1_ The bandit vs mage fight seems 40/60 (the bandit could have landed a kill cam) 2_ For those who are wondering or don't have Skyrim Anniversary Edition, Thoron has a unique ring that prevents him from using body armor and that's why he's... naked. (Hilariously enough, while he has Mage Armor, his helmet stops him from getting the bonus Armor)
You are right! As for the bandit round, it also depends a lot on the environment. In a small room, the conjurer would lose more often. On the other hand, the bandit had the best possible warhammer here that he can naturally spawn with (elven with a shock enchantment), so there are a lot of details that make for a win or loss
@@lSlendermaster The mage is immunized against all dangers: One may try to melee him, shoot an arrow at him, or cast a spell, it all runs of him like water off a raincoat. But back him into a corner and you will be astonished how he recoils, how much his HP drop, how he suddenly starts desperately healing: "I've been trapped." -Some Skyrim NPC probably
I know you don't like big battles, but I would like to see 7 adept pyromancers vs 7 adept electromancers vs 7 adept crymancers vs 15 solitude guards. Please make it happen if you can
Yeah, that's not really my thing, sorry. 😅 And even if I did, I'm not sure what to do with the healthbars. I don't like not having them active, but so many NPCs would cause too much lag. Aside from the fact that I don't like guards or adept warlocks much
@@lSlendermaster Well I tried, but thank you anyway. If somehow in the future you will do big battles, I would recommend installing Actor limit fix and Increase actors per cell mods, they allow significantly more npc's to have on a single area without bugs
@@Ersultan234 Ohh, that might actually be really useful! I've had the issue with floating NCPs in large setups, and even with smaller ones. I'll try that mod, thanks for the suggestion!
THORON! you don't know how happy I was to see him he is such a power house. Quick question r u gonna do a vid on orchendor or the caller I was pretty surprised u didn't cuz they are pretty strong but I'm pretty sure they both would cause problems especial orchendor teleporting around everywhere😂. Anyway thanks for the amazing vid I'll be looking forward to your next❤
I'm happy you enjoyed the video! 😎 I'm not sure about Orchendor because he's immune to magic, which would make for very boring fights. Also, you're right, his teleport ability is a problem for videos. 😅 I could remove it, but I don't really want to do that since it's just a part of the fight and would seem weird otherwise. As for the Caller, that's also difficult. I don't think I have a save file from right before the encounter, and I don't want to play through the entire thing to meet her. Besides, it would probably require some modding to make her and her atronachs spawn at specific levels. And even if that worked out, I'm not sure who could win against her and 3 storm atronachs. 😂 Thoron probably could, but we wouldn't have enough other mages to even try that challenge. Thanks!! I really appreciate kind comments like yours 😁
Having an ice or lightning atronach is good according to some opponents, it helps ^^ Vyrthur didn't know what to do when his magic dropped to zero because of the electric shots XD And Thoron amazed me, and he got his ass hot, I never imagined seeing such a fight O.o And for once he understood that the dagger would be useful, even if he doesn't have the perks for one-handed weapons ^^' And sorry to comment now ^^'
It definitely helps! 😎 I really wish the mage AI were better 😂 I was surprised Thoron still won that too! 😂 He's really a master of a mage No worries, always appreciated! 😁
Yeah, best fight with Thoron 😎 Hehehe, shows that Ildari is no longer the strongest when modded npcs are present X) Thank you ^-^ Also, the leader of the badits almost won again, his guys are dangerous with their two-handed weapons o.o
@@judinatheargonianthief1385 Yeah, I didn't think I would see a mage who's not a Dragon Priest that beats Ildari consistently! Thank your for watching and commenting! 😁 Yes, they hit hard! This one also had a strong shock damage enchantment on his warhmmer 😄
@@lSlendermaster but she held up so well with the constant shock attacks without running out of magicka. But she only has fast healing and not healing hands lmao
Funny thing, Vyrthur would be one of the strongest NPCs in the game if he used his dagger by default. But he rarely even switches to it when out of magicka. The mage AI is just terrible 😂
@@lSlendermaster Nope, do you have a tutorial? Although those builds I talk about were done on vanilla and are saved inside an Xbox and a Switch. You do them on a PC, correct? Does the way you do them allow to recreate fully-made builds as if they were completed runs?
@@CristianNavia0807 Nope I don't, sorry. 😅 Yes, I do them on PC. You would basically have to create a custom NPC with the exact same properties as your character (equipment, spells, perks, etc.), and repeat that for the other builds as well. I rarely do NPC fights with custom equipment because it's too time-consuming and causes all kinds of issues
How did you get them to summon the potent storm atronachs? The elemental potency perk has always been bugged for npcs and they refuse to summon anything if they have it
Yes, they're bugged by default and I only recently learned why. I changed some properties in SSEEdit. Basically, the summoning spells have magic effects with a condition that checks if the user has the Elemental Potency perk. But this way, NPCs who do have that perk will just ignore the spell entirely. The solution was to remove that condition from the magic effects, and instead add them to the spells directly. I'm sorry if this sounds confusing, it's rather technical 😅
@@lSlendermaster no that makes perfect sense! Thank you so much for that, I’ve been wondering for ages how to fix that bug. Kind of removes the challenge when the so-called “conjurers” don’t actually conjure anything 😂
@@Josh97549 You're welcome! If you have further questions, feel free to ask. 😁 Yes, I know that very well! 😂 That's the reason why I've never used them in my previous videos
@@lSlendermaster you could use them accoarding to the theme of your battles, the undead could be used vs aligment of good, the creatures vs hunters and such. But you could use them randomly to spice things up if you so wish!
Nice to see Thoron from "Saints & Seducers"! He clutched that fight at the end
He's such a great addition to the battles!
You‘d think he‘d conjure up a bit more than just one atronach. You know, being an Arch-Conjurer and all
NPC Conjurers are pretty limited in Skyrim, yeah. Only a few unique ones can have more than one summon active at a time 😅
@@lSlendermaster make conjuration magic great again
@@Quaxl We'll build a wall of conjured creatures!
2:19 awkward funny moment when both are down 😅
Yup, I like those moments! 😂 Usually catch me off-guard when recording
1_ The bandit vs mage fight seems 40/60 (the bandit could have landed a kill cam)
2_ For those who are wondering or don't have Skyrim Anniversary Edition, Thoron has a unique ring that prevents him from using body armor and that's why he's... naked. (Hilariously enough, while he has Mage Armor, his helmet stops him from getting the bonus Armor)
You are right! As for the bandit round, it also depends a lot on the environment. In a small room, the conjurer would lose more often. On the other hand, the bandit had the best possible warhammer here that he can naturally spawn with (elven with a shock enchantment), so there are a lot of details that make for a win or loss
@@lSlendermaster The mage is immunized against all dangers: One may try to melee him, shoot an arrow at him, or cast a spell, it all runs of him like water off a raincoat. But back him into a corner and you will be astonished how he recoils, how much his HP drop, how he suddenly starts desperately healing: "I've been trapped."
-Some Skyrim NPC probably
@@LiterallyWho1917 Is that similar to a movie quote or something? It sounds like it could be 🤔
@@lSlendermaster I wouldn't look up the original lmao
@@LiterallyWho1917 Alright, good to know 😂
That Thoron fight had me on the edge of the seat! Outstanding!
Awesome! It was cool to see for me too. Glad you enjoyed it! 😎
I know you don't like big battles, but I would like to see 7 adept pyromancers vs 7 adept electromancers vs 7 adept crymancers vs 15 solitude guards. Please make it happen if you can
Yeah, that's not really my thing, sorry. 😅 And even if I did, I'm not sure what to do with the healthbars. I don't like not having them active, but so many NPCs would cause too much lag. Aside from the fact that I don't like guards or adept warlocks much
@@lSlendermaster Well I tried, but thank you anyway. If somehow in the future you will do big battles, I would recommend installing Actor limit fix and Increase actors per cell mods, they allow significantly more npc's to have on a single area without bugs
@@Ersultan234 Ohh, that might actually be really useful! I've had the issue with floating NCPs in large setups, and even with smaller ones. I'll try that mod, thanks for the suggestion!
@@lSlendermaster Yeah, these mods fix floating of npc's, glad I helped
Yessss another banger to watch today🎉
I hope you'll like it! 😎
@@lSlendermaster the editing and build up has come a lot further since the beginning, im eager to see what you do next :D
@@ChonkedCat Thanks a lot! 🥳 Yes, I've learned so much in the past couple years 😄
THORON! you don't know how happy I was to see him he is such a power house. Quick question r u gonna do a vid on orchendor or the caller I was pretty surprised u didn't cuz they are pretty strong but I'm pretty sure they both would cause problems especial orchendor teleporting around everywhere😂. Anyway thanks for the amazing vid I'll be looking forward to your next❤
I'm happy you enjoyed the video! 😎 I'm not sure about Orchendor because he's immune to magic, which would make for very boring fights. Also, you're right, his teleport ability is a problem for videos. 😅 I could remove it, but I don't really want to do that since it's just a part of the fight and would seem weird otherwise.
As for the Caller, that's also difficult. I don't think I have a save file from right before the encounter, and I don't want to play through the entire thing to meet her. Besides, it would probably require some modding to make her and her atronachs spawn at specific levels. And even if that worked out, I'm not sure who could win against her and 3 storm atronachs. 😂 Thoron probably could, but we wouldn't have enough other mages to even try that challenge.
Thanks!! I really appreciate kind comments like yours 😁
I figured they would be problematic😂 and np i love leaving kind comments especially to UA-camrs like you who deserves them❤😁
@@hillzone1096 Thanks a lot!! 😁
Once again the atronachs disappeared from Virthur's cloak...
Yup, I suppose it's the same issue as with Neloth and could be fixed in the same way. I haven't tried it yet though 🤔
Having an ice or lightning atronach is good according to some opponents, it helps ^^
Vyrthur didn't know what to do when his magic dropped to zero because of the electric shots XD
And Thoron amazed me, and he got his ass hot, I never imagined seeing such a fight O.o
And for once he understood that the dagger would be useful, even if he doesn't have the perks for one-handed weapons ^^'
And sorry to comment now ^^'
It definitely helps! 😎
I really wish the mage AI were better 😂
I was surprised Thoron still won that too! 😂 He's really a master of a mage
No worries, always appreciated! 😁
Yeah, best fight with Thoron 😎
Hehehe, shows that Ildari is no longer the strongest when modded npcs are present X)
Thank you ^-^
Also, the leader of the badits almost won again, his guys are dangerous with their two-handed weapons o.o
@@judinatheargonianthief1385 Yeah, I didn't think I would see a mage who's not a Dragon Priest that beats Ildari consistently!
Thank your for watching and commenting! 😁
Yes, they hit hard! This one also had a strong shock damage enchantment on his warhmmer 😄
i was completely hooked with thoron's fight! 😆😆
Awesome! 😎
Thoron vs Hydra would be Amazing
He would die in seconds, so no.
Yeah, I'm afraid that would be over *very* quickly 😂
Even 10 thoron cant win against hydra. Its area poison can melt enemies in second
I guess conjuration is just as valid as restoration.
That's mirabelle not colatte😂
Actually my favorite school of magic, conjuration is awesome!
@@Supcharged whoops
It seems he didn't use many conjuration. But he was still strong with his lightning magic.
He only conjures a potent Storm Atronach, it's normal 😄
@lSlendermaster Wish he would conjure dremora lords
@@HJHWolf I think that would be too much. 🤔 Dremora Lords being conjured by generic mages would seem a bit odd 😅
So the arch conjurer is better than the arch electromancer in every way right?
Pretty much, yeah. Storm Atronachs are pretty good, especially the potent versions
Did not expect Vythur to just let himself die lol
Vyrthur is a bit disappointing 😂
Probably was drained of his magicka.
@@yleyatarn He was, yes!
another sick video, as always bro 😁
Thank you!! 🥳
...And then Vyrthur ran out of magicka.
And he looked stupid, just like he is 😂
I’m surprised Mirabelle took that long to kill the potent storm atronach
She missed several times (or rather, the atronach dodged well). But I was a bit surprised too 😂
@@lSlendermaster I’ve never seen an atronach dodge that well, meanwhile it ate all four incinerate balls from the pyromancer😭this game ai
@@lSlendermaster but she held up so well with the constant shock attacks without running out of magicka. But she only has fast healing and not healing hands lmao
@@Supcharged ... true, it's sad 😂
@@Supcharged Yeah, I was surprised she could still cast something. But the conjurer still finished at close to full health 😆
Bandit chiefs really are extremely powerful for their level.
Definitely!
Dude vyrthyr’s ai is so bad; he technically is stronger than the arch conjurer of he swapped to melee.
he can lose to a lone arch pyromancer, he's THAT bad
Funny thing, Vyrthur would be one of the strongest NPCs in the game if he used his dagger by default. But he rarely even switches to it when out of magicka. The mage AI is just terrible 😂
@@lSlendermaster I don’t understand why his ai isn’t just the same as the generic vampires.
@@Supcharged Same. And I don't understand why those vampires don't use melee by default like the Ebony Warrior does 😂
@@lSlendermaster I suppose in lore the vampires are magic first
I've created and completed around 20 builds and my dream is to see them all fighting each other.
Have you tried making any battles yourself?
@@lSlendermaster Nope, do you have a tutorial? Although those builds I talk about were done on vanilla and are saved inside an Xbox and a Switch. You do them on a PC, correct? Does the way you do them allow to recreate fully-made builds as if they were completed runs?
@@CristianNavia0807 Nope I don't, sorry. 😅 Yes, I do them on PC. You would basically have to create a custom NPC with the exact same properties as your character (equipment, spells, perks, etc.), and repeat that for the other builds as well. I rarely do NPC fights with custom equipment because it's too time-consuming and causes all kinds of issues
Gigachad Thoron
Fitting title 😂
I love Skyrim
ok?
Ok! 👍
Big love for you work, hope you enjoy doing these vids as we enjoy watching it😙
@@domciorro Thanks a lot! 😁 Yes, I do enjoy making them!
How did you get them to summon the potent storm atronachs? The elemental potency perk has always been bugged for npcs and they refuse to summon anything if they have it
Yes, they're bugged by default and I only recently learned why. I changed some properties in SSEEdit. Basically, the summoning spells have magic effects with a condition that checks if the user has the Elemental Potency perk. But this way, NPCs who do have that perk will just ignore the spell entirely. The solution was to remove that condition from the magic effects, and instead add them to the spells directly. I'm sorry if this sounds confusing, it's rather technical 😅
@@lSlendermaster no that makes perfect sense! Thank you so much for that, I’ve been wondering for ages how to fix that bug. Kind of removes the challenge when the so-called “conjurers” don’t actually conjure anything 😂
@@Josh97549 You're welcome! If you have further questions, feel free to ask. 😁 Yes, I know that very well! 😂 That's the reason why I've never used them in my previous videos
The Arch Conjurer looks Horrible
Not in comparison to Hagravens 😆
Arch necromancer next?
I'm reluctant about necromancers because their gimmick is reanimating, so their success would mostly entirely depend on which dead NPCs I would add 🤷
@@lSlendermastermaybe add Falmer Gloomlurkers, Bandit Plunderers/Thugs, Vampire Mistwalkers, Snow Bears/Sabre Cats, Draugr Scourge/Wight.
@@thatskeletordude5271 You think it would be fine to add random dead bodies? 🤔 I feel like it's too subjective as opposed to their natural environment
@@lSlendermaster you could use them accoarding to the theme of your battles, the undead could be used vs aligment of good, the creatures vs hunters and such.
But you could use them randomly to spice things up if you so wish!
@@thatskeletordude5271 Good call! Thanks for the feedback and suggestions!