Character Rigging in Adobe Animate (OLD - New Video in Desc)

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  • Опубліковано 20 січ 2025

КОМЕНТАРІ • 355

  • @premforever316
    @premforever316 4 роки тому +80

    This is the most comprehensible tutorial I could find on UA-cam. Thanks a million. Do share more.

    • @TipTut
      @TipTut  4 роки тому +7

      Thanks! More on the way!

    • @marco_75.7
      @marco_75.7 3 роки тому

      @@TipTut this is so much easier than the puppet animation of Alfonso the Cat

  • @local-cryptid666-1
    @local-cryptid666-1 3 роки тому +9

    Man, thank you! You saved my homework and I'm grateful for that, I'll share your videos with my classmates. I love how you explain all the stuff that I'm like "wait but why doesn't it do this for me" and in the same second you say "maybe for you it might not work because you have to turn this on" and that's incredibly helpful. I also appreciate u kept the part where you are looking for the pin. Thank you!

  • @perfectfutures
    @perfectfutures 2 роки тому +7

    Thanks so much, this is a great introduction to bone rigging. I like the way you leave in your mistakes and how to clean them up. That's got to be more helpful than just pretending it's perfect first time off.

  • @nyctilia
    @nyctilia 4 роки тому +53

    Awesome, just in time when I’m about to animate my first character :D I’d love to see the magnet tool tutorial too!

    • @TipTut
      @TipTut  4 роки тому +8

      Still figuring it out but I know how to do it solidly ill upload one!

    • @RantyCat
      @RantyCat 3 роки тому

      @@TipTut did you upload?

  • @colacho_art
    @colacho_art 11 місяців тому

    Hey man, I dont care is this is an Old video, I LOVE YOU! I was asking to myseflt what in the hell I did decide to study animation but this is GOLD!!!! Thank you!!!!!

  • @literallymike_
    @literallymike_ Рік тому

    This tutorial brought it all together and saved my life. THANK YOU.

  • @sampsonvassallo795
    @sampsonvassallo795 4 роки тому +2

    Hey man, just found your channel today and I just want to say thanks, your videos have been incredibly helpful, and not incredibly boring. Thanks, and keep up the good work!

    • @TipTut
      @TipTut  4 роки тому

      Glad I could help!

  • @reneedoehrel3713
    @reneedoehrel3713 3 роки тому

    Thank you. I'm glad you still have this older tutorial available. I am going to try your new one with the EDAPT plugin, but I really need this one right now.

    • @TipTut
      @TipTut  3 роки тому

      Happy to help :)

    • @reneedoehrel3713
      @reneedoehrel3713 3 роки тому

      @@TipTut I'm having the worst time with rigging everything on the head. Well, what I really mean is that if I nest all the parts for the head in a graphic symbol, then I can't animate eyes and mouth on the main timeline.
      I guess that is just the way it works in Adobe Animate? Sorry, I used different software before so I'm just getting used to A.A. I'm think about using that basic parenting for this particular project. hmmmm. Anyways, if you don't happen to reply, please know that I've appreciated many of your tutorials. 👍🏼

    • @reneedoehrel3713
      @reneedoehrel3713 3 роки тому

      @@mrsbanimationclass Thanks for the comment. I can't seem to figure out how to get that timing to work and can't find a tutorial on it. I think I've resigned to just animating the head separately.

    • @TipTut
      @TipTut  3 роки тому

      Set the head symbol to 'play once'. The first frame in the head symbol will start at the first keyframe that the symbol is on in the main timeline. If you've got animation already that you want to keep. Highlight the frames in the main timeline and right click, Synchronise Symbols.
      You'll learn to love nested timelines. Trust me.

    • @reneedoehrel3713
      @reneedoehrel3713 3 роки тому

      @@TipTut Awesome - I will try that! I DO love nested timelines. I'm just not used to THIS particular software yet. They all do things differently.

  • @savepolarbears7725
    @savepolarbears7725 3 роки тому +1

    this video was extremely helpful, this was my first time ever rigging character and Im super happy with how it turned out, thank you!

    • @TipTut
      @TipTut  3 роки тому

      You're very welcome!

  • @ddeon
    @ddeon 3 роки тому +2

    how do you choose whether a limb goes in front or behind the body?

  • @lukaskarlik7045
    @lukaskarlik7045 4 роки тому +5

    Awesome tutorial, keep it up at this level, it's great. And I'd also love to watch the tutorial about magnets. Thanks a lot!

  • @sarahlazaro6886
    @sarahlazaro6886 4 роки тому +1

    You're tutorials are a life saver so nice and detailed thank you!!

    • @TipTut
      @TipTut  4 роки тому +1

      Glad you like them!

  • @azibjoe6622
    @azibjoe6622 2 роки тому

    ty tip tut for the most complete and easy toturial..you are actually helping me for my fyp love from malaysia

  • @Nativetv
    @Nativetv 3 роки тому +1

    the best tutorial ever

  • @Pugituppugitup
    @Pugituppugitup 3 роки тому

    Answers to what i actually searched are normally in TipTut videos lol Thanks!

    • @TipTut
      @TipTut  3 роки тому

      Happy to help!

  • @karro_thatisall
    @karro_thatisall 3 роки тому +1

    Thank you so much for this tutorial! You explained everything which made it so much easier to understand. I did not now this was possible in adobe animate, so again thank you! And if you havent already done it, I would love to see the magnet tool tutorial also :D

  • @partysolutionssurprise8700
    @partysolutionssurprise8700 3 роки тому

    this is really awesome. im searching to your videos looking for the process how to make this character. i learn a lot from you sir. im watching none stop on your guide. maybe its not too late for me to learn this :) thank you

    • @TipTut
      @TipTut  3 роки тому

      Thank you so much 😀

  • @caligu48
    @caligu48 Рік тому +1

    Thank you, it was very helpful!

  • @yellownote9245
    @yellownote9245 4 роки тому

    Thank you so much! I have a problems with bones in Animate. And crying about the. I think in Animate never can did bones animation. But today! A found your tutorial! With all my problems and questions and i happy! Thank you, dear!!

    • @TipTut
      @TipTut  4 роки тому

      Glad I could help!

  • @jangeltun
    @jangeltun 3 роки тому

    Excellent tutorial and great teaching skills. Two thumbs up.

    • @TipTut
      @TipTut  3 роки тому

      Glad you liked it!

  • @Snowleopard1488
    @Snowleopard1488 3 роки тому

    Awesome tutorial, mate. Just the best. Much thanks to you!

  • @leilavlog3380
    @leilavlog3380 4 роки тому +10

    Great tutorial, would love to see how the magnet tools works :-)

  • @PrashantG-qf2fb
    @PrashantG-qf2fb Рік тому +1

    Even after turning off the (auto set transformation) my bone tool is not able to add points in my mesh, and it is only allowing bone points to anchor point..

  • @michaelmyers8930
    @michaelmyers8930 2 роки тому +2

    I'm wondering if you can help me with a question. Once I'm done rigging, I want to move my character, but it pivots on the small white diamond at the base of his neck. There are no pins, but I can only move the character's limbs, I can't move the entire character around.. Can you help me understand why?

  • @rohitmalakar
    @rohitmalakar 3 роки тому

    how come "char_idn" layer hide in 3:33 and there are only 2 layers?

  • @suryanshpandro-167
    @suryanshpandro-167 Рік тому +1

    i can't find it (mt) or null object (magnet tracker) are not in my library after all the rigging so i had to replace them normal circles and turn down the opacity

  • @h44mi
    @h44mi 10 місяців тому

    Brilliant work, thank your time and effort.

  • @moonstaranimation
    @moonstaranimation 13 днів тому

    This was fantastic. Thank you

  • @ibanezmono
    @ibanezmono 4 роки тому +6

    You're the best animate teacher! I'd love an SMR Tool tutorial

  • @TipTut
    @TipTut  3 роки тому +1

    This method's rubbish, there's a MUCH, MUCH better way using the magnet rigs mentioned in this video: ua-cam.com/video/BEXCCqYyo10/v-deo.html

  • @RobertsReviews
    @RobertsReviews 3 роки тому

    I see when you click a place to put your first bone in it adds in the armature layer. Why is it when I put my first bone in it overwrites the layer I have for the torso and now it is armature? Thank you for the video.

  • @jessicabegley4748
    @jessicabegley4748 Рік тому

    This video was so helpful. Thank you!

  • @Starrytchi
    @Starrytchi 4 роки тому

    If I ever can I’m becoming a member. I love your tutorials!

    • @TipTut
      @TipTut  4 роки тому

      Thankyou so much! :)

  • @rylvestersolon4854
    @rylvestersolon4854 4 роки тому +1

    you should make how to save a rig, I've heard that there was a new update that you can just drag and drop a pre-made rig to the graphics and all you need to do is to keyframe the movements. I think it saves a lot of time especially for those templated projects

    • @TipTut
      @TipTut  4 роки тому +1

      You literally drag a rig into the assets panel itll be a short tutorial haha

    • @rylvestersolon4854
      @rylvestersolon4854 4 роки тому

      @@TipTutyow, first of all, you may not know me I'm your random youtube student and thank you for making such great tutorials it helps me a lot to be educated with adobe an.
      now to respond to your reply which is very accomodating of you, I can't, I try dragging it but nothing is happening I think the problem here is the software itself

    • @rylvestersolon4854
      @rylvestersolon4854 4 роки тому

      still ty for answering tho

    • @TipTut
      @TipTut  4 роки тому +1

      Oh no :( it should work I've no idea why it doesnt sorry!

  • @raqueliatheimpatientgardne8196
    @raqueliatheimpatientgardne8196 3 роки тому

    Yes would like to see a Magnet tut. Nice Work.

  • @chineduakuwudike9937
    @chineduakuwudike9937 3 роки тому

    Hello! At 3:38 you added null objects, in my library there's no empty shape. How do I get this?🙏
    Please respond

    • @TipTut
      @TipTut  3 роки тому

      It's just a normal symbol.

  • @QuangNguyen-fx2qd
    @QuangNguyen-fx2qd 3 роки тому

    super duper in love with your contents

  • @DinoEggProductions
    @DinoEggProductions 4 роки тому

    Is there a way to change a symbol while also using the bone tool. Example, if I have a character rigged, and I move the arm from one pose to another and at the end pose I want change the hand symbol from relaxed to a fist, it won't let me. When you rig a character, what you rig on stage is essentially all you can work with?

    • @TipTut
      @TipTut  4 роки тому +1

      You can, you can use frame picker to pick a different frame within the hand symbol and it will switch to that frame.

    • @DinoEggProductions
      @DinoEggProductions 4 роки тому

      @@TipTut perfect. Thank you. Would the bone tool be better to use than parenting

  • @anyway5377
    @anyway5377 4 роки тому +2

    I am waiting for it 😍

    • @TipTut
      @TipTut  4 роки тому

      Hope you like it!

  • @Bella-ux4yz
    @Bella-ux4yz Рік тому +1

    So pre-rigging is the first part of the video right? Divide and point the joins

  • @Sargentostickman
    @Sargentostickman 2 роки тому

    Great video, the menu works great

  • @Startrixstudio
    @Startrixstudio 4 роки тому +3

    how do i put the smr tool on my adobe animate?

    • @TipTut
      @TipTut  4 роки тому +1

      Check their website but its not used at all in this tutorial.

  • @candyisthebest6877
    @candyisthebest6877 11 місяців тому

    How do you do classic ease, linear ease in/out quadratic ease etc, on the armature

  • @beepie7673
    @beepie7673 3 роки тому

    So clear to follow thank you!

    • @TipTut
      @TipTut  3 роки тому

      Glad it was helpful!

  • @pattyPuuu
    @pattyPuuu 3 роки тому +4

    Amazing tutorial for bone rigging! It's super easy to understand :) I love that you also explained the functions of important property settings. :) One question tho, is there a way where we can convert an animation for this kind of rig into a template? if let's say, i want to re-use an animation for a crowd with the same rig structure.

    • @liamjcoleman
      @liamjcoleman 2 роки тому

      I have this same question

    • @oaktrees808folder
      @oaktrees808folder Рік тому +1

      You can export your character as an asset by going to File -> Export -> Export Scene as Asset. Once there, you can then export and save. Then you can open up any new animation file and you should be able to see it in your asset tab.

  • @oxenfurt9987
    @oxenfurt9987 Рік тому

    thank you very much tip tup for the resource from your website, it helps me, u made my day man, thxx.

  • @CallMeVidd
    @CallMeVidd 2 роки тому

    For me adding a bone either flings all the character's body parts in random directions or won't let me connect them

  • @arushigaur7208
    @arushigaur7208 3 роки тому

    i am not able to use. i have turned my parts of the character to symbols, but somehow after adding bone tool , some of the layers just disappear! why??

  • @khaledbin7276
    @khaledbin7276 3 роки тому

    hello. can you tell me how to lip sync when using the bone tool please and also how to change symbols too?

  • @paperbeatstone7306
    @paperbeatstone7306 3 роки тому

    Very clear and useful ! Thank you!!!

    • @TipTut
      @TipTut  3 роки тому

      Glad you like it!

  • @lorentart
    @lorentart 5 місяців тому +1

    Good tutorial. A question: How to create that "mt" in own character?

  • @DCP_648
    @DCP_648 4 роки тому +5

    fantastic!! Thank you!! by far the best tutorials I've found so far :D
    A question: Can you use "easy ease" with a rigged animation? or is it just for tweens - the movements of my rig look kinda...stocky O.O

    • @TipTut
      @TipTut  4 роки тому +2

      Just for tweens, but it works on any kind of tween

  • @gabriellalaplace
    @gabriellalaplace 3 роки тому

    I have a character that I made in illustrator. It's in animate, with a mouth I added that's moving, and it moves to some audio. When it imported into animate, it imported as 1 layer, and was not split up into different layers like in illustrator. I don't know why. How do I split my character into different layers, like head, right hand, left hand, torso, etc ? I just realized, when I go into isolation mode, I can click different parts of the character separately, but they are not on their own layers. How do I make them their own layers, in the normal mode (not isolation mode). I think that is what you did. I selected the character and clicked break apart, and it split up in different pieces , but it is still 1 layer. I tried to make another layer, then click on an ear, and it moved back to the layer of the name of the character. So every, part of the character I click on, goes to 1 name, which is the name of the full character.

    • @TipTut
      @TipTut  3 роки тому +1

      Select everything, Ctrl+B to break it apart, then right click, 'distribute to layers'.

    • @gabriellalaplace
      @gabriellalaplace 3 роки тому

      @@TipTut Thanks, I figured that part out. I selected the whole character and then clicked break apart, then I did, distribute layers. I think the next step is to make each layer (which is part of the character), into a graphic symbol. I'll have to watch your video to find out. However, I'm a little worried that the character won't act like 1 character afterwards. Like, all the parts move together. But, I'm guessing the character rig will hold all the parts together.

    • @TipTut
      @TipTut  3 роки тому

      Yep that's how it works :)

    • @gabriellalaplace
      @gabriellalaplace 3 роки тому

      @@TipTut Hi, thanks. My bone tool is not doing the same thing as yours in the video. I don't know if animate updated and that's why. I did some layer parenting, and it's somewhat working but still not correct. I mean I trying to figure out how to set it up to move all the parts.

    • @gabriellalaplace
      @gabriellalaplace 3 роки тому

      @@TipTut When I set the transformation point they move away. Before, it was not doing that. Also, when I use the bone tool the points are falling in places not at my anchor points, they are going to the edges of the boxes that surround each of the shapes. Also, when I try to connect the arms, they just fly away and move away when I click them. I did your tutorial long time ago and it worked but it's not working with my stuff. Do you think I have some settings that need turned off, do you think it's like a snapping setting or something.

  • @raglanareaschooldigitech3944
    @raglanareaschooldigitech3944 2 роки тому

    Thanks so much, this was amazing, so easy to follow

    • @TipTut
      @TipTut  2 роки тому

      Glad it was helpful!

  • @JECohen84
    @JECohen84 2 роки тому

    how do you get multiple bone points on the same body part.for the main body, it wont let me do that.

  • @SantanuProductions
    @SantanuProductions 4 роки тому

    I realized that layer parenting is much better than the messy half baked armature tool. Though bone has IK, you can do the same in FK with layer parenting. Bone armature puts all symbols in one layer making it difficult to revisit key frames of individual symbols. Moreover, the translate constrain is kinda broken.

    • @TipTut
      @TipTut  4 роки тому +1

      True, I have another tutorial on simple layer parenting rigging on the channel, I just try to explore all options for everyone.

  • @alexschar8573
    @alexschar8573 4 роки тому +1

    Such a great tutorial!

  • @glucoseucardinal3195
    @glucoseucardinal3195 3 роки тому

    hey man for me it says, bone cannot be made to a stoke or a group...what should I do?

  • @nathanlgraphics
    @nathanlgraphics 4 роки тому +1

    I created my character in Ai and made separate layers for all moving parts but non of then Appear in my library could you help ??

    • @TipTut
      @TipTut  4 роки тому +1

      Turn them into symbols :)

    • @nathanlgraphics
      @nathanlgraphics 4 роки тому

      @@TipTut thanks 👌🏻

    • @nathanlgraphics
      @nathanlgraphics 4 роки тому

      @@TipTut can I ask how to do that.

    • @TipTut
      @TipTut  4 роки тому

      Drwg it onto your stage, select it and hit F8.

    • @nathanlgraphics
      @nathanlgraphics 4 роки тому

      @@TipTut nice on 👍🏻

  • @abeerelsaeed1873
    @abeerelsaeed1873 3 роки тому

    Thank you it's really nice .l love to hear more about the Magnet tool plugin you talk about.. 🌹🌹🌹 thanks 💝

  • @SuperRockcore
    @SuperRockcore 2 роки тому

    Sorry, Imma little slow.. when I turn all the parts into symbols, it doesn't let me form a mesh on them all together like. How to ammend?

  • @clanfilmescinegrafia1671
    @clanfilmescinegrafia1671 2 роки тому

    Thank you for sharing this tutorial

  • @comfyghosts6983
    @comfyghosts6983 4 роки тому

    TipTut smashing it out the park again. This is the kind of tutorial people pay a lot of money for.

    • @TipTut
      @TipTut  4 роки тому

      Thankyou so much for the kind feedback!

  • @Lorskitv
    @Lorskitv 3 роки тому

    Thank you TipTup, I have learned a lot from your vids.

    • @TipTut
      @TipTut  3 роки тому

      Glad to hear it

  • @iamsheep
    @iamsheep 4 роки тому

    Can you use parenting together with the bone tool? eg. I want to have facial movement as well as body movement...

    • @TipTut
      @TipTut  4 роки тому +1

      No but you can nest symbols to achieve the same result.

    • @iamsheep
      @iamsheep 4 роки тому

      @@TipTut Oh right! cool

  • @SantanuProductions
    @SantanuProductions 4 роки тому +1

    I think to save time it would be a great idea to perfectly rig one character and keep duplicating the skin (duplicate symbol) for different characters thus keeping all the bones in place.

    • @TipTut
      @TipTut  4 роки тому +1

      That's the benefit of rigs!

  • @untukgame1020
    @untukgame1020 4 роки тому

    from 3:33 - 3:35 your second layer named char_idn is gone. can you explain what are you doing ? i'm confused at there.

  • @Ray-zy7vb
    @Ray-zy7vb 3 роки тому +1

    Do you need a specific plugin to have the mt object in the library? mine animation doesnt have that object and google is coming up inconclusive

    • @TipTut
      @TipTut  3 роки тому

      Nope, it's not needed in this tutorial.

  • @ryan_deakin
    @ryan_deakin 4 роки тому +1

    TIP TUT IS AWESOME WOOOOO

  • @therisingarmy101
    @therisingarmy101 3 роки тому

    How did you connect all the shapes , please?

  • @tasneembrnawi3083
    @tasneembrnawi3083 3 роки тому

    that's great but how to do the first steps ... I`ve drawn my character on photoshop then moved it to Animate but I don`t know how to separate the body parts to save them as different symbols

  • @spacykid
    @spacykid 2 роки тому

    I know this is the old system, but is there anyone way to control easing in/out or any motion speed between the poses?

  • @janeygadil7161
    @janeygadil7161 Рік тому +1

    thank you so much for your good tutorials :D Question though ^^ is it okay for all the drawings to be in symbol: graphic mode? of no, what are the cons if all the parts are in symbol:graphic mode? (im rigging a character preparing it to be animated) (expect me to post this comment again in another video ^^ i really need to know the answer T_T)

  • @soramirez5473
    @soramirez5473 2 роки тому

    when should you use parent layering and when should you use the bone tool when rigging a puppet? Also, can the symbol fps be different than the main time line? for example if the main timeline is at 24 fps, can the fps IN THE SYMBOL be 12 or 30?.. Thank you for any response..

    • @TipTut
      @TipTut  2 роки тому

      Regarding rigging: There is no answer, it depends entirely on the situation, the relationship to other elements in the scene and what movements you want to make. As always the best answer is: a combination of the techniques dependent on what works best for you.
      Regarding FPS. Just keyframe every other frame to reduce 24fps to 12fps, there is no way to actually change the frame rate for a specific symbol to my knowledge.

    • @soramirez5473
      @soramirez5473 2 роки тому

      @@TipTut Thank you, I understand the FPS.. as for the bone tool, it seems more complicated, ive gotten used to parenting. perhaps the bone tool gives more control over the puppet? I'll continue to watch your videos and play around with both tools, thank you for your response.

  • @raliv69
    @raliv69 4 роки тому

    Great tutorial, tanks from Portugal

  • @lyasanimation6187
    @lyasanimation6187 3 роки тому +2

    Интересно просто, я одна здесь русскоговорящая? Я так рада, что есть такие туториалы на просторе ютуба))

  • @akilkamal2632
    @akilkamal2632 3 роки тому

    Usage of bone tools for symbol with layers :
    Hi TipTut, will you share your knowledge to solve this type of problem?
    How to use the bone tool for graphic symbols that contain layers within it?
    For example,
    when we apply a bone tool for the lip of a character (i.e lip symbol that contains lip-sync poses within it ).
    when the character moves from one position to another,
    then the layers which are inside the symbol are not moving along with the character. It remains in the character's initial position.
    Will You guide me to get rid of this challenge?

    • @TipTut
      @TipTut  3 роки тому +1

      Unfortunately, the bone tool sucks and doesn't support this, but this does: ua-cam.com/video/BEXCCqYyo10/v-deo.html

    • @akilkamal2632
      @akilkamal2632 3 роки тому

      @TipTut Thank You So Much, Man.......... I found useful both your videos and your acts...A great heart to share Knowledge with everyone 💓 Truly Inspiring act of greatness😉

  • @flibbywibbz6833
    @flibbywibbz6833 3 роки тому

    Help!! the character's limbs are missing when I movie preview it, it only shows the head and forarms and not even moving

    • @TipTut
      @TipTut  3 роки тому +1

      Does it do this when you export?

    • @flibbywibbz6833
      @flibbywibbz6833 3 роки тому

      @@TipTut @TipTut yes, even Im just checking the scene through preview it doesn't move, I thought I made errors but even when I download your character rig you demonstrating now it only shows the head and forearms in the preview
      For now I used other method in rigging which is parent chaining, although it's hard to make it move manually per tweening 😅

    • @TipTut
      @TipTut  3 роки тому +1

      I prefer parenting as well, sorry not sure what's happening there!

  • @amodetenebria
    @amodetenebria 2 роки тому

    I don´t have the MT or null objects in my library. where can i find them? please

    • @TipTut
      @TipTut  2 роки тому

      You don't need them for this tutorial.

  • @cy1523
    @cy1523 4 роки тому

    Thank you for this tutorial it helped me a lot!

    • @TipTut
      @TipTut  4 роки тому

      Glad it helped!

  • @Dramadonia
    @Dramadonia 4 роки тому +2

    Oh nice!! I have to check and see if you have one for 4 legged animals as it seems like a very complicated process so I'm a bit intimidated yet excited to learn it.

    • @TipTut
      @TipTut  4 роки тому +2

      I dont but thats a great shout! I'll add it to the list.

    • @Dramadonia
      @Dramadonia 4 роки тому

      @@TipTut oh thank you so much!! I'd really like to incorporate the walking cycle for animals into my animations.

  • @ovumel
    @ovumel 4 роки тому +1

    is it ok if i make all the bones with speed 0? , have you heard of pivot animator? i wish there was a way to make the bones just like that program

    • @TipTut
      @TipTut  4 роки тому

      Yeah of course, but they won't rotate I don't think.

  • @singhjaskiran
    @singhjaskiran 2 роки тому

    I rigged my character after watching your tutorial. However im puzzled as to what is wrong that my character. it is in squatting position and im unble to make it stand up. Can you help? Where can i send you animate file?

  • @aaagtk
    @aaagtk 3 роки тому

    awesome tutorial!! thanks

    • @TipTut
      @TipTut  3 роки тому +1

      You're welcome!

  • @lourdesmartinaguilar5124
    @lourdesmartinaguilar5124 4 роки тому

    Great tutorial! Thank you very much

    • @TipTut
      @TipTut  4 роки тому +1

      Happy to help!

  • @OhPonyBoy
    @OhPonyBoy 4 роки тому

    Hello there ! Great stuff =) My English is not perfect but I have a question :
    I think one of the last update give the possibility to save movements of the rig (for example a walkcycle) and apply it automatically to a character when you need it. Do you know if it is possible to make a database of poses / cycles and reuse them for different characters (assuming that these characters have a roughly equivalent shape) ? Thanks a lot !

    • @TipTut
      @TipTut  4 роки тому

      Yes thats exactly what you can do! I think you can just add the rig as an asset to the library!

  • @m3m3d_
    @m3m3d_ 3 роки тому

    Any idea on how to swap out hand poses mid animation?

    • @TipTut
      @TipTut  3 роки тому

      Have multiple frames with different poses in the hand graphic, then set to show single frame and change that frame when you want to switch hands

  • @leventadam
    @leventadam 3 роки тому

    Thanks for the tutorial. Bone tool collects all the layers in one armatura layer. I want my character sit behind a table, so his body will be under the table layer bu his hands should be on(above) the table, but as the armature is on one layer I can't do this on main layer level. I can try to move table in character armature but I am not sure I can. Is there a solution for character body parts, being on different layers with different objects?

    • @TipTut
      @TipTut  3 роки тому +1

      One armature for the upper body, another for the lower

    • @leventadam
      @leventadam 3 роки тому

      @@TipTut oh yes, with layer parenting addition it will work. Thanks again.

  • @MilePellettieri
    @MilePellettieri 2 роки тому

    Hello, thank you very much for the video!
    I have a problem, I can't move the central bone, which belongs to the center of the body, therefore I can't make my character jump or crouch. Do you know why? Thank you!!

  • @burhancityreal
    @burhancityreal 2 роки тому

    Thank you so much this is really helpful :D

    • @TipTut
      @TipTut  2 роки тому

      Glad it helped!

  • @alexschar8573
    @alexschar8573 4 роки тому +1

    Could you make a video on how you built this character?

    • @TipTut
      @TipTut  4 роки тому +1

      I pretty much cover that at the beginning of the tutorial. I drew each shape, and converted it to a symbol. I'm not sure what else I could put in the tutorial. What exactly are you after, maybe I've already made a video on it?

  • @sardine7766
    @sardine7766 3 роки тому

    Why does it say ignore missing nodes? What does that mean and how to solve it😭

  • @marzibeast
    @marzibeast 4 роки тому

    I have one more question! is there a way to save a version of a rigged object to make subtle changes without affecting other symbols? I have a symbol of broken branch that I want to fall off of a moving tree (I used the bone tool to make the branches sway). Thank you so much!

    • @TipTut
      @TipTut  4 роки тому

      You can drag a rig to the assets panel to save the rig, then drag out copies and edit them as much as you like.

  • @andreilumbang1112
    @andreilumbang1112 3 роки тому

    Hats off! Thank you

    • @TipTut
      @TipTut  3 роки тому

      You're welcome!

  • @PupaLupa-j1m
    @PupaLupa-j1m 2 роки тому

    Hello, I would like to see the kineflex tutorial

  • @josephineegedy8659
    @josephineegedy8659 3 роки тому +1

    Hey ! Great tutorial. I just have a problem, when I do the rigg for the head, then the head is in the front (my eyes are in a different layer so we don't see them when the head is in the front for instance) and even if I press control shift down the head is still in the front :( Any idea? Thanks

  • @terrariaOfficial
    @terrariaOfficial 4 роки тому +1

    Very useful

    • @TipTut
      @TipTut  4 роки тому

      Thankyou so much!

  • @hirad.a7718
    @hirad.a7718 3 роки тому +1

    Thanks man This video really helped me
    By the way is it possible to ease in and ease out the bone's movements at the same time? I tried to do that but I could apply only one of them for each movement

  • @Jamer125
    @Jamer125 3 роки тому

    I'm trying to learn bone rigging for game development since my artist skills is shit, I'd like to make my own character ( a basic stick figure) to figure this out but I dont understand how you move the anchors. Also wheres the bone tool and what is this symbol mechanic and how you make a vector shape a symbol? Could you do a complete tutorial in one video so I don't have to watch a whole series...drawing a simple 2 minute snake for instance and rigging it up with simple animation.
    Edit: Nvm I just realised I'm using illustrator...like I said this arts is new to me lol ik only programming

  • @redexsuperior5462
    @redexsuperior5462 4 роки тому

    OMG thank you so much! ive always wanted to learn!

    • @TipTut
      @TipTut  4 роки тому

      Happy to help! Thankyou for being a member!