Man, thank you! You saved my homework and I'm grateful for that, I'll share your videos with my classmates. I love how you explain all the stuff that I'm like "wait but why doesn't it do this for me" and in the same second you say "maybe for you it might not work because you have to turn this on" and that's incredibly helpful. I also appreciate u kept the part where you are looking for the pin. Thank you!
Thanks so much, this is a great introduction to bone rigging. I like the way you leave in your mistakes and how to clean them up. That's got to be more helpful than just pretending it's perfect first time off.
Hey man, I dont care is this is an Old video, I LOVE YOU! I was asking to myseflt what in the hell I did decide to study animation but this is GOLD!!!! Thank you!!!!!
Hey man, just found your channel today and I just want to say thanks, your videos have been incredibly helpful, and not incredibly boring. Thanks, and keep up the good work!
Thank you. I'm glad you still have this older tutorial available. I am going to try your new one with the EDAPT plugin, but I really need this one right now.
@@TipTut I'm having the worst time with rigging everything on the head. Well, what I really mean is that if I nest all the parts for the head in a graphic symbol, then I can't animate eyes and mouth on the main timeline. I guess that is just the way it works in Adobe Animate? Sorry, I used different software before so I'm just getting used to A.A. I'm think about using that basic parenting for this particular project. hmmmm. Anyways, if you don't happen to reply, please know that I've appreciated many of your tutorials. 👍🏼
@@mrsbanimationclass Thanks for the comment. I can't seem to figure out how to get that timing to work and can't find a tutorial on it. I think I've resigned to just animating the head separately.
Set the head symbol to 'play once'. The first frame in the head symbol will start at the first keyframe that the symbol is on in the main timeline. If you've got animation already that you want to keep. Highlight the frames in the main timeline and right click, Synchronise Symbols. You'll learn to love nested timelines. Trust me.
Thank you so much for this tutorial! You explained everything which made it so much easier to understand. I did not now this was possible in adobe animate, so again thank you! And if you havent already done it, I would love to see the magnet tool tutorial also :D
this is really awesome. im searching to your videos looking for the process how to make this character. i learn a lot from you sir. im watching none stop on your guide. maybe its not too late for me to learn this :) thank you
Thank you so much! I have a problems with bones in Animate. And crying about the. I think in Animate never can did bones animation. But today! A found your tutorial! With all my problems and questions and i happy! Thank you, dear!!
Even after turning off the (auto set transformation) my bone tool is not able to add points in my mesh, and it is only allowing bone points to anchor point..
I'm wondering if you can help me with a question. Once I'm done rigging, I want to move my character, but it pivots on the small white diamond at the base of his neck. There are no pins, but I can only move the character's limbs, I can't move the entire character around.. Can you help me understand why?
i can't find it (mt) or null object (magnet tracker) are not in my library after all the rigging so i had to replace them normal circles and turn down the opacity
I see when you click a place to put your first bone in it adds in the armature layer. Why is it when I put my first bone in it overwrites the layer I have for the torso and now it is armature? Thank you for the video.
you should make how to save a rig, I've heard that there was a new update that you can just drag and drop a pre-made rig to the graphics and all you need to do is to keyframe the movements. I think it saves a lot of time especially for those templated projects
@@TipTutyow, first of all, you may not know me I'm your random youtube student and thank you for making such great tutorials it helps me a lot to be educated with adobe an. now to respond to your reply which is very accomodating of you, I can't, I try dragging it but nothing is happening I think the problem here is the software itself
Is there a way to change a symbol while also using the bone tool. Example, if I have a character rigged, and I move the arm from one pose to another and at the end pose I want change the hand symbol from relaxed to a fist, it won't let me. When you rig a character, what you rig on stage is essentially all you can work with?
Amazing tutorial for bone rigging! It's super easy to understand :) I love that you also explained the functions of important property settings. :) One question tho, is there a way where we can convert an animation for this kind of rig into a template? if let's say, i want to re-use an animation for a crowd with the same rig structure.
You can export your character as an asset by going to File -> Export -> Export Scene as Asset. Once there, you can then export and save. Then you can open up any new animation file and you should be able to see it in your asset tab.
i am not able to use. i have turned my parts of the character to symbols, but somehow after adding bone tool , some of the layers just disappear! why??
fantastic!! Thank you!! by far the best tutorials I've found so far :D A question: Can you use "easy ease" with a rigged animation? or is it just for tweens - the movements of my rig look kinda...stocky O.O
I have a character that I made in illustrator. It's in animate, with a mouth I added that's moving, and it moves to some audio. When it imported into animate, it imported as 1 layer, and was not split up into different layers like in illustrator. I don't know why. How do I split my character into different layers, like head, right hand, left hand, torso, etc ? I just realized, when I go into isolation mode, I can click different parts of the character separately, but they are not on their own layers. How do I make them their own layers, in the normal mode (not isolation mode). I think that is what you did. I selected the character and clicked break apart, and it split up in different pieces , but it is still 1 layer. I tried to make another layer, then click on an ear, and it moved back to the layer of the name of the character. So every, part of the character I click on, goes to 1 name, which is the name of the full character.
@@TipTut Thanks, I figured that part out. I selected the whole character and then clicked break apart, then I did, distribute layers. I think the next step is to make each layer (which is part of the character), into a graphic symbol. I'll have to watch your video to find out. However, I'm a little worried that the character won't act like 1 character afterwards. Like, all the parts move together. But, I'm guessing the character rig will hold all the parts together.
@@TipTut Hi, thanks. My bone tool is not doing the same thing as yours in the video. I don't know if animate updated and that's why. I did some layer parenting, and it's somewhat working but still not correct. I mean I trying to figure out how to set it up to move all the parts.
@@TipTut When I set the transformation point they move away. Before, it was not doing that. Also, when I use the bone tool the points are falling in places not at my anchor points, they are going to the edges of the boxes that surround each of the shapes. Also, when I try to connect the arms, they just fly away and move away when I click them. I did your tutorial long time ago and it worked but it's not working with my stuff. Do you think I have some settings that need turned off, do you think it's like a snapping setting or something.
I realized that layer parenting is much better than the messy half baked armature tool. Though bone has IK, you can do the same in FK with layer parenting. Bone armature puts all symbols in one layer making it difficult to revisit key frames of individual symbols. Moreover, the translate constrain is kinda broken.
I think to save time it would be a great idea to perfectly rig one character and keep duplicating the skin (duplicate symbol) for different characters thus keeping all the bones in place.
that's great but how to do the first steps ... I`ve drawn my character on photoshop then moved it to Animate but I don`t know how to separate the body parts to save them as different symbols
thank you so much for your good tutorials :D Question though ^^ is it okay for all the drawings to be in symbol: graphic mode? of no, what are the cons if all the parts are in symbol:graphic mode? (im rigging a character preparing it to be animated) (expect me to post this comment again in another video ^^ i really need to know the answer T_T)
when should you use parent layering and when should you use the bone tool when rigging a puppet? Also, can the symbol fps be different than the main time line? for example if the main timeline is at 24 fps, can the fps IN THE SYMBOL be 12 or 30?.. Thank you for any response..
Regarding rigging: There is no answer, it depends entirely on the situation, the relationship to other elements in the scene and what movements you want to make. As always the best answer is: a combination of the techniques dependent on what works best for you. Regarding FPS. Just keyframe every other frame to reduce 24fps to 12fps, there is no way to actually change the frame rate for a specific symbol to my knowledge.
@@TipTut Thank you, I understand the FPS.. as for the bone tool, it seems more complicated, ive gotten used to parenting. perhaps the bone tool gives more control over the puppet? I'll continue to watch your videos and play around with both tools, thank you for your response.
Usage of bone tools for symbol with layers : Hi TipTut, will you share your knowledge to solve this type of problem? How to use the bone tool for graphic symbols that contain layers within it? For example, when we apply a bone tool for the lip of a character (i.e lip symbol that contains lip-sync poses within it ). when the character moves from one position to another, then the layers which are inside the symbol are not moving along with the character. It remains in the character's initial position. Will You guide me to get rid of this challenge?
@TipTut Thank You So Much, Man.......... I found useful both your videos and your acts...A great heart to share Knowledge with everyone 💓 Truly Inspiring act of greatness😉
@@TipTut @TipTut yes, even Im just checking the scene through preview it doesn't move, I thought I made errors but even when I download your character rig you demonstrating now it only shows the head and forearms in the preview For now I used other method in rigging which is parent chaining, although it's hard to make it move manually per tweening 😅
Oh nice!! I have to check and see if you have one for 4 legged animals as it seems like a very complicated process so I'm a bit intimidated yet excited to learn it.
I rigged my character after watching your tutorial. However im puzzled as to what is wrong that my character. it is in squatting position and im unble to make it stand up. Can you help? Where can i send you animate file?
Hello there ! Great stuff =) My English is not perfect but I have a question : I think one of the last update give the possibility to save movements of the rig (for example a walkcycle) and apply it automatically to a character when you need it. Do you know if it is possible to make a database of poses / cycles and reuse them for different characters (assuming that these characters have a roughly equivalent shape) ? Thanks a lot !
Thanks for the tutorial. Bone tool collects all the layers in one armatura layer. I want my character sit behind a table, so his body will be under the table layer bu his hands should be on(above) the table, but as the armature is on one layer I can't do this on main layer level. I can try to move table in character armature but I am not sure I can. Is there a solution for character body parts, being on different layers with different objects?
Hello, thank you very much for the video! I have a problem, I can't move the central bone, which belongs to the center of the body, therefore I can't make my character jump or crouch. Do you know why? Thank you!!
I pretty much cover that at the beginning of the tutorial. I drew each shape, and converted it to a symbol. I'm not sure what else I could put in the tutorial. What exactly are you after, maybe I've already made a video on it?
I have one more question! is there a way to save a version of a rigged object to make subtle changes without affecting other symbols? I have a symbol of broken branch that I want to fall off of a moving tree (I used the bone tool to make the branches sway). Thank you so much!
Hey ! Great tutorial. I just have a problem, when I do the rigg for the head, then the head is in the front (my eyes are in a different layer so we don't see them when the head is in the front for instance) and even if I press control shift down the head is still in the front :( Any idea? Thanks
Thanks man This video really helped me By the way is it possible to ease in and ease out the bone's movements at the same time? I tried to do that but I could apply only one of them for each movement
I'm trying to learn bone rigging for game development since my artist skills is shit, I'd like to make my own character ( a basic stick figure) to figure this out but I dont understand how you move the anchors. Also wheres the bone tool and what is this symbol mechanic and how you make a vector shape a symbol? Could you do a complete tutorial in one video so I don't have to watch a whole series...drawing a simple 2 minute snake for instance and rigging it up with simple animation. Edit: Nvm I just realised I'm using illustrator...like I said this arts is new to me lol ik only programming
This is the most comprehensible tutorial I could find on UA-cam. Thanks a million. Do share more.
Thanks! More on the way!
@@TipTut this is so much easier than the puppet animation of Alfonso the Cat
Man, thank you! You saved my homework and I'm grateful for that, I'll share your videos with my classmates. I love how you explain all the stuff that I'm like "wait but why doesn't it do this for me" and in the same second you say "maybe for you it might not work because you have to turn this on" and that's incredibly helpful. I also appreciate u kept the part where you are looking for the pin. Thank you!
Thanks so much, this is a great introduction to bone rigging. I like the way you leave in your mistakes and how to clean them up. That's got to be more helpful than just pretending it's perfect first time off.
Awesome, just in time when I’m about to animate my first character :D I’d love to see the magnet tool tutorial too!
Still figuring it out but I know how to do it solidly ill upload one!
@@TipTut did you upload?
Hey man, I dont care is this is an Old video, I LOVE YOU! I was asking to myseflt what in the hell I did decide to study animation but this is GOLD!!!! Thank you!!!!!
This tutorial brought it all together and saved my life. THANK YOU.
Hey man, just found your channel today and I just want to say thanks, your videos have been incredibly helpful, and not incredibly boring. Thanks, and keep up the good work!
Glad I could help!
Thank you. I'm glad you still have this older tutorial available. I am going to try your new one with the EDAPT plugin, but I really need this one right now.
Happy to help :)
@@TipTut I'm having the worst time with rigging everything on the head. Well, what I really mean is that if I nest all the parts for the head in a graphic symbol, then I can't animate eyes and mouth on the main timeline.
I guess that is just the way it works in Adobe Animate? Sorry, I used different software before so I'm just getting used to A.A. I'm think about using that basic parenting for this particular project. hmmmm. Anyways, if you don't happen to reply, please know that I've appreciated many of your tutorials. 👍🏼
@@mrsbanimationclass Thanks for the comment. I can't seem to figure out how to get that timing to work and can't find a tutorial on it. I think I've resigned to just animating the head separately.
Set the head symbol to 'play once'. The first frame in the head symbol will start at the first keyframe that the symbol is on in the main timeline. If you've got animation already that you want to keep. Highlight the frames in the main timeline and right click, Synchronise Symbols.
You'll learn to love nested timelines. Trust me.
@@TipTut Awesome - I will try that! I DO love nested timelines. I'm just not used to THIS particular software yet. They all do things differently.
this video was extremely helpful, this was my first time ever rigging character and Im super happy with how it turned out, thank you!
You're very welcome!
how do you choose whether a limb goes in front or behind the body?
Awesome tutorial, keep it up at this level, it's great. And I'd also love to watch the tutorial about magnets. Thanks a lot!
You're tutorials are a life saver so nice and detailed thank you!!
Glad you like them!
ty tip tut for the most complete and easy toturial..you are actually helping me for my fyp love from malaysia
the best tutorial ever
Answers to what i actually searched are normally in TipTut videos lol Thanks!
Happy to help!
Thank you so much for this tutorial! You explained everything which made it so much easier to understand. I did not now this was possible in adobe animate, so again thank you! And if you havent already done it, I would love to see the magnet tool tutorial also :D
this is really awesome. im searching to your videos looking for the process how to make this character. i learn a lot from you sir. im watching none stop on your guide. maybe its not too late for me to learn this :) thank you
Thank you so much 😀
Thank you, it was very helpful!
Thank you so much! I have a problems with bones in Animate. And crying about the. I think in Animate never can did bones animation. But today! A found your tutorial! With all my problems and questions and i happy! Thank you, dear!!
Glad I could help!
Excellent tutorial and great teaching skills. Two thumbs up.
Glad you liked it!
Awesome tutorial, mate. Just the best. Much thanks to you!
Great tutorial, would love to see how the magnet tools works :-)
Noted!
Even after turning off the (auto set transformation) my bone tool is not able to add points in my mesh, and it is only allowing bone points to anchor point..
I'm wondering if you can help me with a question. Once I'm done rigging, I want to move my character, but it pivots on the small white diamond at the base of his neck. There are no pins, but I can only move the character's limbs, I can't move the entire character around.. Can you help me understand why?
how come "char_idn" layer hide in 3:33 and there are only 2 layers?
i can't find it (mt) or null object (magnet tracker) are not in my library after all the rigging so i had to replace them normal circles and turn down the opacity
Brilliant work, thank your time and effort.
This was fantastic. Thank you
You're the best animate teacher! I'd love an SMR Tool tutorial
Noted!
This method's rubbish, there's a MUCH, MUCH better way using the magnet rigs mentioned in this video: ua-cam.com/video/BEXCCqYyo10/v-deo.html
I see when you click a place to put your first bone in it adds in the armature layer. Why is it when I put my first bone in it overwrites the layer I have for the torso and now it is armature? Thank you for the video.
This video was so helpful. Thank you!
If I ever can I’m becoming a member. I love your tutorials!
Thankyou so much! :)
you should make how to save a rig, I've heard that there was a new update that you can just drag and drop a pre-made rig to the graphics and all you need to do is to keyframe the movements. I think it saves a lot of time especially for those templated projects
You literally drag a rig into the assets panel itll be a short tutorial haha
@@TipTutyow, first of all, you may not know me I'm your random youtube student and thank you for making such great tutorials it helps me a lot to be educated with adobe an.
now to respond to your reply which is very accomodating of you, I can't, I try dragging it but nothing is happening I think the problem here is the software itself
still ty for answering tho
Oh no :( it should work I've no idea why it doesnt sorry!
Yes would like to see a Magnet tut. Nice Work.
Hello! At 3:38 you added null objects, in my library there's no empty shape. How do I get this?🙏
Please respond
It's just a normal symbol.
super duper in love with your contents
Is there a way to change a symbol while also using the bone tool. Example, if I have a character rigged, and I move the arm from one pose to another and at the end pose I want change the hand symbol from relaxed to a fist, it won't let me. When you rig a character, what you rig on stage is essentially all you can work with?
You can, you can use frame picker to pick a different frame within the hand symbol and it will switch to that frame.
@@TipTut perfect. Thank you. Would the bone tool be better to use than parenting
I am waiting for it 😍
Hope you like it!
So pre-rigging is the first part of the video right? Divide and point the joins
Great video, the menu works great
how do i put the smr tool on my adobe animate?
Check their website but its not used at all in this tutorial.
How do you do classic ease, linear ease in/out quadratic ease etc, on the armature
So clear to follow thank you!
Glad it was helpful!
Amazing tutorial for bone rigging! It's super easy to understand :) I love that you also explained the functions of important property settings. :) One question tho, is there a way where we can convert an animation for this kind of rig into a template? if let's say, i want to re-use an animation for a crowd with the same rig structure.
I have this same question
You can export your character as an asset by going to File -> Export -> Export Scene as Asset. Once there, you can then export and save. Then you can open up any new animation file and you should be able to see it in your asset tab.
thank you very much tip tup for the resource from your website, it helps me, u made my day man, thxx.
For me adding a bone either flings all the character's body parts in random directions or won't let me connect them
i am not able to use. i have turned my parts of the character to symbols, but somehow after adding bone tool , some of the layers just disappear! why??
hello. can you tell me how to lip sync when using the bone tool please and also how to change symbols too?
Very clear and useful ! Thank you!!!
Glad you like it!
Good tutorial. A question: How to create that "mt" in own character?
fantastic!! Thank you!! by far the best tutorials I've found so far :D
A question: Can you use "easy ease" with a rigged animation? or is it just for tweens - the movements of my rig look kinda...stocky O.O
Just for tweens, but it works on any kind of tween
I have a character that I made in illustrator. It's in animate, with a mouth I added that's moving, and it moves to some audio. When it imported into animate, it imported as 1 layer, and was not split up into different layers like in illustrator. I don't know why. How do I split my character into different layers, like head, right hand, left hand, torso, etc ? I just realized, when I go into isolation mode, I can click different parts of the character separately, but they are not on their own layers. How do I make them their own layers, in the normal mode (not isolation mode). I think that is what you did. I selected the character and clicked break apart, and it split up in different pieces , but it is still 1 layer. I tried to make another layer, then click on an ear, and it moved back to the layer of the name of the character. So every, part of the character I click on, goes to 1 name, which is the name of the full character.
Select everything, Ctrl+B to break it apart, then right click, 'distribute to layers'.
@@TipTut Thanks, I figured that part out. I selected the whole character and then clicked break apart, then I did, distribute layers. I think the next step is to make each layer (which is part of the character), into a graphic symbol. I'll have to watch your video to find out. However, I'm a little worried that the character won't act like 1 character afterwards. Like, all the parts move together. But, I'm guessing the character rig will hold all the parts together.
Yep that's how it works :)
@@TipTut Hi, thanks. My bone tool is not doing the same thing as yours in the video. I don't know if animate updated and that's why. I did some layer parenting, and it's somewhat working but still not correct. I mean I trying to figure out how to set it up to move all the parts.
@@TipTut When I set the transformation point they move away. Before, it was not doing that. Also, when I use the bone tool the points are falling in places not at my anchor points, they are going to the edges of the boxes that surround each of the shapes. Also, when I try to connect the arms, they just fly away and move away when I click them. I did your tutorial long time ago and it worked but it's not working with my stuff. Do you think I have some settings that need turned off, do you think it's like a snapping setting or something.
Thanks so much, this was amazing, so easy to follow
Glad it was helpful!
how do you get multiple bone points on the same body part.for the main body, it wont let me do that.
I realized that layer parenting is much better than the messy half baked armature tool. Though bone has IK, you can do the same in FK with layer parenting. Bone armature puts all symbols in one layer making it difficult to revisit key frames of individual symbols. Moreover, the translate constrain is kinda broken.
True, I have another tutorial on simple layer parenting rigging on the channel, I just try to explore all options for everyone.
Such a great tutorial!
Thankyou!
hey man for me it says, bone cannot be made to a stoke or a group...what should I do?
I created my character in Ai and made separate layers for all moving parts but non of then Appear in my library could you help ??
Turn them into symbols :)
@@TipTut thanks 👌🏻
@@TipTut can I ask how to do that.
Drwg it onto your stage, select it and hit F8.
@@TipTut nice on 👍🏻
Thank you it's really nice .l love to hear more about the Magnet tool plugin you talk about.. 🌹🌹🌹 thanks 💝
Magnet tool
Sorry, Imma little slow.. when I turn all the parts into symbols, it doesn't let me form a mesh on them all together like. How to ammend?
Thank you for sharing this tutorial
TipTut smashing it out the park again. This is the kind of tutorial people pay a lot of money for.
Thankyou so much for the kind feedback!
Thank you TipTup, I have learned a lot from your vids.
Glad to hear it
Can you use parenting together with the bone tool? eg. I want to have facial movement as well as body movement...
No but you can nest symbols to achieve the same result.
@@TipTut Oh right! cool
I think to save time it would be a great idea to perfectly rig one character and keep duplicating the skin (duplicate symbol) for different characters thus keeping all the bones in place.
That's the benefit of rigs!
from 3:33 - 3:35 your second layer named char_idn is gone. can you explain what are you doing ? i'm confused at there.
Do you need a specific plugin to have the mt object in the library? mine animation doesnt have that object and google is coming up inconclusive
Nope, it's not needed in this tutorial.
TIP TUT IS AWESOME WOOOOO
Thanks!
How did you connect all the shapes , please?
that's great but how to do the first steps ... I`ve drawn my character on photoshop then moved it to Animate but I don`t know how to separate the body parts to save them as different symbols
I know this is the old system, but is there anyone way to control easing in/out or any motion speed between the poses?
thank you so much for your good tutorials :D Question though ^^ is it okay for all the drawings to be in symbol: graphic mode? of no, what are the cons if all the parts are in symbol:graphic mode? (im rigging a character preparing it to be animated) (expect me to post this comment again in another video ^^ i really need to know the answer T_T)
when should you use parent layering and when should you use the bone tool when rigging a puppet? Also, can the symbol fps be different than the main time line? for example if the main timeline is at 24 fps, can the fps IN THE SYMBOL be 12 or 30?.. Thank you for any response..
Regarding rigging: There is no answer, it depends entirely on the situation, the relationship to other elements in the scene and what movements you want to make. As always the best answer is: a combination of the techniques dependent on what works best for you.
Regarding FPS. Just keyframe every other frame to reduce 24fps to 12fps, there is no way to actually change the frame rate for a specific symbol to my knowledge.
@@TipTut Thank you, I understand the FPS.. as for the bone tool, it seems more complicated, ive gotten used to parenting. perhaps the bone tool gives more control over the puppet? I'll continue to watch your videos and play around with both tools, thank you for your response.
Great tutorial, tanks from Portugal
Интересно просто, я одна здесь русскоговорящая? Я так рада, что есть такие туториалы на просторе ютуба))
нет, не одна :)
Usage of bone tools for symbol with layers :
Hi TipTut, will you share your knowledge to solve this type of problem?
How to use the bone tool for graphic symbols that contain layers within it?
For example,
when we apply a bone tool for the lip of a character (i.e lip symbol that contains lip-sync poses within it ).
when the character moves from one position to another,
then the layers which are inside the symbol are not moving along with the character. It remains in the character's initial position.
Will You guide me to get rid of this challenge?
Unfortunately, the bone tool sucks and doesn't support this, but this does: ua-cam.com/video/BEXCCqYyo10/v-deo.html
@TipTut Thank You So Much, Man.......... I found useful both your videos and your acts...A great heart to share Knowledge with everyone 💓 Truly Inspiring act of greatness😉
Help!! the character's limbs are missing when I movie preview it, it only shows the head and forarms and not even moving
Does it do this when you export?
@@TipTut @TipTut yes, even Im just checking the scene through preview it doesn't move, I thought I made errors but even when I download your character rig you demonstrating now it only shows the head and forearms in the preview
For now I used other method in rigging which is parent chaining, although it's hard to make it move manually per tweening 😅
I prefer parenting as well, sorry not sure what's happening there!
I don´t have the MT or null objects in my library. where can i find them? please
You don't need them for this tutorial.
Thank you for this tutorial it helped me a lot!
Glad it helped!
Oh nice!! I have to check and see if you have one for 4 legged animals as it seems like a very complicated process so I'm a bit intimidated yet excited to learn it.
I dont but thats a great shout! I'll add it to the list.
@@TipTut oh thank you so much!! I'd really like to incorporate the walking cycle for animals into my animations.
is it ok if i make all the bones with speed 0? , have you heard of pivot animator? i wish there was a way to make the bones just like that program
Yeah of course, but they won't rotate I don't think.
I rigged my character after watching your tutorial. However im puzzled as to what is wrong that my character. it is in squatting position and im unble to make it stand up. Can you help? Where can i send you animate file?
awesome tutorial!! thanks
You're welcome!
Great tutorial! Thank you very much
Happy to help!
Hello there ! Great stuff =) My English is not perfect but I have a question :
I think one of the last update give the possibility to save movements of the rig (for example a walkcycle) and apply it automatically to a character when you need it. Do you know if it is possible to make a database of poses / cycles and reuse them for different characters (assuming that these characters have a roughly equivalent shape) ? Thanks a lot !
Yes thats exactly what you can do! I think you can just add the rig as an asset to the library!
Any idea on how to swap out hand poses mid animation?
Have multiple frames with different poses in the hand graphic, then set to show single frame and change that frame when you want to switch hands
Thanks for the tutorial. Bone tool collects all the layers in one armatura layer. I want my character sit behind a table, so his body will be under the table layer bu his hands should be on(above) the table, but as the armature is on one layer I can't do this on main layer level. I can try to move table in character armature but I am not sure I can. Is there a solution for character body parts, being on different layers with different objects?
One armature for the upper body, another for the lower
@@TipTut oh yes, with layer parenting addition it will work. Thanks again.
Hello, thank you very much for the video!
I have a problem, I can't move the central bone, which belongs to the center of the body, therefore I can't make my character jump or crouch. Do you know why? Thank you!!
Thank you so much this is really helpful :D
Glad it helped!
Could you make a video on how you built this character?
I pretty much cover that at the beginning of the tutorial. I drew each shape, and converted it to a symbol. I'm not sure what else I could put in the tutorial. What exactly are you after, maybe I've already made a video on it?
Why does it say ignore missing nodes? What does that mean and how to solve it😭
I have one more question! is there a way to save a version of a rigged object to make subtle changes without affecting other symbols? I have a symbol of broken branch that I want to fall off of a moving tree (I used the bone tool to make the branches sway). Thank you so much!
You can drag a rig to the assets panel to save the rig, then drag out copies and edit them as much as you like.
Hats off! Thank you
You're welcome!
Hello, I would like to see the kineflex tutorial
Hey ! Great tutorial. I just have a problem, when I do the rigg for the head, then the head is in the front (my eyes are in a different layer so we don't see them when the head is in the front for instance) and even if I press control shift down the head is still in the front :( Any idea? Thanks
Very useful
Thankyou so much!
Thanks man This video really helped me
By the way is it possible to ease in and ease out the bone's movements at the same time? I tried to do that but I could apply only one of them for each movement
I'm trying to learn bone rigging for game development since my artist skills is shit, I'd like to make my own character ( a basic stick figure) to figure this out but I dont understand how you move the anchors. Also wheres the bone tool and what is this symbol mechanic and how you make a vector shape a symbol? Could you do a complete tutorial in one video so I don't have to watch a whole series...drawing a simple 2 minute snake for instance and rigging it up with simple animation.
Edit: Nvm I just realised I'm using illustrator...like I said this arts is new to me lol ik only programming
OMG thank you so much! ive always wanted to learn!
Happy to help! Thankyou for being a member!