This was a fantastic video. This is an example where one person who cares can do more on their own than "official journalists". Also, I would love to play a new Homeworld game that's similar to the original Wing Commander games! Heck yeah Relic, or Black Bird Interactive!
I had the pleasure to go down to Vancouver for one of their yearly Relic Fanfests one year, where I got to meet the developers, had a tour of the studio, and even received a signed copy of Company of Heroes! One thing I vividly remember about this trip (this was around 2005ish, just after CoH came out), was their art for a game they didn't announce the name for. Although I and the other fans knew _exactly_ what it was for, the developers were mum about it. My guess was an intended Homeworld 3. Shame that they never got to finish it until decades later.
No maligned sequel? I remember people bitching incessantly about HW2 being too hard, the switch from the resource gatherers being your repair ships instead of having dedicated repair ships. To a degree they were correct but I think they were blown out of proportion. Though I still much prefer the original in just about every way. The story was less pretentious as there was an over abundance of "The McGuffins." Honestly, besides looking more beautiful, my favourite thing about HW2 was how they had fighters/corvettes as squads which helped tidy up the production of your ships substantially.
@@hades4438 In Cataclysm, you don't game over because you lacked ressources (as the game gives you more than enough), you game over when you REALLY screw up.
@@Zade_95 Haaaah, the memories... Dashing accross your fleet to figure out which one got infected and trying to self destruct them before you lose control... Cataclysm is serioulsy the only RTS that manages to make me CARE about each ship ! H1 : "hoh, no ! Now I have to replace them...", H2 : "welp ! that squadron is half dead, time to dock it to get them back !", Starcraft : "siege tank coming ! you 2 got attack that enemy base, lol !" Cataclysm : "shitshitshit, get out of here ! C'mon, you can do it !"
Homeworld Catsclysm is perhaps the most underrated "spin off" of any rts-series. It introduced many of the functions that would go on to homeworld 2 like modules and the coupling of ships. The horror-like story of this game combined with the way homeworld actually does storytelling makes it one of the best single-player campaigns i have ever played.
@@icarus_1232 It's epic. In the first mission you arrive on the scene and introduce yourself as a mining ship, willing but unsure how to help your warrior brothers. In the final fight you jump into the fight as the most powerful battle fleet. The epic speech convincing the Bentusi to help you is amazing.
Yeah, that's very possible. Kind of interesting how Homeworld was envisioned as a BSG game, but they couldn't get the rights, so they just made a nice and inspired game with its original story. And yet they were so inspired and good that they inspired their inspiration into taking notes! Amusing loop
@@oneinsilence1121 homeworlds story beats borrow heavily from the hadiths of Islam and etz hayim of Judaism. Basically it’s an amalgamation of the return of the Jewish/true Islamic people to the holy land and the arrival of their versions of messiah, in this case Karan S’Jet. The Kushan are clearly based off the latter Mongolian empire which was viewed by many Arab/Jews of the Middle East as oppressive and ruthless invaders capable of genocide on large scales. The rest of the story elements such as the nebula dwellers and Benthusi are probably based on the lost tribe mythos and Sufism respectively.
3 is sometimes a cursed number. Hopefully Homeworld 3 will NOT share the fate of Dawn of War 3. I'm optimistic, everything so far seems good. It's gonna be good. It's gonna be.
I’ve got a lot of optimism, but it always pays to not get your hopes TOO high. I’d be happy with a solid 10-15 hour campaign and decent skirmish mode. Multiplayer never interested me too much.
Not sure why but I'm getting the portal adventure vibes in the last half of Minecraft Story Mode Season , where the player goes into the unknown and probably get more lore about their universe.
Ah still remember playing the demo as a kid - brilliant UI and user experience meets exceptional unit design meets brilliant story telling meets incredible music to create an absolute, and absolutely orignal, classic.
I’ve just finished Homeworld of remastered collection for the first time and now in process of Homeworld 2, Deserts of Kharak up next. And there is no withdrawal from gardens for me, this franchise is a gem!
6:45, "You'd find a pretty even split over which had the better story - Homeworld 1 or 2" *cough* "Homeworld Cataclysm" would like to have a word... Seriously, though: Cataclysm's story is AMAZING - and FRIGHTENING! It's one of the best horror games out there. Have you done/are you planning on a review?
I think its unlikely that Homeworld 3 will fail. Deserts of Kharak has been a lucrative success and even the remastered edition has outperformed any and all expectation. I literally cannot wait. LOL
It's RTS playfield. Guys at Relic are actually taking risks that no one else would. Jumping in into an almost dead genre, that only attempts to reiterate the "good ol times". They have balls the size of battlecruisers... and experience bigger than most AAA studios could muster. Most RTS games are seen as "clones" of the old way of things, can't be easily filled with microtransaction stuff - they're not the favourite games of xcell warriors and board members. They're actually something they're totally afraid of. And old Relic is at it, possibly bringing back the whole genre to life.
I remember a friend and I playing hard in the computer club at Homeworld Cataclysm. It was a great game. The best of the entire series. I remember how I developed in the game to a super-weapon. The cool thing was in the form of an energy clot that could be launched very far into the enemy zone. I was very disappointed when the super-weapon was removed in other parts of the game. But Homeworld 2 struck me with its atmosphere and history in the company. Gorgeous! Looking forward to Homeworld 3! Greetings from Russia. 🤗
HW1 came from an idea to make a battlestar galactica game. They couldn't get the rights so they made their own story which probably made the game better in the long run.
Homeworld and Homeworld2 were the only games I ever played, when I had time to play games. I played them for hours and hours, they're absolutely awesome!
Homeworld will always be my favorite series of games and setting. This was the first game I ever bought in my life back in 99 and will always hold a special place in my heart.
18:50 I like the idea of building strike groups. It would be really cool if you could toggle the function on and off. Better yet is to set your own strike groups in build queue format. So in one click you can build and select a squadron you define yourself.
Hey, nice to see some Homeworld stuff here. And with what seems to be a great quality editing. I haven´t finished it yet, just reached the Homeworld 2 segment. But, I was surprised by the absence of a Cataclysm section and it being branded as an "expansion". While originally Cataclysm was meant to be an expansion, it released as a full fledged game. In fact its campaign is the longest one in the series, with 19 missions. I personally think it's a better sequel than Homewrold 2 and consider it as my favourite in the saga. Sadly, being a follow up made by another developer, its perceived status as a pseudo expansion and the lack of a remaster makes it one of the most ignored entries in the series. So, please, whenever you start the review of Homeworld saga titles, don't ignore it.
@@Zade_95 Oh nice to hear it. Now, after watching the enire video I feel a bit guilty for the complain, as the video is great overall. BTW. You may be interested to know that Homeworld 3 is recovering some abandoned ideas fo Homeworld 2. Homeworld 2 was intended to include those space terrains as well, but they didn't manage to pull it off with the technology of the era. So they had to scrap everything and start anew. Some think thad the reason for the lack of a better story and some problems regarding difficulty scaling. To see a glimpse of what Homeworld 2 was meant to be, search "Homeworld 2 e3 2001" in UA-cam.
Thank you so much for this brilliant review!! Homeworld is one of a kind game and no other games have been able to come close to the thrill of the game that created the space RTS genre!! The music is transcendental!!
The big problem with the Homeworld Remastered collection is that it was abandoned by gearbox without even releasing the last patch they were working on.
Homeworld should absolutely make a space flying game like an Elite Dangerous clone, or even add a control mode in the existing game that you can control individual units, like Battlezone. It would be amazing to use strategy mode to move your ships in, with standing orders, then jump into one of the fighters or frigates to lead the charge. THAT, would be amazing.
I spent 10000's of hours playing the original homeworld online, until they finally took the WON servers offline. This game saved my life, no joke. If it wasn't for this game and some of the people I met while playing it I would not be here today. When I first heard that they were remastering it you couldn't imagine how excited I was, getting together with some of my old mates to play it for the first time I could not contain my excitement. So you could imagine my disappointment when we finally started to play to find this wasn't a remaster at all. I still don't know whose decision it was to do this but they ported the homeworld 1 game to the much inferior homeworld 2 engine, it couldn't have been worse if they tried! It didn't take long until no one was logging in anymore, if they had just pasted some pretty graphics over the top of the original I guarantee there would still be a decent head count even today. Having such an emotional attachment to the original game made this hurt more than it probably should, even to this day it leaves a sour taste in my mouth. I hope more from homeworld 3, but I will not hold my breath.
I've heard the remastered has been heavily patched to bring back mechanics that were lost when adapting the new engine. Give it another go, might be a pleasant surprise
Today I learned: Homeworld might have come out as a first person spaceflight/combat simulator. I now want a playthru of the original game from the POV of a fighter pilot doing testing maneuvers thru leveling up all of the ship types and ending in the reclamation of Hiigara.
I came here to say "I now want a re-telling of the first homeworld thru the eyes of an ace Scout pilot, who gets promoted thru the adventure and cycles thru most ships. Maybe is a buddy of the resource collector pilot that he's often tasked with escourting." But you beat me to the punch. Respect.
That's so dumb that they changed Cataclysm's name even though cooldown management simulator WoW in general wasn't even a sperm in its father's sack yet. that generally aggravates me.
I am still a bit pissed how the gameplay was ruined in Remaster even with the players patch, I guess I blame gearbox. Its a fantastic series, I dont think all the potential has been even tapped but I love Rob main design philosophy and aesthetics.
I am a bit concerned about the level of evasion in the answers to your questions, since as someone else pointed out, there's a lot of corporate chicken feed in the answers (although maybe it's because the main comparison is your interview with the Sactuary dev whose name I can't remember for some reason)
The answer to the modding question is a bit of a wrench in the gears for me. While I do truly hope that BBI won't let us down in terms of fostering and reinvigorating the UGC community, I don't like the fact that they danced around the question with "We believe it is integral" corporate jargon. I understand the execs have his neck on the line but from a consumer standpoint it is a bit iffy... That and the fact that DoK did not have any mod support at all is a bit concerning for the longevity of HW3.
17:48 sure sounds like planning for the typical milking of any profitable game to me i want a good hw3 and all that but sometimes when franchises go down that way it's better if they just stay dead instead... though at least from the little they've shown so far it doesn't look bad
The Cataclysm dispute is just one more reason to pile on the stack of reasons to hate Blizzard. HWC came out before WoW was even a thing. Hell, WC3 hadn't even come out yet.
I don't doubt that they'll improve the graphics, the controls etc. using all the experience and the modern tech. One thing that's not certain is the plot. Like you said, in HW2 it was kind of mediocre.
I'm new to the franchise, but with the Sands of Kharak and its expedition guide alone I fell in love with the universe, moving forward with the remasters this week 🤘
I now want a re-telling of the first homeworld thru the eyes of an ace Scout pilot, who gets promoted thru the adventure and cycles thru most ships. Maybe is a buddy of the resource collector pilot that he's often tasked with escourting.
Just to point out as a correction to the video @Zade, that while Homeworld: Cataclysm was ORIGINALLY planned to be an expansion to the original Homeworld, it became its own stand-alone title. I am gonna be honest and say something that might seem controversial, but I think Cataclysm is much better than the original, especially in the story department but also in gameplay. Not to say that the original was bad, not by a long shot! But the whole "exiled race making their journey back to reclaim their birthright." is not exactly the most original. And yes I know neither is "ancient evil aliens being released on the galaxy" is not original either. But it did give us something that I can't think I have never seen before or since in the RTS genre: the world's first (and to my knowledge only) RTSHS "Real-Time Survival Horror Strategy" game. The idea of combining the "persistent fleet" and limited resources gameplay of the original, along with a foe that can, except for the VERY largest (and most expensive) ships in your arsenal, easily add your ships to that of your enemy.
You speak of Cataclysm as if you had never played it. Honestly, that standalone "expansion" (its a just a brand new game campaign in the same engine) nails the tone and setting of Homeworld 1 way better than Homeworld 2 did, and it is a great game of its own. It somehow makes "Survival Horror RTS" work, which is an incredible feat.
@@Zade_95 gameplay wise, it's just as clunky as HW1 (same engine, same interface taking you out of the game screen to build or research) and the new ship class and mechanics are nothing to write home about. But the story and writing is way, way better than it has any right to be given this was an outsourced cashgrab of sorts. It keeps the universe grounded, even when facing the unknown. It avoids the predestination traps HW2 retconed the series into, and really gets the "alone, in the dark" feel HW1 thrived in when you waited patiently while your resourcers harvested in silence every last bit of RUs after you cleaned the area of enemies, not because you wanted the money, but because the lives of everyone in that ship were valuable, and you didn't wanted to fail them. In my opinion, the writing team in Catalyst did a way better job than HW2s. By far. It being not canon is a disgrace. The fact that it was not remastered, a crime.
Love this channel, the level of polish is increasing with every video, keep up the good work and hope you would feature my fav game Ground Control 2 one day. 💪
Hoping it will be truly good and won't have some of the stupid stuff the remasters of the two previous games did...especially with limiting production.
I’m cautiously optimistic about all this. I like most of the guy’s answers but he definitely made it sound like they’re going to milk the franchise for all it’s worth.
Wait I thought that Homeworld Cataclysm/Emergence was a stand alone game? It was done be a separate studio, Barking Dog Studios and started as a expansion before being launch as a stand alone game?
This game is so beautiful and well-designed it could very well end up an Eve Online killer. CCP better get it acts together or they will look about as outdated as Pong early 2023.
hw2 is FANTASTIC. progenitors, dreadnoughts, sajuuk, prophecy, 3 cores and defending what you conquered on hw1 is ever more interesting than the journey back home.
I don’t game so much on my PC anymore but the late 90s till the middle 2000s really put out some epic titles that I still go back to now and then. Homeworld and Cataclysm (now Emergence, so dumb) were some of the best times I had on a computer. 2 was ok. Wish the story was better developed and included Cataclysm into the narrative. It would’ve clashed with the direction they wanted to go I guess. Extragalactic exploration would’ve been a more interesting route as the story from 1 and Cataclysm felt more cohesive from part 2. That was the origin of the Beast infection according to the Bentusi and I was curious to see that storyline progressed further.
Hw2 pirate mod!!! Oh man so many memories, i still play remastered but i cannot for the life of me figure out how to get the pirate mod installed again. Looking forward to playing homeworld 3 😁
i just got a gaming laptop a few week ago and the first thing i bought on sale was homeworld remasterd...i frigin love em both i hope homeworld 3 willwork on my laptop
i hope it will have the complexity of hw2 (especially with complex), or alot of skirmish playability with lots of factions, unit types, unit cap, maps. DoK was too limited for me in terms of units types, game time
20:43 the reason why it's basically no is because Unity like Unreal Engine don't have a builtin modding solution... "big deal, technically neither does hand-made engines" I hear you say. True but integrating it in one or the other isn't the same endeavor and in Unity in particular you have to expand quite a lot of foresight, planning and effort to externalize all method calls and stats into a scripting language that won't be part of the compilation and be loaded at runtime. It's something I wager can easily add 1-2 years to the dev cycle.
True, it does require planning and forethought, but that doesn't mean it's impossible. Cities: Skylines for example was also built in Unity, and there are literally hundreds of mods for it on the Steam workshop that can change virtually every aspect of the game's systems, visuals, and controls. It all ultimately depends on implementation and intent, which isn't all that different from the challenges of mod support in a hand-rolled engine. If BBI is being honest about knowing how important mods and community creations are to the franchise's player base, I have to imagine they're building with that in mind (especially since it's way more efficient for development to build with mods in mind than to try and ram mod support in as an afterthought at the end), but just don't want to unintentionally over-promise anything.
Totally agree. The story was so much more compelling, with the Somtaaw being great protagonists for the role, and the Beast being an absolutely terrifying antagonist. It's one thing to just lose units in an RTS. Regrettable, sure, and I do my best to avoid losing any units as a personal choice more than strategy. But to have them turned against you is far worse, especially considering what the lore says the Beast does to your people. Truly, OMG. You better believe we were EXTREMELY cautious at all times, which just added to the atmosphere, an atmosphere where it made perfect sense to name ships after religious concepts and offices. By contrast, I don't even really remember what Makaan wanted or why. I think he wanted his space barbarians to get the three hyperspace cores for some reason, presumably domination of some kind, but I don't know how he even got the force he had since he repeatedly got his ass kicked so hard.
Nice summary! There are 3 big v3 RTS titles I've been very excited about: Total Warhammer 3, Company of Heroes 3 and Homeworld 3. TWH3 didn't top TWH2 and COH3 (after tech test) doesn't look like it will top CoH2. So, Obi-wan Kenobi er... Homeworld - you're our last hope! Fingers and toes crossed they knock it out of the park :-)
Hey Zade, can we confirm that Square Enix still owns the rights to Supreme Commander? I'm asking because earlier in the year they sold off the IP rights to basically any western held titles for a quick cash infusion.
Star Wars Empire at War and it's 2nd game would have been awesome if it was more like Homeword with it's 3D world view and movement, the ability to have ships move change position in 4D plane ex: up, down, forward, backward, horizontally, latterly, slide side to side and vertical up n down and axis/zero point turn. Do expect Homeword 3 to be as bigger more immersive as the pervious game can't wait to hear Ship ready for launch.
The greatest thing of Homeworld 2 was it's huge and extremely active modiing community that was keeping it alive and constantly improving it. A moding community that fall victim to almost Microsoft-ish EEE (embrace, expand, extinguish) attack from Gearbox. Unfortunately what IP owners want from their titles is predictable income, not cult status, so I am pretty sure in 3 we will see again things like Steam vendorlocking, tool inavaliability and moding-unfriendly design. And those who just iked Homeworld, but really loved it's mods will have to continue playing the 20 years old Relic game long after Homeworld 3 is considered end of live product by Gearbox sales...
I haven't played too much of the newer remake Homeworld games because it seemed "a bit off" compared to the originals. One big thing I noticed was that the "spherical" formation doesn't seem to work properly. In the original I used this formation to protect important ships, but in the new game the selected units can't seem to surround a key unit at all. Also using the space Tugs to capture enemy ships feel more of a pain in the ass then I remembered. Is it just me?
I was really emotionally invested in the original Homeworld game back in the late 90s. I remember forsaking sleep on many work nights because I just HAD to help Karan S'jet and last remaining Hiigarans get back to their home world. I worked very hard to try to save every colony pod and capital ships, because they were PRECIOUS remnants of a noble and desperate race! Dammit, I was going to get everyone back to their home world! Oh, man and that indescribable joy when a group of dirty upstart tug ships managed to steal an enemy dreadnought for the first time, great times! *sobs*
Hey Zade, I can see you're upping your production value, looks great. You could definitely benefit from better microphone audio, you have a nice voice and would sound really good/authoritive with a nice microphone and appropriate processing. It's hard to tell, looks like you might be wearing a lapel microphone - they're OKAY but maybe you could consider using a fairly inexpensive Rode shotgun microphone just out of frame pointed at your face. If you need help selecting the right kind of microphone and some pointers on how to process your vocals nicely let me know, I'd be happy to help. Andrew - Collective Intelligence Music Production Tutorials
Hey, thank you! Haha yes I 100% agree. I was wearing a lapel however the audio you were hearing was from a Zoom H1 hidden behind the monitor. Neither were ideal and it sounded kinda scuffed. The usual mic I use (Rode NT into my PC) wasn't able to be used for this video. I am looking to pick up another mic for live action filming like this - I'm considering the Diety D3 Pro as I can easily use it for videography stuff too. Any other suggestions? Have been considering a RODE NTG for a bit more $$ also :P
@@Zade_95 either the Deity or NTG would be sick. I was gonna get an NTG, but opted for the Videomic go II because the sound was near the same and didn't need the features on the NTG.
Ah that's good to know! I'll probably pick one up after Christmas. If you've got any voice processing tips I'd love to hear them - though I have been using Resolve 18.1s new Voice Isolation tool which is insanely effective 😅
Well 🤔 I kinda still remember about that _'significant'_ drop of HW2 popularity than the HW1 was, according from the community, due to the the implementation of _'accuracy RNG/range table'_ : in HW1, there was no RNG, so (smaller) ships literally have to evade/avoid the bullets (hence *Evasion* mechanic worked pretty well). Personally I kinda hate both HW2 and any HW-Rem due to 2 trivial functions were removed from HW1: 'switchable-in-game music function in Skirmish' and 'no more recoil from large guns'... However, I am so in love with the updated HW1 that came free with the HW-Rem pack: BBI actually updated the game with that from the _'Cataclysm/Emergence'_ .....the bridge-view mode.
This video was cool. Very informative and precise. Also idk why but I always imagined you as just the voice and your face being attached to it, just gave me whiplash. Especially cuz with the lighting you look like Kane bout to tell me to launch a nuke 😂
Besides the looks I hope the gameplay holds up. Really waiting for it. I can't remember how I decided to buy the original in 99. Reading a game magazine or only looking at the box. But great game.
Big thanks to InfoGuy for helping me out. Give him a sub! - ua-cam.com/users/wayne1082
This was a fantastic video. This is an example where one person who cares can do more on their own than "official journalists". Also, I would love to play a new Homeworld game that's similar to the original Wing Commander games! Heck yeah Relic, or Black Bird Interactive!
I had the pleasure to go down to Vancouver for one of their yearly Relic Fanfests one year, where I got to meet the developers, had a tour of the studio, and even received a signed copy of Company of Heroes! One thing I vividly remember about this trip (this was around 2005ish, just after CoH came out), was their art for a game they didn't announce the name for. Although I and the other fans knew _exactly_ what it was for, the developers were mum about it. My guess was an intended Homeworld 3. Shame that they never got to finish it until decades later.
No maligned sequel? I remember people bitching incessantly about HW2 being too hard, the switch from the resource gatherers being your repair ships instead of having dedicated repair ships. To a degree they were correct but I think they were blown out of proportion. Though I still much prefer the original in just about every way. The story was less pretentious as there was an over abundance of "The McGuffins." Honestly, besides looking more beautiful, my favourite thing about HW2 was how they had fighters/corvettes as squads which helped tidy up the production of your ships substantially.
Hijacking my own pinned comment to give an FYI that Homeworld 3 is now launching Feb 2024
I remember playing the first Homeworld. Every ship lost hits you hard. You have to fight tooth and nail to keep your fleet all alive.
and the expansion.. it was a great experience for story and gameplay wise. Difficulty was fun rather then annoying.
@@hades4438 In Cataclysm, you don't game over because you lacked ressources (as the game gives you more than enough), you game over when you REALLY screw up.
@@AAhmou yeees.. I did not say otherwise.
I'm playing it atm for the review, couldn't agree more
@@Zade_95 Haaaah, the memories... Dashing accross your fleet to figure out which one got infected and trying to self destruct them before you lose control...
Cataclysm is serioulsy the only RTS that manages to make me CARE about each ship ! H1 : "hoh, no ! Now I have to replace them...", H2 : "welp ! that squadron is half dead, time to dock it to get them back !", Starcraft : "siege tank coming ! you 2 got attack that enemy base, lol !" Cataclysm : "shitshitshit, get out of here ! C'mon, you can do it !"
Homeworld Catsclysm is perhaps the most underrated "spin off" of any rts-series.
It introduced many of the functions that would go on to homeworld 2 like modules and the coupling of ships.
The horror-like story of this game combined with the way homeworld actually does storytelling makes it one of the best single-player campaigns i have ever played.
Agreed, such an underrated game . Bunch of miners turned into heroes.
@@icarus_1232 It's epic. In the first mission you arrive on the scene and introduce yourself as a mining ship, willing but unsure how to help your warrior brothers. In the final fight you jump into the fight as the most powerful battle fleet. The epic speech convincing the Bentusi to help you is amazing.
It is currently my favorite in the series.
It's unfortunate they can't remaster it. Maybe they should try using AI to reverse engineer it.
It's called Emergence now
You're getting good at this! That opening was very professional documentary style :)
Thank you! Much appreciated, tried some new stuff!
I love HW1 and Cataclysm's soundtrack.
I do think if I really had to choose I would say Cataclysm is my favourite.
Looking forward to reviewing it!
The story of Cataclysm is more alien/lovecraft compared to other space operas in its time.
You know what you are in for when you hear "We live." Too bad they code was lost imagine what could have been made in a remaster.
Oh Cataclysm. Now that's a gem.
One word... The beast...
I'm pretty sure that homeworld inspired the pilot battle chatter sound effects and even a lot of the music in the Battlestar reboot!!
Yeah, that's very possible. Kind of interesting how Homeworld was envisioned as a BSG game, but they couldn't get the rights, so they just made a nice and inspired game with its original story. And yet they were so inspired and good that they inspired their inspiration into taking notes! Amusing loop
@@oneinsilence1121 homeworlds story beats borrow heavily from the hadiths of Islam and etz hayim of Judaism. Basically it’s an amalgamation of the return of the Jewish/true Islamic people to the holy land and the arrival of their versions of messiah, in this case Karan S’Jet. The Kushan are clearly based off the latter Mongolian empire which was viewed by many Arab/Jews of the Middle East as oppressive and ruthless invaders capable of genocide on large scales. The rest of the story elements such as the nebula dwellers and Benthusi are probably based on the lost tribe mythos and Sufism respectively.
@@manofcultura The fact that Kharak is a desert planet might also factor in. Not to assume, but if true; would be really cool.
@manofcultura "the kushan are clearly based off the Mongolian empire" uhh I think you meant the Taiidan lol
@@jeezed2950 yah I got it backwards lol
If Homeworld can be described by one word it is...
ATMOSPHERE ... Pure atmosphere
Hopefully the third game keeps going that trend
This is funny because it’s in space.
Until Mission 3...
I voted Cataclysm for one of the Best RTS campaign on your vote back then, THAT awesome it was.
3 is sometimes a cursed number. Hopefully Homeworld 3 will NOT share the fate of Dawn of War 3. I'm optimistic, everything so far seems good. It's gonna be good. It's gonna be.
Warcraft 3: Speak for yourself.
Halo 3. Tib wars 3. There is hope
Haha. Yeah it can be! But as others have said, Warcraft 3, CNC3... we shall see!
I’ve got a lot of optimism, but it always pays to not get your hopes TOO high. I’d be happy with a solid 10-15 hour campaign and decent skirmish mode. Multiplayer never interested me too much.
Not sure why but I'm getting the portal adventure vibes in the last half of Minecraft Story Mode Season , where the player goes into the unknown and probably get more lore about their universe.
Ah still remember playing the demo as a kid - brilliant UI and user experience meets exceptional unit design meets brilliant story telling meets incredible music to create an absolute, and absolutely orignal, classic.
I’ve just finished Homeworld of remastered collection for the first time and now in process of Homeworld 2, Deserts of Kharak up next. And there is no withdrawal from gardens for me, this franchise is a gem!
6:45, "You'd find a pretty even split over which had the better story - Homeworld 1 or 2"
*cough*
"Homeworld Cataclysm" would like to have a word...
Seriously, though: Cataclysm's story is AMAZING - and FRIGHTENING! It's one of the best horror games out there.
Have you done/are you planning on a review?
Yup, I'll be reviewing all HW games before HW3 :)
I fully agree, I loved HW1 and HW2 stories, but HW Cataclysm was... very special and memorable.
@@Devalinor we will NOT BE BOUND! Been with me for decades
@@Lineback3r54 same :)
I think its unlikely that Homeworld 3 will fail. Deserts of Kharak has been a lucrative success and even the remastered edition has outperformed any and all expectation. I literally cannot wait. LOL
I agree - likely W imo
I'm playing DoK right now and I'm having a blast. I'm about to get into Homeworld 1 and 2 after I finish.
It's RTS playfield.
Guys at Relic are actually taking risks that no one else would. Jumping in into an almost dead genre, that only attempts to reiterate the "good ol times". They have balls the size of battlecruisers... and experience bigger than most AAA studios could muster.
Most RTS games are seen as "clones" of the old way of things, can't be easily filled with microtransaction stuff - they're not the favourite games of xcell warriors and board members. They're actually something they're totally afraid of. And old Relic is at it, possibly bringing back the whole genre to life.
Too bad DoK slipped in epic's spyware and now you can't even play the campaign without an internet connection.
I remember a friend and I playing hard in the computer club at Homeworld Cataclysm. It was a great game. The best of the entire series.
I remember how I developed in the game to a super-weapon. The cool thing was in the form of an energy clot that could be launched very far into the enemy zone. I was very disappointed when the super-weapon was removed in other parts of the game.
But Homeworld 2 struck me with its atmosphere and history in the company. Gorgeous!
Looking forward to Homeworld 3!
Greetings from Russia. 🤗
To this day I haven't seen any more beautiful spaceships than in Homeworld, all thanks to Rob Cunningham's brilliant design.
HW1 came from an idea to make a battlestar galactica game. They couldn't get the rights so they made their own story which probably made the game better in the long run.
The CRT brings joy to my soul. I really enjoyed Deserts of Kharak, so I have fate in the team.
Homeworld and Homeworld2 were the only games I ever played, when I had time to play games. I played them for hours and hours, they're absolutely awesome!
Thanks for the video, it was a great watch for someone who's enjoyed the homeworld series since the very beginning.
Homeworld will always be my favorite series of games and setting. This was the first game I ever bought in my life back in 99 and will always hold a special place in my heart.
I played this game so much when I was a kid.
And now I'm introducing the franchise to my nephew.
He loves it.
18:50 I like the idea of building strike groups. It would be really cool if you could toggle the function on and off. Better yet is to set your own strike groups in build queue format. So in one click you can build and select a squadron you define yourself.
Can’t wait. This game built my love for rts
Hey, nice to see some Homeworld stuff here. And with what seems to be a great quality editing.
I haven´t finished it yet, just reached the Homeworld 2 segment. But, I was surprised by the absence of a Cataclysm section and it being branded as an "expansion".
While originally Cataclysm was meant to be an expansion, it released as a full fledged game. In fact its campaign is the longest one in the series, with 19 missions. I personally think it's a better sequel than Homewrold 2 and consider it as my favourite in the saga. Sadly, being a follow up made by another developer, its perceived status as a pseudo expansion and the lack of a remaster makes it one of the most ignored entries in the series.
So, please, whenever you start the review of Homeworld saga titles, don't ignore it.
...basically, everything you said. /kudos /TeamCataclysm :D
Don't worry, it'll be getting its own review video - it deserves it!
@@Zade_95 Oh nice to hear it. Now, after watching the enire video I feel a bit guilty for the complain, as the video is great overall.
BTW. You may be interested to know that Homeworld 3 is recovering some abandoned ideas fo Homeworld 2. Homeworld 2 was intended to include those space terrains as well, but they didn't manage to pull it off with the technology of the era. So they had to scrap everything and start anew. Some think thad the reason for the lack of a better story and some problems regarding difficulty scaling.
To see a glimpse of what Homeworld 2 was meant to be, search "Homeworld 2 e3 2001" in UA-cam.
I have the tradition of playing the saga every year. I just love it.
Thank you so much for this brilliant review!! Homeworld is one of a kind game and no other games have been able to come close to the thrill of the game that created the space RTS genre!! The music is transcendental!!
My pleasure, thanks for watching!
The big problem with the Homeworld Remastered collection is that it was abandoned by gearbox without even releasing the last patch they were working on.
Homeworld should absolutely make a space flying game like an Elite Dangerous clone, or even add a control mode in the existing game that you can control individual units, like Battlezone.
It would be amazing to use strategy mode to move your ships in, with standing orders, then jump into one of the fighters or frigates to lead the charge.
THAT, would be amazing.
Oh wow would that be perfection!
House of the Dying Sun - Heavily homeworld inspired space dogfighter with RTS, sensors mode - like layer. Great game in VR.
I spent 10000's of hours playing the original homeworld online, until they finally took the WON servers offline. This game saved my life, no joke. If it wasn't for this game and some of the people I met while playing it I would not be here today.
When I first heard that they were remastering it you couldn't imagine how excited I was, getting together with some of my old mates to play it for the first time I could not contain my excitement.
So you could imagine my disappointment when we finally started to play to find this wasn't a remaster at all. I still don't know whose decision it was to do this but they ported the homeworld 1 game to the much inferior homeworld 2 engine, it couldn't have been worse if they tried!
It didn't take long until no one was logging in anymore, if they had just pasted some pretty graphics over the top of the original I guarantee there would still be a decent head count even today.
Having such an emotional attachment to the original game made this hurt more than it probably should, even to this day it leaves a sour taste in my mouth. I hope more from homeworld 3, but I will not hold my breath.
I've heard the remastered has been heavily patched to bring back mechanics that were lost when adapting the new engine.
Give it another go, might be a pleasant surprise
Today I learned:
Homeworld might have come out as a first person spaceflight/combat simulator.
I now want a playthru of the original game from the POV of a fighter pilot doing testing maneuvers thru leveling up all of the ship types and ending in the reclamation of Hiigara.
If CIG will lease out their engine so BBI can populate it with homeworld assests.. oh boy... You never know..
I came here to say "I now want a re-telling of the first homeworld thru the eyes of an ace Scout pilot, who gets promoted thru the adventure and cycles thru most ships. Maybe is a buddy of the resource collector pilot that he's often tasked with escourting." But you beat me to the punch. Respect.
shout out people who knows about fairy empire mod,new version will be coming out this year (unfortunately there is no English patch to the mod)
I got a shot at the demo in 1998,I still play it and love it today
Another amazing video Zade. Please keep up the good work, and let's make the comeback of RTS!
Thank you!
That's so dumb that they changed Cataclysm's name even though cooldown management simulator WoW in general wasn't even a sperm in its father's sack yet.
that generally aggravates me.
I am still a bit pissed how the gameplay was ruined in Remaster even with the players patch, I guess I blame gearbox. Its a fantastic series, I dont think all the potential has been even tapped but I love Rob main design philosophy and aesthetics.
Totally agree with you, gameplay died in remaster.. I'm still bitter with that lol
Yay new video is up :)
My god, the good old times with Homeworld 2 + complex mod
The music is so damn good, so atmospheric. So much a part of the game. And use of 'Agnus Dei' was inspired.
I'm hoping that you can form a group of say a battlecruiser, support frigates and interceptors move together, and stay in formation
I am a bit concerned about the level of evasion in the answers to your questions, since as someone else pointed out, there's a lot of corporate chicken feed in the answers (although maybe it's because the main comparison is your interview with the Sactuary dev whose name I can't remember for some reason)
Fair enough, I didn't feel they were too evasive (except for the mods), but I can see how you'd feel that way. Will have to wait for launch I guess!
20:36 Translation- We the developers would LOVE to but we're fighting the publisher for a Modding API
been waiting for this a long time , still play hw2 and some of its mods . will be nice to have another generation of such a good ip
The answer to the modding question is a bit of a wrench in the gears for me. While I do truly hope that BBI won't let us down in terms of fostering and reinvigorating the UGC community, I don't like the fact that they danced around the question with "We believe it is integral" corporate jargon.
I understand the execs have his neck on the line but from a consumer standpoint it is a bit iffy...
That and the fact that DoK did not have any mod support at all is a bit concerning for the longevity of HW3.
17:48 sure sounds like planning for the typical milking of any profitable game to me
i want a good hw3 and all that but sometimes when franchises go down that way it's better if they just stay dead instead... though at least from the little they've shown so far it doesn't look bad
Pretty much all their answers were just corporate jargon. Not making me very hopeful.
I have always loved this franchise, including the fantastic remaster
The Cataclysm dispute is just one more reason to pile on the stack of reasons to hate Blizzard. HWC came out before WoW was even a thing. Hell, WC3 hadn't even come out yet.
The Battlestar Galactica mod was amazing. With a modern engine, the number of game spinoff games could be huge.
I don't doubt that they'll improve the graphics, the controls etc. using all the experience and the modern tech. One thing that's not certain is the plot. Like you said, in HW2 it was kind of mediocre.
I'm new to the franchise, but with the Sands of Kharak and its expedition guide alone I fell in love with the universe, moving forward with the remasters this week 🤘
I now want a re-telling of the first homeworld thru the eyes of an ace Scout pilot, who gets promoted thru the adventure and cycles thru most ships. Maybe is a buddy of the resource collector pilot that he's often tasked with escourting.
Just to point out as a correction to the video @Zade, that while Homeworld: Cataclysm was ORIGINALLY planned to be an expansion to the original Homeworld, it became its own stand-alone title.
I am gonna be honest and say something that might seem controversial, but I think Cataclysm is much better than the original, especially in the story department but also in gameplay. Not to say that the original was bad, not by a long shot! But the whole "exiled race making their journey back to reclaim their birthright." is not exactly the most original.
And yes I know neither is "ancient evil aliens being released on the galaxy" is not original either. But it did give us something that I can't think I have never seen before or since in the RTS genre: the world's first (and to my knowledge only) RTSHS "Real-Time Survival Horror Strategy" game. The idea of combining the "persistent fleet" and limited resources gameplay of the original, along with a foe that can, except for the VERY largest (and most expensive) ships in your arsenal, easily add your ships to that of your enemy.
You speak of Cataclysm as if you had never played it. Honestly, that standalone "expansion" (its a just a brand new game campaign in the same engine) nails the tone and setting of Homeworld 1 way better than Homeworld 2 did, and it is a great game of its own. It somehow makes "Survival Horror RTS" work, which is an incredible feat.
haha.... you are right :P
review soon ;)
@@Zade_95 gameplay wise, it's just as clunky as HW1 (same engine, same interface taking you out of the game screen to build or research) and the new ship class and mechanics are nothing to write home about. But the story and writing is way, way better than it has any right to be given this was an outsourced cashgrab of sorts.
It keeps the universe grounded, even when facing the unknown. It avoids the predestination traps HW2 retconed the series into, and really gets the "alone, in the dark" feel HW1 thrived in when you waited patiently while your resourcers harvested in silence every last bit of RUs after you cleaned the area of enemies, not because you wanted the money, but because the lives of everyone in that ship were valuable, and you didn't wanted to fail them.
In my opinion, the writing team in Catalyst did a way better job than HW2s. By far.
It being not canon is a disgrace. The fact that it was not remastered, a crime.
Love this channel, the level of polish is increasing with every video, keep up the good work and hope you would feature my fav game Ground Control 2 one day. 💪
Thank you! Definitely planning to cover Ground Control at some point >:)
Hoping it will be truly good and won't have some of the stupid stuff the remasters of the two previous games did...especially with limiting production.
I’m cautiously optimistic about all this. I like most of the guy’s answers but he definitely made it sound like they’re going to milk the franchise for all it’s worth.
The Homeworld Franchise would make an amazing cinematic Universe.
Thanks for reintroduce a new generation of player about this LEGENDARY RTS....
Wait I thought that Homeworld Cataclysm/Emergence was a stand alone game? It was done be a separate studio, Barking Dog Studios and started as a expansion before being launch as a stand alone game?
"No flops to speak of..."
Yeah, about that...
The classic, and Cataclysm are still two of the best games of all time, though.
*Angel moon forever!!!!!*
Also would definitely play a star wars: squadrons like Homeworld game
oh man sign me UP
Nice documentary. It's obvious quite a bit of work went into this. Well done... and here's to H3!
Thank you mate!
This game is so beautiful and well-designed it could very well end up an Eve Online killer. CCP better get it acts together or they will look about as outdated as Pong early 2023.
hw2 is FANTASTIC.
progenitors, dreadnoughts, sajuuk, prophecy, 3 cores and defending what you conquered on hw1 is ever more interesting than the journey back home.
I always regarded deserts of Kharak as a "bastardized spin-off".
Thanks for sharing, super excited for what BBI can do! Are there any other notable games that have been revived (successfully or not)?
FreeSpace 1 and 2 are awesomely remastered and are now free. Also Freelancer has been remastered too! Must check them out.
I don’t game so much on my PC anymore but the late 90s till the middle 2000s really put out some epic titles that I still go back to now and then. Homeworld and Cataclysm (now Emergence, so dumb) were some of the best times I had on a computer. 2 was ok. Wish the story was better developed and included Cataclysm into the narrative. It would’ve clashed with the direction they wanted to go I guess.
Extragalactic exploration would’ve been a more interesting route as the story from 1 and Cataclysm felt more cohesive from part 2. That was the origin of the Beast infection according to the Bentusi and I was curious to see that storyline progressed further.
I remember i heard about homeworld 3 long before 2019 and since then i have been waiting for it
Great video. Hyped for HW3
Ty! Me too brother
never heard of this game but happy for its fans
Hw2 pirate mod!!! Oh man so many memories, i still play remastered but i cannot for the life of me figure out how to get the pirate mod installed again.
Looking forward to playing homeworld 3 😁
i just got a gaming laptop a few week ago and the first thing i bought on sale was homeworld remasterd...i frigin love em both i hope homeworld 3 willwork on my laptop
Hearing Karen S'Jet say 'Kharak is burning' still hits hard
Ohhhhh, decent journalism about something I care about. Well done.
thank you man
i hope it will have the complexity of hw2 (especially with complex), or alot of skirmish playability with lots of factions, unit types, unit cap, maps. DoK was too limited for me in terms of units types, game time
One of the first games I really played as a kid. I’ll never forget the story, the music and how much of a lasting impression this game had on me.
Let us not forget the great soundtracking by Paul Ruskay and team. He would have done a phenomenal job if he was hired for the Dune movie, but well.
20:43 the reason why it's basically no is because Unity like Unreal Engine don't have a builtin modding solution... "big deal, technically neither does hand-made engines" I hear you say. True but integrating it in one or the other isn't the same endeavor and in Unity in particular you have to expand quite a lot of foresight, planning and effort to externalize all method calls and stats into a scripting language that won't be part of the compilation and be loaded at runtime. It's something I wager can easily add 1-2 years to the dev cycle.
True, it does require planning and forethought, but that doesn't mean it's impossible. Cities: Skylines for example was also built in Unity, and there are literally hundreds of mods for it on the Steam workshop that can change virtually every aspect of the game's systems, visuals, and controls. It all ultimately depends on implementation and intent, which isn't all that different from the challenges of mod support in a hand-rolled engine. If BBI is being honest about knowing how important mods and community creations are to the franchise's player base, I have to imagine they're building with that in mind (especially since it's way more efficient for development to build with mods in mind than to try and ram mod support in as an afterthought at the end), but just don't want to unintentionally over-promise anything.
The first home world was awesome but my favorite one from them was cataclysm
If you love Homeworld, definitely check out Nebulous Fleet Command
I’m so glad it’s going back to single strikecraft
I loved Bentusi race, I hope they bring it back in HW3....:)
Homeworld Catsclysm was also awesome! Maybe even better then HW2
To me, I really don't consider the story of Homeworld 2 canon. In my eyes, Cataclysm is the true Homeworld 2.
Totally agree. The story was so much more compelling, with the Somtaaw being great protagonists for the role, and the Beast being an absolutely terrifying antagonist. It's one thing to just lose units in an RTS. Regrettable, sure, and I do my best to avoid losing any units as a personal choice more than strategy. But to have them turned against you is far worse, especially considering what the lore says the Beast does to your people. Truly, OMG. You better believe we were EXTREMELY cautious at all times, which just added to the atmosphere, an atmosphere where it made perfect sense to name ships after religious concepts and offices.
By contrast, I don't even really remember what Makaan wanted or why. I think he wanted his space barbarians to get the three hyperspace cores for some reason, presumably domination of some kind, but I don't know how he even got the force he had since he repeatedly got his ass kicked so hard.
Nice summary! There are 3 big v3 RTS titles I've been very excited about: Total Warhammer 3, Company of Heroes 3 and Homeworld 3. TWH3 didn't top TWH2 and COH3 (after tech test) doesn't look like it will top CoH2. So, Obi-wan Kenobi er... Homeworld - you're our last hope! Fingers and toes crossed they knock it out of the park :-)
Hey Zade, can we confirm that Square Enix still owns the rights to Supreme Commander? I'm asking because earlier in the year they sold off the IP rights to basically any western held titles for a quick cash infusion.
Yeah I was hoping to hear about that too. Maybe there is hope, probably not but we can hope.
AFAIK - maybe something happened under the radar?
Star Wars Empire at War and it's 2nd game would have been awesome if it was more like Homeword with it's 3D world view and movement, the ability to have ships move change position in 4D plane ex: up, down, forward, backward, horizontally, latterly, slide side to side and vertical up n down and axis/zero point turn. Do expect Homeword 3 to be as bigger more immersive as the pervious game can't wait to hear Ship ready for launch.
The greatest thing of Homeworld 2 was it's huge and extremely active modiing community that was keeping it alive and constantly improving it. A moding community that fall victim to almost Microsoft-ish EEE (embrace, expand, extinguish) attack from Gearbox. Unfortunately what IP owners want from their titles is predictable income, not cult status, so I am pretty sure in 3 we will see again things like Steam vendorlocking, tool inavaliability and moding-unfriendly design. And those who just iked Homeworld, but really loved it's mods will have to continue playing the 20 years old Relic game long after Homeworld 3 is considered end of live product by Gearbox sales...
even the mobile game is pretty good in comparison to other mobile games
I haven't played too much of the newer remake Homeworld games because it seemed "a bit off" compared to the originals. One big thing I noticed was that the "spherical" formation doesn't seem to work properly. In the original I used this formation to protect important ships, but in the new game the selected units can't seem to surround a key unit at all. Also using the space Tugs to capture enemy ships feel more of a pain in the ass then I remembered. Is it just me?
I was really emotionally invested in the original Homeworld game back in the late 90s. I remember forsaking sleep on many work nights because I just HAD to help Karan S'jet and last remaining Hiigarans get back to their home world. I worked very hard to try to save every colony pod and capital ships, because they were PRECIOUS remnants of a noble and desperate race! Dammit, I was going to get everyone back to their home world!
Oh, man and that indescribable joy when a group of dirty upstart tug ships managed to steal an enemy dreadnought for the first time, great times! *sobs*
Hey Zade,
I can see you're upping your production value, looks great.
You could definitely benefit from better microphone audio, you have a nice voice and would sound really good/authoritive with a nice microphone and appropriate processing.
It's hard to tell, looks like you might be wearing a lapel microphone - they're OKAY but maybe you could consider using a fairly inexpensive Rode shotgun microphone just out of frame pointed at your face.
If you need help selecting the right kind of microphone and some pointers on how to process your vocals nicely let me know, I'd be happy to help.
Andrew - Collective Intelligence Music Production Tutorials
Hey, thank you!
Haha yes I 100% agree. I was wearing a lapel however the audio you were hearing was from a Zoom H1 hidden behind the monitor. Neither were ideal and it sounded kinda scuffed. The usual mic I use (Rode NT into my PC) wasn't able to be used for this video. I am looking to pick up another mic for live action filming like this - I'm considering the Diety D3 Pro as I can easily use it for videography stuff too. Any other suggestions? Have been considering a RODE NTG for a bit more $$ also :P
@@Zade_95 either the Deity or NTG would be sick. I was gonna get an NTG, but opted for the Videomic go II because the sound was near the same and didn't need the features on the NTG.
Ah that's good to know! I'll probably pick one up after Christmas. If you've got any voice processing tips I'd love to hear them - though I have been using Resolve 18.1s new Voice Isolation tool which is insanely effective 😅
Well 🤔
I kinda still remember about that _'significant'_ drop of HW2 popularity than the HW1 was, according from the community, due to the the implementation of _'accuracy RNG/range table'_ : in HW1, there was no RNG, so (smaller) ships literally have to evade/avoid the bullets (hence *Evasion* mechanic worked pretty well).
Personally I kinda hate both HW2 and any HW-Rem due to 2 trivial functions were removed from HW1: 'switchable-in-game music function in Skirmish' and 'no more recoil from large guns'...
However, I am so in love with the updated HW1 that came free with the HW-Rem pack: BBI actually updated the game with that from the _'Cataclysm/Emergence'_ .....the bridge-view mode.
Yeaaah baby. I was waiting for this maaaaaaan.
Love the music both HW1&2
I still have an original copy, with case and CD key! Might be worth something someday. 😁
Cataclysm’s the best of all of them imo
Now we just wait for May...
This video was cool. Very informative and precise.
Also idk why but I always imagined you as just the voice and your face being attached to it, just gave me whiplash. Especially cuz with the lighting you look like Kane bout to tell me to launch a nuke 😂
Thank you! Haha yes I know... face... included!
Besides the looks I hope the gameplay holds up. Really waiting for it. I can't remember how I decided to buy the original in 99. Reading a game magazine or only looking at the box. But great game.
22 years after the original made me in to a life long PC gamer.
Late to the party but thanks for the interview.
my pleasure!
I love Cataclysm and wish they would remaster it someday.
wow amazing old school CRT
you can thank the patreon donations for that one!
"Kharak ... is burning."
:(