Applying Decals in Marmoset Toolbag

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  • Опубліковано 30 лис 2024

КОМЕНТАРІ • 19

  • @AirmanCS
    @AirmanCS 2 місяці тому +1

    Amazing thanks :D also I would love the gizmo to limit the decal instead of using a mask so +1 on that

  • @AlexAntuna
    @AlexAntuna 2 місяці тому

    Awesome tip!! Thank you for sharing! 🙂

    • @Freshmograph
      @Freshmograph  2 місяці тому +1

      @@AlexAntuna Glad to hear that it was helpful!

  • @ثلاجاتمستعملة
    @ثلاجاتمستعملة 3 місяці тому +1

    Bro thank you so much. All these other substance and marmoset youtubers do the brush method which sucks it's not accurate at all.

    • @Freshmograph
      @Freshmograph  3 місяці тому +1

      You’re welcome! I’m glad it was helpful.

  • @fifdesign89
    @fifdesign89 2 місяці тому

    thank you

  • @fifdesign89
    @fifdesign89 Місяць тому

    hi freshmngraph, i could use your techniques succesfully. Now i encounter a problem with a symetrical Decal - do you know any solution for symetrice decal?

    • @Freshmograph
      @Freshmograph  Місяць тому

      Make sure your images are 1:1 when you apply them. It's one extra step before importing but saves a lot of time inside of Toolbag.

  • @ثلاجاتمستعملة
    @ثلاجاتمستعملة 3 місяці тому +1

    One question, the texture have to be in a 1:1 square format when importing tp avoid distortion like substance painter or marmoset is smart enough to avoid that?

    • @Freshmograph
      @Freshmograph  3 місяці тому

      @@ثلاجاتمستعملة Good question. The image does need to be in a 1:1 square. I’m surprised that original aspect ratios can’t be used, but luckily it’s an easy fix. Makes me wonder if a python script could be created to scale the image accordingly?

    • @ثلاجاتمستعملة
      @ثلاجاتمستعملة 3 місяці тому

      @@Freshmograph yeah I think you can make a script that automate this. ty

    • @AirmanCS
      @AirmanCS 2 місяці тому +1

      You can unlink the UV tiling and put your ratio there that would compensate and you can use non 1:1 images

    • @Freshmograph
      @Freshmograph  2 місяці тому

      @@AirmanCS The issue I run into is that the edge pixels get stretched over the entire object when an image isn't 1:1, Which makes masking a little tougher.

    • @AirmanCS
      @AirmanCS 2 місяці тому

      @@Freshmograph Oh right the edges... yeah native support for non 1:1 ratio images could be nice I see

  • @MalotaStudios
    @MalotaStudios Місяць тому

    Great video, but when I set the fill layer to planar and clamp it creates around such a stretched stripes like in Interstelar. :D Any solution? :)

    • @Freshmograph
      @Freshmograph  Місяць тому +1

      Make sure the images that you place have a 1:1 aspect ratio to prevent the repeating edges.

    • @MalotaStudios
      @MalotaStudios Місяць тому

      @@Freshmograph Thanks for your quick response, but I figured out that the issue was elsewhere. Even when I had a 1:1 ratio, it repeated edges. Then, I realized that the decal just needed a small alpha border to prevent that. Even when I used a different aspect ratio and scaled it slightly in Photoshop to have a small transparent border, exporting it to alpha supported format like PNG made everything work well.

    • @Freshmograph
      @Freshmograph  Місяць тому

      @@MalotaStudios Sorry about that. I overlooked that small detail. Yes I placed all of my textures in a 1:1 PNG image so I have an alpha channel.