Stylized Autumn Environment in Unreal Engine 5

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  • Опубліковано 19 жов 2024
  • This is a stylized environment scene created in Unreal Engine, in the style of Genshin Impact, based on an art piece by Robin Tran:
    www.artstation...
    I have always been a fan of the colors in this piece, and recently decided to see if I could adjust the colors of my stylized art assets to recreate that scene. You can check out my assets available on the UE Marketplace:
    www.unrealengi...

КОМЕНТАРІ • 26

  • @ponoma773
    @ponoma773 7 місяців тому +6

    Wow, this is so good! You definitely nailed the same feeling of Genshin's art style

  • @reikooters
    @reikooters 7 місяців тому +4

    Not too sure on the winter one, but the autumn and green ones look really good

    • @YuriNoirProductions
      @YuriNoirProductions 7 місяців тому +4

      Thats not Winter...thats the look without Diffuse Colors. it shows how easily the scene can be recolored

    • @reikooters
      @reikooters 7 місяців тому

      @@YuriNoirProductions Thanks for clarifying

    • @So_Stylized
      @So_Stylized  7 місяців тому +1

      Yeah that was just the 3D model view.

    • @AbyssalSoda
      @AbyssalSoda 6 місяців тому

      For a winter one he'd definitely want the trees to be bare and the grass to be culled

  • @EagleTopGaming
    @EagleTopGaming 6 місяців тому +3

    What a great landscape to add micro transactions to.

  • @Mutez-yh9rr
    @Mutez-yh9rr 7 місяців тому +4

    Love your work and have purchased some of your assets, I'm working on a winter scene and really hope you make a stylized winter scene. Not many winter assets on the Unreal marketplace so I think you'll sell a lot. I'm also curious if you take on freelance jobs? Keep up the great work!

    • @So_Stylized
      @So_Stylized  7 місяців тому

      Desert and snow are two things I'm sure I'll get to at some point, not quite sure when and how yet~

  • @mohammaddh8655
    @mohammaddh8655 2 місяці тому

    wow
    awesome

  • @franckvalero7798
    @franckvalero7798 5 місяців тому +1

    Awesome !
    How did you manage the Sky/clouds ?

    • @So_Stylized
      @So_Stylized  5 місяців тому +1

      I created an entire sky pack asset just for that purpose! Many hand painted clouds and a lot of material work

  • @WanderyenErin
    @WanderyenErin 5 місяців тому

    oh my god

  • @RegimeTyranny
    @RegimeTyranny 5 місяців тому

    Amazing work! Do you have any plans for a discount on any of your collections on the Unreal Markeplace?

    • @So_Stylized
      @So_Stylized  5 місяців тому +1

      Whenever I'm invited to a standard sale I always put all my assets in. Check back for future Epic Game Marketplace sales and you should see mine around 30% off~!

  • @biglittledude496
    @biglittledude496 7 місяців тому

    Awesomeee

  • @MarCin-lk8xx
    @MarCin-lk8xx 7 місяців тому

    Great

  • @andreavalsesia6054
    @andreavalsesia6054 7 місяців тому

    How did you reach a stable 60 fps?? Please, any advice? I'm stucked at 30 even without moving foliage :(

    • @So_Stylized
      @So_Stylized  7 місяців тому +2

      I'm actually getting closer to 130fps, I just capped it at 60 so the recording would be smoother. It's all about optimization!

    • @LorenzoPace3Dartist
      @LorenzoPace3Dartist 6 місяців тому

      Try to check the various optimization view modes. If the mesh density and shader complexity are too high and if there are too many lights converging, then try to bake them. This should help. Also If you see that you have stable 30 fps, it means that you just have a frame limiter activated somewhere in the project settings

    • @andreavalsesia6054
      @andreavalsesia6054 6 місяців тому

      @lorenzopace9378 All complexities are at the lowest level. The only problem is a high nanite overdraw when I place foliage, but actually, removing foliage, I only gain 4-5 fps in really complex grass fields. In an empty scene, I can get max 68-72 fps, which is really bad! I know Lumen is not yet optimized, but I think that an i9 with RTX4070 must deliver a decent performance... What I can't explain is why RenderViewFamily is always stuck around 10 ms or higher, even in an empty scene.

    • @So_Stylized
      @So_Stylized  6 місяців тому

      @@andreavalsesia6054 I wouldn't really recommend nanite tbh

  • @N3ONFX
    @N3ONFX 7 місяців тому

    hello bro where are u from
    😊😊

  • @psychohacktive
    @psychohacktive 6 місяців тому

    booyakasha!

  • @TheShinyShrimp
    @TheShinyShrimp 2 місяці тому

    wow its so pretty can i have it piz piz piz