Creating Custom Water-Plane going down a mountain in Blender and import back in Your Map

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  • Опубліковано 2 січ 2025

КОМЕНТАРІ • 13

  • @LAMBOMODS
    @LAMBOMODS 3 дні тому

    Can use Remesh modifier to quickly remove ngons and make the mesh more fs friendly. Those odd lines are from irregular faces on the mesh.

  • @SimulationFarms
    @SimulationFarms 3 дні тому

    Great video as always. Question for you is there anyway you could do a video on how to fix collisions not working when converting

    • @LAMBOMODS
      @LAMBOMODS 3 дні тому +1

      Choose a collision preset in ge for the collision. Pretty simple, you can do it:)

  • @DrewKassa
    @DrewKassa 3 дні тому

    fantastic video Bob, Thanks. How are you painting your forest trees in ? What script are you using? Thanks

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  3 дні тому

      oh no... i dont use scripts for that, i use the mesh paint tool

    • @DrewKassa
      @DrewKassa 3 дні тому

      @ ah. I can’t seem to get my mesh paint tool to work in GE10

    • @fpvnico
      @fpvnico 3 дні тому

      Do you know how to make the water not useable? I was thinking the hutan pantai map was by the sea but this water you can also use so i can't find this option in there.

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  3 дні тому

      @@DrewKassa it is extremely easy, select the main transform of a single tree, not a selection of trees.. in the scenegraph, then select the mesh paint tool on top in the icon bar, and make the paint circle a bit bigger, about 50 and paint away...

    • @FarmerBoBonYoutube
      @FarmerBoBonYoutube  3 дні тому

      @@fpvnico you just remove the rigid body attribute from the waterplane. simple and easy...