Figure-8 circuit is the blandest, most boring and uninteresting track in mario kart history So it is PERFECT to remake! It's like a blank canvas that you can do so much with!
I follow the rules for the retro tracks: 1. Equal representations but with one extra due to remainder, try to spend the extra on games that had more never remade tracks(GBA and 7) 2. The rainbow road pattern since MK7, that means GBA rainbow road must return 3. Never remade track take priority. I slot in DS retros that haven’t returned since if there is no more never remade ones. 4. Piranha Plant Pipeline is preserved. Therefore, it will return in Mario kart 9 5. No nitro and retro Mario kart 8 deluxe track because you can’t provide much upgrade in the current era of graphics. I assumed MK8 is playable on next gen and thus pointless to waste slot. 6. I think Mario kart game will have 48 tracks instead of 32 going forward standard set by base 8 deluxe, which means 24 retro The list I come up with(by game) SNES:(3 total, 3 never remade) - Choco Mountain 1 - Vanilla Lake 2 - Koopa Beach 1 N64:(3 total, 1 never remade) - Wario Stadium - Frappe Snowland(DS) - Banshee Boardwalk(DS) GBA:(4 total, 4 never remade) - Yoshi Dessert - Lakeside Park, - Rainbow Road - Broken Pier GCN: (3 total, 2 never remade) - Mushroom City - Luigi Circuit(DS) - Wario Colosseum DS:(3 total, 2 never remade) - Figure 8 Circuit - Bowser’s Castle - Shroom Ridge(booster pass) Wii:(3 total, 3 never remade) - Dry Dry Ruins - Toad’s Factory - Mario Circuit 3DS:(4 total, 4 never remade) - Daisy Hills - Wario Shipyard - Shy Guy Bazzar - Cheap Cheap Leagoon Tour:(1 total, 1 never remade) - Piranha Plant Pipeline Here’s how I organise them by cup: Shell cup: - DS Figure-8 Circuit - 3DS Daisy Hills - Tour Piranha Plant Pipeline - SNES Choco Mountain 1 Banana Cup - GCN Luigi Circuit - SNES Vanilla Lake 2 - DS Shroom Ridge - 3DS Shy Guy Bazzar Leaf Cup - 3DS Cheap Cheap Lagoon - Wii Toads Factory - GBA Yoshi Desert - N64 Frappe Snowland Egg Cup(Yoshi Egg) - Wii Mario Circuit - GCN Mushroom City - SNES Koopa Beach 1 - GBA Lakeside Park Lightning Cup - GBA Broken Pier - N64 Wario Stadium - Wii Dry Dry Ruins - 3DS Wario Shipyard Spiny Cup(Blue Shell) - GCN Wario Colosseum - N64 Banshee Boardwalk - DS Bowser’s Castle - GBA Rainbow Road
I would probably cut back on wii retro courses since that was a big issue with the booster course pass with a lot of people that there was too much wii
Looking at the competition, Crash team racing has wumpa fruit which do exactly the same as coins in mario kart, except when you hit 10, all your weapons upgrade. In mario kart this could look like getting triple mushrooms instead of singles. it would require basically having two versions of each weapon.
@@bjorngmrofficial Listing crash's weapons and how they upgrade might give an idea: bowling ball bombs into triples, these are a direct equivalent of green shells. Rocket into triples. these are the red shell equivalent. potions into green potions, this goes from banana peel effect to banana peel followed by a few seconds of slowdown. tnt into nitros are from bombs you can shake off by hopping a lot before they reach the end of their timer to instantly going off, roughly with the slowdown potential of being hit by a blue shell. the rift which acts like the blue shell becomes the super rift, hitting every player between you and first place. the boost becomes superboost, which would be mushroom into a stronger mushroom. I think mario kart definitely has the potential to implement this with many of its items. The basics already come in a single and triple variant. Lightning used to have a flatten effect in earlier entries, maybe we can bring that back as it's upgraded version. Blue shells that would bonk everyone they meet on their way to first place would be mean but not hard to implement... there are a lot of options. Maybe chain chomp into bullet bill? definitely has potential
Hrmm a gimmick idea that comes to my mind is like weather effects. Like every lap the weather or time of day changes so it can suddenly rain or snow or even meteor strikes which can effect the race. Roads getting slippy or getting hit by sudden lightning
@@bjorngmrofficial the thing is when you keep your coin and get a second item it is automatically a different one, you cant get double coin. So sorrynot sorry, it's a skill issue
@@melontoad I am perfectly aware of that strategy and have been using it myself for as long as I can remember. So no, not a skill issue. Only thing is, without coins and a second slot, it wouldn't have been necessary.
And, My Predicitons On MKX Booster Course Pass Tracks Is: Wave 1: Golden Dash Cup: Tour Paris Promenade Wii Mario Circuit N64 Koopa Troopa Beach DS Luigi's Mansion P Wing Cup: Tour Tokyo Blur 3DS Music Park Wii U Thwomp Ruins Fantasy Meadows Wave 2: Shine Cup: Tour New York Minute SNES Mario Circuit 4 GCN Peach Beach N64 Frappe Snowland POW Block Cup: Tour Sydney Sprint GBA Bowser's Castle 2 Wii Coconut Mall Green Hill Zone Wave 3: Rock Cup: Tour Amsterdam Drift GBA Broken Pier DS Delfino Square Brinstar Red Shell Cup: Tour Vancouver Velocity 3DS DK Jungle N64 Bowser's Castle DS Rainbow Road Wave 4: Mega Mushroom Cup: Tour Los Angeles Laps GBA Luigi Circuit Wii U Sunshine Airport Saffron City Blooper Cup: Tour Rome Avanti 3DS Cheep Cheep Lagoon GCN Dino Dino Jungle Tour London Loop Wave 5: Coin Cup: Tour Berlin Byways DS Airship Fortress Wii Moonview Highway Pacopolis Feather Cup: Tour Bangkok Rush Wii U Super Bell Subway GBA Yoshi Desert Tour Singapore Speedway Wave 6: Moon Cup: Tour Athens Dash SNES Choco Island 1 Wii Koopa Cape N64 DK's Jungle Parkway Bowser Shell Cup: Tour Madrid Drive Minecraft Circuit GCN Bowser's Castle Wii U Rainbow Road (I Fixed 1 GCN Track and 1 DS Track!)
Well, My Predictions In The Season 2 Of MKX Booster Course Pass Is: Wave 7: Ice Cup: Tour Beijing Freeway GCN Luigi Circuit Wii U Twisted Mansion DS Desert Hills Boo Cup: Tour New Orleans Jamboree N64 Toad's Turnpike 3DS Daisy Hills Dr. Wily's Castle Wave 8: Boomberang Cup: Tour Seoul Skyline GBA Mario Circuit Wii Mushroom Gorge 3DS Neo Bowser City Bullet Cup: Tour Nairobi Swift Wii U Cloudtop Cruise SNES Donut Plains 2 Frisk's Ruins Wave 9: Bee Cup: Tour Stockholm Stumble N64 Sherbet Land SW Squeaky Clean Sprint Wii Maple Treeway Heart Cup: Tour San Francisco Zoom DS Tick-Tock Clock Doki Doki Literature Club N64 Rainbow Road Wave 10: Lucky Cat Cup: Tour Kyoto Crossing Wii U Mario Kart Stadium GCN Dry Dry Desert Bendy's Ink Machine 1-Up Cup: Tour Las Vegas Blitz DS DK Pass Wii Grumble Volcano Tour Rio Rundown Wave 11: Hammer Cup: Tour Venice Voyage SNES Rainbow Road DS Peach Gardens City Escape ? Block Cup: Tour Cape Town Coast GBA Snow Land 3DS Piranha Plant Slide Tour Shangai Swoop Wave 12: Mini Cup: Tour Mexico City Maze GCN Mushroom Bridge Wii Daisy Circuit Wii U Dolphin Shoals Drill Cup: Tour Toronto Turbo The Cuphead Show GBA Bowser's Castle 4 Wii Rainbow Road
I think it's really cool that you included all 4 Special Cup tracks from Super Circuit! Riverside Park came back in the MK8D BCP, but I would LOVE to have Lakeside Park or Broken Pier coming back in a future game! I'm a bit split on GBA Bowser Castle 4, since we've been bombarded with GBA BC's for three games straight -- but on the other hand, I really like what they were going for when they put BC4 in Tour, with the whole ''sh*t hit the fan'' theme, with the whole castle in ruins, which they used in such a creative way! You can use these parts to do trick chains off of! That's really dope!
I haven't thought it out much, but I don't think so. Unless they are distributed on the track itself and not via power-up boxes or something like that.
I have a cool idea for a mario kart gimmick Something similar like smash bro's smash attack. If you get 10 coind you can use a special move specific to your character Bowser gets three bowser shells DK gets three big bananas Mario and Luigi get like their double dash fire balls that they can shoot multiple times Koopa gets infinite red shells for 10 something seconds Gold mario gets a golden flower which works like a fire flower but explodes upon contact Etc. etc.
So, imma send my predicts right here. Before that I explain 1 perticular thing, being that I wont include tracks from WiiU/NS in it. The Reason why I wont include these is simple, they are already perfect in the way they are and I dont see any point from them to be changed in a new way. I mean they are already in a perfect graphical stand, unlike other courses from previous gens wich lack of up to date graphics. Including WiiU/NS tracks would therefore be very filler. Also I will include Retro Tracks, that were already remaked. Since the BCP had the chance to finish of the entirety of MK with remaking every retro track and didnt, because of including tracks that were already remaked. I thing this pattern will cover the next MK aswell. Shell Cup: DS: Figure 8 Circuit SNES: Vanilla Lake 2 N64: Koopa Troopa Beach 3DS: Shy Guy Bazaar Banana Cup: GCN: Mushroom City GBA: Yoshi Desert Wii: Toad's Factory 3DS: Wuhu Loop Leaf Cup: N64: Frappé Snowland GBA: Lakeside Park DS: Delfino Square GCN: Wario Colosseum Lightning Cup: Wii: Dry Dry Ruins GBA: Luigi Circuit 3DS: Maka Wuhu N64: Bowser's Castle Bullet Bill Cup: 3DS: Mario Circuit GBA: Broken Pier GCN: Dino Dino Jungle DS: Airship Fortress Blue Shell Cup: N64: Wario Stadium DS: DK Pass Wii: Bowser's Castle GCN: Rainbow Road
I strongly disagree with having a Wario starter course. Wario has a lot of creative tracks, and it being a starter I think would limit what the Wario track could do. (I'm really hoping for a Wario casino track, which would go great with the coin-unlocking paths gimmick since the paths could be locked by slot machines you need to pay to enter)
The only retro tracks I really hope make it are banshee boardwalk Dino Dino jungle and wario colosseum if those tracks make it in then idc about the other retro courses
I'm gonna launch with a prediction, mario kart X cannot be a standard 32-track mario kart, not this close after 8dx, unless they pull a magic trick. In japan, X is the universal symbol for crossover. Imagine the gameplay of mario kart, but with racers, tracks and items from all across nintendo's IP. basically Smashbros racing. That is the only way i can see them go back to a 32 track game. Otherwise, we have to assume 48 tracks at minimum, or they won't be able to tempt over enough of mario kart's largely casual audience.
Oh god, I really don't hope it'll be a crossover game. Mainly because Mario still has so much potential with characters especially, but also because I don't play any other Nintendo IP games. But 48 is definitely the minimum right now I think.
This should include a Movie Mode, where the graphics would get a movie-styled design.
"Who wants the see Figure-8 Circuit... Remade?"
Everyone, Everywhere, For Every Reason.
Figure-8 circuit is the blandest, most boring and uninteresting track in mario kart history
So it is PERFECT to remake! It's like a blank canvas that you can do so much with!
SNES:
Koopa Beach 1
Vanilla Lake 1
N64:
Banshee Boardwalk
Frappe Snowland
Wario Stadium (2 laps)
GBA:
Lakeside Park
Rainbow Road
GCN:
Mushroom Bridge
Mushroom City
Wario Colosseum
DS:
Airship Fortress
Bowser Castle
Delfino Square
Wii:
Dry Dry Ruins
Luigi Circuit
Toad’s Factory
3DS:
Maka Wuhu
Mario Circuit
Wario Shipyard
WiiU:
Electrodrome
Mount Wario
Sunshine Airport
Tour:
Ninja Hideaway
Singapore Speedway
I follow the rules for the retro tracks:
1. Equal representations but with one extra due to remainder, try to spend the extra on games that had more never remade tracks(GBA and 7)
2. The rainbow road pattern since MK7, that means GBA rainbow road must return
3. Never remade track take priority. I slot in DS retros that haven’t returned since if there is no more never remade ones.
4. Piranha Plant Pipeline is preserved. Therefore, it will return in Mario kart 9
5. No nitro and retro Mario kart 8 deluxe track because you can’t provide much upgrade in the current era of graphics. I assumed MK8 is playable on next gen and thus pointless to waste slot.
6. I think Mario kart game will have 48 tracks instead of 32 going forward standard set by base 8 deluxe, which means 24 retro
The list I come up with(by game)
SNES:(3 total, 3 never remade)
- Choco Mountain 1
- Vanilla Lake 2
- Koopa Beach 1
N64:(3 total, 1 never remade)
- Wario Stadium
- Frappe Snowland(DS)
- Banshee Boardwalk(DS)
GBA:(4 total, 4 never remade)
- Yoshi Dessert
- Lakeside Park,
- Rainbow Road
- Broken Pier
GCN: (3 total, 2 never remade)
- Mushroom City
- Luigi Circuit(DS)
- Wario Colosseum
DS:(3 total, 2 never remade)
- Figure 8 Circuit
- Bowser’s Castle
- Shroom Ridge(booster pass)
Wii:(3 total, 3 never remade)
- Dry Dry Ruins
- Toad’s Factory
- Mario Circuit
3DS:(4 total, 4 never remade)
- Daisy Hills
- Wario Shipyard
- Shy Guy Bazzar
- Cheap Cheap Leagoon
Tour:(1 total, 1 never remade)
- Piranha Plant Pipeline
Here’s how I organise them by cup:
Shell cup:
- DS Figure-8 Circuit
- 3DS Daisy Hills
- Tour Piranha Plant Pipeline
- SNES Choco Mountain 1
Banana Cup
- GCN Luigi Circuit
- SNES Vanilla Lake 2
- DS Shroom Ridge
- 3DS Shy Guy Bazzar
Leaf Cup
- 3DS Cheap Cheap Lagoon
- Wii Toads Factory
- GBA Yoshi Desert
- N64 Frappe Snowland
Egg Cup(Yoshi Egg)
- Wii Mario Circuit
- GCN Mushroom City
- SNES Koopa Beach 1
- GBA Lakeside Park
Lightning Cup
- GBA Broken Pier
- N64 Wario Stadium
- Wii Dry Dry Ruins
- 3DS Wario Shipyard
Spiny Cup(Blue Shell)
- GCN Wario Colosseum
- N64 Banshee Boardwalk
- DS Bowser’s Castle
- GBA Rainbow Road
I would probably cut back on wii retro courses since that was a big issue with the booster course pass with a lot of people that there was too much wii
DS Figure-8 Circuit is awesome, dude!
Yeah
Nitro idea: Ant Forage Loop
The track is set in one giant kitchen, and there’s giant ants that are your size too lookout for
Yah Bring Back RoyalRaceway but fix it and let me go up to the castle
I hope for a double dash mode and every track ever made.
The first one could be a very good mode.
Pretty cool idea for your predictions of a new Mario kart game
Looking at the competition, Crash team racing has wumpa fruit which do exactly the same as coins in mario kart, except when you hit 10, all your weapons upgrade. In mario kart this could look like getting triple mushrooms instead of singles. it would require basically having two versions of each weapon.
Ooh, that sounds really interesting. Perfect way of making them viable I think.
@@bjorngmrofficial Listing crash's weapons and how they upgrade might give an idea: bowling ball bombs into triples, these are a direct equivalent of green shells. Rocket into triples. these are the red shell equivalent. potions into green potions, this goes from banana peel effect to banana peel followed by a few seconds of slowdown. tnt into nitros are from bombs you can shake off by hopping a lot before they reach the end of their timer to instantly going off, roughly with the slowdown potential of being hit by a blue shell. the rift which acts like the blue shell becomes the super rift, hitting every player between you and first place. the boost becomes superboost, which would be mushroom into a stronger mushroom. I think mario kart definitely has the potential to implement this with many of its items. The basics already come in a single and triple variant. Lightning used to have a flatten effect in earlier entries, maybe we can bring that back as it's upgraded version. Blue shells that would bonk everyone they meet on their way to first place would be mean but not hard to implement... there are a lot of options. Maybe chain chomp into bullet bill? definitely has potential
Hrmm a gimmick idea that comes to my mind is like weather effects. Like every lap the weather or time of day changes so it can suddenly rain or snow or even meteor strikes which can effect the race. Roads getting slippy or getting hit by sudden lightning
Do you agree with me that the mushroom kingdom in odyssey is a much better special world than world s in galaxy 2?
3:06 Coins actually increase your top speed in MK8DX, they aren't useless.
I know, but
1. The speed increase is pretty much unnoticeable in normal races
2. I only suggested removing them as items, not from the courses
@@bjorngmrofficial Understandable. I don't like them a lot as items either, but they grew on me a little, specifically in online racing.
@@bjorngmrofficial the thing is when you keep your coin and get a second item it is automatically a different one, you cant get double coin. So sorrynot sorry, it's a skill issue
@@melontoad I am perfectly aware of that strategy and have been using it myself for as long as I can remember. So no, not a skill issue. Only thing is, without coins and a second slot, it wouldn't have been necessary.
@@bjorngmrofficial if coins get removed, the second slot gets removed too. Thats the only issue i have with removing the coin item
"Mario kart ds mission mode is overrated"
You mean like mario kart wii
They could call the game mario kart Scalextric
maybe mario kart x could be like kirby 64 where you could combine items for better ones
like mushroom plus fire flower gives you a boost of speed plus a trail of fire behind you
Well, My Retro Tracks Predictions In MKX Is:
Shell Cup:
DS Figure-8 Circuit
Wii U Sweet Sweet Canyon
SNES Ghost Valley 1
Wii Toad's Factory
Banana Cup:
3DS Shy Guy Bazaar
GBA Cheep-Cheep Island
GCN Mushroom City
Tour Piranha Plant Pipeline
Leaf Cup:
N64 Wario Stadium
Wii Dry Dry Ruins
SNES Koopa Beach 1
Wii U Electrodrome
Lightning Cup:
GCN Wario Colosseum
3DS Maka Wuhu
DS Bowser's Castle
GBA Rainbow Road
The DLC Retro Tracks Is:
Bell Cup:
3DS Wario Shipyard
DS Shroom Ridge
GBA Lakeside Park
Wii U Dragon Driftway
Spiny Cup:
N64 Banshee Boardwalk
SNES Vanilla Lake 2
Wii Bowser's Castle
GCN Rainbow Road
(I Fixed Someone Tracks!)
And, My Predicitons On MKX Booster Course Pass Tracks Is:
Wave 1:
Golden Dash Cup:
Tour Paris Promenade
Wii Mario Circuit
N64 Koopa Troopa Beach
DS Luigi's Mansion
P Wing Cup:
Tour Tokyo Blur
3DS Music Park
Wii U Thwomp Ruins
Fantasy Meadows
Wave 2:
Shine Cup:
Tour New York Minute
SNES Mario Circuit 4
GCN Peach Beach
N64 Frappe Snowland
POW Block Cup:
Tour Sydney Sprint
GBA Bowser's Castle 2
Wii Coconut Mall
Green Hill Zone
Wave 3:
Rock Cup:
Tour Amsterdam Drift
GBA Broken Pier
DS Delfino Square
Brinstar
Red Shell Cup:
Tour Vancouver Velocity
3DS DK Jungle
N64 Bowser's Castle
DS Rainbow Road
Wave 4:
Mega Mushroom Cup:
Tour Los Angeles Laps
GBA Luigi Circuit
Wii U Sunshine Airport
Saffron City
Blooper Cup:
Tour Rome Avanti
3DS Cheep Cheep Lagoon
GCN Dino Dino Jungle
Tour London Loop
Wave 5:
Coin Cup:
Tour Berlin Byways
DS Airship Fortress
Wii Moonview Highway
Pacopolis
Feather Cup:
Tour Bangkok Rush
Wii U Super Bell Subway
GBA Yoshi Desert
Tour Singapore Speedway
Wave 6:
Moon Cup:
Tour Athens Dash
SNES Choco Island 1
Wii Koopa Cape
N64 DK's Jungle Parkway
Bowser Shell Cup:
Tour Madrid Drive
Minecraft Circuit
GCN Bowser's Castle
Wii U Rainbow Road
(I Fixed 1 GCN Track and 1 DS Track!)
Well, My Predictions In The Season 2 Of MKX Booster Course Pass Is:
Wave 7:
Ice Cup:
Tour Beijing Freeway
GCN Luigi Circuit
Wii U Twisted Mansion
DS Desert Hills
Boo Cup:
Tour New Orleans Jamboree
N64 Toad's Turnpike
3DS Daisy Hills
Dr. Wily's Castle
Wave 8:
Boomberang Cup:
Tour Seoul Skyline
GBA Mario Circuit
Wii Mushroom Gorge
3DS Neo Bowser City
Bullet Cup:
Tour Nairobi Swift
Wii U Cloudtop Cruise
SNES Donut Plains 2
Frisk's Ruins
Wave 9:
Bee Cup:
Tour Stockholm Stumble
N64 Sherbet Land
SW Squeaky Clean Sprint
Wii Maple Treeway
Heart Cup:
Tour San Francisco Zoom
DS Tick-Tock Clock
Doki Doki Literature Club
N64 Rainbow Road
Wave 10:
Lucky Cat Cup:
Tour Kyoto Crossing
Wii U Mario Kart Stadium
GCN Dry Dry Desert
Bendy's Ink Machine
1-Up Cup:
Tour Las Vegas Blitz
DS DK Pass
Wii Grumble Volcano
Tour Rio Rundown
Wave 11:
Hammer Cup:
Tour Venice Voyage
SNES Rainbow Road
DS Peach Gardens
City Escape
? Block Cup:
Tour Cape Town Coast
GBA Snow Land
3DS Piranha Plant Slide
Tour Shangai Swoop
Wave 12:
Mini Cup:
Tour Mexico City Maze
GCN Mushroom Bridge
Wii Daisy Circuit
Wii U Dolphin Shoals
Drill Cup:
Tour Toronto Turbo
The Cuphead Show
GBA Bowser's Castle 4
Wii Rainbow Road
@@gustavoribeiro4609You know Tour’s new content ended last year right? Predicting new city maps from it is pointless
@@yang6642 i know, but, I maded new tour tracks in MKX
I think it's really cool that you included all 4 Special Cup tracks from Super Circuit! Riverside Park came back in the MK8D BCP, but I would LOVE to have Lakeside Park or Broken Pier coming back in a future game! I'm a bit split on GBA Bowser Castle 4, since we've been bombarded with GBA BC's for three games straight -- but on the other hand, I really like what they were going for when they put BC4 in Tour, with the whole ''sh*t hit the fan'' theme, with the whole castle in ruins, which they used in such a creative way! You can use these parts to do trick chains off of! That's really dope!
Kinda weird, but should the Power Ups should be in Time Trials? As there would be certain areas you need to access for alternate routes/shortcuts.
I haven't thought it out much, but I don't think so. Unless they are distributed on the track itself and not via power-up boxes or something like that.
I have a cool idea for a mario kart gimmick
Something similar like smash bro's smash attack.
If you get 10 coind you can use a special move specific to your character
Bowser gets three bowser shells
DK gets three big bananas
Mario and Luigi get like their double dash fire balls that they can shoot multiple times
Koopa gets infinite red shells for 10 something seconds
Gold mario gets a golden flower which works like a fire flower but explodes upon contact
Etc. etc.
Ayy! Another Bridge Hater! City Boys for Life! Seriously Though Good Video!
My retro picks would be...
Shell Cup: GBA Peach Circuit, MK8 Waterpark, SNES Ghost Valley 1, 3DS Wuhu Loop
Banana Cup: 3DS Shy Guy Bazaar, SNES Mario Circuit 4, Wii Toad’s Factory, N64 Wario Stadium
Piranha Plant Cup: N64 Frappe Snowland, GCN Mushroom City, Tour Piranha Plant Pipeline, MK8 Electrodrome
Leaf Cup: GCN Wario Coliseum, MK8 Super Bell Subway, N64 DK’s Jungle Parkway, GBA Bowser Castle 4
Lightning Cup: MK8 Cloudtop Cruise, Wii Dry Dry Ruins, DS Bowser Castle, GBA Rainbow Road
DLC Tracks (in no particular order)
GCN Peach Beach, GCN Dino Dino Jungle, DS Luigi’s Mansion, DS Delfino Square, DS Waluigi Pinball, DS Airship Fortress, GBA Luigi Circuit, GBA Lakeside Park, GBA Sunset Wilds (with the sunset this time), 3DS Maka Wuhu, Wii Coconut Mall, and MK8 Sweet Sweet Canyon
19:53 It also doesn't have the Mega Mushroom and POW Block, which I consider to be good because I hate those items with a burning passion.
So, imma send my predicts right here.
Before that I explain 1 perticular thing, being that I wont include tracks from WiiU/NS in it. The Reason why I wont include these is simple, they are already perfect in the way they are and I dont see any point from them to be changed in a new way. I mean they are already in a perfect graphical stand, unlike other courses from previous gens wich lack of up to date graphics. Including WiiU/NS tracks would therefore be very filler. Also I will include Retro Tracks, that were already remaked. Since the BCP had the chance to finish of the entirety of MK with remaking every retro track and didnt, because of including tracks that were already remaked. I thing this pattern will cover the next MK aswell.
Shell Cup:
DS: Figure 8 Circuit
SNES: Vanilla Lake 2
N64: Koopa Troopa Beach
3DS: Shy Guy Bazaar
Banana Cup:
GCN: Mushroom City
GBA: Yoshi Desert
Wii: Toad's Factory
3DS: Wuhu Loop
Leaf Cup:
N64: Frappé Snowland
GBA: Lakeside Park
DS: Delfino Square
GCN: Wario Colosseum
Lightning Cup:
Wii: Dry Dry Ruins
GBA: Luigi Circuit
3DS: Maka Wuhu
N64: Bowser's Castle
Bullet Bill Cup:
3DS: Mario Circuit
GBA: Broken Pier
GCN: Dino Dino Jungle
DS: Airship Fortress
Blue Shell Cup:
N64: Wario Stadium
DS: DK Pass
Wii: Bowser's Castle
GCN: Rainbow Road
Putting MC 4 in shell cup and Sunshine Airport in Lightning cup is insane
My Character Choices:
SMK: Bowser
64: Bowser
SC: Bowser
DD: Bowser/Bowser Jr. initially, then Petey Piranha/King Boo when unlocked
DS: Bowser
Wii: Bowser initially then Dry Bowser when unlocked
7: Bowser
8: Bowser
8DX: Petey Piranha
Tour: Petey Piranha
MAKA WUHU WILL BE CALLED I BET
edit: 9:00 CALLED IT YES
A bit of DS disrespect
1:54 isn’t this literally just items?
I strongly disagree with having a Wario starter course. Wario has a lot of creative tracks, and it being a starter I think would limit what the Wario track could do. (I'm really hoping for a Wario casino track, which would go great with the coin-unlocking paths gimmick since the paths could be locked by slot machines you need to pay to enter)
The only retro tracks I really hope make it are banshee boardwalk Dino Dino jungle and wario colosseum if those tracks make it in then idc about the other retro courses
At 11:33 at least Airship Fortress reappeared in MK7 on the 3DS, agreed?
I'm gonna launch with a prediction, mario kart X cannot be a standard 32-track mario kart, not this close after 8dx, unless they pull a magic trick. In japan, X is the universal symbol for crossover. Imagine the gameplay of mario kart, but with racers, tracks and items from all across nintendo's IP. basically Smashbros racing. That is the only way i can see them go back to a 32 track game. Otherwise, we have to assume 48 tracks at minimum, or they won't be able to tempt over enough of mario kart's largely casual audience.
Oh god, I really don't hope it'll be a crossover game. Mainly because Mario still has so much potential with characters especially, but also because I don't play any other Nintendo IP games.
But 48 is definitely the minimum right now I think.
@@bjorngmrofficial If they go crossover for mario kart x, they'll be back to normal for the game after.
Nah the item balance is Wii is terrible, mostly just blue shells, but still too common