wouldve liked a bit more on the way he textured it to look stylized or how he got the stylized clouds, this was more a walkthrough of the workflow than how to make something stylized
No offense I'm sure this workflow works great, but i hear the name of any software owned by Adobe and i click off. It's time the open source scene steps it up with procedural content generation.
Hi. Thank you for all your valuable videos. sorry for my poor English. may I ask question? I want to build some stylized material like the link bellow. but since I am completely new to this field I can't find the proper way to do that. I Ask ChatGPT to give me the proper keyword to search and I found that this type of rendering is called "stylized". but the stylized texture in the internet vary from toon shading to game like texture. could you please look at this video texture and let me know how she build this kind of stylized material from photorealistic material? is there and reference or tutorial or keyword to help achieve this kind of texture? ua-cam.com/video/TUDUo0Yc2D8/v-deo.html Thank you in advanced. Regards
Learn 3D Character Modelling: courses.stylizedstation.com/p/character-handbook
6:25 holy moly, how not optimized these beams are
😅
Nanite power haha
wouldve liked a bit more on the way he textured it to look stylized or how he got the stylized clouds, this was more a walkthrough of the workflow than how to make something stylized
This feels like it's just stylized. Not really game ready. The optimisation is lacking but it looks great
Oh wow I love this style
Amazing talk 🎉🔥
Love this video! Thanks!! ❤
Some great tips here, highly recommend more people to follow along and check this out!
A typical artist pipeline that thinks all players have RTX 4090
That was the course that would pay $50 dollars very happily.
It was very cool! 👏
How cool!!
Awesome video! It's interesting to see what his workflow looks like.
Ouço até hoje mas minha favorita é kOrn❤❤❤
The audio really needs to be cleaned up I couldn't follow along at all.
Great video! But the video would definitely benefit from subtitles:)
Let's goo
No offense I'm sure this workflow works great, but i hear the name of any software owned by Adobe and i click off. It's time the open source scene steps it up with procedural content generation.
Hi. Thank you for all your valuable videos. sorry for my poor English. may I ask question? I want to build some stylized material like the link bellow. but since I am completely new to this field I can't find the proper way to do that. I Ask ChatGPT to give me the proper keyword to search and I found that this type of rendering is called "stylized". but the stylized texture in the internet vary from toon shading to game like texture. could you please look at this video texture and let me know how she build this kind of stylized material from photorealistic material? is there and reference or tutorial or keyword to help achieve this kind of texture?
ua-cam.com/video/TUDUo0Yc2D8/v-deo.html
Thank you in advanced.
Regards
That's not game ready 😂
With nanite all can be game ready hahahaha
@elrincondelstylized9034 not that kind of game ready
@@elrincondelstylized9034 Thats what so many Devs think now hence the pooppy games we get
First nanite
Second most environment artist receive their models so you know
@A120AMIR12 people telling me my own job back to me 🤔? Must be junior
i dont think they are optimized