100% agree with you about short games. Modern games can be such a chore, just plugging in the time to try to finish them, but so many DC games were just lovely and bitesized. Even Sonic Adventure, you could complete each character story in a day or a couple of days. High Hell looks cool!
You remind me that I need to make a video about Big Saturn energy (someday). Like there is this one Nicktoons game developed by Natsume that could have been out on Saturn.
the visual style reminds me of when I played Zineth (you might have played that one); definitely looks cool and fitting to the title, might be worth checking out for me one of these days!
@@DreamcastEnjoyer haven't played it again in a while but I remember that while you didn't have fancy midair tricks, the maps were huge and you had ways to gain big airtime through the speeds you can gain, which were crucial to get to certain areas...so it might have potential for even more stylish movement there. ...guess I should give it a go again as well :)
100% agree with you about short games. Modern games can be such a chore, just plugging in the time to try to finish them, but so many DC games were just lovely and bitesized. Even Sonic Adventure, you could complete each character story in a day or a couple of days. High Hell looks cool!
Brilliant video of a Brilliant game
Thanks - glad you enjoyed it!
What a cool premise for a series.
Thank you kindly 😊
Wow this looks so cool, really glad you put this on my rader, great vid!!!
Thank you! 😊
Defeating Satan is something good to see these days.
You remind me that I need to make a video about Big Saturn energy (someday).
Like there is this one Nicktoons game developed by Natsume that could have been out on Saturn.
Hook me up when you get that video done as I'd love to hear your thoughts! Saturn had some cool vibes too
I appreciate that this game acknowledges the only weapon you need is the railgun.
Absolutely! Quake 2 taught me that really, but High Hell backs it up
I would consider any non-conformist game to feel like a dreamcast game.
Nonconformist in the modern sense is a lot different than it was in the 90's and early 00's with Dreamcast.
You got a point there! It was definitely ignoring all the trends and trying new things
dope vid excited for the next one homie
Thanks - glad you liked it!
Bravo! Please, more like this.
Glad you liked it! I got a whole series of these videos planned so there will be more soon 😊
the visual style reminds me of when I played Zineth (you might have played that one); definitely looks cool and fitting to the title, might be worth checking out for me one of these days!
I actually haven't played Zineth so that's definitely one for the list! 😀
@@DreamcastEnjoyer haven't played it again in a while but I remember that while you didn't have fancy midair tricks, the maps were huge and you had ways to gain big airtime through the speeds you can gain, which were crucial to get to certain areas...so it might have potential for even more stylish movement there.
...guess I should give it a go again as well :)
Animal experimentation and the CEO is the literal devil? Oh so it's Nestle.
Huehuehue
This looks rad!
It's an incredible game! I highly recommend everything Terri Vellman has done - it's all got that smooth clean aesthetic 😊
Unfortunately, the Dreamcast lacks some good solo FPS.
Maken X is a banger if you would count that but I guess it's swords rather than guns