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Breadboard Nukes! 🍞🧨🔥 From the Depths
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- Опубліковано 1 січ 2023
- SPICY LOAF HMMMMMM
Baker Nuke Squad on the Workshop: steamcommunity...
Breadboard Guides: • From the Depths: Bread...
Channel Membership: / @borderwise12
BorderWise Twitch: / borderwise
BorderWise Twitter: / borderwiseweta
BorderWise Patreon: / borderwise
Outro Music: Different Heaven: OMG: • Different Heaven - OMG...
Other music used:
Falling in Slow Motion - RKVC
Letter Box - Tell The Angels
Midnight North - Slow Times Over Here
Scissor Vision - Letter Box
From the Depths on Steam: store.steampow...
I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
#FromTheDepths #Propulsion #Breadboard #Nukes
I got tired of ice-skating constantly between battles so I created a breadboard that detected drive inputs and when set to 0 drive would use PIDs to completely arrest my movement. It was glorious and I could only do it thanks to your tutorials!
Yay! Glad to hear that! 😁
That's an interesting way to have an AI-controlled nuke, don't think I'd have ever thought of doing that
The way that I personally found works best is to use the Attack Run 2.0 behaviour, with breakoff altitude and distance set to 0, and pitch to target distance to a few hundred meters. That way, instead of spiralling down, the missile dives pretty much straight onto the target, so the terminal phase is a lot shorter. And of course, you can do full custom breadboard guidance as well - and you can also make a breadboard missile "roll-agnostic", needing no roll control at all.
Now I want to put 'roll-agnostic' as my religion on the next bit of paperwork I do. 😛
The roll agnostics. The secret enemy of the boat mormons
How would you make a rollless craft? Is it by using only pitch and yaw.or.some other.mean?
Yes, you only have pitch and yaw control, generally provided by the single thruster gimballing, and then use breadboard to convert in-world-space pitch and yaw commands into in-vehicle-space ones by multiplying with sine and cosine of the roll angle and adding/subtracting them as is necessary.
@@zuthalsoraniz6764 that is good to know, thank you
Guess I'll spend a couple of hours making one work
I'd really love to see tons of LUA Tutorials, like how to control ships, subs, and planes with LUA. How to use CWIS to shoot down missiles, & Missiles targeting aircrafts, ships. Nobodys seems to post videos on LUA and its really sad to be honest..... Anyways Much love BorderWise, keep up the great works!
Very cool.
I remember well that my adventure mode death was due to a stealthy nuke plane from the white flayers.
Idk if that changed but if i recall correctly, nukes do not add to each others damage. The triggered nuke just blows up all the others.
Frankly it's been so long, i am most certainly wrong here^^
Anyways, a happy new year to you and yours!
Best wishes from Germany,
Daniel
Aaand, i'm still amazed that of all people, you churn out the bread-tutorials.👍🤘
Cheers Daniel! Nukes do deal damage when destroyed, so yes stacking them does work. Only up to a point though, any more than 3 is usually overkill.
@@BorderWise12 There's no overkill. Only varying degrees of certainty ;D
@@BorderWise12 They do do damage when destroyed however the game does not add the two nukes together for increased explosion radius. Instead its like detonating two nukes in the same place at different points in time. What ends up happening is that the first nuke basically destroyed everything in its AOE with the very edges of its aoe only taking damage rather then being completely destroyed (due to explosion fall off). The second nuke goes off in what is now empty space, its blast will reach the edge of the first ones AOE and do a bit of damage there damage but most of the explosion power is wasted on empty space. Two nukes on one missile do more damage then one however it is barely more to the point that I don't believe it is at all worth it.
You are better off sending two separate missiles each with one nuke so both nukes actually explode on the surface of the vehicle rather than the void left by the first nuke (which is what happens with you put 2 nukes on 1 missile.
This game is all about creative freedom so of course do whatever you prefer but this is just some info for people that like to min max efficiency.
Couple of recommendations for nukes in FTD
I belive there are 2 viable propulsions
1. Small Jet Engine powered by a electric engine (Incredibly cheap and because its short lived the battery is enough to get it to target)
2. Steam Jet (Can work in space and underwater and is very power dence. It is inefficient but because it is short lived it does not matter)
I would avoid Ion thrusters because they are slow, require an engine, and cost far to much for a suicide craft. Steam jets do what they do but better.
Don't use more then one nuke, the damage increase is neglable. Nukes are expensive. It is much better to have 2 cheap nukes vehicle then stack 2 nukes on one vehicle.
(I have a small jet engine nuke that costs 3k and a steam that costs 4k, the cost of the nuke is the vast majority of the cost of these vehicles)
Pitch and yaw is easy as shown in this video, just use thrust vectoring. For roll there are two solutions.
1. Reaction wheels (many people dont know this but if you but a mass on a spin block it puts rotational torque on the vehicle when it spins) Put a spin block with a block of led on top and set it continuous rotation and for it to respond to the roll commands of the AI. Make sure the plane of rotation is the same as the roll of the vehicle)
2. You can ignore it breadboarding. (Its possible to do thrust vectoring such that it actively responds to the rotation of the vehicle so it can still work regardless of the rotation, I have a code written for just this. If you want it its in the official FTD discord in the loafboard repository, my tag on that discord is Nyaa, should not be hard to find not that many posts in that thread)
I would highly recommend keeping the functional bits of the nuke in a 1x1 tube and then armoring it with 1 layer of alloy or applique. The main killer of nukes are small missiles and flack. Absolutly never have exposed components as they are easy to destroy which ruins the nuke. Drag is also super important as nukes need to be fast. The larger the nuke, the more thrust it needs, the more thrust it needs the more it cost and the less efficient it will be as a nuke. Generally for my nukes I just use an AI with a wireless snooper on one side breadboard on the other, a nuke in front of it and a steam jet in the back with a breadboard programed to ignore roll (reaction wheel would work too). This is all armored with one layer. Results in a fast, cheap and relatively durable nuke.
Just my two cents, nice video
Blast it, I ALWAYS forget steam jets exist. 😆
Thanks for the feedback! 👍
@@BorderWise12 Yea everyone forgets them but to be fair this is like the one application where they are good, keep up the great videos, always enjoy watching them!
Wait theres a way to program ai behaviors into a breadboard? how would i do this?
@@georgeculver1043 oh interesting! I'll definitely try doing this. Im slowly learning breadboards and a tough thing I'm quickly learning is that using math is a requirement rather than a suggestion.
I’ve been wanting to make a couple of my aircraft to hover in one place to allow it to fire their crams and then disengage while reloading
Was going to use ACBs but I guess I should try out the bread and get thrust vectoring in as well
Maybe even add other shenanigans
Borderwise, for the SR-71 inspired plane I am working on for the custom campaign for the Sewowal republic and I plan to have the plane build nuclear torpedoes since they are extremely dangerous because torpedo interceptors ignore them and I have rarely seen them used.
That is a simple 🍞
I recently made a breadboard missile with the goal of making an extremely cheap missile with a high payload. I got it down ~1600 mats in cost and it can oneshot most DWs cheap ships like the marauder with a high travel distance.
Wouldn't it be better to make a torpedo nuke instead of a flying one considering cost as a nuke capable of destroying air targets generally costs more and can be shot down?
Can the flying breadboard be applicable to a torpedo?
Yup, this bread can be applied to a torp nuke. Keeping them flying helps with airships, though.
I'm loving the bread content. Thank you.
can't you add the roll thrusters to the back in addition to the main thruster to also have them provide forward thrust as well as vectored?
Yes, and you are right, I should have done that.
You'd think a nuke would have some emp damage also
Hey man, love your videos! In any of your videos do you explain how to get that sine-wave motion with jet craft? I saw you did it in the last video hover craft, but that axis doesn't translate well to jets
Nice 👍
How many do you have to spawn for at least one or two to hit the meg? Also, what would happen if you put a drill or something on the front?
Bread nuke.
Im using this exact setup... not working and priotizes attack
I think there are too many fins; any change makes it over-correct
Tüzijáték, hmm?
How do you make Nukes explode
You can set them to fire within a few metres of the enemy with ACBs... or just rely on collision damage to set them off. I usually use the latter. 👍
@@BorderWise12 thank you
How do you hide armor blocks to only show the not armor stuff?
The P Key