I hope everyone at DICE is feeling really silly after this. We've been telling you guys for over a decade, and finally some else just came and did it. Very happy these developers committed to the vision.
I would not say they "commited to the vision" given that they pretty much were aiming for a milsim originally, but rather making decisions that would make for a kick-ass game overall! AND being able to make compromises and not dying on the milsim Hill.
@@cluelessdev3851 I was thinking more about staying focused and working on the project for 7 years. There's a lot of time in there to lose motivation. I understand what you are trying to say tho. But I think it was said that this game was BF inspired since conception, and I can see from gameplay today that the game is still very much so.
Those 3 guys deserve every penny for their 7 years of hard work and actually listening to the community unlike some multi billion dollar companies i know..
@@maxpro751 3 devs being able to make a game that is both fun and still made millions unlike some big game industry that often or not never listen to their fanbase.
@@frostcodm7555 You didn’t answer my question though, how is that a middle finger? Those big games that you are talking about make billions, aka the amount that this game made so far is pocket change to them.
@@maxpro751 Triple a games these days would be lucky to make a profit like these guys did, it’s 3 people not an entire corporation. Stop being so god damn annoying.
Imagine listening to your player base about what they want, implementing those things, and then getting genuine success out of it. Amazing. Incredible. What a concept.
Imagine having all these „legacy features“ in your game on release and not taking an eternity to patch them in. Wow amazing! (Seriously it‘s just depressing how low the bar is i mean congrats to the battlebit devs but jesus AAA studios have fallen off)
Imagine listening to the players, not casuals... for that is exactly what big corpos do not. Big corpos listen to casuals as those are in larger numbers than actual players because casuals have lower standards and are easy to be fucked over. That is how you loose depth and go for "what looks cool" instead of what innovates/plays good... Modern BF/CoD = Games designed by Execs for Shareholders Battlebit = Game designed by Dev/Gamer for Gamers
@@bubyCZ Investors and big guys started to put their hands too much on the market lately, so everything is stale, everything has to please every audience, in consequence, every game is mid af. Battlefid a bit fat middle finger to Triple As companies.
Early on, we also had talks about creating a singleplayer/story-driven narrative for BattleBit but had to scrap it and focused solely on the multiplayer aspect. We had a few ideas circling around and in the beginning, we were struggling sometimes with properly sorting our resources. It's awesome seeing what BattleBit has become and the future of BattleBit is still very bright!
Tell the Devs to fix the Sniper chambering on reload. When you reload a bolt action rifle, Chambering the first shot is part of the action required, but ingame it does not load a round into the chamber after reloading.
I'm so happy these guys pulled off this amazing success. Also DICE now knows how it feels when a competitor in their own Game concept pulls off what the community actually wanted
Yeah I think its insane that 3 devs were able to pull in that amount of cash. I'm extremely happy for them, they definitely earned it and its a massive middle finger to the AAA studios
@@TheOminousBladewell a AAA studios job is to release a game that works day 1 with enough content to warrant a 60-70$ purchase recently alot of game studios have been failing to achieve this standard so they are not the victims here
@@ln7929 You gotta realize that those games were developed during the pandemic, we got maybe another year before the game industry will fully recover. On the topic of content, what is battlebit? All I’m seeing is a couple of maps, no campaign, no player customization, etc. This is part of the reason why splitgate fell through, not enough content to keep people for the long run. All these indie games have been fads, or in laymans terms a side hoe for bf players to shag because they are disloyal.
@@TheOminousBlade yes they did. False promises and hundreds of euros spent on triple a games these past 5 years on my end. Only one i don't regret was cod mw 2019, which was also abandoned and is now full of hackers, only 4 years after release. Shame on the triple a companies, hope they learn a thing or 2 from battlebit. Edit: oops, i almost forgot about elden ring, absolute masterpiece, definitely didn't regret buying it.
I love the mechanic of if your heli's tail gets shot out you spin out and DONT die, everyone inside the heli lives but is laying on the ground bleeding usually behind enemy lines. easily the coolest mech in the game
They sometimes do die! I think it’s a dice roll weather they die or not in a crash! No matter what, it’s the most satisfying feeling hitting a full chopper load right in the tail with a well placed RPG!
@@Woodstarritt It depends on the speed and altitude the helicopter falls. If it drops do hard and to tilted, people die. But if it drops somewhat "controlled" if you can call it that, keeping the heli-straight and you arent flying at max speed, you will usually survive the crash.
They were able to pivot from Hardcore Sim to Casual Gameplay by focussing on customer feedback, something that in the corporate world only few companies are able to do... Very, very impressive entrepreneurial job by them... These are some great entrepreneurs not just game creators
@@StealingYourInfo lmao you want another tarkov? id sooner take any shooter with seemingly passionate devs over a tac shooter with a dead playerbase or uninterested developers.
fuck DICE ...they ignore the community ... and when a game comes along that actually listens to the community and has mega success ... now they will listen on their next game ... screw them ...
As someone who dabbles in game dev, I just want to reiterate how IMPRESSIVE of a feat Battlebit is for such a small team. Multiplayer games are incredibly complex to create, let alone with such high player counts and dynamic elements. The fact that most if not all in Battlebit just WORKS and is POLISHED is a true testament to the teams skill and dedication! Well done, I hope they manage to take some time to themselves to enjoy their success!
@@OC.TINYYY it feels like bf 3 and bf 4 if it had the graphics of bf 4 or 5 no one would be complaining only real issue i can give is smgs need balanced
@@OC.TINYYY You are certainly entitled to that view. But the sales and player numbers show otherwise. I don't know of a single mobile game that has 250 players in a single match.
IMO the greatest achievement is not getting so much cash or the way the game is marketed, it's the fact that those 3 devs have been working together for all this time. It's not often you see a team survive this long.
Battlebit brings back some good memories of BF3/BF2 with the gameplay and the proximity chat! I haven't enjoyed arcade shooter in a while. Congrats to the 3 devs, they earn this success.
Honestly the biggest thing about this game for me is that once you buy it you have a HUGE amount of content. It doesn't feel like you just bought a game only for a lot of the progression to be behind a paywall.
I truly hope the success of these three devs will make some of the AAA studios wake tf up and realize what we want as consumers. Its amazing what happens when someone makes something out of passion instead of for profit.
They been doing weekly dev streams, so I think they’re still constantly working on it. Though I feel like they deserve a good celebration for the success of this game.
the decision to limit playtests to a few hours every weekend was absolutely correct. It made people look forward to playing it, it left them wanting more, it paced and kept their interest longer than a fulltime open playtest would have. it also channeled people into playing at the same time, making those playtests always busy and big.
The game is a breath of fresh air. With how well so many "legacy features" work in Battlebit has me convinced it's not just nostalgia talking: they just don't make them like they used to
Yeah, you can say 3 people are raking in deserved cash, but it came with a huge amount of dev time, hard work, and support from the players for 7 consecutive years. I can bet it’s one of the hardest game dev project of all time.
Probably not. Live for speeds is pretty comparable to be honest. Not even sure "hardest" is quantifiable lot of small teams that do amazing things. Rush rally 3 has one dev and it's packed with content and he made the game engine himself. Only "sim" on mobile that has semi realistic damage and collision and running on decent servers. I'm sure there's many more small dev teams that do amazing work.
3 devs asked their community consistently about the positives & negatives and improved on it. That's what most of us gamers like to see; a team that cares.
On a side note, I must admit. The game's art style is charming. It's simplistic and cartoonish, but even then. It never ruins the tone of the massive battles that go on.
@@frug5629 A big part of this is the game has legitimately great lighting/shading, which tends to matter FAR more to how "good" something instinctively looks than raw pixel count. The environment/etc looks great, and the guns/vehicles look pretty darn solid (low poly yet still "detailed" if that makes sense), it's, to me, really just the very blocky characters that stand out as a bit "odd". Though it is ultimately first-person, so that doesn't matter as much as it could.
Congratulations to the devs. This is what happens when developers actually care about their project. The indie scene is looking to be the future of the gaming industry.
I'd say most, if not all, devs care about what they're doing, but the big companies all have someone higher up they have to report to. Having a 3 person team with basically all the freedom in the world is wildly different.
I'm a graphics snob. I finally got over the look of it and I picked this game up for the first time the other day to see what the hype was about, and oh boy is it worth it.
Haha lol yeah I'm a bit of an anesthetics man myself, but the utilitarian in me understands that these graphics mean two things: better performance, which is paramount for a fast pace d fps, and faster rate of new content, which is paramount to multiplayer games
Just goes to show that it doesn't take a massive team and a huge publisher's heavy hand guiding development - what matters is having talented devs that know what people want. Congrats to the devs. c:
Just massive self belief that its all gonna pan out for the better every single day for seven years trough grinding work and sweat... doesnt matter how big a team you got if you aint got no confidence or patience.
@user-ei3ub4ov1n ahh yes because diversity hires, nothing to do with corporate greed, crunch time to meet deadlines and shareholder expectations, terrible leadership that doesn't have a real plan on development, shoddy practices and shortcuts to try and maximize profit with as little as content as possible, I can keep going lol
Dice cant lie no more with the team they have is insane, 3 people achieved this in 6 years amazing achievement, it shows triple a developers are focusing on removing content rather than delivering (for later battle passes etc)
Been loooooving BattleBit Remastered. Fantastic gameplay, excellent core mechanics, and the strong teamplay encouragement thru reviving/dragging players really brings back those oldschool BF vibes.
Im limited to a VERY limited laptop (regarding PC gaming), I've only been able to play smaller indie games and older releases. I love having a game like this, the devs are doing good!
@@hunterra217 that was surprising for me aswell, in some videos I’ve seen people have described it as just looking like squad in there minds. Which might also mean we don’t really notice higher end graphics while playing.
@@verifeli you'd think I'd know that, I still mostly play the classics 😂😂 I guess it's just a little surprising because even those games show their age often, not just in graphics. It's just such a breath of fresh air, with really excellent mechanics and modern features that, I guess the graphics fading into the background so much is refreshing. We've had it shoveled down our throat so often that graphical fidelity is the end all be all, and I've known that's bullshit forever, but it's just nice to see it be pretty definitively proven lol
I think this is going to be one of the most important events to happen in the gaming industry for the decade. It should really wake up game developers not only associated with FPS’s, but for any developers undertaking huge projects like star field, cyberpunk etc. it’s okay to dial back the insane graphics and details. Gamers want a game that works and delivers what the developers claim the game is capable of. I hope the industry takes notes.
Keep in mind that the game came out originally with a $20 base price but it was such a hit they knocked it down $5 to make it more affordable and accessible to people
@@reddbendd What don't you like about it considering the big amount of features and constant updates? Genuinely asking here, as I've played it and fell in love with the very responsive gameplay, gunplay and extremely smooth movement.
@@reddbendd Why would you be shocked a game that doesn't appeal to your specific tastes is popular? Battlefield has been an immensely popular franchise, so it's not unprecedented. Do you think everyone has the same taste as you lol?
Battlebit will be one a century type of game maybe once in a lifetime. Sheer effort and communication with the community . Respect to the Dev's for showing us a game doesn't need to be realistic it needs to be fun and challenging to play
This game is also a fantastic entry into the market for younger players. Its not graphically violent but still fits in all the fun of a big FPS title. The game just plays so well. I am curious when they will bring it to consoles.
Let's not forget how great this *can* be for us as gamers. Hopefully, seeing Battlebit's success will embolden people who've maybe been holding off on developing their games to take a leap of faith.
Devs that can make a game loved by so many players deserve the success that comes with it. I loved how you spliced in the Battlefield 3 footage, that was prime BF (I spent so much time playing that game).
Battlefield 3 was the last good Battlefield. Battlefield 4 was the same thing battlefield 3 except dumbed down with stupid ass cut scenes mid multiplayer games. Oh yay, the same building fell.... Again.
@@jstubbles Per the definition of the verb, "to deserve" implies accomplishment worthy of the result, be it punishment or reward. So actually, quite the opposite of what you are saying.
It’s like that moment in the bf3 campaign when Kaffarov says “Three men? How could three men do this?” when the GRU catch up to him. Bet DICE is thinking the exact same right now.
i dont think you realize how you hyped this game in the splitted BF Community Jack! thx alot for covering this now and in the past. also i love your new outro alot, such a nice render and beat :)
I feel like the art style is really helping to make this game so fun, it seems to make people take it less seriously and allow themselves to have a laugh and just mess about. The gun play feels super satisfying, its consistent and accurate. The only thing i would like to see changed is the bleeding mechanic, either have it so it does less damage or if you are a medic you can heal while bleeding to gain some quick HP to finish the fight then hide up to heal properly.
I'm sure I'm not the only one who will say it but three weeks of sales over several years of development and even more years of learning and practice. Probably a solid 12-15 years on average put to work from each dev and you get something stellar.
When it comes to graphics I’m typical looking for polished graphics, not necessarily realistic graphics if that makes sense. BattleBit has that vibe, it looks polished, it looks like they put in the effort to make it look good for the art style it’s in. You don’t need a game to look like a James Cameron movie for it to be fun and immersive.
its crazy that they got 256 plays working so smooth and fast, queue times are just a few seconds, you can destroy almost all building and my pc from 2014 can still run it at a stable 90 fps. The experience was executed perfectly.
I love battlebit for the fact that this game proves that you could have a game that looks incredibly realistic but if the gameplay isn't there people will stop playing it but with battlebit it's not about how the game looks it's all about the gameplay because gameplay is what matters
@@randoguy7488 Did we play the same Deep Rock? Deep Rock is BARELY a cut above battlebit in graphics lmfao. If anything DRG is yet another example that gameplay > graphics
@@bonehed1 nah, it is noticeable better looking than battlebit, especially in high/ultra, but again it's super stylized and that allows the game to just be below 4gb on size
for over a decade i was a Sucker for Graphics, already was using 4k monitors in 2016, everything had to be on ultra, FPS BE DAMNED. The higher photorealism, the better. But last year i stepped over from a 60hz 4k monitor, to an 240hz 2k monitor. And now im the complete polar opposite, i play all my games on the lowest settings possible, just to get that juicy smooth 240 Fps @240hz, This game ticks that box that it performs incredibly well, and shows that high fidelity graphics isn't as important as it used to be.
Games like this deserve so much praise, I love this trend of small studios or even single people developing great games... We have too many poorly made AAA games today, I love the passion smaller studios bring to their games.
It'd be a permanently popular game for the rest of the console generation easily. That said imagine they have their hands full enough now fulfilling the promises of launching early access, keeping people satisfied with updates. A port to even 2/3 the consoles would probably take at least a year's time dedicated to it to develop. Not to mention all the time spent on legal stuff and setting it up with Sony and Microsoft and heck and even Nintendo's services 😂, controllers, consoles, systems, etc, it's an unbelievable amount of work
@@willwunsche6940 Yeah I hope they can pay a team to sort that out with the profit they've made But I know that'd be really hard to do as trusting strangers with ones work is extremely difficult
they said they would do it, but they gotta figgure out how to translate all the ingame keybine to a controllers, someone was able to map out all the keys for arma 3 to a controller, i think these dev would do in time.
I love how three guys got together and said we can make a game that has everything that we loved from prev Big studio releases and we can do it better by just focusing on what made these games fun, and it wasn't graphics and skins.
Actually the truth is even more impressive. Battlebit was an absolute failure, it was heavily inspired by milsims like squad and such. So Sgt Oki-Doki pivoted the entire vision for the game and that's when battlebit remastered was born. True fucking gold medal of perseverance right there
I like the quote: they didn’t forget this is a game. Visibility is sooo overlooked. When gameplay is good you forget about graphics and get sucked in. Realism
It's fascinating how a game like Battalion 1944 was trying to accomplish the exact same thing - It tried doing what COD 1-2 did so well and tried to revive it, however it ultimately failed. Yet battlebit is reviving the battlefield games and bringing back older mechanics and gameplay that everyone loved and succeeded. Congrats to Battlebit devs, they just nailed it. The game is FUN.
I remember Nintendo power books were the go to as a kid of up and coming or what to buy and then just staring at what’s left in the block buster to rent off the recently returned
Its the players that have the power, we vote with our wallet and playime. However, the content creators expose certain games us. If they present something we want at the right time, it will thrive!
27 different programmers and artists worked on the tornado in BF2142, meanwhile 3 friends got together and delivered a love letter PACKED WITH LEGACY FEATURES to the community... Let that sink in!!!
7 years to make a low poly low effort game with no map design, copy and paste audio and weapon design using all the inspiration taken directly from other games? 1 year maybe but 7 years and the quantity over quality of the released product speaks to the devs lack of skill/experience.
@@Tzhz it seems like you are very anrgy due to the succes of a low poly game that is called battlebit. A game launched with minimal bugs and a ton of contentst that customers asked for years. Now you may not belive it but damn deep inside you know this game is good but as a battlefield 3 fan who hates to see that the playerbase decreased by 2% after the release of battlebit it made you pi**** and wished that peoppe stopnplaying it and switched over to battlefield. And sadlt it also looks like you dont even know the effort put into this game which I dont blame you for as maube youve heard somewhere that they did it that way but its fine you may not be as educated on this game's development phase
What an awesome success story! Truly fantastic that such a small dev team could make such a smash hit, competing with the biggest devs on the planet, through (really) hard work, listening to their player base, and in the end, giving gamers exactly what they've been demanding from AAA publishers for so long. Congrats gentlemen!
The word of mouth thing is so true, I stumbled into this game in some Chinese video website and the gameplay hooked me, got the game off launch and it doesn't disappoint
I have to wonder if it would have seen any success if battlefield hadn't flopped so hard. Certainly they did everything right, worked hard, listened to the community, etc, etc, but the amount of good luck involved can't be understated either. There's a huge vacuum that they're filling which didn't really exist when they started.
What I really Like about the Game is the fact that the fact that the medic class feels really purposeful. Bf toned the mechanics for the class way down, But Here it is Like a full time Job. You have to think when and WHO the heal. Wether you have fire superiority , need to Take Care of the enemy First before healing/ reviving or If you are able to Bring them Back behind Cover. The Situation that really Sold me the Game and the class was when I randomly joined a full Sniper Squad. We infiltrated behind einemy lines, Set Up at a Spot and harassed the enemy forces. As the only medic I was Always prone to Not get targeted and revived/healed constantly. While we did wipe in the end it took Up until 2min for Game end for the enemy to do so While our measurable Impact was relatively Low, our constand harassment forces the enemy to send a signifikant portions of their forces after US, that couldn't really get. That in Turn allowed the Rest of our Team to gather a good amount of Points with absignificant Lower effort then If we weren't there
It’s been so long since we’ve seen a squad shooter just focus on being fun. This game is a throwback to battlefield 2 or so. 20 years ago - where we can just have fun playing. We need more of this across all of gaming.
Wish map rotation was random. Right now, some maps technically don’t exist so long as Wakistan, Frugis, Basra, Construction and/or Tensatown are available to vote.
Just bought it yesterday and played it today for the first time, takes me back to good ole bf3 and bf4. I love the game chat had fun talking to my squad on quick play. Honestly takes me back!
@@Fantastic_Mr_FoxIgnore that moron. He's been leaving dumbass comments that make him seem like exactly the type of person the internet would be better off without.
It's pretty based that these guys took multiple franchises community feedback of what they've been wanting for over 10+ years that main AAA studios just wouldn't do and they made a game based around the feedback and wants and it absolutely blew up... I hope the big game studios are paying attention
The only thing i don't like about battlebit is scope glint and the camera panning to the person that killed you when you die. The only 2 mechanics from modern battlefield games that i wish they left in battlefield.
It's funny to think that DICE's progressive apathy toward the player base over the years created the perfect environment for BB to kick ass. Kudos to the BB devs.
Why is this game so popular? It goes against the modern gaming market strategy. It’s affordable. No battle-pass b/s. Skills & kills is all it takes to level up weapons. So many weapons, classes, and choices for everyone.
Not to ruin you dreams but you really shouldn’t make an MMO as your first game. There have been countless examples of people trying exactly that over the years (and even getting funding) and it never really works out I would start with something else
Those 3 dudes who developed the game must be living their absolute dreams
And they didn’t even do anything that impressive(for 3 people it is) but it’s something these big companies could do so easily and yet they can’t
@@emma6648"didnt do anything impressive" bro you gotta be blind 💀💀
@@NiXx2863 he said for 3 people it is impressive . he is just saying big companies could have done something simple as this but they didn't
for most of development they gained around 10k from patreon and Oki said he was living on 500$ and rest always was going back to development
@@NiXx2863 no you're blind, they aren't the first to do something like this, you clearly never played multiplayer games in mid 2000
I hope everyone at DICE is feeling really silly after this. We've been telling you guys for over a decade, and finally some else just came and did it. Very happy these developers committed to the vision.
I doubt Dice should feel stupid, because no one will be able to beat its chapters and certainly isn't Bf2042 that has ruined her fame...
@@eletrigoldytehhh?
I would not say they "commited to the vision" given that they pretty much were aiming for a milsim originally, but rather making decisions that would make for a kick-ass game overall! AND being able to make compromises and not dying on the milsim Hill.
@@cluelessdev3851 I was thinking more about staying focused and working on the project for 7 years. There's a lot of time in there to lose motivation. I understand what you are trying to say tho. But I think it was said that this game was BF inspired since conception, and I can see from gameplay today that the game is still very much so.
Don't think they feel silly considering half of the people there are new the studio
Well deserved, it’s so awesome to see a quality game thriving
Those 3 guys deserve every penny for their 7 years of hard work and actually listening to the community unlike some multi billion dollar companies i know..
Lol “quality”
@@i_like_Peanuts call of duty? lol
@@monkeyman9856your just not a real gamer you look at the graphics first the game is quality for the gameplay
@@monkeyman9856fake gamer 🥱
this is the middle finger on the triple A industry, and it's well deserved. the game is amazing and I wish them nothing but success
Triple A these days just means how many assholes are going to buy the game.
Explain how it’s a middle finger exactly? I don’t understand.
@@maxpro751 3 devs being able to make a game that is both fun and still made millions unlike some big game industry that often or not never listen to their fanbase.
@@frostcodm7555 You didn’t answer my question though, how is that a middle finger? Those big games that you are talking about make billions, aka the amount that this game made so far is pocket change to them.
@@maxpro751 Triple a games these days would be lucky to make a profit like these guys did, it’s 3 people not an entire corporation. Stop being so god damn annoying.
Imagine listening to your player base about what they want, implementing those things, and then getting genuine success out of it. Amazing. Incredible. What a concept.
How BATTLEBIT made $27 Million in 2 weeks...
Imagine having all these „legacy features“ in your game on release and not taking an eternity to patch them in. Wow amazing! (Seriously it‘s just depressing how low the bar is i mean congrats to the battlebit devs but jesus AAA studios have fallen off)
Imagine listening to the players, not casuals... for that is exactly what big corpos do not. Big corpos listen to casuals as those are in larger numbers than actual players because casuals have lower standards and are easy to be fucked over. That is how you loose depth and go for "what looks cool" instead of what innovates/plays good...
Modern BF/CoD = Games designed by Execs for Shareholders
Battlebit = Game designed by Dev/Gamer for Gamers
What a novel idea right? :D Who would have thought that doing what players want is the way to go. Ridiculous how broken AAA studios are.
@@bubyCZ Investors and big guys started to put their hands too much on the market lately, so everything is stale, everything has to please every audience, in consequence, every game is mid af. Battlefid a bit fat middle finger to Triple As companies.
Congrats to the devs for 7 years of development
Cyberpunk devs should learn 💀
worth it
I remember saying that the game should be more casual, and it seems they went that way
@@NiXx2863causal. Cyberpunk was forced to release and they allowed full refunds on the game. Comparing this to Cyberpunk is dumb asl💀
Geez
Early on, we also had talks about creating a singleplayer/story-driven narrative for BattleBit but had to scrap it and focused solely on the multiplayer aspect. We had a few ideas circling around and in the beginning, we were struggling sometimes with properly sorting our resources. It's awesome seeing what BattleBit has become and the future of BattleBit is still very bright!
you speak as if you are one of the devs, is this the case?
@@gabertdane2896 he is one of the playtesters
@@gabertdane2896 level editor for battlebit
Tell the Devs to fix the Sniper chambering on reload.
When you reload a bolt action rifle, Chambering the first shot is part of the action required, but ingame it does not load a round into the chamber after reloading.
"we were struggling sometimes with properly sorting our resources"
Sounds like Battlebit then became the opposite of Star Citizen.
I'm so happy these guys pulled off this amazing success. Also DICE now knows how it feels when a competitor in their own Game concept pulls off what the community actually wanted
Good i hope DICE is pissed too
I tried it on beta but I for me is way better BF4 and I still playing
i relish at the idea of a billion dollar company board mad at this game because they lack the ability to make fun games anymore.
But then remember that COMPETITOR is a 3 man team lmao
All they are going to do is pull resources and push their devs harder because these guys proved that you do not need resources.
Yeah I think its insane that 3 devs were able to pull in that amount of cash. I'm extremely happy for them, they definitely earned it and its a massive middle finger to the AAA studios
Yes!! I especially second the middle finger part!
Yay, mainstreaming hatred towards people who did nothing to you!
@@TheOminousBladewell a AAA studios job is to release a game that works day 1 with enough content to warrant a 60-70$ purchase recently alot of game studios have been failing to achieve this standard so they are not the victims here
@@ln7929 You gotta realize that those games were developed during the pandemic, we got maybe another year before the game industry will fully recover. On the topic of content, what is battlebit? All I’m seeing is a couple of maps, no campaign, no player customization, etc. This is part of the reason why splitgate fell through, not enough content to keep people for the long run. All these indie games have been fads, or in laymans terms a side hoe for bf players to shag because they are disloyal.
@@TheOminousBlade yes they did. False promises and hundreds of euros spent on triple a games these past 5 years on my end. Only one i don't regret was cod mw 2019, which was also abandoned and is now full of hackers, only 4 years after release. Shame on the triple a companies, hope they learn a thing or 2 from battlebit.
Edit: oops, i almost forgot about elden ring, absolute masterpiece, definitely didn't regret buying it.
I love the mechanic of if your heli's tail gets shot out you spin out and DONT die, everyone inside the heli lives but is laying on the ground bleeding usually behind enemy lines. easily the coolest mech in the game
Yeah in Battlefield you just die lol 😂Like you been hit by a alien lasercannon.
Blackhawk down!!
They sometimes do die! I think it’s a dice roll weather they die or not in a crash! No matter what, it’s the most satisfying feeling hitting a full chopper load right in the tail with a well placed RPG!
@@Woodstarritt It depends on the speed and altitude the helicopter falls. If it drops do hard and to tilted, people die. But if it drops somewhat "controlled" if you can call it that, keeping the heli-straight and you arent flying at max speed, you will usually survive the crash.
It is extremely satisfying to spray a cloud of IFV shots into the path of a chopper and have one clip the tail for a insta down. Game is just fun.
They were able to pivot from Hardcore Sim to Casual Gameplay by focussing on customer feedback, something that in the corporate world only few companies are able to do... Very, very impressive entrepreneurial job by them... These are some great entrepreneurs not just game creators
@@StealingYourInfo they made 27 mil bro😅 they are done for Generations i dont get how this is not a massive success to you
@@StealingYourInfo lmao you want another tarkov? id sooner take any shooter with seemingly passionate devs over a tac shooter with a dead playerbase or uninterested developers.
@@StealingYourInfonah
@@StealingYourInfoL TAKE 😂
@StealingYourInfo game would’ve died if it was a tac shooter, of milsim
Im 200% sure that this game will have a major influence over the next Battlefield game.
Imagine the next battlefield is basically 2042 but with battlebit graphics and then is Dice is like 'but this is what you wanted...right?'
@@Ghostman2122lmao why can I imagine them actually doing this
Yes they will because Dice sacrificed Battlefield’s identity to make BF2042 and began chasing trends 💀
One would hope so
fuck DICE ...they ignore the community ... and when a game comes along that actually listens to the community and has mega success ... now they will listen on their next game ... screw them ...
As someone who dabbles in game dev, I just want to reiterate how IMPRESSIVE of a feat Battlebit is for such a small team. Multiplayer games are incredibly complex to create, let alone with such high player counts and dynamic elements.
The fact that most if not all in Battlebit just WORKS and is POLISHED is a true testament to the teams skill and dedication!
Well done, I hope they manage to take some time to themselves to enjoy their success!
Congrats to the 3 guys who made a better BF Title than current era Dice could ever dream of.
Battlebits sucks tho. It plays & feels like a mobile game. Just more overhyped crap. Dime a dozen.
@@OC.TINYYY it feels like bf 3 and bf 4 if it had the graphics of bf 4 or 5 no one would be complaining only real issue i can give is smgs need balanced
@@OC.TINYYY You are certainly entitled to that view. But the sales and player numbers show otherwise. I don't know of a single mobile game that has 250 players in a single match.
I appreciate Battlebit for the simple fact that it knows what it is and doesn't try to be anything more.
IMO the greatest achievement is not getting so much cash or the way the game is marketed, it's the fact that those 3 devs have been working together for all this time. It's not often you see a team survive this long.
3 devs created pure crystal 99.1% art, truly inspiring. Well deserved success
Jessie! We need to game
an excellent cook
go outside you bozo. stop commenting on everything
Basically glass
Jessie we need to dev battlefieldamine
Battlebit brings back some good memories of BF3/BF2 with the gameplay and the proximity chat! I haven't enjoyed arcade shooter in a while. Congrats to the 3 devs, they earn this success.
Honestly the biggest thing about this game for me is that once you buy it you have a HUGE amount of content. It doesn't feel like you just bought a game only for a lot of the progression to be behind a paywall.
I truly hope the success of these three devs will make some of the AAA studios wake tf up and realize what we want as consumers. Its amazing what happens when someone makes something out of passion instead of for profit.
They don't care
🎊 Uyghur😊
Can 😮
@@waynestanfield492?
remember minecraft? did not change the corporate world either, the big studios lack something those indie devs have: Passion.
They could go on a long vacation now but let’s hope they continue that work
They said they will keep updating
They been doing weekly dev streams, so I think they’re still constantly working on it. Though I feel like they deserve a good celebration for the success of this game.
When you find something that pays you like this i wouldnt stop until im forced too lol id remake a bunch of games if i were them
They can still take two or three weeks of free time this will not change much for us
They need to fix all the maps, audio, severe weapon balancing and objective reworks.
the decision to limit playtests to a few hours every weekend was absolutely correct. It made people look forward to playing it, it left them wanting more, it paced and kept their interest longer than a fulltime open playtest would have. it also channeled people into playing at the same time, making those playtests always busy and big.
so true, i wanted to play more and was so hyped for the playtests
Yeah absolutely genius, such great marketing - scarcity is so often the best tactic!
the playtest times in Australia were always at 2-7 am so it actually made me lose interest in the game for a few years.
@@totalz4913gta 6
they also couldn't afford to keep servers up any longer
The game is a breath of fresh air. With how well so many "legacy features" work in Battlebit has me convinced it's not just nostalgia talking: they just don't make them like they used to
Yeah, you can say 3 people are raking in deserved cash, but it came with a huge amount of dev time, hard work, and support from the players for 7 consecutive years. I can bet it’s one of the hardest game dev project of all time.
Probably not. Live for speeds is pretty comparable to be honest. Not even sure "hardest" is quantifiable lot of small teams that do amazing things. Rush rally 3 has one dev and it's packed with content and he made the game engine himself. Only "sim" on mobile that has semi realistic damage and collision and running on decent servers.
I'm sure there's many more small dev teams that do amazing work.
3 devs asked their community consistently about the positives & negatives and improved on it. That's what most of us gamers like to see; a team that cares.
This game is everything I wish Battlefield 2042 was. I am super excited to see what the devs do now that their hard work is finally paying off.
On a side note, I must admit. The game's art style is charming. It's simplistic and cartoonish, but even then. It never ruins the tone of the massive battles that go on.
I just played 2042 for the first time yesterday and it made me put it down cus I just wanna play BF4 on ps3 again without needing PS plus
@@frug5629 I like original battlefield games like Bf1 and bf4 I think there better
this feels like the start of a new era in gaming, the indie era since AAA is beans now
@@frug5629 A big part of this is the game has legitimately great lighting/shading, which tends to matter FAR more to how "good" something instinctively looks than raw pixel count. The environment/etc looks great, and the guns/vehicles look pretty darn solid (low poly yet still "detailed" if that makes sense), it's, to me, really just the very blocky characters that stand out as a bit "odd". Though it is ultimately first-person, so that doesn't matter as much as it could.
Congratulations to the devs. This is what happens when developers actually care about their project. The indie scene is looking to be the future of the gaming industry.
I'd say most, if not all, devs care about what they're doing, but the big companies all have someone higher up they have to report to. Having a 3 person team with basically all the freedom in the world is wildly different.
AA scene really are the underrated and underappreciated.
One of the best casual games I've played in years. Triple A game devs are just trailer makers nowadays.
I'm a graphics snob. I finally got over the look of it and I picked this game up for the first time the other day to see what the hype was about, and oh boy is it worth it.
Haha lol yeah I'm a bit of an anesthetics man myself, but the utilitarian in me understands that these graphics mean two things: better performance, which is paramount for a fast pace d fps, and faster rate of new content, which is paramount to multiplayer games
@@Fantastic_Mr_Fox You a doctor?
Like jack said you get lost in the game and kinda forget it
@@Rezcuz Tee hee
@@Rezcuz no, and why do you ask?
Just goes to show that it doesn't take a massive team and a huge publisher's heavy hand guiding development - what matters is having talented devs that know what people want.
Congrats to the devs. c:
Just massive self belief that its all gonna pan out for the better every single day for seven years trough grinding work and sweat... doesnt matter how big a team you got if you aint got no confidence or patience.
@user-ei3ub4ov1n ahh yes because diversity hires, nothing to do with corporate greed, crunch time to meet deadlines and shareholder expectations, terrible leadership that doesn't have a real plan on development, shoddy practices and shortcuts to try and maximize profit with as little as content as possible, I can keep going lol
no boards or higher up demanding dumbass changes to the game just dudes making games
Just like when Half Life was developed in 1990's
Its heart that matters
Dice cant lie no more with the team they have is insane, 3 people achieved this in 6 years amazing achievement, it shows triple a developers are focusing on removing content rather than delivering (for later battle passes etc)
Been loooooving BattleBit Remastered. Fantastic gameplay, excellent core mechanics, and the strong teamplay encouragement thru reviving/dragging players really brings back those oldschool BF vibes.
7 years dev. Absolutely amazing. congrats to these guys!
Im limited to a VERY limited laptop (regarding PC gaming), I've only been able to play smaller indie games and older releases. I love having a game like this, the devs are doing good!
Yup, give you the Battlefield experience with low requirements ;)
What are your specs?
@@redreaper8652 a notebook 🤣
@@redreaper8652"specs" 😂
This is probably one of the driving factors of Battlebit’s success. Practically anyone can run it.
Just started playing it yesterday and it’s honestly shocking how good a game like this can be when the devs care about the little things.
isn't it wild? Am I the only one who basically immediately got over the roblox graphics? Like when you're playing you straight up don't notice
@@hunterra217 that was surprising for me aswell, in some videos I’ve seen people have described it as just looking like squad in there minds. Which might also mean we don’t really notice higher end graphics while playing.
@@hunterra217It just reminds me of unturned + mimecraft graphics combined.
@@hunterra217When the game is good, you will forget the pixelated graphics. Same thing happened in 1990s and 2000s.
@@verifeli you'd think I'd know that, I still mostly play the classics 😂😂
I guess it's just a little surprising because even those games show their age often, not just in graphics. It's just such a breath of fresh air, with really excellent mechanics and modern features that, I guess the graphics fading into the background so much is refreshing. We've had it shoveled down our throat so often that graphical fidelity is the end all be all, and I've known that's bullshit forever, but it's just nice to see it be pretty definitively proven lol
I think this is going to be one of the most important events to happen in the gaming industry for the decade.
It should really wake up game developers not only associated with FPS’s, but for any developers undertaking huge projects like star field, cyberpunk etc. it’s okay to dial back the insane graphics and details. Gamers want a game that works and delivers what the developers claim the game is capable of. I hope the industry takes notes.
What a load of waffle
The dev culture is definitely something AAA studios can learn from. This game was heartened with layers in mind.
Keep in mind that the game came out originally with a $20 base price but it was such a hit they knocked it down $5 to make it more affordable and accessible to people
I don’t like it. I’m shocked it sold so many copies
@@reddbendd What don't you like about it considering the big amount of features and constant updates? Genuinely asking here, as I've played it and fell in love with the very responsive gameplay, gunplay and extremely smooth movement.
@@helltarrist I’m a competitive gamer. I like to do 1v1s. This is not a 1v1 game lol
@@reddbenddwhy would u be shocked though? Most people don’t just play 1v1s
@@reddbendd Why would you be shocked a game that doesn't appeal to your specific tastes is popular? Battlefield has been an immensely popular franchise, so it's not unprecedented. Do you think everyone has the same taste as you lol?
Battlebit will be one a century type of game maybe once in a lifetime. Sheer effort and communication with the community . Respect to the Dev's for showing us a game doesn't need to be realistic it needs to be fun and challenging to play
This game is also a fantastic entry into the market for younger players. Its not graphically violent but still fits in all the fun of a big FPS title. The game just plays so well. I am curious when they will bring it to consoles.
Let's not forget how great this *can* be for us as gamers. Hopefully, seeing Battlebit's success will embolden people who've maybe been holding off on developing their games to take a leap of faith.
Devs that can make a game loved by so many players deserve the success that comes with it. I loved how you spliced in the Battlefield 3 footage, that was prime BF (I spent so much time playing that game).
No one deserves anything, not even this team. They've EARNED it.
Battlefield 3 was the last good Battlefield.
Battlefield 4 was the same thing battlefield 3 except dumbed down with stupid ass cut scenes mid multiplayer games.
Oh yay, the same building fell.... Again.
Your comment in a recent video of, “When I play all I see is BF2”, is so accurate. Many hours played in that game as well!
Battlebit gameplay + Battlefield graphics = Dice's redemption for Battlefield 2042.
All love and respect to those Devs for understanding what FPS players enjoy and nailing it!
These 3 guys deserve the $. Great product they put out and took lot's of advice from the players
Deserve = entitlement. They don't deserve it. They've earned it by putting in the work.
@@jstubbles Per the definition of the verb, "to deserve" implies accomplishment worthy of the result, be it punishment or reward. So actually, quite the opposite of what you are saying.
@@jstubblesyou put in hard work to deserve something, smartass
@@jstubbles🤓🤓
@@jojosk8rDeserve still has an arrogant quality to it. The devs EARNED it through hard work, is much better, imo. :)
It’s like that moment in the bf3 campaign when Kaffarov says “Three men? How could three men do this?” when the GRU catch up to him. Bet DICE is thinking the exact same right now.
i dont think you realize how you hyped this game in the splitted BF Community Jack!
thx alot for covering this now and in the past.
also i love your new outro alot, such a nice render and beat :)
I feel like the art style is really helping to make this game so fun, it seems to make people take it less seriously and allow themselves to have a laugh and just mess about. The gun play feels super satisfying, its consistent and accurate. The only thing i would like to see changed is the bleeding mechanic, either have it so it does less damage or if you are a medic you can heal while bleeding to gain some quick HP to finish the fight then hide up to heal properly.
The chorus of people singing these guy’s praise is amazing. They deserve everything for their diligence.
I'm sure I'm not the only one who will say it but three weeks of sales over several years of development and even more years of learning and practice. Probably a solid 12-15 years on average put to work from each dev and you get something stellar.
When it comes to graphics I’m typical looking for polished graphics, not necessarily realistic graphics if that makes sense. BattleBit has that vibe, it looks polished, it looks like they put in the effort to make it look good for the art style it’s in. You don’t need a game to look like a James Cameron movie for it to be fun and immersive.
its crazy that they got 256 plays working so smooth and fast, queue times are just a few seconds, you can destroy almost all building and my pc from 2014 can still run it at a stable 90 fps. The experience was executed perfectly.
I love battlebit for the fact that this game proves that you could have a game that looks incredibly realistic but if the gameplay isn't there people will stop playing it but with battlebit it's not about how the game looks it's all about the gameplay because gameplay is what matters
Yeah gameplay first, graphics next.
I like Deep Rock Galactic beceause it shows that you can have both, good gameplay and actually textured models
@@randoguy7488 Did we play the same Deep Rock? Deep Rock is BARELY a cut above battlebit in graphics lmfao. If anything DRG is yet another example that gameplay > graphics
@@bonehed1 nah, it is noticeable better looking than battlebit, especially in high/ultra, but again it's super stylized and that allows the game to just be below 4gb on size
for over a decade i was a Sucker for Graphics, already was using 4k monitors in 2016, everything had to be on ultra, FPS BE DAMNED.
The higher photorealism, the better.
But last year i stepped over from a 60hz 4k monitor, to an 240hz 2k monitor. And now im the complete polar opposite, i play all my games on the lowest settings possible, just to get that juicy smooth 240 Fps @240hz,
This game ticks that box that it performs incredibly well, and shows that high fidelity graphics isn't as important as it used to be.
So happy for the developers and the community that they were able to bring this to fruition. 🥰
That outro is insane bro congrats the music goes soo well with the animation and the video was immaculate aswell great content mate
Games like this deserve so much praise, I love this trend of small studios or even single people developing great games... We have too many poorly made AAA games today, I love the passion smaller studios bring to their games.
I can't imagine how proud the team must be... wish them only the best going forward.
I'm not a FPS player, but I absolutely love indie success stories
Kept the team small and the vision focused. Job well done SgtOkiDoki, Larry and Vilaskis
Now imagine the profits if they bring it to console. Double, triple. The game would blow up on gamepass for example.
It'd be a permanently popular game for the rest of the console generation easily. That said imagine they have their hands full enough now fulfilling the promises of launching early access, keeping people satisfied with updates. A port to even 2/3 the consoles would probably take at least a year's time dedicated to it to develop. Not to mention all the time spent on legal stuff and setting it up with Sony and Microsoft and heck and even Nintendo's services 😂, controllers, consoles, systems, etc, it's an unbelievable amount of work
@@willwunsche6940 Yeah exactly
@@willwunsche6940 Yeah I hope they can pay a team to sort that out with the profit they've made
But I know that'd be really hard to do as trusting strangers with ones work is extremely difficult
@@willwunsche6940100% agree. One can hope however.
they said they would do it, but they gotta figgure out how to translate all the ingame keybine to a controllers, someone was able to map out all the keys for arma 3 to a controller, i think these dev would do in time.
I love how three guys got together and said we can make a game that has everything that we loved from prev Big studio releases and we can do it better by just focusing on what made these games fun, and it wasn't graphics and skins.
Actually the truth is even more impressive. Battlebit was an absolute failure, it was heavily inspired by milsims like squad and such. So Sgt Oki-Doki pivoted the entire vision for the game and that's when battlebit remastered was born. True fucking gold medal of perseverance right there
I like the quote: they didn’t forget this is a game. Visibility is sooo overlooked. When gameplay is good you forget about graphics and get sucked in. Realism
It's fascinating how a game like Battalion 1944 was trying to accomplish the exact same thing - It tried doing what COD 1-2 did so well and tried to revive it, however it ultimately failed.
Yet battlebit is reviving the battlefield games and bringing back older mechanics and gameplay that everyone loved and succeeded.
Congrats to Battlebit devs, they just nailed it. The game is FUN.
Who knew that taking care to develop a great game with a management that actually listens to their player base would result in a great game.
Please never stop making videos Jack. No matter what is going on in my life, watching your videos makes me feel at home. Cheers mate
I wonder if jackfrags still defends 2042 after this game.
It is crazy that streamers and content creators have so much power over if a game thrives or dies
Same with all the review and tech news companies they were the go to for what to buy or play before streamers
I remember Nintendo power books were the go to as a kid of up and coming or what to buy and then just staring at what’s left in the block buster to rent off the recently returned
Its the players that have the power, we vote with our wallet and playime. However, the content creators expose certain games us. If they present something we want at the right time, it will thrive!
6:07 When the footage went from Battlebit to COD MW2, I thought MW2 was more Battlebit footage. That's how immersed I was despite the graphics.
27 different programmers and artists worked on the tornado in BF2142, meanwhile 3 friends got together and delivered a love letter PACKED WITH LEGACY FEATURES to the community... Let that sink in!!!
Sink, you can come in.
@@handzze7341
7 yeras, 3 devs and a millionaire game. It should be a Netflix series of this story!
7 years to make a low poly low effort game with no map design, copy and paste audio and weapon design using all the inspiration taken directly from other games? 1 year maybe but 7 years and the quantity over quality of the released product speaks to the devs lack of skill/experience.
@@Tzhz clearly dont have a clue what you're talking about
@@Tzhzif you say it takes maybe 1 year for 3 devs, then it should take you three if it’s so easy to do, can’t wait for it to come out
@@Tzhz it seems like you are very anrgy due to the succes of a low poly game that is called battlebit. A game launched with minimal bugs and a ton of contentst that customers asked for years. Now you may not belive it but damn deep inside you know this game is good but as a battlefield 3 fan who hates to see that the playerbase decreased by 2% after the release of battlebit it made you pi**** and wished that peoppe stopnplaying it and switched over to battlefield.
And sadlt it also looks like you dont even know the effort put into this game which I dont blame you for as maube youve heard somewhere that they did it that way but its fine you may not be as educated on this game's development phase
@@FunnyBloxYTdo you even have a life my guy? Every single comment section is you meat riding the game lmao its good but damn dude
What an awesome success story! Truly fantastic that such a small dev team could make such a smash hit, competing with the biggest devs on the planet, through (really) hard work, listening to their player base, and in the end, giving gamers exactly what they've been demanding from AAA publishers for so long. Congrats gentlemen!
Good gameplay, plenty of content, and fun. Combine that with a nice helping of marketing and communication with your community leads to great things
It feels funny seeing a game you've been playtesting for months launch and do this well.
This game slaps so hard. Bought the supporter pack because $15 is to cheap.
I’ll probably do the same
I bought 4 supporter pack for me and gift the rest of it to me mate so we can have fun together
40$ for minecraft mod
@@noranqey cope
The word of mouth thing is so true, I stumbled into this game in some Chinese video website and the gameplay hooked me, got the game off launch and it doesn't disappoint
I have to wonder if it would have seen any success if battlefield hadn't flopped so hard. Certainly they did everything right, worked hard, listened to the community, etc, etc, but the amount of good luck involved can't be understated either. There's a huge vacuum that they're filling which didn't really exist when they started.
Biggest thing is also its a damn good thing to see the concurrent player base staying around 60-70k a day ! that is insane
An inspiring example how 3 hardworking people with enough persistance can put to shame a whole developing studio ( looking at you DICE ) ❤
What I really Like about the Game is the fact that the fact that the medic class feels really purposeful.
Bf toned the mechanics for the class way down, But Here it is Like a full time Job. You have to think when and WHO the heal. Wether you have fire superiority , need to Take Care of the enemy First before healing/ reviving or If you are able to Bring them Back behind Cover.
The Situation that really Sold me the Game and the class was when I randomly joined a full Sniper Squad. We infiltrated behind einemy lines, Set Up at a Spot and harassed the enemy forces. As the only medic I was Always prone to Not get targeted and revived/healed constantly. While we did wipe in the end it took Up until 2min for Game end for the enemy to do so
While our measurable Impact was relatively Low, our constand harassment forces the enemy to send a signifikant portions of their forces after US, that couldn't really get. That in Turn allowed the Rest of our Team to gather a good amount of Points with absignificant Lower effort then If we weren't there
The battlefield 3 edits brought back so many good memories
I love when you do vids like this, Jack. You're really good at them.
I love that you can shoot your weapon in the customization screen so you can check the recoil, muzzle flash, noise, etc.
The proximity chat (especially the dying one) is one of the funniest parts of the game. It just supports the overall chaos so well!
It’s been so long since we’ve seen a squad shooter just focus on being fun. This game is a throwback to battlefield 2 or so. 20 years ago - where we can just have fun playing. We need more of this across all of gaming.
AAA devs after seeing success of Battlebit :
"AHA ! so minecraft graphics is the secret !!!!"
😂
Also, once again, I can't beleive how Jack has basically remained the same over the years even with immense success
Wish map rotation was random.
Right now, some maps technically don’t exist so long as Wakistan, Frugis, Basra, Construction and/or Tensatown are available to vote.
Just bought it yesterday and played it today for the first time, takes me back to good ole bf3 and bf4. I love the game chat had fun talking to my squad on quick play. Honestly takes me back!
Thats the benefit about having only 3 devs, its big bucks for all of them because theirs few people to spread the profit amongst
You don't know how corporations work?
@@MeiPeachesdo you?
@@Fantastic_Mr_FoxIgnore that moron. He's been leaving dumbass comments that make him seem like exactly the type of person the internet would be better off without.
@@MeiPeaches 🤣
It's pretty based that these guys took multiple franchises community feedback of what they've been wanting for over 10+ years that main AAA studios just wouldn't do and they made a game based around the feedback and wants and it absolutely blew up... I hope the big game studios are paying attention
The only thing i don't like about battlebit is scope glint and the camera panning to the person that killed you when you die. The only 2 mechanics from modern battlefield games that i wish they left in battlefield.
Gratz to the creators...thanx for coverage Frags!
It's funny to think that DICE's progressive apathy toward the player base over the years created the perfect environment for BB to kick ass. Kudos to the BB devs.
I wish nothing but the best for this game. I've been having an absolute blast playing it. I can't imagine what it's like playing with friends!
Need some homies? I'll play with you lol
Why is this game so popular?
It goes against the modern gaming market strategy.
It’s affordable.
No battle-pass b/s.
Skills & kills is all it takes to level up weapons.
So many weapons, classes, and choices for everyone.
The creators of BB deserve all the best! it's the most fun I've had playing a game in long time
Man this is such an inspiring story. Really makes me want to develop my own mmo with some buddies. Congrats guys.
Good luck! Just keep in mind that mmos are one of (if not) the most difficult type of games to make
good luck sir. hopefully you have a genius coder as a buddy.
and 1 off the most expensive too :p but goodluck
The best MMO is right outside your front door.
Best graphics too.
Not to ruin you dreams but you really shouldn’t make an MMO as your first game. There have been countless examples of people trying exactly that over the years (and even getting funding) and it never really works out
I would start with something else
It is the most perfect balance of Squad and Battlefield ever made in a game.
There must be something in how simple yet appealing the graphics are for this.
Imagine that? Actually listening to player feedback and making calculated course corrections accordingly? Mad lads!