It does make sense that you wouldn't, necessarily, want every clan member to have access to the profits from your stalls as it seems gold will be an inventory item. Just like crafting skills, different member focus on different things and it makes sense you'd also have certain people focused on the markets - not necessarily all of them. I do like the idea or possibility of giving permissions for other (maybe outside the clan) to sell your wares for a share of the profits since it's unlikely people are going to run the entire width of the map or go into far reaches of other continents to visit your market stall, in person.
I’m glad about this change because it introduces a mechanic that should have been part of early access from the beginning. However, I’m concerned that this is yet another feature that feels incomplete and poorly communicated. Market stalls, for example, don’t allow players to create purchase orders, which is a significant inconvenience. This makes it impossible to adopt the lifestyle of a wandering trader who sells what they find, instead forcing players to own a plot and settle down. The permissions system also doesn’t allow for restricting access to stalls from specific players or clans. On one of the images, it’s evident that sales will be taxed, but there’s no information on how these taxes will work. It’s unclear why taxes even exist, considering there’s no worker manning the stall and the stalls are placed on the owner’s property. Additionally, there’s no clarification on what happens to held coins upon a player’s death.
I think the ability to set individual permissions is to stop those instances where someone wants to leave a clan and/or gets mad and starts deleting/stealing everything that has set clan permission. There's been quite a few instances of this on Discord, so it makes sense that the Devs would want the permissions to be decided by the individual player.
You must be joking! On a single plot, you can place tools for everything, processing stations for everything, and hundreds of chests to store everything-more than enough for a small clan-and still have room to spare. You just need to plan the layout a little.
It does make sense that you wouldn't, necessarily, want every clan member to have access to the profits from your stalls as it seems gold will be an inventory item. Just like crafting skills, different member focus on different things and it makes sense you'd also have certain people focused on the markets - not necessarily all of them. I do like the idea or possibility of giving permissions for other (maybe outside the clan) to sell your wares for a share of the profits since it's unlikely people are going to run the entire width of the map or go into far reaches of other continents to visit your market stall, in person.
I’m glad about this change because it introduces a mechanic that should have been part of early access from the beginning. However, I’m concerned that this is yet another feature that feels incomplete and poorly communicated.
Market stalls, for example, don’t allow players to create purchase orders, which is a significant inconvenience. This makes it impossible to adopt the lifestyle of a wandering trader who sells what they find, instead forcing players to own a plot and settle down. The permissions system also doesn’t allow for restricting access to stalls from specific players or clans.
On one of the images, it’s evident that sales will be taxed, but there’s no information on how these taxes will work. It’s unclear why taxes even exist, considering there’s no worker manning the stall and the stalls are placed on the owner’s property. Additionally, there’s no clarification on what happens to held coins upon a player’s death.
I think the ability to set individual permissions is to stop those instances where someone wants to leave a clan and/or gets mad and starts deleting/stealing everything that has set clan permission. There's been quite a few instances of this on Discord, so it makes sense that the Devs would want the permissions to be decided by the individual player.
Come next wipe , will we need to clear out all our belongings from the returned items menu or will it be safe to leave it?
Feudal system is great and all but they gotta keep pumping out things pertaining to combat.
Cool sh*
I'm about to get into it heavy when new combat improvements happen.
The economy/market changes hits
They said 100% it will come out before new year
man its getting impossible to play one plot. but over all good stuff
You must be joking! On a single plot, you can place tools for everything, processing stations for everything, and hundreds of chests to store everything-more than enough for a small clan-and still have room to spare. You just need to plan the layout a little.
Wait can I play this game??