I extracted the models and textures, but I rigged them with new skeletons and new animations from scratch. I'm doing the same to the Deserts of Kharak vehicles.
@@Atlantica-Worlds Space is cool! :) Recently I delved into C++, and created a demo Tank game: ua-cam.com/video/tD6h3LBzoAA/v-deo.html But my mind always wanders around how it could be fused with the space game someday! :)
@@HawkeyeHawkeye Space is definitely cool! I saw that video a while back. It fits perfectly in that desert environment, maybe with some desert camo skin.
I know the scout is probably the next logical item to work on the sound for at this stage, but the carrier really needs its HW1-Classic "ROARMmmmmmrrROARMmmmmmrrrROARMmmmm" sound. :)
Wow, looks glorious! Did you extract the models, or did you recreate them?
I extracted the models and textures, but I rigged them with new skeletons and new animations from scratch. I'm doing the same to the Deserts of Kharak vehicles.
Hey Hawkeye. You space gamers are everywhere!
@@Atlantica-Worlds Space is cool! :) Recently I delved into C++, and created a demo Tank game: ua-cam.com/video/tD6h3LBzoAA/v-deo.html
But my mind always wanders around how it could be fused with the space game someday! :)
@@HawkeyeHawkeye Space is definitely cool! I saw that video a while back. It fits perfectly in that desert environment, maybe with some desert camo skin.
@@HawkeyeHawkeye Maybe digital desert camo skin so it's more futuristic and blends in with the environment.
I know the scout is probably the next logical item to work on the sound for at this stage, but the carrier really needs its HW1-Classic "ROARMmmmmmrrROARMmmmmmrrrROARMmmmm" sound. :)
I plan on finishing these eventually. Hopefully won't be too long.