I know I'm late to the party, but I really appreciate how you break these down to bite size. If I had to go through another 4 hour video of some dude making and breaking shit only to end up with something that could have taken 20 minutes to build, I was gonna throw my computer out the window. You rock.
easy if you have houdini 19 onwards the out node appears in the sopsolver, in that node the output index is at zero, just set it to one, and that's it your simulation will come to life
How would you texutre if you was to import this simulation as an alembic ? I mean, how do i apply road texture then the the briken brick texture in between ?
I don't quite understand what you mean, if you want to export outside, you can get it like this ua-cam.com/video/e7AXNJgXiXU/v-deo.html, outside, inside will come together or the pack is made.
Ok I followed each steps of your tuto and I have no simulation in the final, I check every detail but nothing appear ! Honestly, I've never seen a software also complex, I did the same scene in 3ds max with RayFire couple years ago and it was very simple ! Here, I don't understand any step of your tuto !
If you are new to houdin you must have missed something, you can do the same thing by putting point group in dop network > sopsopver > then put point velocity node.
@@c0d2x 2 kez baştan yaptım. Houdini 19.5 kullanıyorum assets manager üzerinden dopimport2.0 geliyor onu alt sürüme çekince kaybolur viewport üzerinde yine 2.0'a geri alıyorum orada bişey varsa olabilir bu arada artstation ile iletişime geçtim
I know I'm late to the party, but I really appreciate how you break these down to bite size. If I had to go through another 4 hour video of some dude making and breaking shit only to end up with something that could have taken 20 minutes to build, I was gonna throw my computer out the window. You rock.
OMG. Yes exactly ! Compressing the info into a short space is super helpful.
Finally, I have been looking for how to transfer velocity in a DOPS network for so long. Thanks for the tutorial!.
bro can you tell about how to put texture on it?
my ground is breaking a little bit from the other parts too. even before the active group reaches there.
in assemble node close geometry is not available instead close primitive option is available
What about edge detection and smoothing part …… great effort by the way …thanks a lot …
I do it the same but the last part of the detrction doesn't work for me, what do I do?.... help :((
How would you go about texturing this? standard uv layout and unwrap doesn't work for some reason?
Did you find out a way to texturing this ??
@@Ronald0o8I didn't sorry, if you find one let me know = D
sop solver kısmına gelince bende bir output nodeu çıkıyor ama senin yaptığında yok ve simülasyon hesaplanmıyor yardımcı olabilir misin
easy if you have houdini 19 onwards the out node appears in the sopsolver, in that node the output index is at zero, just set it to one, and that's it your simulation will come to life
@@rstudiosvfxgod. You save my life 😭😭 thanks
@@rstudiosvfx Hi. I have version 19.5.303, it didn't help. Could you please recommend how to fix it?
If you making with voice it's too much helpfull btw thankk youu , 😊❤
How would you texutre if you was to import this simulation as an alembic ? I mean, how do i apply road texture then the the briken brick texture in between ?
I don't quite understand what you mean, if you want to export outside, you can get it like this ua-cam.com/video/e7AXNJgXiXU/v-deo.html, outside, inside will come together or the pack is made.
please make a video about how to make that vfx shot at the beginning
Cool
How would you go about adding constrains? I don't know how to do it :(
Now there are easier ways to do them, I will make a tutorial
@@c0d2x Oh thank you will patianetly wait it
works like a charm!
15:39 BRO CAN YOU PLEASE HELP
IN MY PC (GROUND PLANE AND RIGID BODY SOLVER IS NOT SHOWING) AT SOP PATH > CHOOSE OPERATOR.
Ok I followed each steps of your tuto and I have no simulation in the final, I check every detail but nothing appear ! Honestly, I've never seen a software also complex, I did the same scene in 3ds max with RayFire couple years ago and it was very simple ! Here, I don't understand any step of your tuto !
If you are new to houdin you must have missed something, you can do the same thing by putting point group in dop network > sopsopver > then put point velocity node.
cool
What does @v imply? Is it variance? or>>>??
It is used for velocity
very good brother
Bro how can we emit smoke in that ??.can u help me ?.
Great thanks i liked it
Can this be exported to Unreal Engine 5?
Yes, in "Out" Network. With "RBD to FBX" node.
I downloaded Houdini and try to follow but I can't find the options you choose, do i need to have license ?
Houdini 18 is all available, if you are using houdini for the first time, you may be typing in the wrong place.
group force dop import ile etkileşime girmiyor..
Mutlaka birseyi eksik veya hatalı yapmışsınızdır..
@@c0d2x 2 kez baştan yaptım. Houdini 19.5 kullanıyorum assets manager üzerinden dopimport2.0 geliyor onu alt sürüme çekince kaybolur viewport üzerinde yine 2.0'a geri alıyorum orada bişey varsa olabilir bu arada artstation ile iletişime geçtim
Good tut!!
Camera mapping tut please!!!!
I did not understand what you said
@@c0d2x It means I want to see the camera projection tutorial.
He's asking how you comped the sim into the live action footage
how do u get a different material id for inside and outside?
These are very basic and must-know topics, you should join the training from scratch on the sidefx site.
@@c0d2x ok😀
Thanks. I finded answear
Hello what to do, i dont have v in point (attribute transfer) 11:45
@v = {0,1,0}; attribvop make sure you define it correctly, you should delete the steps you did and try again, you made a mistake.
@@c0d2x ok, thanks
how about you make another 15 mins video of texting it :)
selam dostum sana nerden ulaşabilirim
Sorunu kısaca yazabilirsin
@@c0d2x herhangi bir yerde calısıyor musun şirket yapımcı v.b
5:17