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Co-op Guild
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Приєднався 18 лис 2020
Welcome to the Co-op Guild!
This channel specifically focuses on cooperative board games.
Thanks and hope you enjoy!
This channel specifically focuses on cooperative board games.
Thanks and hope you enjoy!
Leviathan Wilds | Review
Steve breaks down and reviews 7 key elements of the game.
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Leviathan Wilds is a fully cooperative or solo game in which players will choose and customize a character by selecting a combination of character and class, and then work together to climb on giant leviathans in an effort to heal them. If players can remove all the crystals that are making the leviathans mad before they are eliminated, the players win the game.
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Timestamps:
0:00 - Overview
0:41 - Setup/Cleanup
1:22 - Component Quality
1:38 - Learnability
2:25 - Engagement
2:56 - Decision Space
3:57 - Variety
4:37 - Cooperation
5:14 - Who would like this?
5:32 - Final thoughts
_________________________
JOIN GUILD (Discord): discord.gg/sXxeCjWZ9w
SUPPORT US (Ko-Fi): ko-fi.com/coopguild
CONTACT US (Email): steve.coopguild@gmail.com
ALTERNATIVE SUPPORT (Patreon): patreon.com/coopguild
_________________________
_________________________
Leviathan Wilds is a fully cooperative or solo game in which players will choose and customize a character by selecting a combination of character and class, and then work together to climb on giant leviathans in an effort to heal them. If players can remove all the crystals that are making the leviathans mad before they are eliminated, the players win the game.
_________________________
Timestamps:
0:00 - Overview
0:41 - Setup/Cleanup
1:22 - Component Quality
1:38 - Learnability
2:25 - Engagement
2:56 - Decision Space
3:57 - Variety
4:37 - Cooperation
5:14 - Who would like this?
5:32 - Final thoughts
_________________________
JOIN GUILD (Discord): discord.gg/sXxeCjWZ9w
SUPPORT US (Ko-Fi): ko-fi.com/coopguild
CONTACT US (Email): steve.coopguild@gmail.com
ALTERNATIVE SUPPORT (Patreon): patreon.com/coopguild
_________________________
Переглядів: 459
Відео
SAS Rogue Regiment | Quick Instructional
Переглядів 366День тому
A quick overview and basic teach of the game SAS Rogue Regiment SAS Rogue Regiment is a mission based game where players take on the role of SAS operatives executing a various stealth based objectives. When the alarm is sounded, a new battle phase begins. Players much work together to leverage the terrain and LOS to their advantage to win the game. JOIN GUILD (Discord): discord.gg/sXxeCjWZ9w SU...
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Great video, thank you! Just one thing, the "Ambush" threat card at 2:21:53 said place a PORTAL, not a PATROL 😉
Hahaha wow that was a reading fail on my part 🤣 Thanks for pointing this out! Fortunately if anything we made it harder as the enemy would portal in towards the end of the round and we may be able to have taken out the Warleader before they teleported in. I'll try to watch that for next time. I appreciate the help!
@@Co-opGuild Yeah, that can happen so easily 😄 In the end you've made it out even with the extra enemy there, so no harm done 🙂
Sorry EUS Page#12
I did watch the video play through again, and (I could be wrong) but Tactics cards from an Operative can only be discarded [once per check] meaning you can only get (1) one reroll when discarding a tactics card. I don't think you can keep discarding your Tactics cards to keep trying to improve your roll. However, your Teammate can discard one of her cards to grant you another reroll. page # EUS Rule Book.
That is correct! Did we mess that up? I was trying to be careful in only allowing one of those rerolls through discarding. However I did forget that teammates can also discard a card for a reroll. I will try to remember that for the next play. Thanks for the help!
If an Operative was already at range 2, of the Warleader, then he would use the Grenade against you.
Agreed. Fortunately we were at range 3 when he activated and avoided his grenade. That was a close one!
xcom is also my favorite PC game, the original was soo good. I havea USB with an emulator of it and still play it every few years. The new Xcoms are good, but the original was the first game i ever binged at like 11 years old I remember my dad went to bed and he woke up the next day. and siad "did you ever sleep" I said What sleep? OMG it's morning. I"m soo sorry. it's soooo good. and that was that. a life long PC game addiction. I can't wait to try this I got my all-in pledge last week.
Hahaha that's amazing! Thanks for sharing your passion for X-COM! Based on that, I am pretty sure you will love Earth Under Siege. I hope to hear about your experience with the game when it delivers!
Nice playthrough, guys. Well done. Emma was tough, but you guys played it as wisely as you could.
Thanks! This game is great!
This mulligan kinda ruined the series for me i thought it was cool yall got 1 shotted it gave some thrill to the series ots not lile losing 2 more heroes would hurt yall got like 20 more
I'm pretty sure we officially lost the heroes. If I remember correctly we would mulligan for folks to see a full game/stream but accept the first results independent of any other games
Was that a UCF mug Derrick was drinking out of?
I’ve been searching around for a 3-4 players game to see how the game scales. I think I’d very much like the game as a 2 players game, but trying to figure out what a 3-4 players game would play. Any thoughts?
I have been playing this game at 3 players a lot recently. In my opinion, it plays best at the higher player counts. I say that because each player can play cards out of turn and so you have a lot of fun options and solutions to work through together trying to help each other out. Granted this comes at the cost of less actions overall and a bit more downtime. I can recommend it for 3-4 players, this would be a very good choice. If you have further questions, don't hesitate to ask. I would be happy to help.
@@Co-opGuild very interesting, you’re the first one to recommend it at 4 players. So far most opinions I got were best at 2, good at 3, okay at 4. I think mechanically I understand the differences by player count, but was trying to find a playthrough to see how everything comes together. I guess with this one, there’s also the variance of Leviathans and characters/classes that can impact the outcome
Yeah I suspect most people would value the lower downtime. I just really love the more interesting card combinations. If you wanted more opinions, I do have a Leviathan Wilds channel on the Co-op Guild Discord. Feel free to jump on there and get even more support. You can also join us for games as we play weekly on that server.
@@Co-opGuild yeah that’s surely at least part of it. I joined the discord server, will see if I can find the weekly games and see how that works
Usually around 9 pm EST there are people hanging around in the chat
Hey Guys, thanks so much for the vids! :) All spot on rules-wise up to 45 min mark, it looks like you have the Stealth section 99% locked down :) At 26:03 you debate changing mode in the wood, however she isn't allowed to move INTO a forest square in disguise meaning the only way you can do it is the way you did it (on the edge then step out) So same when debating it at 39:09. Later on mostly in the battle section there are errors: 45:00 they guy she is strangling is visible to the white sentry on the diagonal. 53:06 the white patrol would see Nancy when he first turns (square before the one he finishes on) 56:59 Anders is visible on the diagonal to the guy shooting at Nancy (you do notice this at 1:01:12) 1:00:23 So here he should shoot with the "moving out of LOS-2" modifier, at this point she is also moving INTO line fo sight of the top right patrol! 1:01:49 Anders already took his turn :) AND he should get a reaction attack 1:03:20 - so here's where it gets funky. All those advancing units have the following priority order: 1. move to attack position on closest spotted operator 2. move to attack position on another spotted operator 3. move towards closest spotted operator In essence it's not about them moving TOWARDS operators, they always prioritize attack positions. So... 1. Rifleman in front of Nancy steps forwards 1 to attack Nancy 2. Rifleman on the bridge moves diagonally 2 squares to his left to attack Nancy 3. Rifleman top right (wood colour base) moves 4 squares to his left to attack Nancy 4. 103:56 guy in the office is in range of Anders but low wall blocks LOS into water squares Attack Modifiers only apply when the operator is adjacent to the cover. 1:06:41 So here as above he should shoot with the "moving out of LOS-2" modifier
Thanks so much for watching the video and pointing out the rules errors. We really appreciate the help! (I've pinned this comment to help others) Thanks for making such a fun game!
@@Co-opGuild much appreciated :)
Rules Corrections: The Mark Target marker is removed in the End Phase and placed back on the owning operator board, it doesn't hang around. Can't take aim whilst crouching Crates are hard cover Cover attack modifiers only apply to Axis units firing at Operators, but not when Operators fire at Axis units. Also low cover (walls, hedges, crates) only give cover to adjacent Operators. Once you are spotted, you can't use the cammo net! Walls have no effect on movement - you just step or sprint over them, no extra cost. Jeep has to move first in the operator phase, so you can't jump in and then move the jeep. (Special thanks to Richard Kirby for pointing out these errors!)
Could not agree any more! Fantastic game and looking forward to check out the expansion! Will we see some expansion stuff coming up soon?
I'm very open to some expansion coverage but I want to clear it with Moon Crab Games first
Ohh I played apocalypse wrong. I had our cube at 16 and counted down. And then it easily passed his cube since his was moving towards ours. I didn’t realize it was a race and we start together. That makes him hard now.
Oh I can totally see how you interpreted it that way. I'd love to hear what you think of Apocalypse after you play him as the race along the survival track.
Kneel before doom. I played him and it was so much fun even though he won
Yeah definitely love that villain. They did a great job with his design and power level. 😁
Bairnt explained very well how I feel when it comes to replaying games: I also "need" a campaign (or similar internal variety) to keep me coming back to a game. This is also a reason many eurogames aren't interesting enough for me to buy as after having won once I wouldn't see a reason to play it again. Oh and This War of Mine is a super impressive and wonderful game! I also love miniatures (and painting) plus a lot of story in my games so generally the bigger the box the better the game for me. I remember people being surprised how big the Mythwind box was whereas I found it quite small 😂 (wonderfully easy to setup though with the trays). Big boxes for me are Solomon Kane, Isofarian Guard, Nova Aetas Renaissance and Assassin's Creed Brotherhood of Venice.
Hehe I definitely agree with your list of games with big boxes. Thanks for sharing your own take on this topic. I love reading everyone else's opinions on these chats
Awesome quik how to
Glad you enjoyed it!
Where’s the obligation card? Thanks for the vid
Great job Steve!
Thanks Jess! I've been cleaning up my process behind the scenes so I'm hoping I can get these reviews out earlier, especially if they are this short
This game is so much fun, so happy I first saw your playthrough of the demo and now that it has been delivered it is awesome and already played 6 games in one week. Thanks for the playthrough, always fun to watch Kim blowing everything up 😂 looking forward to the more stealthy one :)
So happy to hear you have been enjoying the game too! We will be playing another game Wednesday this week. Maybe this time we will be more stealthy
I do not understand this stealth thing you speak of
😂😂 perhaps Nancy can help you figure it out! She's really fun!
Haven't finished the video yet. But it was not properly identified that some of those walk through intro scenarios where it is scripted is for folks who don't even want to read the manual.
Oh that's a good clarification! Thanks
Great content and discussion!
Thanks! It was a really fun topic to investigate together
Thanks for this playthrough! Having played the demo, I think there's a couple things that are big deals for me that weren't heavily focused. The idea of "it's a lot": What it is, is at least 5 distinct "modes" of gameplay. 1) Overworld travel 2) Narrative choose your own adventure with skill checks 3) Combat 4) Stealth 5) Exploration (with no enemies on the map, triggering tiles etc). Each of these has their own distinct ruleset. That's why it's a lot. And I think the purpose of this demo (which is not in the game, it was made as a demo) is to demonstrate as much of the scope and functionality of the game as possible. As was mentioned, I have yet to see another game with this much scope. What excites me is that this level of scope means that the game is able to represent a much broader scope of what makes tabletop RPGs fun. If you compare this with other games that try to do that (Four against Darkness, League of Dungeoneers etc), the rules are simple in comparison. I think two things would greatly help 1) A tutorial, that slowly walks you through each mode through play and 2) Breaking up the rulebook more clearly (including the symbols guides) by mode, so when you're in combat you only have to consider the combat section/symbols etc. I think by trying to jam every feature into a 2 hour demo, it feels like a machine gun of modes and rules, but if were structured as more like, "Here's overland travel, ok, now here's a combat, now we're going ot do stelath", it might be more digestible. Also, cue two years later and see Canje trying to learn Elder Scrolls. Now that's a lot. =)
Hehe! This is a great summary. I agree how you have broken down the different game elements and highlighted the difficulty with learning a game of this nature in a shorter playtime. However, like you said, once you get the basics of the system the game does play smoothly. It just takes a bit of time and investment with everyone at the table to get there. Thanks for watching and sharing!
Taking Aim is a standing action, so there would have been some reaction fire
Doh! Good call. I'll try to catch that in future plays. I appreciate the help
you play as authoritarian government backed gestapo trying to stop people from seeing out lost treasures and artifacts? Why can’t you play as the good guys?
In that scenario we are part of the "Munkah Island Heritage Agency, an organization seeking to protect the cultural legacy of Munkah Island". We are stopping the tomb raiders from pillaging valuable artifacts for themselves. Are you asking to play as the tomb raiders? Your statement is not very clear.
Great to see her in action! Where would you rank her compared to the top 20 you guys did for s1/2?
Great question! I'm not sure exactly, I need to return to the list as a whole. I would rank her somewhere in the mid to high range
Where did you get that playmat?
Not sure which playmat you are referring to so I'm sharing both links. Player: www.etsy.com/listing/641154316/ashes-rise-of-the-phoeninxborn-playmat Chimera: www.etsy.com/listing/1730810877/ashes-reborn-red-rains-chimera-mat-8-x Hope this helps!
Hi, were you planning on doing chapter 4? I thought that I had seen something but can't find it anymore? Thanks.
We had originally planned to play it yesterday but Kim is still recovering from being sick and I didn't want to play without her. We will probably try to play next Monday Aug 19
It was very cool to hang out with everyone throughout the con. Shout out to Canje for coordinating and feeding everyone Saturday!
Thanks for stopping by! It was the highlight of the Con for me meeting everyone
with X-Jet, it looks like you're treating it as if it was an Action ability card. Sadly, it's not, so you can't trigger it for someone else when it's not your turn.
Scarley Witch, "No more Mutants!"
Hehe best typo 😁
Watching this a year later, it’s crazy how much stuff you guys predicted correctly!
I'm always a bit nervous putting together content of this nature. I'm glad to hear it proved useful. Thanks for watching and sharing!
Great video, that cat game does look interesting
Yeah I am interested too
What did we think of hybrid as a hero?
This is my second time playing Hybrid as a hero. I think I prefer the symbiotes as companions but I think Hybrid works well. It has quite a variety of powers and normally has something useful.
Cant wait to use Harlet Quinn against her
Haha yes she would be particularly good!
How long does a play of deck of wonder, take?
They are quick. I'd say around 15 min
as a backer of the original campaign, I agree around the 15-20 minute time frame. And reset is super quick. Its a pretty close 50-50 win lose ratio. Course I might also just be bad, but I still enjoy it.
That's a much higher win ratio than me. I'm probably only 40% 😅
SCARLEY WITCH LOL!
The follow up video can be found here: ua-cam.com/users/live-qwNq0g9KZg?si=471fGN6RKw6wi1_e
Did you guys do a second video at the end of the campaign?
We did! However we put it on Canje Studios channel. Sorry for the confusion. I'll add his video to this playlist
Thanks for talking about Fateforge, Derrick 😊 The rich story that moves forward and has neat maps and art was excellently showcased by you, to a point where I've pre-ordered the game. I love 'rough edges' in games! 😅
1:21:53 it’s 269, not 270. Why discard what the other person is saying? Comes off disrespectful
I'm sorry I came off that way. It wasn't my intention. For the purposes of laying out the ship miniatures onto the grid, the difference between 269 and 270 isn't meaningful. I will try to be more considerate and clear in the future. Thanks
I think some of the rules have changed since this video was made, so just something to be aware of if you’re using this video to learn the game.
Thanks Matt! Yes I'm betting some rules have changed. I will be doing another video when my copy arrives (hopefully soon).
I said the same to Derrick, but thank you for all the time spent showcasing the entire United series. I bounced off the game early last year, but all this DC goodness brought me back around. Your playthroughs helped me appreciate the game and give the series a second look. Repurchased Xmen core box and pledged about half of the DC stuff. Thanks for helping me give United the second chance it deserves.
You are so welcome. I'm glad you found the information and content useful! We are looking forward towards DC United too
Missed this one as well but I do have some thoughts...sadly none of them agree with the panel's 😅 I love my minis and extra content so the games I get take that into account. However, I never sleeve, nor do I care for inserts (I always ditch those) or easy setup/teardown (cuz I leave my games on the table for weeks on end) and all that because I have very limited space. In the U.S. we lived in a house with way too much space but in all of our other homes (Europe, Asia, Africa) we always had small houses with little space so... yeah, I have to consider carefully. But also...I am not your usual gamer. I see them as disposable entertainment, not a prized collection. I play, I end campaigns and then I give them away. Bog box or no. but yes...I am steadily getting rid of all of my small games (cuz they're typically not adventure campaign games 😉)
Looks really cool!
It's a cool game. Lots of great concepts here
Oh, just another fellow Ohioan watching. 😂 That was the last thing I expected to be talked about. So far, so good on the scenario. We'll see how initiating on the boss goes. Edit: Wow, I also talked to strangers and met my boardgame group down near Columbus. It's probably about 3 years ago now. What a wild joke that's a coincidence for me. 😂
Escort missions weren't very fun in the video games. 😅 The tank was very powerful, so that worked out well for you guys.
Might not have changed anything, but doesn't the escort attack for one black die with you guys at 46:20? Good redemption, regardless. That was a real nail biter.
I would have to double check the rules (it's been awhile), but I think you are correct in that we could have had the escort attack too but I believe that means the escort would be privy to damage
I need to get this played all the way through this chapter.
For sure. It's a fun game