Great review! The game really does have an abundance of different paths between zones and number of shortcuts to open up. It was a really fun world to explore.
Another great review, thank you! Mobius Machine has been on my wish-list for a while, I really enjoyed the demo. Your valued review makes me even more excited.
The thing is, while twin-stick controls when using a controller work great for games with an isometric or top-down perspective, things get a bit trickier with side scrollers, because it can sometimes become very difficult to jump and shoot below you at the same time if you're used to a specific button for jumping (like X, for me), which is why many people may opt for a mouse and keyboard approach, if available. At the end of the day, it all boils down to whether you're comfortable with the controls, so this was just my own take based on things I'm used to!
Well done, great review! During my first dive into the metroidvania genre (after finishing some games and realizing it's actually a genre) The Mobius Machine was the first one that grabbed my attention and it became the first metroidvania game that I wishlisted consciously. I can't wait to play it. About the bosses you mentioned, in some cases it makes sense that they are gigantic versions of the small ones. The fauna seems to be mostly bug influenced so a "queen" from the same species in that sense is logical and fits the subject, but I must agree that diversity in enemies are a huge boost in any game. When it comes to biomes, it's one of the most important aspects to me in the genre. I'm one of those noobs who got sucked into the genre after playing Hollow Knight, where the combination of very clearly different biomes with music that fits and amplifies the vibe of the environment perfectly was key to fell in love with the exploration, so it makes me a bit sad when that's not so polished. All in all, I'm very excited about The Mobius Machine. It looks great and you strengthened my excitement for it.
Glad you enjoyed the review! Indeed, it does make sense for the bosses considering the ecosystem, so it didn't bother me that much, it was more of a nitpicky thing!
Nice review, as always well written and well structured! I agree with everything you said, it's a shame each zone looks really similar, but thankfully the map itself is really impressive and the abilities make traversal so much more enjoyable. I would probably give it a bit of a lower rating, but I still really enjoyed it nontheless.
Indeed, the biome diversity could have been more impressive, especially considering the science fiction setting which provides infinite possibilities. Still, it was a blast to explore, especially with the abilities feeling so fresh!
Graphics are great.. but thats the best thing about it. The manual aiming is a little different, but i can get use to it.. I really wish games would stop adopting the "return to where you died" to recollect your gear. The game hasn't yet piqued my interest but i will give it more time.... EDIT: there's just way too much wandering! I do love the "search and discovery" in video games, they're actually my favorite kind, but this is just empty wandering... It's quite neat and ominous in ways, but I'm getting bored. Just not alot to find or collect in hours of wandering. It feels like every path you take to a new area just gives you more resources to upgrade your guns and eventually you end up with way more than enough, but thats all you're collecting! And its likely theres only 1 subweapon you'll use anyways. Just waiting for this game it end at this point. But this could be a base for a refurbished AWESOME game, they're really onto something here.
Indeed, the corpse runs are a very divisive topic. The game has been updated significantly with quality of life changes since I played it, so I might give it another go to see how it is now!
There have been several updates since this review, which have introduced new content as well as many quality of life improvements! If you ever wanted to play this, it's currently in its best state, based on community feedback!
I really dislike HUGE rooms in Metroidvanias. It reminded me of afterimage in that way. It was very stressful to explore, especially with the lack of landmarks and samey environments. Combined with the tedious combat and cornifer map system, I got totally frustrated and bailed a few hours in
Oh man, sorry to hear that :/ Indeed, the biome diversity is one of its major issues, and a big missed opportunity considering the sci-fi setting. It was also why some big rooms felt daunting for me, because the biomes felt similar.
It is a very tedious game. I think most of the focus went to graphics and environment/atmosphere... but thats OK, hopefully they can build on this and make a better game, I think it has serious potential
prolly gonna pick it up. just woried i will percieve it as "too basic". the usual one-dimensional shooting and jumping on platforms mechanics. when you've played ori 2,metroid dread and hollow knight most other games just becomes boring,I'm afraid to say. hope im wrong though.
Well, the games you described are definitely pinnacles in the genre, but there's always room for additional awesome metroidvanias! In the case of The Mobius Machine, it has incredible exploration that you will probably enjoy if that's something you look for in these games. As for platforming, it has some great moments, though the aforementioned titles are more intense and complex in that regard.
@@soulsborneseeker Man i loved this game initially but after 7 or so hours of barely any progression in gear due to the infuriating blueprint system i started not having fun anymore. Every environment started feeling samesy with the same buildings, fungi and winding corridors chock full of enemies that were WAAAAYYY too tanky. I think this last aspect especially just took all the enjoyment out of the game for me. I normally kill every enemy on the map once, usually on my first pass through but here i stopped doing it halfway my playthrough. Enemies are not hard, they're just annoying and tanky and often placed in GOTCHA spots where they come running from behind the foreground. Bosses were super fun though and the absolute highlight of the game together with the pretty visuals. Sadly the visuals also lose their flair seeing the same things everywhere. The whole game is permeated by a feeling of repetition, which is thematically related to the barebones story i suppose. Still i just stopped enjoying exploration due to repetition, boring combat and unrewarding upgrades. It's either low C tier or even D tier for me. Only carried by the good boss fights, crisp visuals and great technical performance
@@d00mnoodle24 Ah, sorry you didn't enjoy this one. The game won me over with its sprawling exploration and novel traversal abilities, and I also enjoyed its straightforward combat! I agree that the biomes get old eventually, and the blueprints weren't the best approach at upgrading since they didn't feel particularly rewarding in the grand scheme of things. I'll probably revisit this at some point, since I haven't played it since the review and they had a ton of updates in the meantime.
@@soulsborneseeker i appreciated the open map, but the bullet sponge enemies were a dealbreaker for me. If you revisit it you'll face two new highly fun bosses. This game had some amazing big bads and if they'd add a boss rush i'd play that. Except for the furnace boss which I hated lol. I'm finishing up Noreya the gold project now which is my favorite metroidvania i've played so far this year. The combat and bosses are pretty easy but the platforming, level design, puzzles and audiovisuals are superb. It's a bloody great game and i would love if you could give it a review maybe since it's super underrated and deserves some exposure!
Awesome review. One of the best I've seen in a long time. Very detailed from start to end!
Thank you for the kind words, glad you enjoyed it!
Great review! The game really does have an abundance of different paths between zones and number of shortcuts to open up. It was a really fun world to explore.
Indeed, one of the most fun maps I've ever explored!
Another great review, thank you! Mobius Machine has been on my wish-list for a while, I really enjoyed the demo. Your valued review makes me even more excited.
It is an awesome game, I hope you enjoy it!
Great review ,I love all the points you make in the game,definitely gonna grab this one!!
Thanks, have fun with it!
"concerned about how the twin-stick mechanics would transfer to a controller"? Twin-stick mechanics were born on controllers.
The thing is, while twin-stick controls when using a controller work great for games with an isometric or top-down perspective, things get a bit trickier with side scrollers, because it can sometimes become very difficult to jump and shoot below you at the same time if you're used to a specific button for jumping (like X, for me), which is why many people may opt for a mouse and keyboard approach, if available. At the end of the day, it all boils down to whether you're comfortable with the controls, so this was just my own take based on things I'm used to!
@@soulsborneseeker I see! I understand better now. I didn't realize the concerns were related to the side-scrolling aspect of the game.
demo was great, so many metroidvanias coming out lately
Indeed, 2024 is shaping out to become the best year yet for the genre!
Loved the demo and buying it now. I didnt even know it was releasing already so this was a nice surprise.
I hope you have fun with it!
Well done, great review! During my first dive into the metroidvania genre (after finishing some games and realizing it's actually a genre) The Mobius Machine was the first one that grabbed my attention and it became the first metroidvania game that I wishlisted consciously. I can't wait to play it.
About the bosses you mentioned, in some cases it makes sense that they are gigantic versions of the small ones. The fauna seems to be mostly bug influenced so a "queen" from the same species in that sense is logical and fits the subject, but I must agree that diversity in enemies are a huge boost in any game.
When it comes to biomes, it's one of the most important aspects to me in the genre. I'm one of those noobs who got sucked into the genre after playing Hollow Knight, where the combination of very clearly different biomes with music that fits and amplifies the vibe of the environment perfectly was key to fell in love with the exploration, so it makes me a bit sad when that's not so polished.
All in all, I'm very excited about The Mobius Machine. It looks great and you strengthened my excitement for it.
Glad you enjoyed the review! Indeed, it does make sense for the bosses considering the ecosystem, so it didn't bother me that much, it was more of a nitpicky thing!
Good to hear! I did a short on the demo and was hoping the full game would live up to it. :)
Oh, nice channel! Subbed!
@@soulsborneseeker Oh wow, thank you!
Nice review, as always well written and well structured! I agree with everything you said, it's a shame each zone looks really similar, but thankfully the map itself is really impressive and the abilities make traversal so much more enjoyable. I would probably give it a bit of a lower rating, but I still really enjoyed it nontheless.
Indeed, the biome diversity could have been more impressive, especially considering the science fiction setting which provides infinite possibilities. Still, it was a blast to explore, especially with the abilities feeling so fresh!
Great review! I am editing a review for the same game as we speak! Your channel is really inspiring. Cheers!
Thank you for the kind words! Can't wait to watch your review!
It’s up! A critique from you would be amazing. Thank you!
@@midlifemaestro Great review! I really like your scoring system, by the way, very detailed :D
@@soulsborneseeker thank you! That means so much!
Good Review. You got a new subscriber.
Thank you, much appreciated!
a great, refreshing change to the usual metroidvania genre 👍
Indeed!
good review; game looks like a lot of fun
Thank you! It was a really fun time!
i just got this game , its pretty cool
Glad you're enjoying it!
Graphics are great.. but thats the best thing about it.
The manual aiming is a little different, but i can get use to it..
I really wish games would stop adopting the "return to where you died" to recollect your gear.
The game hasn't yet piqued my interest but i will give it more time....
EDIT:
there's just way too much wandering!
I do love the "search and discovery" in video games, they're actually my favorite kind, but this is just empty wandering...
It's quite neat and ominous in ways, but I'm getting bored. Just not alot to find or collect in hours of wandering.
It feels like every path you take to a new area just gives you more resources to upgrade your guns and eventually you end up with way more than enough, but thats all you're collecting!
And its likely theres only 1 subweapon you'll use anyways.
Just waiting for this game it end at this point.
But this could be a base for a refurbished AWESOME game, they're really onto something here.
Indeed, the corpse runs are a very divisive topic. The game has been updated significantly with quality of life changes since I played it, so I might give it another go to see how it is now!
Does this game support adaptive triggers and such on ps5?
If I remember correctly, adaptive triggers were not part of its controller experience, I'm afraid.
cool game
Indeed!
This game really needs a 'directors cut' so to speak. Maybe with an improved map and gameplay tweaks.
There have been several updates since this review, which have introduced new content as well as many quality of life improvements! If you ever wanted to play this, it's currently in its best state, based on community feedback!
looks quite fun...
It definitely felt that way while I was playing it!
Is there a demo for this yet?
There was one at some point, though I can't see one right now, at least not on Steam or the PlayStation network :/
@@soulsborneseeker :(
looks like its gonna be a great game! I am currently playing Jett Rider, this game looks like an unpixelated version 😋
Haven't played Jett Rider yet, but the theme looks similar based on trailers I have watched!
We call them astronauts over here bud....
I always found the term Cosmonaut to be a bit more grandiose!
I really dislike HUGE rooms in Metroidvanias. It reminded me of afterimage in that way. It was very stressful to explore, especially with the lack of landmarks and samey environments.
Combined with the tedious combat and cornifer map system, I got totally frustrated and bailed a few hours in
Oh man, sorry to hear that :/ Indeed, the biome diversity is one of its major issues, and a big missed opportunity considering the sci-fi setting. It was also why some big rooms felt daunting for me, because the biomes felt similar.
It is a very tedious game.
I think most of the focus went to graphics and environment/atmosphere... but thats OK, hopefully they can build on this and make a better game, I think it has serious potential
Good game
Indeed, great addition to the metroidvania genre!
prolly gonna pick it up. just woried i will percieve it as "too basic". the usual one-dimensional shooting and jumping on platforms mechanics. when you've played ori 2,metroid dread and hollow knight most other games just becomes boring,I'm afraid to say. hope im wrong though.
Well, the games you described are definitely pinnacles in the genre, but there's always room for additional awesome metroidvanias! In the case of The Mobius Machine, it has incredible exploration that you will probably enjoy if that's something you look for in these games. As for platforming, it has some great moments, though the aforementioned titles are more intense and complex in that regard.
This game is kicking my ass, everything is so damn tanky dude...
I have confidence that you will persevere!
@@soulsborneseeker Man i loved this game initially but after 7 or so hours of barely any progression in gear due to the infuriating blueprint system i started not having fun anymore. Every environment started feeling samesy with the same buildings, fungi and winding corridors chock full of enemies that were WAAAAYYY too tanky. I think this last aspect especially just took all the enjoyment out of the game for me. I normally kill every enemy on the map once, usually on my first pass through but here i stopped doing it halfway my playthrough. Enemies are not hard, they're just annoying and tanky and often placed in GOTCHA spots where they come running from behind the foreground. Bosses were super fun though and the absolute highlight of the game together with the pretty visuals. Sadly the visuals also lose their flair seeing the same things everywhere. The whole game is permeated by a feeling of repetition, which is thematically related to the barebones story i suppose. Still i just stopped enjoying exploration due to repetition, boring combat and unrewarding upgrades. It's either low C tier or even D tier for me. Only carried by the good boss fights, crisp visuals and great technical performance
@@d00mnoodle24 Ah, sorry you didn't enjoy this one. The game won me over with its sprawling exploration and novel traversal abilities, and I also enjoyed its straightforward combat! I agree that the biomes get old eventually, and the blueprints weren't the best approach at upgrading since they didn't feel particularly rewarding in the grand scheme of things. I'll probably revisit this at some point, since I haven't played it since the review and they had a ton of updates in the meantime.
@@soulsborneseeker i appreciated the open map, but the bullet sponge enemies were a dealbreaker for me. If you revisit it you'll face two new highly fun bosses. This game had some amazing big bads and if they'd add a boss rush i'd play that. Except for the furnace boss which I hated lol.
I'm finishing up Noreya the gold project now which is my favorite metroidvania i've played so far this year. The combat and bosses are pretty easy but the platforming, level design, puzzles and audiovisuals are superb. It's a bloody great game and i would love if you could give it a review maybe since it's super underrated and deserves some exposure!
@@d00mnoodle24 Noreya is in my future plans! I've heard it has a slow start but then becomes incredible!
great game
Indeed, I had a lot of fun with it as well!
@@soulsborneseeker i am still playin it. It's amazing. If you know other metroidvania like this don t hesitate to review