Do you know how to make the water not useable? I was thinking the hutan pantai map was by the sea but this water you can also use so i can't find this option in there.
@@DrewKassa it is extremely easy, select the main transform of a single tree, not a selection of trees.. in the scenegraph, then select the mesh paint tool on top in the icon bar, and make the paint circle a bit bigger, about 50 and paint away...
Can use Remesh modifier to quickly remove ngons and make the mesh more fs friendly. Those odd lines are from irregular faces on the mesh.
Thanks so much my friend.. will give it a go
Great video as always. Question for you is there anyway you could do a video on how to fix collisions not working when converting
Choose a collision preset in ge for the collision. Pretty simple, you can do it:)
fantastic video Bob, Thanks. How are you painting your forest trees in ? What script are you using? Thanks
oh no... i dont use scripts for that, i use the mesh paint tool
@ ah. I can’t seem to get my mesh paint tool to work in GE10
Do you know how to make the water not useable? I was thinking the hutan pantai map was by the sea but this water you can also use so i can't find this option in there.
@@DrewKassa it is extremely easy, select the main transform of a single tree, not a selection of trees.. in the scenegraph, then select the mesh paint tool on top in the icon bar, and make the paint circle a bit bigger, about 50 and paint away...
@@fpvnico you just remove the rigid body attribute from the waterplane. simple and easy...