You can reduce lag by setting some rules: No building --- exept portals in area where you hang the thropy. Animal farms must be seperate from player houses by a few grids (animals cause a lot of lag/fps drops). Like on other side of island for example where you house is. Limit your build to a 4-6 workbench circles araund the area (despawners outside base are fine). This doesnt apply to food areas as they dont take as much fps. Limit lights in your base. Have a portal room that leads to your animals, farms to reduce the lag even more or heck create a area that just has portals and have your connected to it.
our base is big but still everything's smooth. however, ashlands is unplayble. not even a base, still just mass rubber banding, teleporting, frame skips. its a mess
@@JPValheim thanks for the hint, server location is close to us and we have top connection. it must be some settings or config stuff but i dont want to read hours over hours for a small chance to maybe change something. that is the task of game devs, not my prob. hope 1.0 brings change
My only issue is: what if those mods are already left behind by their owners… I don’t want to get used to manage my server with a mod and ending up not having it and having issues because of its absence….
@ thank you for your answer. I didn't realise you were the person making those mods when I commented. I will look them up. Thank's a lot for your channel. I found it a couple weeks ago and it's helping me a lot with my new server project. Also did you Work on the BetterContinents mod or are you simply uploading it on tunderstore? I tried creating a custom Valheim map with this mod like 2 days ago for a Valheim Civilisation like server and I was unable to do what I want with it. Is it possible to generate a world with continents that have some ashlands on them outside of this biome’s dedicated area on the map? (Sorry for bothering you with my questions)
Just to be clear - I did not make the mods ! I meant, the mods I showed in the video :) Most of the mods I show in tutorials were made by Jere. You can find a lot of help from the Valheim World Editing discord :) That being said, Jere took over Better Continents mod a while ago after the original author stopped updating it (I think) Its usually possible to make whatever you want, but it takes some time getting used to setting everything up properly. You can make custom Valheim maps using that sort of thing, some of the others in VWE have a lot of experience with that I havent done it
If the Devs just went and fixed this shit state server codes, All the suffering from modders and content creators wouldn't have existed. The biggest disgust this game gives is server desync. Nowadays I don't expect them to fix, or even notice the foremost issue.
You can reduce lag by setting some rules:
No building --- exept portals in area where you hang the thropy. Animal farms must be seperate from player houses by a few grids (animals cause a lot of lag/fps drops).
Like on other side of island for example where you house is.
Limit your build to a 4-6 workbench circles araund the area (despawners outside base are fine). This doesnt apply to food areas as they dont take as much fps.
Limit lights in your base.
Have a portal room that leads to your animals, farms to reduce the lag even more or heck create a area that just has portals and have your connected to it.
Thats a good idea to split everything up with portals, great points
Man, if only they could update the engine or make their own solution for occlusion culling.
Valheim 2? xD
"The same valheim, but with networking reworked!"
our base is big but still everything's smooth. however, ashlands is unplayble. not even a base, still just mass rubber banding, teleporting, frame skips. its a mess
Usually Better Networking + VPN will solve rubber banding for the most part
@@JPValheim thanks for the hint, server location is close to us and we have top connection. it must be some settings or config stuff but i dont want to read hours over hours for a small chance to maybe change something. that is the task of game devs, not my prob. hope 1.0 brings change
My only issue is: what if those mods are already left behind by their owners… I don’t want to get used to manage my server with a mod and ending up not having it and having issues because of its absence….
The mods I showed dont cause problems if you stop using them. Thats an issue with mods that alter the world or add modded components to it etc
@ thank you for your answer. I didn't realise you were the person making those mods when I commented. I will look them up. Thank's a lot for your channel. I found it a couple weeks ago and it's helping me a lot with my new server project.
Also did you Work on the BetterContinents mod or are you simply uploading it on tunderstore?
I tried creating a custom Valheim map with this mod like 2 days ago for a Valheim Civilisation like server and I was unable to do what I want with it.
Is it possible to generate a world with continents that have some ashlands on them outside of this biome’s dedicated area on the map?
(Sorry for bothering you with my questions)
Just to be clear - I did not make the mods ! I meant, the mods I showed in the video :)
Most of the mods I show in tutorials were made by Jere. You can find a lot of help from the Valheim World Editing discord :)
That being said, Jere took over Better Continents mod a while ago after the original author stopped updating it (I think)
Its usually possible to make whatever you want, but it takes some time getting used to setting everything up properly. You can make custom Valheim maps using that sort of thing, some of the others in VWE have a lot of experience with that I havent done it
If the Devs just went and fixed this shit state server codes,
All the suffering from modders and content creators wouldn't have existed.
The biggest disgust this game gives is server desync.
Nowadays I don't expect them to fix, or even notice the foremost issue.
You could have worded this a lot better