Yeah the single Tech at a Time seems to be a bit balanced and also makes it to where the Computer cant just snowball into fully teched up very quickly Also yeah investing all into Capital ships is not the smart move Given they take up so much Pop to begin with and are expensive and take a while to build But this system seems very interesting and i cant wait to see how it all plays out
Im not a fan of that change, specialy in AotR, i don't want to wait my entire campaign to unlock all the units couse what am i even gonna do with em. I dont realy care as rebels, i can win big chungus in 40 weeks so the most usefull tech for rebels is infiltrators. But as imps i usualy have all the tech and some shipyards to to go with it by week 40 while the campaign takes about 100. Idk if the lack of tech will slow it down or encourage me to rush, but ill probably spend most of my campaign building techs... and don't even get me started on remnant/new republic techs. And i want the AI to tech up FASTER not slower ;( Maybe CIS will work differently since their tech system isn't like rebel or imps but i still have a feeling that ill win the campaign before i can mąkę use of all their units
@agentiq007 that's fair but also That's what some planets are for that speed up research times as well Plus the Black Sun is like this as well so I feel it's more balanced
@@omega13whitelucario95 well black sun can only use one tech at a time and their vigos speed them up so getting to tech 3 is realy fast. Now if you need 12 diferent techs its gonna take a heckin while, even on planets that speed up tech construction
@agentiq007 true But I feel it's still a nice balance especially on higher difficulties when the AI could just spam them before you have a good chance to do anything Actually wait thinking about it I do wish they were more split between space and ground but I feel that might not work fully
@@omega13whitelucario95 i for one like AI spamming techs. I remember my old imperial campaign where rebels made no techs and were spamming dreadnoughs and justices, that was boring AF. Also in my case its usualy the AI who doesnt have a much of a chance to do anything ;)
@@FnafGamer183aotcw also known as awakening of the clone wars is a new mod coming out for empire at war places in the clone wars era by the same creators that made aotr
Sounds a lot like the Black Sun from AOTR, though I’m not sure if they have units/buildings that require multiple techs.
@@ZKP314 sounds like it but you can have all of the techs at once which is the major difference from black sun other than that ya pretty similar
Yeah the single Tech at a Time seems to be a bit balanced and also makes it to where the Computer cant just snowball into fully teched up very quickly
Also yeah investing all into Capital ships is not the smart move
Given they take up so much Pop to begin with and are expensive and take a while to build
But this system seems very interesting and i cant wait to see how it all plays out
Im not a fan of that change, specialy in AotR, i don't want to wait my entire campaign to unlock all the units couse what am i even gonna do with em. I dont realy care as rebels, i can win big chungus in 40 weeks so the most usefull tech for rebels is infiltrators. But as imps i usualy have all the tech and some shipyards to to go with it by week 40 while the campaign takes about 100. Idk if the lack of tech will slow it down or encourage me to rush, but ill probably spend most of my campaign building techs... and don't even get me started on remnant/new republic techs.
And i want the AI to tech up FASTER not slower ;(
Maybe CIS will work differently since their tech system isn't like rebel or imps but i still have a feeling that ill win the campaign before i can mąkę use of all their units
@agentiq007 that's fair but also
That's what some planets are for that speed up research times as well
Plus the Black Sun is like this as well so I feel it's more balanced
@@omega13whitelucario95 well black sun can only use one tech at a time and their vigos speed them up so getting to tech 3 is realy fast. Now if you need 12 diferent techs its gonna take a heckin while, even on planets that speed up tech construction
@agentiq007 true
But I feel it's still a nice balance especially on higher difficulties when the AI could just spam them before you have a good chance to do anything
Actually wait thinking about it I do wish they were more split between space and ground but I feel that might not work fully
@@omega13whitelucario95 i for one like AI spamming techs. I remember my old imperial campaign where rebels made no techs and were spamming dreadnoughs and justices, that was boring AF.
Also in my case its usualy the AI who doesnt have a much of a chance to do anything ;)
What is AOTCW
@@FnafGamer183aotcw also known as awakening of the clone wars is a new mod coming out for empire at war places in the clone wars era by the same creators that made aotr