Stylized Autumn Environment in Unreal Engine 5
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- Опубліковано 19 жов 2024
- This is a stylized environment scene created in Unreal Engine, in the style of Genshin Impact, based on an art piece by Robin Tran:
www.artstation...
I have always been a fan of the colors in this piece, and recently decided to see if I could adjust the colors of my stylized art assets to recreate that scene. You can check out my assets available on the UE Marketplace:
www.unrealengi...
Wow, this is so good! You definitely nailed the same feeling of Genshin's art style
Not too sure on the winter one, but the autumn and green ones look really good
Thats not Winter...thats the look without Diffuse Colors. it shows how easily the scene can be recolored
@@YuriNoirProductions Thanks for clarifying
Yeah that was just the 3D model view.
For a winter one he'd definitely want the trees to be bare and the grass to be culled
What a great landscape to add micro transactions to.
What xD
Love your work and have purchased some of your assets, I'm working on a winter scene and really hope you make a stylized winter scene. Not many winter assets on the Unreal marketplace so I think you'll sell a lot. I'm also curious if you take on freelance jobs? Keep up the great work!
Desert and snow are two things I'm sure I'll get to at some point, not quite sure when and how yet~
wow
awesome
Awesome !
How did you manage the Sky/clouds ?
I created an entire sky pack asset just for that purpose! Many hand painted clouds and a lot of material work
oh my god
Amazing work! Do you have any plans for a discount on any of your collections on the Unreal Markeplace?
Whenever I'm invited to a standard sale I always put all my assets in. Check back for future Epic Game Marketplace sales and you should see mine around 30% off~!
Awesomeee
Great
How did you reach a stable 60 fps?? Please, any advice? I'm stucked at 30 even without moving foliage :(
I'm actually getting closer to 130fps, I just capped it at 60 so the recording would be smoother. It's all about optimization!
Try to check the various optimization view modes. If the mesh density and shader complexity are too high and if there are too many lights converging, then try to bake them. This should help. Also If you see that you have stable 30 fps, it means that you just have a frame limiter activated somewhere in the project settings
@lorenzopace9378 All complexities are at the lowest level. The only problem is a high nanite overdraw when I place foliage, but actually, removing foliage, I only gain 4-5 fps in really complex grass fields. In an empty scene, I can get max 68-72 fps, which is really bad! I know Lumen is not yet optimized, but I think that an i9 with RTX4070 must deliver a decent performance... What I can't explain is why RenderViewFamily is always stuck around 10 ms or higher, even in an empty scene.
@@andreavalsesia6054 I wouldn't really recommend nanite tbh
hello bro where are u from
😊😊
booyakasha!
wow its so pretty can i have it piz piz piz