Meet Your Virtual AI Stuntman! 💪🤖

Поділитися
Вставка
  • Опубліковано 24 тра 2024
  • ❤️ Check out Lambda here and sign up for their GPU Cloud: lambdalabs.com/papers
    📝 The paper "DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills" is available here:
    xbpeng.github.io/projects/Dee...
    ❤️ Watch these videos in early access on our Patreon page or join us here on UA-cam:
    - / twominutepapers
    - / @twominutepapers
    🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible:
    Aleksandr Mashrabov, Alex Haro, Alex Serban, Andrew Melnychuk, Angelos Evripiotis, Benji Rabhan, Bryan Learn, Christian Ahlin, Eric Haddad, Eric Martel, Gordon Child, Haris Husic, Ivo Galic, Jace O'Brien, Javier Bustamante, John Le, Jonas, Kenneth Davis, Lorin Atzberger, Lukas Biewald, Matthew Allen Fisher, Mark Oates, Michael Albrecht, Nikhil Velpanur, Owen Campbell-Moore, Owen Skarpness, Ramsey Elbasheer, Robin Graham, Steef, Taras Bobrovytsky, Thomas Krcmar, Torsten Reil, Tybie Fitzhugh, Ueli Gallizzi.
    If you wish to appear here or pick up other perks, click here: / twominutepapers
    Meet and discuss your ideas with other Fellow Scholars on the Two Minute Papers Discord: discordapp.com/invite/hbcTJu2
    Thumbnail tree image credit: pixabay.com/images/id-576847/
    Károly Zsolnai-Fehér's links:
    Instagram: / twominutepapers
    Twitter: / twominutepapers
    Web: cg.tuwien.ac.at/~zsolnai/
  • Наука та технологія

КОМЕНТАРІ • 656

  • @levih.2158
    @levih.2158 3 роки тому +546

    AI-man lying on the floor trying to backflip: "Why was I created like this?"

    • @MartinHindenes
      @MartinHindenes 3 роки тому +12

      Made me think of some people who tend to keep trying after the initial conditions for success are gone.

    • @CE-vd2px
      @CE-vd2px 3 роки тому +7

      @@MartinHindenes That is an interesting way to put it. What do you mean? Like a guy born 5 feet tall trying to date?!

    • @cristianromero7841
      @cristianromero7841 3 роки тому +3

      Existence is pain, Jerry

    • @Dugiedugdug
      @Dugiedugdug 3 роки тому +3

      "why do we live, just to suffer?"

    • @user-kx4dj5hp7g
      @user-kx4dj5hp7g 3 роки тому +2

      @@MartinHindenes That's right, this is life

  • @liggerstuxin1
    @liggerstuxin1 3 роки тому +1717

    I like the way the AI thinks that humans should run before it sees the reference. I think I’ll start running like that when I jog.

    • @esleygonzaga1769
      @esleygonzaga1769 3 роки тому +194

      Perhaps if we had muscles with infinite expenditures of energy, the most efficient way of running would be this, but it must be extremely tiring to run raising the knee so much and with the arms dancing like this.

    • @spuriousc
      @spuriousc 3 роки тому +66

      @@esleygonzaga1769 same with the arms. With infinite shoulder power you can raise your center of mass for finer grained control

    • @zman97211
      @zman97211 3 роки тому +93

      @@esleygonzaga1769 Exactly what I was thinking. Add "tiredness" to the model, as well as "endurance" to the fitness score.

    • @user-ik8vy1rg8f
      @user-ik8vy1rg8f 3 роки тому +24

      This is how Naruto runs when he goes super saiyan.

    • @jaredf6205
      @jaredf6205 3 роки тому +31

      @@esleygonzaga1769 Yes! I was just thinking something similar. If that's the best way of moving for our body shape, why don't we do that? It must be because of something not taken into account by the computer. The most important missing variable for a real person being energy efficiency.
      Interestingly, I've seen chimpanzees run like that!

  • @shadowgjhgitgjh2215
    @shadowgjhgitgjh2215 3 роки тому +845

    So what I'm hearing is:
    We could teach a robot dragon to walk near perfectly on the moon before the hardware ever leaves earth. Amazing.

    • @gallifrox6099
      @gallifrox6099 3 роки тому +53

      What a time to be alive!

    • @micasingh
      @micasingh 3 роки тому +18

      Profile picture checks out

    • @mehregankbi
      @mehregankbi 3 роки тому +4

      even when space debri start hitting the robot

    • @mittamoa
      @mittamoa 2 роки тому

      Exactly what I heard. :)

    • @bloodyidit4506
      @bloodyidit4506 2 роки тому +3

      That's generally a good workflow honestly. Prove you can simulate it before you waste metal on an actual dragon.

  • @Wecoc1
    @Wecoc1 3 роки тому +1151

    I wanted to see the T-Rex doing a backflip :(

    • @redstonemaddness
      @redstonemaddness 3 роки тому +18

      Me too

    • @macaronivirus5913
      @macaronivirus5913 3 роки тому +38

      It would be interesting to see with which technique an AI would come up with, since the tail and other parts makes it non-trivial task to do

    • @DiabloticShammy
      @DiabloticShammy 3 роки тому +12

      I think it failed to do a backfilp so they didn't show it on demo. I mean, I would definetly try it and show it if it works :D

    • @jvankooo
      @jvankooo 3 роки тому +7

      And if it did a perfect backflip. What will the next Jurrasic Park be like? :)

    • @pablopereyra7126
      @pablopereyra7126 3 роки тому +7

      @@jvankooo
      TREX FLIP
      BOTTOM TEXT

  • @dissonanceparadiddle
    @dissonanceparadiddle 3 роки тому +775

    This could really speed up the animation process from movies and games.

    • @senaesul3128
      @senaesul3128 3 роки тому +116

      I've been preaching about this for a long time. Every game studio needs an animation AI expert to help streamline their whole process.

    • @The0Stroy
      @The0Stroy 3 роки тому +122

      Imagine a game where after shooting the enemy leg they start to stumble and limp realistically.

    • @godofthecripples1237
      @godofthecripples1237 3 роки тому +49

      With this stuff getting as advanced as it is, if RDR2 were made maybe 10 years later, all of the intense animation work that was put into it could probably have been handled by an AI that works in real time.

    • @dissonanceparadiddle
      @dissonanceparadiddle 3 роки тому +15

      @@godofthecripples1237 it's incredible, every time they say a job can't be automated boom!

    • @martiddy
      @martiddy 3 роки тому +24

      @@The0Stroy Some games already have that, but this could be more easy if instead of coding it manually could be automated by the AI.

  • @turgor127
    @turgor127 3 роки тому +112

    0:55 He looks so happy and careless.

    • @jammiewins
      @jammiewins 2 роки тому +17

      Me on my first trip to the pub after lockdown

    • @harshdevmurari007
      @harshdevmurari007 2 роки тому +2

      Underrated comment 😂😂

  • @LucasDimoveo
    @LucasDimoveo 3 роки тому +276

    When I told my parkour and stunt friends that one day a robot will take their jobs soon they laughed at me. Well, here we are ...

    • @masterodst1
      @masterodst1 3 роки тому +34

      Im a professional stunt man and this shit is both exciting and very worrying lol

    • @OrangeC7
      @OrangeC7 3 роки тому +1

      @UC_9WEQOrt2m2Y7J4U7UElSg That was really interesting! Thank you for sharing

    • @ctrlaltshift
      @ctrlaltshift 3 роки тому +7

      This tech would be super useful for a parkour game like the one Storror is working on. If this tech gets optimized to the point where it can run in the background of a game in real time, moving characters dynamically based on the environment would be so much easier!

    • @PythonPlusPlus
      @PythonPlusPlus 3 роки тому +2

      Ministry of Silly Walks: Looks like we no longer have a place in this world.

    • @topcommentor1655
      @topcommentor1655 3 роки тому

      They might have laughed at you for being a luddite😆

  • @williammedeiros2699
    @williammedeiros2699 3 роки тому +230

    Me vs research papers ~ sleeps in 5 minutes and thinks it’s fucking boring
    Me vs Two Minute Papers ~ watches the full video on something random and thinks it’s so cool.
    Videos are really well explained and visuals and presentation are incredible

    • @TwoMinutePapers
      @TwoMinutePapers  3 роки тому +60

      This one got me good. Thank you so much! 🙏

  • @TheREALBOJACK
    @TheREALBOJACK 3 роки тому +85

    6:10 - The Normie "Reference Motion" vs. The Chad "Use More Body Volume" vs. The Virgin "Use Less Body Volume"

  • @filipwolffs
    @filipwolffs 3 роки тому +208

    Narrator: "You can also see that the technique is robust against perturbations."
    Atlas: *Gets buried.*

  • @baitposter
    @baitposter 3 роки тому +73

    0:55 These funky walk procedurals will eventually stop happening when more factors are considered/added on; e.g. limb weight, resistances, stamina, muscular energy consumption, energy efficiency conscientiousness, etc.
    Eventually we'll see models figuring to run like Usain Bolt on their own

    • @Taudris
      @Taudris 3 роки тому +7

      These kinds of things seem like such obvious innovations that could be employed to get better behavior. I wonder why they aren't already being done.
      Another consideration is frequency of movement. Energy consumption would guide this some, but energy isn't the only resource: the human brain can only put so much detail into a movement.

    • @0xcdcdcdcd
      @0xcdcdcdcd 3 роки тому +7

      ​@@Taudris I bet somebody is working on it right now for sure. I think the thing is that there is a maximum speed with which things can progress because it still takes a human to write and run the code, to write the paper, get it reviewed and accepted at some conference etc. In AI there are a lot of things like the ones you name that are very obvious but also still to get it really right it takes some time to fix bugs and especially to tweak all the parameters involved in such a simulation. Cause my understanding is that still there is a lot of trial and error involved to get good results. Some AI researchers might get offended but probably lots of deep learning AI research is still more the result of intuition, exploration and trial and error rather than a solid science based in theory. I'm probably not qualified enough to make this a strong statement, just a hunch that I got as a student recently getting into the topic.

    • @eplanti
      @eplanti 2 роки тому

      just imagine, the first AI that takes over the world won't figure out that its hard before it tries & fails miserably

    • @nicolesong6199
      @nicolesong6199 2 роки тому

      So, total energy use (enthalpy + potential energy + kinetic energy), accounts for limb weight, tries to minimise the amount of energy used per movement or stroke...

    • @nicolesong6199
      @nicolesong6199 2 роки тому

      It would be fun to see how fast a humanoid can run.

  • @user-ec6kt2fg7m
    @user-ec6kt2fg7m 3 роки тому +70

    Takeshi's Castle for AI. LETS GO!

  • @johnbenjaminvistan6013
    @johnbenjaminvistan6013 3 роки тому +8

    2:15 How I imagine doing backflips (Reference)
    2:10 How It looked like when I tried to do it (Simulation)
    Jokes aside, this is a really great advancement in our virtual technology. Two Minute Papers's narration is great as well, clear and onpoint.

  • @beegbraining
    @beegbraining 3 роки тому +45

    0:55 what if that is actually the correct way to run?

    • @npc4416
      @npc4416 2 роки тому +10

      yes, if we had infinite stamina and energy

    • @ChronoPierce
      @ChronoPierce 2 роки тому +3

      Could be. I think it's the A.I's way to maintain perfect balance, possible more balanced that how humans do.

    • @justamanofculture12
      @justamanofculture12 2 роки тому

      @@npc4416 lmao

  • @aurilio5633
    @aurilio5633 3 роки тому +22

    When men leave the gym: 6:12
    *Full body volume*

  • @magnusvn
    @magnusvn 3 роки тому +22

    None of my friends can ever tell me a backflip is easy when even an A.I chickens out like i do

  • @Sekir80
    @Sekir80 3 роки тому +13

    And as I see this agent is blind! Imagine if it could scan the "game level" its progress would be superhuman! Great paper, thanks Károly!

  • @soro8908
    @soro8908 3 роки тому +4

    4:27 " this one is doing well" .......oh

  • @valaramchaudhary3216
    @valaramchaudhary3216 3 роки тому +42

    my life when i try to learn backflip.

  • @juliandarley
    @juliandarley 3 роки тому +61

    in order to make these fine algorithms truly wonderful (and usable across a wide spectrum of cases), is it yet possible to use 'straight' video (of a human or a cat or any animal) as the reference motion? that could mean, for instance, that a different algorithm parses the reference video motion into CG motion (ie mocap producing for example bvh, fbx) so that it can then be fed into this algorithm. from an admittedly quick glance at the paper and github i could not see what format the reference was supposed to be in, but it must be there somewhere. there are commercial mocap offerings for 'straight' video (with no depth cameras), but none that i have seen is good enough for this purpose - unless it was cleaned up by some other AI, possibly even a variation or adaptation of the one presented here?

    • @yeatard
      @yeatard 3 роки тому +10

      maybe by using two different AIs together we could achieve that. One ai would find the position of the bones and joints to make a stick figure with different levels of tint/shade to indicate depth. Then a separate ai would create a 3d model and animation from the stick figure.

    • @tchlux
      @tchlux 3 роки тому +15

      ua-cam.com/video/F84jaIR5Uxc/v-deo.html
      ☝️ poses estimated from techniques like this should suffice. Even if the reference motions are "glitchy" (discontinuous in position through time) from the pose estimations, the mimicking RL agent will be forced to create a smooth approximation. This is due to the fact that the agent cannot produce discontinuous motions in the physical simulator while only having control over force applications at joints.
      Then you can optimize for minimum force applied at joints or for minimizing total kinetic energy to really get a nice looking result.

    • @IanDeane
      @IanDeane 3 роки тому +2

      The author of this paper has published a follow up paper.
      xbpeng.github.io/projects/AMP/
      The follow up paper uses GAIL. There is a separate critic model that tries to distinguish between the reference animations and whatever the physics rig is doing. The physics rig is trying to fool the critic. I think this could be used with your idea. As long as some physical measurements (rotations and velocities) could be estimated for the joints from the video sources (another model could be trained to do this). Then these measurements could be used as sources for the GAIL critic.

    • @juliandarley
      @juliandarley 2 роки тому

      @@yeatard interesting idea, thanks.

    • @juliandarley
      @juliandarley 2 роки тому +1

      @@tchlux thanks for pointing out the 'AI-Based 3D Pose Estimation' paper/video. very promising. i would love to see mocap results for an animal such as a dog or a cat. the reason is that with good mocap and even better predictive motions (so that i can direct my animated cat to jump on a stool or stroke its whiskers etc) animated films could at last become affordable to make (thus, in theory, allowing for better and more original stories).

  • @tech1238
    @tech1238 3 роки тому +9

    I discovered your channel yesterday and i’ve been hooked. thanks 👍

  • @Rolyataylor2
    @Rolyataylor2 3 роки тому +9

    The creators of this paper should work with the pokemon company to animate their massive collection of 3d models.

  • @kjbaran
    @kjbaran 2 роки тому +4

    Hearing that a developers favorite past time is to throw boxes at AI characters to see what they can take somehow makes me feel better about my life and how far I’ve come.

  • @richyLoLz
    @richyLoLz 3 роки тому +2

    i cant get enough of the ragdoll/humanoid ai papers. it’s just so interesting watching ai mimic humans, really eerie o.O

  • @chaosfire321
    @chaosfire321 3 роки тому +4

    Oh man, I'd love to see some more follow up papers to this!

  • @lava2istrue
    @lava2istrue 3 роки тому +4

    0:45 once I saw this, I immediately went to grab a piece of paper for me to hold on to.
    Edit: having seen the entire video. I believe this would be very impressive for making procedural animations. some video games already use procedural animations, but this would allow for it to be used for the entire animation process, which would drastically cut down on time/effort.

  • @LaVaProductions
    @LaVaProductions 3 роки тому +7

    „A+ for effort, little AI“ 😂

  • @user-ik8vy1rg8f
    @user-ik8vy1rg8f 3 роки тому +9

    So... Unreal Engine 5 is going to be used in Video Games, Hollywood, and Robotics. Sweet.

  • @ejipuh
    @ejipuh 3 роки тому +1

    This would be really cool to see in more video games. I always thought that jumping and movement animations in platformers would be cool if they were more realistic. That way we could learn movements from them, since we’d be functionally learning from a master.

  • @realmetatron
    @realmetatron 3 роки тому +16

    One day, such system will be able to develop a martial art that is better than the one Bruce Lee invented!

    • @davidwilson6577
      @davidwilson6577 3 роки тому +8

      Well no, because Bruce Lee's was basically 'use whatever works, man.' It basically defines itself as the best.

  • @RomerAmbrus
    @RomerAmbrus 3 роки тому

    This was probably the funniest episode I've seen😁 Amazing work!

  • @floydnelson92
    @floydnelson92 3 роки тому +6

    Imagine having an AI controlled character in a video game that is able to attempt to maneuver in specified ways given any dynamic environment. It would look less programmatic and more flexible.

    • @LogMeInGoddamnit
      @LogMeInGoddamnit 2 роки тому +1

      Rockstar did something like this when they used Euphoria engine to animate its human characters in GTA4. Characters would hold on to handrails as they stumbled, push themselves off your bumper if you nudged them with your car, all demonstrating incredible self-preservation that would be impossible with canned animations. I believe the series still uses the engine. Not all of the animations use the engine though, they're canned until the AI needs to kick it in to keep a character from falling over or doing something that would look silly. They called it "intelligent ragdoll".

  • @rogerfroud300
    @rogerfroud300 3 роки тому

    I love your enthusiasm. I still have no idea how you create these simulations, having only grasped the absolute basics of Convolutional Neural Networks looking at hand written digits. However, even that helps a little.

  • @ramonhamm3885
    @ramonhamm3885 9 місяців тому

    That's amazing! I also love that Peter Lorre narrates it.

  • @crazygamer0936
    @crazygamer0936 2 роки тому

    The potential this software has in game development and animation is absolutely amazing. Imagine a player character with this backup ai and looser animations and unique interactions between the player and the environment.

  • @peteyourdoom
    @peteyourdoom 2 роки тому

    Fascinated by these 2 minute papers.
    Looking forward to the Two Minute Papers computer game as the AI will be immense and graphics amazing.

  • @reyalsregnava
    @reyalsregnava 3 роки тому

    The next step is obviously to give it the set of simulation options for locomotion and place it in a virtual level with obstacles and task them with making it to the end focusing on efficiency of action or speed of action. One option allows for low energy consumption for robotic ambulation, the other provides for emergency response movements.

  • @dmitrynovikov2915
    @dmitrynovikov2915 3 роки тому

    You are in history of the world. Both from virtual and real engineering sides. Congrats!

  • @haroon420
    @haroon420 2 роки тому

    What a time to be alive. What a time to be born. I’d love to see more of the future!

  • @TT-xk2hy
    @TT-xk2hy 2 роки тому +1

    0:55 He looks so happy that he can run🤣

  • @eibriel
    @eibriel 3 роки тому +2

    Awesome video!
    There is a little tiny error: The motion is not retargeted to the T-Rex and Dragon, those are based on keyframe animation.

  • @robertdefariasmafort7704
    @robertdefariasmafort7704 3 роки тому +2

    the part where it uses more or less Kinect energy will make stamina in games a very cool mechanic

  • @theencore398
    @theencore398 3 роки тому +4

    Finally i can explain my professor how i lost my papers while rushing to his lecture.

  • @frankiemushroom1204
    @frankiemushroom1204 2 роки тому +1

    this is now my favourite channel, but at the same time it scares me shitless, imagine jean claude van dam death robots and a t-rex

  • @TehNetherlands
    @TehNetherlands 3 роки тому +1

    0:56 When you try to catch that bus

  • @kabirbroadcasting
    @kabirbroadcasting 3 роки тому +14

    This is insane. If this applied to boston dynamics.

    • @user-mw3rx6mg5n
      @user-mw3rx6mg5n 3 роки тому

      Could you please explain your comment i am physics student

    • @peter9477
      @peter9477 3 роки тому +2

      @@user-mw3rx6mg5n Google "Boston Dynamics robots" or look on UA-cam. He's suggesting their robots could be improved by applying such learning techniques (or the results).

    • @Crustee0
      @Crustee0 2 роки тому

      @@peter9477 you do know their vids are "fake" right? They use human model and edit the robot into it.

    • @worldprops333
      @worldprops333 2 роки тому

      @@Crustee0 no... no... you are VERY WRONG!!

  • @timwatz2948
    @timwatz2948 2 роки тому

    The guy on the floor trying to backflup is the funniest thing I've seen in a while. It just looks so silly.

  • @lilcxsx6002
    @lilcxsx6002 Рік тому +1

    0:50 AYO! The Jack Sparrow run! 😭😂

  • @sebastiaodeabreu7297
    @sebastiaodeabreu7297 3 роки тому +30

    I'm just waiting to see what the military is doing with AI right now

    • @Androidonator
      @Androidonator 3 роки тому +20

      exploring new ways of killing people of course

    • @unadventurer_
      @unadventurer_ 3 роки тому +11

      Not exactly something to get excited about.

    • @martiddy
      @martiddy 3 роки тому +3

      @@Androidonator Now the military drones can fly autonomously and identify the target with computer vision.

    • @rogerfroud300
      @rogerfroud300 3 роки тому

      Just look at Boston Dynamics...

    • @batlin
      @batlin 3 роки тому

      @@martiddy "computer vision" -- more like skin colour classifiers. Brown == fire missiles...

  • @ber2996
    @ber2996 2 роки тому +2

    1:13 The AI is accurate, I mean it looks just like me trying to do a flip but is really afraid to fail lol

  • @kabirbroadcasting
    @kabirbroadcasting 3 роки тому +2

    This paper is a giant leap

  • @kahleeb624
    @kahleeb624 2 роки тому

    I don't know why but that little guy trying to keep doing back flips even while sitting down and you saying A for effort had my laughing so hard I was crying.... really got me for some reason lol

  • @LeeTheSecond
    @LeeTheSecond 2 роки тому +1

    It's so hilarious to just see the models start getting peppered by boxes

  • @cmseff
    @cmseff 3 роки тому

    Possible future development could include 'reflex response' characteristics, such as if a character is falling, that they try to grab out toward the edge or any protrusions etc. Another example would be if a projectile is coming toward a vital area, that the character flinches. When combined with the energy level simulation variables, it can create some very realistic behaviors. A character which is extremely tired (low energy) may not notice a projectile and therefore not flinch.

  • @luigimario2382
    @luigimario2382 2 роки тому

    I could see this being used in multiplayer shooters to give player characters realistic animations to the environment. Battlefield 5 tried it but fell a little short. I can just imagine characters responding to the environment, position, velocity appropriately. It would do wonders for immersion

  • @mho...
    @mho... 3 роки тому

    i gotta admit, i like the way the AI approaches running 0:55 😁
    but jokes aside, this is an amazing paper! we are finally getting closer to robot pet buddies!

  • @SloppyPotatoo
    @SloppyPotatoo 2 роки тому +2

    Ah, reminds me back to the old Endorphin (software) days.
    god i loved that program

  • @bendykst
    @bendykst 3 роки тому +1

    Ha, I saw the character running at 0:55 and wondered if it could be improved by considering energy usage, then at they end, they actually try it! It turns out it just makes the person look old.

  • @necrago
    @necrago 2 роки тому +1

    I can't wait for the next paper!

  • @janpetterh
    @janpetterh 3 роки тому

    I would love to see this technique simulating downhill skateboarding, finding new and improved ways to race and find the perfect lines and stances.

  • @literallykevin
    @literallykevin 3 роки тому +6

    You are hilarious. I will watch you forever.

    • @TwoMinutePapers
      @TwoMinutePapers  3 роки тому +3

      You are too kind. Thank you so much! 🙏

    • @vintezis
      @vintezis 2 роки тому

      ​@@TwoMinutePapers Jól sejtem az akcentusodból (No offense!), hogy magyar agysejtek is dolgoztak a probléma megoldásán? :)

  • @liammail9884
    @liammail9884 3 роки тому +3

    what a great mix of much wow and lolz :)

  • @riveraluciano
    @riveraluciano 2 роки тому

    The potential applications of this AI driven animation is just staggering. I hope I'm well alive and still kicking to see it in motion in the future.

  • @BeinIan
    @BeinIan 2 роки тому

    I'm absolutely stealing the AI's first run animation for some kind of project. That's just too beautiful.

  • @cedriceric9730
    @cedriceric9730 3 роки тому

    This channel is pure gold.

  • @AndioDAndia
    @AndioDAndia 2 роки тому

    ONE OF THE BEST CHANNELS IN THE INTERNET!!! BRAVO!!! Greetings from Akon, temporal capital of Sanmartina!!!

  • @Kekatronic
    @Kekatronic 3 роки тому +2

    6:10 The chad stride in the middle

  • @pstefan86
    @pstefan86 3 роки тому

    Seems like a natural next step for Rockstar games, you could have the AI train on the fly as you progress through the game. It would be great to see this assign a value score to trying to avoid impact collision to valuable areas like the head, and chain movement to stand back up to enable a successful movement following a failure.

  • @shimuthedoggo4496
    @shimuthedoggo4496 2 роки тому

    the sad p
    art is in the beginning the simulation trying to do a backflip is like a picture perfect representation of if i tried to do one

  • @defiant4eva
    @defiant4eva 2 роки тому

    I could see this replacing animation trees in AI for computer games. Instead of having to animate 50 different animation states, and blends. You can have the AI chose the reference motion from an entire list and have it dynamically blend with the environment and actions. Leading to more dynamic NPC enemy, friendly or neutral movement and interactions.

  • @deletedaxiom6057
    @deletedaxiom6057 3 роки тому

    This is one step closer to my dream of a customized martial arts style, based on an individuals body preportions and strengths. Feed an RL with motion capture from different martial arts styles and allow it to experiment. while having a physics simulation calculate the strength and speed of strikes based with body data. Also a bit of parkor thown in the mix for flare.

  • @symbally
    @symbally 3 роки тому

    I would love to see how the model could handle a body with changing limbs and mass distribution within a single sim. It would be learning how each limb works individually and then a greater ability to consider itself "whole" with many limbs and a torso

  • @benbennit
    @benbennit 3 роки тому

    That backflip is so realistic at the start. It was exactly how I (don't) do backflips.

  • @cadea7578
    @cadea7578 2 роки тому

    I am so ready for video game characters to move properly in melee situations based on the target point and terrain setting

  • @CallsignJoNay
    @CallsignJoNay 3 роки тому

    4:16 I couldn't help but think of that old obstacle course show Most Extreme Elimination Challenge, and wonder if we are in a simulation where our overlords are testing our machine learned animation and physics.

  • @mamborambo
    @mamborambo 3 роки тому

    As a dance teacher, my heart is jumping for joy at the possibilities!

  • @Robert_McGarry_Poems
    @Robert_McGarry_Poems 3 роки тому +3

    Wait, wait, wait, these papers are simulated!

  • @debayandas1128
    @debayandas1128 3 роки тому +6

    2018 paper if I remember correctly. Couldn't make the code work. The dependencies alone killed me.

    • @johnflux1
      @johnflux1 3 роки тому +1

      Rats - I was really hoping to be able to use the code.

  • @youtubesucks8024
    @youtubesucks8024 2 роки тому +1

    What a time to be alive!!! 😃

  • @kyle901
    @kyle901 3 роки тому

    I'm very interested to see if you could pit two of these virtual people against each other in hand-to-hand combat to see what martial artistry they might come up with - you could increase their strength or speed to find out what a fight between superpowered humans might actually look at!

  • @hrqsilv
    @hrqsilv 2 роки тому

    6:09 the dude on the right is like when we need to go to the bathroom but we are coming home

  • @FeedMyKids1
    @FeedMyKids1 2 роки тому +1

    6:15, middle guy is how I walk home from the gym.

  • @re.i5673
    @re.i5673 3 роки тому +1

    0:21 I know it's a ai but man that gotta heart

  • @greenjc12
    @greenjc12 2 роки тому

    This stuff is mind-blowing. AI has come so far.

  • @nicolesong6199
    @nicolesong6199 2 роки тому

    This is really really cool. Human simulation has never been this automated before.

  • @jaywv1981
    @jaywv1981 3 роки тому

    the simulated back flip from 2018 is a perfect simulation of me attempting a back flip

  • @0equals1ao
    @0equals1ao 3 роки тому +1

    I recall 2MP talking about a paper where they created a better way to simulate more realistic muscles. I wonder how long it'll be until this AI can be used to automate a hyper realistic body, frailty and all.
    Imagine it being able to automate say an elderly AI's ability to climb over say a log or something. Any sort of elderly AI. Human, fox, cat, dog, horse, dragon, whatever. Pretty cool stuff to think about.

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay 2 роки тому

    You ROCK my friend!!!

  • @rylanmcclellan4996
    @rylanmcclellan4996 2 роки тому +1

    Scar: Long live the king. 5:31

  • @scrungozeclown836
    @scrungozeclown836 2 роки тому

    Decrease body mass was a psycho walk. Also, i want to see a version of the human movement on MORE gravity, as well as seeing if a lion could do backflips (aka, non-humanoid figures trying to do nontraditional motions given the limitations of their body)

  • @speedball23
    @speedball23 2 роки тому +1

    i think the AI was just imitating me trying to do a back flip @1:52

  • @Dark0neone
    @Dark0neone Рік тому

    That running animation looks like something I've seen on stick figure animation forums, not gonna lie.

  • @LutzTeichmann
    @LutzTeichmann 2 роки тому +1

    02:09 backflip. reality vs expectation

  • @stickwithit
    @stickwithit 3 роки тому

    I love these papers and I love learning about the bleeding edge, but I'm curious about where I can learn how to implement these types of models in a game or in a 3d simulation. Where can I learn about projects that implement this type of research?

  • @sreekashuppari1882
    @sreekashuppari1882 3 роки тому +1

    Can't wait to see these in games 😃

  • @degiguess
    @degiguess 3 роки тому

    I really want to see this learn how to sword fight. It could be taught various different kinds of parries and ripostes based on a few key directions and then use the learning algorithm to not only learn how to do those parries and ripostes but also what kind to do based on how it's being attacked. Throw in some basic strikes, footwork, etc, then have two of them fight eachother.

  • @V3RTIGO222
    @V3RTIGO222 2 роки тому

    What would be interesting is tweaking point values based on energy used to resist gravity, possibly resulting in a more realistic run if the amount of energy expended is higher (no more arms in the air resisting gravity)

  • @FedeGGG
    @FedeGGG 3 роки тому +1

    I'm sure we'll see that running style emerge in the next olympic 100m sprint

  • @skywankeryoupi
    @skywankeryoupi 2 роки тому

    Hi there, I'm a machine learning student and and I recently had to work on a computer vision project with convolutional neural network transfer learning involved. In the video, the way movement can be accurately predicted when the character changed from a human to a dragon or lion really made me think about that same process of transfer learning, where the main algorithm has every most basic movements already trained, like "feature movements", that could then be applied to some other physically different character.
    I was just wondering if that was the same process at work here, and what was the algorithm behind it? Thx !
    (sry bad english)

  • @electronresonator8882
    @electronresonator8882 3 роки тому

    6:09 the right character is the reference of actual ninja run that so many people think as "retarded" and "useless", it's actually using less body volume to move forward, which in the long run related to the total amount of energy needed to reach a certain distance,
    and you might hate this, the real life ninja run is not about speed but conserving energy, ..but yes in cartoon or anime since they rely on plot armor