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Houdini Volumes to Blender [awesome explosions in Blender] | English

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  • Опубліковано 6 бер 2020
  • In this tutorial, I show you how to export volumes from Houdini and import them back into Blender for further compositing and awesome looking explosions.
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КОМЕНТАРІ • 128

  • @ParallaxDimensions-YouTubeYT
    @ParallaxDimensions-YouTubeYT 4 роки тому +65

    Finally, a guide to integrating Houdini into blender! I love both these softwares and it pained me that trying to integrate the two was so hard. Houdini is the undisputed king when it comes to particle and volumetric effects and now we can use that power in blender. Thanks!

    • @JonathanKron
      @JonathanKron  4 роки тому +5

      Jep that was a relief when the experimental branch for vdb import was released

  • @DefaultCube
    @DefaultCube 4 роки тому +4

    fucking hell this is a good tutorial!

  • @goldstick3D
    @goldstick3D 4 роки тому +7

    Blew my mind man. Really. I love that you use non commercial Houdini for it as well! I would like to see more these blender integrations!

  • @OfficiallyOToole
    @OfficiallyOToole 4 роки тому +17

    I'm a blenderer just learning Houdini as well!

  • @limitlessinmind
    @limitlessinmind 4 роки тому +5

    Good Job man, I need more tutorials between blender and Houdini. Thanks

  • @nf_felix
    @nf_felix 4 роки тому +6

    Man, thanks for sharing that way of making the explosion in houdini and than render
    it in blender !! My favourite tut so far :) Keep up the great work !! xD

  • @thanhhainguyen3072
    @thanhhainguyen3072 4 роки тому +1

    this is a whole new level to open a new way to create vfx in Blender!

  • @1eumarco
    @1eumarco 3 роки тому +2

    I've just subscribed. Hope you make more tutorials with these software. I'm just learning blender and houdini. Thanks!

  • @safrinahuang9061
    @safrinahuang9061 Рік тому

    i really apreciate your help with dowloanding this software

  • @arjunladdhad8792
    @arjunladdhad8792 3 роки тому +2

    this is an under rated video!!
    thank you sooo much man

  • @clausbohm9807
    @clausbohm9807 9 місяців тому

    hat is better than free? Free x2. Thank you for showing us how to use H with B. Beautiful!!!!

  • @rohitgupta7758
    @rohitgupta7758 4 роки тому +25

    Anyone from cgmatter ?

  • @tomiviitanen
    @tomiviitanen 4 роки тому +2

    Very cool. I did search a way to do this couple years ago, but never found this volume importer. Really, really cool, thanks!

  • @scottlee38
    @scottlee38 4 роки тому +10

    FINALLY a use for Houdini. Always see Houdini video like: "How the hell do they get that result??"

    • @ParallaxDimensions-YouTubeYT
      @ParallaxDimensions-YouTubeYT 4 роки тому +4

      And you never know what to do after you get a result out of Houdini. Like you simulate an explosion, then what?

    • @Kamcio44
      @Kamcio44 4 роки тому +3

      @@ParallaxDimensions-UA-camYT Yeah exactly. Most tutorials for Houdini are garbage that's why it's so hard to learn it.

    • @mitchsweden
      @mitchsweden 4 роки тому +1

      @@Kamcio44 Indie-Pixel is really good but he covers more game dev and procedural modeling than vfx

    • @mikeben9587
      @mikeben9587 4 роки тому +1

      The best tutorials about volumes, fluids and rigids in my opinion are the applied Houdini series on CGCircuit. The tutor explains all steps to get nice results www.cgcircuit.com/browsepage.php?&search=applied

  • @brightgarinson3099
    @brightgarinson3099 4 роки тому +3

    Thank you so much! You're the first to ever do this and it looks amazing. 2 questions. Are you still releasing that VFX tutorial? And what's the song at the end, custom?

    • @JonathanKron
      @JonathanKron  4 роки тому +2

      Firstly, yes I will release the vfx tut but probably with a Houdini explosion and the song is called Jukebox from the UA-cam library.

    • @brightgarinson3099
      @brightgarinson3099 4 роки тому +3

      @@JonathanKron Thanks again, cheers!

  • @AntonioCarlosMaster
    @AntonioCarlosMaster Рік тому

    You are the best, many thanks

  • @LinkdCG
    @LinkdCG 4 роки тому +2

    This looks great! Nice tutorial! :)

  • @lukas7impreza
    @lukas7impreza 4 роки тому +2

    wow its looks very nice :0

  • @markellatopatsh2539
    @markellatopatsh2539 Рік тому

    thank you so much dude you're a god

  • @hardwire666too
    @hardwire666too 3 роки тому +1

    (evil mad scientist voice)I CALL IT!!!!!! BLEEEEEENDIIII !!! Sorry couldn't help myself.

  • @oopsitsdeleted6996
    @oopsitsdeleted6996 4 роки тому +2

    I have one problem. Each time I export it gets stuck on “evaluating python”. I’ve installed the latest nividia Drivers and rebooted.

  • @aashishmohanan2062
    @aashishmohanan2062 3 роки тому +1

    Can I do the same using Water Tank as well?

  • @stubblestudios9446
    @stubblestudios9446 4 роки тому +5

    Hey jonathan. I am trying to learn houdini and following the houdini official youtube channel intro tutorial. Will you please tell me more youtube channel to learn houdini better?

    • @JonathanKron
      @JonathanKron  4 роки тому +1

      I linked a series in the description which is in my opinion the best way to learn Houdini

  • @mobilegamesforfree8327
    @mobilegamesforfree8327 4 роки тому +2

    Kannst du mal ein Tutorial dazu machen wie man Houdini installiert bei mir funktioniert das aus irgendeinem Grund nicht ich kann es mir zwar herunterladen aber wenn ich versuche es zu installieren bekomme ich houdini aber nur mit dem 3d View ich kann nichts umschalten und nichts simullieren.

  • @kamilaan3069
    @kamilaan3069 3 роки тому +1

    This video is very good, but I wonder if you will consider making the special effects scene of the fire coming down from the sky?

  • @Aytte
    @Aytte 4 роки тому +1

    THANK YOU SO MUCH, MUCH LOVE ❤

  • @resilientpicture
    @resilientpicture 4 роки тому +1

    Thank you.

  • @soysorray
    @soysorray 4 роки тому +1

    Oh wow, I would have needed this feature just a month ago for the project I was working on; we ended up using Blender's inbuilt smoke sim, and it looked meh. That looks like a game changer!

  • @Rolandfart
    @Rolandfart 3 роки тому +2

    That explosion is so sexy omg

  • @jontesgamlakanal2992
    @jontesgamlakanal2992 4 роки тому +1

    can we get that sim download?

  • @fantasyzoneproduction771
    @fantasyzoneproduction771 2 роки тому

    more from these tutorials please !!!

  • @CrossMindStudio
    @CrossMindStudio 4 роки тому +1

    Fantastic, what was sim cache size n time?

    • @JonathanKron
      @JonathanKron  4 роки тому

      Don't know the exact numbers but cache size was around 5-10 gigs and 40 frames took ca 2 hours to bake

  • @kewa_design
    @kewa_design 2 роки тому

    when i add a converttovdb node my fire becomes invisible and when i export it as vdb and import it in other software there is also nothing :/

  • @mrfeathers3938
    @mrfeathers3938 4 роки тому +2

    You can only export from Houdini in 720p in the free version right?
    Also, how would you name that explosion collide and interact with other objects? Is that something you can do in blender or do you have to do that in Houdini before transferring to blender

    • @JonathanKron
      @JonathanKron  4 роки тому +1

      You can only render in 720p in the Houdini free version but the vdb export isn't limited. Also the naming doesn't really matter. You should of course always organize your scenes but if you name them in Houdini or just the fbx file is not that important.

    • @mrfeathers3938
      @mrfeathers3938 4 роки тому

      Jonathan Kron oh wow didn’t know the vfb file was unlimited! What a loophole hahaha
      And I’m talking about the explosion intersecting with other objects. Is there a way to get the vdb file to move around rocks or a car, the ground etc?

    • @KevBinge
      @KevBinge 4 роки тому +3

      Be mindful though that the Apprentice edition EULA prohibits commercial use. The Indie version is only like $269/yr and well worth it as long as you don’t go over $100K/yr with it anywhere in your pipeline.

  • @maybenutt4y
    @maybenutt4y 4 роки тому +2

    I wonder if you can use this workflow for commercial purposes? Apparently, the final render is done in Blender, Houdini (free version) is used to generate the VDB, so what license are we following in this process? Nice tutorial btw!

    • @JonathanKron
      @JonathanKron  4 роки тому

      Technically you are not allowed to use this explosion in any commercial product. sorry

  • @dominikl3406
    @dominikl3406 4 роки тому +3

    Hi Jonathan, nice and simple explained video. 👍
    If you could highlight your mouse it would make it more easy to find it and follow your tutorials on smaller displays like phones easier

  • @sethhaynes6059
    @sethhaynes6059 4 роки тому +2

    Wow, would this be possible with Houdini Fluid Sims too?

  • @emirthecet
    @emirthecet 4 роки тому +3

    How did you cache everyrthing out so quickly? I've got 32 GBs of ram and an i7 8th gen but it took me 50 minutes to cache out 50 frames. I was wondering if there is a way to optimize this or speed it up? Thanks.

    • @JonathanKron
      @JonathanKron  4 роки тому +2

      You could always reduce the voxel size. But I think your caching speed is normal. Smoke sims just take some time

    • @emirthecet
      @emirthecet 4 роки тому

      @@JonathanKronthank you so much for the quick and insightful reply. I will experiment to find a balance between quality and time. Just out of curiosity, how much did yours take to cache?

    • @ciaranpmryan
      @ciaranpmryan 3 роки тому

      @@emirthecet caching sims and exporting them is best done overnight. As Johnathan says, that’s just nature of the beast when it comes to smoke and fluid sims. It takes a ton of time.

  • @DanceManAlex
    @DanceManAlex 3 роки тому +2

    Hey Jonathan can you make a tutorial about taking a maximo character and walk animation(from maximo), repeating the animation(so they walk further than the default animation), exporting that fbx correctly and importing to Houdini? I keep trying everything but when i import it, its just the first pose in the animation and it slides across the floor. I downloaded an in place walk, parented that to an empty in blender and animated the empty so the model moves across the space.

    • @JonathanKron
      @JonathanKron  3 роки тому +1

      Hi, I can do that, but what I would try in your case is to export the animated model as .abc. This bakes the animation to the geometry and you should have no issues importing it.

    • @DanceManAlex
      @DanceManAlex 3 роки тому

      @@JonathanKron oh okay wow! Thanks! I’ll try that! See this is the stuff I couldn’t fine online or in my case didn’t even know where to start! I was trying the method you showed here and tried to go from there!

  • @MatthewDragon
    @MatthewDragon 4 роки тому +1

    what is the name of the background music in the start of the video?

  • @claudedebussy2208
    @claudedebussy2208 3 роки тому +1

    Hello, i'm interested in learning Houdini because of Blender's lake in physics / fire simulations. But i'm wondering something :
    What i want for my projects is principally firethrowing effect. When imported in Blender, is it the Houdini simulation totally baked and static, or can it react to Blender physics and being edited a bit still after import ?
    I mean, for exemple if i create a static flamethrowing in Houdini and animate it in Blender to go from left to right, do the flames will physically react in consequence or just stay same looking as in Houdini ?
    Also can i make them collide on a wall in Blender, or do I need to create this collision effect in Houdini first ? Thanks by advance if you inform me on it!!

  • @JaridMitchell
    @JaridMitchell 4 роки тому +1

    I haven’t downloaded Houdini yet but I was wondering if it’s possible to send fluid & RBD sims back to blender for rendering with the apprentice version

    • @ale-pg3xb
      @ale-pg3xb 4 роки тому

      No, I don’t think you can do that I tried but I didn’t find any way to export geometry

  • @hasanbasryand6880
    @hasanbasryand6880 2 роки тому

    Hello. I want to export a fire animation to Houdini den blender. However when I come to the volume-import button in the blender and call the vdb files I created, it gives the following error, I write the exact text: (volume ^^firesı
    m _0001^^failed to load i lo error: could not get size of file C:\users\msi\videos\VDB sequece \firem_0001.VDB.) this is the error. What should I do about it? It gives this error when exporting from houdını to blender .Have a nice day

  • @ParallaxDimensions-YouTubeYT
    @ParallaxDimensions-YouTubeYT 4 роки тому +2

    Houdini is also amazing for particles and fluid simulations, is it possible to import those into blender with this method or are VDBs limited to smoke and fire?

    • @JonathanKron
      @JonathanKron  4 роки тому +1

      I haven't looked into these yet. Maybe I will do a video about that in the future. But Blenders water and particle capabilities are pretty good in comparison with smoke/fire

    • @RyoMassaki
      @RyoMassaki 4 роки тому

      If you have an indie license, you can export alembic for the fluid simulations, but i am not sure about particles.

  • @ppaayyaamm2
    @ppaayyaamm2 4 роки тому

    Wow Nice Thank You

  • @vipergx
    @vipergx 4 роки тому +1

    liked.. subbed.

  • @SamuraiTin
    @SamuraiTin 4 роки тому +1

    Hi there, thanks for tutorial. Do you need paid license in houdini to export VDB ?

    • @oopsitsdeleted6996
      @oopsitsdeleted6996 4 роки тому +2

      Nope. The only thing you can’t do is sell your renders or sell the VDB files

  • @giovannivittorioambrosini6621
    @giovannivittorioambrosini6621 4 роки тому +2

    I've followed the tutorial step by step yet once import my simulation in blender, it looks very blurry and low res (Volumetric Tile Size set on 2px). Any ideas?

    • @JonathanKron
      @JonathanKron  4 роки тому +1

      Is it also blurry in cycles or is it a pure eevee problem? If so try setting the volumetric samples to 128 or 256, if it's generally blurry you should export your sim with a lower voxel size from Houdini even though this will take a while.

    • @giovannivittorioambrosini6621
      @giovannivittorioambrosini6621 4 роки тому

      @@JonathanKron is blurry in both, I'll decrease the voxel size in Houdini. Oh, and also, can I use this workflow to import other types of simulations such as liquid or smoke? Will the textures translate?

    • @giovannivittorioambrosini6621
      @giovannivittorioambrosini6621 4 роки тому +1

      @@JonathanKron hi, it's me again. How do u decrease the voxel size? I've been searching for it, but no luck (I'm a complete beginner)

    • @JonathanKron
      @JonathanKron  4 роки тому +1

      @@giovannivittorioambrosini6621 Hi, sorry for being unclear. By voxel size I mean division size in Houdini. It's the step right here: ua-cam.com/video/q2bMlsP7LZo/v-deo.html

    • @giovannivittorioambrosini6621
      @giovannivittorioambrosini6621 4 роки тому

      @@JonathanKron Thank you very much. 🙏🏻🙏🏻 That fixed it

  • @picklejho69
    @picklejho69 4 роки тому

    MY GOD.

  • @matthiasfriedel6300
    @matthiasfriedel6300 4 роки тому +1

    I get the error: Volume "pyro_cache_0001" failed to load: pyro_cache_0000.vdb not found
    which is kind of strange since I only exported the frames 1-30.
    I appreciate any kind of support

    • @ale_dp9
      @ale_dp9 4 роки тому

      me too.. go into vdb folder and renam first frame 'pyro_cache_0001' to 'pyro_cache_0000'
      it will work

    • @matthiasfriedel6300
      @matthiasfriedel6300 4 роки тому

      @@ale_dp9 yeah i solved it that way too just rename every file

  • @stubblestudios9446
    @stubblestudios9446 4 роки тому +1

    Hey Jonathan. Can't i import vdb files directly into blender 2.82? Can i export vdb from graphicall build to official blender 2.82?

    • @JonathanKron
      @JonathanKron  4 роки тому +1

      No, sadly you can't. You can only import vdb files through this new branch into Blender.

  • @Kamcio44
    @Kamcio44 4 роки тому +2

    I must have done something wrong. My PC is great and u said that it took you 1.5-2h to bake the sim. For me it took 8h to render 44 frames. I copied all ur settings so is there anything else I missed ?

    • @JonathanKron
      @JonathanKron  4 роки тому

      Do you mean bake or render? And maybe I was also wrong with the time and it took a little longer (I didn't watch to time specifically ) but it definitely didn't take that long. What are your specs?

    • @Kamcio44
      @Kamcio44 4 роки тому +2

      @@JonathanKron I mean the bake. I have an r9 3900x and RTX 2070. The only problem I can see is my RAM. I only have 16GB and Houdini was using all of it while baking. Even my mouse was lagging while it was baking which never happens for me.

    • @JonathanKron
      @JonathanKron  4 роки тому

      @@Kamcio44 hm well then it's just how it is. Houdini is pretty heavy on your hardware

    • @giovannigiorgi69420
      @giovannigiorgi69420 3 роки тому

      I have the same issue (but even lower specs)

    • @erasernox2611
      @erasernox2611 3 роки тому

      @@giovannigiorgi69420 I've 12 GB ram and it is stuck at 14 frame for more than an hour, is there any solution for fast rendering in houdini?

  • @mohannadayman4223
    @mohannadayman4223 4 роки тому

    I am facing a problem with houndini, i am not familiar with it tho
    When I add the null node the object just dissappears i tried to delete the node and it stays hidden, i tried to follow up the tutorial when it came to selecting the torus a yellow taurus appeared when i hover my mouse over it and then dissappears again, and when I select it, I cant do anything in the 3D viewport, cant move rotate or any thing, nothing appears at all even the domain and the smoke, i restarted my program several times it didn't work either. So please help

  • @rutudhwajd
    @rutudhwajd 4 роки тому +1

    Great man.... Can we import Fluids and Fractured Objects from Houdini to blender ?...i tried but object imports as Messed up Animation and polygons

    • @JonathanKron
      @JonathanKron  4 роки тому +1

      I have never tried it before, maybe in the future I will make a video on that if I can get it to work.

    • @rutudhwajd
      @rutudhwajd 4 роки тому +1

      @@JonathanKron Great man.. your best

  • @ericrobles1494
    @ericrobles1494 Рік тому

    works gj

  • @aeedits8815
    @aeedits8815 4 роки тому +2

    Thank you so much, I've wanted to make this for a long time.
    *EDIT* it works so fucking well, and the rendering time is soooo low. I'm so hyped right now. For a similar scene like yours it took me about 47 seconds to render a frame in 4k with a gtx 1070 and an i7 (with denoising on about twice as much). The only minus point is, that the baking takes forever and requires much space on your harddrive (500mb for each frame). In comparison with the standart smoke solver, it takes me sth about 20min per frame and the results are far worse than houdini.

    • @JonathanKron
      @JonathanKron  4 роки тому

      Great to hear that it works so well! And yes the baking takes pretty long but it's definitely worth it

    • @aeedits8815
      @aeedits8815 4 роки тому +1

      ​@@JonathanKron yeah, I wanted to bake the simulations with houdini for a long time, because the integrated smoke solver of blender just sucks for explosions or fire, but it just wasn't possible to transfer it.

    • @mastersquishy2388
      @mastersquishy2388 4 роки тому

      @@aeedits8815 47 seconds for a frame!? I have a gtx 1070 as well and im getting upwards of 7 minutes per frame, rip. Might upgrade my CPU. (150 samples, about half the time for 50 samples,)

  • @arayaentertainment2024
    @arayaentertainment2024 2 роки тому

    can you export a rigged character?

  • @benjaminrivlin771
    @benjaminrivlin771 2 роки тому

    Is this on the free version of houdini

  • @no-trick-pony
    @no-trick-pony 4 роки тому +2

    Thank you so much for this. Especially showing us quickly how this integrates with Houdini as not many people probably have experience with it. This is what's missing in every other video on this new feature I have seen so far.
    Honestly the explosion Houdini creates looks much, much better than anything I have ever seen in Vanilla Blender without addons like Khaos and the likes.
    How long was the baking time in Houdini for this, if I may ask?

    • @JonathanKron
      @JonathanKron  4 роки тому +2

      The baking is extremely fast compared to Magnaflow. Of course, it still took like 1.5h - 2h for ca 50 frames but the quality is just insane!

    • @no-trick-pony
      @no-trick-pony 4 роки тому

      @@JonathanKron Thanks! That sounds a lot better to me! Really glad they open Blender up even more to import different file formats.

  • @tetsuooshima832
    @tetsuooshima832 4 роки тому +1

    I know Mantra is slow but... Is Cycles faster with the same quality ? ^^;

    • @JonathanKron
      @JonathanKron  4 роки тому

      What do you mean with Cycles? Do you mean Cycles vs Mantra?
      Sorry I am confused 😅

    • @tetsuooshima832
      @tetsuooshima832 4 роки тому +1

      @@JonathanKron yes. I'm just wondering what's the point rendering inside Blender if you make the simulation inside Houdini, so I thought maybe it's faster, hopefully ?

    • @JonathanKron
      @JonathanKron  4 роки тому +2

      @@tetsuooshima832 Houdini apprentice can only render in 720p and mantra is limited to CPU only

    • @RyoMassaki
      @RyoMassaki 4 роки тому

      As it currently stands, Mantra is a lot slower than Cycles, even if you compare only the CPU versions. The flipside is that no render engine looks better than Mantra when it comes to explosions, not even Arnold, maybe Renderman gets to the same quality level but at the cost of similar long render-times.

  • @DjSuperK
    @DjSuperK 4 роки тому

    Can all this be done in one software? Can it be done in blender?

    • @oopsitsdeleted6996
      @oopsitsdeleted6996 4 роки тому

      Yes. It can. Search for some mantaflow explosion tutorials

  • @edh615
    @edh615 4 роки тому +1

    It keeps cutting the flames :/

    • @MatthewDragon
      @MatthewDragon 4 роки тому

      I think you skipped this step 5:21 let me know if it helped

  • @cringerirgendwas7288
    @cringerirgendwas7288 4 роки тому +2

    Omg I fucking love you
    No homo

    • @JonathanKron
      @JonathanKron  4 роки тому

      (☞゚ヮ゚)☞ ☜(゚ヮ゚☜)

  • @scorse4197
    @scorse4197 4 роки тому +1

    Heyoo

  • @c421t
    @c421t 6 місяців тому

    Why wouldn't you just render in houdini

  • @andrewamundrud800
    @andrewamundrud800 4 роки тому +1

    "I wasn't happy with the explosions mantaflow gave me"