Це відео не доступне.
Перепрошуємо.

Houdini 18.5 Explosion Blender Cycles Shader Tutorial

Поділитися
Вставка
  • Опубліковано 22 жов 2020
  • As promised, here's the tutorial for houdini 18.5 explosion blender cycles shader.
    houdini 18.5 sim, blender cycles render, natron compositing.
    Project files: gum.co/qIanG
    Natron: natrongithub.g...
    Please like, share, comment & subscribe.
    Please don't forget to click on the bell icon for notifications.
    SOCIAL LINKS
    gr: gumroad.com/re...
    fb: / resilientpicture
    insta: / resilientpicturecompany
    YT: / resilientpicturecompany

КОМЕНТАРІ • 42

  • @resilientpicture
    @resilientpicture  8 місяців тому

    Check it out. This shader is now used by actionvfx :) ua-cam.com/video/3DFteGwtky8/v-deo.htmlsi=0VKgYcXv2IqJL9Qu

  • @borademir7294
    @borademir7294 5 місяців тому

    Thank you for the Natron comp!

  • @AlbertThomasT
    @AlbertThomasT 11 місяців тому

    Thank you so much... I was trying to shade an explosion... finally got the look i was trying for

  • @Rick_Sanchez_1337
    @Rick_Sanchez_1337 3 роки тому

    Thanks for this tutorial. Cycles is unbelievable fast for me and I try to use it more now. I'm trying to learn how to render oceans (from Houdini) with it now.

    • @resilientpicture
      @resilientpicture  3 роки тому

      You are welcome. Nice one. Rendering oceans with blender. Wow. Good luck.

  • @HobbitVFX
    @HobbitVFX 3 роки тому +1

    this is perfect, thankyou!

  • @muneebkhaki
    @muneebkhaki 3 роки тому +1

    The setting in the N panel is for viewport clipping , not for camera clipping

  • @hamadalateeqi8594
    @hamadalateeqi8594 3 роки тому

    Awesome as usual

  • @shamshadhussainfx5326
    @shamshadhussainfx5326 3 роки тому +1

    Nice shadings 🔥🔥❤️🎉🎉🎉...

  • @ArmeedogMZ
    @ArmeedogMZ 2 роки тому

    Hi there! Thank you for the comparison data and renders! love it! what Blender version did you use and was it rendered in Cycles X? Also, which RS version?

    • @resilientpicture
      @resilientpicture  2 роки тому

      Hi Mark, You are most welcome. :) I used Blender 3.01 and Indeed I used CyclesX. Very promising renderer. :)

  • @SeanyKrabs
    @SeanyKrabs 2 роки тому +1

    I don't have the scatter attribute

    • @resilientpicture
      @resilientpicture  2 роки тому

      Hmm, ok, do you have pyrobackvolume node in houdini before caching it out for blender render? The scatter really comes from that node. Please double check, if its not there add it before caching.

  • @agaerialcinematics1489
    @agaerialcinematics1489 3 роки тому

    Use Shift+D to duplicate a node so you don't have to copy:paste it.

  • @edh615
    @edh615 3 роки тому

    Why not use exported heat attrib for the temperature attribute?

    • @resilientpicture
      @resilientpicture  3 роки тому

      You can, of course. The new scatter field is better though.

  • @f.a.cstudios1854
    @f.a.cstudios1854 3 роки тому

    Im trying to render the aerial explosion. How do you do the attribute for the trail temperature

    • @resilientpicture
      @resilientpicture  3 роки тому

      If you are using the shelf tools for aerial explosion you should see trail_temperature attribute created in node "pyrolook". you can put in a convert vdb after that node and cache it as per the tutorial. I hope this helps.

  • @esperandoelrender
    @esperandoelrender 3 роки тому

    whats the time of the render? super hepful video, Im planing to use cycles as a second render engine for personal jobs.

    • @resilientpicture
      @resilientpicture  3 роки тому +1

      Thank you. The highest render time for a frame was 1:58 secs. The total was aolround an hour or so. But this was with 64 divs so I guess you would at least need 128. But since mine is 1080p it was sufficient.

    • @esperandoelrender
      @esperandoelrender 3 роки тому

      Resilient Picture Company thanks for the information. And what was the render time in mantra ?

    • @resilientpicture
      @resilientpicture  3 роки тому +1

      No worries. I didn't render in mantra but I know it takes a while.

  • @Karasutt
    @Karasutt 3 роки тому

    Hello, when i try to export to blender, I get this message: Volume "fireball.1" failed to load: IoError: could not get size of file C:\Users\usuario\Documents\Videojuegos\Explosión en Houdini\sim\fireball\sim\vdb\fireball.1.vdb
    How can i fix it?

    • @resilientpicture
      @resilientpicture  3 роки тому

      Hmmm, ok, are you using apprentice?

    • @Karasutt
      @Karasutt 3 роки тому

      @@resilientpicture Yes!

    • @resilientpicture
      @resilientpicture  3 роки тому

      Ok, I'm not sure if they locked vdb exports. Can you please send me the file to resilientpicture@outlook.com. I can check it for you

  • @nassernajjar82
    @nassernajjar82 3 роки тому

    Any idea how can I open my Houdini file in a Maya file?

    • @resilientpicture
      @resilientpicture  3 роки тому +1

      Unfortunately, I don't think can. But you can export volume from houdini as vdb and import it into maya but I have never used maya, so I have no idea.

  • @johnsackman2453
    @johnsackman2453 3 роки тому

    Hey man I just remembered we both submitted shorts to Film Riots 1 min action challenge 😀. How the hell are you?

    • @resilientpicture
      @resilientpicture  3 роки тому

      Oh hey. All good, just been making some tutorials and stuff. Hope you made some more shorts. Stay in touch via my email resilientpicture@outlook.com

  • @Gyanevlogs
    @Gyanevlogs 3 роки тому +1

    Why to shade in blender, not in houdini?

    • @resilientpicture
      @resilientpicture  3 роки тому +3

      Well houdini render engine is great but currently it only supports cpu rendering, but cycles support GPU rendering and so it's faster, hence the reason.

    • @Gyanevlogs
      @Gyanevlogs 3 роки тому

      @@resilientpicture thanks you