Rules corrections: 18:37 Black arrows next to a test means you must do the test only if you move in the direction of the arrows. But you can move in any direction. White arrows on a line means you can only move in that direction.
I wonder if it would break the game to allow the player to choose to either roll their current die level or (if they are higher than level 1) roll one level lower (a d6 at level 2) but get an automatic +1? I feel like the stealth executions from assassin's are kind of still there but much harder to pull off because of the random tiles connections. Thanks for the demo!
That's a cool idea. That might work. Though I'm not sure it's much better than just boosting it with one or more of your cards anyway. And yes, this one does feel very different than their other games like Assassin's Creed but still has a Triton Noir feel. I am very much looking forward to what the relaunch will look like as I found this version to be great!
Rules corrections:
18:37 Black arrows next to a test means you must do the test only if you move in the direction of the arrows. But you can move in any direction. White arrows on a line means you can only move in that direction.
I wonder if it would break the game to allow the player to choose to either roll their current die level or (if they are higher than level 1) roll one level lower (a d6 at level 2) but get an automatic +1? I feel like the stealth executions from assassin's are kind of still there but much harder to pull off because of the random tiles connections.
Thanks for the demo!
That's a cool idea. That might work. Though I'm not sure it's much better than just boosting it with one or more of your cards anyway.
And yes, this one does feel very different than their other games like Assassin's Creed but still has a Triton Noir feel.
I am very much looking forward to what the relaunch will look like as I found this version to be great!