Grubby got so baited into countering Beastmaster to try to prove his tier listing that he made Mass Casters with Paladin just think about that for a second Mass Casters/Paladin lol
First time seeing Grubby get absolutely dogwalked from the get-go, wow. Can't blame your teammates when they always had to deal with an army stack in their fights
Tempo matters. BM's bear can be dispel, sure, but say goodbye to your casters' mana from doing that. I think you can view BM as early game +6 gold mines investment for your team. This guy also invested heavily into heal early so BM can survive long enough for maybe a second bear.
Don't know why Grubby doesn't like archers - they are so good in this format. I think Archers and Rifleman are the best basic backline units - problem with berserkers is their short range puts them in danger while archers and rifleman typically get more shots off. There is a reason they both cost more.
The problem with archers are that they require big investment. Both in terms of upgrades, and the price of the unit itself compared to it's statline. If you take their cost out of the picture, and assume fully upgraded, then yeah they're good.
A foolish Orc warrior, step forth to oppose Uther. Just before the final blow was struck, Uther opened a portal in light, trapping the foolish orc warrior in the future where Uthers light is law! Now the fool seek to return tot eh past to undo all that's Aku.. eerrmm Uther
bad tier list. your tier list was 1st hero. while beastmaster actually the most powerful on the couple early levels. building counter for his summons is screwing your frontline/dps comp. while not building counter meaning free unit.
Your tier list doesn't really take into account early, mid and late game for heroes. Summons are great on early waves to create tempo, while aura champions scale better with army size. A hero like paladin might be S tier on an optimal board, but he's basically useless as 1st hero.
I just denyed ghuls hh shams in m'y last draft, just to have huntresses (rifle sorc).i went for a melee hero, bought him some hpmax and enjoyed the show! My opponent went all in HH that does nothing to my panda. I Lost a couple a games previously trying to counter opponent huntresses armee while he had a resilient melee hero!
I think you lost to Beast because you invested into the dispel while Beast could invest into combat units that would tear your shamans apart, so you always invested to keep his summons down to "disable" beast, but by doing so you overinvested into countering beast and his army just whooped yours. Also later he then used a lot of buffs and that combined with the beasts stretched your dispels too thin to effectively deal with either. At least that is what I think from watching. Another thing is that to me an S-tier hero is one that should be very strong (almost) regardless of army while A-tier would be either very strong with the correct units or at least strong without them, and based on that I would argue Paladin is A-tier, not S. I do not think Paladin is all that good if he doesn't come with a high HP army that can make proper use of devo, so I do think unless you fast tech you probably want either grunts or hunts as t1. With the idea being that paladin tanks the intitial impact, D-shields out and then the split up damage combined with the armor boost on a high-ish HP frontline just "outsoaks". Footman are playable, but I think with ghouls you can't heal them with holy light and they don't come with sufficient HP to make good use of devo and that was another factor IMHO why you lost this decisively.
Great play sir, Paladin is the goat^^ Q: Would the bats concoction turned off during fight against chims and turned on at 25:25 work against hyporiders ?
I didnt watch the tier list video but to me pala is actually one of the strongest imo. If you just get divine, he will literally battle for the ages while healing his team. He may be the last standing but he holds down the fort pretty well alone
Grubby... look. Huntress is the best T1 frontline. Trust me. Just make more of them. They win against all other t1 melee (except early game vs grunt, but they win after a certain point due to how they scale better with numbers and bounce upgrade). They win against pierce, because even if they take bonus damage, they still have way more hp and dps overall. And later on you can stick something in front that invalidates all their pierce anyways meaning you've made your opponent hardcounter themselves. They win against mixed, because you will simply delete their frontline and then it turns into a frontline vs backline battle. They work just fine with melee hero. You position your melee hero behind your hunts, so your hunts engage/aggro their frontline first. Hunts beat essentially everything on the ground (with appropriate reactions to what your enemy does). Just stay low tier and make a lot of them. Go to tier 2 to get the bounce upgrade when you get around a full line of them, and make sure to get unit upgrades. If I see huntress, and the caster unit is decent (e.g. not Sorc), I'm taking them. And if the other option is ghoul, I'm definitely taking them, sorc or not. (For qualifications, I'm 1800 ELO/Adept 2 and started playing 13 days ago).
just wayyy too weak frontline i think... Ghouls invalidated with lightning shield and no 2ndary frontline except taurens which was delayed t3. Pala is also more of a supportive hero, probably really low impact as a first pick
because they don't think about the game in any in depth way and aren't interested in either testing or learning. So osmosis and other peoples takes are all they can parse information wise. Why do you think *most* of the world just parrot whatever information they're fed.
Hunts --> No Melee Hero is a fundamental misunderstanding of how melee heroes work. Melee Heroes gain more exp in Direct Strike to compensate for being harder to keep them alive. Thus, when going melee hero, you want to make sure you're winning the early waves so your hero levels well and gets tanky enough to stay alive later. This is actually exactly the use case of hunts, they can be bullies early game and fall off later. So you have the logic reversed. I normally wouldn't comment like this, but the chance of me knowing something Grubby doesn't only comes along once in a lifetime...
Game need more content, getting stale, more veriety of monsters, heroes, possibly Neutral bosses that spawn in the middle and walk slowly towards ur tower/fortress... more items.
Maybe its biased to only seeing the videos on youtube, but it seems like any time Ghouls are selected the momentum loss from having poor frontline early leads to a loss
I truly believe that, one day, grubby will invest in a frontline.
I think in that last fight like 4 of his taurens got possessed
Hehehehehe😂. Someday.
Edit: actually now he is playing with +8 grunts almost everytime.
Grubby got so baited into countering Beastmaster to try to prove his tier listing that he made Mass Casters with Paladin just think about that for a second Mass Casters/Paladin lol
Your teammates were losing battles because you were losing too. It goes both ways. Or maybe better to say that it cycles
Paying 100 to get your two Tauren to do 15 more damage on each slow auto while they're still alive is crazy actually
True. It's only worth if you can pull it off with buffs. But if the enemy has dispel....
First time seeing Grubby get absolutely dogwalked from the get-go, wow. Can't blame your teammates when they always had to deal with an army stack in their fights
"We lose this one round, because of beastmaster, and then we win everything" 2:37
Famous last words 😆
The thumbnail is hilarious goodjob to the editor team!
Tempo matters. BM's bear can be dispel, sure, but say goodbye to your casters' mana from doing that. I think you can view BM as early game +6 gold mines investment for your team.
This guy also invested heavily into heal early so BM can survive long enough for maybe a second bear.
I believe Mr. BeastMaster should have a promotion at the end of the year for his outstanding performance in the last quarter of 2024.
I agree with chat, we need tier list "revisited" every 2 weeks. One week-heroes-next week units.
Anyway, this game deserves tournaments.
would the tournaments be 1v1 ? or 3v3 teams?
@@justanobody0 Random 3x3 team and arranged 3x3 team comes to mind
Archers are super strong actually. hey thrive on buffs and got amazing upgrades.
i think their long range is an advantage late game too because it makes it easier to stack archers with your allies
Don't know why Grubby doesn't like archers - they are so good in this format. I think Archers and Rifleman are the best basic backline units - problem with berserkers is their short range puts them in danger while archers and rifleman typically get more shots off. There is a reason they both cost more.
The problem with archers are that they require big investment. Both in terms of upgrades, and the price of the unit itself compared to it's statline. If you take their cost out of the picture, and assume fully upgraded, then yeah they're good.
A foolish Orc warrior, step forth to oppose Uther. Just before the final blow was struck, Uther opened a portal in light, trapping the foolish orc warrior in the future where Uthers light is law! Now the fool seek to return tot eh past to undo all that's Aku.. eerrmm Uther
bad tier list.
your tier list was 1st hero. while beastmaster actually the most powerful on the couple early levels. building counter for his summons is screwing your frontline/dps comp. while not building counter meaning free unit.
Grubby getting humbled
Beastmaster create pressure and tempo as 1st hero its good tempo for goldmine
Grubby should have masses ghouls and lvl divine shield first
12:54 imba upgrades for 6 ghouls and archer xD
some of these skins are absolute beauty wow
Grubby still has so much to learn. Bye2 melee game
Your tier list doesn't really take into account early, mid and late game for heroes. Summons are great on early waves to create tempo, while aura champions scale better with army size. A hero like paladin might be S tier on an optimal board, but he's basically useless as 1st hero.
paladin can tempo a bit depending what you are up against. if the wave you fight isnt grunt frontline you can do immo pala do deal a lot of damage.
You are implying choosing first hero for aura is grief and I kinda agree
@@opposed2logic thats a clever plan I'll gotta think on that!
I just denyed ghuls hh shams in m'y last draft, just to have huntresses (rifle sorc).i went for a melee hero, bought him some hpmax and enjoyed the show!
My opponent went all in HH that does nothing to my panda.
I Lost a couple a games previously trying to counter opponent huntresses armee while he had a resilient melee hero!
I think you lost to Beast because you invested into the dispel while Beast could invest into combat units that would tear your shamans apart, so you always invested to keep his summons down to "disable" beast, but by doing so you overinvested into countering beast and his army just whooped yours.
Also later he then used a lot of buffs and that combined with the beasts stretched your dispels too thin to effectively deal with either.
At least that is what I think from watching.
Another thing is that to me an S-tier hero is one that should be very strong (almost) regardless of army while A-tier would be either very strong with the correct units or at least strong without them, and based on that I would argue Paladin is A-tier, not S. I do not think Paladin is all that good if he doesn't come with a high HP army that can make proper use of devo, so I do think unless you fast tech you probably want either grunts or hunts as t1. With the idea being that paladin tanks the intitial impact, D-shields out and then the split up damage combined with the armor boost on a high-ish HP frontline just "outsoaks".
Footman are playable, but I think with ghouls you can't heal them with holy light and they don't come with sufficient HP to make good use of devo and that was another factor IMHO why you lost this decisively.
Great play sir, Paladin is the goat^^
Q: Would the bats concoction turned off during fight against chims and turned on at 25:25
work
against hyporiders ?
That hypporiders disrespect... no attempt of dealing with them was probably the issue.
I didnt watch the tier list video but to me pala is actually one of the strongest imo. If you just get divine, he will literally battle for the ages while healing his team. He may be the last standing but he holds down the fort pretty well alone
The game was brand new when when I was a kid! It's not old!
Grubby... look. Huntress is the best T1 frontline. Trust me. Just make more of them.
They win against all other t1 melee (except early game vs grunt, but they win after a certain point due to how they scale better with numbers and bounce upgrade).
They win against pierce, because even if they take bonus damage, they still have way more hp and dps overall. And later on you can stick something in front that invalidates all their pierce anyways meaning you've made your opponent hardcounter themselves.
They win against mixed, because you will simply delete their frontline and then it turns into a frontline vs backline battle.
They work just fine with melee hero. You position your melee hero behind your hunts, so your hunts engage/aggro their frontline first.
Hunts beat essentially everything on the ground (with appropriate reactions to what your enemy does). Just stay low tier and make a lot of them. Go to tier 2 to get the bounce upgrade when you get around a full line of them, and make sure to get unit upgrades.
If I see huntress, and the caster unit is decent (e.g. not Sorc), I'm taking them. And if the other option is ghoul, I'm definitely taking them, sorc or not.
(For qualifications, I'm 1800 ELO/Adept 2 and started playing 13 days ago).
Could've gone belt of giant strength instead of archer at @6:00. No wonder you're at purple's MMR.
i started around same time as grubby now he's lvl 50 ish and i'm 25 he does like this a lot
Is the game in wc3champions draft mode only? Its all I see you play
Holy light first is such a nooba move. Sorry!
Needed many more walkers.
26:14 Investing in paladin here I think is a mistake. Maybe a penda t of mana but no more.
I think it was time of upgrades only.
Paladin S-Tier *Angrycry emoji*
just wayyy too weak frontline i think... Ghouls invalidated with lightning shield and no 2ndary frontline except taurens which was delayed t3. Pala is also more of a supportive hero, probably really low impact as a first pick
Yeah
Paladin first wants a solid early frontline, and the antisynergy with ghouls sucks a step beyond
man i love this game
DrekThar Baby
Beastmodemaster
simply skill issue mr. grub
Has tier list video been deleted? Couldn’t find it
it was a bad tierlist tbh
It's on the GrubbyTalks Channel
I never understand why casuals love tier lists. they're objectively useless. every hero or item is situational in every game.
because they don't think about the game in any in depth way and aren't interested in either testing or learning. So osmosis and other peoples takes are all they can parse information wise. Why do you think *most* of the world just parrot whatever information they're fed.
Hunts --> No Melee Hero is a fundamental misunderstanding of how melee heroes work. Melee Heroes gain more exp in Direct Strike to compensate for being harder to keep them alive. Thus, when going melee hero, you want to make sure you're winning the early waves so your hero levels well and gets tanky enough to stay alive later. This is actually exactly the use case of hunts, they can be bullies early game and fall off later. So you have the logic reversed. I normally wouldn't comment like this, but the chance of me knowing something Grubby doesn't only comes along once in a lifetime...
Actually, the reason Hunts are a clear choice here is because they're way cuter than stinky ghouls 👌
Shaman BM looks better imo.
Game need more content, getting stale, more veriety of monsters, heroes, possibly Neutral bosses that spawn in the middle and walk slowly towards ur tower/fortress... more items.
they could make special units that you could buy that only last 1 wave that you can gamble on to make a push
karma
nicee
Maaan, direct strike again 👎👎👎
well it seems like there is a big fanbase for it
Maybe its biased to only seeing the videos on youtube, but it seems like any time Ghouls are selected the momentum loss from having poor frontline early leads to a loss
first