Just taking a moment to comment something I noticed today. Blender hasn’t been this stable since before 2.8 for me. 4.2 is a fantastic release. Excited for the future!
It has been the opposite for me, but that probably relates more to the issues intel has with its processors (i've updated early in the year to 14900k and regret it ever since) 4.0 was a bit crash prone, 4.2 is quite unstable when rendering. At home, no Problems with an Ryzen 3600X.
Nurbs, SDF and Splatting! All fantastic. Also, tools for product designers, automotive and AEC - wow! BringIng these creative users on board with Blender will also bring in the donations.
I hope Blender will focus on big scenes, physics, simulations, geonodes, animation, rendering, compositing. I think it doesn't have to be the best in editing either. But 3D tracking needs to be improved too. The main thing is to output a beautiful sequence to a folder. That's why we love Blender. You are the best. We support you.
Big scene is a complex thing to focus on, physics and sims are already under development, geonodes? Isn't that what they've been developing for the past 3+ years, and they've already caught up to other procedural dccs when it comes to geometry manipulation. Animation has been under development as well with animation 2025, and we've already seen so many updates because of that, same with rendering and comp there are updates after updates. The 3D tracking in blender is hands down one of the most underrated features because in one of my real world projects, it worked better than dedicated tracking software, but there's always room for improvement so you make sure to put your money where your mouth is and donate to blender because the software is not gonna develop itself.
16:25 so real, love to see them acknowledge there are some use cases for AI, but not just to join the pack stuffing it into their programs when it is completely unnecessary.
i absolutely despise any and every company or brand which just forces AI into every crack and crevace just to seem more advanced when it is 99% of the time just straight up bloatware
@@LeoMastroTVI’d be grateful if you could answer some honest questions if you have time. 1) What makes AI different (in your view) from a junior draftsperson drawing inspiration from lots of existing works? 2) What is the impact of that difference practically? 3) What is the impact of that difference morally? 4) Is the core of art and creativity more the product or the process? What’s the balance between them? 5) Are there any problems with the existing concept and systems of copyright and moral rights apart from those coming from AI? I’m working at the moment on a project to find better alternatives to our current ways of rewarding and incentivising artists and I want more detailed opinions than ‘AI evil’ or ‘AI solves everything’. My background is in both AI and secure digital provenance. I am also an artist (music and graphic design mostly) so I have a keen interest in finding a set of balanced options that might also redress some of the problems the previous settlement has caused for all creatives.
@@productjoe4069 Not the person you asked, but AI takes from large data of stolen copyrighted works. I am not against AI tech itself, I don't have any qualms with AI trained on ethically sourced data. But if you think AI should be able to train on any data it can get its hand on, and that it is not theft, do you think I can steal microsoft's apps source codes or internal company documents, train AI models on it and open source the model, and it would not be considered a theft? After all my AI is just taking 'inspiration' from it?
As an artist, I'm a reluctant about the mention of generative AI being incorporated into native Blender. I appreciate the speaker's conservative approach to the topic. I'm not sure any generative AI (LLM or anything that generates 2D or 3D assets) should be built into the program itself at all. Though, algorithms for de-noising and such sound useful.
Blender with animation & unlimited polycount in Real-time are the only way to success ! Love U blender & blander team i'm so proud of you together ❤ We love OpenSource.
Blender is not a game engine...also what epic is doing requires powerful machine while blender is trying to maintain usability for low end ones. Not everyone can afford thousand dollar PC.
Blender needs to improve on the view port performance for realtime animation playback, animation, Physics engine, Large scenes. We ditched blender for unreal engine for all the things listed. We are now only using blender for modeling and sculpting only. Unreal engine i believe will take over soon.
01:20 as someone who knew Sergey personally before he started working on Blender, it's a weird, almost surreal feeling to hear him being described as an elder of Blender. Great job, keep it up!
I request you to please get the code for clarisse now that they are no longer developing it. We can all donate and make it happen if possible. Ive never seen any other program that can handle high poly meshes as well as clarisse could. I could directly render my high poly with millions of polys without any viewport slowdown on my rtx 2060 and ryzen 3600. Also need sculpting improvmenets.
I tried simulating a car tire in blender, it was so awkward, nothing wanted to work together, all the caches were separate. I ended up doing each animation by itself, cloth doesn't respond to animations. The whole simulation/physics system while being pretty good quality results wise, the interoperability is so strange and working right in some instances... There were some talks of an overhaul of the physics engine and the simulation modules? Is this something you are considering... -besides that thank you for this great software...
Finally they mentioned something like tool for game engines! Realtime Sync for animation(I don't know if its later cause of control rigs but rig convertion) ,Houdini Engine like Blender Engine runtime geometry node interaction for unreal and unity, like labs tools in Houdini ,Niagara integration ,VAT Support I think it would be game changer for the industry.I expect more for blender to improve on hybrid workflow for runtime tools, I know you can make it yourself I mostly do faster than before cause AI exsistance, but somethings is just hard and take time to implement only with Python,and limited knowledge.
Where's everything nodes? Blender rigging features need major updates with that..why can't u guys do a huge make over like geo nodes. Also miss the time where the roadmap was more clear. Now it's just bunch of texts with no visuals.
Do a features/functions mapping exercise to work out what features you could disable/hide and still have blender work as a tool for beginners. Then, when they aren't afraid anymore and go looking, you provide an option to selectively turn them back on. Many of my artist friends rule blender out because of the busy interface (which isn't a problem for power users). The AI stuff that cascadeur is doing should be on the table. Also, the use of AI to solve texture mapping and baking is a no-brain. Love Blender and will keep using it.
OMG part where there was shirt talk about SDF non-destructive workflow is so interesting. I have my way around working with booleans and they are good reluable and fast. Those 5% booleans dont work and there is no way around the issue really breaks my heart. Its funny to me how metabals are so forgoten.
@@deRNmEpRrMm exactly. The jack of all trades argument against blender never applied to its core features like hard surface modelling. If they keep focusing on miscellaneous marketable tech to the detriment of everything else, that won't always be true.
@@CrankHead-z8z idk about all that. It's equally likely they're just working on what they want to, and that's usually not the mundane but still important stuff.
The Ais i want for blender is: Auto topology so we can create without having to fix anything to make it flow better and to auto retopologize in lower faces without having to do anything. Another for auto UVs that actually work because obviously. Another for auto rigging. I wont be impressed with any 3d software until i can just create without dealing with technical issues.
Could someone point me to a source where retopology is mentioned to be a good match for AI. I seriously want to figure out where that myth is coming from.
I would like to see them eventually reach the depth of external software like Substance Painter or Zbrush but of course it's going to take a lot of work
The No 1 issue I have making use of Blender is the UI; it's complicated, very asymmetrical and requires you to be champion of the memory card game. I'm currently using Plasticity for hard surface modelling because it's intuitive and hands on, but I want to make video games, not just products.
2008 I promoted to improve the nurbs modeling tools to help object designers. Hope that finally this missing area comes in a little. Also mesh modeling can use some missing modeling tools like sweep rail and such.
According To Committed current value of Completeness... How complete are Blender pyro solvers exactly? How complete Blender pipeline is for simulations? Blender overall is a brilliant tool and I appreciate all their efforts. I would appreciate more if they put more love into simulations.
Consider your wish granted - Blender is putting the maximum amount of love into simulations. To be clear, the existing physics features in Blender are end of life, don't expect any updates to these. Physics in Blender is in the process being completely rewritten as a node based system, there's a lot of low level functionality that needs to be added (loops, lists etc) before any solvers can be added on top. In the most recent version of Blender for example, "for each" loops were added, which is an essential complement of simulations. My advice to users is you don't have to be in the dark about these things, the roadmaps are made public and the development of Blender is documented extensively online. Go onto dev talk and you'll see the developers directly addressing questions such as "why can't you just add this or that in Blender", and the answer is usually that "we are, but it's dependent on this other thing being implemented first".
Marmoset Toolbag one of like two tools I use besides Blender for game asset creation. And that just because Blenders' normal has been a broken mess for years now. Now Toolbag even has automatic bevel baking while Blender is still trying to figure out UI.
USD still being used in Blender as something like FBX, you can't move progress back and forward. The hierarchy in Blender has always been illogic, other programs allows to put objects inside other objects decades ago, and create instances of objects directly, not folders
If you can make it as simple and close to maya's animation / rigging side of things people would switch a lot quicker in the industry. That and making things pipeline friendly.
You're doing a fantastic job! A bit off-topic, but I wanted to ask: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?
If you guys want the whole pipeline, as you say yourselves, to be done within blender then you should focus on the basic stuff instead of implementing AI in every thing possible. Why would you even want to put it in the python module? No artist would ever open it to do the stuff they want through python scripts. It is a waste of resources for implementing a feature that your target audience doesn't want and doesn't need. Show some love for the sculpting tools, you have an ability surpass zbrush but you don't even have a zremesher-like tool and one that was build by a third party is being paywalled as an addon. This basic feature should be available from the box. And I'm not even mention that the amount of polygons you can manipulate simultaneously while sculpting is extremely low though I am glad that you do acknowledge this issue. How do you guys want to build a superapp for everything when you don't want to cover the basic needs from your community?
@@deepblender if they want to implement a generative AI to the python module than you can consider that it is being implemented "in every thing possible" because you can manipulate every process in the app by its python api. Not to mention the amount of possibilities they've voiced for implementing ai in the package.
I agree, it didn't sound like they were full blown AI-vangelical but personally I'd rather see improved viewport performance when animating complex characters or more of the proposed features of the new animation module (rigging nodes, improved NLA/control selectors...) being implemented before a native LLM for the text editor. Besides, I'm sure someone has made an add-on that makes API calls to chatGPT inside Blender for Python coding already.
New update on blender new tools and AI tools add to super fast blender animation software. Any one notice blender big community but other animation software not big community I am notice
Blender needs to work on the basics. Importing and exporting is still a mess of cryptic settings, unapplied scales, transforms and wrong pivots, and you still cannot drag and drop in 2024. Accuracy in modeling, non destructive, proper workflows without ridiculous obscure hotkeys. Blender is a great software but work on the core, not flashy new gimmicks.
what you talk about is not the core :D you talk about user experience in exporting and modelling - 2 very specific parts of Blender which are usually handled by individuals. This talk was about big picture ideas which are important but your comment focuses on specifics and workflows - better suggest that to actual developers through other means than this comment section. And I encourage you to check what work has been done on exporting in recent releases and look at addons that are more focused on exporting (betterFBX, autorigPro exporter etc)
I am terribly disappointed in Blender embracing AI, when it’s built on stolen work of artists who put incredible effort into mastering their skills. It threatens the livelihood of artists across all sectors and I am just so tired of seeing everything I love become worse.
I agree, what sucks is that AI is a buzzword nowadays. And so certain applications of it are somewhat morally fine for example Ai denoising algorithms. Overall having a new ceo that talks about AI in their first convention is very concerning.
@@HarryLarsson-b2n even when it comes to generating images, there are plenty of useful applications. I understand if artists dislike prompt to image, but that is just one type of generative AI or one time of image generator. There are so many other kinds of image generators which don't just rely on prompts. And even prompt to image generators can be used in different ways by artists to experiment and learn, without the need to actually using the results in the final images. Edit: "Cycles is better than you think... by Turpal Alex Saytiev" shows one one, how generative AI can be used in a very valuable way. Thankfully, there are even more ways in which it can be used.
please add a mobile version for android and ios. with rising energy prices, it's getting too expensive to have the big desktop PC running all day. the app doesn't need to cover all features, just the basic ones that don't require many resources. It should provide an export function for further processing later on PC.
Before saying add a mobile version, how about brainstorming how Blender could work on those small phones with only a touch screen, and nowhere near as many buttons as a keyboard?
@@Sonario648 Right. The app could be restricted to tablets that use a pen and possess a certain cpu speed. I said just very basic functions only, like doing some corrections on a model's grid.
Regardless of your views on AI, generative or otherwise, you're going to at best alienate and at worse loose a good amount of your users for even adding it in future releases without the option to omit it from the program completely. Look at platforms like Twitter, the lack of an opt-out for their own AI workings caused an immense migration of users and it's standing has plummeted just this past week or so. Blender isn't social media obviously but many other platforms and software like Photoshop have drawn immense ire for their AI integration, and driven creatives towards alternatives. Please, and I mean this as someone who's used and loved Blender since the very early 2010s, please reconsider this. Spend these resources on improving things that have long needed it. We still don't have light linking/light groups in Eevee, weight painting, rigging, and UVs desperately need and update. Don't chase a wasteful and unsustainable trend when you're already well on your way to becoming competitive to industry standard software suites. Stay better than them. Stay away from AI.
photoshop and others have drawn ire specifically for harvesting data and content that they weren't entitled to. it's fine if there are things based on machine learning like the denoiser, that's a trusted and practical technology that's already been in widespread use for years and just has the misfortune of getting lumped into this marketing blitz. it's not "AI" in that it doesn't really have anything to do with trying to make people believe chatbots are alive or the belief that naive procgen can replace artists
@@SFtheWolf The denoiser is AI in the technical sense. We also don't know whether the training data for the denoiser was harvested in any way, because it is not publicly available.
While is so lot words about usd, now usd import broke normals. Currently blender is not production ready for usd pipeline. But blender is perfect tool anyway)
Blender is far behind in sculpting, modeling and texture paint and usabillaty compared to the known competitors! This is the fundament of a 3d app! Wrong focus since years now! Sry to tell but at this point is sure you are still keep the wrong direction and better to invest into paid app! Very sad!
There are differences between AI and machine learning, using the latter to help Artists js not somerhing new. Many have done it beforeto improve the workflows .its only blender that's now catching up.
Just taking a moment to comment something I noticed today. Blender hasn’t been this stable since before 2.8 for me. 4.2 is a fantastic release. Excited for the future!
True with the exception of my install (4.0, 4.2, 4.3) randomly crashing every 20th time when I open the file browser to load in an image texture.
It has been the opposite for me, but that probably relates more to the issues intel has with its processors (i've updated early in the year to 14900k and regret it ever since) 4.0 was a bit crash prone, 4.2 is quite unstable when rendering. At home, no Problems with an Ryzen 3600X.
4.2 has an absurdly slow viewport, specifically in viewport shading.
blender has been pivotable in helping me find a career in something I enjoy.
Thank you blender team!!
I tried to clean the smudge in my screen so bad 1:15
Nurbs, SDF and Splatting! All fantastic. Also, tools for product designers, automotive and AEC - wow! BringIng these creative users on board with Blender will also bring in the donations.
Right but tbh sculpting is the better approach in creativity and speed! But needs the necessary features to do it. Especially for hard surface
I hope Blender will focus on big scenes, physics, simulations, geonodes, animation, rendering, compositing. I think it doesn't have to be the best in editing either. But 3D tracking needs to be improved too. The main thing is to output a beautiful sequence to a folder. That's why we love Blender. You are the best. We support you.
"Focus" is doing a lot in that sentence.
I hope they will fix manifold extrude, I will take one good feature over dozen half baked.
Big scene is a complex thing to focus on, physics and sims are already under development, geonodes? Isn't that what they've been developing for the past 3+ years, and they've already caught up to other procedural dccs when it comes to geometry manipulation. Animation has been under development as well with animation 2025, and we've already seen so many updates because of that, same with rendering and comp there are updates after updates. The 3D tracking in blender is hands down one of the most underrated features because in one of my real world projects, it worked better than dedicated tracking software, but there's always room for improvement so you make sure to put your money where your mouth is and donate to blender because the software is not gonna develop itself.
16:25 so real, love to see them acknowledge there are some use cases for AI, but not just to join the pack stuffing it into their programs when it is completely unnecessary.
i absolutely despise any and every company or brand which just forces AI into every crack and crevace just to seem more advanced when it is 99% of the time just straight up bloatware
honestly doing this without thinking is what has put so many people on a crusade against it
@@LOC-Ness the algorithms themselves could be useful for many things. I just don't want to take part in using a database made up of stolen art.
@@LeoMastroTVI’d be grateful if you could answer some honest questions if you have time.
1) What makes AI different (in your view) from a junior draftsperson drawing inspiration from lots of existing works?
2) What is the impact of that difference practically?
3) What is the impact of that difference morally?
4) Is the core of art and creativity more the product or the process? What’s the balance between them?
5) Are there any problems with the existing concept and systems of copyright and moral rights apart from those coming from AI?
I’m working at the moment on a project to find better alternatives to our current ways of rewarding and incentivising artists and I want more detailed opinions than ‘AI evil’ or ‘AI solves everything’. My background is in both AI and secure digital provenance. I am also an artist (music and graphic design mostly) so I have a keen interest in finding a set of balanced options that might also redress some of the problems the previous settlement has caused for all creatives.
@@productjoe4069 Not the person you asked, but AI takes from large data of stolen copyrighted works. I am not against AI tech itself, I don't have any qualms with AI trained on ethically sourced data. But if you think AI should be able to train on any data it can get its hand on, and that it is not theft, do you think I can steal microsoft's apps source codes or internal company documents, train AI models on it and open source the model, and it would not be considered a theft? After all my AI is just taking 'inspiration' from it?
Sergey! And good to hear that Blender is working on a smoother experience with game engines - much appreciated
This is great, I hope you guys increase and make it easier for other studios to work with the devs to give feedbacks and direction of development.
Proud of ya blender & community. Platform has come a long way! 👍
As an artist, I'm a reluctant about the mention of generative AI being incorporated into native Blender. I appreciate the speaker's conservative approach to the topic. I'm not sure any generative AI (LLM or anything that generates 2D or 3D assets) should be built into the program itself at all. Though, algorithms for de-noising and such sound useful.
Blender as a framework for other apps... wow! That would be INCREDIBLE!!
I really am falling for Sergey! What a legend! The whole team, and excited to see where Francesco and team take things.
Great presentation, THANKS!❤🎉
Blender with animation & unlimited polycount in Real-time are the only way to success ! Love U blender & blander team i'm so proud of you together ❤
We love OpenSource.
Plus enhancement of modelling tools and processes
Blender is not a game engine...also what epic is doing requires powerful machine while blender is trying to maintain usability for low end ones.
Not everyone can afford thousand dollar PC.
The need for a fully responsive interface would be of great challenge and great reward!
Blender needs to improve on the view port performance for realtime animation playback, animation, Physics engine, Large scenes. We ditched blender for unreal engine for all the things listed. We are now only using blender for modeling and sculpting only. Unreal engine i believe will take over soon.
Someone definitely needs to get on that, but who? Blender needs more coders that want to improve those specific areas.
Watching from Chernobyl ❤️❤️❤️
Both of us are, me and my second head!
01:20 as someone who knew Sergey personally before he started working on Blender, it's a weird, almost surreal feeling to hear him being described as an elder of Blender. Great job, keep it up!
I request you to please get the code for clarisse now that they are no longer developing it. We can all donate and make it happen if possible. Ive never seen any other program that can handle high poly meshes as well as clarisse could. I could directly render my high poly with millions of polys without any viewport slowdown on my rtx 2060 and ryzen 3600. Also need sculpting improvmenets.
Thumbs up for that! Clarisse is a goldmine after houdini. If we can add such power to blender it will be revolutionary
Good point!
A better road map would be fix texture painting and elimate the view angle stretching. Improve sculpting performance to handle more faces.
Agree!
Watching from Haiti 🇭🇹
Getting some of those high end Maya animation features and conveniences is main thing I am looking forward to.
Great presentation!
Can u guys finally add a way to automatically change the scene fps I don't feel like calculating frames
I tried simulating a car tire in blender, it was so awkward, nothing wanted to work together, all the caches were separate. I ended up doing each animation by itself, cloth doesn't respond to animations. The whole simulation/physics system while being pretty good quality results wise, the interoperability is so strange and working right in some instances... There were some talks of an overhaul of the physics engine and the simulation modules? Is this something you are considering... -besides that thank you for this great software...
I hope blender VR gets more development. The VR sculpting apps are developing slowly.
Bring back QoL stuff Eevee used to have pre 4.2 like 1 button bloom and no half assed raytracing
Better yet, just bring back the old Eevee engine so people who can't use 4.2+ won't be stuck with 4.1 as their last version.
the release of 4.2.3 had break some addons, when it was even functional in 4.3
watching from Greece
Waiting for the day when I don't have to jump to Houdini for sim and Sub Painter for texture painting......you guys are doing a great job keep it up
Finally they mentioned something like tool for game engines!
Realtime Sync for animation(I don't know if its later cause of control rigs but rig convertion) ,Houdini Engine like Blender Engine runtime geometry node interaction for unreal and unity, like labs tools in Houdini ,Niagara integration ,VAT Support I think it would be game changer for the industry.I expect more for blender to improve on hybrid workflow for runtime tools, I know you can make it yourself I mostly do faster than before cause AI exsistance, but somethings is just hard and take time to implement only with Python,and limited knowledge.
Texturing pleeeeease!!! TEXTURIG! =)))
So will there be an iPad (pro) version in the future?🙈
Where's everything nodes? Blender rigging features need major updates with that..why can't u guys do a huge make over like geo nodes.
Also miss the time where the roadmap was more clear.
Now it's just bunch of texts with no visuals.
Do a features/functions mapping exercise to work out what features you could disable/hide and still have blender work as a tool for beginners. Then, when they aren't afraid anymore and go looking, you provide an option to selectively turn them back on. Many of my artist friends rule blender out because of the busy interface (which isn't a problem for power users). The AI stuff that cascadeur is doing should be on the table. Also, the use of AI to solve texture mapping and baking is a no-brain. Love Blender and will keep using it.
watching from prison ❤️
how? xD
also watching from Mexico
@@rafaelchacon1759, maybe he's a gaurd from the prison🤔
hope your not making an addon using bridge to get out of prison
😂
Where is Ton??
Watching from Malaysia. 🥰
Hello everyone from Turkiye 🤘Sorry I may have missed it. Where is Ton. Is he Ok?
OMG part where there was shirt talk about SDF non-destructive workflow is so interesting. I have my way around working with booleans and they are good reluable and fast. Those 5% booleans dont work and there is no way around the issue really breaks my heart. Its funny to me how metabals are so forgoten.
No mention of VR support, this would be useful for sculpting.
Wake me when Bevel V2 gets developed again.
It's these basic implementations that they need to improve and focus on. Not some GenAI crap to generate code that you gave to rewrite anyways.
@@deRNmEpRrMm exactly. The jack of all trades argument against blender never applied to its core features like hard surface modelling. If they keep focusing on miscellaneous marketable tech to the detriment of everything else, that won't always be true.
Yep..they are heading the wrong direction.
Got corrupted by corporate money and change in management. Which is a shame.
@@CrankHead-z8z idk about all that. It's equally likely they're just working on what they want to, and that's usually not the mundane but still important stuff.
@@CrankHead-z8z tbh seems your right!
The Ais i want for blender is:
Auto topology so we can create without having to fix anything to make it flow better and to auto retopologize in lower faces without having to do anything.
Another for auto UVs that actually work because obviously.
Another for auto rigging.
I wont be impressed with any 3d software until i can just create without dealing with technical issues.
That's what I HOPE they meant by talking about AI Tools, but the way he's saying it, it sounds like they want AI Tech Bros to use the platform
Could someone point me to a source where retopology is mentioned to be a good match for AI. I seriously want to figure out where that myth is coming from.
@@chrisproductions6262 they mention "AI as a tool, when it makes sense", not AI for the sake of it.
I would like to see them eventually reach the depth of external software like Substance Painter or Zbrush but of course it's going to take a lot of work
Waiting to the wonders of blender!
NURBS, SDF, and parametric modeling.. I loved seeing that!
I love these humans
It'd be great to see version that concentrates on bug fixing or paper cuts.
#bringBackTheGameEngine!
The No 1 issue I have making use of Blender is the UI; it's complicated, very asymmetrical and requires you to be champion of the memory card game. I'm currently using Plasticity for hard surface modelling because it's intuitive and hands on, but I want to make video games, not just products.
Parametric SDFs
Unreal style Rigging and Animation tooling update
2008 I promoted to improve the nurbs modeling tools to help object designers. Hope that finally this missing area comes in a little.
Also mesh modeling can use some missing modeling tools like sweep rail and such.
According To Committed current value of Completeness... How complete are Blender pyro solvers exactly? How complete Blender pipeline is for simulations? Blender overall is a brilliant tool and I appreciate all their efforts. I would appreciate more if they put more love into simulations.
Sadly, I don't see that happening because it seems like their focus is on AI and other things artists don't really care for.
@chrisproductions6262 they seemed to say the exact opposite of that in the presentation.
@@chrisproductions6262That is the opposite of what they said. They said that people often turn to machine learning where it is not actually necessary.
Consider your wish granted - Blender is putting the maximum amount of love into simulations. To be clear, the existing physics features in Blender are end of life, don't expect any updates to these. Physics in Blender is in the process being completely rewritten as a node based system, there's a lot of low level functionality that needs to be added (loops, lists etc) before any solvers can be added on top. In the most recent version of Blender for example, "for each" loops were added, which is an essential complement of simulations. My advice to users is you don't have to be in the dark about these things, the roadmaps are made public and the development of Blender is documented extensively online. Go onto dev talk and you'll see the developers directly addressing questions such as "why can't you just add this or that in Blender", and the answer is usually that "we are, but it's dependent on this other thing being implemented first".
From Tunisia ❤ 🇹🇳
watching from autodesk
7:42 Blender for Ipad and Android maybe
They already said on the previous broadcast that they will consider it if there's someone who can develop like touch control for the software.
Upvote!!!!
Really need to get better baking and texture painting...
Marmoset Toolbag one of like two tools I use besides Blender for game asset creation. And that just because Blenders' normal has been a broken mess for years now.
Now Toolbag even has automatic bevel baking while Blender is still trying to figure out UI.
@@deRNmEpRrMm yep, marmoset is great, shame about the cost
Watching from the bottom of an empty swimming pool.
6:26 yes! Some way to find the bottleneck would save me days worth of time.
watching from mars ❤
Still no proper modifier stack? Sad.
Please add native guassian splat support
why?
@@RobertFletcherOBE so I can use my splats
@@BoyFromNyYTjust download an addon
@@purrspctiv I did and the point clouds look like a painting and when I use a mesh I just see a bunch of planes looking the wrong way
Splats are great for ArchViz backgrounds/environments. Very lightweight, realistic and quick to make from reality. @@RobertFletcherOBE
Empower Artists 🫂🧡💙
USD still being used in Blender as something like FBX, you can't move progress back and forward. The hierarchy in Blender has always been illogic, other programs allows to put objects inside other objects decades ago, and create instances of objects directly, not folders
If you can make it as simple and close to maya's animation / rigging side of things people would switch a lot quicker in the industry. That and making things pipeline friendly.
You're doing a fantastic job! A bit off-topic, but I wanted to ask: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?
please upgrade the simulation in blender......we didnt see any improvement for a few years now....simulation is still same like Blender 2.0
If you guys want the whole pipeline, as you say yourselves, to be done within blender then you should focus on the basic stuff instead of implementing AI in every thing possible. Why would you even want to put it in the python module? No artist would ever open it to do the stuff they want through python scripts. It is a waste of resources for implementing a feature that your target audience doesn't want and doesn't need.
Show some love for the sculpting tools, you have an ability surpass zbrush but you don't even have a zremesher-like tool and one that was build by a third party is being paywalled as an addon. This basic feature should be available from the box. And I'm not even mention that the amount of polygons you can manipulate simultaneously while sculpting is extremely low though I am glad that you do acknowledge this issue. How do you guys want to build a superapp for everything when you don't want to cover the basic needs from your community?
I am curious to hear from you where they made even closely a statement they wanted AI in everything possible...
@@deepblender if they want to implement a generative AI to the python module than you can consider that it is being implemented "in every thing possible" because you can manipulate every process in the app by its python api. Not to mention the amount of possibilities they've voiced for implementing ai in the package.
@@AndPonchman that's a massive and very unreasonable stretch.
I agree, it didn't sound like they were full blown AI-vangelical but personally I'd rather see improved viewport performance when animating complex characters or more of the proposed features of the new animation module (rigging nodes, improved NLA/control selectors...) being implemented before a native LLM for the text editor.
Besides, I'm sure someone has made an add-on that makes API calls to chatGPT inside Blender for Python coding already.
New update on blender new tools and AI tools add to super fast blender animation software.
Any one notice blender big community but other animation software not big community I am notice
BLENDER ON IPAD!?
Blender needs to work on the basics. Importing and exporting is still a mess of cryptic settings, unapplied scales, transforms and wrong pivots, and you still cannot drag and drop in 2024.
Accuracy in modeling, non destructive, proper workflows without ridiculous obscure hotkeys. Blender is a great software but work on the core, not flashy new gimmicks.
Wasn't drag and drop added recently?
what you talk about is not the core :D you talk about user experience in exporting and modelling - 2 very specific parts of Blender which are usually handled by individuals. This talk was about big picture ideas which are important but your comment focuses on specifics and workflows - better suggest that to actual developers through other means than this comment section. And I encourage you to check what work has been done on exporting in recent releases and look at addons that are more focused on exporting (betterFBX, autorigPro exporter etc)
@@RickAstleyGaming404 FBX is the main 3D format and it dosn't support it
@@ShrikeGFX I tried drag and dropping a cube fbx and it worked, is there something I'm missing? I'm using blender 4.2
@@RickAstleyGaming404 On 4 it dosnt work, maybe 4.2 it's new? trying later. It still shows that these basics had no priorization for a long time
Watching from Saudi Arabia 🇸🇦
fix the displacement in eevee do something useful for once.
Blender desperately needs the ability for addons to create new windows.
But first the Python API needs the ability to have a drag and drop modal operator.
I am terribly disappointed in Blender embracing AI, when it’s built on stolen work of artists who put incredible effort into mastering their skills. It threatens the livelihood of artists across all sectors and I am just so tired of seeing everything I love become worse.
I agree, what sucks is that AI is a buzzword nowadays. And so certain applications of it are somewhat morally fine for example Ai denoising algorithms. Overall having a new ceo that talks about AI in their first convention is very concerning.
please no generative ai 🚮
Generative AI encompasses a lot of different things. Not sure if ruling them out for the sake of it makes too much sense.
Usually the difference between artists making tools or the tech focused people making tools
@@RadRoachHD-wl5bc There are plenty of ways how generative AI can help artists in many ways. In my view especially for experimenting and learning.
@@deepblender we mean ai generated images
@@HarryLarsson-b2n even when it comes to generating images, there are plenty of useful applications. I understand if artists dislike prompt to image, but that is just one type of generative AI or one time of image generator. There are so many other kinds of image generators which don't just rely on prompts. And even prompt to image generators can be used in different ways by artists to experiment and learn, without the need to actually using the results in the final images.
Edit: "Cycles is better than you think... by Turpal Alex Saytiev" shows one one, how generative AI can be used in a very valuable way. Thankfully, there are even more ways in which it can be used.
please add a mobile version for android and ios. with rising energy prices, it's getting too expensive to have the big desktop PC running all day. the app doesn't need to cover all features, just the basic ones that don't require many resources. It should provide an export function for further processing later on PC.
Before saying add a mobile version, how about brainstorming how Blender could work on those small phones with only a touch screen, and nowhere near as many buttons as a keyboard?
@@Sonario648 Right. The app could be restricted to tablets that use a pen and possess a certain cpu speed. I said just very basic functions only, like doing some corrections on a model's grid.
Watching from a toilet in North Korea 🇰🇵
Watching from toilet.
ai to speed up coding for artist is a good start
Letsgi blender you can success
Blender? i hardly know her.
blender is heading the the wrong direction, ai and apple is definitely the wrong way. this has to stop, these are the two worst things in tech.
Agree
Regardless of your views on AI, generative or otherwise, you're going to at best alienate and at worse loose a good amount of your users for even adding it in future releases without the option to omit it from the program completely. Look at platforms like Twitter, the lack of an opt-out for their own AI workings caused an immense migration of users and it's standing has plummeted just this past week or so.
Blender isn't social media obviously but many other platforms and software like Photoshop have drawn immense ire for their AI integration, and driven creatives towards alternatives. Please, and I mean this as someone who's used and loved Blender since the very early 2010s, please reconsider this.
Spend these resources on improving things that have long needed it. We still don't have light linking/light groups in Eevee, weight painting, rigging, and UVs desperately need and update. Don't chase a wasteful and unsustainable trend when you're already well on your way to becoming competitive to industry standard software suites. Stay better than them. Stay away from AI.
I agree, let's remove the AI denoiser!
photoshop and others have drawn ire specifically for harvesting data and content that they weren't entitled to. it's fine if there are things based on machine learning like the denoiser, that's a trusted and practical technology that's already been in widespread use for years and just has the misfortune of getting lumped into this marketing blitz. it's not "AI" in that it doesn't really have anything to do with trying to make people believe chatbots are alive or the belief that naive procgen can replace artists
@@SFtheWolf The denoiser is AI in the technical sense. We also don't know whether the training data for the denoiser was harvested in any way, because it is not publicly available.
@@deepblender I would agree that there should be a policy of transparency for any models used.
@@deepblender ...
While is so lot words about usd, now usd import broke normals.
Currently blender is not production ready for usd pipeline.
But blender is perfect tool anyway)
😁👋
What the hell... Just watching this presentation about Blender crashed Blender :(
Blender is far behind in sculpting, modeling and texture paint and usabillaty compared to the known competitors! This is the fundament of a 3d app! Wrong focus since years now! Sry to tell but at this point is sure you are still keep the wrong direction and better to invest into paid app! Very sad!
Android and Ipad support !!!
Blender
Blender, are you stil tolerate _russians in your team?
Sergei, чий Крим?
I'm glad they're embracing ai, and not just adopting 'ai bad' in fear of backlash
Just hope they use it to empower Artist. I can trust Blender will
There are differences between AI and machine learning, using the latter to help Artists js not somerhing new.
Many have done it beforeto improve the workflows .its only blender that's now catching up.
@@CrankHead-z8z what other tools?
@@hectorescobar9450 Adobe for example and Autodesk is testing machine learning on both uv editing and mesh skinning for Maya.