@World.of.Gaming7 if they want more money then what is wrong of giving us what we want? they give us what we want, we open up our pocket and give them our money. Which goes the same that if they don't give us what we want we don't give them our money simple as that.
@@markswang8987look at helldivers 2 they made a game without thinking it’d get so big so they took time to make it good but cod with every game since bo2 has made their games casually shitter year by year as more and more people play their games because they just want the money not the work it takes to make the game great
It should have been the safest bet of all time. They tasted magic in Black Flag, and all they had to do was expand upon it. Instead, the only reason they didn't have the biggest faceplant of the decade is because Concord took the prize. When Skull in Bones was first announced in 2017, I was incredibly excited...for about 30 seconds. When I found it they were aiming for a session-based 5v5 live service multiplayer game. WTF.... I lost all interest at that point. Where was my epic single-player, pirate-centric action RPG? Aw well, hopefully someone else picks up from here and does it right.
When I pictur a pirate fantasy, I picture characters like Jack Sparrow and Historic pirates like Black Beard. The decision to make Ship as the protagonist of the game makes it a mostly forgettable experience. They should have focused on story mode from the start with focus on creating a memorable character.
All we wanted was a normal pirate game...
@@RoyTT And all they want i MONEY
@World.of.Gaming7 if they want more money then what is wrong of giving us what we want? they give us what we want, we open up our pocket and give them our money. Which goes the same that if they don't give us what we want we don't give them our money simple as that.
@@markswang8987look at helldivers 2 they made a game without thinking it’d get so big so they took time to make it good but cod with every game since bo2 has made their games casually shitter year by year as more and more people play their games because they just want the money not the work it takes to make the game great
It should have been the safest bet of all time. They tasted magic in Black Flag, and all they had to do was expand upon it. Instead, the only reason they didn't have the biggest faceplant of the decade is because Concord took the prize.
When Skull in Bones was first announced in 2017, I was incredibly excited...for about 30 seconds. When I found it they were aiming for a session-based 5v5 live service multiplayer game. WTF.... I lost all interest at that point. Where was my epic single-player, pirate-centric action RPG? Aw well, hopefully someone else picks up from here and does it right.
No one is going to be playing this game in the big 2025. Just another huge failure in the gaming industry.
When I pictur a pirate fantasy, I picture characters like Jack Sparrow and Historic pirates like Black Beard.
The decision to make Ship as the protagonist of the game makes it a mostly forgettable experience. They should have focused on story mode from the start with focus on creating a memorable character.
AI narrator.
1995 Encarta Encyclopedia article on Pirates is a better pirate game than skull and bones...
I’m just here before viral
skull and bones allready dead ah
Do like the game very much