@@CarlSloochHey mate, did I say something that didn’t sit right with you or something? I apologise if i did, these videos are just to share a different perspective and allow people to share their perspectives in the comments too which are always really interesting to me. But I appreciate you checking out the video! :)
Infinite warfare zombies in my opinion had the best perk system allowing you to have 5 perks and you can remove perks whenever allowing you to change things up at anytime in the match
YES! the 5th perk slot did what bo4 tried to do; removing "crutch" perks, but infinitely better. jugg adds so much progression to the game by keeping the earlier rounds fairly dangerous without making the later rounds borderline impossible. bo4s difficulty system made it so either the early rounds were way too easy by having a 4/5 hit down or the later rounds were terribly hard by having a 2 hit down, jugg allows the best of both worlds even if it can be considered a crutch
@@COhlen The issue i see with that is going down and having to get all your perks back wich makes a double down very likely to happen, some people might like that but i don't. I also didn't like the early rounds being too hard, after all, they're early rounds for a reason
@Ananonymousguy-nk9oj as a treyarch fanboy, advanced warfare had good zombies and a spec ops mode, ghosts (a horrible game imo) had a fun extinction mode, infinite warfare zombies was okay but like ghosts it was bogged down by a terrible rest of the game. My favorite non-treyarch game is probably actually advanced warfare or if not then close, the only good futuristic cod. (Bo3 doesn't count because literally the only good thing about that game is zombies lmao)
PHD in origins always felt like a middle finger to the fanbase. Mob of the dead and Die Rise would of benefitted so much from PHD but instead its a troll. Worst part is PHD is available on the Grief version of Mob of the Dead and really shows how much more enjoyable it would of been with it especially since it's the first map with unique PAP skin and Mustang & Sally look badass with the skin.
Honestly, I don't think PHD would be good in BOTD because how really claustrophobic Alcatraz is. A lot of tight spaces, a lot of turns. I can't imagine PHD being usefull there. When it comes to Die Rise, that's probably the only place in BO2 where it make sense because Die Rise is vertical and there are a lot of jump that might be easier with flopping than normal jumping. Even tho Alcatraz is bigger as map, Die Rise has less tight corners. But that's just my opinion
@@g4rpl3i you just described why PHD is extremely useful. Tight spaces and Explosive weapons like the Raygun or Mustang & Sally are the perfect combo for PHD. You basically can't get surrounded and never will take self-inflicted damage due to close quarters nature of the two maps. Same would go to Die Rise for same reasons. Explosives and tight spaces is where PHD exceeds, thats why PHD on Origins is such a middle finger. Open map, fall damage is non-existent and the only explosive weapon is the Ray Gun, in which at this point is heavily outclassed by Mark 2. Mob of the dead has some good places you can fall/shortcut through like anywhere at the top of the prison cells or that gap close to Jug.
@@sonicthehedge I understand your point why it's useful but at the same time, apart from outside of Alcatraz, those tight spaces could be my finish line because I would have nowhere to run away if I would get surrounded. Or do I not remember how much DMG and Radius PHD has? I played with PHD once and it got me killed
@@g4rpl3i What? I don't think you understand. It's PHD as in PHD Flopper, The Perk-a-Cola. PHD damage? Radius? Are you talking about of the Dolphin Dive explosion? No one uses PHD Flopper for the Dolphin diving explosion. People use PHD for it's ability to negate fall damage and self-inflicted damage. If you get surrounded you can use a Ray Gun or Mustang & Sally to shoot at yourself at your feet and save yourself. Thats one of the best strategies in the BO1 maps and is the only method to get out of the situation of getting surrounded without using a Wonder weapon like Thunder Gun.
@@sonicthehedge Huh. If you say it like that, it actually make sense. To be fair, since I only used PHD for Dolphin dive, it might explain why I didn't use it because honestly, I didn't know PHD negate fall and self-inflicted damage. It all coming together. Thanks for explaining. My bad
Deadshot should’ve had a feature where headshot damage is wildly overturned. Imagine a high round strategy oh double tap + dead shot where a PaP wall weapon can still kill throughout the high rounds? Would make the perk way more valuable
In my opinion, Double Tab 2.0 was introduced because of the abysmal amount of Ammo and damage of every weapon. They knew they had to introduce something that made every weapon at least usable until you get the Wonderweapon.
I remember when me and my friends would jump between BO1 and 3, there was definitely a notice in how early the weapons dropped off pre PaP. In BO3, you save up for DT and get it earlier than Jug and just be fine even with a cheap wall weapon
Origins had what I think should be the basis for future zombies games with the empty perk bottle system. You are limited to 4, maybe 5 perks to start. So you need to be selective. But as the map progresses, add challenges that allow the player to earn additional slots as they progress to the later rounds. Every map provides its own challenge, so earning the slots feels more rewarding. And I like the empty bottle over the random perk drop because it gives the player more control
@@AlterianM I don’t play warzone. Never have, never will. And it’s not a brain dead take, it’s just reality. It’s at its core, and arcade game. The only thing that matters is how many rounds you survive. Cope with the reality.
Honestly to say Zombies was "getting old" or "had a repetitive play style" coming from WaW you're discrediting a lot of things that make the game the way it is. No matter what a new map is super fresh even if it doesn't have a new weapon, people were SUPER excited about Keno when bo1 came out. Also you forgot to mention a whole new cast of guns to PaP and buy, and a new engine. For casual players especially, Zombies was still an incredibly unique and exciting game mode at the time. While ascension and these other maps continued to raise the ceiling for zombies, to say ascension like "saved the game mode" is just inaccurate. *Ascension is: an amazingly fun map* But it didn't save zombies.
Tbh the player base was way less jaded than it is now. That's the main reason they didn't feel that way because they were just happy to have a new CoD game lol
as an older person it deff wained during black ops from my POV i get there’s a layer of revisionsim that is negative and then yours with this pro-zombies stance. (again imo) with the original ppl young enough to remember the first "three" cods then to Waw then BO-1 i think by then its a mixture of aging out of the demographic vs every generation having their “classic” which funnily enough to people like me is WaW/ Cod 4:MW (2007) but to everyone else is BO-1 or even BO-II depending on how old you are. IDK i was excited by Ascencion and the map packs for BO-1 but also it did take the tone from scary to like… idk cartoonish. then after is clown show stuff (i still enjoy it ) which i say only cause WaW and the first DLC kept it serious but by call of the dead it gets Meta.
The problem was not and never could be a double tap buff. It was the removal of PhD flopper. If the player had multiple good choices they had to pick between it would have easily balanced out. Bo2 is my favourite but the one glaring mistske was excluding PhD. It should've been in every bo2 map without question.
That is a very interesting take mate! I guess maybe giving double tap 2.0 a buff, keeping PhD, and maybe buffing stamin-up just a little more would’ve made the bo2 perk system better than bo1. Now you got me kinda disagreeing with my video 😂
The thing is, Tranzit and die rise especially needed PHD. Mob of the dead could have had PHD and staminup as an alternative to Electric cherry. Buried ironically didn’t need phd much. Origins being origins.
@@Shamoose I think the more perks for the 4th and in coop 3rd and 4th slots available the better. In my experience games designed around "choose from 2 good things" instead of "good and bad thing" are always more replayable and entertaining.
I love the way certain perks play with each other. If I have a huge gun that's optimal in every way except for its egregious reload time (Dingo, Wunderwaffe, etc.), Speed Cola is a great way to make that gun optimal, but then if I get the Double Tap Root Boor, I'm now reloading twice as often and it becomes a problem again. Widow's Wine can save me when I'm trapped by zombies, but Stamin-Up can keep me out of those situations to begin with. Mule Kick can give me a third gun, which is huge for getting Wonder Weapons, keeping a healthy amount of ammo, and cycling through weapons when a reload is getting inconvenient. To put it shortly, it increases my chances of survival exponentially. But if I get back up with Quick Revive, I lose my third gun along with all my perks. Since Quick Revive puts me back at such a disadvantage, I might take my chances and neglect Quick Revive for a Mule Kick. All of these perks have a web of intertwining pros and cons, making for very interesting decisions.
i found it a super annoying perk i wanted to avoid getitng me stuck more often cause of zombies getting stunned and blocking my path for gaps i would make without it
Tombstone can be good, but only in a specific scenario when playing Tranzit. Picture this: you and your friend are playing Tranzit, you are at one location, and your friend is on the other side of the map, all of a sudden, your friend goes down, you can't get to where he is to rez him, but he has tombstone, so he feeds the zombies, and gets to keep his weapons and perks. This scenario is the only reason Tombstone isn't an F Tier perk for me.
I only played Town if I played the Green Run area, so for me Tombstone was a must have as I could have 6 perks, just buy Tombstone plus 3 more perks, down yourself before the round ends and unalive yourself, tell your friends to start the next round, when you respawn buy the two missing perks and Tombstone and then pick up your stuff again. Of course this was only possible when playing coop, but yeah Tombstone has a really niche use but it’s really useful for that specific scenario.
For high rounding yeah you don't really need double tap or you are just using the wonder weapon as your primary, but for practically in like the first 30 rounds double tap is a must have if you are running around the map not using a wonder weapon
Id have to argue sort of against your point that double tap was the issue. It truly was PHD. The thing is that sure stamin up / Double Tap / PHD had use cases that made them shine, phd has the flop which does not require an explosive weapon. This in turn made it quiet stacked, since you could neglect its normal usecase. You train at a spot that has a little elevation ? Just flop them to death. The flop in turn also removed the need for speed cola. I mean why reload, you just flop em. Edit: Something i just thought about was how broken the Mustang and Sally were with it. Thats probably the reason it only returned in origins
@RedEyesWokeGoose people flopped for the first 25 hours of there games during the old high round strategy to get to mid 70s brother even if it's not a one shot it still kills them
I mean that's not a fair argument because Town was the only survival map with PaP at launch. So not even accounting for all the people who never bought the DLC, that map was the one there from the beginning
that's not really a fair argument since Town was basically one of the most tolerable maps BO2 had on launch. so by the time we got any others the majority of the playerbase either wasn't playing the game, or were turned off by the extra maps having a price tag on them. and that's IF Town was actually the most played map. we don't any metrics to prove it so as far as i'm concerned you're blowing hot air.
I totally agree that the 4 OG perks are just too strong to ignore. Over the years, Treyarch has attempted to remove the players incentive to want these 4 perks by either removing them entirely or creating new systems to replace them. In the end, players will never stop loving the OG four, and I think they should be the basis of a system built on them, not replacing them but rather upgrading and branching them out as you progress each game
I loved Cold Wars approach to the perk System. Increased prices but unlimited slots and a TON of perks with good effects. Especially after you could upgrade the oerks through the crystal system. With the change to the point system being tied to damage, it was a lot harder to build points for all the perks and PaP
The problem is that it completely removes choice under the guise of adding more choice, and completely removing the personality of the perks by just making them a standard upgrade system.
@keelanlester5337 in CW every perk cost 500 more after the first. So the first perk, even if it was Mule kick, Jug or Speed Cola, cost 1500 points. So it would be 1500, 2000, 2500 etc up until you had every perk.
Yeah I get that it wasn’t important to his grander plot, but it deserved a shoutout. Very strong perk and one I loved. Def one of the (many) reasons Buried was easy/fun
I stopped playing CoD after Advanced Warfare. To my recollection, PhD flopper was never considered an essential, but just a fun perk, most player avoided it because of the chance of being caught up by Zombies during their dive and the flopper explosion either bugging out, our the Zombies being too far of killing distance. I died many of times to my PhD flopper not killing zombies and being caught by them, but that's also what kind of made it fun. Ascension is my absolute favorite Zombies maps, period.
The flop effect isnt what made phd good. Phd was insanely good cause it negates all splash damage to the player. The flop effect was used in high rounding strategies on call of the dead though. Other than that most players use phd for the splash damage resistance.
8:25 to be fair stamin up is much more useful on a tranzit than on any other map, as you may need to run from one part of the map to the other as quickly as possible
@@XD_Kiwi789 yeah, im gonna also add that sometimes on tranzit when you got down and you need to get all of your perks back you really need to buy stamin up first to skip bus and long roads
I don't recall DT1.0 being considered underpowered by treyarch, i remember the community stating it was bad because the Ammo consumption was higher, it didn't actually increase your damage as a number but it increased your average DPS, alongside the fact that you were going to reload more often which is why you needed Speed Cola to balance out your Gun spending less time firing, because it's firing faster... All of it comes off as some strange poetic irony in the end... DT2.0 being abit more literal on top of the fire rate boost better sold the idea that the perk would make you do more damage because your Bullet output is literally doubled on top of the fire rate increase, i wouldn't call DT1.0 Bad because it's just a faster fire rate, but you do need to use your Ammo economically, so you don't end up empty quickly, which is a Brilliant learning curve to using the Perk.
Treyarch had an opportunity to give Mule Kick and PHD Flopper at an amazing perk on the maps Die Rise and Mob of the Dead. One Die Rise, PHD would have knocked off one of the 4 main perks as it's usefulness is insane on that map. Mob of the Dead added new wonder weapons, where it was actually really good for you to get Mule Kick, for an additional gun. Mule Kick was also teased on the dock outside the map. Essentially, Treyarch would make maps where certain perks would break the 4 perk meta, then sheep out because they would be "op". Double Tap Root Beer is not the problem. The four perk limit is the problem. If players had more slots than just 4, we would have more perk variety. Even an additional slot would be insanely useful for the community as a whole. The Empty perk bottle was a very good idea and should be there on every map. It would make the game choice based in the first half of the game until you start doing quests to get more things.
I've always been against the addition of Double Tap 2.0 and one of the few who doesn't want to see it return. I believe it doesn't work well as a perk, while at the same time making itself so necessary. I could genuinely write an essay on this. It also doesn't need to be brought back as we already have the PAP that functions similarly as it increases weapon damage. When you talked about Double Tap I just ended up exclaiming a loud "Thank you" over and over again. I'm not saying I need to be validated, but I'm so happy to find someone who sees what I see. Thank you!
World at War never had a perk limit. With the release of the SDK you could make your own levels, weapons and perks. All perks added could be purchased without limitations to the player. Starting with Black Ops 1, Treyarch added the perk limit.
I disagree with your point at 8:44 because double tap wasn’t necessarily underpowered, it was punishing. You’d run out of ammo much quicker and so it put more emphasize on hitting your shots where in zombies is generally easy but is still unpredictable so it usually felt like you were losing ammo much quicker than usual and had to either replace your gun or hope for that max ammo to drop. I believe the buff was necessary because it made the perk far more viable than before and personally in my mind double tap 1.0 was a waste of a perk slot
Seeing all the differing opinions i think speaks volumes about the variety of perks people like and dislike, maybe the perk system is still good and still requires decisions
I think what bugs me is that certain perks fall into the category of minor gimmicks and effects vs major stat tweaks. I really feel like there should have been some sort of primary and secondary perk system like what the MWZ mod has where you’re limited on the really strong perks but can stack as many of the small little buffs as you want.
Muke kick isn't bad if you think strategically about it and know how it works, the moment you pick up a 3rd weapon, the slot that weapon is in is the "3rd weapon slot". If you keep this in mind, you effectively choose what weapon you get. Having 3 guns is very useful too, as you can get the full combination of a utility weapon, a power weapon, and a wall weapon. Need to revive someone? Utility weapon. Need some quick damage to get out the situation you're in? Power weapon. Just shooting zombies? Time to use your upgraded AK74U
Deadshot is highly underrated imo. Deadshot reduces weapon spread by 35%, moves the aim-assist lock-on location from the torso to the head, and completely removes weapon sway while aiming down the sights. When using snipers and LMGs it really shines. Many people overlook snipers in zombies games, especially pap'd they effectively act like semi-auto raygun mk2. No splash dmg, piercing dmg that can take out several zombies at a time, with deadshot the autoaim directs to the head which results in more score via headshot kills/multi kills. LMGs capitalize on the spread reduction the most, allowing longer range accuracy lowering bullet waste. I could go on futher but those are just my personal views on the topic
I think black ops 3 does a great job encouraging customization, especially with the new at the time three hit system nerfing the biggest crutch perk, and widows wine being a more offensive replacement for skilled players. Wunderfizz doling out perks randomly also encourages me to try new things, as well as different maps encouraging different setups
I just wanted to point out that I love your thumbnail style. It reminds me of Lemmino’s back when he went by the name Top10Memes. It’s nostalgic but also really effective and sleek looking!
7:15 Incorrect, double tap 2.0 does NOT double the damage. The 2nd bullet that is generated deals 50% the amount of damage as the original. Still a 50% damage increase overall though, very good.
I think bo3 broke the perk system because of you being able to reload and sprint + almost all guns being able to get fast mags making speed cola only for those who dont use the weapon attachment system. Also, since only one aat type can be active because of how the recharge worked, mule kick is able to shine by rewarding players able to quick switch 3 weapons and manage their ammo and different aat cooldowns to do insane fast infinite damage killing power. Also widow's wine and stamin-up have close competition because would you rather go for safety or easier time training? Though double tap 2.0 actually got a buff in bo3, because each shot from your gun has a chance to use your aat when its off cooldown. You get double the chance for your aat and also the faster fire rate to make it trigger even faster. Though it doesnt matter much when you are using 2 aat guns + wonder weapon or 3 aat guns. So its jug + quick revive off the bat. Double tap if you are just using 1 aat gun or 2 aat guns without mule kick. Mule if you want the things stated back earlier, stamin-up for speed when training/traversing the bigger maps of bo3. And widow's wine for safety with speed cola there for those who dont have weapon kits. Also deadshot exists for sniper players and electric cherry is nice for gorod krovi or when training in the rocket area on der eisendrache when you are a put in a tight space every so often due to the rocket tests. (some gums exist that give you perks for free lmao)
Id say Speed Cola lost its use over time, in B03 I never puck it and always go with Stamin up and in CW its one of the last perks I buy as I think moving quicker is way more helpful over all
tombstone was the BEST perk since it allowed you, in every case of its appearance, to break the perk limit by buying perks before picking up your tombstone which had your previous perks inside it
Great vid man, such a unique concept tackling the history of perks but you hit the nail on the head with the impact of adding such a small thing like a perk can make on this mode!
@@miguel_7515I’d rather have Stam+speed but having stamin up let’s you run trains 100x more effectively which means more fighting and less running away
The nighttime seen. The streets are mean. The things I've seen. The good, it's the bad, and the in-between. When you dive to prone, you are surely gonna own, PHD. (Flopper) When you dive to prone, I'ts gonna shake you to the bone! All the zombies gonna groan 'cause of PHD.. The feeling growing strong. So right it feels wrong Like the chorus of a song. Not short, but not too long. Slap your body to the floor, everybody needs some more! Of your lovin', your explosive lovin'! When you dive to prone, I'ts gonna shake you to the bone! All the zombies gonna groan 'cause of PHD. (Flopper!) (Damn straight.)
6:03 Phd Flopper was actually in black ops 2 buried. you couldn't buy it but instead it was a perma perk give to the player after taking fall damage repeatedly :)
I have no idea why they just didn't go with Infinite Warfare's system of 5 perks Cold War was close by making Self Revives a separate resource to Quick Revive but that game just lets you buy all the perks. Which is really empowering but it makes me miss having to do stuff like having Perfect Monkey rounds, Killing George, or purposely letting monkeys steal drops to get past the 4 perk limit. I can see a true solution being: 4 perk restriction Self Revive separate from Quick Revive Double Tap 1.0 returning, with 2.0 being tied with Pack a Punch Special difficult challenges to get free perk drops That way now the mandatory perks were Jug and Speed Cola. You could use Fast Mag attachment to get rid of the need for Speed to have 3 open slots but at the cost of not reloading Special weapons and Wonder weapons faster. But this opens up radically different perk selections while still being limited to 4 and if you want more you need to have a better understanding of the map's mechanics to complete difficult challenges.
You guys are both right. The cinematic shots were Kino from BO3 (gobblegum machine in the room with curved staircase), but the gameplay is true BO1 (old M1911 and M14).
the moment they buffed deadshot to basically provide aimbot and insane damage bonuses to crit spots it basically became a more important perk than jug or speed.
If Tombstone was in any other zombies maps, it would have legitimately broken the game. I used to give myself every perk using Tombstone way back when. Fun times.
Cold War imo has the best versions of these Classic Perks. Not only is Double Tap 2.0 exist in the game, but they created Deadshot 2.0, which not only tightened the Spread of Bullets being fired from the hip, and snap to Enemies head for Easy one shots with Snipers (especially since you can now customize your Rifles, making them Scopeless or with a 1.25 Reticle) but they also made it so Critical Hits did increased Damage. Now Headshots can be a 1 hit kill for Much higher with Rifles, and allow you to Blaze through zombie hordes with an M60, all popping their heads. Couple that with the Laser that increases Hip Accuracy by 40%, and you've basically got an Unstoppable killing machine, and it helped make quick work of Manglers, Mimics, Megatons, and other Special Enemies that had Tank health. Not to mention that you can Upgrade the Perks to be even better, and Bo6 further expanding on that by allowing you to Level perks up just by buying them.
I never really thought about the perk system balance until I clicked into your video. I appreciate the eye opening video, and when anyone wanna make a game thinks about balance, I'll point them to your vid lol.
Tombstone is one of the most OP perks to get.(When playing with others) You buy Tombstone with 3 other perks. Get down but make sure you bleed out. Have your friend complete the round so you spawn in. Get tomestone and the other perks you couldn't get, then grab your tombstone where you bled out at. Bam! You can get all the perks you want and still keep your weapons.
seeing as cold war was my first black ops game, i dont think i have the experience to comment on it, but i think it was fine. deadshot was a w perk on console, i would have liked to see electric cherry or widows wine in there now that ive played bo3. i also (mildly) enjoyed the upgrade system for the perks.
I think you forgot to mention how Mule Kick did become a viable perk in maps like Origins where the perk limit was changed. And in my opinion, Widow's Wine became a must in BO3. I ended up running Quick Revive, Juggernog, Double Tap and Widow's in most of my matches, as the extra survivability it gived was better than the fast reload that Speed Cola provided, especially with how ammo mods worked and how some wonder weapons like the bows didn't reload.
12:14 "Deadshot Daiquiri being Deadshot Daiquiri" Deadshot Daiquiri:quit complaining, about your bad aiming! Just try, try again for me! With the headshot power of a Deadshot Daiquiri!
god damn what a beautiful video, a breath of fresh air, thank you xd kiwi for making a video that people actually want to watch, i absolutely love videos about old cod zombies i remember playing that shit alot bro, you got a new sub from me man, dont stop... love from saudi arabia 🇸🇦🇸🇦🇸🇦
The double pack system in bo3 fixes the problem by limiting Double Tap 2.0’s usefulness to the early game imo. Once the zombies are tanky asf around round 50, there’s no reason to shoot at them with anything but wonder weapons and double-pack ammo, so it frees up a slot
I never use Double Tap on BO3 unless I get extra perk slots. ATA's have infinite damage so all you need is a pap'd wall gun and a wonder weapon and you're good to go.
Origins has 9 perks and all of them can be gained via the empty perk bottles, which can net you up to 8 perk slots and then the free double tap pushes you to 9. And any map that allows you to gain more perks eliminates any real need to pick and choose. Like maybe Ascension you still want to pick and choose because the monkeys can steal your perks, but on maps like Call of the Dead and ZNS you can consistently get all of them.
Double tap needed a buff, even if they may have went too far being able to shoot faster isn’t really a perk, it just helps you do what you were going to do faster and may even result in more missed bullets so there’s no point in getting double tap 1
I think the main issue was the removal of PhD. PhD helped the game become more diverse in allowing bad box pulls (e.g, The China Lake, LAW, Crossbow) and good weapons like the ray gun or Mustang and Sally, really find their place. I purposely go out of my way to get a China Lake with PhD for the sole reason of making the game more fun, and in later installments where we saw the War Machine, Acid Gat, and other explosive weapons, it would've helped to have PhD justify ways to take the classic formula off it's hinges.
To be fair i'm sure some solo players are like me. When you go down with quick revive the hassle of building up all those points to get your perks back can kill the mood, so unless I'm really committed to high rounds i'll just take a different perk instead of quick revive and go one and done with the match. Especially if you are really confident in your gameplay.
I found your opinion interesting but I strongly disagree with it. I think there were some important oversights in your evaluation. In black ops 1, the perks are always going to be the same when playing for high rounds, I doubt most if not all people would be interested in double tap, Deadshot, mule kick, or PhD if they are aiming to play optimally. The reason I point this out is because it is the same across all games. The majority of the player base does not care about how optimal perks are. Black ops 2 and 3 definitely made the perk system better by simply adding more options to mess around with. I don't think there's any way for there to be enough good perks for me to have to decide which I want. There will always be a meta in games like call of duty but I think that's ok. If you are playing casually then it just doesn't matter to you, so why not have more fun and unique perks instead. I think bo3 did it best personally. Hopefully my position makes sense, I had trouble explaining it lol
Thats a very good point bro. I failed to cover the point that it really comes down to how you like to play the game. For high round players i guess no matter what there will always be perks that are more useful. But personally, i don’t find myself going past about round 40 often so more perks are useful to me, or at least should be in my opinion. But thanks for watching anyway! :)
A close friend of mine and I have talked about this a lot as "The Juggernog Problem" - with Juggernog being such a good perk, there's really only 3 perk slots, and that feels bad. As for the video, while I think you're overly attached to Speed Cola (high explosive and sniper builds, as an example, can live without the reload buff since there's gonna be a long wait with or without) but you're absolutely right that BO1 has the most varied perk loadouts and buildcrafting options. Great video!
Being forced to buy both jugg and quick on solo isnt a “choice” to make 😂 Brother we solo players are forced to buy them to have a chance so the perk system is more like 2 empty slots :P
it is crazy to think about but with the influx of new players mwz and cold war brought that most of the new age zombies players don't even know what double tap is , i remember when cold war had that easter egg of the double tap poster in the diesel mp map , some people thought it was a new perk tease altogether.
Thanks for the video, I’m getting into BO3 map making and I want to try making a more dynamic perk system for my maps. You gave me ideas from this break down but I’m excited for what you have to say next week
Tombstone is technically the undisputed best perk in the game since you can use it to bypass the perk limit and get every perk on the map. Aside from tombstones technically, staminup is the best perk of all time
Tbh I never knew Double Tap 2.0 worked like that when it came to full auto weapons... I always assumed the 2 bullets fired at once thing only applied only to semi-auto, bolt action, pump action, etc weapons, and assumed the increased fire rate was the only impact on bust and full auto weapons.
I think with the addition of Widow's Wine in Bo3, we achieved that level of balance within Bo1. I found that Widow's Wine was often directly competed with Double Tap 2.0 depending on if I was going for a more aggressive or safe playstyle. I find myself switching between using Widow's Wine and Double Tap pretty much every game. Besides that I still found this video really well made, hope to see more man.
Stamina up, electric cherry, widows wine, and jugger is the best combo ever. If a zombie ever does hit you (IF IT GET THAT CLOSE) is gone and as he mentioned. Stamina up is made for training, so you just run around kill them then sit and reload and let widows wine and eletric cherry deal with the stragglers of the group, since you killed a whole horde many widow item pick ups should spawn and be enough to refill, if you didnt f up the method you would be unkillable in bo3.
I started playing zombies since bo1 and I totally agree with what youre saying. I think in bo4 they tried to fix something that wasn't broke with the perk system. It's been downhill since then, so hopefully bo6 can restore the og system.
this is such a good perspective. perks should aim to impact and improve the player, rather than the weapon and its damage - thats what pap and (in later games) weapon kits are for. thats the approach taken in MP too, and its what allows perks to drive different and unique playstyles. the best example is phd, it doesnt make explosive weapons inherently better, but it allows the player to use them risk free and enables a playstyle that is otherwise exceptionally dangerous.
Really enjoying reading what you guys have to say, and all your opinions on this whether you agree or not. Keep em coming!
Bro your vids are awesome keep em up!!
I'm about to comment lol
get a grip jackass how bout that
@@CarlSloochHey mate, did I say something that didn’t sit right with you or something? I apologise if i did, these videos are just to share a different perspective and allow people to share their perspectives in the comments too which are always really interesting to me. But I appreciate you checking out the video! :)
I'm just crankin your hog gang, just havin a laugh
Fun fact. In The Giant you will notice Zombies around the map. This is a reference to the fact that the game is called Call of Duty Zombies
No way...
Did you know that this Easter egg is also in Five?
@ activision blizzard really outdid themselves!
Inconceivable
I’m so high and that confused the hell outta me
Infinite warfare zombies in my opinion had the best perk system allowing you to have 5 perks and you can remove perks whenever allowing you to change things up at anytime in the match
If just Treyarch fanboys were willing to acknowledge the other zombies game's achievements...
YES! the 5th perk slot did what bo4 tried to do; removing "crutch" perks, but infinitely better. jugg adds so much progression to the game by keeping the earlier rounds fairly dangerous without making the later rounds borderline impossible. bo4s difficulty system made it so either the early rounds were way too easy by having a 4/5 hit down or the later rounds were terribly hard by having a 2 hit down, jugg allows the best of both worlds even if it can be considered a crutch
@@COhlen The issue i see with that is going down and having to get all your perks back wich makes a double down very likely to happen, some people might like that but i don't. I also didn't like the early rounds being too hard, after all, they're early rounds for a reason
@Ananonymousguy-nk9oj as a treyarch fanboy, advanced warfare had good zombies and a spec ops mode, ghosts (a horrible game imo) had a fun extinction mode, infinite warfare zombies was okay but like ghosts it was bogged down by a terrible rest of the game. My favorite non-treyarch game is probably actually advanced warfare or if not then close, the only good futuristic cod. (Bo3 doesn't count because literally the only good thing about that game is zombies lmao)
Absolutely bro
PHD in origins always felt like a middle finger to the fanbase.
Mob of the dead and Die Rise would of benefitted so much from PHD but instead its a troll. Worst part is PHD is available on the Grief version of Mob of the Dead and really shows how much more enjoyable it would of been with it especially since it's the first map with unique PAP skin and Mustang & Sally look badass with the skin.
Honestly, I don't think PHD would be good in BOTD because how really claustrophobic Alcatraz is. A lot of tight spaces, a lot of turns. I can't imagine PHD being usefull there. When it comes to Die Rise, that's probably the only place in BO2 where it make sense because Die Rise is vertical and there are a lot of jump that might be easier with flopping than normal jumping. Even tho Alcatraz is bigger as map, Die Rise has less tight corners. But that's just my opinion
@@g4rpl3i you just described why PHD is extremely useful.
Tight spaces and Explosive weapons like the Raygun or Mustang & Sally are the perfect combo for PHD. You basically can't get surrounded and never will take self-inflicted damage due to close quarters nature of the two maps.
Same would go to Die Rise for same reasons.
Explosives and tight spaces is where PHD exceeds, thats why PHD on Origins is such a middle finger. Open map, fall damage is non-existent and the only explosive weapon is the Ray Gun, in which at this point is heavily outclassed by Mark 2.
Mob of the dead has some good places you can fall/shortcut through like anywhere at the top of the prison cells or that gap close to Jug.
@@sonicthehedge I understand your point why it's useful but at the same time, apart from outside of Alcatraz, those tight spaces could be my finish line because I would have nowhere to run away if I would get surrounded. Or do I not remember how much DMG and Radius PHD has? I played with PHD once and it got me killed
@@g4rpl3i What? I don't think you understand. It's PHD as in PHD Flopper, The Perk-a-Cola.
PHD damage? Radius? Are you talking about of the Dolphin Dive explosion? No one uses PHD Flopper for the Dolphin diving explosion. People use PHD for it's ability to negate fall damage and self-inflicted damage.
If you get surrounded you can use a Ray Gun or Mustang & Sally to shoot at yourself at your feet and save yourself. Thats one of the best strategies in the BO1 maps and is the only method to get out of the situation of getting surrounded without using a Wonder weapon like Thunder Gun.
@@sonicthehedge Huh. If you say it like that, it actually make sense. To be fair, since I only used PHD for Dolphin dive, it might explain why I didn't use it because honestly, I didn't know PHD negate fall and self-inflicted damage. It all coming together. Thanks for explaining. My bad
Deadshot should’ve had a feature where headshot damage is wildly overturned. Imagine a high round strategy oh double tap + dead shot where a PaP wall weapon can still kill throughout the high rounds? Would make the perk way more valuable
Thats exactly what deadshot does in Cold War and Black ops 6 lol
Bo4 did this
Infinite warfare Deadshot do this!
@@VikingGoblinup to 20%, max level, ifrc
@@VikingGoblinwhy is there no double tap in Cold War 😭😭
In my opinion, Double Tab 2.0 was introduced because of the abysmal amount of Ammo and damage of every weapon. They knew they had to introduce something that made every weapon at least usable until you get the Wonderweapon.
I remember when me and my friends would jump between BO1 and 3, there was definitely a notice in how early the weapons dropped off pre PaP. In BO3, you save up for DT and get it earlier than Jug and just be fine even with a cheap wall weapon
For multiplayer, quick revive wasn't strictly necessary. Which then opened up some options
Only needed it if you knew your friend was a noob but even then if your doing the easter egg then you shouldn't have a noob
@@FrostyBastion Or if you're being the team medic but then you can use the Ballistic Knife which is better than Quick Revive
@nickrustyson8124 medics be running across the map juking every tight gap in between zombies to res you even though you still had 50% bleedout hp
@@FrostyBastion I'm literally just playing because I want to get as many revives as possible
Origins had what I think should be the basis for future zombies games with the empty perk bottle system. You are limited to 4, maybe 5 perks to start. So you need to be selective. But as the map progresses, add challenges that allow the player to earn additional slots as they progress to the later rounds. Every map provides its own challenge, so earning the slots feels more rewarding. And I like the empty bottle over the random perk drop because it gives the player more control
This level of passion and creativity isn’t allowed in zombies anymore.
@@NemoWasHere idk, depending on how bo6 does and how much creativity they put into the game it may be the turning point but I'm not expecting much
Buddy, it’s an arcade game. It’s about getting a high score (in this case, rounds survived).
@@kevinbadger8030Thats such a braind dead take, but you can't expect much more from warzone kids
@@AlterianM I don’t play warzone. Never have, never will. And it’s not a brain dead take, it’s just reality.
It’s at its core, and arcade game. The only thing that matters is how many rounds you survive. Cope with the reality.
Stamin-Up is necessary because maps got so damn big as time went on. Jugg, Quick Revive, Stamin-Up and Speed Cola are always my go-to
I only picked quick revive if my teammates sucked tbh 😭
Was gonna comment this, Stamin-Up is such a game changer to be able to more effectively avoid zombies and navigate the map on high rounds
How on earth can you play bo2 and 3 without double tap??
Guns will become useless anyway in the higher rounds.@@Ekrooool
@حسنحيدرحازم yes but what about the early rounds? It's definitely necessary until about level 30 in my opinion
Honestly to say Zombies was "getting old" or "had a repetitive play style" coming from WaW you're discrediting a lot of things that make the game the way it is. No matter what a new map is super fresh even if it doesn't have a new weapon, people were SUPER excited about Keno when bo1 came out. Also you forgot to mention a whole new cast of guns to PaP and buy, and a new engine.
For casual players especially, Zombies was still an incredibly unique and exciting game mode at the time. While ascension and these other maps continued to raise the ceiling for zombies, to say ascension like "saved the game mode" is just inaccurate.
*Ascension is: an amazingly fun map*
But it didn't save zombies.
Tbh the player base was way less jaded than it is now. That's the main reason they didn't feel that way because they were just happy to have a new CoD game lol
as an older person it deff wained during black ops from my POV i get there’s a layer of revisionsim that is negative and then yours with this pro-zombies stance. (again imo) with the original ppl young enough to remember the first "three" cods then to Waw then BO-1 i think by then its a mixture of aging out of the demographic vs every generation having their “classic” which funnily enough to people like me is WaW/ Cod 4:MW (2007) but to everyone else is BO-1 or even BO-II depending on how old you are. IDK i was excited by Ascencion and the map packs for BO-1 but also it did take the tone from scary to like… idk cartoonish. then after is clown show stuff (i still enjoy it ) which i say only cause WaW and the first DLC kept it serious but by call of the dead it gets Meta.
@@BopLouie kinda but then again we can’t really speak for each other.
Yeah bro never had friends to play zombies with as a kid LOL it never got repetitive
The problem was not and never could be a double tap buff. It was the removal of PhD flopper. If the player had multiple good choices they had to pick between it would have easily balanced out. Bo2 is my favourite but the one glaring mistske was excluding PhD. It should've been in every bo2 map without question.
That is a very interesting take mate! I guess maybe giving double tap 2.0 a buff, keeping PhD, and maybe buffing stamin-up just a little more would’ve made the bo2 perk system better than bo1. Now you got me kinda disagreeing with my video 😂
The thing is, Tranzit and die rise especially needed PHD. Mob of the dead could have had PHD and staminup as an alternative to Electric cherry. Buried ironically didn’t need phd much. Origins being origins.
@@Shamoose I think the more perks for the 4th and in coop 3rd and 4th slots available the better. In my experience games designed around "choose from 2 good things" instead of "good and bad thing" are always more replayable and entertaining.
I love the way certain perks play with each other. If I have a huge gun that's optimal in every way except for its egregious reload time (Dingo, Wunderwaffe, etc.), Speed Cola is a great way to make that gun optimal, but then if I get the Double Tap Root Boor, I'm now reloading twice as often and it becomes a problem again. Widow's Wine can save me when I'm trapped by zombies, but Stamin-Up can keep me out of those situations to begin with. Mule Kick can give me a third gun, which is huge for getting Wonder Weapons, keeping a healthy amount of ammo, and cycling through weapons when a reload is getting inconvenient. To put it shortly, it increases my chances of survival exponentially. But if I get back up with Quick Revive, I lose my third gun along with all my perks. Since Quick Revive puts me back at such a disadvantage, I might take my chances and neglect Quick Revive for a Mule Kick. All of these perks have a web of intertwining pros and cons, making for very interesting decisions.
I agree, I sometimes try to play maps without Quick Revive just to see if I am good at zombies. And sometimes I do pretty well.
widows wine should be up there, changed bo3 completely. Made no jug runs incredibly popular and was in general super op
It never made me do no jug runs but it did make me run no quick revive.
i found it a super annoying perk i wanted to avoid getitng me stuck more often cause of zombies getting stunned and blocking my path for gaps i would make without it
Tombstone can be good, but only in a specific scenario when playing Tranzit. Picture this: you and your friend are playing Tranzit, you are at one location, and your friend is on the other side of the map, all of a sudden, your friend goes down, you can't get to where he is to rez him, but he has tombstone, so he feeds the zombies, and gets to keep his weapons and perks. This scenario is the only reason Tombstone isn't an F Tier perk for me.
Or just use a perk that'll increase your odds to surviving aka Stamin-up
I only played Town if I played the Green Run area, so for me Tombstone was a must have as I could have 6 perks, just buy Tombstone plus 3 more perks, down yourself before the round ends and unalive yourself, tell your friends to start the next round, when you respawn buy the two missing perks and Tombstone and then pick up your stuff again. Of course this was only possible when playing coop, but yeah Tombstone has a really niche use but it’s really useful for that specific scenario.
You can actually get all 6 perks with tombstone if you use it right ppl don't mention that
@@sonicthehedge A perk doesnt increase your skill level
@@sonicthehedge What's StaminUp gonna do if you get swarmed by zombies
tombstone is actually one of the better perks because you are actually able to obtain all the perks with it
Black Ops 3 perks is quick revive, jug, double tap, and widows wine. 9 times out of 10 I’m getting those 4 perks
Same but with stamin-up instead of widow's wine if i'm going to train
Especially since fast mags worked as a pseudo speed cola on weapon kits
I usually go for stamin up over double tap. With double pack a punch perks its not really necessary
For high rounding yeah you don't really need double tap or you are just using the wonder weapon as your primary, but for practically in like the first 30 rounds double tap is a must have if you are running around the map not using a wonder weapon
10 times out of 10 I just use all perks because of perkaholic
Id have to argue sort of against your point that double tap was the issue. It truly was PHD. The thing is that sure stamin up / Double Tap / PHD had use cases that made them shine, phd has the flop which does not require an explosive weapon. This in turn made it quiet stacked, since you could neglect its normal usecase. You train at a spot that has a little elevation ? Just flop them to death. The flop in turn also removed the need for speed cola. I mean why reload, you just flop em.
Edit: Something i just thought about was how broken the Mustang and Sally were with it. Thats probably the reason it only returned in origins
Phd flopper does not have infinite damage, it stop one shooting one wave 25 or 35 I can't remember
@RedEyesWokeGoose people flopped for the first 25 hours of there games during the old high round strategy to get to mid 70s brother even if it's not a one shot it still kills them
Yeah no explosive splash damage, made the ray gun decent too
People really forget that Town was Bo2s most played map, and Tombstone is arguably the 3rd best on the map behind Jug and Double Tap
I mean that's not a fair argument because Town was the only survival map with PaP at launch. So not even accounting for all the people who never bought the DLC, that map was the one there from the beginning
that's not really a fair argument since Town was basically one of the most tolerable maps BO2 had on launch. so by the time we got any others the majority of the playerbase either wasn't playing the game, or were turned off by the extra maps having a price tag on them. and that's IF Town was actually the most played map. we don't any metrics to prove it so as far as i'm concerned you're blowing hot air.
Town came with the game no shot dumbass
I totally agree that the 4 OG perks are just too strong to ignore. Over the years, Treyarch has attempted to remove the players incentive to want these 4 perks by either removing them entirely or creating new systems to replace them. In the end, players will never stop loving the OG four, and I think they should be the basis of a system built on them, not replacing them but rather upgrading and branching them out as you progress each game
In the original speedrunning community, mule kick is actually a necessity, allowing for a point weapon, boomhilda, and a staff to be held at once
I loved Cold Wars approach to the perk System. Increased prices but unlimited slots and a TON of perks with good effects. Especially after you could upgrade the oerks through the crystal system. With the change to the point system being tied to damage, it was a lot harder to build points for all the perks and PaP
The problem is that it completely removes choice under the guise of adding more choice, and completely removing the personality of the perks by just making them a standard upgrade system.
I thought they were all 2000 points? Reducing price on all except QR
@keelanlester5337 in CW every perk cost 500 more after the first. So the first perk, even if it was Mule kick, Jug or Speed Cola, cost 1500 points. So it would be 1500, 2000, 2500 etc up until you had every perk.
@@BuckShot456789 aaahh gotcha didn't quite remember, I went back to BO3 lol
2500 was the starting price
Noone told bro about the Tombstone strat to get more perks in Town survival? It was there for a reason and served its purpose phenomenally
Getting Tombstone is a must get if you want to be OP in that map. Not a lot of people use that perk to its advantage
No mention of vulture aid
Yeah I get that it wasn’t important to his grander plot, but it deserved a shoutout. Very strong perk and one I loved. Def one of the (many) reasons Buried was easy/fun
@@nicks_1053I bet youre estatic rn
I stopped playing CoD after Advanced Warfare. To my recollection, PhD flopper was never considered an essential, but just a fun perk, most player avoided it because of the chance of being caught up by Zombies during their dive and the flopper explosion either bugging out, our the Zombies being too far of killing distance. I died many of times to my PhD flopper not killing zombies and being caught by them, but that's also what kind of made it fun. Ascension is my absolute favorite Zombies maps, period.
The flop effect isnt what made phd good. Phd was insanely good cause it negates all splash
damage to the player. The flop effect was used in high rounding strategies on call of the dead though. Other than that most players use phd for the splash damage resistance.
8:25 to be fair stamin up is much more useful on a tranzit than on any other map, as you may need to run from one part of the map to the other as quickly as possible
That is a good point dude, and I would argue that stamin up is in a better location than speed cola on TranZit as well. Cheers for watching!
@@XD_Kiwi789 yeah, im gonna also add that sometimes on tranzit when you got down and you need to get all of your perks back you really need to buy stamin up first to skip bus and long roads
Was so useless in bo3 (jump slide)
holy shit the thumbnail is so well done i actually did think it was a lemino vid 😭
If i remember correctly in World at war, there isn't actually a 4 perk limit, there are simply 4 purchaseble perks
11:02 even worse, they put PHD in the MOTD Grief game mode but not the main map. Tragic
I don't recall DT1.0 being considered underpowered by treyarch, i remember the community stating it was bad because the Ammo consumption was higher, it didn't actually increase your damage as a number but it increased your average DPS, alongside the fact that you were going to reload more often which is why you needed Speed Cola to balance out your Gun spending less time firing, because it's firing faster... All of it comes off as some strange poetic irony in the end...
DT2.0 being abit more literal on top of the fire rate boost better sold the idea that the perk would make you do more damage because your Bullet output is literally doubled on top of the fire rate increase, i wouldn't call DT1.0 Bad because it's just a faster fire rate, but you do need to use your Ammo economically, so you don't end up empty quickly, which is a Brilliant learning curve to using the Perk.
Watched this a while ago but wanted to stop by again and say your zombies vids have been awesome recently, keep up the good work dude!
Treyarch had an opportunity to give Mule Kick and PHD Flopper at an amazing perk on the maps Die Rise and Mob of the Dead. One Die Rise, PHD would have knocked off one of the 4 main perks as it's usefulness is insane on that map. Mob of the Dead added new wonder weapons, where it was actually really good for you to get Mule Kick, for an additional gun. Mule Kick was also teased on the dock outside the map. Essentially, Treyarch would make maps where certain perks would break the 4 perk meta, then sheep out because they would be "op".
Double Tap Root Beer is not the problem. The four perk limit is the problem. If players had more slots than just 4, we would have more perk variety. Even an additional slot would be insanely useful for the community as a whole. The Empty perk bottle was a very good idea and should be there on every map. It would make the game choice based in the first half of the game until you start doing quests to get more things.
I've always been against the addition of Double Tap 2.0 and one of the few who doesn't want to see it return. I believe it doesn't work well as a perk, while at the same time making itself so necessary. I could genuinely write an essay on this. It also doesn't need to be brought back as we already have the PAP that functions similarly as it increases weapon damage.
When you talked about Double Tap I just ended up exclaiming a loud "Thank you" over and over again. I'm not saying I need to be validated, but I'm so happy to find someone who sees what I see. Thank you!
Did bro forget about mule kick being on kino multiplayer?
Wasn’t there on release
Wasn’t there at release
on multiplayer tombstone is really good, unlimits your perks essentially
World at War never had a perk limit. With the release of the SDK you could make your own levels, weapons and perks. All perks added could be purchased without limitations to the player.
Starting with Black Ops 1, Treyarch added the perk limit.
Ohhhh wow, That’s really interesting i never knew. I always just assumed it must’ve been because of the 4 perks anyway. Cheers for this!
One of the worst changes in zombies
I disagree with your point at 8:44 because double tap wasn’t necessarily underpowered, it was punishing. You’d run out of ammo much quicker and so it put more emphasize on hitting your shots where in zombies is generally easy but is still unpredictable so it usually felt like you were losing ammo much quicker than usual and had to either replace your gun or hope for that max ammo to drop. I believe the buff was necessary because it made the perk far more viable than before and personally in my mind double tap 1.0 was a waste of a perk slot
Seeing all the differing opinions i think speaks volumes about the variety of perks people like and dislike, maybe the perk system is still good and still requires decisions
I think what bugs me is that certain perks fall into the category of minor gimmicks and effects vs major stat tweaks.
I really feel like there should have been some sort of primary and secondary perk system like what the MWZ mod has where you’re limited on the really strong perks but can stack as many of the small little buffs as you want.
Muke kick isn't bad if you think strategically about it and know how it works, the moment you pick up a 3rd weapon, the slot that weapon is in is the "3rd weapon slot". If you keep this in mind, you effectively choose what weapon you get. Having 3 guns is very useful too, as you can get the full combination of a utility weapon, a power weapon, and a wall weapon. Need to revive someone? Utility weapon. Need some quick damage to get out the situation you're in? Power weapon. Just shooting zombies? Time to use your upgraded AK74U
Deadshot is highly underrated imo. Deadshot reduces weapon spread by 35%, moves the aim-assist lock-on location from the torso to the head, and completely removes weapon sway while aiming down the sights. When using snipers and LMGs it really shines. Many people overlook snipers in zombies games, especially pap'd they effectively act like semi-auto raygun mk2. No splash dmg, piercing dmg that can take out several zombies at a time, with deadshot the autoaim directs to the head which results in more score via headshot kills/multi kills. LMGs capitalize on the spread reduction the most, allowing longer range accuracy lowering bullet waste. I could go on futher but those are just my personal views on the topic
I think black ops 3 does a great job encouraging customization, especially with the new at the time three hit system nerfing the biggest crutch perk, and widows wine being a more offensive replacement for skilled players. Wunderfizz doling out perks randomly also encourages me to try new things, as well as different maps encouraging different setups
I just wanted to point out that I love your thumbnail style. It reminds me of Lemmino’s back when he went by the name Top10Memes. It’s nostalgic but also really effective and sleek looking!
Tranzit was such a good map😩
7:15 Incorrect, double tap 2.0 does NOT double the damage. The 2nd bullet that is generated deals 50% the amount of damage as the original. Still a 50% damage increase overall though, very good.
I think bo3 broke the perk system because of you being able to reload and sprint + almost all guns being able to get fast mags making speed cola only for those who dont use the weapon attachment system. Also, since only one aat type can be active because of how the recharge worked, mule kick is able to shine by rewarding players able to quick switch 3 weapons and manage their ammo and different aat cooldowns to do insane fast infinite damage killing power. Also widow's wine and stamin-up have close competition because would you rather go for safety or easier time training? Though double tap 2.0 actually got a buff in bo3, because each shot from your gun has a chance to use your aat when its off cooldown. You get double the chance for your aat and also the faster fire rate to make it trigger even faster. Though it doesnt matter much when you are using 2 aat guns + wonder weapon or 3 aat guns. So its jug + quick revive off the bat. Double tap if you are just using 1 aat gun or 2 aat guns without mule kick. Mule if you want the things stated back earlier, stamin-up for speed when training/traversing the bigger maps of bo3. And widow's wine for safety with speed cola there for those who dont have weapon kits. Also deadshot exists for sniper players and electric cherry is nice for gorod krovi or when training in the rocket area on der eisendrache when you are a put in a tight space every so often due to the rocket tests. (some gums exist that give you perks for free lmao)
Id say Speed Cola lost its use over time, in B03 I never puck it and always go with Stamin up and in CW its one of the last perks I buy as I think moving quicker is way more helpful over all
It was a lot more useful back when you didn't have built in Fast-Hands in Zombies and couldn't run while reloading
@lotion5238 True after B02 it stopped being as useful
tombstone was the BEST perk
since it allowed you, in every case of its appearance, to break the perk limit by buying perks before picking up your tombstone which had your previous perks inside it
widows wine was a great perk in my opinion
Loving the fact that whos-who wasnt even a mention lol Its fitting
Great vid man, such a unique concept tackling the history of perks but you hit the nail on the head with the impact of adding such a small thing like a perk can make on this mode!
Staminup>Speed Cola
I agree
L take
@@Yellets25 you must not make it very far huh?
So you rather run away then fight ?🤡
@@miguel_7515I’d rather have Stam+speed but having stamin up let’s you run trains 100x more effectively which means more fighting and less running away
The nighttime seen.
The streets are mean.
The things I've seen.
The good, it's the bad, and the in-between.
When you dive to prone, you are surely gonna own,
PHD.
(Flopper)
When you dive to prone, I'ts gonna shake you to the
bone!
All the zombies gonna groan 'cause of PHD..
The feeling growing strong.
So right it feels wrong
Like the chorus of a song.
Not short, but not too long.
Slap your body to the floor, everybody needs some
more!
Of your lovin', your explosive lovin'!
When you dive to prone, I'ts gonna shake you to the
bone!
All the zombies gonna groan 'cause of PHD.
(Flopper!)
(Damn straight.)
6:03
Phd Flopper was actually in black ops 2 buried.
you couldn't buy it but instead it was a perma perk give to the player after taking fall damage repeatedly :)
I have no idea why they just didn't go with Infinite Warfare's system of 5 perks
Cold War was close by making Self Revives a separate resource to Quick Revive but that game just lets you buy all the perks. Which is really empowering but it makes me miss having to do stuff like having Perfect Monkey rounds, Killing George, or purposely letting monkeys steal drops to get past the 4 perk limit.
I can see a true solution being:
4 perk restriction
Self Revive separate from Quick Revive
Double Tap 1.0 returning, with 2.0 being tied with Pack a Punch
Special difficult challenges to get free perk drops
That way now the mandatory perks were Jug and Speed Cola. You could use Fast Mag attachment to get rid of the need for Speed to have 3 open slots but at the cost of not reloading Special weapons and Wonder weapons faster. But this opens up radically different perk selections while still being limited to 4 and if you want more you need to have a better understanding of the map's mechanics to complete difficult challenges.
1:50 Bro really said, “now moving on to Black Ops 1…” proceeds to play black ops 3😂
That’s not bo3.
Man doesn't know the Black ops 1 OG map...
You’re both wrong, it’s the BO3 version of Kino.
@kneeofjustice9619 You're wrong. The gameplay is BO1. You can tell by how the points and perks look.
You guys are both right. The cinematic shots were Kino from BO3 (gobblegum machine in the room with curved staircase), but the gameplay is true BO1 (old M1911 and M14).
banger of a video mate, glad the algorithm has blessed this one, hope your channel gets much bigger, new sub with notifications on here
Appreciate the support man!
Nice thumbnail.
And video!
Appreciate the support man! Glad you enjoyed :)
the moment they buffed deadshot to basically provide aimbot and insane damage bonuses to crit spots it basically became a more important perk than jug or speed.
If Tombstone was in any other zombies maps, it would have legitimately broken the game. I used to give myself every perk using Tombstone way back when. Fun times.
Cold War imo has the best versions of these Classic Perks. Not only is Double Tap 2.0 exist in the game, but they created Deadshot 2.0, which not only tightened the Spread of Bullets being fired from the hip, and snap to Enemies head for Easy one shots with Snipers (especially since you can now customize your Rifles, making them Scopeless or with a 1.25 Reticle) but they also made it so Critical Hits did increased Damage. Now Headshots can be a 1 hit kill for Much higher with Rifles, and allow you to Blaze through zombie hordes with an M60, all popping their heads.
Couple that with the Laser that increases Hip Accuracy by 40%, and you've basically got an Unstoppable killing machine, and it helped make quick work of Manglers, Mimics, Megatons, and other Special Enemies that had Tank health.
Not to mention that you can Upgrade the Perks to be even better, and Bo6 further expanding on that by allowing you to Level perks up just by buying them.
I never really thought about the perk system balance until I clicked into your video. I appreciate the eye opening video, and when anyone wanna make a game thinks about balance, I'll point them to your vid lol.
I think we are all forgetting about clearly the most impactful perk in cod history who's who
Stamina up is way better than speed cola
Tombstones ability to get the player all of the perks on the map makes it goated IMO
Tombstone is one of the most OP perks to get.(When playing with others) You buy Tombstone with 3 other perks. Get down but make sure you bleed out. Have your friend complete the round so you spawn in. Get tomestone and the other perks you couldn't get, then grab your tombstone where you bled out at.
Bam! You can get all the perks you want and still keep your weapons.
Wait till he hears about Cold Wars perk system...
He literally brings it up in the video...
seeing as cold war was my first black ops game, i dont think i have the experience to comment on it, but i think it was fine. deadshot was a w perk on console, i would have liked to see electric cherry or widows wine in there now that ive played bo3.
i also (mildly) enjoyed the upgrade system for the perks.
I feel bad for all the kids starting with the new "zombies". It's hard to truly recreate the magic if the times. Go play Plutonium Black ops 2.
@@its.shame_elemental pop kinda turns into electric cherry once u upgrade it enough
I do like how cold war merged some of the "lesser" perks into a more useful one with the aetherium upgrades
Tombstone was a great perk for coop play as it let you get every perk at the same time
11:06 *coughs heavily GRIEF MODE *coughs heavily again
I think you forgot to mention how Mule Kick did become a viable perk in maps like Origins where the perk limit was changed. And in my opinion, Widow's Wine became a must in BO3. I ended up running Quick Revive, Juggernog, Double Tap and Widow's in most of my matches, as the extra survivability it gived was better than the fast reload that Speed Cola provided, especially with how ammo mods worked and how some wonder weapons like the bows didn't reload.
12:14 "Deadshot Daiquiri being Deadshot Daiquiri"
Deadshot Daiquiri:quit complaining, about your bad aiming! Just try, try again for me! With the headshot power of a Deadshot Daiquiri!
god damn what a beautiful video, a breath of fresh air, thank you xd kiwi for making a video that people actually want to watch, i absolutely love videos about old cod zombies i remember playing that shit alot bro, you got a new sub from me man, dont stop... love from saudi arabia 🇸🇦🇸🇦🇸🇦
Pleasure to have you watch it man! Also Saudi Arabia, that’s so cool bro. Love seeing where you guys come from
The double pack system in bo3 fixes the problem by limiting Double Tap 2.0’s usefulness to the early game imo. Once the zombies are tanky asf around round 50, there’s no reason to shoot at them with anything but wonder weapons and double-pack ammo, so it frees up a slot
People sleep on dead shot, just spam left trigger, headshots kill them faster nd more XP in any game
Works great for controller on PC cause it retains its discount
@@CodeNameCheese_ yuppppp
@@davidtheepro (still wouldn't buy it)
Fun fact, juggernog didnt increase the players health it just pushed your health regen very fast
I never use Double Tap on BO3 unless I get extra perk slots. ATA's have infinite damage so all you need is a pap'd wall gun and a wonder weapon and you're good to go.
Just found your channel bro, love the vids! keep up the work, the zombies communities needs UA-camrs like you!
Origins has 9 perks and all of them can be gained via the empty perk bottles, which can net you up to 8 perk slots and then the free double tap pushes you to 9. And any map that allows you to gain more perks eliminates any real need to pick and choose. Like maybe Ascension you still want to pick and choose because the monkeys can steal your perks, but on maps like Call of the Dead and ZNS you can consistently get all of them.
Honestly speed cola is not needed on any maps. Double tap, stamin-up, and widows wine are all significantly better
Double tap needed a buff, even if they may have went too far being able to shoot faster isn’t really a perk, it just helps you do what you were going to do faster and may even result in more missed bullets so there’s no point in getting double tap 1
Toumbstone gets hated on so hard but it was meta on co-op and allowed you to get all perks.
I think the main issue was the removal of PhD. PhD helped the game become more diverse in allowing bad box pulls (e.g, The China Lake, LAW, Crossbow) and good weapons like the ray gun or Mustang and Sally, really find their place.
I purposely go out of my way to get a China Lake with PhD for the sole reason of making the game more fun, and in later installments where we saw the War Machine, Acid Gat, and other explosive weapons, it would've helped to have PhD justify ways to take the classic formula off it's hinges.
To be fair i'm sure some solo players are like me. When you go down with quick revive the hassle of building up all those points to get your perks back can kill the mood, so unless I'm really committed to high rounds i'll just take a different perk instead of quick revive and go one and done with the match. Especially if you are really confident in your gameplay.
I found your opinion interesting but I strongly disagree with it. I think there were some important oversights in your evaluation. In black ops 1, the perks are always going to be the same when playing for high rounds, I doubt most if not all people would be interested in double tap, Deadshot, mule kick, or PhD if they are aiming to play optimally. The reason I point this out is because it is the same across all games. The majority of the player base does not care about how optimal perks are. Black ops 2 and 3 definitely made the perk system better by simply adding more options to mess around with. I don't think there's any way for there to be enough good perks for me to have to decide which I want. There will always be a meta in games like call of duty but I think that's ok. If you are playing casually then it just doesn't matter to you, so why not have more fun and unique perks instead. I think bo3 did it best personally.
Hopefully my position makes sense, I had trouble explaining it lol
Thats a very good point bro. I failed to cover the point that it really comes down to how you like to play the game. For high round players i guess no matter what there will always be perks that are more useful. But personally, i don’t find myself going past about round 40 often so more perks are useful to me, or at least should be in my opinion. But thanks for watching anyway! :)
Tombstone is actually the most OP perk in BO2, since it allowed you to have more than 4 perks at a time.
A close friend of mine and I have talked about this a lot as "The Juggernog Problem" - with Juggernog being such a good perk, there's really only 3 perk slots, and that feels bad.
As for the video, while I think you're overly attached to Speed Cola (high explosive and sniper builds, as an example, can live without the reload buff since there's gonna be a long wait with or without) but you're absolutely right that BO1 has the most varied perk loadouts and buildcrafting options. Great video!
im going to say that dead shot is amazing for controller users since its aims directly at the head dealing more damage to the zombies
Being forced to buy both jugg and quick on solo isnt a “choice” to make 😂
Brother we solo players are forced to buy them to have a chance so the perk system is more like 2 empty slots :P
THE THUMBNAIL REMINDS ME OF LEMMINO AND I THOIGHR IT WAS HIS VIDEO
My exact thoughts lol
I have different perk choices depending on how mamy perks are there in a zombies map, and how many good ones there are
it is crazy to think about but with the influx of new players mwz and cold war brought that most of the new age zombies players don't even know what double tap is , i remember when cold war had that easter egg of the double tap poster in the diesel mp map , some people thought it was a new perk tease altogether.
Great video c:
Honestly surprised they've never attempted to cash in on making real world versions of these drinks
Thanks for the video, I’m getting into BO3 map making and I want to try making a more dynamic perk system for my maps.
You gave me ideas from this break down but I’m excited for what you have to say next week
Tombstone is technically the undisputed best perk in the game since you can use it to bypass the perk limit and get every perk on the map. Aside from tombstones technically, staminup is the best perk of all time
Tbh I never knew Double Tap 2.0 worked like that when it came to full auto weapons... I always assumed the 2 bullets fired at once thing only applied only to semi-auto, bolt action, pump action, etc weapons, and assumed the increased fire rate was the only impact on bust and full auto weapons.
I think with the addition of Widow's Wine in Bo3, we achieved that level of balance within Bo1. I found that Widow's Wine was often directly competed with Double Tap 2.0 depending on if I was going for a more aggressive or safe playstyle. I find myself switching between using Widow's Wine and Double Tap pretty much every game. Besides that I still found this video really well made, hope to see more man.
Stamina up, electric cherry, widows wine, and jugger is the best combo ever. If a zombie ever does hit you (IF IT GET THAT CLOSE) is gone and as he mentioned. Stamina up is made for training, so you just run around kill them then sit and reload and let widows wine and eletric cherry deal with the stragglers of the group, since you killed a whole horde many widow item pick ups should spawn and be enough to refill, if you didnt f up the method you would be unkillable in bo3.
I started playing zombies since bo1 and I totally agree with what youre saying. I think in bo4 they tried to fix something that wasn't broke with the perk system. It's been downhill since then, so hopefully bo6 can restore the og system.
also free PHD flopper in buried
"But before we do that"... immediately made me think of the intro monologue from the CW Flash show lol
this is such a good perspective. perks should aim to impact and improve the player, rather than the weapon and its damage - thats what pap and (in later games) weapon kits are for. thats the approach taken in MP too, and its what allows perks to drive different and unique playstyles. the best example is phd, it doesnt make explosive weapons inherently better, but it allows the player to use them risk free and enables a playstyle that is otherwise exceptionally dangerous.