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Houdini ground destruction tutorial

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  • Опубліковано 11 лют 2021
  • I tried to simplify the subject as much as possible, I hope you like.
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    Twin Musicom adlı sanatçıya ait At the Foot of the Sphinx, Creative Commons Atıf 4.0 kapsamında lisanslanmıştır. creativecommon...
    Artist: www.twinmusicom...

КОМЕНТАРІ • 52

  • @AJGameDev
    @AJGameDev Рік тому +7

    I know I'm late to the party, but I really appreciate how you break these down to bite size. If I had to go through another 4 hour video of some dude making and breaking shit only to end up with something that could have taken 20 minutes to build, I was gonna throw my computer out the window. You rock.

    • @liamwhitehouse9428
      @liamwhitehouse9428 6 місяців тому

      OMG. Yes exactly ! Compressing the info into a short space is super helpful.

  • @ondudengrund
    @ondudengrund Рік тому +1

    Finally, I have been looking for how to transfer velocity in a DOPS network for so long. Thanks for the tutorial!.

  • @AmiitPanwar
    @AmiitPanwar 3 роки тому +6

    bro can you tell about how to put texture on it?

  • @RawatVlogOfficial
    @RawatVlogOfficial 3 місяці тому

    my ground is breaking a little bit from the other parts too. even before the active group reaches there.

  • @blazeraj7591
    @blazeraj7591 2 місяці тому

    If you making with voice it's too much helpfull btw thankk youu , 😊❤

  • @user-zr6nr5xc1l
    @user-zr6nr5xc1l 4 місяці тому

    I do it the same but the last part of the detrction doesn't work for me, what do I do?.... help :((

  • @0x0abb
    @0x0abb Рік тому

    works like a charm!

  • @VisualWondersPlayground
    @VisualWondersPlayground Рік тому

    Cool

  • @sSulFuriK
    @sSulFuriK Рік тому +2

    sop solver kısmına gelince bende bir output nodeu çıkıyor ama senin yaptığında yok ve simülasyon hesaplanmıyor yardımcı olabilir misin

    • @rstudiosvfx
      @rstudiosvfx Рік тому

      easy if you have houdini 19 onwards the out node appears in the sopsolver, in that node the output index is at zero, just set it to one, and that's it your simulation will come to life

  • @prabhurajnb6543
    @prabhurajnb6543 3 роки тому

    very good brother

  • @Hartproduktie
    @Hartproduktie 2 роки тому

    Great thanks i liked it

  • @mahmoudrashad7727
    @mahmoudrashad7727 3 роки тому

    cool

  • @macIain
    @macIain 10 місяців тому +1

    How would you go about texturing this? standard uv layout and unwrap doesn't work for some reason?

    • @Ronald0o8
      @Ronald0o8 5 місяців тому

      Did you find out a way to texturing this ??

    • @macIain
      @macIain 5 місяців тому

      ​@@Ronald0o8I didn't sorry, if you find one let me know = D

  • @hearthunter8029
    @hearthunter8029 Рік тому

    Thanks. I finded answear

  • @WGIStudioGaming
    @WGIStudioGaming 2 роки тому +4

    Ok I followed each steps of your tuto and I have no simulation in the final, I check every detail but nothing appear ! Honestly, I've never seen a software also complex, I did the same scene in 3ds max with RayFire couple years ago and it was very simple ! Here, I don't understand any step of your tuto !

    • @c0d2x
      @c0d2x  2 роки тому +2

      If you are new to houdin you must have missed something, you can do the same thing by putting point group in dop network > sopsopver > then put point velocity node.

  • @bogdan.strungaru
    @bogdan.strungaru Рік тому

    please make a video about how to make that vfx shot at the beginning

  • @phonix6494
    @phonix6494 3 роки тому +2

    How would you go about adding constrains? I don't know how to do it :(

    • @c0d2x
      @c0d2x  3 роки тому +1

      Now there are easier ways to do them, I will make a tutorial

    • @phonix6494
      @phonix6494 3 роки тому

      @@c0d2x Oh thank you will patianetly wait it

  • @hydroislive6331
    @hydroislive6331 Рік тому

    Bro how can we emit smoke in that ??.can u help me ?.

  • @TheSiimur
    @TheSiimur 2 роки тому

    How would you texutre if you was to import this simulation as an alembic ? I mean, how do i apply road texture then the the briken brick texture in between ?

    • @c0d2x
      @c0d2x  2 роки тому

      I don't quite understand what you mean, if you want to export outside, you can get it like this ua-cam.com/video/e7AXNJgXiXU/v-deo.html, outside, inside will come together or the pack is made.

  • @mdsufyankhan9220
    @mdsufyankhan9220 Рік тому

    15:39 BRO CAN YOU PLEASE HELP
    IN MY PC (GROUND PLANE AND RIGID BODY SOLVER IS NOT SHOWING) AT SOP PATH > CHOOSE OPERATOR.

  • @hohosio
    @hohosio 2 роки тому

    Good tut!!
    Camera mapping tut please!!!!

    • @c0d2x
      @c0d2x  2 роки тому

      I did not understand what you said

    • @hohosio
      @hohosio 2 роки тому

      @@c0d2x It means I want to see the camera projection tutorial.

    • @rodrigoillas6085
      @rodrigoillas6085 2 роки тому

      He's asking how you comped the sim into the live action footage

  • @zalebi6745
    @zalebi6745 2 роки тому

    I downloaded Houdini and try to follow but I can't find the options you choose, do i need to have license ?

    • @c0d2x
      @c0d2x  2 роки тому +1

      Houdini 18 is all available, if you are using houdini for the first time, you may be typing in the wrong place.

  • @Karan-ny3ez
    @Karan-ny3ez 3 роки тому

    how do u get a different material id for inside and outside?

    • @c0d2x
      @c0d2x  3 роки тому +1

      These are very basic and must-know topics, you should join the training from scratch on the sidefx site.

    • @Karan-ny3ez
      @Karan-ny3ez 3 роки тому

      @@c0d2x ok😀

  • @bakuman61
    @bakuman61 Рік тому

    What does @v imply? Is it variance? or>>>??

  • @aidenfarmer3959
    @aidenfarmer3959 Рік тому

    Can this be exported to Unreal Engine 5?

    • @hearthunter8029
      @hearthunter8029 Рік тому

      Yes, in "Out" Network. With "RBD to FBX" node.

  • @oguzmuslu
    @oguzmuslu Рік тому

    group force dop import ile etkileşime girmiyor..

    • @c0d2x
      @c0d2x  Рік тому +1

      Mutlaka birseyi eksik veya hatalı yapmışsınızdır..

    • @oguzmuslu
      @oguzmuslu Рік тому

      @@c0d2x 2 kez baştan yaptım. Houdini 19.5 kullanıyorum assets manager üzerinden dopimport2.0 geliyor onu alt sürüme çekince kaybolur viewport üzerinde yine 2.0'a geri alıyorum orada bişey varsa olabilir bu arada artstation ile iletişime geçtim

  • @upiter0968
    @upiter0968 3 роки тому

    Hello what to do, i dont have v in point (attribute transfer) 11:45

    • @c0d2x
      @c0d2x  3 роки тому

      @v = {0,1,0}; attribvop make sure you define it correctly, you should delete the steps you did and try again, you made a mistake.

    • @upiter0968
      @upiter0968 3 роки тому

      @@c0d2x ok, thanks

  • @zakirali8721
    @zakirali8721 8 місяців тому

    how about you make another 15 mins video of texting it :)

  • @musauysun8516
    @musauysun8516 3 роки тому

    selam dostum sana nerden ulaşabilirim

    • @c0d2x
      @c0d2x  3 роки тому

      Sorunu kısaca yazabilirsin

    • @musauysun8516
      @musauysun8516 3 роки тому

      @@c0d2x herhangi bir yerde calısıyor musun şirket yapımcı v.b