RIDE TO CONSTRUCTION SITES IN STYLE! - Workers and Resources Realistic Gameplay - 69

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 39

  • @CharliePryor
    @CharliePryor  Рік тому +4

    Have a nice weekend? What did you do?

    • @digimans901
      @digimans901 Рік тому

      Nothing much, what did u do?

    • @CharliePryor
      @CharliePryor  Рік тому +1

      Soccer with my son in the mornings, lots of hockey on the afternoons (I ref), Starfield and Cartel Tycoon at night. ;)

    • @trogdor213
      @trogdor213 Рік тому

      Weather was great so spent a lot of time outside with the kids!

    • @Babib3l3l
      @Babib3l3l Рік тому

      I gamed :)

    • @NimpsySkog
      @NimpsySkog 5 місяців тому

      How da heck should I remember that! (joking)

  • @nicoferguson1215
    @nicoferguson1215 4 місяці тому

    It's cool to see Big Ivan the TBM at work

  • @PJpuccii
    @PJpuccii 6 місяців тому

    Still here!! Checking in...and almost 100k!!! I knew this year was it!!! Was here at about 30k subs and now you deserve every last one and more!!!

  • @thegamingcowboyxd5468
    @thegamingcowboyxd5468 Рік тому

    This series is awesome! makes my day when you post new episodes. Id love to see a ship building town somewhere down the line

  • @3ftsteamrwy12
    @3ftsteamrwy12 Рік тому +1

    Good job! You may want to consider just settng a new chemical plant complex up when the current paths wear out, as the plants may need replacing by then anyhow, so just earmark a spot not too far away and make plans for a new complex, unless losing only 1 plant wont have a massive influence on your suppy chain.

  • @Babib3l3l
    @Babib3l3l Рік тому

    Episode 69 :) NICE

  • @Rutica14x
    @Rutica14x Рік тому

    Great series, waiting every day for a new video.

  • @Master_Smurf
    @Master_Smurf Рік тому +2

    there is a bus on the unfinished bridge :) 52:16🤣. Man everything is getting way more complex, im currently stuck im my game at 13k pop and no idea where to go from there. FYI is you find it helpful i tested the warehouse with rail and then added another warehouse to it and it functioned as push and pull, so you can effectively put 2,3,4,5 warehouses or silos to the rail-warehouse and have your capacity infinity larger

    • @CharliePryor
      @CharliePryor  Рік тому +1

      Yeah the bus has workers in it. They are building the bridge. They have to be brought to the site. :)

  • @trogdor213
    @trogdor213 Рік тому +1

    Taking a helicopter to work would be pretty cool! And would be pretty efficient lol

  • @ed4373
    @ed4373 Рік тому

    The tunnel boring machines are so cool!

  • @gmoney7829
    @gmoney7829 Рік тому

    Fly the friendly Skys !!!

  • @digimans901
    @digimans901 Рік тому +2

    Will you also build ship/train factories?

    • @CharliePryor
      @CharliePryor  Рік тому +2

      Everything eventually. Have to scale up to match my production abilities of raw and intermediate resources, and get them to destinations. Takes time to scale that, because workers are needed everywhere! ;)

  • @kyletraver2987
    @kyletraver2987 Рік тому +1

    Because the road offices are working so far away would it be worth the rollers and stuff being delivered to the site? I feel like it would take forever for them to get to the farming area for example.

    • @CharliePryor
      @CharliePryor  Рік тому +1

      They are mostly being brought on flatbeds already. It’s infrequent that they drive themselves. More often, they are driving themselves to a fuel station in the middle of a job, when they do drive themselves.
      Very soon I’ll have more local offices.

  • @TehSmokeyMan
    @TehSmokeyMan Рік тому +1

    Did you notice by the way that your roads weren't being "demolished" but "demolated"?😋

  • @Intentionally_Irrelevant
    @Intentionally_Irrelevant 4 місяці тому

    Nice 😎

  • @Sodorii
    @Sodorii Рік тому

    Imagine working in construction and be able to just walk fifty meters to get flown to work by your own government.
    Yeah, me neither xD

  • @seedz5132
    @seedz5132 Рік тому

    tip about road tunnels (and any kind of tunnel) :
    the game do not like to surface a tunnel from under a construction of any kind.
    but, you can ususally "cheat" the system by removing the surface structures, placing the tunnel so that it takes as wide a curve as possible, then placing back your structures.
    I've even succeeded in placing 6m deep railway tunnels under buildings that way.

    • @CharliePryor
      @CharliePryor  Рік тому

      Sure, but “removing surface structures isn’t really all that feasible for this playthrough in realistic mode. Makes significantly more sense to just route differently. ;)

    • @seedz5132
      @seedz5132 Рік тому

      @@CharliePryor Yup. tunnels are therefore mostly a "during planning" thing to do. I find bridges much more agreeable with being placed (mostly because you can plop tiny bridge parts)

    • @CharliePryor
      @CharliePryor  Рік тому

      @@seedz5132 tunnels take up way less surface space, and you can just go a little lower and they’ll work. Takes marginally more time and a little more resource. Long-term focus, still better

    • @seedz5132
      @seedz5132 Рік тому

      @@CharliePryor We totally agree ! And as an added bonus, they look less hideous than weird convoluted bridges / short steep bridges !

  • @armstrongadebajo-david1650
    @armstrongadebajo-david1650 Рік тому

    Love ur designs.
    More work on zannosky

    • @CharliePryor
      @CharliePryor  Рік тому +1

      Zernoskiy will be a major focus for about a dozen more videos.

  • @lthastings8800
    @lthastings8800 Рік тому

    btw, could someone tell me what exactly does the 'wait till unloaded' button do? I'm still not sure. Wait till the vehicle is empty, regardless of the storage percentage assigned to a warehouse? Then why would I need it if I have that specific storage percentage?

    • @CharliePryor
      @CharliePryor  Рік тому +1

      Wait until unloaded is only available to custom routes. Not offices/workplaces. It’s useful for times when you want to make sure a resource is there, such as delivering chemicals to water processing (one way I use it). That essentially extends the storage of that building. Rarely would you use this on a warehouse, which has storage percentages. In the event you do, the vehicle would sit there in s vehicle slot on the building/storage and continue trying to unload until it was able to do so. Storage percentage is honored either way.

    • @lthastings8800
      @lthastings8800 Рік тому

      @@CharliePryor oh so it's basically 'wait until empty'. I was reading it wrong, thanks!

  • @gabrielgermain-lemay3571
    @gabrielgermain-lemay3571 Рік тому +1

    You are not letting a lot of space for waste again!!😅

  • @AaronFletcher47
    @AaronFletcher47 Рік тому

    We may start calling you Elmer Fudd with all of the times you trip over your words....LOL

    • @CharliePryor
      @CharliePryor  Рік тому

      Feel free to try it. It’s hard. I look forward to seeing your video soon. ;)

    • @AaronFletcher47
      @AaronFletcher47 Рік тому

      @@CharliePryor I’ve tried making a video once. Tripped over my words so much I just stopped. Perhaps I’ll try again