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Alright for Mario Bros. Remake for the Amstrad CPC, everything else looks nice except for the sprites of Mario, Luigi and the enemies. They don't look like they belong in Mario Bros.. Mario & Luigi Sprite is from Super Mario World, Boo well, should be a fighter fly, and the Koopa Troopa look very off and they don't look like shellcreepers. But hey that's just my opinion.
I agree... to an extent! ^_^ Sometimes you can go "all-in" with arpgeggios and octave melody at full volume and "hide" the bass/percussion on one of the side channels.
@@jonahship5900 I used to mess around using psychoacoustic tricks, programing in delays and rendezvous is in each channel and creating guitar style arpeggios to race between each ear. Very limited soundchip, not enough ticks per cycle but it wasn't to difficult to create reasonably sophisticated tunes, especially repeating data points to create loops, and transposing them up or down a few notes to create two note progressions.
More retro countdowns Here:
Top Retro Games Countdowns: ua-cam.com/play/PLJVdlhzi-kR8DV1YZRewnI8VQSozFooqf.html
Please consider supporting my work:
paypal.com/paypalme/justjamie1983
Alright for Mario Bros. Remake for the Amstrad CPC, everything else looks nice except for the sprites of Mario, Luigi and the enemies. They don't look like they belong in Mario Bros.. Mario & Luigi Sprite is from Super Mario World, Boo well, should be a fighter fly, and the Koopa Troopa look very off and they don't look like shellcreepers. But hey that's just my opinion.
Tips for music. Always use the central sound channel for the bass and percussion. Never use a left or right channel.
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I agree... to an extent! ^_^ Sometimes you can go "all-in" with arpgeggios and octave melody at full volume and "hide" the bass/percussion on one of the side channels.
@@jonahship5900 I used to mess around using psychoacoustic tricks, programing in delays and rendezvous is in each channel and creating guitar style arpeggios to race between each ear. Very limited soundchip, not enough ticks per cycle but it wasn't to difficult to create reasonably sophisticated tunes, especially repeating data points to create loops, and transposing them up or down a few notes to create two note progressions.
Nice vid
Hey, thanks very much 😀
Great video
Thanks!