Check out Dex's channel btw, he created the Nakoto asset used in my thumbnail and makes awesome videos on Bounty of One: ua-cam.com/users/DexCitingGaming
Thank you sir, i kinda felt bad for dex but you proved that your not one of those toxic youtubers and you deserve my like and subscribe.. And btw you guys should collab, that would be awesome..
if you do 100 damage and your crit damage does 1000% damage +100% crit damage would add 100 damage whereas +10 damage would add +100 damage so at a certain point, adding flat damage becomes better / same as adding crit damage
*Tonight, on the RCE channel:* Matt discovers the power of crit based builds but his short attention span prevents the maximum benefit by constantly getting cancelling upgrades
Actually once you have a ton of crit damage you should start picking up base damage because it is multiplied by the crit, so a 20 damage add on will be 100 with a 500% crit
kept driving me nuts that he kept grabing upgrades that were % of base damage, and just didnt increase his base damage. like when he had 1k crit damage, he grabs something that increases it by 100% which is 10% more, instead of improving his base damage by 20 points. that ment it could have been a 20k damage increase.
17:07 'Projectiles that bounce now do so in the opposite direction' "Bouncing projectiles probably aren't worth it since most of them are going off screen" MATT MAKE IT MAKE SENSE
26:38.... No that maths is wrong since it is additive and not multiplicative, you are currently at 1300% which means 150% only bring you to 1450% which is a 11% gain not 150% gain... At low crit damage it is way better to take the crit damage because it is way stronger then the damage upgrades but it gets weaker and weaker each time you take it since it is additive, where as damage ups at first start off weaker but then get stronger and stronger as you get more because they are multiplicative instead of additive (I think silver= 10%, blue 15%, purple 20% and gold 25%) ... With those two choices of purple crit damage or blue raw strength at your current stats the purple crit damage only increases your damage by 11.538% where as the blue damage raises your damage by 15%, you get more damage from that blue then you do from that purple. About 1,000% crit damage is when the strength becomes more powerful than the crit damage being at 1300% you are better off taking 1 rank lower raw damage than crit damage.
Not sending hate or anything, but please credit Dax on the thumbnail art, he has stated that he redraws the characters for his thumbnails. Please even just put something in the description for him.
Hey Real Civil engineering. Got to say man. Really love you videos and your content. But not nice to take Dex's drawn Thumbnail character and put it in your own without giving him credits. Not nice at all. Had to find out through a community post from him here on UA-cam. Just saying man. You can do better than that. :( Edit: You did better :) Glad to see you gave credits afterwards
Honestly after the second boss it doesn't really matter. Your build can only go so many successful ways after the enemy health scales that crazy. I wish we had some higher infamy runs instead.
Nice enrichment of the decor ! Love the teasing with the thread story about who is behind that "accident" that happened to Crazy Jimmy. Missing out some of your former visuals and extra production value, though. Looking forward the next video !
Well, Vampire Survivor kind of was a sleeper hit. It existed as just this one guy's hobby project to play with his friends. Put it on the Steam Store to maybe make a few bucks. Well, takes a few UA-camrs and Twitch Streamers to pick it up. Just start singing its praises. Suddenly, the game is a huge success. And all of it pretty much done by one guy. Who has a day job and the game is just a hobby project. But, he does update it and adds new stuff....FOR FREE...I know it is crazy. So with that. A lot of copycats pop up and try to milk it. And most are just Chinese knockoffs or straight up theft of the original game. And then, there are those that are fun and attempt to be a little different from the game they are copying. Really, it is nothing new. Industries copy each other all the time. One company does X thing and it is good. Other companies copy X thing. Then, another company does Y thing and copycats follow. Then, there is that one company that does Z and other companies copy Z. Yet, Z sucks, but companies STILL copy Z and attempt to make Z the greatest thing. Still, fails.
To increase the critical chance, there are only 5% and 10% cards (gray and blue). That means when you only have bad card options and one of them is 5% crit, it's like picking a violet, technically. It's my motto in the game "if everything is gray, +5% crit"
In Vampire Survivors like, I classify weapons into a few categories. While this game has only 1 weapon, the various upgrades do allow you to develop analogues: - close defense. Those attacks are about dealing with swarms that come too close. In Vampire Survivors the Garlic and Bible, for example. But the way this characters attack speed increases would fit - but it is also more of a boss killer - Siege Breakers. These weapons work best when the screen is full - they break up the enemy sieging your position. For thus build, it would have been the pierce and edge bounce. To a lesser extent explosions - boss killers. Weapons that aim for "the highest health enemy", deal HP% damage, can be aimed by the player - that sort of thing. Targetting System and the ability to increase attack speed would fit - mid-range. Focussed on dealing with medium range enemies. These need the enemy to be softened up by Siegebreakers. And/or only serve to soften the enemy for the close defense. They tend to fall off hard as the game progresses.
Matt, I don't know, if you're aware, but the artwork used in your thumbnail is a drawing made by UA-camr Dex. He redraws characters for his thumbnail and this is his drawing. As it is his drawing and your editor did no transformative work to the art to alter it in a meaningful way, it probably doesn't fall under fair use. Maybe have a chat with your editor about taking another person's drawings for a thumbnail. I am sure you weren't aware of this, but it's still fucked up and not a thing someone should do to fellow content creators. Should have at least give the guy a shoutout in the pinned comment (if you would have been aware).
I wish the algorithm on top comments wasn't based on likes, but content. At this point AI should be able to detect what comments could cause Progress/Revenue Growth.
at a certain point attack speed is way more important than raw damage output you can do 1000 dmg a hit but fire once a second u would still loose but if you did 100 dmg and fire 5 times a second it would be way more effective
Stacking crit in this game is insane. Think about it, less than a minute into the video and a 100% crit upgrade means gaining 60 additional damage (assuming 100% crit) Considering damage scaling flattens out later game that's insane scaling
If you could have focused on expanding the area of effect for the fields, and ignored the field that slowed projectiles, you could have had a longer run. The bigger the field, the longer it takes for the enemies to approach, and they take damage all the while. However, due to your lower base damage, the damage field was actually not that helpful. They had thousands of hit points, and you were probably doing fifty per tick (activation of damage effect, basically). It would have taken forever to actually kill anything. But for a critical build, high base damage is nearly as good as a damage multiplier. Splitting the difference between them would have benefitted both the field and your basic attack. I would advise a build that focuses on attack speed, base damage, critical chance, and bouncing projectiles. Add in a slowing field and more dashes, and you'll have an easier time, I think. Maybe grab the magnet and field expansions for breathing room as well as slowing down enemies from further away, and it would all synergize quite well, I imagine. Add in explosive projectiles, and the frame rate might go right to hell, but you'll have no issues clearing groups per shot.
as someone who has beaten infamy 18, i say this is a good build. gluttony is not the best especially later on in the difficulties cus there are so many enemies you really need to keep your dashes adn since the start to do 3 damage per hit. dashing is important. also you kinda need you attack speed.
At some point you started to act as a real Architect. Having ~1000% crit damage, new upgrades were giving less damage, than the simplest base damage upgrades. 150% crit damage does not multiply final damage by 1.5! It adds up to "crit damage", arithmetic progression. Base damage upgrades follow geometric progression rules - so it gets more effective after 800%-1000%.
Litteraly everything you refused to get bounce I Litteraly felt pain in my soul because that's the most broken thing to get especially with peirce because all your bouncing projectiles also pierces...it hurts so much
Hey RCE, how about you mention creators of fanart or similar stuff you use in a video in the description? For example the thumbnail wasn't a game file but a thumbnail from another yt video. Using it is fine but giving credit is something one shouldn't forget, too. Edit: He now has given credit to the artist.
It is these kinds of videos. I wish UA-cam grow a pair and put as an option to either "Thumbs Up or Down" and put the Slap The Back Of The Head choice. I have never in my life (Okay I can name a few times). I have never wanted to slap a man so hard over the back of the head. His head come off. All for his choices in REDUCING his damage output. Thinking Crits is the way to go. While his base damage gets smaller. Thus his crit damage gets smaller. Base Damage is key. It is the BASE. Even an Engineer should understand that. Or are you now the "Real Civil Architect"? (I am joking. Sorry for making this comment sound like a snide remark. It is just frustrating 😑)
Hi RCE I recently heard you wanted to play some games with smaller youtubers and was wondering if you wanted to do a video with me, I have a fun game i feel you would love to play, and yes you are able to build the strongest shape :) if you are interested let me know. And as always grate video cant wait for your next one.
and for the love of god learn how to use dash! Like the ninja band upgrade, it is one of the best there is imo, it reduces your dash cooldown 30 percent and damages enemies you dash through. Then combine this for example with the slam upgrade and you get two faster dashes which clear your screen and kills enemies. Good for getting out of a pickle
Even with attack numbers and explosions off the game will crash before you can get to a certain point, still a really fun game tho, vampire survivors is still my favorite
Check out Dex's channel btw, he created the Nakoto asset used in my thumbnail and makes awesome videos on Bounty of One: ua-cam.com/users/DexCitingGaming
👍
Thank you for giving credit to artists.
You better give credit
Thank you sir, i kinda felt bad for dex but you proved that your not one of those toxic youtubers and you deserve my like and subscribe..
And btw you guys should collab, that would be awesome..
Thanks for crediting to the artist thumbnail btw appreciated RCE
In the settings menu, if you turn off inflict damage display and show explosions you'll drastically improve the frame rate.
Was thinking that too
But then you don't see those sweet numbers
IMPORTANT: DO NOT LEAVE RCE IN VEGAS ALONE. He will end up broke and blame math for his demise.
Too many shiny things too!
“The numbers mason, WHAT DO THEY ALL MEAN!!
That will be a hangover no idk bcos math
True...
I like the editor's choice he should do it more often.
if you do 100 damage and your crit damage does 1000% damage
+100% crit damage would add 100 damage whereas +10 damage would add +100 damage
so at a certain point, adding flat damage becomes better / same as adding crit damage
assuming your crit chance is 100% of course
And after 1000% critic damage taking simple damage is better imo
Also the base damage upgrade improves auras, explosions, and other attacks that do not crit.
@@Corvid- afaik everything except the explosions from the perk that does explosions on crit scales with crit.
It'd be best overall to alternate between the two. The more of one you take, the greater the boost from the other as well.
"40 to 50 is a 20% increase, nearly." lol sometimes when matt shows us his math skills i'm glad he isn't in engineering anymore.
Well why he is correct mate 20% would be 8 exactly what is „nearly“ for you only 1 off ?
@@Kurt_212 40 to 50 is a 25% increase. 50 to 40 would be a 20% decrease.
Nearly. :P
"from my calculations, this bridge is 20% stronger, so it should hold"
*5 minutes later* on second thought, it wont.
@@Kurt_212 "only 1 off" and here's another architect
Don't worry he's just pretending to be an architect to spook us for a second. It's october anyway!
*Tonight, on the RCE channel:*
Matt discovers the power of crit based builds but his short attention span prevents the maximum benefit by constantly getting cancelling upgrades
oOh ShInY!
Even worse he refused to get the bouncing upgrades because combined with pierce and crit is broken
Just a note Matt, the damage to dash and the heal dash counter each other, even after the damage dash has been fully used up
Good way of neutralizing the first then, especially if you can upgrade the former to heal 2.
At least just a tiny credit for the thumbnail work would've been great ^^
Sorry mate he should’ve at least asked you
Was it not in the description at the time of the upload? Because it's there now
In the settings, you can hide damage numbers so late game will help with frame rate. Can also show/hide the stats.
Actually once you have a ton of crit damage you should start picking up base damage because it is multiplied by the crit, so a 20 damage add on will be 100 with a 500% crit
Can we see a "Matt vs Editor" contest? O.O Would be interesting to see how your choises differ from each other. :)
kept driving me nuts that he kept grabing upgrades that were % of base damage, and just didnt increase his base damage. like when he had 1k crit damage, he grabs something that increases it by 100% which is 10% more, instead of improving his base damage by 20 points. that ment it could have been a 20k damage increase.
1000% of 20 is 200, not 20 000. But you are right that it would be better to upgrade damage at certain points in the game
DF is also crazy about increasing the Crit damage % instead of base damage....
@@minegraiv you're right, I forgot to drop 2 zeros.
this right here was fax i was so triggered by his lack of base damage upgrades
I could be wrong but I'm pretty sure with this guy the area upgrade reduces how close they have to be for the attack speed increase
RCE should make a satisfactory series, lots of strongest shape possibilities
24:16 "does it work on vampires too?" vampire survivor's garlic reference LOL
Rce, could you make a episode focusing in only one upgrade path and work to make that skill op?
@@Varksterable wdym
@@Varksterable oh i didn't read the last part, well i think he could more
SPEED.
@@Varksterable you are the only one complaining mate, i was just asking cause i really like those types of videos.
7:42
RCE: I try to keep my health up
Seconds later, also RCE: Don't take extra health - take critical damage
It made him slower
@@aguyontheinternet8436 and he took extra health later anyway.
Yeah that is exactly what I was thinking
U can ... Turn of the damage indicator ... So as to decrease the lagging
You do not want to get too much attack speed due to diminishing returns, get some base damage will be much better
Real Roguelike Addict
Mey, Matt. You could switch the hitnumbers off to help with frame rate when it starts to strugle ;))
17:07
'Projectiles that bounce now do so in the opposite direction'
"Bouncing projectiles probably aren't worth it since most of them are going off screen"
MATT MAKE IT MAKE SENSE
see's shiny that damages self for small damage increase and takes it forgetting the shiny buff that requires you NOT to get hurt for MORE damage
26:38.... No that maths is wrong since it is additive and not multiplicative, you are currently at 1300% which means 150% only bring you to 1450% which is a 11% gain not 150% gain... At low crit damage it is way better to take the crit damage because it is way stronger then the damage upgrades but it gets weaker and weaker each time you take it since it is additive, where as damage ups at first start off weaker but then get stronger and stronger as you get more because they are multiplicative instead of additive (I think silver= 10%, blue 15%, purple 20% and gold 25%) ... With those two choices of purple crit damage or blue raw strength at your current stats the purple crit damage only increases your damage by 11.538% where as the blue damage raises your damage by 15%, you get more damage from that blue then you do from that purple. About 1,000% crit damage is when the strength becomes more powerful than the crit damage being at 1300% you are better off taking 1 rank lower raw damage than crit damage.
Examples for grey upgrades of both
grey crit damage at 100% 1 grey crit damage = 200% gains
grey crit damage at 500% = 20% gains
grey crit damage at 1,000% = 10% gains
grey crit damage at 2,000% = 5% gains
grey raw damage at any damage level = 10% gains
Examples for purple upgrades of both
purple crit damage at 100% 1 grey crit damage = 250% gains
purple crit damage at 500% = 30% gains
purple crit damage at 1,000% = 15% gains
purple crit damage at 2,000% = 7.5% gains
purple raw damage at any damage level = 20% gains
Not sending hate or anything, but please credit Dax on the thumbnail art, he has stated that he redraws the characters for his thumbnails. Please even just put something in the description for him.
Oh my god he finally discovered crit chance! He's been like "ooh crit damage, 4560% yes please!" but critting at 5% constantly.
Thumbnail looks like Dexs
Hey Matt!
If you like this game I would suggest 20 Minutes Tilll Dawn, which has a similar vibe but more uniqueness with the upgrades and characters
Hey Real Civil engineering. Got to say man. Really love you videos and your content. But not nice to take Dex's drawn Thumbnail character and put it in your own without giving him credits. Not nice at all. Had to find out through a community post from him here on UA-cam. Just saying man. You can do better than that. :(
Edit: You did better :) Glad to see you gave credits afterwards
Good vid, but please remember to give credit for thumbnail art used.
RCE,
The tesla field slows your projectiles as well, watch out
Would be nice of you to give credit to dex who created the character art you used in the thumbnail
Caugh cough” description
Reading is a hard thing for you apparently
6:15 America moment
It didn't take long for you to forget about the dash buff. ...
Holocure is a similar game and is free. It might be worth trying.
The reason things did poorly was because even your projectiles were slowed down by your aura.
Nah not really his abbysmal movespeed was a bigger reason... Then again since he plays on infamy 1 only, anything works really
Honestly after the second boss it doesn't really matter. Your build can only go so many successful ways after the enemy health scales that crazy. I wish we had some higher infamy runs instead.
Nice enrichment of the decor ! Love the teasing with the thread story about who is behind that "accident" that happened to Crazy Jimmy. Missing out some of your former visuals and extra production value, though. Looking forward the next video !
more timberborners please!!!!!!!!!!!!!!!!!! and you should do the infraspace also
9:50 the bounce one is better
Who made the thumbnail? I saw it somewhere else
11:52 I agree with the editor sorry Matt :)
There sure are a lot of vampire survivor clones.
Well, Vampire Survivor kind of was a sleeper hit. It existed as just this one guy's hobby project to play with his friends. Put it on the Steam Store to maybe make a few bucks. Well, takes a few UA-camrs and Twitch Streamers to pick it up. Just start singing its praises. Suddenly, the game is a huge success. And all of it pretty much done by one guy. Who has a day job and the game is just a hobby project. But, he does update it and adds new stuff....FOR FREE...I know it is crazy.
So with that. A lot of copycats pop up and try to milk it. And most are just Chinese knockoffs or straight up theft of the original game. And then, there are those that are fun and attempt to be a little different from the game they are copying.
Really, it is nothing new. Industries copy each other all the time. One company does X thing and it is good. Other companies copy X thing. Then, another company does Y thing and copycats follow. Then, there is that one company that does Z and other companies copy Z. Yet, Z sucks, but companies STILL copy Z and attempt to make Z the greatest thing. Still, fails.
This happens basically any time a game is an unexpected hit. Look at Minecraft and Terraria. After their releases, you saw a huge influx of clones.
To increase the critical chance, there are only 5% and 10% cards (gray and blue). That means when you only have bad card options and one of them is 5% crit, it's like picking a violet, technically. It's my motto in the game "if everything is gray, +5% crit"
In Vampire Survivors like, I classify weapons into a few categories. While this game has only 1 weapon, the various upgrades do allow you to develop analogues:
- close defense. Those attacks are about dealing with swarms that come too close. In Vampire Survivors the Garlic and Bible, for example. But the way this characters attack speed increases would fit - but it is also more of a boss killer
- Siege Breakers. These weapons work best when the screen is full - they break up the enemy sieging your position. For thus build, it would have been the pierce and edge bounce. To a lesser extent explosions
- boss killers. Weapons that aim for "the highest health enemy", deal HP% damage, can be aimed by the player - that sort of thing. Targetting System and the ability to increase attack speed would fit
- mid-range. Focussed on dealing with medium range enemies. These need the enemy to be softened up by Siegebreakers. And/or only serve to soften the enemy for the close defense. They tend to fall off hard as the game progresses.
Matt, I don't know, if you're aware, but the artwork used in your thumbnail is a drawing made by UA-camr Dex. He redraws characters for his thumbnail and this is his drawing. As it is his drawing and your editor did no transformative work to the art to alter it in a meaningful way, it probably doesn't fall under fair use. Maybe have a chat with your editor about taking another person's drawings for a thumbnail. I am sure you weren't aware of this, but it's still fucked up and not a thing someone should do to fellow content creators. Should have at least give the guy a shoutout in the pinned comment (if you would have been aware).
You can toggle the stats window on full-time in the options x
the new character kinda looks like a cross between Link and Waluigi dressed as a ninja
Good vid Matt. Glad you finally learned the colors aren't everything.
Dam seeing a new video with no views feels weird
Game is nice, I like it, but it lacks my favorite insitive/deal breaker, ... win conditions. ... winning a level and moving on.
I wish the algorithm on top comments wasn't based on likes, but content. At this point AI should be able to detect what comments could cause Progress/Revenue Growth.
RCE saying pierce sounding like piss "they piss, they piss" love it
Much love for your videos. Have you played Brotato? I think if you like these survivor games, I would recommend that one too.
that dash damage boost is sutch a trap, it only works 10 times after its literaly just "hurt yourself for dashing"
Slow projectiles also affects your own shots.
at a certain point attack speed is way more important than raw damage output you can do 1000 dmg a hit but fire once a second u would still loose but if you did 100 dmg and fire 5 times a second it would be way more effective
Great build this time!!!
However, start doing higher infamy levels!
There a setting that can help with the frames it’s by tearing of damage number and it will help u so much
Lol this is so funny but the kids learning website known as blooket made a game mode just like this
we really need a matt vs editor
dash to gain hearts you architect. 😊
Stacking crit in this game is insane.
Think about it, less than a minute into the video and a 100% crit upgrade means gaining 60 additional damage (assuming 100% crit)
Considering damage scaling flattens out later game that's insane scaling
Like 90% certain that adding belts doesn’t mean they bounce off the screen more, if you read it it says 2 max
11:50 i always take this when comes, very good have some regen.... 21:45 here it comes again, and again 24:06, and again 27:55!!!
I just love seeing you playing this game!
Can you turn off the damage numbers to improve frame rate?
Yes
slow down ALL projectiles means it also slows your own projectiles. not the best upgrade imo i never take it
out of curiosity, now that the sims 4 is free, how would you feel about building some strong shaped buildings in there for a oneoff
You and dangerously funny are playing some video idea tennis.
If you could have focused on expanding the area of effect for the fields, and ignored the field that slowed projectiles, you could have had a longer run. The bigger the field, the longer it takes for the enemies to approach, and they take damage all the while. However, due to your lower base damage, the damage field was actually not that helpful. They had thousands of hit points, and you were probably doing fifty per tick (activation of damage effect, basically). It would have taken forever to actually kill anything.
But for a critical build, high base damage is nearly as good as a damage multiplier. Splitting the difference between them would have benefitted both the field and your basic attack.
I would advise a build that focuses on attack speed, base damage, critical chance, and bouncing projectiles. Add in a slowing field and more dashes, and you'll have an easier time, I think. Maybe grab the magnet and field expansions for breathing room as well as slowing down enemies from further away, and it would all synergize quite well, I imagine. Add in explosive projectiles, and the frame rate might go right to hell, but you'll have no issues clearing groups per shot.
Tur off damage and blast showing from settings to save your frames
You can turn on always show stats in settings too!
Matt pls try out ‚Brotato‘ i think its a great game for you in the same genre as this one!
natoko is my fav character..i like his playstyle..10 atk/s fuuhhh shing shing
as someone who has beaten infamy 18, i say this is a good build. gluttony is not the best especially later on in the difficulties cus there are so many enemies you really need to keep your dashes adn since the start to do 3 damage per hit. dashing is important. also you kinda need you attack speed.
Not the smartest
Editor plays more like me lol, the heal/dash is one of my favorite abilitys
At some point you started to act as a real Architect. Having ~1000% crit damage, new upgrades were giving less damage, than the simplest base damage upgrades. 150% crit damage does not multiply final damage by 1.5! It adds up to "crit damage", arithmetic progression. Base damage upgrades follow geometric progression rules - so it gets more effective after 800%-1000%.
wait. does tesla field slow down your own projectiles? because it looks like it does
You can activate the stats tab from settings
Is this basically a variation of vampire survivors? As in does it play the same, or are you actually aiming skills?
A variation, main difference being you only attack while standing still....
So I just noticed: when it says slow ALL projectiles around you, that means YOUR projectiles as well aka your attacks. Feelsbadman
I love watching you play this game
Litteraly everything you refused to get bounce I Litteraly felt pain in my soul because that's the most broken thing to get especially with peirce because all your bouncing projectiles also pierces...it hurts so much
tweak the settings if you can, reduce explosions and stuff, maybe that will help with frame rate
Hey RCE, how about you mention creators of fanart or similar stuff you use in a video in the description?
For example the thumbnail wasn't a game file but a thumbnail from another yt video. Using it is fine but giving credit is something one shouldn't forget, too.
Edit: He now has given credit to the artist.
the music when stuff bounces of the edgeof the screen tho
“Character is broken” *actually just finally did the broken critical stacking for once*
Please give credit to the creator of the thumbnail. That art was taken from Dex.
It is these kinds of videos. I wish UA-cam grow a pair and put as an option to either "Thumbs Up or Down" and put the Slap The Back Of The Head choice. I have never in my life (Okay I can name a few times). I have never wanted to slap a man so hard over the back of the head. His head come off. All for his choices in REDUCING his damage output. Thinking Crits is the way to go. While his base damage gets smaller. Thus his crit damage gets smaller.
Base Damage is key. It is the BASE. Even an Engineer should understand that. Or are you now the "Real Civil Architect"? (I am joking. Sorry for making this comment sound like a snide remark. It is just frustrating 😑)
He is just an architect in disguise 😆
Hi RCE I recently heard you wanted to play some games with smaller youtubers and was wondering if you wanted to do a video with me, I have a fun game i feel you would love to play, and yes you are able to build the strongest shape :) if you are interested let me know. And as always grate video cant wait for your next one.
That build was insane.
there is a setting to hide damage numbers for fps
and for the love of god learn how to use dash! Like the ninja band upgrade, it is one of the best there is imo, it reduces your dash cooldown 30 percent and damages enemies you dash through. Then combine this for example with the slam upgrade and you get two faster dashes which clear your screen and kills enemies. Good for getting out of a pickle
The frame rate viscosity seems proportional to the hordes size.
Why does the new character look like Matt Mercer xD
Even with attack numbers and explosions off the game will crash before you can get to a certain point, still a really fun game tho, vampire survivors is still my favorite
grey upgrades only challenge?
Real civil engineer has to have had his thumbnails made by DF, they look exactly the same.
Feel like this game needs some balancing and more variance. Every video i see goes for basically the same build and items.
Love the vids