Sunbreak is basically Frontier now. Strong-arm stance is actually a modified version of the extreme style counter from Frontier, and the crazy AOE spam and counterattcks monsters are doing is exactly the sort of thing that warranted Frontier to give everything counters I the first place. It's nice that they are letting people who never got a chance to experience Frontier a taste of what it was like, just as long as MH6 is more like 4U and World
Your last point is something I've been pondering lately, take 4U and remake it with World's graphical fidelity aswell as the other improvements World brought.
@@gajspalt would rather a new game but if we could get both, that would be an insane option. 4U with QoL and modern graphics would be one of the best games of all time (I mean it already kind of is)
@@nebula8893 sorry i'm new to monster hunter (only played world and rise, MHGU is hard for me ;-; but i digress) is MHGU just an improved version of MH4U or should make an effort to go find MH4U because they aren't the same? it confuses me.
I remember how Earplugs/Tremor Res/Wind Resist used to be great skills to have as a GS main in Gen 4 and older. It basically gave me a free hit. Now I can just shoulder tackle my way out of most of those and while I appreciate the ease, I do kinda miss the time where I had to think about my Armor skills instead of going straight to nothing but Atk Up/Crit Eye/Crit Up (and maybe Health up if there's still slots)
I sometimes miss needing the armor skills for HGE and wind res, but they were really costly which felt a bit unfair considering just how many monsters had loud roars and strong wind lol
The only thing I miss with old school GS was the use of punish and crit draw. Paired with valor style in GU, the combination allowed many GS to perform decently well, plus the KO factor was good on big hits. Other then that both versions are fun to play, as hunters still need to react and punish to the monsters moves more so then other weapons
Crit Draw GS was my play style in 4U and I miss it dearly. I still love the GS but it just doesn’t feel the same just tackling everything for TCS instead of running circles around a monster looking for the perfect opening.
Great video and great way to explain the History of the weapon without going too long. My first MH game was Freedom Unite and I rarely used the GS I mainly used the long sword. However I switched to the GS in MH World/Iceborne and felt that is was my favorite version of the GS due to being both easy to used but needed the players ability to be unique and master the aspect of being a tank, which meant that the weapon grew with you as a player. That was great. I never played MH Generations so I can't judge the GS there. I will admit that the Rise GS isn't my favorite but considering this is a faster style of game, I do see it necessary for Rise/Sunbreak and it is still my main weapon.
I don't mind the direction they're going with the greatsword on its own, but I did get really tired of having hyper armor for the whole hunt. Adamant slash and rage slash make it super fun to just walk into enemy attacks but the gameplay loop of charging into an enemy while I give 0 shits what they're doing makes me want to fall asleep and takes a ton of the depth out of what people percieve as a big brain weapon.
Adamant Charge Slash and Rage Slash made some record TAs really very boring to watch for me. Tackle was an essential addition considering how mobile monsters were and how some of their attacks made positioning the old way harder. It didn't take away too much of the old gameplay since the hyper armor frames were brief and the distance travelled was short, kind of like a necessary evolution for GS. There's some arguments to be had against TCS and my thoughts are also mixed but it's leaning more towards "hehe monke brain like big numbers" which is still the same old GS I used to love (minus the now obsolete draw attack playstyle, now relegated to the aerial GS players).
@@Revoltine Completely disagree, tackle is the true source of how Greatsword is different from how it used to be. I like playing new Greatsword, but tackle makes it so that it's really not the same weapon at all. Positioning and timing are made irrelevant since the only thing the monster can do now to get your attack to stop is to kill you or get out of the way. And because of that, monster knowledge matters much less. It generally promotes reactive, simplistic gameplay because usually you can not only get yourself out of a bad situation even if you do something really dumb or play greedily, but you can also still get a huge charge slash out of it
I feel the same, it’s actually pushed me to try other weapons like the hammer and long sword. I’ve mained great sword exclusively in every other game, but I main long sword in rise because it’s so much more varied
I remember what bow used to be like in monster Hunter generations ultimate back then when you were charging the bow you actually didn't want to dodge because even if you were aiming your charge would go away so you had to rely on good positioning using the bows fast walk speed and only take shots when you think you have a good shot because if you miss not only did you waste some coating you also now have to charge again and wait for your next opportunity unlike now where now with oh you can just dodge dance around the monster or use Dodge bolt to dodge through attacks and counter the monster.
I'm personally a fan of the 5th gen bow. The platstyle is a high risk high reward thrilling experience that no other weapon can give. However, I understand people who are used to the old platstyle is thown off.
@@zgliu8018 the old playstyle is extremely conservative and opportunist. it's basically the exact opposite playstyle from what it used to be, more different than greatsword and (adept) dual blades
now come the mighty Bow aka ultra dps machine with no weakness other than our stupidity. srsly it can block, counter, heal, buff and spit at your uncle.
@@Cakalank well at least It can't stun monsters without exhaust coating oh wait it can well at least it doesn't have a melee attack being a ranged weapon and all oh wait it also has that too well at least it can't cut tails oh wait Sun break gave the bow a new switch skill that lets it cut tails now and also gave both its own wyvern steak for some reason.
Finally a true hunter of culture. All of my MHGU time was spent using Aerial GS. Was super happy to see that aerial charge was made part of the base moveset going forward.
MHFU will forever be my favourite MH game of all time. It just holds a special place in my heart. I used to think that MH games were getting easier and easier, but I realise now that a lot of the "getting easier" was them introducing mechanics which removed a lot of annoyances for smoother gameplay. I think they've overtuned it a bit in Rise, frankly, but I still love it.
@@eser8167 I agree, and it's possible that I'm so used to playing through MH games without much quality of life that I've become blind to what qualifies as simply quality of life improvements.
@@TrippyTimesTwo I agree. It was especially wild for me as I went backwards from fifth gen, and every older gen just kept adding more and more absurd shit, until I am now playing through Dos and unironically enjoying it despite feeling like I can barely move my character in fights due to shitty controls and 5 bullfangos in every zone. It has gotten to the point where I now get immediately bored when I go back to World or try to progress in Sunbreak endgame and everything just feels like it's already taken care of so you can have an ADHD cage match with a crackhead monster. I kinda hope MH6 either brings back some of the preparation aspects or goes a completely new route with something like an open world or survival focus. I've had more than enough of every recent game funneling you into glorified arena matches that you are expected to grind out for hundreds of hours for arbitrary rng equipment.
Personally I like both iterations of greatsword. Both old for precise hit-and-run tactics and positioning, and new for weathering monster attacks and staying right in their face
I feel like old gen GS was more satisfying but more frustrating whereas new gen is safer, easier, and more consistent but less satisfying. I could say the same for a lot of weapons.
@@octopussquid6309 That's a fair assessment, although I think new GS is just as satisying with landing big rage slashes after a monster's move at least in rise, but it isn't consistently as satisfying as old GS's draw charges.
As an HH enjoyer and a wandering bard of the old generations, I would've welcomed the new moveset if they kept Worldborne's changes and added the double notes from Gen while maintaining the old song system, or at least turning it into a switch skill.
@@Revoltine yeah, I'm okay with the new moves. Genuinely if they kept the old moves as a switch skill, I would have 0 problems with the new horn. But they didn't sadly...
@@weebovv3176 Exactly. Variety and player agency was the primary reason HH was the way it is. You had to bonk a certain way to get the proper doot. Now it's just bonk randomly, see the staff glow, and doot once.
Great Sword was my original main back in the days of Freedom 2 and Unite. I remember watching those Naijiao GS charge guide videos to learn all the headsnipes. Though my main would shift to the longsword, I still play a ton of GS in every other Monster Hunter game. I tend to prefer it more simple and slow paced, the way it’s done in 4U and World, with an emphasis on timing and positioning.
In the old days: Gw was a super heavy and slow weapon that can hit like a bus at 190 km/h Nowadays: 361 fast combo, dodges, ultraarmor, instant charges and jumps everywhere
Cant help but feel its just pandering to a more casual audience, GS was a bit tricky to use because of its slow and heavy features so taking away the cons from GS makes its feel imbalanced
@@fegoracedia6080 It's very powerful in Sunbreak, but not that much in multiplayer, also the Surge Slash Combo is cool but doesn't really deal that much damage or topple the monsters often compared to Charged Slash Combo, but adds a bit of mobility, albeit with awkward positioning, something to get used to and depending on how you start the combo. Also, a lot of monsters move and attack A LOT in Sunbreak, you're not going to connect TCS that easily. I don't see it as an "unbalanced" weapon. If you want to see a weapon that changed to pander the casual audience then take a look at the hunting horn, it lost its identity.
I have high hopes for the new fast GS combos for Sunbreak. I get why people like Tackle, but I never really got on board with it. I wondered why they chose to have the player use their shoulder instead the big ass sword and be forced to eat a bunch of damage instead of deflecting.
bruh theres a guard tackle with the sword a bit slow compared to shoulder tackle but it gives many momentum and very satisfying to block an attack with it
Very conflicted about current GS. For me the keywords that always described GS the best were 'positioning' and 'timing'. Knowing how monsters behaved let you position and time your attacks with huge rewards in terms of damage output. It was IMO the weapon that scaled the best with your knowledge as a player. It was a high risk, high reward weapon that really made you appreciate the game. Now... it's still sort of like that, but not really. Being able to tackle your way out of any situation makes timing and positioning kind of irrelevant. You don't get punished anymore for misplaying the weapon. While GS right now isn't bad to play, I think it is definitely less unique as a weapon. It lost what made it truly shine, in favor of having more safety features. They removed most of the risk, but kept the reward. This is a theme in general though in current MH. Most weapons, if not all at this point, have counters and/or guard points. Most weapons have also have a huge increases to their mobility. Weapons in general are just incredibly safe right now. For GS though, it really shows.
they botched it to be honest, they nailed it with the styles and arts. If they wanted to make the pace faster or have more mobility they could've just flesh that out. I'm 50/50 on the tackle since while it is a great way to mitigate and recover from mistakes or any unexpected monster repositioning, but it just is another extra step to a convuluted TCS combo which is the worst thing to happen to the GS, yet. Sunbreak seems to make the Greatsword more of a regular sword, it lost its touch and is now just a slower clunkier LS.
I find this comment section interesting as I'm seeing a lot of people say that new GS is boring because of the shoulder tackle making hyper armor reduce the need for positioning and in depth monster knowledge. One thing I'm just surprised about is how somehow this same logic isn't applied to Adept/Valor GS, especially Valor. I mean those styles are all about getting "hit" and getting rewarded for it, just like the tackle does.
It's because of the game it appeared in. MHG/GU had very "throw shit at the wall and see what sticks" design, there wasn't much of a cultivated gameplay experience. The game was completable in Guild Style, the monsters were mostly older monsters with fights designed to work with Guild Style (as that's all there was before then). All the other styles and playable Palicos felt more like bonus new-game+ or DLC content. Apparently some Valor Style weapons were pretty oppressive (looking at you Longsword) but that's a specific balance issue and I can't really comment on it, I don't speedrun or play these games with randos. Rise, Iceborne and base World to a lesser extent are built around much more mobile weapons that have a variety of tools for avoiding damage. This affects the design of monsters. You can't just ignore the hit negation like you could in GU. There is no Guild Style equivalent when monsters are spammier and the AoEs are more common and extreme.
People fail to realize that monsters are way faster in rise and especially sunbreak, some counter is almost mandatory. With GS You can beat everything through good positioning, yes, but its a chore. Also, to me valor GS was way stronger in GU than GS in sunbreak, the ultra rapid charge and dash were too strong, considering the slower monsters
When I started on MH World I was playing without shoulder charge and was basically just leaving it all up to positioning lol. It made me pretty good at dodging attacks though
I need to learn this shoulder dash. I played through all normal and then Iceborne using GS with positioning like in Unite and still found the games way easier than unite. It's even easier to position
I'm sad no one talk about aerial style in GU, It was the most fun and the most anime-style feel I had with the GS, even though it was weaker compare to other styles. But jumping on an astalos, be send high above their head and charging your gs while in the air was so badass !!
Probably because everyone used valor, it had the most potential and was safest if you learned it, and the internet would point anyone who was looking to play gs to valor. Like anytime a gs was in my lobby they were using valor.
Back when i first started playing my very frist MH game (MHGU) i was a longsword player. Simply due to the fact it was a pretty easy weapon to understand how to use. After that i tried charge blade, but i flew over my head. Then i tries Great Sword and never looked back, now every MH game i play i always play GS.
Playing monster hunter on ps2 2004 online it was amazing. Free online play and you get to fight difficult monsters with strangers online it was just an amazing time.
Great content my dude, I played since the original MH and I do miss the old way of playing GS but the newer game way of playing isn't less fun so I still enjoy it And sometimes you can still create the old build viable like in MHW using quick draw and frostcraft build was a lot of fun. I hope MH6 will be slower and more methodical like MHW than Rise/Sunbreak
I’d rather it be slower and methodical like 4U. Actually require the player to understand their weapon and the monster they fight, instead of allowing them to stumble to victory like most of World does
@@emblemblade9245 world is also a lot easyer then older mh. The real walls is super far ahead in the game while in the older titles it could be just every monster beacouse you didn't know how to fight them
Yeah that bit at the beginning is why I play a weapon I don't normally use when I play mhfu. That weapon is long sword. I'm a Hunting Horn main in every game after mhfu. And I know that it is very different in mhfu, so I don't even touch it. Same for sns. I don't really want to touch it since things like the back hope don't exist in mhfu. Only weapon I think would transfer reasonably between the playing new and old would be the bowguns, but that is because I do play the heavy and light in mhgu as well as in rise.
I personally think GS needed the tackle as a core move of the weapon. It would be absolute dogshit even for speedrunners and insane players without it nowadays. The modern monster AI makes the monsters act more like animals then robots. Back in the day the animations carried the feel of hunting monsters, the monsters themself where robots that you could bait into the same attack over and over if you wanted to. In that kind of game GS could actually position well and get rewarded for it. That´s not how the gen5 Ai works anymore. It varies alot and is the #1 thing speedrunners need good "luck" on to get a great time.
while i agree that the AI is better in modern monster hunter, you still get a good amount of opportunities to bait and punish if you're a decent player that isn't speedrunning. i moved to switch axe precisely because it can do that really well in rise. and while videos of old GS focus a lot on constantly setting up that perfect giant hit on the head, an average player would do better using whatever openings they can to whittle the monster down, as that creates a lot more openings to exploit through exhaust, trip, flinch, etc.
It had better AI in gen 4th and it was more satisfying. Now everything does cheap dmg and you need to heal constantly with fast potions like in Dark Souls. Monster patterns are predictable and the terrain is the new artificial enemy. New GS is dogshit based on countering not predicting next move of the monster. New silkbind moves from SB won't change that. The only thing which would bring old GS back is if they'd make lvl3 unsheathe charge the strongest attack after CB and crit like in the old days. GS was suppose to be sheathe and run weapon only. When it started being counter - fast hitting weapon since World, it lost its identity. Now they try to give it status. Slowly the boudaries between weapons are lost and every weapon is a copy of another weapon. It's kinda sad.
@@ant_989 dude you have to be trolling. fast potions like dark souls? have you PLAYED dark souls? even 3's quick sips result in death if you arent smart about it. Crit Draw was the most boring playstyle: sheathe, wait for the monster to miss or attack someone else, then charge up to 3 and repeat. And whats wrong with giving weapons different abilities like status? It makes non-viable weapons like rathian-GS possibly useful. Also, this IS the mobile team we're dealing with, they like to try new things that dont fit the console teams vision.
@@Fox_Olive it's not about mobile/console team The original director of MH doesnt work on the series anymore, his last game was 4 and it show I mean he still help with the Monsters design and he was promoted so good for him, but no game series ever can survive in the same way as before with a director change
@@Fox_Olive Yeah running with Pots is coming straight from DS games etc. They got rid of flexing which was unique for MH series. Now it feels more like DS which cater to western audience more than japanese. Sheathe Crit for GS was core of its identity - like it or not. I get you got problems adjusting to it with years playing mindless weapons like DB or LS but that's the truth. By making it as fast and mobile with zero drawbacks they catered to people playing those fast hitting, braindead weapons but in the process completely lost long time GS mains. Ever wondered why GS veteran OLAY say simmilar things about current GS state? Last time GS felt good was in GU. End of topic. And when it comes to status, it's another trap. Who said every weapon HAS to be good at everything? Weapons should have drawbacks. Strong and weak points. Creating weapon which is good for everything leads to weapon losing any identity and personality. It's for everyone and no one.
Being a GS main since Freedom Unite has taught me alot about reading the monsters and predicting whats next, with the new sunbreak moves makes it really fresh but hard to learn as im used to the old bread n butter but good!
ah finally someone said it, this is the reason I never went onboard with GU / Rise version of MH. I laughed myself off when they introduce 4 styles to the hunter "wait.. is this DMC now..?" I also find the way they implement styles is much, much worse than they did in DMC when I played the demo of GU, and they both are made by Capcom lol
I dunno man, GS on GU felt much more satisfaction whenever ur max charge attack registers. Kinda gives me the feeling of wanting it more. I use Valor GS btw.
In gu (for me) the satisfaction of landing hits was from the fact enemies were so dangerous that landing a hit was filling the mind with endorphins. But In World, landing tcs felt epic, not sure if it was the camera angle or sound effects. Valor had a lot of technical skill and a rewarding payoff (maybe a bit too rewarding) and was added for grank to compensate for monsters power spike. To me it never came off as a permanent moveset for future games, I wouldn't complain if it did or anything, just that it felt like a gu specific.
While looking fruitlessly for advice on soloing some of the g rank arena quests (unsurprising since sunbreak just came out and even high level players usually don't get into the arena until later on), I came across a reddit thread where some dork was claiming that capcom had always wanted MH to be based around reaction-based dodges and parries but hadn't been able to do it because of "hardware limitations" so positioning ended up being important "accidentally." Truly baffling to me how anyone can go through the mental gymnastics to believe any of that, but the bit about trying to tackle and being reminded how important positioning was reminded me of it. With that said, the games always had s. They were originally pretty clearly meant to reward highly-skilled players when fighting _certain_ monsters or being given attack windows against _certain_ moves when using a fast enough weapon (eg SnS versus a wyvern tail spin, and later most weapons against literally anything nargacuga did), because you only got 3 (at 30; 6 at 60 but the games ran at 30), physically not enough to dodge many things and much more skill-demanding to dodge the things they could. I think people claiming you're not supposed to anything and the game is supposed to be pure positioning are just as delusional; To me that sounds like someone saying that you're not supposed to use non-blocking weapons or offensive weapon skills, you're supposed to use a lance with all the stamina and guarding skills and shieldpoke things to death because the game gives you the option and it doesn't require as much skill as positioning.
Also people using "fourth generation" when they're just talking about Generation/Ultimate is a pet peeve. I feel like even though it wasn't MH5 yet it shouldn't count as the same generation as 4/4U.
Hard to say which MH is my favorite but, the one that got me hooked was MH4U. I prefer Rise and Sunbreak over World currently. I think it's a fresh new take and weapon flexibility with switch skills makes the game feel more modern.
Before I saw MHW, the monster hunter game I played was MH3. So when I saw the MHW gameplay of greatsword, I'm like "What the hell happened to the greatsword?" (I didn't know much about generations at this point)
So the quick swings seem to only place the first charge based off of the charge that happens before the counter in the clip where they were showing the two off in combo
Honestly, I never got into Great sword cus it was just a tiny bit to slow for my liking. So the new style might actually work for me and I am eager to give great sword another shot
Rise/Sunbreak is a great opportunity to see what works and what doesn't so that the 6th gen can start in a really good place for all the weapons! I'm excited to try the new stuff, but hope that the more deliberate and measured fighting style won't completely go away in favor of a metal gear style experience.
@@Exel3nce rise really feels like cheap monster hunter compared to, gu, world and 4u. And it's not because of the lack of and ultimate because base 4 generations and especially world were amazing
Great video, can u do other weapons? I would watch them all as I'm jumping out 2nd gen to World (new mechanic really forgiveable than old gen that have cursed hit box)
I want them to keep the variety of moves/hunter arts in MH6. I think if balanced well and executed in a good way it could be a very good change for future games going on. I love the old style of MH, so seeing a delibirate yet versatile gameplay loop would be amazing. It'd be a shame to do away with Wirebug skills/hunter arts and switch skills again considering what could be possible with their inclusion.
Wirebug skills/hunter arts need to go away for the next mainline game, but combo-changing switch skills could be really good to add personalization, like the new GS multi hit combo or hammer valor charge, etc. Having back balanced versions of valor style combos for different weapos could be really fun.
I fell on love with GS in MHGU thanks to Adept Style. Is not that I don't like the great sword on MHR but... I kinda miss countering and running like a madman to chop a tail.
i played 600h of world and 200h of rise only with greatsword and i don't think i've used tackle more than a dozen times. It's really hard to shake off my 2000h habit of Unites greatsword style.
in my opinion the new stuff being added is great! looks fun asf. but i hope the new monsters can pose more of a challenge. considering G-rank is coming id hope so.
To be honest I only played Monster Hunter Unite before playing Monster Hunter World so I was shocked at how much more there is to the greatsword now and I felt dumb for not realizing any of the changes I played through all of Monster Hunter World only using the greatsword the way we did back when it was extremely basic except for the added charge strike 😂😂 wonder how much easier my run would've been if I didn't just assume it was the same as the old school Monster Hunter with no tackling and just constantly focusing on getting in the right position 😂
People won’t tell you this if they are lying about playing mh1 on ps2 but I am an actual OG veteran who defeated the Lao Shan and fatallis on ps2 servers before the online was taken down, but the most absolute popular weapon type on mh1 was hands down the large and small bow guns right next to lance users and then probably hammers.
MH gen 3 is where mh feels more fantasy than before The MH gen 4 change everything, from a human vs monster to a anime Main character fighting a dinasours
I started in tri, I didn't know what MH was, I never killed a big monster, I then dodged 4th gen by buying my new 3ds a week early before 4u's australian release date (I didn't have the internet at the time), so my next adventure was world, specifically icebornes version. Now anyway onto this, I played a tiny bit of GS in endgame of rise and quite enjoyed bullying the raths with it, I always imagined okay big thing hit head, monster not like, then it just kept hitting me (I have since forgotten how to play the weapon, going multiple hunts like "how do I tackle"). So seeing older MH where the predicting style and them actually flinching looks very appealing. But the real sexiest thing about the GS, was my tour of GU And Valor GS with the Black Set, nothing will beat that feel good notion again.
wait you can dash on the strong charge in valor style? and you can charge the adept dodge follow-up upward slash? I've played GU for like 1000 hours how did I not know this
I personally really miss Gen 3/4 Greatsword. The hypermobility, counters, and armor just feel worse to me to the slower paced, tactical, hit and run style. That type of gameplay was PEAK MH for me, and the slow but steady ability to understand a fight more and having that be the weapon's strength filled an amazing fantasy. It feels like there just isn't a weapon that matches what I loved about GS in the newer games, since everything feels so oriented towards speed and fluidity, and it makes Gen 5 personally much less enjoyable for me. I think Rise is a great game, it's just missing so much of what I love in this series.
For me it is exactly the opposite. Played Freedom Unite and Tri recently again. And the long slow pushing around was exhausting. Like a fist fight between two babies. So slow, little damage and lots of missing. On both sides. Wanted to tell Agnaktor that we could just go back in get a beer. This is pointless lol. And don't get me started on old Kushala. I agree that Monster Hunter shouldn't get speedy like Dauntless. But as it is now, every hit is satisfying.
Sunbreak is basically Frontier now. Strong-arm stance is actually a modified version of the extreme style counter from Frontier, and the crazy AOE spam and counterattcks monsters are doing is exactly the sort of thing that warranted Frontier to give everything counters I the first place. It's nice that they are letting people who never got a chance to experience Frontier a taste of what it was like, just as long as MH6 is more like 4U and World
CAPCOM: We don’t talk about Frontier.
CAPCOM: Tonfa, I thought you wanted more Long Sword?
Your last point is something I've been pondering lately, take 4U and remake it with World's graphical fidelity aswell as the other improvements World brought.
@@gajspalt would rather a new game but if we could get both, that would be an insane option. 4U with QoL and modern graphics would be one of the best games of all time (I mean it already kind of is)
@@nebula8893 sorry i'm new to monster hunter (only played world and rise, MHGU is hard for me ;-; but i digress) is MHGU just an improved version of MH4U or should make an effort to go find MH4U because they aren't the same? it confuses me.
@@nebula8893 Eh i prefer the anime artstyle of old monster hunter games, and its why i feel so off about rise and iceborne tbh.
I remember how Earplugs/Tremor Res/Wind Resist used to be great skills to have as a GS main in Gen 4 and older. It basically gave me a free hit.
Now I can just shoulder tackle my way out of most of those and while I appreciate the ease, I do kinda miss the time where I had to think about my Armor skills instead of going straight to nothing but Atk Up/Crit Eye/Crit Up (and maybe Health up if there's still slots)
I sometimes miss needing the armor skills for HGE and wind res, but they were really costly which felt a bit unfair considering just how many monsters had loud roars and strong wind lol
I agree. You used to have to have certain gems and sets for certain monsters. Now you can use pretty much anything for anything
Someone copy/pasted your exact same comment 3 days ago, looks like a bot.
@@HanDaimond bruh. what is it with the recent bot infestation in this site
yeah but no monster in gen4 have brutal pattern like scorn magna
This was honestly an incredible video. i would love an indepth look at all the weapons and how they changed over the years!
Go to super rad then
Lance is literally the exact same the whole time lmao
@@CaptainCFalcon poke poke
The only thing I miss with old school GS was the use of punish and crit draw. Paired with valor style in GU, the combination allowed many GS to perform decently well, plus the KO factor was good on big hits. Other then that both versions are fun to play, as hunters still need to react and punish to the monsters moves more so then other weapons
Crit Draw GS was my play style in 4U and I miss it dearly. I still love the GS but it just doesn’t feel the same just tackling everything for TCS instead of running circles around a monster looking for the perfect opening.
I remember getting the Black X armor in GU. It had everything you need for the GS 🤤
Great video and great way to explain the History of the weapon without going too long. My first MH game was Freedom Unite and I rarely used the GS I mainly used the long sword. However I switched to the GS in MH World/Iceborne and felt that is was my favorite version of the GS due to being both easy to used but needed the players ability to be unique and master the aspect of being a tank, which meant that the weapon grew with you as a player. That was great. I never played MH Generations so I can't judge the GS there. I will admit that the Rise GS isn't my favorite but considering this is a faster style of game, I do see it necessary for Rise/Sunbreak and it is still my main weapon.
I don't mind the direction they're going with the greatsword on its own, but I did get really tired of having hyper armor for the whole hunt. Adamant slash and rage slash make it super fun to just walk into enemy attacks but the gameplay loop of charging into an enemy while I give 0 shits what they're doing makes me want to fall asleep and takes a ton of the depth out of what people percieve as a big brain weapon.
Adamant Charge Slash and Rage Slash made some record TAs really very boring to watch for me. Tackle was an essential addition considering how mobile monsters were and how some of their attacks made positioning the old way harder. It didn't take away too much of the old gameplay since the hyper armor frames were brief and the distance travelled was short, kind of like a necessary evolution for GS. There's some arguments to be had against TCS and my thoughts are also mixed but it's leaning more towards "hehe monke brain like big numbers" which is still the same old GS I used to love (minus the now obsolete draw attack playstyle, now relegated to the aerial GS players).
@@Revoltine Completely disagree, tackle is the true source of how Greatsword is different from how it used to be. I like playing new Greatsword, but tackle makes it so that it's really not the same weapon at all. Positioning and timing are made irrelevant since the only thing the monster can do now to get your attack to stop is to kill you or get out of the way. And because of that, monster knowledge matters much less. It generally promotes reactive, simplistic gameplay because usually you can not only get yourself out of a bad situation even if you do something really dumb or play greedily, but you can also still get a huge charge slash out of it
That weird looking dog is speaking truth behind his words
I feel the same, it’s actually pushed me to try other weapons like the hammer and long sword. I’ve mained great sword exclusively in every other game, but I main long sword in rise because it’s so much more varied
@@Revoltine spoken like a true world kid
I remember what bow used to be like in monster Hunter generations ultimate back then when you were charging the bow you actually didn't want to dodge because even if you were aiming your charge would go away so you had to rely on good positioning using the bows fast walk speed and only take shots when you think you have a good shot because if you miss not only did you waste some coating you also now have to charge again and wait for your next opportunity unlike now where now with oh you can just dodge dance around the monster or use Dodge bolt to dodge through attacks and counter the monster.
I'm personally a fan of the 5th gen bow. The platstyle is a high risk high reward thrilling experience that no other weapon can give. However, I understand people who are used to the old platstyle is thown off.
@@zgliu8018 the old playstyle is extremely conservative and opportunist. it's basically the exact opposite playstyle from what it used to be, more different than greatsword and (adept) dual blades
I miss heavy shot type...
now come the mighty Bow aka ultra dps machine with no weakness other than our stupidity. srsly it can block, counter, heal, buff and spit at your uncle.
@@Cakalank well at least It can't stun monsters without exhaust coating oh wait it can well at least it doesn't have a melee attack being a ranged weapon and all oh wait it also has that too well at least it can't cut tails oh wait Sun break gave the bow a new switch skill that lets it cut tails now and also gave both its own wyvern steak for some reason.
I never played mh rise but honestly seeing all these new moves it seem considerably easier than even mhw
Oh it is
GS hits give me that serotonin I most desperately need.
The pokke village theme at the end hits so hard
Arial great sword always have a special place in my heart, really like to fly and charge
Finally a true hunter of culture. All of my MHGU time was spent using Aerial GS.
Was super happy to see that aerial charge was made part of the base moveset going forward.
MHFU will forever be my favourite MH game of all time. It just holds a special place in my heart. I used to think that MH games were getting easier and easier, but I realise now that a lot of the "getting easier" was them introducing mechanics which removed a lot of annoyances for smoother gameplay. I think they've overtuned it a bit in Rise, frankly, but I still love it.
I mean, those things (becoming easier and getting smoother) are both true, they aren't mutually exclusive.
@@eser8167 I agree, and it's possible that I'm so used to playing through MH games without much quality of life that I've become blind to what qualifies as simply quality of life improvements.
@@TrippyTimesTwo I agree. It was especially wild for me as I went backwards from fifth gen, and every older gen just kept adding more and more absurd shit, until I am now playing through Dos and unironically enjoying it despite feeling like I can barely move my character in fights due to shitty controls and 5 bullfangos in every zone. It has gotten to the point where I now get immediately bored when I go back to World or try to progress in Sunbreak endgame and everything just feels like it's already taken care of so you can have an ADHD cage match with a crackhead monster.
I kinda hope MH6 either brings back some of the preparation aspects or goes a completely new route with something like an open world or survival focus. I've had more than enough of every recent game funneling you into glorified arena matches that you are expected to grind out for hundreds of hours for arbitrary rng equipment.
Personally I like both iterations of greatsword. Both old for precise hit-and-run tactics and positioning, and new for weathering monster attacks and staying right in their face
I feel like old gen GS was more satisfying but more frustrating whereas new gen is safer, easier, and more consistent but less satisfying. I could say the same for a lot of weapons.
@@octopussquid6309 That's a fair assessment, although I think new GS is just as satisying with landing big rage slashes after a monster's move at least in rise, but it isn't consistently as satisfying as old GS's draw charges.
I'm just glad the new moveset isn't a complete rework of the weapon (Hunting Horn) and instead an optional addition to the weapon.
As an HH enjoyer and a wandering bard of the old generations, I would've welcomed the new moveset if they kept Worldborne's changes and added the double notes from Gen while maintaining the old song system, or at least turning it into a switch skill.
@@Revoltine yeah, I'm okay with the new moves. Genuinely if they kept the old moves as a switch skill, I would have 0 problems with the new horn. But they didn't sadly...
@@weebovv3176 Exactly. Variety and player agency was the primary reason HH was the way it is. You had to bonk a certain way to get the proper doot. Now it's just bonk randomly, see the staff glow, and doot once.
Great Sword was my original main back in the days of Freedom 2 and Unite. I remember watching those Naijiao GS charge guide videos to learn all the headsnipes.
Though my main would shift to the longsword, I still play a ton of GS in every other Monster Hunter game. I tend to prefer it more simple and slow paced, the way it’s done in 4U and World, with an emphasis on timing and positioning.
In the old days: Gw was a super heavy and slow weapon that can hit like a bus at 190 km/h
Nowadays: 361 fast combo, dodges, ultraarmor, instant charges and jumps everywhere
They killing monster hunter franchise with that
Cant help but feel its just pandering to a more casual audience, GS was a bit tricky to use because of its slow and heavy features so taking away the cons from GS makes its feel imbalanced
@@fegoracedia6080 It's very powerful in Sunbreak, but not that much in multiplayer, also the Surge Slash Combo is cool but doesn't really deal that much damage or topple the monsters often compared to Charged Slash Combo, but adds a bit of mobility, albeit with awkward positioning, something to get used to and depending on how you start the combo. Also, a lot of monsters move and attack A LOT in Sunbreak, you're not going to connect TCS that easily. I don't see it as an "unbalanced" weapon.
If you want to see a weapon that changed to pander the casual audience then take a look at the hunting horn, it lost its identity.
@@JustRezky Nah, they're making MH BETTER
The game's gotta sell dude. No one likes MH1 or 2.
@@gamephreak5 When we're talking classic MH, we're not talking that old. MH peaked between 3rd and 4th gen.
I miss the crit draw meta in mhp3rd, i think that was the best version of the greatsword
Worked great with Frostcraft in Iceborne.
I have high hopes for the new fast GS combos for Sunbreak. I get why people like Tackle, but I never really got on board with it. I wondered why they chose to have the player use their shoulder instead the big ass sword and be forced to eat a bunch of damage instead of deflecting.
Well there is the alternative Guard tackle skill that uses the sword to tackle and blocks the damage. Its a bit slower, but still solid.
@@RagnellHD also buffs you into the next charge state if you block an attack while sword tackling right?
@@Fox_Olive Correct
bruh theres a guard tackle with the sword a bit slow compared to shoulder tackle but it gives many momentum and very satisfying to block an attack with it
@@gendengraven5049 yeah and it fucking stuns haha
"There was an attempt." hit so hard. I agree
I really hope we never lose the tackle as greatsword users, its just amazing and makes the weapon feel so much better
I hope they keep rage slash too
God I was devastated when they added TCS
When the Pokke village music started playing I started to hear all the sound effects from MHFU. Even talking to granny quest lady. Good times.
Very conflicted about current GS. For me the keywords that always described GS the best were 'positioning' and 'timing'. Knowing how monsters behaved let you position and time your attacks with huge rewards in terms of damage output. It was IMO the weapon that scaled the best with your knowledge as a player. It was a high risk, high reward weapon that really made you appreciate the game.
Now... it's still sort of like that, but not really. Being able to tackle your way out of any situation makes timing and positioning kind of irrelevant. You don't get punished anymore for misplaying the weapon. While GS right now isn't bad to play, I think it is definitely less unique as a weapon. It lost what made it truly shine, in favor of having more safety features. They removed most of the risk, but kept the reward.
This is a theme in general though in current MH. Most weapons, if not all at this point, have counters and/or guard points. Most weapons have also have a huge increases to their mobility. Weapons in general are just incredibly safe right now. For GS though, it really shows.
they botched it to be honest, they nailed it with the styles and arts. If they wanted to make the pace faster or have more mobility they could've just flesh that out. I'm 50/50 on the tackle since while it is a great way to mitigate and recover from mistakes or any unexpected monster repositioning, but it just is another extra step to a convuluted TCS combo which is the worst thing to happen to the GS, yet. Sunbreak seems to make the Greatsword more of a regular sword, it lost its touch and is now just a slower clunkier LS.
I've been playing GS since MHFU and seeing it play-style now makes me sad
I find this comment section interesting as I'm seeing a lot of people say that new GS is boring because of the shoulder tackle making hyper armor reduce the need for positioning and in depth monster knowledge.
One thing I'm just surprised about is how somehow this same logic isn't applied to Adept/Valor GS, especially Valor. I mean those styles are all about getting "hit" and getting rewarded for it, just like the tackle does.
It's because of the game it appeared in. MHG/GU had very "throw shit at the wall and see what sticks" design, there wasn't much of a cultivated gameplay experience. The game was completable in Guild Style, the monsters were mostly older monsters with fights designed to work with Guild Style (as that's all there was before then). All the other styles and playable Palicos felt more like bonus new-game+ or DLC content. Apparently some Valor Style weapons were pretty oppressive (looking at you Longsword) but that's a specific balance issue and I can't really comment on it, I don't speedrun or play these games with randos.
Rise, Iceborne and base World to a lesser extent are built around much more mobile weapons that have a variety of tools for avoiding damage. This affects the design of monsters. You can't just ignore the hit negation like you could in GU. There is no Guild Style equivalent when monsters are spammier and the AoEs are more common and extreme.
People fail to realize that monsters are way faster in rise and especially sunbreak, some counter is almost mandatory. With GS You can beat everything through good positioning, yes, but its a chore. Also, to me valor GS was way stronger in GU than GS in sunbreak, the ultra rapid charge and dash were too strong, considering the slower monsters
I can’t believe it’s been longer between now and me playing MHFU, and me playing MHFU and me being born...
When I started on MH World I was playing without shoulder charge and was basically just leaving it all up to positioning lol. It made me pretty good at dodging attacks though
I need to learn this shoulder dash. I played through all normal and then Iceborne using GS with positioning like in Unite and still found the games way easier than unite. It's even easier to position
I'm sad no one talk about aerial style in GU, It was the most fun and the most anime-style feel I had with the GS, even though it was weaker compare to other styles. But jumping on an astalos, be send high above their head and charging your gs while in the air was so badass !!
Probably because everyone used valor, it had the most potential and was safest if you learned it, and the internet would point anyone who was looking to play gs to valor. Like anytime a gs was in my lobby they were using valor.
I agree I absolutely loved Ariel style GS idc what anyone says Ariel GS was just too much fun
as someone who didnt play Monster hunter generations ultimate valor greatsword looks like the most fun and satisfying thing ive ever seen in MH
It really is! definitely recommend it.
Damn the running attack one looks sick
Back when i first started playing my very frist MH game (MHGU) i was a longsword player. Simply due to the fact it was a pretty easy weapon to understand how to use.
After that i tried charge blade, but i flew over my head. Then i tries Great Sword and never looked back, now every MH game i play i always play GS.
5:03 man i instantly traveled to 2008 feels like home
another great vid, damn man, im loving all your vids so far keep it up! :D
Sunbreak GS is so much fun to play, i'm lovin it!
I still have my psp 1000 and mh1 save states and I play it once in a while to try to remember the feeling of playing monster hunter the first time.
from now on GS should always have the 2 styles, being able to be played as a claymore or a greatsword
i wish they added combo GS from the ICE mod. Its a neat way of playing GS and it makes element viable
GS is my favorite right now. It's so much fun in sunbreak
Started playing Gs since 2nd gen, and boy do i love it, then switched to ls on the 3rd gen because of the spirit aura
as an iceborne GS main, my only two brain cells have overdosed on excitement when you showed those 4U stances.
Playing monster hunter on ps2 2004 online it was amazing. Free online play and you get to fight difficult monsters with strangers online it was just an amazing time.
I'm going to sub in hopes you do one of these for every weapon. Please. You have a soothing story telling voice.
Generations ultimate aerial style GS was both silly, easy to use, and OP at the same time. Aerial GS and hammer are both my comfort hunt weapons
Good to know that our brothers in bonk are feeling a bit better
BRING THE OLD BACK!!!
the nostalgia of background music...
unless im having mandela effect, the tackle has existed since monster hunter 3
Great content my dude, I played since the original MH and I do miss the old way of playing GS but the newer game way of playing isn't less fun so I still enjoy it
And sometimes you can still create the old build viable like in MHW using quick draw and frostcraft build was a lot of fun. I hope MH6 will be slower and more methodical like MHW than Rise/Sunbreak
I’d rather it be slower and methodical like 4U. Actually require the player to understand their weapon and the monster they fight, instead of allowing them to stumble to victory like most of World does
@@emblemblade9245 world is also a lot easyer then older mh. The real walls is super far ahead in the game while in the older titles it could be just every monster beacouse you didn't know how to fight them
Poison builds are so juicy. Ele for build up then swap to raw for dmg.
Freedom unite was such a journey, I loved all of it.
Gunlance Main.
Ps2/iOs
Really good video,
Though for future if I may make a suggestion, tone the BGM volume down and your voice up 👍
Yeah that bit at the beginning is why I play a weapon I don't normally use when I play mhfu. That weapon is long sword. I'm a Hunting Horn main in every game after mhfu. And I know that it is very different in mhfu, so I don't even touch it. Same for sns. I don't really want to touch it since things like the back hope don't exist in mhfu. Only weapon I think would transfer reasonably between the playing new and old would be the bowguns, but that is because I do play the heavy and light in mhgu as well as in rise.
I personally think GS needed the tackle as a core move of the weapon. It would be absolute dogshit even for speedrunners and insane players without it nowadays. The modern monster AI makes the monsters act more like animals then robots. Back in the day the animations carried the feel of hunting monsters, the monsters themself where robots that you could bait into the same attack over and over if you wanted to. In that kind of game GS could actually position well and get rewarded for it.
That´s not how the gen5 Ai works anymore.
It varies alot and is the #1 thing speedrunners need good "luck" on to get a great time.
while i agree that the AI is better in modern monster hunter, you still get a good amount of opportunities to bait and punish if you're a decent player that isn't speedrunning. i moved to switch axe precisely because it can do that really well in rise. and while videos of old GS focus a lot on constantly setting up that perfect giant hit on the head, an average player would do better using whatever openings they can to whittle the monster down, as that creates a lot more openings to exploit through exhaust, trip, flinch, etc.
It had better AI in gen 4th and it was more satisfying. Now everything does cheap dmg and you need to heal constantly with fast potions like in Dark Souls. Monster patterns are predictable and the terrain is the new artificial enemy. New GS is dogshit based on countering not predicting next move of the monster. New silkbind moves from SB won't change that. The only thing which would bring old GS back is if they'd make lvl3 unsheathe charge the strongest attack after CB and crit like in the old days. GS was suppose to be sheathe and run weapon only. When it started being counter - fast hitting weapon since World, it lost its identity. Now they try to give it status. Slowly the boudaries between weapons are lost and every weapon is a copy of another weapon. It's kinda sad.
@@ant_989 dude you have to be trolling. fast potions like dark souls? have you PLAYED dark souls? even 3's quick sips result in death if you arent smart about it. Crit Draw was the most boring playstyle: sheathe, wait for the monster to miss or attack someone else, then charge up to 3 and repeat. And whats wrong with giving weapons different abilities like status? It makes non-viable weapons like rathian-GS possibly useful. Also, this IS the mobile team we're dealing with, they like to try new things that dont fit the console teams vision.
@@Fox_Olive it's not about mobile/console team
The original director of MH doesnt work on the series anymore, his last game was 4 and it show
I mean he still help with the Monsters design and he was promoted so good for him, but no game series ever can survive in the same way as before with a director change
@@Fox_Olive Yeah running with Pots is coming straight from DS games etc. They got rid of flexing which was unique for MH series. Now it feels more like DS which cater to western audience more than japanese. Sheathe Crit for GS was core of its identity - like it or not. I get you got problems adjusting to it with years playing mindless weapons like DB or LS but that's the truth. By making it as fast and mobile with zero drawbacks they catered to people playing those fast hitting, braindead weapons but in the process completely lost long time GS mains. Ever wondered why GS veteran OLAY say simmilar things about current GS state? Last time GS felt good was in GU. End of topic. And when it comes to status, it's another trap. Who said every weapon HAS to be good at everything? Weapons should have drawbacks. Strong and weak points. Creating weapon which is good for everything leads to weapon losing any identity and personality. It's for everyone and no one.
Adapt style greatsword is my favourite Adaptation of gs for ever was so fun
then when you realize long sword is part of great sword tree back then, and now how long sword have become.
Haha yeah it really is part of the GS tree back then
Every now and then I NEED to play Adept GS
Man, you got a new subscriber
Being a GS main since Freedom Unite has taught me alot about reading the monsters and predicting whats next, with the new sunbreak moves makes it really fresh but hard to learn as im used to the old bread n butter but good!
the adept style looks so fun
I don't use GS at all because I keep missing, the 3 combo slash may make me try it again.
Missing is part of being a GS main. We miss attacks and somehow hits the dumbest charge attacks known to mankind then KOs the monster
This video made me decide to give greatsword a try
Hope we get Ukanlos & Akanator some where down the road or next year that greatsword design from the Ukanlos tree looks 🔥🔥🔥🔥🙌🏾🤩🤩🤩🤩🤩
I'm hoping they will finally bring back the multiple styles to Wilds.
Dood just subbed. Thanks for the videos. Never played great sword 🗡️ but I'm going to in sunbreak looks fun as heck.
Monster is turning into DMC with every update
ah finally someone said it, this is the reason I never went onboard with GU / Rise version of MH. I laughed myself off when they introduce 4 styles to the hunter "wait.. is this DMC now..?"
I also find the way they implement styles is much, much worse than they did in DMC when I played the demo of GU, and they both are made by Capcom lol
I dunno man, GS on GU felt much more satisfaction whenever ur max charge attack registers. Kinda gives me the feeling of wanting it more. I use Valor GS btw.
Might be due to the hit effects in GU since they're so satisfying in terms of sound+arnimation+visual fx
Edit: Adept GS user here!
Not compared to world
In gu (for me) the satisfaction of landing hits was from the fact enemies were so dangerous that landing a hit was filling the mind with endorphins. But In World, landing tcs felt epic, not sure if it was the camera angle or sound effects.
Valor had a lot of technical skill and a rewarding payoff (maybe a bit too rewarding) and was added for grank to compensate for monsters power spike. To me it never came off as a permanent moveset for future games, I wouldn't complain if it did or anything, just that it felt like a gu specific.
While looking fruitlessly for advice on soloing some of the g rank arena quests (unsurprising since sunbreak just came out and even high level players usually don't get into the arena until later on), I came across a reddit thread where some dork was claiming that capcom had always wanted MH to be based around reaction-based dodges and parries but hadn't been able to do it because of "hardware limitations" so positioning ended up being important "accidentally." Truly baffling to me how anyone can go through the mental gymnastics to believe any of that, but the bit about trying to tackle and being reminded how important positioning was reminded me of it.
With that said, the games always had s. They were originally pretty clearly meant to reward highly-skilled players when fighting _certain_ monsters or being given attack windows against _certain_ moves when using a fast enough weapon (eg SnS versus a wyvern tail spin, and later most weapons against literally anything nargacuga did), because you only got 3 (at 30; 6 at 60 but the games ran at 30), physically not enough to dodge many things and much more skill-demanding to dodge the things they could. I think people claiming you're not supposed to anything and the game is supposed to be pure positioning are just as delusional; To me that sounds like someone saying that you're not supposed to use non-blocking weapons or offensive weapon skills, you're supposed to use a lance with all the stamina and guarding skills and shieldpoke things to death because the game gives you the option and it doesn't require as much skill as positioning.
Also people using "fourth generation" when they're just talking about Generation/Ultimate is a pet peeve. I feel like even though it wasn't MH5 yet it shouldn't count as the same generation as 4/4U.
i hope they bring back hunter styles and hunter arts for mh wild sunbreak kinda combined the 2 together but i really miss the system
I love playing ig rn mainly because of how much it depends on positioning.
Not gonna lie, I would totally watch a series where you give a sumary of the story of each weapon.
Adept greatsword was easily my favorite experience in all of MH
Hard to say which MH is my favorite but, the one that got me hooked was MH4U. I prefer Rise and Sunbreak over World currently. I think it's a fresh new take and weapon flexibility with switch skills makes the game feel more modern.
Before I saw MHW, the monster hunter game I played was MH3. So when I saw the MHW gameplay of greatsword, I'm like "What the hell happened to the greatsword?" (I didn't know much about generations at this point)
g 2 in particular feel designed for the gs, the games all about positioning and the weapon equivalent is the gs for sure
Greatsword is the only weapon i use in every monster hunter game we come a long way.
I was honestly not that big of the World changes for GS, but seeing multi hit counter GS made me feel some type of way 😩
So the quick swings seem to only place the first charge based off of the charge that happens before the counter in the clip where they were showing the two off in combo
Meanwhile in Frontier:
Can parry nearly everything
Can run with it
Has some kind of op pin attack
frontier is something else man, wish more people played it
And that's why it's one of the worst monster hunter in the series, way tok over the top. I really didn't like playing ut while it existed
@@thesupreme8062 I think it was diffrent and fun.
Honestly, I never got into Great sword cus it was just a tiny bit to slow for my liking. So the new style might actually work for me and I am eager to give great sword another shot
GS used to be a hit n run weapon that hits like a truck. Now it’s a low key LS that hits like a truck :^)
Rise/Sunbreak is a great opportunity to see what works and what doesn't so that the 6th gen can start in a really good place for all the weapons! I'm excited to try the new stuff, but hope that the more deliberate and measured fighting style won't completely go away in favor of a metal gear style experience.
I will start throwing hands with Capcom if they keep my poor Lance like it is now
They already know what works....most stuff in world while not much in rise
@@Exel3nce rise really feels like cheap monster hunter compared to, gu, world and 4u. And it's not because of the lack of and ultimate because base 4 generations and especially world were amazing
Brave style in XX was my favorite iteration, personly haven't like gs since the change in world.
Ahhh siegmund, the legit great sword on first Monster Hunter series
Havnt played Rise much but played world and mh4 and 3 and I still play GS like I did in Unite. It's just MH for me that way
Great video, can u do other weapons? I would watch them all as I'm jumping out 2nd gen to World (new mechanic really forgiveable than old gen that have cursed hit box)
I want them to keep the variety of moves/hunter arts in MH6. I think if balanced well and executed in a good way it could be a very good change for future games going on.
I love the old style of MH, so seeing a delibirate yet versatile gameplay loop would be amazing. It'd be a shame to do away with Wirebug skills/hunter arts and switch skills again considering what could be possible with their inclusion.
Wirebug skills/hunter arts need to go away for the next mainline game, but combo-changing switch skills could be really good to add personalization, like the new GS multi hit combo or hammer valor charge, etc. Having back balanced versions of valor style combos for different weapos could be really fun.
I fell on love with GS in MHGU thanks to Adept Style.
Is not that I don't like the great sword on MHR but... I kinda miss countering and running like a madman to chop a tail.
i played 600h of world and 200h of rise only with greatsword and i don't think i've used tackle more than a dozen times. It's really hard to shake off my 2000h habit of Unites greatsword style.
Same here not played much of the last two compared to Tri 4 and Unite so hard to shake old style
in my opinion the new stuff being added is great! looks fun asf. but i hope the new monsters can pose more of a challenge. considering G-rank is coming id hope so.
It absolutely is gonna be. The only time we had THIS much shit to play with, the monsters kicked our asses TWICE as hard.
To be honest I only played Monster Hunter Unite before playing Monster Hunter World so I was shocked at how much more there is to the greatsword now and I felt dumb for not realizing any of the changes I played through all of Monster Hunter World only using the greatsword the way we did back when it was extremely basic except for the added charge strike 😂😂 wonder how much easier my run would've been if I didn't just assume it was the same as the old school Monster Hunter with no tackling and just constantly focusing on getting in the right position 😂
I played rise with MHFU style😂 position, charge slash then roll. Still works
People won’t tell you this if they are lying about playing mh1 on ps2 but I am an actual OG veteran who defeated the Lao Shan and fatallis on ps2 servers before the online was taken down, but the most absolute popular weapon type on mh1 was hands down the large and small bow guns right next to lance users and then probably hammers.
Akantor armor!!! I miss that set :/
MH gen 3 is where mh feels more fantasy than before
The MH gen 4 change everything, from a human vs monster to a anime Main character fighting a dinasours
Can you please do more of this kind of video's
I started in tri, I didn't know what MH was, I never killed a big monster, I then dodged 4th gen by buying my new 3ds a week early before 4u's australian release date (I didn't have the internet at the time), so my next adventure was world, specifically icebornes version.
Now anyway onto this, I played a tiny bit of GS in endgame of rise and quite enjoyed bullying the raths with it, I always imagined okay big thing hit head, monster not like, then it just kept hitting me (I have since forgotten how to play the weapon, going multiple hunts like "how do I tackle").
So seeing older MH where the predicting style and them actually flinching looks very appealing.
But the real sexiest thing about the GS, was my tour of GU And Valor GS with the Black Set, nothing will beat that feel good notion again.
wait you can dash on the strong charge in valor style? and you can charge the adept dodge follow-up upward slash?
I've played GU for like 1000 hours how did I not know this
You can also follow up after the adept attack with a stronger charged slash 😂 but in grank that was almost never safe to use
By the end of this video I still have no idea how the weapon was played in earlier games.
Predict where monsters head will be. Stand in that spot. Wait till monster is in the right spot. Smack. Repeat.
Charge then hit.
I personally really miss Gen 3/4 Greatsword. The hypermobility, counters, and armor just feel worse to me to the slower paced, tactical, hit and run style. That type of gameplay was PEAK MH for me, and the slow but steady ability to understand a fight more and having that be the weapon's strength filled an amazing fantasy. It feels like there just isn't a weapon that matches what I loved about GS in the newer games, since everything feels so oriented towards speed and fluidity, and it makes Gen 5 personally much less enjoyable for me.
I think Rise is a great game, it's just missing so much of what I love in this series.
For me it is exactly the opposite. Played Freedom Unite and Tri recently again. And the long slow pushing around was exhausting. Like a fist fight between two babies. So slow, little damage and lots of missing. On both sides. Wanted to tell Agnaktor that we could just go back in get a beer. This is pointless lol. And don't get me started on old Kushala.
I agree that Monster Hunter shouldn't get speedy like Dauntless. But as it is now, every hit is satisfying.
I'm pretty excited for what they're doing with the weapons (until they prove to be bad decisions) but all I want is for them to bring Prowlers back.
I love the greatsward and it's my first weapon
Not mentioning how tcs fundamentally changed the weapon from on hit to 2 hit and forces you into only using that move is weird