Paralives Mini Showcase (Newly Public)

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  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 80

  • @TownieSimBuilds
    @TownieSimBuilds 10 місяців тому +66

    From an artistic perspective, I would have kept some of the delineations on the skin, but perhaps with a slight blur to fade the linework and with the opacity a little lower. Otherwise, I do enjoy the unique graphics of Paralives quite a bit! The clothing layering reminds of Sims 2 Console, which nailed that feature.

    • @SimmerErin
      @SimmerErin  10 місяців тому +8

      I am no artist, but from what you describe, I agree, I think. I feel like the before tends to be too harsh while the after feels a bit of an overcorrection.. yet I do still mainly like the art as a whole too.
      OOH! I adore sims 2, but admittedly I have only played on pc and Mac; what was the console version like

    • @TownieSimBuilds
      @TownieSimBuilds 10 місяців тому +3

      @@SimmerErin Paralives definitely has a tricky balance with the linework (especially with the avatars), but honestly it does not bother me much in light of all the other cool features coming. Sims 2 for console is a classic. It plays quite differently (and is not as expansive), but was known for clothing layering, special effect recipes, some interesting zany objects, and also the immersive conversation mode that were different from the PC version.

    • @MissTrysh
      @MissTrysh 10 місяців тому

      100%

    • @cryingwatercolours
      @cryingwatercolours 10 місяців тому +1

      @@TownieSimBuildshonestly i’ve liked every iteration. i loved the harsh lines and i’m happy with the toned down ones. it would be nice to have it as a setting but like you say i’m so excited for everything else that i’m not too worried about it 😅

    • @TownieSimBuilds
      @TownieSimBuilds 10 місяців тому +1

      @@cryingwatercolours Yes, totally agree! The game looks beautiful, and the skin detail is only a minor quibble overall.

  • @GXSimmer
    @GXSimmer 10 місяців тому +39

    I love the attention to detail that the Paralives’ team has. It’s these small touches that makes the game immersive. Great reporting, Erin 😊

    • @SimmerErin
      @SimmerErin  10 місяців тому +3

      yes it definitely can! I think in many ways, it also shows a lot of care for what they are creating

  • @kupcakez
    @kupcakez 10 місяців тому +32

    I love the art style of Paralives, it’s right up my alley! Can’t wait for more reveals about gameplay features.

    • @Boots_293
      @Boots_293 10 місяців тому +3

      Couldn’t agree more! The art style is SO unique and also very nice to look at. I didn’t even mind the ‘harsh lines’ of the previous models but the new softer lines just take it to the next level.
      I cannot wait to play this gaibe

  • @MK_1Ultra
    @MK_1Ultra 10 місяців тому +24

    Just waiting for this game to come out to finally light the fire under EA

    • @SimmerErin
      @SimmerErin  10 місяців тому

      I think more games in the genre could be healthy for the genre. I don't think paralives by itself will do that- to EA as a whole

  • @pattiy8240
    @pattiy8240 10 місяців тому +15

    I like the changes to the skin details. 👍 And love how you can layer clothing!! Thanks for the info! 🤗

    • @SimmerErin
      @SimmerErin  10 місяців тому +1

      oh yes the layering is soo cool because it adds to the number of combos and outfit possibilities. with that, the color wheel etc, less can be more

  • @faustfelin9558
    @faustfelin9558 10 місяців тому +13

    The Stanley cup on the treadmill at the end 😂

    • @SimmerErin
      @SimmerErin  10 місяців тому +3

      😆 love their humor

  • @IAARPOTI
    @IAARPOTI 10 місяців тому +5

    I am really appreciate that they take some good critisms.

    • @SimmerErin
      @SimmerErin  10 місяців тому +2

      yes, definitely good to see. and I think so far they have had a good balance of critique and also deciding what makes sense for their game

  • @katelynsewell3928
    @katelynsewell3928 10 місяців тому +4

    The small details will always be appreciated in my eyes. The PL definitely knows how to do art for sure!! 🎨

    • @SimmerErin
      @SimmerErin  10 місяців тому +1

      I think it shows how much thought goes into things too

  • @piperbird7193
    @piperbird7193 10 місяців тому +7

    I thought the same thing about the upper arm hair, it looked like stretch marks to me. I'm not sure how I would change it, but I don't think 'hair' when I see it.

    • @SimmerErin
      @SimmerErin  10 місяців тому

      there is something.. a bit off about it? seems a bit different than their approach to chest hair

  • @Stephen-Fox
    @Stephen-Fox 10 місяців тому +6

    I also like both the before and after, I think slightly preferring the after but basically entirely due to how the backs look.
    With the body hair... I have more body hair than I wish I had, but I don't typically use body hair within video game create a characters because it usually looks 'painted on' to me. I think Paralives' art style's colour sketches vibes for the characters hugely help mitigate this problem, since I wouldn't be expecting anything with more depth than whatcreate a characters typically provide (...Maybe it's better in Sims 4 than it was in Sims 3, for whatever reason I didn't get into Sims 4, but outside of the Sims I can't think of any games which gave me the option for body hair where I liked how it looked). I could see myself giving characters in Paralives bodyhair in a way I just... Don't... in most games.

    • @SimmerErin
      @SimmerErin  10 місяців тому +3

      ahh! that's a pretty interesting perspective, and I see what you mean. I usually don't bother with adding body hair at all myself, tbh 😆 it oddly almost always looks off to me and it's an extra step I don't bother with. facial hair, sure, but I tend to never use body hair lol. Your perspective gave me something to think about

  • @brionl4741
    @brionl4741 10 місяців тому +4

    I like the after, before I always thought that the lines were too heavy. I'm also with you on the heaviest body hair looking a bit off.
    Speaking of body hair, if you haven't seen the "Shaving Hal" bit from the first episode of Malcom in the Middle you should take a look.

  • @Elwaves2925
    @Elwaves2925 10 місяців тому +11

    I'm also fine with either but with a preference for after. The before could come across as dirty lines in certain poses and lighting conditions. I prefer the darker body hair but I hope they can add more than just different shades of the same hair. It really needs options for less and more body hair, not just lighter shades. It's best I don't talk about fishnets....hmm, fishnets. 😁 j/k....maybe.
    I'm definitely looking forward to the layering, it's something many other character creators miss by only offering mix and match or full outfits.

    • @SimmerErin
      @SimmerErin  10 місяців тому +1

      I saw someone else say dirty and didn't understand- do you mean it looks messy?
      they did say there were various options for body hair, so fingers crossed for that
      Yeah, layering is honestly really awesome because it expands how you can use single pieces so much

    • @Elwaves2925
      @Elwaves2925 10 місяців тому

      @@SimmerErin I can't speak for the other person but I meant dirty as in filthy. If there's too many lines it could possibly make them look unwashed instead of clean skinned. It's hard to say with only that one view but it was my first thought.

  • @Ikwigsjoyful
    @Ikwigsjoyful 10 місяців тому +2

    I think I generally prefer the “afters,” especially for the knees. I do think that paras with a bit more muscle should show that, but I hope that they use more shading for that, rather than just lines. The clothing looks fun (and they had a fun way of showing it off!); my favorite was the cable knit sweater which was gorgeous. Thank you for the update!

    • @SimmerErin
      @SimmerErin  10 місяців тому +1

      yes, the knees are what I prefer the changes for most too
      I agree too that the muscles- at least for some paras- maybe, could be somewhere in between and honestly adding more shading is a smart way that could be accomplished

  • @VinaLaMoca
    @VinaLaMoca 10 місяців тому

    I’m so glad they fixed the knees. I can’t wait until early access.

    • @SimmerErin
      @SimmerErin  10 місяців тому

      yeah, looks better for sure!

  • @GiannisSar
    @GiannisSar 10 місяців тому +5

    100th like
    Im happy about Paralives, I also feel like people have more realistic expectations now than they did some years ago.

    • @SimmerErin
      @SimmerErin  10 місяців тому

      yeah, for now those expectations seem to have toned down- maybe due to additional life sims coming up too

  • @teddypeony185
    @teddypeony185 10 місяців тому +1

    Man!! When I listen to video on Paralives I feel so stress free compare the annoyance and fed up of Sims video over what has broken or sims news.

    • @SimmerErin
      @SimmerErin  10 місяців тому +1

      it is relaxing, for now lol to cover. I find a need to do it to break up other coverages even more myself and the comments sections I see. a rather different mood.

  • @Schaemia
    @Schaemia 10 місяців тому +1

    My biggest gripe atm is that the background objects do not match the art style of the Paras, but maybe that is something they are working on. It is very glaring in this clip in particular.

    • @SimmerErin
      @SimmerErin  10 місяців тому +2

      It's actually by design. in a previous interview, they explained they wanted paras to pop up vs blend in with their environment

  • @jmelovesGod
    @jmelovesGod 10 місяців тому +4

    I think the outline of the para's look good now, but the details should be a bit more defined, not as much as before, but somewhere in between what it is now and before.

    • @SimmerErin
      @SimmerErin  10 місяців тому +2

      see I think that is where I am too, mostly. the before seems a bit harsh while the after feels a little overcorrected

  • @junerussell6972
    @junerussell6972 10 місяців тому +2

    I'm glad they're toning down the "lines" around the knee. The original ones just didn't look like something on a real person. The other one looked more realistic, but still in a cartoony way. With the body differentiation, I didn't see much difference. Neither looked like something a human in cartoon form might have. I'm glad to see that they're continuing to try to improve it.

    • @SimmerErin
      @SimmerErin  10 місяців тому +1

      yes, I think the knees are the biggest improvement here. I imagine getting the style down and balance is tough- even for an artist. It def looks better to me there

  • @cryingwatercolours
    @cryingwatercolours 10 місяців тому +1

    i rlly feel like the only one who liked the lines on the back and knees 😅 it just felt nicely stylised to me and they would appear at both higher and lower weights so to me it makes sense to have it all over, and it helped to see the anatomy in the back
    also have you been keeping up with dev chats? i think anna is working on the school system’

    • @SimmerErin
      @SimmerErin  10 місяців тому

      there are almost always others ha. It may not be as popular but that doesn't make it wrong: art of any kind is oh so subjective. so hearing different perspectives I think is very interesting and also valuable
      honestly, I have had essay grading, job interviews etc etc and I have browsed some but not been keeping up~ but I will see if there is something interesting once I can

  • @Jkoin1
    @Jkoin1 10 місяців тому

    The clothing is actually really nice. They fit well on the para. And I do enjoy the style of clothing is something someone would actually wear.

    • @SimmerErin
      @SimmerErin  10 місяців тому

      it's cool to see they have shown modern, cozy, and also some retro styles

  • @tabby32720
    @tabby32720 10 місяців тому

    wonderful video friend

    • @SimmerErin
      @SimmerErin  10 місяців тому +1

      thank you

    • @tabby32720
      @tabby32720 10 місяців тому

      @@SimmerErin yqw friend

  • @NoobsieGames
    @NoobsieGames 10 місяців тому +2

    I'm not a huge fan of the hand drawn look. The lines appear too dark to me, I think they should soften them just a little bit. The layered clothing I am definitely a fan of, and those rain boots with daisies are adorable. The body hair is ok, honestly though, I probably won't use it too much. I am really looking forward to early access. Seeing these things in action for myself may change my opinions.

    • @SimmerErin
      @SimmerErin  10 місяців тому +2

      it's certainly not a style for everyone. When I first saw paralives, I was eh about the art and here for the gameplay.. it grew on me over time ha. But it doesn't have to be everyone's cup of tea- and def I also think there are areas they could improve too
      tricky thing is, it seems like there's a wide array of opinions especially on the outlines
      daisy boots are cute I agree
      awesome to have an open mind, too!

  • @lance9249
    @lance9249 10 місяців тому +1

    The Paralives team is doing a great job on clothing variety. In my opinion the knees and the back lines look much better but I'm not a fan of the body hair at all looks like a kid played in paint a couple minutes making random thick lines when its colored blue just wow.

    • @SimmerErin
      @SimmerErin  10 місяців тому

      the body hair still seems a little off, yeah. Granted, I realize I tend to not bother with body hair ha

  • @westanimesims
    @westanimesims 10 місяців тому

    Looks like a good showcase of clothing items! Knowing these can be customized to our liking.
    Also, nice little trivia that you were a footballer irl =). I'm not much of an athlete but I dabbled in cheerleading on the side.

    • @SimmerErin
      @SimmerErin  10 місяців тому

      oh cool!
      I also ran cross country and track- distance running. that is what I was best at- did that though high school and would have done so in university had I been healthy.
      I also did dance for fun but my was I terrible

  • @sew_gal7340
    @sew_gal7340 10 місяців тому +1

    The art style makes them look "dirty" to me, i can't really explain why.

  • @Rou99995
    @Rou99995 10 місяців тому +6

    I have the impression that the graphic style of Parafolks has regressed.

    • @SimmerErin
      @SimmerErin  10 місяців тому +3

      interesting. how so, and from what point?

    • @TsukiMo0n
      @TsukiMo0n 10 місяців тому +7

      They appear identical to me. The only alteration they made was to slightly soften the lines on the body.

    • @Rou99995
      @Rou99995 10 місяців тому +3

      @@SimmerErin I don't want to be mean, maybe I'm expressing myself poorly but I have the impression that the physical features (eyes, nose, mouth, etc.) of the Parafolks don't stand out up close or from afar on the screen. Perhaps the physical features are much too fine compared to the environment.

    • @SimmerErin
      @SimmerErin  10 місяців тому +4

      @@Rou99995 you're not being mean. You're just expressing your opinion, and I don't think in a rude way either.
      What do you think would most improve it?

    • @Rou99995
      @Rou99995 10 місяців тому +2

      @@SimmerErin I think the Paralives team really needs to keep the parafolks graphic style. However, I think that by adding different thicknesses of lines, shadows with different contrasts, values it could be really !

  • @charvicper
    @charvicper 10 місяців тому

    The after better.

  • @AaqamaNuteru
    @AaqamaNuteru 10 місяців тому +4

    While I'm okay with the cartoony style of the Parafolks, I'm not a fan of the hand-drawn body details/muscles. It doesn't feel natural to me.

    • @SimmerErin
      @SimmerErin  10 місяців тому

      how do you think it could be best improved?

  • @imsunnybaby
    @imsunnybaby 10 місяців тому

    having all paras have sticking out shoulder blades like that just makes no sense especially for this para who is pictured as the sample.. hes not a super fit guy so being able to see that is weird. on super high end low fat end of the body mass scale only it makes sense lol to see it on "normal" average body type no realistic.. i like the changes they are making

    • @SimmerErin
      @SimmerErin  10 місяців тому

      so more adjustments based on body composition, perhaps a sliding scale in the paramaker?

  • @jc478
    @jc478 10 місяців тому +1

    It was a no from me, since I first saw Paralives years ago. This, wow, what happened? Hard no, I can't .

    • @IAARPOTI
      @IAARPOTI 10 місяців тому +8

      No one is forcing you to watch or play it.

    • @SimmerErin
      @SimmerErin  10 місяців тому +7

      interesting, what don't you like or feel is worse

    • @jc478
      @jc478 10 місяців тому +1

      @@SimmerErin They look so flat, like a comic book flat. There is no dimension or even shading to to show any curves, just some lines. It doesn't feel like a simulation to me.

    • @SimmerErin
      @SimmerErin  10 місяців тому

      @@jc478 where or when do you feel they felt less flat? thanks!

    • @jc478
      @jc478 10 місяців тому

      @@SimmerErin When they first showed us an example of their avatars, that were still being developed. I didn't like the style, but I did expect they would at least make them look dimensional, as a human is, like Sims, who's looks and actions simulate real people, even though they aren't totally life like, the fun of playing sims is the enjoyment of watching them simulating life situations. That is important to my enjoyment. At this time we are flooded with games, and just about every other computer avatar in a game looks like, a simulation of a real person or creature etc, regardless of if the game is a simulation, or fantasy, or role play. I just didn't expect them to look so flat, and sketched. Its hard to put into words, but I feel like the look of the game is the first impression, and important to a player to feel immersed. As a child I had barbies, and I had paper dolls. My first choice was Barbie, as I could see all of her sides, I could dress and undress, and hold her, and pretend she was doing human things. With a paper doll, a sketch, I could only cover parts of her, with a sketch of a different outfit, but I can't move her arms, or legs, or change her pose, I can't pretend she is dancing, or walking or doing simulations of people. As an adult who plays all sorts of games, I don't see the fun in playing electronic paper dolls. Even in older versions of Sims, when the meshing of clothing wasn't created into a mesh, the technology wasn't there yet to run them without issues yet, they had artists that put in shading, and definition, in a artistic way that looked like there was really folds and pleats and curves. What I saw of your examples, was what I expect from a Alpha game, that is using place holders while the avatar design is being created and tested on different processors. Today the game world no matter what types of games you like is very competitive, and the gamers have become more vocal about things they don't like, and the public can make or break a game. I am not trying to do that, but this game is not ready, and its not because of comparing a before and after, its just not what people expect from a simulation of real people.