
The head on that coffee is insane
hahaha if i remember its cause i added protein powder and coconut oil to it and blended that bitch up! gives it a frothy head on it haha
love your in-depth knowledge, other than Zbrush, A tut on modular assets (with out Zbrush ) modular house/asset a tut we can follow step by step no matter what 3d engine then import to UE4 /5 and set a render :) keep the use of software down to Photoshop or Gimp, 3d engine from Max3d to Blender (if you know your 3d software you can follow any tut), then all use UE4/5 with some of the cool texturing grunge ect UE4 can do.
Keeping 3D Simple and Fun :)
Gathering references:
Find it for EVERYTHING
- Colors
- Props/Assets (Rocks, stones, statues)
- Mood
- Lighting
- Quality Benchmark (For this, take note of everything mentioned prior and how they did right)
Use a lot of references to add the parts you LIKE
thank you for this video i start to learn game creation
GUYS WE LOVE THIS AT DIGITAL ARTCAST! We should co lab would be great to interview Tim or do a feature with polygon!!
Really helpful stuff, thank you, Tim!
no problem dude! glad you enjoyed it :) more coming soon!
Great video! I would love to see one about the use of 3D scanning for environment designing.
The AAA board for quality is such a good idea. I think I may need to add that to my Graphic design projects.
props on the old school intuos.
hahaha thanks, ive had it for almost 15 years at this point! still going strong, although I actually preffer the smaller sized ones
Hey Tim! This is a great tutorial. I have a question, if you don't mind. You said you worked on San Fransisco for Watch Dogs 2. What was the turnaround time for that? How much time did you have to finish it?
I worked on the telegraph hill and russian hill areas of the game for about 1.5 years i think, about 12 city blocks and some natural organic areas
@@PolygonAcademy Oh cool! So you worked on Lombard Street, then? I remembered how impressive that looked in the game. Great work!
Thanks for answering! I'm trying to gauge what typical studio expectations are in terms of time, so I can manage my projects in a more realistic way
Thank you for putting out videos, man
and thank you for watching them :) enjoy!
This serie looks freaking awesome!! You say some really great tips for a professonial looking work, +1 sub and Gonna watch this preciously!
vince thanks for the sub!
So glad I stumbled upon this, thanks.
James McLean welcome to the channel :)
Once I make it through this course I know I'm going to be hungry for the next one. Do you happen to have any paid courses?
no paid courses yet, but hopefully in future (who woulda though i woulda been so slow to actually have income generated from this project :P) stay tuned!
Hey there, I saw that u are doing mood boards in photoshop. Im not sure if ur aware of it or not but you should try Pureref for the managing references. Its amazing, just drag and drop from the browser been really helpful for me. Also amazing video, great to see pros helping to improve the community.
yup! I started using pureref shortly after that video was made haha. love it! thanks for watching!
@@PolygonAcademy Thanks for the awesome content absolutely loving it. Man this is like a treasure trove of tips and tricks.
Thanks for sharing. Keep it up!
will do :) thanks for stopping by!
Looking forward to this, already very helpful :)
Thanks dude! yea it should be a fun journey. Thanks for watching :)
Thanks a lot Tim :) You are Awesome!!! Doing Great Work :) Your Tutorials are of Great help, even better then many of the paid tutorials out there. Keep up the good work. God Bless :)
I've even not finished your video that i'm actually overmotivated to make a 3D environment dud , thank you
This may be a dumb question. But how did you get the color palette? Did you use the PS color picker on random spots?
Yup color picked spots and just filled a little square selection with ones i though looks aesthetic together. There are other ways of doing it like pixelating an image bit i usually just eyeball with the color picker
@@PolygonAcademy thank you so much, I’ve been modeling for a while but I need to work on my composition and presentation. I find your video tutorials extremely useful, thank you for sharing your experiences and techniques !!!
this will be amazing, following!
hahah thanks! I hope it turns out well now that I am publicly putting it out there XD
Polygon Academy even if it turns out more educational, this will be helpfull. The editing, the way you show stuff and explain stuff is so far reay good!
Specially thanks for creating and sharing the process with us it really means a lot and i am looking forward to see more environment tutorial if u have time plzz make a tutorial on how to do a shaders and all stuff. Thanks
This is super helpful. Thanks a ton.
I like your videos and tutorials. you such a talented, thank you, keep it up
Wow thank you! This is very helpful!! I am an interior designer looking at getting into the environ art field. I’m exciting to follow along this process! Any tips for how to transition into the gaming industry?
my biggest tip would be to just focus on building a portfolio that is tailored to the studios/games you want to work on :) chase what makes you happy.
Thank you for Sharing this. Really helpful.
glad you liked it :)
Thank you so much, it helped me lot. I have subscribed you, hope to see posting more tips videos on the work you do as Game Environment Artist.
Reallllly appreciate your work man
learning from my parents basement too
Thats what I did! Worked out for me haha. Good luck and thanks for watching :)
Thanks for doing this!
BA. Gamero hell yea, im really enjoying it so far too, documenting is teaching me a lot as well
Hey!
Cant wait to see more of this! :)
I will like to see some timelapse of unreal shader creation, like some tips that if you know before, can definitly save you time later...Like making Hue, Lightness, Saturation parameters in unreal, so whenever you want to change slightly you texture you dont need to go back to substance painter...Hope you understood :D
Keep it up man!
giaco89 absolutley, there will be some interesting shader stuff for this peoject. Probably some procedural z-up shader work for moss placement on objects, and exactly like what you asked for, tinting through material instances etc.
You can also adjust the hue brightness and contrast of your textures in unreal, just double click the texture map in the content browser and look through the options in the side panel. Easy to adjust and make quick fixes :)
Love your tutorial. Please make more ;)
Nelson Souto thanks! More on the way soon haha
Thanks for the video!
I was wondering as a beginner, when you make an environment as a portfolio piece, does everything in your environment need to be selfmade? (textures, shaders, props, etc.)
Or is it generally accepted to lend/copy things from internet? I find it hard to imagine where the border lies in 3D especially with 'art theft' and such
yea with the rise of megascans, its more acceptable to use asset packs and pre-made stuff, just be sure to mention it in your portfolio. A lot of environment art jobs in western studios you dont really even make assets, its more level artist jobs where you spend your time set dressing the world and building things in the editor. a lot of assets are outosourced to india/china etc so if depending on your global location tailor your skills and portfolio to how the studios near you operate and you will have an easier time getting a job.
Thanks it is helpful. I will try to watch all video
thanks I will follow this time this tutorial I will make a enviorment like yours but with diferent elements :)
Awesome! Good luck :) thanks for watching
Hey hope you're doing well man. I've been wondering what you think about getting remote work nowadays, as someone trying to break into the industry. I'm from the US currently living abroad and I've been wanting to know of any possible challenges trying to get work, while outside the country Ie remote, thanks for all your contribution to learning game art.
it definitely is possible, i would search out some small-medium sized studios that are US based and fully remote, there are some out there. that way you can get a competitive high US salary and still work remotely. Not everywhere will allow you to be abroad but you could also vpn it and just fly under the radar, I have some friends doing that.
my current gig is fully remote, USD salary that blows canadian studios outta the water and they also let me travel wherever I want, right now I am traveling through europe and I just offset my hours to match with the US timezone, starting my work day at 3-4pm and working till midnight, which I actually like way better than the standard 9-5 hours.
It will probably take some searching and not be as easy as getting a remote/hybrid US based job but it is definitely possible if you have a super strong portfolio :)
@@PolygonAcademy thanks dude, all the best!
@@PolygonAcademyhey man
When are new tutorials coming out?
Thank you!
you're welcome
Hey there! Can't wait to see more, keep it up! Thanks for doing this =)
you got it ;) second episode is up! : ua-cam.com/video/4wziE0AYCoo/v-deo.html
Thanks again sir , your videos are very helpful and informative , I got so much motivated by your tips and informative video ..just keep it up sir ....
Astronaut intergalactic will do! Thanks for watching :)
hello thanks.Just started watching.Im working with Unreal and i wan to get better a environment design.I make my own game and its time to improve.
you're welcome :) hope this series helps!
thanks alot... i learn alot from this video
Thank you for the tutorial, sir. It's really helpful. I have a small request.. I have some questions based on Environment art and showreel which I have asked you on your Artstation account. Could you please answer some of them as it'd really help me start my career. Thank you again.
thanks so much for this!
Gabriel Garga cheers :) glad you are enjoying the series
Nicely done man!
So for an exclusively indoor level would you use bsp brushes in UE4V and replace with custom static meshes or use the same procedure?
ddeibler1826 either or, i would probably still use blockout meshes, because its easier to just replace them if the pivots on your art assets is the same/similar, so it makes arting up your greybox a bit easier. But you can totally block things in with bsp and then export all that bsp as a mesh to max/maya and build your art over top of it. Whatever process you enjoy more.
非常感谢您,学到很多有用的知识
Which software should I focus on to become an environment artist
I would say you need to know a game engine like Unreal engine, a 3d modeling package like (max, maya, blender) and then some form of material authoring software like substance designer or painter and you will be in good shape. the 3d modeling package doesnt matter which one, once you have the basics learning the others is pretty easy.
Thank you so much for this :) !!!!
Hi! I’m an inspiring Environmental Artist for video games and I get really nervous about pursuing this career.... I’m a self taught artist and new to digital art. I know a degree isn’t needed but most jobs require a bachelors... so I’ll obtain that. My portfolio isn’t quite made yet but I could draw for hours and hours and I have so many people who love what I do. Do you have any advice for me?
I would say figure out what job you enjoy the most, environment art, character art, concept etc and then figure out the exact skills needed and focus on learning those without getting distracted when it doesn't work out the first time :) just keep learning and putting out art, that's the most important thing.
Please dear god, TIM! I've been trying to figure this out, it's all I've ever wanted to do, and I'm finally taking the plunge, but worried I've missed my chance to network. ESPECIALLY nervous about it as I have no mentor in the field, know no one doing this sorta stuff, and can't find a community that positively reinforces this pursuit. Somehow I've GOTTA make this work... How do I get myself in the right company? Where are they? What (if any) classes do I prioritize? And, realistically, can I still get into this field?
be sure to check out polycount, and then also the dinusty empire and no more grid discord servers, tons of good support and community there :) its all about your portfolio and what you show you can do, so focus on that, it is never to late to get into gamedev, its constantly evolving and new opportunities show up every day.
@@PolygonAcademy Appreciate the leads for real. I'm going to be hitting this hard - hopefully have something of a portfolio put together within the next 12 months. Fingers crossed it'll open some doors!
Love these videos, keep them coming bro :)
thanks dude! appreciate the love :D
just what i need
thank you,nice !
Hey man! Good stuff! I will follow your progress, I'm on the same challenge.
I wanna ask do you make all boards for all props? There are a lot of references then...
Nice, link your thread, Ill check it out! yea I make boards for props as I am about to begin them, mainly just take 5-10 mins to gather some good references once I know what needs to be made.
I want to work in game industry
Which field should I go in ?
I want to work in which Unreal engine is used most
Please teach us how to make those cool game effects (niagara/houdini) like those summoning another animated characters with cool particle effects 🙏😁
I want to be an Environment Artist. Thus Environment Artist is good field. ?? Or
Is there is other good field in game should I go for ?
if you enjoy making environments then yea its a great job :) prop and hardsurface artists are also pretty good jobs as well. thanks for watching!
Post-Apocalyptic Kitbash Set & Tutorial ( game environment props )- www.artstation.com/a/3766293
Hello, I am just starting out in the game industry I have a programming background and would like to know what is a good strategy on preparing the underlying aspect of game development. i.e Managing your users, databases, login in systems and server-side systems. Also, how can I connect with other gamers to share ideas or get help in the development process? Any advice is apprecated.
unfortunately I have pretty much zero programming background or knowledge, I am all on the art side of things so databases, logins etc are well beyond my area of expertise haha. I would say looking for others who want to share ideas or help in development, start in the game engine forums, like the unreal engine forums, or unity. there is usually a good mix of technical and creatives to be found there.