[STYLIZED GRAPHICS TUTORIAL] Recreating the art style of Guilty Gear Strive in UE5

Поділитися
Вставка
  • Опубліковано 29 лип 2023
  • Guilty Gear Strive - Ramlethal Valentine Shader tutorial and model download.
    I recreated the shader used for #Guilty gear Strive inside unreal engine in under 15 minutes. This is only part 1 the shader, part 2 will cover the outlines and will be released shortly.
    Zip file with assets for the tutorial
    www.dropbox.com/scl/fi/ufl2p0...
    Link to original ripped model
    www.deviantart.com/o-dv89-o/a...
    Link to GDC talk
    • GuiltyGearXrd's Art St...
  • Фільми й анімація

КОМЕНТАРІ • 95

  • @littleboots3809
    @littleboots3809 8 місяців тому +8

    Thanks for taking the time to break this stuff down and making us aware of the GDC talk. Great stuff!

  • @prostajkb
    @prostajkb 10 місяців тому +4

    I've been waiting for this. Thank you!

    • @ProjectShinkai
      @ProjectShinkai  10 місяців тому +1

      Your welcome please fill free to leave any tips for improvement

  • @imlostgaming9542
    @imlostgaming9542 9 місяців тому +3

    Thank you so much for this tutorial! I read in a comment your working on a character I’m doing that currently as well! I hope you make a tutorial on the process trying to learn everything I can about this style in unreal engine! After that maybe anime environment tutorials!

    • @ProjectShinkai
      @ProjectShinkai  9 місяців тому +3

      I'm actually and indie game developer and anime lover. I started over by making a character from scratch. Completely recording the process. Almost finished. Going to release it as a full tutorial series. Then take the character and put into anime environment in unreal engine. And let people basically walk around and anime world. Or rather that's the plan

    • @imlostgaming9542
      @imlostgaming9542 9 місяців тому

      @@ProjectShinkai Thank you so much man for making this style more available to the public it’s so hard to find info that’s digestible to people just starting!

  • @flamepaladinn
    @flamepaladinn 2 місяці тому +1

    Thanks for this! Really helped

  • @TinNguyen-dg4zv
    @TinNguyen-dg4zv 10 місяців тому +1

    Nice! Many thanks!

    • @ProjectShinkai
      @ProjectShinkai  10 місяців тому

      Welcome. I'm working on the outline material now. And making a character from scratch in the same style

  • @TheVoiceOfChaos
    @TheVoiceOfChaos 4 місяці тому +1

    honestly this is really good and the tutorial isnt as long as some may think

    • @ProjectShinkai
      @ProjectShinkai  4 місяці тому

      Thank you I have more coming. Stay tuned.

  • @RetroMikesVODs
    @RetroMikesVODs 3 місяці тому +1

    This is really cool and almost what I am looking for. I need something like this than can also do transparency, receive dynamic shadows from world objects and allow for emissive elements that stay full bright in shadow.

  • @DJL3G3ND
    @DJL3G3ND 2 місяці тому +5

    4:35 yeah lol, I stopped before even this because it already looked great to me, that was so much simpler than I expected, thanks for this

  • @HeroGetsu
    @HeroGetsu 7 місяців тому +3

    Viewtiful Joe is my childhood game and my name 😂 I will never forget it

  • @sergey8229
    @sergey8229 3 місяці тому +1

    to understand why there are no highlights on the hair, see 0:47 texture ILMMapAO red, I don’t understand why but only after that it worked

  • @sara-uh8xy
    @sara-uh8xy 8 місяців тому +2

    hey sweet video but, can this same video be used for a model for characters made in vroid studio. if not could u make a video to make it work on the vroid models. Thank you

  • @venomtang
    @venomtang 3 місяці тому +1

    Epic-- SUBBED

    • @ProjectShinkai
      @ProjectShinkai  3 місяці тому +1

      Thanks

    • @venomtang
      @venomtang 3 місяці тому

      @@ProjectShinkai What you working on these days dude?

  • @polygonforge3633
    @polygonforge3633 3 місяці тому

    THANKS BREH

  • @Farins79
    @Farins79 9 місяців тому +1

    look clear, and nice tutorial.
    about baking maps its ok, but in the utility map, there its included AO and shadow matte...and it sok, but how bake shadow matte? usually in never use this pass

    • @ProjectShinkai
      @ProjectShinkai  9 місяців тому +1

      Thanks. I'm making a character from scratch now. For a full tutorial series.

  • @NeioTube
    @NeioTube 10 місяців тому +2

    I'm studying cel shading for UE for years, intermittently. There is one big problem that I can't overcome.
    In blender we can do data transfer to get a perfect normal, but when we import the FBX, the data transfer is automatically applied, so when you the character is talking or smiling (or anything that use morph targets) you will see a lot of crap on his face.
    It's not that hard to make a cel shaded mesh without any morph targets, but have you already managed to keep that edited normal on face when the character have faciale expressions in UE5 (or 4). I'm talking about this with a very experimented cel-shading artist but his solution was complexe and I've never seen a full 3D game with expressive characters.
    Great stuff by the way! Nobody does tutorial about Guilty Gear shaders for UE5, that's why the stability of normal with morph targets is that important.

    • @ProjectShinkai
      @ProjectShinkai  10 місяців тому +2

      I don't think guilty gear strive uses morph targets. They use hundred of bones and posted every animation frame by frame.

    • @NeioTube
      @NeioTube 10 місяців тому

      @@ProjectShinkai That's true... Weird... The friend I'm talking to about is an experienced tech artist (he's working on the cel shaded "Silkroad project" you can easily find on UA-cam), it sounded deliriously complex for him to maintain the normal edit with facial expressions on UE... I must redo a couple of tests.

    • @ProjectShinkai
      @ProjectShinkai  10 місяців тому +1

      @@NeioTube I'm modeling a character from scratch now. I'm going to attempt to rigg and animate it

    • @NeioTube
      @NeioTube 10 місяців тому

      @@ProjectShinkai I'm very curious to see that.
      I've already do my own characters, but yes, facial expressions was an issue (fake projected shadows too)

    • @ProjectShinkai
      @ProjectShinkai  10 місяців тому +4

      @@NeioTube im not the best at editing so it will take a bit of time. but im actually recording myself from the beggining. making a demon slayer character int he style of guilty gear strive. goign to share a tutorial on each part of the process.

  • @benlachaine
    @benlachaine 5 місяців тому

    Hey Chris, I don't understand Blue channel from ILM map, can you explain?

  • @HenriqueAugustodejesus
    @HenriqueAugustodejesus 9 місяців тому +5

    I noticed that elements of the scene do not reflect shadows on the character, he always follows the shadow according to the sun, how to solve this?
    I want when the character passes into a shadow, part of his body becomes dark too

    • @GISxRayzen
      @GISxRayzen 6 місяців тому

      Hello sir,
      Have you solved this issue ? ^^

  • @thronosstudios
    @thronosstudios 8 місяців тому +2

    This looks insane! Is there a way to affect the whole scene, instead of a per character thing?

    • @hipjoeroflmto4764
      @hipjoeroflmto4764 16 днів тому

      Just do this with all of your materials for scenes

    • @thronosstudios
      @thronosstudios 15 днів тому

      @@hipjoeroflmto4764 That sounds like you could turn into a pain. Maybe I could just take one base material and then make a ton of different material instances of it and copy paste

  • @mitchelhooft023
    @mitchelhooft023 8 місяців тому +1

    How did you import the model into Unreal?

  • @hristozafirov7110
    @hristozafirov7110 2 місяці тому +1

    Can you please explain the thoughts, logic, why and how the green texture is made for a character? I am trying really hard to understand the custom shading. I have no problems with shaders and math but when it comes to modelling and baking textures I'm at underground level 😅

    • @ProjectShinkai
      @ProjectShinkai  Місяць тому

      sry for late response. you basicly are saving the shadow details and ambient icculsion to one texture.

  • @ejwkwk
    @ejwkwk 8 місяців тому +1

    Thank you for the tutorial. But I checked it a few times and followed it, and my lips came out transparent. Can you tell me why? I think it's because the uv map splits out of the area

    • @Switchpoppy
      @Switchpoppy 6 місяців тому

      I think the fbx mesh is missing triangles in that area, because you need to untick the 'remove degenerate triangles' in import options.

  • @theendisnear2398
    @theendisnear2398 Місяць тому

    so are you not using the red channel from ILM map?

  • @GISxRayzen
    @GISxRayzen 6 місяців тому +1

    Because this is based on sun light vector, when you are in an indoor environment it still apply the shadow according to the sun light vector. what would be the workaround to make it work with static and dynamic shadow ?

    • @americoperez810
      @americoperez810 6 місяців тому +1

      The workaround is a completely different workflow. The whole of point doing it this way was so that the characters shadows would be static so that it has the anime/2D look even though it's in 3D space

    • @ProjectShinkai
      @ProjectShinkai  27 днів тому

      thank you for answering that. missed it.

  • @Otakubro6
    @Otakubro6 6 місяців тому

    Did you use custom texture maps that need to be downloaded or are they built into ue 5 by default?

  • @reitokenvideogamecreation7655
    @reitokenvideogamecreation7655 5 місяців тому +1

    Hello, DO you Think you will be able to do something similar for game like "Genshin Impact, Honkai Impact, Outerplane, Archeland, Blue Protocole" ?? not enough information and i know lots of people are search to learn how to achieve that quality

    • @ProjectShinkai
      @ProjectShinkai  5 місяців тому +3

      thats the plan, but im also making my own fighting game, that's heavily stylized. i also want to break down animations in games like this, and darkstalkers.

    • @takodachi8283
      @takodachi8283 Місяць тому

      @@ProjectShinkai Yes! I'm still learning the basics, but aiming to model for a fighting game. I'll check your channel.

  • @unrealgame192
    @unrealgame192 23 дні тому +1

    would love to know how i would recreate this shader in unity, please if you have time could you make a tutorial for that

    • @ProjectShinkai
      @ProjectShinkai  23 дні тому

      i ccna try, but havent used unity in a while

    • @unrealgame192
      @unrealgame192 17 днів тому +1

      @@ProjectShinkai Think about the amount of views bro, trust me. You got this👍👍👍
      Ill be waiting👀

  • @savageaniket2145
    @savageaniket2145 19 днів тому +1

    cel shaded environment tutorial please

    • @ProjectShinkai
      @ProjectShinkai  19 днів тому

      i actually did a small test and have a video from it on my channel. but havent made a full tutorial

  • @techpriest5676
    @techpriest5676 23 дні тому

    I stopped at 4:25. The shader isn't working for some reason, what did I do wrong? I just get objects either black or white.

  • @animeculture
    @animeculture 10 місяців тому

    Is it hard to get those textures? I make my models in Vroid and it isnt all in one png like these. Its a separate texture for each piece of clothing, eyes etc.

    • @ProjectShinkai
      @ProjectShinkai  10 місяців тому

      I gave them in the zip

    • @animeculture
      @animeculture 10 місяців тому +1

      That’s only for the character in the model though isn’t it? I’m using a custom character model.

    • @ProjectShinkai
      @ProjectShinkai  10 місяців тому +1

      @@animeculture I'm actually going through the full process where I do a custom model in this style. I actually don't like the way they unwrapped the model. I'm going to try and do a custom uv. I guess sit tight and we can figure it out together

  • @EliasSoler-wp5is
    @EliasSoler-wp5is 7 місяців тому

    What about the Red Channel of the ILM? Looks like you didn't use it here

    • @ProjectShinkai
      @ProjectShinkai  7 місяців тому

      No but I use to in the next one dropping

  • @washingtonsenadefranca1913
    @washingtonsenadefranca1913 3 місяці тому

    Nice tutorial, but you did not use the vertex color information, do you know how to use it? I'd like to understand better how to use them.

    • @ProjectShinkai
      @ProjectShinkai  3 місяці тому

      not gonna lie, i was kinda slow. with updates. ubt i did learn it after this one. i plan on updating it.

    • @washingtonsenadefranca1913
      @washingtonsenadefranca1913 3 місяці тому

      cool, I'll wait for it, thanks

    • @ProjectShinkai
      @ProjectShinkai  3 місяці тому +1

      @@washingtonsenadefranca1913i like all things stylized from final fantasy to guilty gear strive. for some reason i like it better then photo realistic.

    • @washingtonsenadefranca1913
      @washingtonsenadefranca1913 3 місяці тому

      ​@@ProjectShinkai me too, it is harder to make realistic feels good, anything off and the entire scene looks weird, in stylized way we got more liberty

    • @ProjectShinkai
      @ProjectShinkai  3 місяці тому

      @@washingtonsenadefranca1913 true and if done right it can come out amazing. Such as killer instinct, or guilty gear strive

  • @savageaniket2145
    @savageaniket2145 19 днів тому +1

    does anyone know how to make environment like hifi rush

    • @ProjectShinkai
      @ProjectShinkai  19 днів тому

      I made a shader for it. Maybe I'll put it out as a tutorial as well

  • @risodda
    @risodda 10 місяців тому

    Do you know where's the original thumbnail from?

    • @ProjectShinkai
      @ProjectShinkai  10 місяців тому

      Made it.

    • @risodda
      @risodda 10 місяців тому

      @@ProjectShinkai are you the artist of the image?

    • @ProjectShinkai
      @ProjectShinkai  10 місяців тому

      @@risodda I took an image off Google into Photoshop to make the thumbnail. I can try to find the unedited image

    • @risodda
      @risodda 10 місяців тому

      @@ProjectShinkai yea I was wondering about that

  • @AlexGonzalez-ru9hp
    @AlexGonzalez-ru9hp 8 місяців тому

    Do you think you’d release a tutorial on how to make all the maps before this step?

    • @ProjectShinkai
      @ProjectShinkai  8 місяців тому

      I'm actually working on it now sorry it's taken so long. But it will cover everything from modeling, texturing, maps, and making a basic scene in unreal engine.

    • @AlexGonzalez-ru9hp
      @AlexGonzalez-ru9hp 8 місяців тому +1

      @@ProjectShinkaiThat sounds amazing! I am trying using some other tutorials for setting up the maps for my own projects. Have you dabbled in the animating stage yet?
      I am confused on how to switch between the low poly eye and the high poly eye on the texture map. Have you gotten to that step in your own projects yet?
      Looking forward to your next posts!

    • @ProjectShinkai
      @ProjectShinkai  8 місяців тому

      @@AlexGonzalez-ru9hp yes I've done animation, at moment I am using ai mocap. To start the animation off the adding to it by hand.

    • @AlexGonzalez-ru9hp
      @AlexGonzalez-ru9hp 8 місяців тому

      @@ProjectShinkai I will have to look into that! Thanks for replying :D

  • @dogamer238
    @dogamer238 10 місяців тому

    i tought it was a post process shader

    • @ProjectShinkai
      @ProjectShinkai  10 місяців тому

      Nope...I feel you have more control this way.

    • @dogamer238
      @dogamer238 10 місяців тому

      @@ProjectShinkai but wouldnt i have to modify every single material for it to have this shader effect ?

    • @ProjectShinkai
      @ProjectShinkai  10 місяців тому +1

      @@dogamer238 that's the point. Anime is pretty direct. So if you want a game to look like anime everything need to be direct.
      It's the difference between something like breath of the wild and guilty gear strive.

    • @dogamer238
      @dogamer238 10 місяців тому

      @@ProjectShinkai And for the light angle i would have to change it for every single piece of environnement with Blueprint or you only apply this on the charater ?

  • @tatsuoryuu7743
    @tatsuoryuu7743 9 місяців тому

    Nice! Many thanks!

    • @ProjectShinkai
      @ProjectShinkai  9 місяців тому

      Welcome. I actually made improvements and designed a character from scratch. Stay tuned for a full tutorial set.