Lucky boy faces Salty boy in Mechabellum - Mechabellum

Поділитися
Вставка
  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 23

  • @pawzom2564
    @pawzom2564 18 днів тому +22

    They should give war factories 2 item slots instead of the 0 they currently have but make it so that only production lines can be slotted into them to make them really feel like they live up to their names.

    • @redgaarden8101
      @redgaarden8101 18 днів тому +1

      Thought you were gonna say "but only affects produced units"

    • @pawzom2564
      @pawzom2564 18 днів тому +1

      @@redgaarden8101 That would be awesome also ngl though then it should be limited to 1 slot as it would be to op if there was 2 I think.
      Maybe make it so war factories has 1 slot baseline that affects units it produce through tech or can slot in a production line but there is a new tech that gives it an additional slot but now it can only slot in production lines?

    • @kakregax
      @kakregax 18 днів тому

      God no

    • @Azadng
      @Azadng 16 днів тому

      No, war factory with items is op.
      Maybe they should ajust the technologies prices, or the maintenance amount

  • @173muppet
    @173muppet 18 днів тому +2

    "Lucky kid bg gl" ....said the guy that did exactly 0 damage the entire game

  • @Kedzsin
    @Kedzsin 18 днів тому +1

    That was no luck, you played well. He was angry about the last round tower debuff. Without it, he would win that round.

  • @kdog3908
    @kdog3908 18 днів тому +1

    Dammit...I keep forgetting I have this bloody game!

  • @Dead_Fish0
    @Dead_Fish0 18 днів тому +4

    Well played!
    I've got to say I've been running into a lot more salty players 🙄

    • @ianrobinson7740
      @ianrobinson7740 18 днів тому +1

      Me too. Probably has to do with when the game released player base sky rocketed. Gonna be some rotten ones in the there. May Bearlike favor you!

    • @guydunn5354
      @guydunn5354 15 днів тому +1

      It’s way more common with super aggressive players too. I think they skyrocket in mmr by using cookie cutter meta strats, then get very frustrated when they face people who can adapt and don’t let them control the pace of the game.

  • @ScorpionP2C
    @ScorpionP2C 17 днів тому

    I had my first really salty player the other day, I blame my increasing MMR for moving me into the more try-hard section :D

  • @RealZeratul
    @RealZeratul 18 днів тому

    I don't think the random firing delay has anything to do with lag prevention; it's main use is to prevent overkill from "hitscan" units (i.e., such with infinite projectile speed), such as snipers or Terran marines in SC
    Another random element of Mechabellum are stormcaller missile fire patterns; I assume they fix the seed though, so that it becomes deterministic across replays

  • @GreGorMIF
    @GreGorMIF 18 днів тому

    With the adoption of new laws in anticipation that finally more games from Steam will appear on Android in the Play Market. And Mehabelum will be ported to Android.

  • @Blemmo
    @Blemmo 14 днів тому

    I never get the point of picking quick supply commander. Anything else seems the better choice, than plan 200 Ressources more

  • @maxpower8549
    @maxpower8549 17 днів тому

    *getting wrecked over multiple rounds without winning a single one* _"lucky"_

  • @Zangozz
    @Zangozz 18 днів тому +1

    Can you even blame rng in this game

    • @missingdays1
      @missingdays1 18 днів тому +2

      People will blame rng in chess before admiting their mistakes

    • @randomuser4379
      @randomuser4379 18 днів тому +2

      you definitely can. i'm pretty new and thus not at a level where RNG really matters, but c'mon, it doesn't take much to realize RANDOM unit drops / abilities / items can favor one player more than the other depending on the comp they're going for and situation they're in, not even talking about the asymmetrical, RANDOMIZED specialist + starting unit pack at the start of the game.
      now RNG is also what brings variety, and don't get me wrong, i think it only really matters at high elo, but you can't deny it does exist.
      also in this particular video i'm not sure what RNG that guy was complaining about lol

    • @andrewnguyen4801
      @andrewnguyen4801 18 днів тому

      You can, for example massing steel balls and then a hacker or scorpion with high lvls drops (Another example is being giant spec, and a meltor is included one of the earlier drops). But the spells and drops are mirrored so you should know when to stop dumping all your eggs in one basket. But, over many games you can't really blame rng, disapointed by it at the most.

    • @randomuser4379
      @randomuser4379 18 днів тому

      @@andrewnguyen4801 sure, over a large number of games statistical effect kicks in and essentially negates the random element, but that applies to anything, this statistical effect always exists, doesn't change the fact you can still have good RNG or bad RNG in the one game you're playing, and so you'll find peops complaining about it, pretty sure i could be complaining about it in a particularly egregious case too, once i get to an elo (if i ever do) where the effects of RNG can be noticed.
      now don't get me wrong, i'm not saying it's 100% random, 1V1 game modes usually sort people by skill level pretty accurately and pretty quickly, so clearly it's not all random. i'm saying for the people that get to the higher elo layers, where there are little mistakes made and pretty equal skill levels (especially for mechabellum where the skill ceiling is gonna be easier to hit than in some other competitive games) the RNG that clearly exists in the game is obviously gonna have an impact on the outcome of one given match.

    • @Toast_94
      @Toast_94 17 днів тому

      Aside from offset firing times on units the only relevant RNG is the spread pattern on stormcallers and the pattern on orbital bombardment/lightning storm, which yeah can certainly cause you to lose rounds that you could otherwise have won, or vice versa. Neither grubby nor oppo had either of these though.
      Replays are pretty funny regarding that, since they don't store the RNG results (or at least they didn't used to, no idea if that was fixed at some point) a player can die in an earlier round than they actually did. xD